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SiN Episodes: Emergence

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Revision as of 15:14, 15 August 2020 by Jenya (talk | contribs)
SiN Episodes: Emergence
SiN Episodes: Emergence cover
Developers
Ritual Entertainment
Engines
Source
Release dates
Windows May 10, 2006
Reception
Metacritic 75
IGDB 75
SiN Episodes: Emergence on IGDB
SiN Episodes: Emergence guide on StrategyWiki
SiN Episodes: Emergence on MobyGames
SiN Episodes: Emergence on Wikipedia
SiN
SiN 1998
SiN Episodes: Emergence 2006
SiN: Reloaded TBA

General information

Ritualistic Forums
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.
Not available in Germany.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\SE1\cfg\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1300/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\SE1\SAVE\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1300/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Field of view (FOV)

Field of view (FOV)[citation needed]
  1. Go to Options.
  2. Click on Advanced... and enable developer console.
  3. Launch console with ~.
  4. Type fov xxx where xx is your desired horizontal field of view.

Notes

Custom field of view value is saved in single player game save and does not have to be set every time you launch the game.

Input

In-game key map settings.
In-game key map settings.
In-game mouse/joystick settings.
In-game mouse/joystick settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
There is an option for mouse smoothing/filtering in controls menu, acceleration is taken from mouse drivers. Additionally, in-game mouse acceleration can be enabled by writing m_customaccel 1.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Labeled as Joystick in the options menu.
Full controller support
Controller must first be manually enabled from the settings menu.
Controller remapping
Controller sensitivity
See Sensitivity and Deadzones on a controller.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
See Xbox 360 Controller.
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
DirectInput controllers are supported.
Button prompts Input settings icon - Generic Controller.svg
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts

Xbox 360 Controller

While the game is using old version of Source engine, which doesn't natively support X360 controller, it offers a set of functions which make playing the game with X360 controller possible.

Enabling Microsoft Common Controller compatibility[citation needed]
  1. Launch a game and go to options.
    1. If you haven't enabled developer's console so far, go to Keyboard tab.
    2. Click on Advanced and check Enable Developer Console (~).
  2. Go to Mouse tab and enable Joystick.
  3. Click OK to apply the changes.
  4. Load a saved game or start a new one.
  5. When in-game open a console by pressing ~.
  6. Type in joy_cc 1 and press Enter.
  7. After that, type in joyadvancedupdate.

Notes

Firing a weapon on Right Trigger doesn't always work.

Sensitivity and Deadzones on a controller

The game doesn't offer many options for configurating the controller or a joystick. Fortunately, there are console commands for controlling sensitivity and dead zones.

Changing deadzones and sensitivity[citation needed]

Movement:

  • joy_forwardsensitivity -1.0 // sensetivity for forward and backward (use either 1 or -1!)
  • joy_forwardthreshold 0.2 // dead zone for moving forward and backward
  • joy_sidesensitivity -1.0 // sensitivity for strafing (recommended 1 or -1).
  • joy_sidethreshold 0.2 // dead zone for strafing

Looking

  • joy_pitchsensitivity 1.0 // sensitivity for looking up and down
  • joy_pitchthreshold 0.1 // dead zone for looking up and down
  • joy_yawsensitivity -1.0 // sensitivity for looking left and right
  • joy_yawthreshold 0.15 // dead zone for looking left and right

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Can't be disabled.

Localizations

Language UI Audio Sub Notes
English
Major differences between subtitles and spoken words.
French
Italian
Available on Steam, despite not being stated in the store page.
Russian

Other information

API

Technical specs Supported Notes
Direct3D 5, 6, 7, 8, 8.1, 9
Shader Model support 1.1, 1.3, 1.4, 2.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok Heavily modified variant.
Audio Miles Sound System 6.6a

System requirements

Windows
Minimum Recommended
Operating system (OS) 98SE
Processor (CPU) 1.2 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 3 GB
Video card (GPU) DirectX 7 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1300/ in addition to or instead of this directory. The app ID (1300) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References