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Difference between revisions of "Serious Sam: The First Encounter"

From PCGamingWiki, the wiki about fixing PC games
 
(44 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{disambig||the updated HD version|[[Serious Sam HD: The First Encounter]]}}
+
{{disambig|the original game|the updated HD version|[[Serious Sam HD: The First Encounter]]|the version included in Serious Sam Classics: Revolution|[[Serious Sam Classics: Revolution]]}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Serious Sam The First Encounter cover.jpg
 
|cover        = Serious Sam The First Encounter cover.jpg
Line 15: Line 15:
 
|reception    =  
 
|reception    =  
 
{{Infobox game/row/reception|Metacritic|serious-sam-the-first-encounter|87}}
 
{{Infobox game/row/reception|Metacritic|serious-sam-the-first-encounter|87}}
 +
{{Infobox game/row/reception|IGDB|serious-sam-the-first-encounter|83}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer}}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/pacing            | Real-time}}
+
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person }}
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person}}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/controls          | Direct control}}
+
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter, TPS }}
{{Infobox game/row/taxonomy/genres            | Action, Shooter}}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/sports            | }}
+
{{Infobox game/row/taxonomy/themes            | Egypt, Sci-fi }}
{{Infobox game/row/taxonomy/vehicles          | }}
+
{{Infobox game/row/taxonomy/series            | Serious Sam }}
{{Infobox game/row/taxonomy/art styles        | Realistic}}
 
{{Infobox game/row/taxonomy/themes            | Egypt, Sci-fi}}
 
{{Infobox game/row/taxonomy/series            | Serious Sam}}
 
 
|steam appid  = 41050
 
|steam appid  = 41050
 
|gogcom id    = 1207658876
 
|gogcom id    = 1207658876
 
|strategywiki = Serious Sam: The First Encounter
 
|strategywiki = Serious Sam: The First Encounter
|mobygames    = serious-sam-the-first-encounter
+
|lutris      = serious-sam-the-first-encounter
 +
|mobygames    = 3512
 
|igdb        = serious-sam-the-first-encounter
 
|igdb        = serious-sam-the-first-encounter
 
|hltb        = 8318
 
|hltb        = 8318
Line 39: Line 38:
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{++}} Engine was made open source in 2016, it's licensed under GNU GPL v2.<ref>[http://www.croteam.com/serious-sam-source-code-released/ Serious Sam’s Serious Engine source code released - Croteam - Croteam]</ref>
+
|introduction      =
{{ii}} Online functionality is restored on the Steam versions, for non-Steam versions use the Master Server Patch.
+
 
 +
|release history  =
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
Line 51: Line 54:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc | | | Windows }}
+
{{Availability/row| Retail | | disc | US: Basic disc check.<br>EU: {{DRM|CopyLok}}. Removed in version 1.04 leaving only basic disc check. | | Windows }}
 
{{Availability/row| GOG.com | serious_sam_the_first_encounter | DRM-free | Includes soundtrack. | | Windows }}
 
{{Availability/row| GOG.com | serious_sam_the_first_encounter | DRM-free | Includes soundtrack. | | Windows }}
{{Availability/row| Steam | 41050 | DRM-free | Renamed as "Serious Sam Classic: The First Encounter". | | Windows }}
+
{{Availability/row| Steam | 41050 | DRM-free | Renamed to '''Serious Sam Classic: The First Encounter'''. | | Windows }}
 
}}
 
}}
  
Line 59: Line 62:
 
{{ii}} [https://42amsterdam.net/samforum/downloads.php?do=file&id=371 Serious Sam XPLUS] is a mod that enhances the textures, using the HD version textures.
 
{{ii}} [https://42amsterdam.net/samforum/downloads.php?do=file&id=371 Serious Sam XPLUS] is a mod that enhances the textures, using the HD version textures.
 
{{ii}} Updates for non-Steam versions of the game can be downloaded from [http://www.seriouszone.com/steamify/ Serious Zone]. (The link is dead, however the Steamify update for non-Steam versions can also be downloaded from [https://www.moddb.com/games/serious-sam-the-first-encounter/downloads/serious-sam-tfe-patch-steamify-no-steam-version Mod DB]).
 
