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Schedule I

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Revision as of 02:17, 9 April 2025 by Cadazzles (talk | contribs)
Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Schedule I
Schedule I cover
Developers
TVGS
Engines
Unity 2022[Note 1]
Release dates
Windows Early access
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Business, Driving, FPS, Open world
Vehicles Automobile
Art styles Cartoon
Themes Contemporary
Schedule I on HowLongToBeat
Schedule I on IGDB
Schedule I on MobyGames

Schedule I is a singleplayer and multiplayer first-person business, driving, FPS and open world game.

It was released in early access on March 24, 2025.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows


Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None.


Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\TVGS\Schedule I\Unity\####\Analytics
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/3164500/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\TVGS\Schedule I\Saves
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/3164500/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Display settings
Display settings
Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Natively supports 4:3, 16:9, and 16:10.
Cutscenes are letterboxed as an aesthetic choice.
Multi-monitor
Ultra-widescreen
Hor+ scaling in both gameplay and cutscenes[1].
Cutscenes are letterboxed as an aesthetic choice.
4K Ultra HD
Field of view (FOV)
Adjustable FOV slider ranging from 60° to 100° (vertical).
Windowed
Borderless fullscreen windowed
Both Exclusive Fullscreen and Fullscreen Window function as borderless windowed modes.
Anisotropic filtering (AF)
8x AF is forced on when Quality is set to Medium or higher.[2]
Anti-aliasing (AA)
FXAA and SMAA.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Adjustable frame rate cap up to 200 FPS. Frame rate cannot be completely unlocked.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
Color blind mode
See the glossary page for potential workarounds.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Controls settings
Controls settings

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, SFX, Interface, Music, Ambience, Dialogue, and Footsteps can be adjusted individually.
Surround sound
Subtitles
No speech. Text-based conversations only.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
4 Co-op
Asynchronous multiplayer

Connection types

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Multiplayer Steamworks

System requirements

Windows
MinimumRecommended
Operating system (OS) 10
Processor (CPU) 3 GHz 4-Core
System memory (RAM) 8 GB
Storage drive (HDD/SSD) 8 GB
Video card (GPU) GeForce GTX 1060
Radeon RX 580
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2022.3.32f1
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Cadazzles on 2025-04-09
    Tested up to 21:9 (3440x1440).
  2. Verified by User:Cadazzles on 2025-04-09
    Compared anisotropic filtering at Medium/High/Ultra with 8x AF forced via NVCP.