Difference between revisions of "Silent Hill 4: The Room"
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'''Key points''' | '''Key points''' | ||
− | {{--}} Frame rate is capped at 30 FPS, cutscenes | + | {{--}} Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release. See [[#High frame rate|High frame rate]]. |
{{--}} Only supports DirectInput for controllers, with no true analog support. | {{--}} Only supports DirectInput for controllers, with no true analog support. | ||
{{--}} Some of the "hauntings" from the console version are missing.<ref>http://www.silenthillmemories.net/sh4/hauntings_en.htm</ref> | {{--}} Some of the "hauntings" from the console version are missing.<ref>http://www.silenthillmemories.net/sh4/hauntings_en.htm</ref> | ||
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===[https://community.pcgamingwiki.com/files/file/694-silent-hill-4-wrapper-by-nemesis/ Silent Hill 4: The Room Wrapper by Nemesis]=== | ===[https://community.pcgamingwiki.com/files/file/694-silent-hill-4-wrapper-by-nemesis/ Silent Hill 4: The Room Wrapper by Nemesis]=== | ||
{{++}} A wrapper for the North American version which adds some fixes and new features, such as: | {{++}} A wrapper for the North American version which adds some fixes and new features, such as: | ||
− | *Change the resolution | + | * Change the resolution |
− | *Correct the FOV to widescreen | + | * Correct the FOV to widescreen |
− | *Disable cutscene letterboxing | + | * Disable cutscene letterboxing |
− | *Changes FPS in cutscenes to run at 30 instead of 15 | + | * Changes FPS in cutscenes to run at 30 instead of 15 |
− | *Enable 60 FPS support. '''Has serious issues''': | + | * Enable 60 FPS support. '''Has serious issues''': |
− | **Causes Henry to be unable to move in attack stance | + | ** Causes Henry to be unable to move in attack stance. |
− | **Cannot finish the game because of a game breaking bug during the final boss | + | ** Cannot finish the game because of a game breaking bug during the final boss. |
− | *Disable the blur in cutscenes (change all values to 0) | + | * Disable the blur in cutscenes (change all values to 0) |
− | *Pause background will render at native resolution. | + | * Pause background will render at native resolution. |
− | {{--}} Didn't fix the pause background resolution. | + | {{ii}} Not required for the GOG version as it's natively support Widescreen Resolutions. |
− | + | {{--}} Didn't fix the pause background resolution and brightness. | |
+ | |||
===[https://thirteenag.github.io/wfp#sh4 Silent Hill 4: The Room Widescreen Fix by ThirteenAG]=== | ===[https://thirteenag.github.io/wfp#sh4 Silent Hill 4: The Room Widescreen Fix by ThirteenAG]=== | ||
{{++}} A D3D8 wrapper which adds some fixes and new features, such as: | {{++}} A D3D8 wrapper which adds some fixes and new features, such as: | ||
− | *Widescreen support | + | * Widescreen support. |
− | *Disable cutscene letterboxing | + | * Disable cutscene letterboxing. |
− | *Changes FPS in cutscenes to run at 30 instead of 15 | + | * Changes FPS in cutscenes to run at 30 instead of 15. |
− | *Correct the UI/ HUD width in widescreen. | + | * Correct the UI/ HUD width in widescreen. |
− | **Enabling this option disables shader effects. | + | ** Enabling this option disables shader effects. |
− | **Enabling this option makes some UI look strange | + | ** Enabling this option makes some UI look strange. |
− | *Disables hardware check before launch | + | * Disables hardware check before launch. |
+ | {{ii}} Not required for the GOG version as it's natively support Widescreen Resolutions. | ||
===[https://drive.google.com/file/d/1K0FJ09jOh12h4_CqEFSp2giOySI80xT9/view?usp=sharing Silent Hill 4: The Room 16:9 FMV Pack by CataBridge]=== | ===[https://drive.google.com/file/d/1K0FJ09jOh12h4_CqEFSp2giOySI80xT9/view?usp=sharing Silent Hill 4: The Room 16:9 FMV Pack by CataBridge]=== | ||
