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Difference between revisions of "Shadow Ops: Red Mercury"

From PCGamingWiki, the wiki about fixing PC games
 
(20 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Shadow Ops- Red Mercury - cover.png
 
|cover        = Shadow Ops- Red Mercury - cover.png
Line 6: Line 5:
 
{{Infobox game/row/developer|Ryan C. Gordon|64-bit version}}
 
{{Infobox game/row/developer|Ryan C. Gordon|64-bit version}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Atari}}
+
{{Infobox game/row/publisher|Atari|2004-2014; 2023-present}}
 +
{{Infobox game/row/publisher|Retroism|2014-2023}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
{{Infobox game/row/engine|Unreal Engine 2}}
Line 15: Line 15:
 
{{Infobox game/row/reception|IGDB|shadow-ops-red-mercury|57}}
 
{{Infobox game/row/reception|IGDB|shadow-ops-red-mercury|57}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 
{{Infobox game/row/taxonomy/perspectives      | First-person }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | Action, Shooter }}
+
{{Infobox game/row/taxonomy/genres            | Action, Shooter, FPS }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | Africa, Contemporary, Europe, Middle East }}
 
{{Infobox game/row/taxonomy/series            | }}
 
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 286770
 
|steam appid  = 286770
Line 31: Line 31:
 
|hltb        = 13818
 
|hltb        = 13818
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = shadow-ops-red-mercury
+
|mobygames    = 16113
 
|wikipedia    = Shadow Ops: Red Mercury
 
|wikipedia    = Shadow Ops: Red Mercury
 
|winehq      = 12577
 
|winehq      = 12577
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
Line 43: Line 51:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc | {{DRM|SecuROM|5}} disc check. | | Windows }}
+
{{Availability/row| Retail | | disc, key | {{DRM|SecuROM|5}} disc check. | | Windows }}
{{Availability/row| GamersGate | DD-SOPS | Steam | | | Windows }}
+
{{Availability/row| GamersGate | shadow-ops-red-mercury | Steam | | | Windows }}
 
{{Availability/row| GOG.com | shadow_ops_red_mercury | DRM-free | | | Windows }}
 
{{Availability/row| GOG.com | shadow_ops_red_mercury | DRM-free | | | Windows }}
 
{{Availability/row| GMG | shadow-ops-red-mercury | Steam | | | Windows }}
 
{{Availability/row| GMG | shadow-ops-red-mercury | Steam | | | Windows }}
Line 53: Line 61:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|userprofile\Documents}}\Shadow Ops Profiles\PLAYER|{{p|game}}\System\}}
+
{{Game data/config|Windows|{{p|userprofile\Documents}}\Shadow Ops Profiles\{{P|uid}}\|{{p|game}}\System\}}
 
}}
 
}}
 +
{{ii}} {{file|RM.ini}} contains general settings.
 +
{{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings.
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|game}}\Saves\}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             = unknown
+
|gog galaxy               = false
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = false
+
|steam cloud               = false
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Shadow Ops- Red Mercury - video settings.png|Video settings.}}
 
{{Image|Shadow Ops- Red Mercury - video settings.png|Video settings.}}
 
{{Image|Shadow Ops Red Mercury - details settings.png|Details settings.}}
 
{{Image|Shadow Ops Red Mercury - details settings.png|Details settings.}}
{{Video settings
+
{{Video
 
|wsgf link                  = https://www.wsgf.org/dr/shadow-ops-red-mercury/en
 
|wsgf link                  = https://www.wsgf.org/dr/shadow-ops-red-mercury/en
 
|widescreen wsgf award      = silver
 
|widescreen wsgf award      = silver
Line 90: Line 100:
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
 
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. The HUD (particularly ammo count) may not display correctly in non-4:3 aspect ratios.
 
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. The HUD (particularly ammo count) may not display correctly in non-4:3 aspect ratios.
|multimonitor              = false
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
 
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]]. Image is {{term|Vert-}} and FOV will need to be adjusted to compensate. At ultrawide resolutions the ammo counter does not display at all.
 
