Difference between revisions of "Sonic 3 & Knuckles"
From PCGamingWiki, the wiki about fixing PC games
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==Essential improvements== | ==Essential improvements== | ||
===[http://sonic3air.org/ Sonic 3: Angel Island Revisited]=== | ===[http://sonic3air.org/ Sonic 3: Angel Island Revisited]=== | ||
− | Sonic 3 A.I.R. is a fan project aimed at making an accurate, reverse-engineered PC port of Sonic 3 & Knuckles. It includes a number of graphical improvements such as 16:9 widescreen, 60 fps in special stages, smooth sprite rotation, and [[# | + | {{ii}} Sonic 3 A.I.R. is a fan project aimed at making an accurate, reverse-engineered PC port of Sonic 3 & Knuckles. It includes a number of graphical improvements such as 16:9 widescreen, 60 fps in special stages, smooth sprite rotation, and [[#Modding|easier mod support]]. It requires a Sonic 3 & Knuckles ROM identical to the Steam release; ROM hacks are incompatible. |
− | |||
− | |||
==Game data== | ==Game data== | ||
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{{ii}} Folder name varies by region. | {{ii}} Folder name varies by region. | ||
{{ii}} These locations are for the "Simple" launcher interface only and are shared between all [[Sega Mega Drive and Genesis Classics]] games played through it. | {{ii}} These locations are for the "Simple" launcher interface only and are shared between all [[Sega Mega Drive and Genesis Classics]] games played through it. | ||
+ | {{ii}} [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] location: {{file|{{p|appdata}}\Sonic3AIR\}} | ||
===Save game data location=== | ===Save game data location=== | ||
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{{Game data/saves|Linux|{{P|linuxhome}}/SEGA Mega Drive Classics/user_{{P|uid}}/Sonic 3 & Knuckles}} | {{Game data/saves|Linux|{{P|linuxhome}}/SEGA Mega Drive Classics/user_{{P|uid}}/Sonic 3 & Knuckles}} | ||
}} | }} | ||
− | {{ii}} | + | {{ii}} The "Simple" launcher uses either folder depending on region; the "hub" launcher only uses the "Mega Drive" path. |
+ | {{ii}} [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] location: {{file|{{p|appdata}}\Sonic3AIR\}} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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|4k ultra hd wsgf award = unsupported | |4k ultra hd wsgf award = unsupported | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= {{term|Pillarboxed}} 4:3. See [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] |
|multimonitor = false | |multimonitor = false | ||
− | |multimonitor notes = | + | |multimonitor notes = [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] supports 16:9 only. |
|ultrawidescreen = false | |ultrawidescreen = false | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] supports 16:9 only. |
|4k ultra hd = false | |4k ultra hd = false | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
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|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] supported. |
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Use the <code>-popupwindow</code> [[Glossary:Command line arguments|command line argument]] for the "Hub" version.<ref>{{Refcheck|user=AmethystViper|date=April 29, 2016}}</ref> | + | |borderless windowed notes = Use the <code>-popupwindow</code> [[Glossary:Command line arguments|command line argument]] for the "Hub" version.<ref>{{Refcheck|user=AmethystViper|date=April 29, 2016}}</ref> [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] supported. |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
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|antialiasing notes = | |antialiasing notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] supported. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
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|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |opengl versions = unknown |
− | |opengl notes = | + | |opengl notes = [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] supported. |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
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===Modding=== | ===Modding=== | ||
− | {{Fixbox|description=How to install mods for [[# | + | {{Fixbox|description=How to install mods for [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]]|ref=|fix= |
# Download a mod for Sonic 3: Angel Island Revisited from the sites or links listed below. | # Download a mod for Sonic 3: Angel Island Revisited from the sites or links listed below. | ||
# Extract the folder containing the mod to <code>{{p|appdata}}\Sonic3AIR\mods</code>. | # Extract the folder containing the mod to <code>{{p|appdata}}\Sonic3AIR\mods</code>. |
Revision as of 19:11, 13 February 2022
This page is for the emulated re-release. For the Windows 95 compilation, see Sonic & Knuckles Collection.
Developers | |
---|---|
Sonic Team | |
Sega Technical Institute | |
Publishers | |
Sega | |
Release dates | |
Windows | January 26, 2011 |
macOS (OS X) | May 29, 2018[1] |
Linux | May 29, 2018[1] |
Taxonomy | |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
General information
- Official publisher site
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate (unavailable) | ||||
Steam |
- All versions require Steam DRM; DRM-free versions are no longer sold.
