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Difference between revisions of "Shadow Warrior Classic Redux"

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(Added information considering FOV.)
(Small update for FOV section)
Line 125: Line 125:
 
# Go to {{code|{{p|game}}}}.
 
# Go to {{code|{{p|game}}}}.
 
# Open up {{code|swcr.exe}} with a hex-editor.
 
# Open up {{code|swcr.exe}} with a hex-editor.
# Search for {{code|81 7D FC 91 00 00 00}}.
+
# Do a search for {{code|81 7D FC 91 00 00 00}}.
 
# Change the {{code|91 00}} bytes to {{code|FF FF}}.
 
# Change the {{code|91 00}} bytes to {{code|FF FF}}.
 +
# Do a search for {{code|00 00 70 42 00 00 11 43}}.
 +
# Change the {{code|43}} byte to {{code|45}}
 
# Go to {{code|{{p|game}}\data}}
 
# Go to {{code|{{p|game}}\data}}
 
# Open up {{code|video.rml}}
 
# Open up {{code|video.rml}}
# Make a search for {{code|<nowiki>max="145"</nowiki>}}
+
# Do a search for {{code|<nowiki>max="145"</nowiki>}}
 
# Change {{code|145}} to you prefered FOV value (for example, 172 roughly equals 120 horizontal degrees).
 
# Change {{code|145}} to you prefered FOV value (for example, 172 roughly equals 120 horizontal degrees).
 
# Change the {{code|<nowiki>step="5"</nowiki>}} to {{code|<nowiki>step="1"</nowiki>}}
 
# Change the {{code|<nowiki>step="5"</nowiki>}} to {{code|<nowiki>step="1"</nowiki>}}

Revision as of 21:57, 4 January 2020

Shadow Warrior Classic Redux
Shadow Warrior Classic Redux cover
Developers
General Arcade
Original game 3D Realms
Publishers
Devolver Digital
Engines
Build
Release dates
Windows July 8, 2013
macOS (OS X) July 8, 2013
Linux September 4, 2013[1]
Shadow Warrior Classic Redux on MobyGames
Shadow Warrior Classic Redux on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Shadow Warrior
Shadow Warrior (1997) 1997
Shadow Warrior Classic Redux 2013
Shadow Warrior (2013) 2013
Viscera Cleanup Detail: Shadow Warrior 2013
Shadow Warrior 2 2016
Shadow Warrior 3 2022

Key points

Updated version of Shadow Warrior. Includes both expansions (Wanton Destruction, Twin Dragon) and the original game running through DOSBox
Multiplayer mode from the original version has been removed.

General information

Devolver Digital
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Essential improvements

Skip intro videos

Delete/rename video files[citation needed]
  1. Go to <path-to-game>\gameroot\video\
  2. Delete or rename 3drLogo.ivf and wang.ivf.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows <path-to-game>\gameroot\sw-redux.cfg[Note 1]
<path-to-game>\gameroot\sw-redux-local.cfg[Note 1]
macOS (OS X)
Linux <path-to-game>/gameroot/sw-redux.cfg
<path-to-game>/gameroot/sw-redux-local.cfg
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows <path-to-game>\gameroot\game0_#.sav[Note 1]
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Field of view (FOV)

The FOV value set by in-game slider does not correspond with real FOV.
The game uses horizontal FOV.
Edit swcr.exe
  1. Go to <path-to-game>.
  2. Open up swcr.exe with a hex-editor.
  3. Do a search for 81 7D FC 91 00 00 00.
  4. Change the 91 00 bytes to FF FF.
  5. Do a search for 00 00 70 42 00 00 11 43.
  6. Change the 43 byte to 45
  7. Go to <path-to-game>\data
  8. Open up video.rml
  9. Do a search for max="145"
  10. Change 145 to you prefered FOV value (for example, 172 roughly equals 120 horizontal degrees).
  11. Change the step="5" to step="1"
  12. Launch the game, go to Options\Video settings and push the FOV slider all the way to the right.

Input settings

In-game key/button map settings.
In-game key/button map settings.
In-game mouse settings.
In-game mouse settings.
In-game gamepad settings.
In-game gamepad settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Issues unresolved

Changed settings not saving

Settings do not persist after exiting the game.

Issues fixed

Mouse look is incredibly wonky

For unknown reasons, the x and y axis's are scaled in a way the looking up and down is slower than looking left and right.
Change the mouse X/Y scaling[citation needed]
  1. Go to <path-to-game>\gameroot.
  2. Open sw-redux.cfg with a text editor and find the lines MouseScaleX and MouseScaleY and change the numbers next to the text to the following:
    • MouseScaleX = 4
    • MouseScaleY = 2
  3. Save the changes made and close the file.

Other information

API

Technical specs Supported Notes
OpenGL 2
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware

Middleware Notes
Interface libRocket

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1.5 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 650 MB
Video card (GPU) 256 MB of VRAM
DirectX 7 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) 1.5 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 650 MB
Video card (GPU) 256 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04
Processor (CPU) 1.5 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 400 MB
Video card (GPU) 256 MB of VRAM

Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References