Difference between revisions of "Sonic Adventure 2"
Eleventeen (talk | contribs) (→Essential improvements: changed to a better method that allows you to enable AA via nvidia inspector/etc.) |
Eleventeen (talk | contribs) (→Video settings: these two sections conflict with each other. I tested capping with nvidia inspector and it worked fine. Im sure other ways likely work too, so stating vaguely none work is misleading.) |
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|vsync notes = Always enabled. | |vsync notes = Always enabled. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Must run at 60fps, higher/lower will impact gameplay. If you use a higher then 60hz monitor, see the link below for more info on how to cap the fps to 60. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = Games speed is bound to frame rate and there's no caps of any sort. Changing refresh rate from configuration tool has no effect.<br/>[[Glossary:Frame rate (FPS)#Frame rate capping|Cap the frame rate to 60 FPS]]. | |120 fps notes = Games speed is bound to frame rate and there's no caps of any sort. Changing refresh rate from configuration tool has no effect.<br/>[[Glossary:Frame rate (FPS)#Frame rate capping|Cap the frame rate to 60 FPS]]. |
Revision as of 00:46, 30 November 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Sonic Team USA | |
Publishers | |
Sega | |
Release dates | |
Windows | November 9, 2012 |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Key points
- The most definitive version of the game so far.[citation needed]
- A few cutscenes are kept in 4:3 aspect ratio.
- Game physics and speed are tied around 60 FPS, meaning slowdowns on lower end machines and speedups with high refresh rate monitors.
- Many features/unlocks possible on the GameCube version (such as Golden Chao Eggs, Chao Karate/Races with multiple gardens, etc.) have been removed.
- Chao Karate and 2P Battle Modes are locked behind a separate DLC purchase.
General information
- Official developer site
- Sonic News Network - A massive wiki for the Sonic the Hedgehog universe
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
Steam |
- All versions require Steam.
DLC and expansion packs
Name | Notes | |
---|---|---|
Sonic Adventure 2: Battle | Unlocks Chao Karate and 2P Battle Maps |
Essential improvements
Bypass launcher
- By default launcher is opened before game. This is mostly unnecessary if you already have set everything up and requires mouse which makes playing with controller a mess.
- You can also try replacing the launcher.exe with sonic2app.exe, however this method has some severe problems when also using Nvidia Control Panel/Nvidia Inspector, as Launcher.exe is a common filename already assigned to other profiles.
Instructions |
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Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/213610/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/213610/pfx/[Note 1] |
- Chao Garden is saved to the file
SONIC2B__ALF
- Game progression is saved to numbered
SONIC2B__S##
files; one file per slot.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
- Overall game language is selected from launcher, speech language is selected from in game settings.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
French | ||||
Italian | ||||
Japanese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Other player can use keyboard or controller if enabled in the config file. "Battle" DLC adds 21 battle maps to multiplayer. | ||
LAN play | ||||
Online play |
Issues unresolved
Game freezing for few seconds randomly
- For some reason the game simply freezes for a few seconds but it's still possible to hear music and noises. Sometimes turns screen to black.
Potentially linked to thread optimization being lacklustre for i7 cores. Tested on four different builds: Two builds with i7 cores: One with the intel core-i7 4790 and the intel core-i7 4790K, and two intel core-i5 builds, with fewer cores and threads. Both i7's have 4 CPU cores and 8 threads, both i7's get black screen and freezing with noises still being active. The issue is not present on the i5-processors with fewer cores and threads during testing. (Turning off CPU cores by setting the affinity to a lower amount does not fix the issue).
According to Sega Customer Support, it is an issue with the GPU itself, the GPU drivers or DirectX that is coursing this issue.
Issues fixed
Sound Effects are too loud
Instructions |
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Game crashes after the Sonic Team logo
Instructions |
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Instructions |
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Launcher crashes when trying to start the game, No resolution options available
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | Intel Pentium IV 3.2 GHz AMD Athlon 64 3000+ |
Intel Core 2 Duo 2.4 GHz AMD Athlon 64 X2 4200+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 3 GB | 6 GB |
Video card (GPU) | Nvidia GeForce 8600 ATI Radeon HD 3650 256 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTS 250 ATI Radeon HD 4850 512 MB of VRAM DirectX 11 compatible |
Sound (audio device) | DirectX compatible sound card | DirectX compatible sound card |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (213610) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.