- All digital downloads have Sonic the Hedgehog 3 and Sonic & Knuckles bundled as one game called "Sonic 3 & Knuckles".
- The Steam version includes both the "Hub" launcher with the "Simple" launcher as a fallback. All non-Steam versions only includes the "Simple" launcher.
- Only includes Sonic 3 & Knuckles. Does not include the standalone versions of Sonic the Hedgehog 3 and Sonic & Knuckles or the extra lock-on games available for Sonic & Knuckles (Knuckles the Echidna in Sonic the Hedgehog 2 and Blue Sphere). These can, however, be found on the Steam Workshop.
Essential improvements
Sonic 3: Angel Island Revisited
- Sonic 3 A.I.R. is a fan project aimed at making an accurate, reverse-engineered PC port of Sonic 3 & Knuckles. It includes a number of graphical improvements such as 16:9 widescreen, 60 fps in special stages, smooth sprite rotation, and easier mod support. It requires a Sonic 3 & Knuckles ROM identical to the Steam release; ROM hacks are incompatible.
Game data
Configuration file location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\setup.dat %USERPROFILE%\Documents\SEGA Genesis Classics\setup.dat |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
- Folder name varies by region.
- These locations are for the "Simple" launcher interface only and are shared between all Sega Mega Drive and Genesis Classics games played through it.
- Sonic 3 A.I.R. location:
%APPDATA%\Sonic3AIR\
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\0042 %USERPROFILE%\Documents\SEGA Genesis Classics\0042 |
macOS (OS X) | $HOME/SEGA Mega Drive Classics/user_<user-id>/Sonic 3 & Knuckles |
Linux | $HOME/SEGA Mega Drive Classics/user_<user-id>/Sonic 3 & Knuckles |
- The "Simple" launcher uses either folder depending on region; the "hub" launcher only uses the "Mega Drive" path.
- Sonic 3 A.I.R. location:
%APPDATA%\Sonic3AIR\
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Pillarboxed 4:3. See Sonic 3 A.I.R. | ||
Multi-monitor | Sonic 3 A.I.R. supports 16:9 only. | ||
Ultra-widescreen | Sonic 3 A.I.R. supports 16:9 only. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Sonic 3 A.I.R. supported. | ||
Borderless fullscreen windowed | Use the -popupwindow command line argument for the "Hub" version.[2] Sonic 3 A.I.R. supported. |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Sonic 3 A.I.R. supported. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | The mouse can only be used in the launcher. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Only for "hub" launcher. Mouse needed to use "simple" launcher. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only on auto-pause. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | Sonic 3 A.I.R. supported. |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux | ARM64 is supported by the Flatpak version of Angel Island Revisited.[3] ARM32 support is unconfirmed. |
Modding
How to install mods for Sonic 3 A.I.R. |
---|
|
Featured website
- GameBanana - Hosts a large number of user-created mods for Sonic 3: Angel Island Revisited.
Featured mods
- The following mods listed below are in suggested priorities.
Restoring the original zone order and features:
- Original Zone Order - Places Flying Battery in-between Carnival Night and IceCap, as intended prior to the game being split in two in the original release
- flying battery night palette - Improves continuity with the original level order by making Flying Battery Zone play during nighttime
- FBZ Doorboarding - Replaces the snowboard in Icecap Zone with the door from Flying Battery Zone to create better continuity between Zones.
- Knuckles Fights the Carnival Night 2 Boss - This mod forces Knuckles to fight the boss in Carnival Night Zone Act 2 instead of skipping it as he normally does.
Bugfixes/improvements:
- Sonic 3 Complete: Zone-Dependent Title Card Icons - Brings the unique title card icons featured for every Zone instead of the palm tree icon used in Angel Island Zone and onward similarly to Sonic 3 Complete.
- Sonic 3 Complete Sprites (+fixes) - Ports various sprite fixes from Sonic 3 Complete.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 1 GHz | 1.4 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 9 compatible |
References
- ↑ 1.0 1.1 SEGA Mega Drive & Genesis Classics :: Free update with new features! - Steam Community - last accessed on 2018-05-30
- ↑ Verified by User:AmethystViper on April 29, 2016
- ↑ Verified by User:Dandelion Sprout on 2021-09-16