{{ii}} Updates for non-Steam versions of the game can be downloaded from [http://www.seriouszone.com/steamify/ Serious Zone]. (The link is dead, however the Steamify update for non-Steam versions can also be downloaded from [https://www.moddb.com/games/serious-sam-the-first-encounter/downloads/serious-sam-tfe-patch-steamify-no-steam-version Mod DB]).
{{ii}} The game seems to choose the lowest screen refresh rate available to the monitor. In order to change the screen refresh rate, press ~ (or the key above Tab) to open the console, enter the line: <code>gap_iRefreshRate=60</code> (or whatever refresh rate you want) then restart the game.
+
{{ii}} The game seems to choose the lowest screen refresh rate available to the monitor. In order to change the screen refresh rate, press {{Key|~}} (or the key above Tab) to open the console, enter the line: <code>gap_iRefreshRate=60</code> (or whatever refresh rate desired) then restart the game.
{{ii}} If the game doesn't recognize your graphics card try changing Direct3D mode to OpenGL and vice versa. If that doesn't work, let the game run on windowed mode by pressing Alt+Enter and try again.
+
{{ii}} If the game doesn't recognize the graphics card, try changing Direct3D mode to OpenGL, and vice versa. If that doesn't work, let the game run on windowed mode by pressing {{key|Alt|Enter}} and try again.
 
===Source ports===
 
===Source ports===
 
====[https://github.com/sultim-t/Serious-Engine-RT Serious Engine: Ray Traced]====
 
====[https://github.com/sultim-t/Serious-Engine-RT Serious Engine: Ray Traced]====
 
Real-time path tracing support for Serious Engine 1.10.
 
Real-time path tracing support for Serious Engine 1.10.
 +
 +
====[https://github.com/tx00100xt/SeriousSamClassic-VK Serious Sam Classic: Vulkan]====
 +
Vulkan Serious Engine port based on open source version.
  
 
==Game data==
 
==Game data==
Line 121: Line 127:
 
|anisotropic                = true
 
|anisotropic                = true
 
|anisotropic notes          = None, 2, 4, 8, 16, 32, 64, 128.
 
|anisotropic notes          = None, 2, 4, 8, 16, 32, 64, 128.
|antialiasing              = hackable
+
|antialiasing              = false
|antialiasing notes        = Force in the graphics card control panel.
+
|antialiasing notes        =  
 +
|upscaling                  = hackable
 +
|upscaling tech            = FSR 1, DLSS 2.3.1
 +
|upscaling notes            = See [[#Serious Engine: Ray Traced|Serious Engine: Ray Traced]].
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                = Labeled as '''Wait vertical retrace'''.  
 
|vsync notes                = Labeled as '''Wait vertical retrace'''.  
NOTE: This in-game setting tends to reset itself to 'Custom'. To correctly enable vsync, open 'PersistentSymbols.ini' and change the line 'gap_iSwapInterval=(INDEX)0;to 'gap_iSwapInterval=(INDEX)1;'.  
+
{{ii}} This in-game setting tends to reset itself to <code>Custom</code>. To correctly enable vsync, open <code>PersistentSymbols.ini</code> and change the line <code>gap_iSwapInterval=(INDEX)0;</code> to <code>gap_iSwapInterval=(INDEX)1;</code>.  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              = Frame counter can be enabled by using <code>/hud_iStats=1</code> in the in-game console ({{Key|~}}).
 
|60 fps notes              = Frame counter can be enabled by using <code>/hud_iStats=1</code> in the in-game console ({{Key|~}}).
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|ray tracing                = hackable
 
|ray tracing                = hackable
 
|ray tracing notes          = See [[#Serious Engine: Ray Traced|Serious Engine: Ray Traced]].
 
