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Sine Mora

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Revision as of 10:26, 15 October 2021 by Garrbot (talk | contribs) (updated template usage)

This page is for the original game. For remastered version, see Sine Mora EX.

Sine Mora
Sine Mora cover
Developers
Digital Reality
Grasshopper Manufacture
Publishers
Kalypso Media
Release dates
Windows November 9, 2012
Taxonomy
Series Sine Mora
Sine Mora on MobyGames
Sine Mora on Wikipedia
Sine Mora
Sine Mora 2012
Sine Mora EX 2017

Key points

All owners of the game get copy of Sine Mora EX for free.[1]
Rushed console port. Game itself has only presets and most basic options are done via launch parameters.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam (unavailable)
Icon overlay.png
Windows
This game is no longer available.[1]
All versions require Steam DRM.

Game data

Settings menu.
Settings menu.

Configuration file(s) location

System Location
Steam <Steam-folder>/userdata/<user-id>/207040/remote/Sine Mora.cfg
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/207040/pfx/[Note 1]

Save game data location

System Location
Steam <Steam-folder>/userdata/<user-id>/207040/remote/Sine Mora.cfg
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/207040/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Always 21:9 aspect ratio. See Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See Anti-aliasing (AA).
Vertical sync (Vsync)
Always enabled.
60 FPS
120+ FPS
Frame rate is capped at 60 FPS, games speed bound to frame rate.
Software cap in place but it has problems including slowdowns[2]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Game always scales to desktop resolution - however game does have different internal resolutions: "Normal" equals 1280x544, "High" is 1680x716, and "Ultra" is 1920x816[2]
Game always has the same aspect ratio so there's no way to change the height.
Changing internal resolution manually[citation needed]

Use the command line argument /forcewidth:N where N is your desired screen width.

Anisotropic filtering (AF)

Game does have AF with its presets: "Normal" equals 1, "High" is 2, and "Ultra" is 4[2]
Force desired AF manually[citation needed]

Use the command line argument /forceaniso:N where N is your desired AF from 1-8.

Anti-aliasing (AA)

Game has always on 4xAA. If you are seeing aliasing see Widescreen resolution.[2]
Force desired AA manually[citation needed]

Use the command line argument /forceaa:N where N is your desired AA from 2-16.

Input

Controller settings.
Controller settings.
Mouse settings.
Mouse settings.
Keyboard settings.
Keyboard settings.

Audio

Volume sliders under settings menu.
Volume sliders under settings menu.

Audio feature State Notes
Separate volume controls
BGM, SE and Voice
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Portuguese
Spanish

VR support

3D modes State GG3D Notes
Native 3D
Nvidia 3D Vision
May need to use Helix Mod: Sine Mora to launch in 3D mode.[3]

Issues unresolved

Second mouse pointer is on the screen

Fast forwarding is slow and lagging

This is most likely issue with frame rate capper which was included with patch so that players over 60 Hz monitors wouldn't get speedup effect.
As there's no way to disable the capper only known workaround at the moment is to play earlier version of the game.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD

Command line parameters

See command line arguments on how to use the following options.
Parameter[2] Description
/forcewidth:X Forces X pixels wide internal rendering resolution.
/forceshadow:X Forces X:X pixels shadowmap, default is 1024.
/forceaniso:X 1..8, forces anisotropic filtering X, default is 2-4, depending on the surface.
/forceaa:X 2..16, forces anti aliasing quality, default is 4.
/frameskip:X 1..16, skips X frames, good for people not getting 60fps, just use "1". default is 0.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) AMD/Intel single or dual-core running at 2.2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 300 MB
Video card (GPU) 256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/207040/ in addition to or instead of this directory. The app ID (207040) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Sine Mora EX out now! :: Sine Mora EX General Discussions - last accessed on 2017-08-16
    "Sine Mora EX, the extended version of the critically acclaimed original Sine Mora, is out now on Steam. To give a big "Thank you" to all of our great fans out there, all Steam owners of the old version will get this new version automatically added to their Steam library!"
  2. 2.0 2.1 2.2 2.3 2.4 small semi-official faq :: Sine Mora General Discussion
  3. MTBS GameGrade 3D