Difference between revisions of "Shrek 2: The Game"
From PCGamingWiki, the wiki about fixing PC games
I Drink Lava (talk | contribs) |
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==Audio settings== | ==Audio settings== | ||
{{Audio settings | {{Audio settings | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Music and SFX. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Up to 7.0 output with [[Glossary:Sound_card#DirectSound_hardware_path|DirectSound3D restoration software]] or [[Glossary:Sound_card#Set_up_OpenAL|OpenAL.]] |
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
|closed captions = unknown | |closed captions = unknown | ||
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|mute on focus lost = unknown | |mute on focus lost = unknown | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = hackable |
− | |eax support notes = | + | |eax support notes = Use [[Glossary:Surround_sound#OpenAL|OpenAL Soft]] for binaural HRTF mixing.<ref>[https://www.youtube.com/watch?v=YhDW5v_AIPo Two years of HRTF research has led to this moment]</ref> |
}} | }} | ||
+ | {{ii}}''DefOpenAL32.dll'' works as DirectSound3D driver which can be used with [[DSOAL]] to restore EAX. | ||
+ | {{--}}Using DSOAL causes random high-pitched voices. No EAX reverb is used in-game. | ||
{{L10n|content= | {{L10n|content= |
Revision as of 02:52, 3 February 2020
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This page is for the original PC game developed by KnowWonder. For the PC port of the console game developed by Luxoflux, see Shrek 2: Team Action.
Developers | |
---|---|
KnowWonder | |
macOS (OS X) | Aspyr Media |
macOS (OS X) | Ryan C. Gordon |
Publishers | |
Activision | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | May 3, 2004 |
macOS (OS X) | August 27, 2004 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Shrek | |
---|---|
Subseries of DreamWorks | |
Shrek Game Land Activity Center | 2001 |
Shrek 2 Activity Center: Twisted Fairy Tale Fun | 2004 |
Shrek 2: The Game | 2004 |
Shrek 2: Team Action | 2004 |
Shrek SuperSlam | 2005 |
Shrek the Third | 2007 |
Shrek's Carnival Craze | 2008 |
Shrek Forever After | 2010 |
General information
- Official Website (Archived)
Availability
Essential improvements
Patches
- Patch v1.1 is the latest patch for the OS X version. [3]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Shrek 2\ |
macOS (OS X) |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Shrek 2\Save\ |
macOS (OS X) |
Video settings
Widescreen resolution
Set in game.ini[4] |
---|
|
Field of view (FOV)
Set in User.ini[4] |
---|
|
Input settings
Audio settings
- DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.
- Using DSOAL causes random high-pitched voices. No EAX reverb is used in-game.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Russian | ||||
Swedish | ||||
Polish | ||||
Ukrainian |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile, requires DGVoodoo2 v 2.55.4, see profile introdution. Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 9 |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | Install the version 1.1 patch for Intel support. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 2000 |
Processor (CPU) | Intel Pentium 2 500 MHz | Intel Pentium 3 |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 16 MB of VRAM DirectX 9 compatible | |
Other | 4x CD-ROM Drive |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.2.8 | |
Processor (CPU) | PowerPC G3 | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 32 MB of VRAM |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Aspyr - Support - last accessed on 2007-08-04
- "This patch addresses some graphics issues and adds native support for Intel Mac computers."
- ↑ 4.0 4.1 Shrek 2 | WSGF