|ray tracing notes          = See [[#Serious Engine: Ray Traced|Serious Engine: Ray Traced]].
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{++}} Steam version supports 16:9 and 16:10 resolution from in-game video options. Non-standard resolutions still need to be edited manually and can't be selected in-game, but FOV does not need to be adjusted for {{term|Hor+}} ultrawide gameplay.
+
{{++}} Steam version supports 16:9 and 16:10 resolutions from the in-game video options. Non-standard resolutions still need to be edited manually and can't be selected in-game, but FOV does not need to be adjusted for {{term|Hor+}} ultrawide gameplay. Download the Steam executable [https://drive.google.com/drive/folders/1QNE-ITgnA73VDVhVT8j-nSXC9A0FzKO_?usp=sharing here] and replace the original executable located in {{folder|{{p|game}}/Bin/}} instead of the method below to get access to widescreen resolutions in-game. Alternatively, download [https://www.moddb.com/games/serious-sam-the-first-encounter/downloads/serious-sam-tfe-patch-steamify-no-steam-version Steamify], extract the archive and copy {{file|SeriousSam.exe}} from the {{folder|Bin}} directory and overwrite the executable in {{folder|{{p|game}}/Bin/}}.
{{Image|SeriousSamwidescreenerror.jpg|This is what happens if you don't disable widescreen when setting a custom resolution in Serious Sam: The First Encounter.}}
+
{{Image|SeriousSamwidescreenerror.jpg|This is what happens if the "wide screen" option in-game isn't disabled when setting a custom resolution.}}
{{Fixbox|description=Modify <code>PersistentSymbols.ini</code>|ref=<ref name="2012-10-24">{{Refcheck|user=LDK|date=2012-10-24}}</ref><ref>{{Refcheck|user=Orzelek303|date=2018-03-26}}</ref>|fix=
+
{{Fixbox|description=Modify {{file|PersistentSymbols.ini}}|ref=<ref name="2012-10-24">{{Refcheck|user=LDK|date=2012-10-24}}</ref><ref>{{Refcheck|user=Orzelek303|date=2018-03-26}}</ref>|fix=
 
# Launch the game at least once.
 
# Launch the game at least once.
# Go to <code>{{p|game}}\Scripts\</code>.
+
# Open {{file|{{p|game}}\Scripts\PersistentSymbols.ini}}.
# Open <code>PersistentSymbols.ini</code>.
 
 
# Locate lines:
 
# Locate lines:
 
<pre>persistent extern INDEX sam_iScreenSizeI=(INDEX)XXX;
 
<pre>persistent extern INDEX sam_iScreenSizeI=(INDEX)XXX;
 
persistent extern INDEX sam_iScreenSizeJ=(INDEX)YYY;</pre>
 
persistent extern INDEX sam_iScreenSizeJ=(INDEX)YYY;</pre>
<ol start="5">  
+
<ol start="4">  
 
<li>Change <code>XXX</code> and <code>YYY</code> to desired resolution.</li>
 
<li>Change <code>XXX</code> and <code>YYY</code> to desired resolution.</li>
 
<li>Save the changes and launch the game.</li>
 
<li>Save the changes and launch the game.</li>
 
</ol>
 
</ol>
 +
 +
'''Notes'''
 
{{ii}} Do not enable '''Wide screen''' option from rendering menu.
 
{{ii}} Do not enable '''Wide screen''' option from rendering menu.
{{ii}} For perfect {{term|Hor+}} behavior [[#Field of view (FOV)|set field of view]] according to the given aspect ratio or resolution:
+
{{ii}} For perfect {{term|Hor+}} behavior, [[#Field of view (FOV)|set field of view]] according to the given aspect ratio or resolution:
 
* 16:9 - 106.26
 
* 16:9 - 106.26
 
* 16:10 - 100.39
 
* 16:10 - 100.39
Line 163: Line 173:
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
{{++}} Steam version has fixed widescreen FOV (and weapon FOV).
 