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]]. Image is {{term|Vert-}} and FOV will need to be adjusted to compensate. At ultrawide resolutions the ammo counter does not display at all.
Line 97: Line 107:
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = Default is 85. See [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = 85° by default. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = Toggle with {{key|ALT|Enter}}. See [[#Windowed|Windowed]].
|borderless windowed        = false
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|anisotropic                = hackable
 
|anisotropic                = hackable
 
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].  
 
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].  
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = See [[#Vsync|Vsync]]
+
|vsync notes                = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = limited
 
|120 fps                    = limited
|120 fps notes              = High fps rate causes enemies to get stuck when jumping obstacles
+
|120 fps notes              = High framerates cause enemies to get stuck when jumping obstacles. See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]].
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Edit config file|ref={{cn|date=July 2016}}|fix=
+
{{ii}} Custom resolutions can be set manually. Note that image is {{term|Vert-}}, and FOV should be increased to compensate for the first two options.
# Go to <code>{{p|game}}\System</code>.
+
{{Fixbox|description=Set custom resolution in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
# Open '''RM.ini'''.
+
# While in game, open the console with {{key|~}}.
# Find <code>FullscreenViewportX=</code> and replace its value with your desired Screen Width.
+
# Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>).
# Find <code>FullscreenViewportY=</code> and replace its value with your desired Screen Height.
+
}}
 +
 
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|RM.ini]]}}.
 +
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 +
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
  
 
'''Notes'''
 
'''Notes'''
{{ii}} Non-4:3 aspect ratio resolutions are {{term|Vert-}}. Adjusting the FOV will compensate for this.
+
{{--}} HUD and menus remain stretched.
 +
{{--}} Some menu elements become cropped.
 +
}}
 +
 
 +
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2715-shadow-ops-red-mercury-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
 +
 
 +
'''Notes'''
 +
{{++}} Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes.
 +
{{++}} Menu elements are no longer cropped.
 +
{{--}} HUD and menus are stretched.
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Edit config file|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Set default FOV in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
# Go to <code>{{p|userprofile\Documents}}\Shadow Ops Profiles\PLAYER\</code>.
+
# While in game, open the console with {{key|~}}.
# Open '''User.ini'''.
+
# Type <code>fov x</code>, where <code>x</code> is the desired FOV.
# Find <code>DesiredFOV=</code> and replace its value with your desired FOV value.
+
}}
# Find <code>DefaultFOV=</code> and replace its value with your desired FOV value.
+
 
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Define FoV in following lines:
 +
<pre>
 +
DesiredFOV=85.000000
 +
DefaultFOV=85.000000
 +
</pre>
  
 
'''Notes'''
 
'''Notes'''
{{ii}} High FOV values (approximately 100 and over) may result in objects at long range such as buildings not being rendered.
+
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
 +
{{--}} Game could start to randomly reset those values. If so, edit those values in <code>{{p|game}}\System\{{file|DefUser.ini}}</code> too.
 +
{{--}} Weapon FOV stays the same.
 +
{{--}} High values (approximately 100 and over) may result in objects at long range such as buildings not being rendered.
 +
}}
 +
 
 +
===[[Glossary:Windowed|Windowed]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|RM.ini]]}}.
 +
# Find the section <code>[WinDrv.WindowsClient]</code>.
 +
# In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width.
 +
# In that section, find an entry <code>WindowedViewportY=</code> and set its value to your desired window height.
 +
# Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode.
 +
}}
 +
 
 +
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 +
{{Fixbox|description=Use SRWE|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
 +
# Start the game in a window.
 +
# Download and run [https://github.com/dtgDTGdtg/SRWE/releases SRWE].
 +
# Attach the game process.
 +
# Enable '''Remove borders'''.
 +
# Enable '''Fake fullscreen'''.
 
