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Serious Sam: The First Encounter

From PCGamingWiki, the wiki about fixing PC games

For the updated HD version, see Serious Sam HD: The First Encounter.

Serious Sam: The First Encounter
Serious Sam: The First Encounter cover
Developers
Croteam
Publishers
North America Gathering of Developers
Europe Take-Two Interactive
Russia, CIS 1C Company
Devolver Digital
Engines
Serious Engine 1
Release dates
Windows March 23, 2001
Reception
Metacritic 87
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, Shooter
Art styles Realistic
Themes Egypt, Sci-fi
Series Serious Sam
Serious Sam: The First Encounter on HowLongToBeat
Serious Sam: The First Encounter on IGDB
Serious Sam: The First Encounter guide on StrategyWiki
Serious Sam: The First Encounter on MobyGames
Serious Sam: The First Encounter on Wikipedia
Serious Sam: The First Encounter 2001
Serious Sam: The Second Encounter 2002
Serious Sam 2 2005
Serious Sam HD: The First Encounter 2009
Serious Sam HD: The Second Encounter 2010
Serious Sam Double D 2011
Serious Sam: The Random Encounter 2011
Serious Sam 3: BFE 2011
Serious Sam: The Greek Encounter 2012
Serious Sam: Kamikaze Attack! 2012
Serious Sam VR (series)
Serious Sam Fusion 2017 EA
Serious Sam's Bogus Detour 2017
Serious Sam Classics: Revolution 2019
Serious Sam 4 2020
Serious Sam: Siberian Mayhem 2022
Serious Sam: Tormental 2022

Warnings

GameSpy online services have been shut down (see Network for solutions).

Key points

Engine was made open source in 2016, it's licensed under GNU GPL v2.[1]
Online functionality is restored on the Steam versions, for non-Steam versions use the Master Server Patch.

General information

Official game series site
Seriously! Forums
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
GOG.com
DRM-free
Includes soundtrack.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Renamed as "Serious Sam Classic: The First Encounter".
Windows

Essential improvements

Serious Sam XPLUS is a mod that enhances the textures, using the HD version textures.
Updates for non-Steam versions of the game can be downloaded from Serious Zone. (The link is dead, however the Steamify update for non-Steam versions can also be downloaded from Mod DB).
The game seems to choose the lowest screen refresh rate available to the monitor. In order to change the screen refresh rate, press ~ (or the key above Tab) to open the console, enter the line: gap_iRefreshRate=60 (or whatever refresh rate you want) then restart the game.
If the game doesn't recognize your graphics card try changing Direct3D mode to OpenGL and vice versa. If that doesn't work, let the game run on windowed mode by pressing Alt+Enter and try again.

Source ports

Serious Engine: Ray Traced

Real-time path tracing support for Serious Engine 1.10.

Game data

In-game player settings.
In-game player settings.

Configuration file(s) location

System Location
Windows <path-to-game>\Scripts\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/41050/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\SaveGame\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/41050/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game video settings.
In-game video settings.
In-game general rendering settings.
In-game general rendering settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Default is 90° horizontal. See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
None, 2, 4, 8, 16, 32, 64, 128.
Anti-aliasing (AA)
Force in the graphics card control panel.
Vertical sync (Vsync)
Labeled as Wait vertical retrace. NOTE: This in-game setting tends to reset itself to 'Custom'. To correctly enable vsync, open 'PersistentSymbols.ini' and change the line 'gap_iSwapInterval=(INDEX)0;' to 'gap_iSwapInterval=(INDEX)1;'.
60 FPS and 120+ FPS
Frame counter can be enabled by using /hud_iStats=1 in the in-game console (~).
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
See Serious Engine: Ray Traced.

Widescreen resolution

Steam version supports 16:9 and 16:10 resolution from in-game video options. Non-standard resolutions still need to be edited manually and can't be selected in-game, but FOV does not need to be adjusted for Hor+ ultrawide gameplay.
This is what happens if you don't disable widescreen when setting a custom resolution in Serious Sam: The First Encounter.
This is what happens if you don't disable widescreen when setting a custom resolution in Serious Sam: The First Encounter.
Modify PersistentSymbols.ini[2][3]
  1. Launch the game at least once.
  2. Go to <path-to-game>\Scripts\.
  3. Open PersistentSymbols.ini.
  4. Locate lines:
persistent extern INDEX sam_iScreenSizeI=(INDEX)XXX;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)YYY;
  1. Change XXX and YYY to desired resolution.
  2. Save the changes and launch the game.
Do not enable Wide screen option from rendering menu.
For perfect Hor+ behavior set field of view according to the given aspect ratio or resolution:
  • 16:9 - 106.26
  • 16:10 - 100.39
  • 2560x1080 - 121.28
  • 1366x768 - 106.29
  • 1360x768 - 106.04

Field of view (FOV)

Steam version has fixed widescreen FOV (and weapon FOV).
Use /plr_fFOV=XX in the in-game console (~), where XX is the desired horizontal FOV[4]
Modify PersistentSymbols.ini[2]
  1. Launch the game at least once.
  2. Go to <path-to-game>\Scripts\
  3. Open PersistentSymbols.ini.
  4. Locate the persistent extern user FLOAT plr_fFOV=(FLOAT)XX; line.
  5. Change XX to desired horizontal FOV.
  6. Save the changes and launch the game.

Input

In-game general control settings.
In-game general control settings.
In-game key map settings.
In-game key map settings.
In-game axis settings.
In-game axis settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
[5]
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 2.0 reverb; no DirectSound3D support.

Localizations

Language UI Audio Sub Notes
English
Polish
Retail release, download
Brazilian Portuguese
Fan translation; download.
Russian
Retail release, download

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
Split-screen.
LAN play
16 Co-op, Versus
Co-op supports 4 players.
Online play
16 Co-op, Versus
Co-op supports 4 players. To play online with non-Steam versions apply the Master Server Patch.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 25600 - 25603
UDP 25600 - 25603
Universal Plug and Play (UPnP) support status is unknown.

VR support

3D modes State Notes
Native 3D
Anaglyph.[6]
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Issues fixed

Text scaling

Use dgVoodoo 2 and force borderless

Other information

API

Technical specs Supported Notes
Direct3D 8
OpenGL 1.1, 1.2, 1.3, 1.4
Vulkan 1.2 Serious Engine: Ray Traced mod only, requires VK_KHR_ray_tracing_pipeline extension.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio DirectSound
Multiplayer GameSpy

Console commands

List of useful console commands

System requirements

Windows
Minimum Recommended
Operating system (OS) 95 OSR2
Processor (CPU) Intel Pentium II 300 MHz
AMD K6-3 400 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 150 MB
Video card (GPU) 16 MB of VRAM
DirectX 8 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/41050/ in addition to or instead of this directory. The app ID (41050) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References