{{++}} Steam version has fixed widescreen FOV (and weapon FOV).
{{Fixbox|description=Use <code>/plr_fFOV=XX</code> in the in-game console ({{Key|~}}), where <code>XX</code> is the desired horizontal FOV|ref=<ref>[https://42amsterdam.net/samforum/showthread.php?t=319&p=3027&viewfull=1#post3027 42 AmsterDam Serious Sam Multiserver - Game cheating or cheating the game ]</ref>}}
+
{{Fixbox|description=Press {{Key|~}} to open the in-game console and use the <code>/plr_fFOV=XX</code> command where <code>XX</code> is the desired horizontal FOV|ref=<ref>{{Refurl|url=https://42amsterdam.net/samforum/showthread.php?t=319&p=3027&viewfull=1#post3027|title=42 AmsterDam Serious Sam Multiserver - Game cheating or cheating the game |date=May 2023}}</ref>}}
  
{{Fixbox|description=Modify <code>PersistentSymbols.ini</code>|ref=<ref name="2012-10-24">{{Refcheck|user=LDK|date=2012-10-24}}</ref>|fix=
+
{{Fixbox|description=Modify {{file|PersistentSymbols.ini}}|ref=<ref name="2012-10-24">{{Refcheck|user=LDK|date=2012-10-24}}</ref>|fix=
 
# Launch the game at least once.
 
# Launch the game at least once.
# Go to <code>{{p|game}}\Scripts\</code>.
+
# Open {{file|{{p|game}}\Scripts\PersistentSymbols.ini}}.
# Open <code>PersistentSymbols.ini</code>.
 
 
# Locate the <code>persistent extern user FLOAT plr_fFOV=(FLOAT)XX;</code> line.
 
# Locate the <code>persistent extern user FLOAT plr_fFOV=(FLOAT)XX;</code> line.
# Change <code>XX</code> to desired horizontal FOV.
+
# Change <code>XX</code> to the desired horizontal FOV.
 
# Save the changes and launch the game.
 
# Save the changes and launch the game.
 
}}
 
}}
 +
{{ii}} This does not affect the weapon FOV.
  
 
==Input==
 
==Input==
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|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = true
 
|acceleration option      = true
|acceleration option notes = For correct mouse input, turn Sharp Turning ON, smoothing OFF, "mouse acceleration" ON (this is not variable acceleration as in other games)
+
|acceleration option notes = For correct mouse input, turn Sharp Turning ON, smoothing OFF, "mouse acceleration" ON (this is not variable acceleration as in other games).
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
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|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
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|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
|button prompts            = false
 
|button prompts notes      =
 
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = false
 
|haptic feedback          = false
|haptic feedback notes    =  
+
|haptic feedback notes    = Only for iFeel.
 
|simultaneous input        = true
 
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
Line 249: Line 257:
 
|separate volume notes    =  
 
|separate volume notes    =  
 
|surround sound          = false
 
|surround sound          = false
|surround sound notes    = <ref>[http://www.head-fi.org/t/593050/the-nameless-guide-to-pc-gaming-audio-with-binaural-headphone-surround-sound The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound) - Head-Fi.org Forums]</ref>
+
|surround sound notes    = <ref>{{Refurl|url=http://www.head-fi.org/t/593050/the-nameless-guide-to-pc-gaming-audio-with-binaural-headphone-surround-sound|title=The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound) - Head-Fi.org Forums|date=May 2023}}</ref>
 
|subtitles                = false
 
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
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|eax support              = limited
 
|eax support              = limited
 
|eax support notes        = EAX 2.0 reverb; no DirectSound3D support.
 
|eax support notes        = EAX 2.0 reverb; no DirectSound3D support.
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
  
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  |subtitles = false
 
  |subtitles = false
 
  |notes    =  
 
  |notes    =  
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Croatian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = false
 +
|notes    = Retail release, [https://drive.google.com/file/d/1eLmEIK7LJhKdsHspx--i3cGhEeYT0mdu/view?usp=share_link download].
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = true
 +
|subtitles = false
 +
|notes    = Retail release, [https://www.gog.com/forum/serious_sam_series/language_fr_serious_sam_first_et_second_encounter/post1 download].
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = false
 +
|notes    = Retail release, [https://steamcommunity.com/sharedfiles/filedetails/?id=378607286 download].
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 291: Line 325:
 
  |subtitles = false
 
  |subtitles = false
 
  |notes    = Retail release, [https://steamcommunity.com/sharedfiles/filedetails/?id=255630225 download].
 
