Difference between revisions of "Shadowgrounds: Survivor"
From PCGamingWiki, the wiki about fixing PC games
(→Water-rendering bug in Chapter 5: Sewers: migrated alternate fix to fixbox) |
|||
Line 44: | Line 44: | ||
===Configuration file location=== | ===Configuration file location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|{{p|game}}\ | + | {{Game data/row|Windows|{{p|game}}\Config\}} |
{{Game data/row|OS X|}} | {{Game data/row|OS X|}} | ||
{{Game data/row|Linux|~/.frozenbyte/survivor/}} | {{Game data/row|Linux|~/.frozenbyte/survivor/}} | ||
Line 83: | Line 83: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= Resolutions up to 1920x1080.<ref>[http://www.wsgf.org/dr/shadowgrounds-survivor/en Shadowgrounds: Survivor | WSGF]</ref> See [[#Widescreen resolution|Widescreen resolution]]. | |widescreen resolution notes= Resolutions up to 1920x1080.<ref>[http://www.wsgf.org/dr/shadowgrounds-survivor/en Shadowgrounds: Survivor | WSGF]</ref> See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |multimonitor = | + | |multimonitor = unknown |
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
Line 89: | Line 89: | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. |
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = Up to 8 samples. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Up to 4 samples. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = No frame rate or refresh rate cap. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 111: | Line 111: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix| | + | {{Fixbox/fix|Set custom resolution|ref={{cn|date=November 2016}}}} |
# Go to the [[#Game data|configuration files location]]. | # Go to the [[#Game data|configuration files location]]. | ||
# Open {{file|options.txt}}. | # Open {{file|options.txt}}. | ||
# Change <code>screen_height =</code> and <code>screen_width =</code> to the desired resolution. | # Change <code>screen_height =</code> and <code>screen_width =</code> to the desired resolution. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Set custom FOV|ref=<ref>[http://helixmod.blogspot.ca/2017/10/shadowgrounds.html Helix Mod: Shadowgrounds]</ref>}} | ||
+ | # Go to the installation folder. | ||
+ | # Open <code>Data1.fbz</code> with [http://www.7-zip.org/ 7-Zip]. | ||
+ | # Go into <code>Data\Misc</code>. | ||
+ | # Extract <code>default_game_options.txt</code> to any folder. | ||
+ | # Open <code>default_game_options.txt</code>. | ||
+ | # Change <code>camera_default_fov = 120</code> to the desired FOV. | ||
+ | # Save the changes and replace the original file in the archive. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Enable borderless fullscreen|ref={{cn|date=October 2017}}}} | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>options.txt</code>. | ||
+ | # Change the following values as noted. | ||
+ | #* <code>maximize_window = 1</code> | ||
+ | #* <code>window_titlebar = 0</code> | ||
+ | #* <code>windowed = 1</code> | ||
+ | # Save the changes. | ||
}} | }} | ||
Line 207: | Line 231: | ||
==Issues unresolved== | ==Issues unresolved== | ||
− | ===Game | + | ===Game crashes after loading a level=== |
{{ii}} Most commonly happens on the levels Backups Missing, Inferno, Dead Colony and Keep Your Claws Off. | {{ii}} Most commonly happens on the levels Backups Missing, Inferno, Dead Colony and Keep Your Claws Off. | ||
{{--}} Devs are unable [https://web.archive.org/web/20170520125438/http://forums.steampowered.com/forums/showthread.php?t=1088804#post12775848 to determine what causes the problem]. | {{--}} Devs are unable [https://web.archive.org/web/20170520125438/http://forums.steampowered.com/forums/showthread.php?t=1088804#post12775848 to determine what causes the problem]. | ||
Line 247: | Line 271: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 267: | Line 291: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = false |
|64-bit executable notes= | |64-bit executable notes= | ||
}} | }} |
Revision as of 07:48, 11 October 2017
Template:Infobox game/row/osxporterTemplate:Infobox game/row/linporter
Developers | |
---|---|
Frozenbyte | |
Release dates | |
Windows | November 14, 2007 |
macOS (OS X) | April 12, 2011 |
Linux | September 18, 2009 |
Shadowgrounds | |
---|---|
Shadowgrounds | 2005 |
Shadowgrounds: Survivor | 2007 |
Key points
- Game progress is only saved in-between levels. It's due to a technical limitation in the game engine.[1]
General information
- Official Forum
- General series tech support (Windows)
- General series tech support (OS X & Linux)
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
Amazon.com | ||||
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/11200/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/11200/pfx/[Note 1] |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Widescreen resolution
Instructions |
---|
Field of view (FOV)
Instructions |
---|
Borderless fullscreen windowed
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op Shared-screen. Other players must use controllers. |
||
LAN play | ||||
Online play |
Issues unresolved
Game crashes after loading a level
- Most commonly happens on the levels Backups Missing, Inferno, Dead Colony and Keep Your Claws Off.
- Devs are unable to determine what causes the problem.
Instructions |
---|
Instructions |
---|
Issues fixed
Water-rendering bug in Chapter 5: Sewers
- According to a Frozenbyte developer, it is not likely they will fix this bug.[2]
Instructions |
---|
Instructions |
---|
Crash after loading, save files and script from above don't help
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | 1.5 GHz | 2.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1.1 GB | |
Video card (GPU) | Nvidia GeForce FX 5500 ATI Radeon 9200 128 MB of VRAM DirectX 9.0c compatible | 512 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.5 | |
Processor (CPU) | Intel Mac | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1.08 GB | |
Video card (GPU) | 256 MB of VRAM OpenGL 2.0 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 10.10 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1.08 GB | |
Video card (GPU) | Nvidia GeForce 6800 AMD Radeon HD 2800 OpenGL 2.0 compatible Shader model 3.0 support |
- OS X 10.9 or newer is not supported
- Intel integrated graphic chipsets are not supported
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/11200/
in addition to or instead of this directory. The app ID (11200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.