Rune II
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Developers | |
---|---|
Human Head Studios | |
Post-release | Ragnarok Game[1] |
Post-release | Studio 369[2] |
Publishers | |
Ragnarok Game[3] | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | November 12, 2019[4] |
Reception | |
Metacritic | 47 |
OpenCritic | 45 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action |
Themes | Fantasy |
Series | Rune |
Rune | |
---|---|
Rune | 2000 |
Rune II | 2019 |
Rune II is a singleplayer and multiplayer third-person action game in the Rune series.
General information
- Formerly known as Rune: Ragnarok and Rune (not to be confused with the 2000 game).
- Official Discord server
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website (unavailable) | Berserker Rage and God Slayer editions also available. | |||
Epic Games Store (unavailable) | Berserker Rage and God Slayer editions also available. | |||
Steam (unavailable) | Decapitation Edition. |
- Currently unavailable for purchase.
Version differences
- Pre-orders include the Warrior Pack comprised of the Warrior Blade and Armor Set, Rune II World Map, and a forum badge.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Rune\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/821290/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Rune\Saved\SaveGames\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/821290/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- FOV resulting in severe cropping.[5] See Field of view (FOV) for a workaround. | ||
Ultra-widescreen | Vert- with an FOV slider to compensate.[6] | ||
4K Ultra HD | [6] | ||
Field of view (FOV) | 60-110.[6] See Field of view (FOV) for more. | ||
Windowed | [5] | ||
Borderless fullscreen windowed | [5] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Multiple quality options.[5] See Anti-aliasing (AA) for sharpening. | ||
Vertical sync (Vsync) | [5] | ||
60 FPS | [5] | ||
120+ FPS | Limited to 62.[5] | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Increase FOV by changing the way it's calculated[5] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
|
Anti-aliasing (AA)
Enable TAA sharpening through the config file[5] |
---|
[SystemSettings] r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASharpness=0.8 r.Tonemapper.Sharpen=1 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | [5] | |
Mouse input in menus | [5] | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX, dialogue, ambient.[5] | |
Surround sound | [5] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | [5] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | Versus, Co-op 16-24 players recommended but no hard limit is set for community deathmatch servers.[7] |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | [5] | |
Self-hosting | ||
Direct IP |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | OGG Vorbis | |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 7, 8.1, 10 |
Processor (CPU) | Intel Core i3-4340 AMD FX-6300 |
Intel Core i5-4590 AMD A10 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7850 | Nvidia GeForce GTX 970 AMD Radeon RX 470 |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/821290/
in addition to or instead of this directory. The app ID (821290) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ A Rune 2 patch is finally coming, despite ongoing legal issues - last accessed on 2020-01-14
- ↑ GameDaily.biz - Studio 369 picks up the Rune II torch - last accessed on 2020-07-23
- ↑ Rune II publisher didn’t know developer Human Head was closing - last accessed on 2019-11-14
- ↑ Exclusive: Rune II Launching in November with a 15-Hour Quest to Kill Loki - last accessed on 2019-09-11
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 Verified by User:Rose on 2019-07-20
- Based on the Deathmatch Beta.
- ↑ 6.0 6.1 6.2 Verified by User:Rose on 2019-09-20
- ↑ RUNE II FAQ - last accessed on 2019-07-20