  |notes    = Retail release, [https://steamcommunity.com/sharedfiles/filedetails/?id=255630225 download].
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = unknown
 +
|notes    = A patch that adds the Spanish language can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=622491247 here].
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 376: Line 418:
 
==Issues fixed==
 
==Issues fixed==
 
===Text scaling===
 
===Text scaling===
{{Fixbox|description=Use [[dgVoodoo 2#HUD and interface scaling on high resolutions|dgVoodoo 2]] and force borderless|fix=
+
{{Fixbox|description=Use [[dgVoodoo 2#HUD and interface scaling on high resolutions|dgVoodoo 2]] and force borderless}}
}}
 
  
 
==Other information==
 
==Other information==
Line 383: Line 424:
 
{{API
 
{{API
 
|direct3d versions      = 8
 
|direct3d versions      = 8
|direct3d notes        =  
+
|direct3d notes        = Added with patch 1.05 (December 4, 2001)
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 396: Line 437:
 
|metal support          =  
 
|metal support          =  
 
|metal support notes    =  
 
|metal support notes    =  
|vulkan versions        = 1.2
+
|vulkan versions        = 1.2, 1.3
|vulkan notes          = [[#Serious Engine: Ray Traced|Serious Engine: Ray Traced]] mod only, requires VK_KHR_ray_tracing_pipeline extension.
+
|vulkan notes          = Requires [[#Serious_Sam_Classic:_Vulkan|Serious Sam Classic: Vulkan]] source port.
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
Line 403: Line 444:
 
|shader model notes    =  
 
|shader model notes    =  
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
|windows 64-bit exe    = false
+
|windows 64-bit exe    = hackable
|windows exe notes      =  
+
|windows arm app        = false
|macos intel 32-bit app =  
+
|windows exe notes      = 64-bit support requires [[#Serious_Sam_Classic:_Vulkan|Serious Sam Classic: Vulkan]] source port.<ref name="SeriousVulkan_WinReleases">{{Refurl|url=https://github.com/tx00100xt/SeriousSamClassic-VK/releases|title=Serious Sam Classic: Vulkan Releases|date=5 June 2023}}</ref>
|macos intel 64-bit app =  
+
|macos intel 32-bit app = unknown
|macos app notes        =  
+
|macos intel 64-bit app = hackable
|linux 32-bit executable=  
+
|macos arm app          = hackable
|linux 64-bit executable=  
+
|macos app notes        = <ref>{{Refurl|url=https://github.com/Pedro-Beirao/SeriousSam-MacOS-Builds/releases/tag/initial|title=Serious Sam macOS Builds|date=4 December 2022}}</ref>
|linux executable notes =  
+
|linux 32-bit executable= true
 +
|linux 64-bit executable= true
 +
|linux arm app          = true
 +
|linux executable notes = <ref name="SeriousVulkan_WinReleases"/>
 +
 
 
}}
 
}}
 +
{{ii}} [[#Serious Engine: Ray Traced|Serious Engine: Ray Traced]] mod uses Vulkan 1.2; requires VK_KHR_ray_tracing_pipeline extension.
  
 
===Middleware===
 
===Middleware===
Line 451: Line 497:
 
|recHD    = 450 MB
 
|recHD    = 450 MB
 
|recVRAM  = 32 MB
 
|recVRAM  = 32 MB
 +
|recGPU  = Nvidia GeForce 256 or TNT2 Ultra<br>PowerVR Kyro<br>S3 Savage2000<br>3Dfx Voodoo3<br>ATI Rage128 Pro
 +
|recaudio = Creative Labs SoundBlaster Live
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 
{{GOG.com Enhancement Project}}
 
{{GOG.com Enhancement Project}}

Latest revision as of 14:52, 6 April 2024

This page is for the original game. For the updated HD version, see Serious Sam HD: The First Encounter. For the version included in Serious Sam Classics: Revolution, see Serious Sam Classics: Revolution.