}}
 
}}
  
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
{{Fixbox|description=Edit ini file|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
# Go to <code>{{p|game}}\System</code>.
+
# Launch the game at least once then close it.
# Open '''RM.ini'''.
+
# Open {{file|[[#Game data|RM.ini]]}}.
# Go to class <code>[D3DDrv.D3DRenderDevice]</code>.
+
# Change the line <code>LevelOfAnisotropy=1</code> to any value desired (between 1 and 16).
# In this section adjust line <code>LevelOfAnisotropy=1</code> (maximum is 16).
 
 
}}
 
}}
  
===[[Glossary:Vertical sync (Vsync)|Vsync]]===
+
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
{{Fixbox|description=Edit config file|ref={{cn|date=September 2016}}|fix=
+
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
# Go to <code>{{p|game}}\System</code>.
+
# Launch the game at least once then close it.
# Open '''RM.ini'''.
+
# Open {{file|[[#Game data|RM.ini]]}}.
# Find <code>UseVSync=</code> and set value to True.
+
# Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>.
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|Shadow Ops Red Mercury - input settings.png|Input settings.}}
 
{{Image|Shadow Ops Red Mercury - input settings.png|Input settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Some keys are system reserved and must be bound manually in User.ini.
+
|key remap notes          = Some keys are system reserved and must be bound manually in {{file|[[#Game data|User.ini]]}}.
 
|acceleration option      = hackable
 
|acceleration option      = hackable
|acceleration option notes = [[#Mouse acceleration|Mouse acceleration and smoothing]] enabled by default
+
|acceleration option notes = Enabled by default, see [[#Mouse acceleration|Mouse acceleration]] to disable it.
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
Line 168: Line 225:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = false
+
|controller support        = hackable
|controller support notes  =  
+
|controller support notes  = Set <code>UseJoystick=True</code> in {{file|[[#Game data|RM.ini]]}} under <code>[WinDrv.WindowsClient]</code>.
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = hackable
|controller remap notes    =  
+
|controller remap notes    = Edit in {{file|[[#Game data|User.ini]]}}.
|controller sensitivity    = unknown
+
|controller sensitivity    = hackable
|controller sensitivity notes=  
+
|controller sensitivity notes= Edit in {{file|[[#Game data|User.ini]]}}.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = hackable
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Edit in {{file|[[#Game data|User.ini]]}}.
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
Line 221: Line 278:
  
 
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
 
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
{{Fixbox|description=Edit User.ini|ref={{cn|date=}}|fix=
+
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Launch the game at least once then close it.
# Open {{file|User.ini}} (make sure you have run the game at least once)
+
# Open {{file|[[#Game data|User.ini]]}}.
# Edit the following lines:
+
# Change the line <code>MouseAccelThreshold=</code> to <code>0</code>.
<pre>MouseSmoothingMode=0
+
 
MouseSmoothingStrength=0.000000
+
'''Notes'''
MouseSamplingTime=0.001000
+
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
MouseAccelThreshold=0.000000</pre>
 
 
}}
 
}}
  
==Audio settings==
+
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
 +
{{Fixbox|description=Set custom sensitivity in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
 +
# While in game, open the console with {{key|~}}.
 +
# Enter <code>setsensitivity x</code> (for example <code>setsensitivity 5</code>).
 +
}}
 +
 
 +
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
 +
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings.
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Change the line <code>MouseSensitivity=</code> to the desired value.
 +
}}
 +
 
 +
===Jerky/Uneven mouse movement===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Go to the following lines and change <code>6</code> to <code>0.1</code>:<br><pre><nowiki>MouseX=Count bXAxis | Axis aMouseX Speed=6</nowiki></pre><pre><nowiki>MouseY=Count bYAxis | Axis aMouseY Speed=6</nowiki></pre>
 +
# Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:
 +
#* {{code|0.008}} for 125Hz polling rate
 +
#* {{code|0.002}} for 500Hz polling rate
 +
#* {{code|0.001}} for 1000Hz polling rate
 +
# Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust).
 +
# Open {{file|[[#Game data|RM.ini]]}}.
 +
# Go to the <code><nowiki>[D3DDrv.D3DRenderDevice]</nowiki></code> section and change <code>ReduceMouseLag=</code> to False.
 +
 
