Difference between revisions of "Samurai Shodown (2020)"
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{{Infobox game/row/engine|Unreal Engine 4}} | {{Infobox game/row/engine|Unreal Engine 4}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|11 June 2020|ref=<ref>https://twitter.com/SNKPofficial/status/1265450814899802112</ref>}} | + | {{Infobox game/row/date|Windows|11 June 2020|ref=<ref>{{Refurl|url=https://twitter.com/SNKPofficial/status/1265450814899802112|title=SNK GLOBAL on Twitter|date=2020-05-26}}</ref>}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | DLC}} | {{Infobox game/row/taxonomy/monetization | DLC}} | ||
Line 83: | Line 83: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Up to 1080p in-game, see [[#Widescreen resolution|Widescreen resolution]]. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
|ultrawidescreen notes = {{Term|Pillarboxed}} by default, see [[#Ultra-widescreen|Ultra-widescreen]]. | |ultrawidescreen notes = {{Term|Pillarboxed}} by default, see [[#Ultra-widescreen|Ultra-widescreen]]. | ||
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]] |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
Line 100: | Line 100: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[TAA]] by default, On and off only. | |antialiasing notes = [[TAA]] by default, On and off only. | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = See [[#Vertical sync|Vertical sync]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = Game is locked to 60 FPS. | |60 fps notes = Game is locked to 60 FPS. | ||
Line 124: | Line 124: | ||
{{--}} Menus and {{Term|FMV}}s will stay {{Term|pillarboxed}}. | {{--}} Menus and {{Term|FMV}}s will stay {{Term|pillarboxed}}. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{--}} The in-game options can only go up to 1080p for the time being. | ||
+ | {{ii}} SNK is aware of the issue and will address it on a future patch.<ref name="SNK on Twitter">{{Refurl|url=https://twitter.com/snk_oda/status/1271248005786558464?s=20|title=Yasuyuki Oda on Twitter|date=2020-06-11}}</ref> | ||
+ | |||
+ | {{Fixbox|description=Custom resolution|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=DlwkhJ4X8S8|title=How To Play Samurai Shodown PC With 4K Graphics and Vsync|date=2020-06-14}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{File|GameUserSettings.ini}}. | ||
+ | # Find <code>ResolutionSixeX</code> to change it to your desired value, ie: <code>3840</code>. | ||
+ | # Find <code>ResolutionSixeY</code> to change it to your desired value, ie: <code>2160</code>. | ||
+ | ## '''(Optional)''' Find <code>LastuserConfirmedResolutionSixeX</code> to change it to your desired value, ie: <code>3840</code>. | ||
+ | ## '''(Optional)''' Find <code>LastuserConfirmedResolutionSixeY</code> to change it to your desired value, ie: <code>2160</code>. | ||
+ | # Save the changes and run the game. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Vertical_sync_(Vsync)|Vertical sync]]=== | ||
+ | {{--}} No Vsync option in-game for the time being. | ||
+ | {{ii}} SNK is aware of the issue and will address it on a future patch.<ref name="SNK on Twitter" /> | ||
+ | |||
+ | {{Fixbox|description=Enable Vsync|ref=<ref>{{Refurl|url=https://www.reddit.com/r/SamuraiShodown/comments/h7vzf4/no_vsync/?utm_source=share&utm_medium=web2x|title=No V-Sync?|date=2020-06-12}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{File|GameUserSettings.ini}}. | ||
+ | # Change <code>bUseVSync</code> to <code>True</code>. | ||
+ | # Save the changes and run the game. | ||
}} | }} | ||
Revision as of 20:09, 14 June 2020
This page is for the 2020 reboot. For the PC port of the 1993 Neo Geo game, see Samurai Shodown.
Developers | |
---|---|
SNK Corporation | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | June 11, 2020[1] |
Taxonomy | |
Monetization | DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Controls | Direct control |
Genres | Fighting |
Themes | |
Series | Samurai Shodown |
Samurai Shodown | |
---|---|
Samurai Shodown II | 1996 |
Samurai Shodown II (2015) | 2015 |
Samurai Shodown V Special | 2015 |
Samurai Shodown | 2018 |
Samurai Shodown III | 2018 |
Samurai Shodown IV | 2018 |
Samurai Shodown V | 2019 |
Samurai Shodown NeoGeo Collection | 2020 |
Samurai Shodown (2020) | 2020 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass 1 | Includes 4 DLC characters: Rimururu, Basara, Kazuki Kazama and Wan-Fu. | |
Season Pass 2 | Includes 4 DLC characters: Mina Majikina, Sogetsu Kazama, Iroha and a 4th yet unannounced character. | |
DLC Character: Rimururu | Included in Season Pass 1. | |
DLC Character: Basara | Included in Season Pass 1. | |
DLC Character: Kazuki Kazama | Included in Season Pass 1. | |
DLC Character: Wan-Fu | Included in Season Pass 1. | |
DLC Character: Mina Majikina | Included in Season Pass 2. | |
DLC Character: Sogetsu Kazama | Included in Season Pass 2. | |
DLC Character: Iroha | Included in Season Pass 2. | |
DLC Character: "???" | Included in Season Pass 2. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SamuraiShodown\Saved\Config\WindowsNoEditor |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SamuraiShodown\Saved\SaveGames |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Up to 1080p in-game, see Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed by default, see Ultra-widescreen. | ||
4K Ultra HD | See Widescreen resolution | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA by default, On and off only. | ||
Vertical sync (Vsync) | See Vertical sync. | ||
60 FPS | Game is locked to 60 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
- By default, the game is pillarboxed on 21:9 monitors.
Hex values change for 21:9 support |
---|
|
Widescreen resolution
- The in-game options can only go up to 1080p for the time being.
- SNK is aware of the issue and will address it on a future patch.[2]
Custom resolution[3] |
---|
|
Vertical sync
- No Vsync option in-game for the time being.
- SNK is aware of the issue and will address it on a future patch.[2]
Enable Vsync[4] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | A controller or keyboard is required. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | [5] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | [6] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [7] | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Stage background, SFX, Character speech, System audio. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Latin American Spanish | ||||
Korean | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Traditional Chinese | ||||
Simplified Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play | 10 | Versus, Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5 | Intel Core i7 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 35 GB | |
Video card (GPU) | Nvidia GeForce GTX 770 (2 GB) AMD Radeon R9 280 (3 GB) | Nvidia GeForce GTX 1060 (6 GB) AMD Radeon RX 480 (4 GB) |
- A 64-bit operating system is required.
References
- ↑ SNK GLOBAL on Twitter - last accessed on 2020-05-26
- ↑ 2.0 2.1 Yasuyuki Oda on Twitter - last accessed on 2020-06-11
- ↑ How To Play Samurai Shodown PC With 4K Graphics and Vsync - last accessed on 2020-06-14
- ↑ No V-Sync? - last accessed on 2020-06-12
- ↑ Verified by User:AlRayes BRN on 2020-06-11
- Tested the game with Microsoft's Xbox One controller connected through a USB cable
- ↑ Verified by User:AlRayes BRN on 2020-06-11
- Tested the game with Sony's PlayStation DualShock 4 V2 controller connected through a USB cable
- ↑ Verified by User:AlRayes BRN on 2020-06-11
- Tested the game by hot-plugging 2 different controllers