Serious Sam: The First Encounter
Serious Sam: The First Encounter cover
Developers
Croteam
Publishers
North America Gathering of Developers
Europe Take-Two Interactive
Russia, CIS 1C Company
Devolver Digital
Engines
Serious Engine 1
Release dates
Windows March 23, 2001
Reception
Metacritic 87
IGDB 83
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, FPS, Shooter, TPS
Art styles Realistic
Themes Egypt, Sci-fi
Series Serious Sam
Serious Sam: The First Encounter on HowLongToBeat
Serious Sam: The First Encounter on IGDB
Serious Sam: The First Encounter guide on StrategyWiki
Serious Sam: The First Encounter on MobyGames
Serious Sam: The First Encounter on Wikipedia
Serious Sam: The First Encounter 2001
Serious Sam: The Second Encounter 2002
Serious Sam 2 2005
Serious Sam HD: The First Encounter 2009
Serious Sam HD: The Second Encounter 2010
Serious Sam Double D 2011
Serious Sam: The Random Encounter 2011
Serious Sam 3: BFE 2011
Serious Sam: The Greek Encounter 2012
Serious Sam: Kamikaze Attack! 2012
Serious Sam VR (series)
Serious Sam Fusion 2017 EA
Serious Sam's Bogus Detour 2017
Serious Sam Classics: Revolution 2019
Serious Sam 4 2020
Serious Sam: Siberian Mayhem 2022
Serious Sam: Tormental 2022

Warnings

GameSpy online services have been shut down (see Network for solutions).

Serious Sam: The First Encounter is a singleplayer and multiplayer first-person and third-person action, FPS, shooter and TPS game in the Serious Sam series.

General information

Official game series site
Seriously! Forums
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
US: Basic disc check.
EU: CopyLok DRM. Removed in version 1.04 leaving only basic disc check.
Windows
GOG.com
DRM-free
Includes soundtrack.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Renamed to Serious Sam Classic: The First Encounter.
Windows

Essential improvements

Serious Sam XPLUS is a mod that enhances the textures, using the HD version textures.
Updates for non-Steam versions of the game can be downloaded from Serious Zone. (The link is dead, however the Steamify update for non-Steam versions can also be downloaded from Mod DB).
The game seems to choose the lowest screen refresh rate available to the monitor. In order to change the screen refresh rate, press ~ (or the key above Tab) to open the console, enter the line: gap_iRefreshRate=60 (or whatever refresh rate desired) then restart the game.
If the game doesn't recognize the graphics card, try changing Direct3D mode to OpenGL, and vice versa. If that doesn't work, let the game run on windowed mode by pressing Alt+ Enter and try again.

Source ports

Serious Engine: Ray Traced

Real-time path tracing support for Serious Engine 1.10.

Serious Sam Classic: Vulkan

Vulkan Serious Engine port based on open source version.

Game data

In-game player settings.
In-game player settings.

Configuration file(s) location

System Location
Windows <path-to-game>\Scripts\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/41050/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\SaveGame\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/41050/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game video settings.
In-game video settings.
In-game general rendering settings.
In-game general rendering settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Default is 90° horizontal. See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
None, 2, 4, 8, 16, 32, 64, 128.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
FSR 1.0, DLSS 2.3
See Serious Engine: Ray Traced.
Vertical sync (Vsync)
Labeled as Wait vertical retrace.
This in-game setting tends to reset itself to Custom. To correctly enable vsync, open PersistentSymbols.ini and change the line gap_iSwapInterval=(INDEX)0; to gap_iSwapInterval=(INDEX)1;.
60 FPS and 120+ FPS
Frame counter can be enabled by using /hud_iStats=1 in the in-game console (~).
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
See Serious Engine: Ray Traced.

Widescreen resolution

Steam version supports 16:9 and 16:10 resolutions from the in-game video options. Non-standard resolutions still need to be edited manually and can't be selected in-game, but FOV does not need to be adjusted for Hor+ ultrawide gameplay. Download the Steam executable here and replace the original executable located in <path-to-game>/Bin/ instead of the method below to get access to widescreen resolutions in-game. Alternatively, download Steamify, extract the archive and copy SeriousSam.exe from the Bin directory and overwrite the executable in <path-to-game>/Bin/.
This is what happens if the "wide screen" option in-game isn't disabled when setting a custom resolution.
This is what happens if the "wide screen" option in-game isn't disabled when setting a custom resolution.
Modify PersistentSymbols.ini[1][2]
  1. Launch the game at least once.
  2. Open <path-to-game>\Scripts\PersistentSymbols.ini.
  3. Locate lines:
persistent extern INDEX sam_iScreenSizeI=(INDEX)XXX;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)YYY;
  1. Change XXX and YYY to desired resolution.
  2. Save the changes and launch the game.

