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Shadowrun Returns

From PCGamingWiki, the wiki about fixing PC games
Revision as of 03:19, 15 February 2018 by Garrbot (talk | contribs) (→‎top: updated GOG.com support ID)
Shadowrun Returns
Shadowrun Returns cover
Developers
Harebrained Schemes
Publishers
Harebrained Holdings
Engines
Unity 4[Note 1]
Release dates
Windows July 25, 2013
macOS (OS X) July 25, 2013
Linux October 30, 2013
Shadowrun Returns on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Shadowrun
Shadowrun 2007
Shadowrun Returns 2013
Shadowrun: Dragonfall - Director's Cut 2014
Shadowrun Chronicles - Boston Lockdown 2015
Shadowrun Chronicles: INFECTED Director's Cut 2015
Shadowrun: Hong Kong 2015

Key points

Features Steam Workshop support and a level editor.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Official Shadowrun Returns Wiki

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Can be played without Steam running.[2]
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

Save game data location

This game does not follow the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

General settings.
General settings.

Template:Video settings

Anti-aliasing (AA)

By default the game uses MSAA method for anti-aliasing, however it is possible to force SGSSAA for Nvidia users and SSAA anti-aliasing for AMD users.
SGSSAA/Nvidia[citation needed]
  1. Download and launch Nvidia Profile Inspector
  2. Choose Shadowrun Returns from the profile list
  3. Change Antialiasing compatibility to 0x004000C1[3]
  4. Change Antialiasing - Mode to Override any application setting
  5. Change Antialiasing - Setting to 4x [4x Multisampling] or 8xQ [8x Multisampling]
  6. Change Antialiasing - Transparency Supersampling to 4x Sparse Grid Supersampling or 8x Sparse Grid Supersampling
  7. Apply changes.
SSAA/AMD[citation needed]
  1. Right click on the desktop and select AMD Catalyst Control Center
  2. On the top right, press the Preferences button and select Advanced View
  3. On the left, press the Gaming button and then select 3D Application Settings
  4. On the main page of the application, press +Add..., navigate to the installation folder of the game and select Shadowrun.exe
  5. Select it by pressing on it under the +Add...
  6. Change Anti-Aliasing Mode to Override application settings
  7. Change Anti-Aliasing Samples to 2x, 4x or 8x, as EQ Anti-Aliasing modes have no effect under Supersampling[4]
  8. Change Antialiasing - Method to Supersampling
  9. Press Save on the bottom right

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Russian

Issues fixed

Audio hiccups/Dropped frames

Use -force-gfx-st launch option[5]

Use the -force-gfx-st command line argument.

Start-up crash on OS X

The issue happens since there is a bug in Unity which crashes the game when started in fullscreen. In order to avoid the crash, the game needs to start in windowed mode.

Edit Schemes.Shadowrun.plist[6]
  1. Open ~/Library/Preferences/unity.Harebrained\ Schemes.Shadowrun.plist with a text editor.
  2. Edit the value for
    <key>Screenmanager Is Fullscreen mode</key> and
    <key>Settings.IsFullScreen</key> to 0 as seen below:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Screenmanager Is Fullscreen mode</key>
<integer>0</integer>
<key>Screenmanager Resolution Height</key>
<integer>720</integer>
<key>Screenmanager Resolution Width</key>
<integer>1280</integer>
<key>Settings.IsFullScreen</key>
<integer>0</integer>
<key>Settings.ResolutionFullScreen</key>
<integer>7</integer>
</dict>
</plist>

Other information

Transfer save game between Steam and DRM-free versions

Transfer save game between Steam and DRM-free versions[7]
  1. Launch the Steam version once, create a new character, wait for the first autosave (right away in the apartment) and then quit the game.
  2. Open <Steam-folder>\userdata\<user-id>\234650\remote\saves\autosave.sav with a hex editor (e.g. HxD) and copy everything from the start to "CREATION__" (blocks from 0 to A0).
  3. Open %LOCALAPPDATA%\EMU\Steam\remote\saves\autosave.sav and copy over (or copy write in HxD) the same blocks.
  4. Open <Steam-folder>\userdata\<user-id>\234650\remote\saves\*.sav (* being the long filename of the file), copy the same blocks (0 to CREATION__) and copy them over the other save of the DRM-free version.
  5. Rename the save file of the DRM-free version so it has the same name as the save file from the Steam version .
  6. Move the two modified saves to <Steam-folder>\userdata\<user-id>\234650\remote\saves\.

API

Technical specs Supported Notes
Direct3D 7, 9, 11
OpenGL
unknown version.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) XP SP3, Vista, 7
Processor (CPU) 1.4 GHz, x86 or faster
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 256 MB of VRAM
DirectX 9.0 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.5
Processor (CPU) Intel-based, 1.4 GHz, x86 or better
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Linux
Minimum
Operating system (OS) Ubuntu 14.04, Linux Mint 17
Processor (CPU) 1.4 GHz, x86 or faster
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 256 MB of VRAM

Notes

  1. Unity engine build: 4.2.0f4[1]

References