 +
'''Notes'''
 +
{{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.
 +
}}
 +
 
 +
==Audio==
 
{{Image|Shadow Ops Red Mercury - audio settings.png|Audio settings.}}
 
{{Image|Shadow Ops Red Mercury - audio settings.png|Audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Effects, Music, Dialog, Voice
+
|separate volume notes    = Effects, Music, Dialog and Voice sliders.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = THX Certified 5.1. Up to 7.0 output with [[Glossary:Sound_card#DirectSound_hardware_path|DirectSound3D restoration software]] or [[Glossary:Sound_card#Set_up_OpenAL|OpenAL.]]
+
|surround sound notes    = THX Certified 5.1. Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL.]]
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 245: Line 330:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = true
 
|eax support              = true
|eax support notes       = EAX Advanced HD
+
|eax support notes         = EAX Advanced HD.
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
}}
 
}}
 
{{ii}}''DefOpenAL32.dll'' works as DirectSound3D driver which can be used with [[DSOAL]] to restore EAX.
 
{{ii}}''DefOpenAL32.dll'' works as DirectSound3D driver which can be used with [[DSOAL]] to restore EAX.
 +
 +
===[[Glossary:Surround sound|Surround sound]]===
 +
{{ii}} By default the game ouputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
 +
{{--}} Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
 +
 +
{{Fixbox|description=Restore surround sound<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|RM.ini]]}}.
 +
# Set <code>Use3DSound=True</code> and <code>UseDefaultDriver=False</code>, and save.
 +
}}
  
 
{{L10n|content=
 
{{L10n|content=
Line 273: Line 370:
 
|online play players  =  
 
|online play players  =  
 
|online play modes    =  
 
|online play modes    =  
|online play notes    =  
+
|online play notes    = Direct IP only as the master server has shut down.
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}{{Network/Connections
 
}}{{Network/Connections
|matchmaking        =  
+
|matchmaking        = false
 
|matchmaking notes  =  
 
|matchmaking notes  =  
 
|p2p                =  
 
|p2p                =  
 
|p2p notes          =  
 
|p2p notes          =  
|dedicated          =  
+
|dedicated          = true
 
|dedicated notes    =  
 
|dedicated notes    =  
|self-hosting      =  
+
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
|direct ip          =  
+
|direct ip          = true
|direct ip notes    =  
+
|direct ip notes    = Type <code>open <ip address:port></code> in the console.
 
}}{{Network/Ports
 
}}{{Network/Ports
 
|tcp  =  
 
|tcp  =  
Line 292: Line 389:
 
|upnp =  
 
|upnp =  
 
}}
 
}}
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vr only                    =
 +
|vorpx                      = hackable
 +
|vorpx modes                = G3D,Z3D
 +
|vorpx notes                = User created game profile, see [https://www.vorpx.com/forums/topic/shadow-ops-red-mercury/ vorpx forum] profile introduction.
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 +
}}
 +
 +
==Issues unresolved==
 +
===High fps causes enemies to get stuck===
  
 
==Issues fixed==
 
==Issues fixed==
 
===Gamma too high===
 
===Gamma too high===
{{Fixbox|description=Edit ini file|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
# Go to <code>{{p|game}}\System</code>.
+
# Open {{file|[[#Game data|RM.ini]]}}.
# Open '''RM.ini'''.
 