Notes

Do not enable Wide screen option from rendering menu.
For perfect Hor+ behavior, set field of view according to the given aspect ratio or resolution:
  • 16:9 - 106.26
  • 16:10 - 100.39
  • 2560x1080 - 121.28
  • 1366x768 - 106.29
  • 1360x768 - 106.04

Field of view (FOV)

Steam version has fixed widescreen FOV (and weapon FOV).
Press ~ to open the in-game console and use the /plr_fFOV=XX command where XX is the desired horizontal FOV[3]
Modify PersistentSymbols.ini[1]
  1. Launch the game at least once.
  2. Open <path-to-game>\Scripts\PersistentSymbols.ini.
  3. Locate the persistent extern user FLOAT plr_fFOV=(FLOAT)XX; line.
  4. Change XX to the desired horizontal FOV.
  5. Save the changes and launch the game.
This does not affect the weapon FOV.

Input

In-game general control settings.
In-game general control settings.
In-game key map settings.
In-game key map settings.
In-game axis settings.
In-game axis settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
For correct mouse input, turn Sharp Turning ON, smoothing OFF, "mouse acceleration" ON (this is not variable acceleration as in other games).
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Only for iFeel.
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
[4]
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 2.0 reverb; no DirectSound3D support.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Croatian
Retail release, download.
French
Retail release, download.
Italian
Retail release, download.
Polish
Retail release, download.
Brazilian Portuguese
Fan translation; download.
Russian
Retail release, download.
Spanish
A patch that adds the Spanish language can be found here.

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
Split-screen.
LAN play
16 Co-op, Versus
Co-op supports 4 players.
Online play
16 Co-op, Versus
Co-op supports 4 players. To play online with non-Steam versions apply the Master Server Patch.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 25600 - 25603
UDP 25600 - 25603
Universal Plug and Play (UPnP) support status is unknown.

VR support

3D modes State Notes
Native 3D
Anaglyph.[5]
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Issues fixed

Text scaling

Use dgVoodoo 2 and force borderless

Other information

API

Technical specs Supported Notes
Direct3D 8 Added with patch 1.05 (December 4, 2001)
OpenGL 1.1, 1.2, 1.3, 1.4
Vulkan 1.2, 1.3 Requires Serious Sam Classic: Vulkan source port.
Executable 32-bit 64-bitARM Notes
Windows
64-bit support requires Serious Sam Classic: Vulkan source port.[6]
macOS (OS X)
[7]
Linux
[6]
Serious Engine: Ray Traced mod uses Vulkan 1.2; requires VK_KHR_ray_tracing_pipeline extension.

Middleware

Middleware Notes
Audio DirectSound
Multiplayer GameSpy

Console commands

List of useful console commands

System requirements

Windows
Minimum Recommended
Operating system (OS) 95 OSR2
Processor (CPU) Intel Pentium II 300 MHz
AMD K6-3 400 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 150 MB
Video card (GPU) 16 MB of VRAM
DirectX 8 compatible
Sound (audio device)


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 Verified by User:LDK on 2012-10-24
  2. Verified by User:Orzelek303 on 2018-03-26
  3. 42 AmsterDam Serious Sam Multiserver - Game cheating or cheating the game - last accessed on May 2023
  4. The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound) - Head-Fi.org Forums - last accessed on May 2023
  5. Serious Sam in Stereoscopic (Red/Cyan) 3D! - last accessed on 2021-07-30
  6. 6.0 6.1 Serious Sam Classic: Vulkan Releases - last accessed on 5 June 2023
  7. Serious Sam macOS Builds - last accessed on 4 December 2022