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Shadowrun Returns

From PCGamingWiki, the wiki about fixing PC games
Revision as of 08:02, 9 October 2021 by Garrbot (talk | contribs) (→‎API: updated template usage)
Shadowrun Returns
Shadowrun Returns cover
Developers
Harebrained Schemes
Publishers
Paradox Interactive
Engines
Unity 4[Note 1]
Release dates
Windows July 25, 2013
macOS (OS X) July 25, 2013
Linux October 30, 2013
Reception
Metacritic 76
IGDB 73
Taxonomy
Modes Singleplayer
Pacing Turn-based
Perspectives Bird's-eye view, Isometric
Genres Tactical RPG
Themes Cyberpunk, Fantasy, North America
Series Shadowrun
Shadowrun Returns on HowLongToBeat
Shadowrun Returns on IGDB
Shadowrun Returns on MobyGames
Shadowrun Returns on Wikipedia
Shadowrun
Shadowrun 2007
Shadowrun Returns 2013
Shadowrun: Dragonfall - Director's Cut 2014
Shadowrun Chronicles - Boston Lockdown 2015
Shadowrun Chronicles: INFECTED Director's Cut 2015
Shadowrun: Hong Kong 2015

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Shadowrun Returns is a singleplayer bird's-eye view and isometric Tactical RPG game in the Shadowrun series.

General information

Official Shadowrun Returns Wiki
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Shadowrun Returns Deluxe
Windows
macOS (OS X)
Linux
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free when launched directly from executable.
Windows
GOG.com
DRM-free
Windows
Linux
Green Man Gaming
Icon overlay.png
Shadowrun Returns Deluxe
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Shadowrun Returns Deluxe
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
Deluxe Edition also available.
Can be played without Steam running.[2]
Features Steam Workshop support and a level editor.
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Harebrained Schemes\Shadowrun\
macOS (OS X) ~/Library/Preferences/unity.Harebrained Schemes.Shadowrun.plist
Linux ~/.config/unity3d/Harebrained Schemes/Shadowrun/prefs

Save game data location

System Location
Windows %LOCALAPPDATA%\Harebrained Schemes\Shadowrun Returns\Saves\
macOS (OS X) ~/Library/Application Support/Harebrained Schemes/Shadowrun Returns/Saves/
Linux ~/.config/Harebrained Schemes/Shadowrun Returns/Saves/
Steam <Steam-folder>/userdata/<user-id>/234650/remote/saves/
This game does not follow the XDG Base Directory Specification on Linux.

Save game cloud syncing

Video

General settings.
General settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Also includes UI scaling mode, if graphics get too small on higher DPI displays.
Field of view (FOV)
Can be zoomed-in/zoomed-out via mouse wheel.
Windowed
Borderless fullscreen windowed
Enable windowed mode and use the -popupwindow parameter (or see the glossary page).
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Up to 8x MSAA. See Anti-aliasing (AA) for SGSSAA and SSAA.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
No frame rate or refresh rate cap.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Anti-aliasing (AA)

By default the game uses MSAA method for anti-aliasing, however it is possible to force SGSSAA for Nvidia users and SSAA anti-aliasing for AMD users.
SGSSAA/Nvidia[citation needed]
  1. Download and launch Nvidia Profile Inspector.
  2. Choose Shadowrun Returns from the profile list
  3. Change Antialiasing compatibility to 0x004000C1[3]
  4. Change Antialiasing - Mode to Override any application setting
  5. Change Antialiasing - Setting to 4x [4x Multisampling] or 8xQ [8x Multisampling]
  6. Change Antialiasing - Transparency Supersampling to 4x Sparse Grid Supersampling or 8x Sparse Grid Supersampling
  7. Apply changes.
SSAA/AMD[citation needed]
  1. Right click on the desktop and select AMD Catalyst Control Center
  2. On the top right, press the Preferences button and select Advanced View
  3. On the left, press the Gaming button and then select 3D Application Settings
  4. On the main page of the application, press +Add..., navigate to the installation folder of the game and select Shadowrun.exe
  5. Select it by pressing on it under the +Add...
  6. Change Anti-Aliasing Mode to Override application settings
  7. Change Anti-Aliasing Samples to 2x, 4x or 8x, as EQ Anti-Aliasing modes have no effect under Supersampling[4]
  8. Change Antialiasing - Method to Supersampling
  9. Press Save on the bottom right

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Master, Music, Ambient, SFX
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Official localization.
Russian
Fan translation by ZoG Forum Team.
Spanish

Issues fixed

Audio hiccups/Dropped frames

Use -force-gfx-st launch option[5]

Use the -force-gfx-st command line argument.

Start-up crash on OS X

The issue happens since there is a bug in Unity which crashes the game when started in fullscreen. In order to avoid the crash, the game needs to start in windowed mode.

Edit Schemes.Shadowrun.plist[6]
  1. Open ~/Library/Preferences/unity.Harebrained\ Schemes.Shadowrun.plist with a text editor.
  2. Edit the value for
    <key>Screenmanager Is Fullscreen mode</key> and
    <key>Settings.IsFullScreen</key> to 0 as seen below:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Screenmanager Is Fullscreen mode</key>
<integer>0</integer>
<key>Screenmanager Resolution Height</key>
<integer>720</integer>
<key>Screenmanager Resolution Width</key>
<integer>1280</integer>
<key>Settings.IsFullScreen</key>
<integer>0</integer>
<key>Settings.ResolutionFullScreen</key>
<integer>7</integer>
</dict>
</plist>

Start-up crash on Windows

If the game does not start at all, and instead shows the error message:

Oops!
The game crashed!
The crash report folder named <timestamp> next to game executable.
It would be great if you'd send it to the developer of the game!

some have found out that deleting or renaming the UNCL.ttf file in the C:\Windows\Fonts\ folder fixed it. This seems to affect/apply to other Unity games too[1].

VR support

3D modes State Notes
vorpX
G3D
User created profile (DX9), see recommended settings in the vorpx forum profile introduction.

Other information

Transfer save game between Steam and other versions

Transfer save game between Steam and DRM-free versions[7]
  1. Launch the Steam version once, create a new character, wait for the first autosave (right away in the apartment) and then quit the game.
  2. Open <Steam-folder>\userdata\<user-id>\234650\remote\saves\autosave.sav with a hex editor (e.g. HxD) and copy everything from the start to "CREATION__" (blocks from 0 to A0).
  3. Open %LOCALAPPDATA%\EMU\Steam\remote\saves\autosave.sav and copy over (or copy write in HxD) the same blocks.
  4. Open <Steam-folder>\userdata\<user-id>\234650\remote\saves\*.sav (* being the long filename of the file), copy the same blocks (0 to CREATION__) and copy them over the other save of the DRM-free version.
  5. Rename the save file of the DRM-free version so it has the same name as the save file from the Steam version .
  6. Move the two modified saves to <Steam-folder>\userdata\<user-id>\234650\remote\saves\.

API

Technical specs Supported Notes
Direct3D 7, 9, 11
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
[8]
Linux

System requirements

Windows
Minimum
Operating system (OS) XP SP3, Vista, 7
Processor (CPU) 1.4 GHz, x86 or faster
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 256 MB of VRAM
DirectX 9.0 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.5
Processor (CPU) Intel-based, 1.4 GHz, x86 or better
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Linux
Minimum
Operating system (OS) Ubuntu 14.04, Linux Mint 17
Processor (CPU) 1.4 GHz, x86 or faster
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 256 MB of VRAM


Notes

  1. Unity engine build: 4.2.0f4[1]

References