Schedule I
From PCGamingWiki, the wiki about fixing PC games
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
| Developers | |
|---|---|
| TVGS | |
| Engines | |
| Unity 2022[Note 1] | |
| Release dates | |
| Windows | Early access |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Business, Driving, FPS, Open world |
| Vehicles | Automobile |
| Art styles | Cartoon |
| Themes | Contemporary |
Schedule I is a singleplayer and multiplayer first-person business, driving, FPS and open world game.
It was released in early access on March 24, 2025.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\AppData\LocalLow\TVGS\Schedule I\Unity\####\Analytics |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3164500/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\AppData\LocalLow\TVGS\Schedule I\Saves |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3164500/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Natively supports 4:3, 16:9, and 16:10. Cutscenes are letterboxed as an aesthetic choice. |
||
| Multi-monitor | |||
| Ultra-widescreen | Hor+ scaling in both gameplay and cutscenes[1]. Cutscenes are letterboxed as an aesthetic choice. |
||
| 4K Ultra HD | |||
| Field of view (FOV) | Adjustable FOV slider ranging from 60° to 100° (vertical). | ||
| Windowed | |||
| Borderless fullscreen windowed | Both Exclusive Fullscreen and Fullscreen Window function as borderless windowed modes. | ||
| Anisotropic filtering (AF) | 8x AF is forced on when Quality is set to Medium or higher.[2] | ||
| Anti-aliasing (AA) | FXAA and SMAA. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Adjustable frame rate cap up to 200 FPS. Frame rate cannot be completely unlocked. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, SFX, Interface, Music, Ambience, Dialogue, and Footsteps can be adjusted individually. | |
| Surround sound | ||
| Subtitles | No speech. Text-based conversations only. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | ||||
| Online play | 4 | Co-op |
||
| Asynchronous multiplayer | ||||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Multiplayer | Steamworks |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | |||
| Processor (CPU) | 3 GHz 4-Core | 3.5 GHz 6-Core | ||
| System memory (RAM) | 8 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 8 GB | |||
| Video card (GPU) | GeForce GTX 1060 Radeon RX 580 | GeForce RTX 3060 Radeon RX 6700 |
||
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2022.3.32f1
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/3164500/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (3164500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Cadazzles on 2025-04-09
- Tested up to 21:9 (3440x1440).
- ↑ Verified by User:Cadazzles on 2025-04-09
- Compared anisotropic filtering at Medium/High/Ultra with 8x AF forced via NVCP.