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Serious Sam: The First Encounter

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Revision as of 22:44, 18 October 2018 by SonicWind149 (talk | contribs) (It's worth mentioning. I'll add this to The Second Encounter's page, too.)
Serious Sam: The First Encounter
Serious Sam: The First Encounter cover
Developers
Croteam
Linux Ryan C. Gordon
Publishers
Gathering of Developers
Devolver Digital
Engines
Serious Engine 1
Release dates
Windows March 1, 2001
Serious Sam: The First Encounter guide on StrategyWiki
Serious Sam: The First Encounter on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).
Serious Sam: The First Encounter 2001
Serious Sam: The Second Encounter 2002
Serious Sam 2 2005
Serious Sam HD: The First Encounter 2009
Serious Sam HD: The Second Encounter 2010
Serious Sam Double D 2011
Serious Sam: The Random Encounter 2011
Serious Sam 3: BFE 2011
Serious Sam: The Greek Encounter 2012
Serious Sam: Kamikaze Attack! 2012
Serious Sam VR (series)
Serious Sam Fusion 2017 EA
Serious Sam's Bogus Detour 2017
Serious Sam Classics: Revolution 2019
Serious Sam 4 2020
Serious Sam: Siberian Mayhem 2022
Serious Sam: Tormental 2022

For the updated HD version, see Serious Sam HD: The First Encounter.

Key points

Engine was made open source in 2016. [1]
GameSpy online server browser stopped working on May 31, 2014 due to GameSpy services being shut down.
Online functionality is restored on the Steam versions, for non-Steam versions use the Master Server Patch.

General information

Official game series site
Serious Sam Wiki
Seriously! Forums
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
GOG.com
DRM-free
Includes soundtrack.
Windows
Steam
Icon overlay.png
Renamed as "Serious Sam Classic: The First Encounter".
Windows

Essential improvements

Serious Sam XPLUS is a mod that enhances the textures, using the HD version textures.
Updates for non-Steam versions of the game can be downloaded from Serious Zone.

Game data

In-game player settings.
In-game player settings.

Configuration file(s) location

System Location
Windows <path-to-game>\Scripts\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/41050/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\SaveGame\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/41050/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game video settings.
In-game video settings.
In-game general rendering settings.
In-game general rendering settings.

Template:Video settings

Widescreen resolution

This is what happens if you don't disable widescreen when setting a custom resolution in Serious Sam: The First Encounter.
This is what happens if you don't disable widescreen when setting a custom resolution in Serious Sam: The First Encounter.
Modify the PersistentSymbols.ini file[2][3]
  1. Launch the game at least once.
  2. Go to <path-to-game>\Scripts\
  3. Open PersistentSymbols.ini.
  4. Locate lines:
persistent extern INDEX sam_iScreenSizeI=(INDEX)XXX;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)YYY;
  1. Change XXX and YYY to desired resolution.
  2. Save the changes and launch the game.
Do not enable Wide screen option from rendering menu.
For perfect Hor+ behavior set field of view according to the given aspect ratio or resolution:
  • 16:9 - 106.26
  • 16:10 - 100.39
  • 2560x1080 - 121.28
  • 1366x768 - 106.29
  • 1360x768 - 106.04

Field of view (FOV)

Use /plr_fFOV=XX in the in-game console (~), where XX is the desired horizontal FOV[4]
Modify the PersistentSymbols.ini file[2]
  1. Launch the game at least once.
  2. Go to <path-to-game>\Scripts\
  3. Open PersistentSymbols.ini.
  4. Locate the persistent extern user FLOAT plr_fFOV=(FLOAT)XX; line.
  5. Change XX to desired horizontal FOV.
  6. Save the changes and launch the game.

Input settings

In-game general control settings.
In-game general control settings.
In-game key map settings.
In-game key map settings.
In-game axis settings.
In-game axis settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Polish
Retail release, download
Russian
Only available in the retail release.

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
Split-screen.
LAN play
16 Co-op, Versus
Co-op supports 4 players.
Online play
16 Co-op, Versus
Co-op supports 4 players. To play online with non-Steam versions apply the Master Server Patch.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 25600 - 25603
UDP 25600 - 25603
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 8
OpenGL 1.1, 1.2, 1.3, 1.4
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio DirectSound
Multiplayer GameSpy

Console commands

List of useful console commands

System requirements

Windows
Minimum Recommended
Operating system (OS) 95 OSR2
Processor (CPU) Intel Pentium II 300 MHz
AMD K6-3 400 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 150 MB
Video card (GPU) 16 MB of VRAM
DirectX 8 compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References