Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Difference between revisions of "Seum: Speedrunners from Hell"

From PCGamingWiki, the wiki about fixing PC games
Line 301: Line 301:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 319: Line 319:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows exe notes      =
 +
|mac os x powerpc app  =
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux executable notes =  
 
}}
 
}}
  

Revision as of 21:53, 17 September 2019

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Seum: Speedrunners from Hell
Cover image missing, please upload it
Developers
Pine Studio
Publishers
Headup Games
Engines
Unity 2018[Note 1]
Release dates
Windows July 28, 2016
macOS (OS X) July 28, 2016[citation needed]
Linux July 28, 2016[citation needed]
Seum: Speedrunners from Hell on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

DLC and expansion packs

Name Notes
The Drunk Side of the Moon
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %APPDATA%\Local Low\Pine Studio\Seum\
macOS (OS X)
Linux ~/.config/unity3d/Pine Studio/Seum

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Spanish
Polish
Russian
Japanese
Simplified Chinese

VR support

Devices State Notes
Tobii Eye Tracking

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) SP2
Processor (CPU) 1.5 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 512 MB of VRAM
DirectX 9.0c compatible
Shader model 2.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.8
Processor (CPU) 1.5 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 512 MB of VRAM
Shader model 2.0 support
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) 1.5 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 512 MB of VRAM
Shader model 2.0 support

Notes

  1. Unity engine build: 2018.3.7f1[1][2]

References

  1. SEUM: Speedrunners From Hell - Unity Connect - last accessed on 2018-05-18
  2. Verified by User:Baronsmoki on 2019-09-17