Sniper: Art of Victory
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Developers | |
---|---|
City Interactive | |
Publishers | |
City Interactive | |
Engines | |
Chrome Engine 2 | |
Release dates | |
Windows | December 7, 2007[1] |
Reception | |
Metacritic | 36 |
IGDB | 28 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter, Stealth |
Art styles | Realistic |
Themes | Eastern Europe, Europe, World War II |
Series | Sniper: Ghost Warrior |
Sniper: Art of Victory is a singleplayer first-person action, FPS, shooter and stealth game in the Sniper: Ghost Warrior series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
itch.io | ||||
Steam |
Essential improvements
Limit FPS
Limiting the framerate to 60 FPS is recommended, otherwise problems such as "slippery / sliding" movement can arise.[2][3][4]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Data\[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/271500/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/271500/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | See the WSGF entry or Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | No frame rate cap. Game was designed to be played at ~60 FPS. Excessively high frame rate (over 200) results in delayed player movement responsiveness and sliding on terrain. See limit FPS. | ||
High dynamic range display (HDR) |
Field of view (FOV)
Change Field of View[5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | 3.0 | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Local Retail only. | |||
German | Local Retail only. | |||
Hungarian | Local Retail only. | |||
Polish | Local Retail only. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile, requires DGVoodoo2 v 2.6, see profile introdution. Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | 1.6 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | ATI Radeon 8500 Nvidia GeForce 3 series DirectX 9.0 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/271500/
in addition to or instead of this directory. The app ID (271500) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Sniper: Art of Victory Releases - last accessed on 2023-12-14
- ↑ https://www.youtube.com/watch?v=xHTe_q4PnoA&lc=UgyPN-wcW9-Sfe2X45V4AaABAg
- ↑ https://steamcommunity.com/app/46420/discussions/0/846944689665842962/
- ↑ https://steamcommunity.com/app/46420/discussions/0/133261370013840532/
- ↑ Verified by User:AlphaYellow on 2022-12-15