− | {{++}} A modified in-game video pack. | + | {{++}} A modified in-game video pack that let you watch the FMV in 16:9 ratio. Can worked with ThirteenAG Widescreen Fix / GOG version: |
− | * With this pack | + | * With this pack you can watch the FMV in 16:9 without the 2Dfix option of the ThirteenAG patch. |
− | * Without the 2Dfix option | + | ** Without the 2Dfix option you can now use the ThirteenAG fix without losing any shaders along with the correct aspect ratio of FMV. |
− | + | {{ii}} Converted from the PS2 version. | |
− | + | {{--}} Doesn't support aspect ratio other than 16:9. | |
===[https://community.pcgamingwiki.com/files/file/1332-silent-hill-4-pc-fix-by-steam006/ Silent Hill 4 PC Fix by Steam006]=== | ===[https://community.pcgamingwiki.com/files/file/1332-silent-hill-4-pc-fix-by-steam006/ Silent Hill 4 PC Fix by Steam006]=== | ||
− | {{++}} A fix which adds new features and fixes some bugs. | + | {{++}} A fix which adds new features and fixes some bugs found within the game. |
+ | {{ii}} Version 1.5.0 of this fix is supporting the GOG version of the game. | ||
+ | |||
+ | {{Fixbox|description=Instructions|ref={{cn}}|fix= | ||
# Copy all the files to {{code|{{P|game}}}} | # Copy all the files to {{code|{{P|game}}}} | ||
# Configure the width and height and other options in {{file|Silent_Hill_4_PC_Fix.ini}}. | # Configure the width and height and other options in {{file|Silent_Hill_4_PC_Fix.ini}}. | ||
# Start the game with {{file|DLLInjector.exe}}. | # Start the game with {{file|DLLInjector.exe}}. | ||
+ | # If the screen looks stretched, disable "Patch FOV" in {{file|Silent_Hill_4_PC_Fix.ini}}.}} | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
Line 116: | Line 122: | ||
|ultrawidescreen wsgf award = incomplete | |ultrawidescreen wsgf award = incomplete | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
− | |widescreen resolution notes= Use [https://community.pcgamingwiki.com/files/file/694-silent-hill-4-wrapper-by-nemesis/ Silent Hill 4: Wrapper by Nemesis] or [https://thirteenag.github.io/wfp#sh4 Silent Hill 4 Widescreen Fix]. | + | |widescreen resolution notes= The GOG version supports Widescreen Resolutions. Use [https://community.pcgamingwiki.com/files/file/694-silent-hill-4-wrapper-by-nemesis/ Silent Hill 4: Wrapper by Nemesis] or [https://thirteenag.github.io/wfp#sh4 Silent Hill 4 Widescreen Fix] for retail version. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = Use [https://community.pcgamingwiki.com/files/file/694-silent-hill-4-wrapper-by-nemesis/ Silent Hill 4: Wrapper by Nemesis] or [https://thirteenag.github.io/wfp#sh4 Silent Hill 4 Widescreen Fix]. | + | |4k ultra hd notes = Native for the GOG version. Use [https://community.pcgamingwiki.com/files/file/694-silent-hill-4-wrapper-by-nemesis/ Silent Hill 4: Wrapper by Nemesis] or [https://thirteenag.github.io/wfp#sh4 Silent Hill 4 Widescreen Fix] for the retail version. |
|fov = hackable | |fov = hackable | ||
|fov notes = Use [https://github.com/SuiMachine/Silent-Hill-4---Tool/releases sh4tool]. | |fov notes = Use [https://github.com/SuiMachine/Silent-Hill-4---Tool/releases sh4tool]. | ||
Line 244: | Line 250: | ||
# Go to DirectInput and check Enable DirectInput Output | # Go to DirectInput and check Enable DirectInput Output | ||
# Assign LT/RT to Button 11/12 | # Assign LT/RT to Button 11/12 | ||
− | # Assign right stick to Z | + | # Assign right stick to Z Rot / Z Axis |
# Click Apply, this will install a DLL file in the installation folder | # Click Apply, this will install a DLL file in the installation folder | ||
}} | }} |
Revision as of 21:05, 21 October 2020
Developers | |
---|---|
Team Silent | |
Publishers | |
Konami | |
Release dates | |
Windows | September 9, 2004 |
Reception | |
Metacritic | 67 |
IGDB | 72 |
Silent Hill | |
---|---|
Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill 2 | 2024 |
Key points
- Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release. See High frame rate.
- Only supports DirectInput for controllers, with no true analog support.