 
# Go to class <code>[WinDrv.WindowsClient]</code>.
 
# Go to class <code>[WinDrv.WindowsClient]</code>.
 
# Change <code>Gamma=1.900000</code> to <code>Gamma=1.000000</code>.
 
# Change <code>Gamma=1.900000</code> to <code>Gamma=1.000000</code>.
 +
}}
 +
 +
===Run the game at screen refresh rate===
 +
{{--}} Maximum selectable refresh rate is 60&nbsp;Hz. This does not limit FPS, but may set your monitor's refresh rate to 100&nbsp;Hz, which may result in screen tearing on a 120&nbsp;Hz or 144&nbsp;Hz monitor.
 +
 +
{{Fixbox|description=Set fullscreen refresh rate<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|RM.ini]]}}.
 +
# Find the line <code>DesiredRefreshRate=60</code>.
 +
# Change the value to set your monitor's refresh rate. For example, 120 or 144.
 +
 +
'''Notes'''
 +
{{ii}} Modifying any video options will undo the custom refresh rate.
 
}}
 
}}
  
Line 305: Line 462:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 9
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 327: Line 484:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        =
 
|windows exe notes      = A special 64-bit version of the game arrived later after the release.{{cn}}
 
|windows exe notes      = A special 64-bit version of the game arrived later after the release.{{cn}}
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =
 +
|macos arm app          =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          =
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 01:31, 25 September 2023

Shadow Ops: Red Mercury
Shadow Ops: Red Mercury cover
Developers
Zombie Studios
64-bit version Ryan C. Gordon
Publishers
2004-2014; 2023-present Atari
2014-2023 Retroism
Engines
Unreal Engine 2
Release dates
Windows September 21, 2004
Reception
Metacritic 61
IGDB 57
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Shooter, FPS
Art styles Realistic
Themes Africa, Contemporary, Europe, Middle East
Shadow Ops: Red Mercury on HowLongToBeat
Shadow Ops: Red Mercury on IGDB
Shadow Ops: Red Mercury on MobyGames
Shadow Ops: Red Mercury on Wikipedia

Shadow Ops: Red Mercury is a singleplayer and multiplayer first-person action, shooter and FPS game.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM 5 DRM disc check.
Windows
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Shadow Ops Profiles\<user-id>\
<path-to-game>\System\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/286770/pfx/[Note 2]
RM.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows <path-to-game>\Saves\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/286770/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Video settings.
Video settings.
Details settings.
Details settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution. The HUD (particularly ammo count) may not display correctly in non-4:3 aspect ratios.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution. Image is Vert- and FOV will need to be adjusted to compensate. At ultrawide resolutions the ammo counter does not display at all.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
85° by default. See Field of view (FOV).
Windowed
Toggle with Alt+ Enter. See Windowed.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Off by default. To turn it on, see Vertical sync (Vsync).
60 FPS
120+ FPS
High framerates cause enemies to get stuck when jumping obstacles. See Run the game at screen refresh rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate for the first two options.
Set custom resolution in-game[1]
  1. While in game, open the console with ~.
  2. Enter setres XXXXxYYYY (for example setres 1920x1080).
Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open RM.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

HUD and menus remain stretched.
Some menu elements become cropped.
Use the Widescreen Fix[3]

Notes

Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes.
Menu elements are no longer cropped.
HUD and menus are stretched.

Field of view (FOV)

Set default FOV in-game[4]
  1. While in game, open the console with ~.
  2. Type fov x, where x is the desired FOV.
Edit ini file[5]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Define FoV in following lines:
DesiredFOV=85.000000
DefaultFOV=85.000000

Notes

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.
Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.
Weapon FOV stays the same.
High values (approximately 100 and over) may result in objects at long range such as buildings not being rendered.

Windowed

Edit ini file[6]
  1. Launch the game at least once then close it.
  2. Open RM.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Borderless fullscreen windowed

Use SRWE[7]
  1. Start the game in a window.
  2. Download and run SRWE.
  3. Attach the game process.
  4. Enable Remove borders.
  5. Enable Fake fullscreen.

Anisotropic filtering (AF)

Edit ini file[8]
  1. Launch the game at least once then close it.
  2. Open RM.ini.
  3. Change the line LevelOfAnisotropy=1 to any value desired (between 1 and 16).

