Silent Hill 2: Director's Cut
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Revision as of 23:38, 8 July 2018 by 88.99.32.244 (talk) (Undo revision 581082 by Keith (talk) This version of Silent Hill 2 Enhancements is not ready (hence why it is under the "testing" link) and should not be released to the mass public yet.)
Template:Infobox game/row/winporter
| Developers | |
|---|---|
| Team Silent | |
| Publishers | |
| Konami | |
| Release dates | |
| Windows | December 2, 2002 |
| Silent Hill | |
|---|---|
| Silent Hill 2: Director's Cut | 2002 |
| Silent Hill 3 | 2003 |
| Silent Hill 4: The Room | 2004 |
| Silent Hill: Homecoming | 2008 |
| Silent Hill: The Arcade (unofficial port) | 2014 |
| PT for PC (unofficial remake) | 2018 |
| Silent Hill 2 | 2024 |
| Silent Hill f | 2025 |
| Silent Hill: Townfall | TBA |
| Silent Hill | TBA |
Key points
- The PC version adds improved flashlight lighting, the ability to save at any time during the game, swap weapons without opening the menu, and a movie gallery.
- Can only run stably on a single core: both the North American and European Director's Cut version are compatible to use with the Silent Hill 2 Widescreen Fix and accompanied fix packages.
- Atmospheric fog and the shadowing are much simpler and less refined than the PlayStation 2 version.[1] See Fog Fix
- FMVs suffer significantly in quality compared to the other versions.[2] See FMV Enhacement Pack
- Frame rate is capped at 30 FPS. See High frame rate to raise frame rate cap.
General information
- Silent Hill Wiki - A wiki for the series
- Silent Hill Memories - Informative site
- Silent Hill 2 PC Widescreen Fix Installation Guide
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | Released on 3 CDs. |
- There are two versions, the North American version and European Director's Cut version. If the title screen lacks "Director's Cut" on it, it's the North American version. Both versions include the extra scenario Born from a Wish along with an extra UFO ending.
Essential improvements
Silent Hill 2 Widescreen Fix
- A D3D8 wrapper for the European Director's Cut version which adds some fixes and new features:
- Widescreen support (With proper Vert- scaling to hide off-screen characters in certain cutscenes)
- Disable cutscene letterboxing
- Steam controller support
- Native single core affinity
- Removes the 30 fps cap, has serious issues:
- Has minor sound issues
- The game will simply soft-lock on certain cutscenes
- Correct the UI/ HUD width in widescreen (Through pillar-boxing)
- Fixed slow camera speed (Just as fast as the PS2 version)
- Illumination Fix:
- Fixed a bug where the flashlight would illuminate objects behind it
- Fixed a bug where one of the endings had fog/ shadow problems
- Faster transitions (No loading between doors)
- Allows to bind the same key to multiple actions (For both Gamepad and Keyboard)
Silent Hill 2 Fog Fix
- A fix that improves fog quality and allows for custom fog settings.
- For Widescreen Fix compatibility, see Use Fog Fix alongside Widescreen Fix.
Silent Hill 2 Audio Enhancement Pack
- Replaces the PC version's audio files with the original, higher quality PlayStation 2 ones.
Silent Hill 2 FMV Enhancement Pack
- A widescreen FMV enhancement pack with improved quality and upscaled resolution over the original PC version's FMVs.[1]
Silent Hill 2 Modern Compatibility Fix
- A fix that allows higher resolutions (excluding 4K) and easier anti-aliasing application (at the cost of some glitches). Only use this for the North American version.
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\[Note 1] |
-
keyconf.datstores input bindings. -
language.inistores language settings. -
options.inistores gameplay and volume settings. -
settings.inistores video and audio settings.
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\data\save\[Note 1] |
Video settings
Windowed
| Force windowed mode[citation needed] |
|---|
|
Anti-aliasing (AA)
- MSAA is not compatible with the WineD3D fix; another option is to force SMAA instead.
| Force MSAA[citation needed] |
|---|
|
| Force SMAA (with WineD3D)[citation needed] |
|---|
|
High frame rate
- Changing the frame rate causes audio bugs when firing and reloading some weapons.
| Change frame rate cap[citation needed] |
|---|
|
Input settings
Controller support
- A fix is required for the game to recognize XInput LT/RT and D-pad when assigning controls.
- Force feedback cannot be enabled for XInput controllers.
| Add XInput support[citation needed] |
|---|
|
Audio settings
- May require DirectSound3D restoration software to restore hardware-accelerated 3D sound functionality on Windows Vista and later.
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Arabic | ||||
| Spanish |
Issues fixed
Fixing most major issues
- Issues: white textures, music fades randomly and sound loops, missing fog at the beginning of the game, missing graphical overlays, slow transitions, black lines appearing on faces, flashlight illuminates objects behind James, crashes, slow camera speed, "Maria" ending has buggy shadows and no fog, and chunks of environments missing when a camera is fixed close to a wall.
| Fix issues[3] |
|---|
[GlobalSets] UseD3D8to9=1 |
Game hangs at startup
- On Windows 7, having single core affinity enabled through the Silent Hill 2 Widescreen Fix may prevent the game from running.
| Disable SingleCoreAffinity on Windows 7[4] |
|---|
|
"Insert a disc" message in the ending
| Rename ending.bik[5] |
|---|
|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 8 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Use Fog Fix alongside Widescreen Fix
| Use both fixes together[citation needed] |
|---|
|
Make James run without slowing down
| Apply unlimited stamina hack[6] |
|---|
|
Disable background fog
| Disable fogging[7] |
|---|
|
Add icon to executable file
-
sh2pc.exemay have no icon set by default.
| Set icon with Rcedit[8] |
|---|
|
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 98, 2000, ME, XP | |||
| Processor (CPU) | AMD Athlon - 700 MHz Intel Pentium - 700 MHz | AMD Athlon - 1 GHz Intel Pentium - 1 GHz |
||
| System memory (RAM) | 64 MB | 128 MB | ||
| Storage drive (HDD/SSD) | 1.8 GB | 2.3 GB | ||
| Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible | 64 MB of VRAM | ||
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Differences between the original PS2 versions and the ported PC versions - NeoGAF
- ↑ Silent Hill 2 FMV Widescreen Enhancement Pack - NeoGAF
- ↑ Silent Hill 2 PC Widescreen Fix Installation Guide
- ↑ Troubleshooting · AeroWidescreen/NFS-SH-WidescreenFixWiki Wiki
- ↑ Silent Hill 2 Director's Cut PC Ending Troubles : silenthill
- ↑ Silent Hill 2 stamina fix · Issue #344 · ThirteenAG/WidescreenFixesPack
- ↑ DxWnd / Discussion / General Discussion:Silent Hill 2: no sound on alt-tab
- ↑ SH2 Options/Inventory Font Resolution · Issue #375 · ThirteenAG/WidescreenFixesPack