- Some of the "hauntings" from the console version are missing.[1]
General information
- Silent Hill Wiki - A wiki for the series
- Silent Hill Memories - Informative site
- GOG.com Community Discussions
- GOG.com Support Page
Availability
Essential improvements
Silent Hill 4: The Room Wrapper by Nemesis
- A wrapper for the North American version which adds some fixes and new features, such as:
- Change the resolution
- Correct the FOV to widescreen
- Disable cutscene letterboxing
- Changes FPS in cutscenes to run at 30 instead of 15
- Enable 60 FPS support. Has serious issues:
- Causes Henry to be unable to move in attack stance.
- Cannot finish the game because of a game breaking bug during the final boss.
- Disable the blur in cutscenes (change all values to 0)
- Pause background will render at native resolution.
- Not required for the GOG version as it's natively support Widescreen Resolutions.
- Didn't fix the pause background resolution and brightness.
Silent Hill 4: The Room Widescreen Fix by ThirteenAG
- A D3D8 wrapper which adds some fixes and new features, such as:
- Widescreen support.
- Disable cutscene letterboxing.
- Changes FPS in cutscenes to run at 30 instead of 15.
- Correct the UI/ HUD width in widescreen.
- Enabling this option disables shader effects.
- Enabling this option makes some UI look strange.
- Disables hardware check before launch.
- Not required for the GOG version as it's natively support Widescreen Resolutions.
Silent Hill 4: The Room 16:9 FMV Pack by CataBridge
- A modified in-game video pack that let you watch the FMV in 16:9 ratio. Can worked with ThirteenAG Widescreen Fix / GOG version:
- With this pack you can watch the FMV in 16:9 without the 2Dfix option of the ThirteenAG patch.
- Without the 2Dfix option you can now use the ThirteenAG fix without losing any shaders along with the correct aspect ratio of FMV.
- Converted from the PS2 version.
- Doesn't support aspect ratio other than 16:9.
Silent Hill 4 PC Fix by Steam006
- A fix which adds new features and fixes some bugs found within the game.
- Version 1.5.0 of this fix is supporting the GOG version of the game.
Instructions[citation needed] |
---|
|
Skip intro videos
Use Silent Hill 4 Widescreen Fix[citation needed] |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\input.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves\[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | The GOG version supports Widescreen Resolutions. Use Silent Hill 4: Wrapper by Nemesis or Silent Hill 4 Widescreen Fix for retail version. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Native for the GOG version. Use Silent Hill 4: Wrapper by Nemesis or Silent Hill 4 Widescreen Fix for the retail version. | ||
Field of view (FOV) | Use sh4tool. | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | Forcing through GPU driver can cause visual glitches. | ||
Anti-aliasing (AA) | Forcing through GPU driver can cause visual glitches. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | See High frame rate. | ||
120+ FPS |
- It is highly recommended to adjust the default brightness and contrast. Brightness = 4, Contrast = 8, all gamma 1.0 looks fine.
- It is highly recommended to set on realtime shadows in the game settings.
Windowed
Force windowed[citation needed] |
---|
|
High frame rate
Enable 60 FPS support[citation needed] |
---|
Notes
|
Disable blur in cutscenes
Disable blur[citation needed] |
---|
|
Fix the flickering screen on Windows 8/8.1
Fix the flickering[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse deceleration present. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput only. No true analog support. | |
Full controller support | ||
Controller remapping | Default bindings are awkward. Controls should be adjusted. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | For XInput controllers see Force feedback driver for XInput. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- A fix is required for the game to properly recognize XInput triggers and right analog stick when assigning controls.
Fix button assignment[citation needed] |
---|
|
- XInput Plus replaces the
dinput8.dll
included in the Wrapper by Nemesis.
Use XInput Plus and Wrapper by Nemesis |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM and SE | |
Surround sound | Dolby Digital 5.1. May get up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | Set Dolby Digital in-game and use DSOAL to get HRTF. [2] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Fan translation, download. | |||
French | ||||
German | ||||
Italian | Only available in the European version. | |||
Japanese | ||||
Polish | Fan translation, download. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | Retail only. Patch for digital release here. | |||
Spanish | Only available in the European version. |
Issues unresolved
Poor cutscene shadows
- Shadows look poor in many cutscenes and the player may want to disable them in the options.
Issues fixed
Game fails to run
- On some systems, even though you meet the requirements to play the game it won't run.
Use Silent Hill 4 Widescreen Fix[citation needed] |
---|
Bypass initial check[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III - 1 GHz AMD Athlon - 1 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce3 Ti ATI Radeon 8500 DirectX 8.1 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).