Sam & Max Save the World
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Telltale Games | |
Publishers | |
The Adventure Company | |
Engines | |
Telltale Tool | |
Release dates | |
Windows | October 17, 2006 |
Reception | |
IGDB | 82 |
Taxonomy | |
Series | Sam & Max (The Telltale Series) |
Key points
- Also titled "Sam & Max: Season 1"
- Episode 4: Abe Lincoln Must Die! is available for free
General information
- Telltale Community for game series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions for Episode 1
- Steam Community Discussions for Episode 2
- Steam Community Discussions for Episode 3
- Steam Community Discussions for Episode 4
- Steam Community Discussions for Episode 5
- Steam Community Discussions for Episode 6
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM v7 DRM | |||
Steam | ||||
Steam | Episode 4. Available for free. Install with steam://install/8230 . |
|||
GOG.com (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\<episode name>\prefs.prop[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/901660/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\<episode name>\*.save[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/901660/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use Tell Tale Games Custom Resolution Tool for Hor+ widescreen. Cutscenes are framed for 4:3 and have minor display issues at wider resolutions. |
||
Multi-monitor | |||
Ultra-widescreen | Use Tell Tale Games Custom Resolution Tool. | ||
4K Ultra HD | Use Tell Tale Games Custom Resolution Tool. Maximum resolution 4096x4096. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Force in GPU control panel. Nvidia users can force SGSSAA in Nvidia Profile Inspector without any compatibility bits.[Note 3] | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Capped at 50 FPS. GOG.com version increases cap to 1000 FPS (except for Episode 5). | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
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Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | Retail only | |||
Russian | Retail only | |||
Spanish | Retail only |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D |
Issues fixed
"Episode 5: Reality 2.0" crashes on startup
Disable the Disable display scaling on high DPI settings compatibility setting[1]
|
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
Shader Model support | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | 1.5 GHz | |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 32 MB of VRAM DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/901660/
in addition to or instead of this directory. The app ID (901660) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details. - ↑ LOD adjustment and the "AA Fix" are not necessary