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Sifu

From PCGamingWiki, the wiki about fixing PC games
Revision as of 17:18, 28 March 2023 by Anonymous (talk | contribs) (fix year)
Sifu
Sifu cover
Developers
Sloclap
Engines
Unreal Engine 4[Note 1]
Release dates
Windows February 8, 2022
Reception
Metacritic 79
OpenCritic 81
IGDB 78
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Brawler
Sports Martial arts
Art styles Stylized
Themes China
Sifu on HowLongToBeat
Sifu on IGDB
Sifu on MobyGames
Sifu on Wikipedia

Sifu is a singleplayer third-person brawler developed by Sloclap and first released exclusively on the Epic Games Store on February 8, 2022, and then on other storefronts on March 28, 2023.

General information

Official subreddit

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Digital Deluxe Edition also available.
Windows
GamersGate
Epic Games Launcher
Digital Deluxe Edition also available.
Windows
Gamesplanet logo.svg
Epic Games Launcher
Digital Deluxe Edition also available.
Windows
Green Man Gaming
Epic Games Launcher
Digital Deluxe Edition also available.
Windows
Humble Store
Epic Games Launcher
Digital Deluxe Edition also available.
Windows
Microsoft Store
Microsoft Store
Xbox Play Anywhere.
Windows
Steam
Icon overlay.png
Deluxe Edition also available.
Windows

Essential improvements

Skip intro videos

Remove or rename the folder containing the video files
  1. Go to <path-to-game>\Sifu\Content\Movies.
  2. Rename, move or delete the folder SplashScreen.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Sifu\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2138710/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\Sifu\Saved\SaveGames\<user-id>\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2138710/pfx/[Note 2]

Save game cloud syncing

Video

Display settings
Display settings
Video settings
Video settings

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Use the community-created solution.
Ultra-widescreen
Use the community-created solution.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
2x[2]
Anti-aliasing (AA)
TAA with presets of Low, Medium, High and Ultra.
High-fidelity upscaling
DLSS 2.0
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
Color blind mode
Has a high contrast filter that makes the background gray, character blue, opponents red, and interactable items yellow.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Gameplay settings
Gameplay settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Also supports DualSense when connected by cable, but lacks vibration support.
PlayStation button prompts
Light bar support
Static blue
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (DualShock 4 USB Wireless Adapter)
Does not support a Bluetooth connected DualShock 4 nor DualSense.[3]
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Only one peripheral can be used at a time, and gamepad is prioritized over keyboard and mouse.

Audio

Audio settings
Audio settings
Language settings
Language settings

Audio feature State Notes
Separate volume controls
Music, Sound Effects, Dialogue
Surround sound
Stereo, Mono[4]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Russian
Spanish
Turkish

Issues fixed

Fix shader compilation stutter

This helps improve the shader compilation stutter that most Unreal Engine 4/5 games are notorious for by enabling shader preloading on load.
Enable shader preloading
  1. Go to the configuration file(s) location.
  2. Open the Engine.ini with a notepad.
  3. Add the following lines to the bottom of the file and save the changes:
[/Script/Engine.RendererSettings]
r.CreateShadersOnLoad=1

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

System requirements

Windows
Minimum Recommended
Operating system (OS) 8.1
Processor (CPU) Intel Core i5-3470
AMD FX-4350
System memory (RAM) 8 GB
Hard disk drive (HDD) 22 GB
Video card (GPU) Nvidia GeForce GT 640
AMD Radeon R7 250
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.26.2[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Aemony on 2022-02-09
  2. Verified by User:Aemony on 2022-02-13
    r.MaxAnisotropy always reported 2 regardless of in-game settings.
  3. Verified by User:Aemony on 2022-02-14
  4. Verified by User:Aemony on 2022-02-07
    On a 7.1 setup almost all sound is only played in the left and right channels, with only punches being played in side and rear channels, with no audio at all being played in the center or subwoofer.