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Difference between revisions of "Shadow Ops: Red Mercury"

From PCGamingWiki, the wiki about fixing PC games
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==VR support==
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|native 3d                  =
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|vr only                    =
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|vorpx                      = hackable
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|vorpx modes                = G3D,Z3D
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|vorpx notes                = User created game profile, see [https://www.vorpx.com/forums/topic/shadow-ops-red-mercury/ vorpx forum] profile introduction.
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|htc vive                    =
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|htc vive notes              =
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|oculus rift                =
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Revision as of 13:09, 22 September 2021

Game lacks an FPS limiter and cause physics and enemy AI problems at frame rates higher than 60 FPS
Shadow Ops: Red Mercury
Shadow Ops: Red Mercury cover
Developers
Zombie Studios
64-bit version Ryan C. Gordon
Publishers
Atari
Engines
Unreal Engine 2
Release dates
Windows September 21, 2004
Reception
Metacritic 61
IGDB 57
Taxonomy
Modes Singleplayer, Multiplayer
Perspectives First-person
Genres Action, Shooter
Shadow Ops: Red Mercury on HowLongToBeat
Shadow Ops: Red Mercury on IGDB
Shadow Ops: Red Mercury on MobyGames
Shadow Ops: Red Mercury on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 5 DRM disc check.
Windows
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Shadow Ops Profiles\PLAYER
<path-to-game>\System\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/286770/pfx/[Note 2]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/286770/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Video settings.
Video settings.
Details settings.
Details settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution. The HUD (particularly ammo count) may not display correctly in non-4:3 aspect ratios.
Multi-monitor
Ultra-widescreen
See Widescreen resolution. Image is Vert- and FOV will need to be adjusted to compensate. At ultrawide resolutions the ammo counter does not display at all.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Default is 85. See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See Vsync
60 FPS
120+ FPS
High fps rate causes enemies to get stuck when jumping obstacles
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Edit config file[citation needed]
  1. Go to <path-to-game>\System.
  2. Open RM.ini.
  3. Find FullscreenViewportX= and replace its value with your desired Screen Width.
  4. Find FullscreenViewportY= and replace its value with your desired Screen Height.

Notes

Non-4:3 aspect ratio resolutions are Vert-. Adjusting the FOV will compensate for this.

Field of view (FOV)

Edit config file[citation needed]
  1. Go to %USERPROFILE%\Documents\Shadow Ops Profiles\PLAYER\.
  2. Open User.ini.
  3. Find DesiredFOV= and replace its value with your desired FOV value.
  4. Find DefaultFOV= and replace its value with your desired FOV value.

Notes

High FOV values (approximately 100 and over) may result in objects at long range such as buildings not being rendered.

Anisotropic filtering (AF)

Edit ini file[citation needed]
  1. Go to <path-to-game>\System.
  2. Open RM.ini.
  3. Go to class [D3DDrv.D3DRenderDevice].
  4. In this section adjust line LevelOfAnisotropy=1 (maximum is 16).

Vsync

Edit config file[citation needed]
  1. Go to <path-to-game>\System.
  2. Open RM.ini.
  3. Find UseVSync= and set value to True.

Input

Input settings.
Input settings.

Keyboard and mouse State Notes
Remapping
Some keys are system reserved and must be bound manually in User.ini.
Mouse acceleration
Mouse acceleration and smoothing enabled by default
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Mouse acceleration

Edit User.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open User.ini (make sure you have run the game at least once)
  3. Edit the following lines:
MouseSmoothingMode=0
MouseSmoothingStrength=0.000000
MouseSamplingTime=0.001000
MouseAccelThreshold=0.000000

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Effects, Music, Dialog, Voice
Surround sound
THX Certified 5.1. Up to 7.0 output with DirectSound3D restoration software or OpenAL.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX Advanced HD
DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
LAN play
Online play

VR support

3D modes State Notes
vorpX
G3D, Z3D
User created game profile, see vorpx forum profile introduction.

Issues unresolved

High fps causes enemies to get stuck

Issues fixed

Gamma too high

Edit ini file[citation needed]
  1. Go to <path-to-game>\System.
  2. Open RM.ini.
  3. Go to class [WinDrv.WindowsClient].
  4. Change Gamma=1.900000 to Gamma=1.000000.

Other information

API

Executable 32-bit 64-bit Notes
Windows
A special 64-bit version of the game arrived later after the release.[citation needed]

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium 3 @ 1 GHz
AMD Athlon @ 1 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 4 GB
Video card (GPU) 64 MB of VRAM
DirectX 9.0 compatible


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References