Vertical sync (Vsync)

Edit ini file[9]
  1. Launch the game at least once then close it.
  2. Open RM.ini.
  3. Change the line UseVSync=False to UseVSync=True.

Input

Input settings.
Input settings.

Keyboard and mouse State Notes
Remapping
Some keys are system reserved and must be bound manually in User.ini.
Mouse acceleration
Enabled by default, see Mouse acceleration to disable it.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Set UseJoystick=True in RM.ini under [WinDrv.WindowsClient].
Full controller support
Controller remapping
Edit in User.ini.
Controller sensitivity
Edit in User.ini.
Controller Y-axis inversion
Edit in User.ini.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Mouse acceleration

Edit ini file[10]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Change the line MouseAccelThreshold= to 0.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Mouse sensitivity

Set custom sensitivity in-game[11]
  1. While in game, open the console with ~.
  2. Enter setsensitivity x (for example setsensitivity 5).
Edit ini file[12]
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings.
  1. Open User.ini.
  2. Change the line MouseSensitivity= to the desired value.

Jerky/Uneven mouse movement

Edit ini file[13]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Go to the following lines and change 6 to 0.1:
    MouseX=Count bXAxis | Axis aMouseX Speed=6
    MouseY=Count bYAxis | Axis aMouseY Speed=6
  4. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  5. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
  6. Open RM.ini.
  7. Go to the [D3DDrv.D3DRenderDevice] section and change ReduceMouseLag= to False.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Effects, Music, Dialog and Voice sliders.
Surround sound
THX Certified 5.1. Up to 7.0 output with DirectSound3D restoration software or OpenAL.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX Advanced HD.
Royalty free audio
DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.

Surround sound

By default the game ouputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[14]
  1. Launch the game at least once then close it.
  2. Open RM.ini.
  3. Set Use3DSound=True and UseDefaultDriver=False, and save.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
LAN play
Online play
Direct IP only as the master server has shut down.

Connection types

Type Native Notes
Matchmaking
Dedicated
Self-hosting
Direct IP
Type open <ip address:port> in the console.

VR support

3D modes State Notes
vorpX
G3D, Z3D
User created game profile, see vorpx forum profile introduction.

Issues unresolved

High fps causes enemies to get stuck

Issues fixed

Gamma too high

Edit ini file[15]
  1. Open RM.ini.
  2. Go to class [WinDrv.WindowsClient].
  3. Change Gamma=1.900000 to Gamma=1.000000.

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[16]
  1. Launch the game at least once then close it.
  2. Open RM.ini.
  3. Find the line DesiredRefreshRate=60.
  4. Change the value to set your monitor's refresh rate. For example, 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
A special 64-bit version of the game arrived later after the release.[citation needed]

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium 3 @ 1 GHz
AMD Athlon @ 1 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 4 GB
Video card (GPU) 64 MB of VRAM
DirectX 9.0 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/286770/ in addition to or instead of this directory. The app ID (286770) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:AlphaYellow on 2023-07-27
  2. Verified by User:AlphaYellow on 2023-07-27
  3. Verified by User:AlphaYellow on 2023-07-27
  4. Verified by User:AlphaYellow on 2023-07-27
  5. Verified by User:AlphaYellow on 2023-07-27
  6. Verified by User:AlphaYellow on 2023-07-27
  7. Verified by User:AlphaYellow on 2023-07-27
  8. Verified by User:AlphaYellow on 2023-07-27
  9. Verified by User:AlphaYellow on 2023-07-27
  10. Verified by User:AlphaYellow on 2023-07-27
  11. Verified by User:AlphaYellow on 2023-07-27
  12. Verified by User:AlphaYellow on 2023-07-27
  13. Verified by User:AlphaYellow on 2023-07-27
  14. Verified by User:AlphaYellow on 2023-07-27
  15. Verified by User:AlphaYellow on 2023-07-27
  16. Verified by User:AlphaYellow on 2023-07-27