Shrek 2: Team Action
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| Developers | |
|---|---|
| Beenox | |
| Publishers | |
| Activision | |
| Release dates | |
| Windows | October 26, 2004 |
| ⤏ Go to series page | |
| Subseries of DreamWorks | |
| Shrek Game Land Activity Center | 2001 |
| Shrek: Swamp Fun with Early Math | 2002 |
| Shrek: Swamp Fun with Phonics | 2002 |
| Shrek 2 Activity Center: Twisted Fairy Tale Fun | 2004 |
| Shrek 2: The Game | 2004 |
| Shrek 2: Team Action | 2004 |
| Shrek SuperSlam | 2005 |
| Shrek the Third | 2007 |
| Shrek's Carnival Craze | 2008 |
| Shrek Forever After | 2010 |
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | ||||
| Amazon.com |
- This game is not available digitally.
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows |
Save game data location
| System | Location |
|---|---|
| Windows |
Video settings
Input settings
Audio settings
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Issues unresolved
Audio issues
- Sound effects are faint compared to music and voices, even when all sliders are maxed out and the music can cut out at random.
- Tested on Windows 10 64-bit.
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 98, ME, 2000, XP | |||
| Processor (CPU) | Intel Pentium III 800 MHz AMD Athlon 800 MHz |
|||
| System memory (RAM) | 128 MB | |||
| Storage drive (HDD/SSD) | 900 MB | |||
| Video card (GPU) | 32 MB of VRAM DirectX 9.0c compatible |
|||