Rocket League

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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Rocket League
Rocket League cover
Developers
Psyonix
Linux Timothee Besset[1]
Linux Ryan C. Gordon
Publishers
Psyonix
Engines
Unreal Engine 3
Release dates
Windows July 7, 2015
macOS (OS X) September 8, 2016[2][Note 1]
Linux September 8, 2016[2][Note 1]
Reception
Metacritic 86
OpenCritic 87
IGDB 89
Taxonomy
Monetization DLC, Free-to-play
Microtransactions Currency
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Driving, Sports
Sports Football (Soccer)
Vehicles Automobile
Themes Sci-fi
Rocket League on HowLongToBeat
Rocket League on IGDB
Rocket League on MobyGames
Rocket League on Wikipedia

Rocket League is a singleplayer and multiplayer third-person driving and sports game.

Key points

Cross-platform gameplay with all console players.[4][5]
macOS and Linux support was discontinued on March 10, 2020.[3] Online functionality is now only available on Windows.[6]

General information

Official Discord server
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (see notes)
Online modes require Epic Games Launcher.[7][8]
Windows
Steam (unavailable)
Icon overlay.png
Epic Games account is required since September 16, 2020.[9]
Windows

DLC and expansion packs

Essential improvements[edit]

Skip intro videos[edit]

Use the -nomovie command line argument[10]

Game data[edit]

General settings
General settings

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Rocket League\TAGame\Config\
macOS (OS X) $HOME/Library/Application Support/Rocket League/TAGame/
Linux $XDG_DATA_HOME/Rocket League/TAGame/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/252950/pfx/[Note 2]
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Rocket League\TAGame\SaveData\
macOS (OS X) $HOME/Library/Application Support/Rocket League/TAGame/SaveData/
Linux $XDG_DATA_HOME/Rocket League/TAGame/SaveData/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/252950/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Epic Games Launcher
Steam Cloud
Save games are cross-platform, but are not automatically synced over.

Video[edit]

Video settings
Video settings

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
May need to set Widescreen resolution.[11]
Ultra-widescreen
Menu screens are Vert-.
4K Ultra HD
May need to set Widescreen resolution.[12]
Field of view (FOV)
Between 60° and 110°.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
4x by default. See Anisotropic filtering (AF).
Anti-aliasing (AA)
FXAA (Low, Medium & High), MLAA, or SMAA. See Anti-aliasing (AA).
Vertical sync (Vsync)
60 FPS and 120+ FPS
Built-in limiter is adjustable up to 250 FPS[13] or can be disabled, see Frame rate (FPS).
High dynamic range display (HDR)
Color blind mode
Forces all cars and team colors to the default, high-contrast orange and blue shades.

Widescreen resolution[edit]

RocketLauncher allows easily changing Rocket League's resolution (including for dual-monitor split screen).
Use launch options to set a custom resolution[14]
  1. Use the -ResX=DesiredWidth -ResY=DesiredHeight command line arguments and launch the game.

Anisotropic filtering (AF)[edit]

Modify configuration file[citation needed]
  1. Go to the configuration file(s) location.
  2. Open TASystemSettings.ini.
  3. Find the following line MaxAnisotropy= and set it to 16.

Anti-aliasing (AA)[edit]

Enable MSAA[15]
  1. Go to the configuration file(s) location.
  2. Open TASystemSettings.ini.
  3. Find bAllowD3D9MSAA and set it to True.
  4. Find MaxMultiSamples (this should be directly above the line mentioned above) and set it to your preferred level of MSAA samples (2, 4, 8 or 16).

Notes

MSAA is not officially supported and can cause bugs.[16]
SSAA forced through the driver works (tested on AMD card). On Dropshot, requires tinkering with the in-game AA setting (disable/re-enable it) during gameplay to work again.

Frame rate (FPS)[edit]

The built-in FPS limiter can be adjusted up to 250 FPS, or disabled to allow an uncapped frame rate.
Disable the FPS limiter by modifying the configuration file[17]
  1. Go to the configuration file(s) location.
  2. Open TASystemSettings.ini.
  3. Find the following line AllowPerFrameSleep= and set it to False.

Input[edit]

General control settings
General control settings
Camera settings
Camera settings
Key/button map settings
Key/button map settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Under Camera, the Invert Swivel Pitch checkbox.
Controller
Controller support
On Windows: XInput, DirectInput and DualShock 4.
On OS X and Linux: any controller that works with the OS. May require configuration via Steam Big Picture.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Under Camera, the Invert Swivel Pitch checkbox.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
Use X1nput[18]
DualShock 4 controllers
No haptic feedback support.
DualShock button prompts
Light bar support
Use Aurora to add DS4 light bar support.
Connection modes V1, V2. Wired, Bluetooth.
Does not work with Wireless Adaptor.[19]
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
XInput only.
Simultaneous controller+KB/M
Rapidly changes button prompts.
Steam Input
Steam Input API support
Official Steam Controller bindings only.
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts

Mouse[edit]

Mouse axes are not bound to anything by default. Binding them to the camera will cause mouse movement to act like an analog stick, making the camera move at a constant speed and resetting to the default position instantly if movement stops.

Audio[edit]

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, gameplay, music, ambient, crowd.
Surround sound
Tested up to 7.1 output.[20]
Subtitles
No spoken dialogue.
Closed captions
Mute on focus lost
Mute on unfocused toggle.

Localizations

Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Korean
Japanese
Polish
Brazilian Portuguese
Mistakenly labeled on Steam as Portuguese.
Russian
Spanish
Turkish

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
4 Each player needs a separate gamepad. (or you can use x360ce to use keyboard + gamepads)
LAN play
8
Online play
8 Versus
Supports Crossplay with Nintendo Switch, PS4, and Xbox One

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 80, 443
UDP 7000 - 9000
This game does not support Universal Plug and Play (UPnP) for automatic port configuration.

VR support[edit]

3D modes Native Notes
Native 3D
Nvidia 3D Vision
See Rocket League on Nvidia 3D Vision
vorpX
G3D
Officially supported game, see official vorpx game list.

Issues unresolved[edit]

Low FPS after ALT-Tabbing[edit]

On some systems users may experience a severe FPS Cap reducing your FPS from the maximum of 250 down to possibly 60. A relaunch solves the issue, and there is likely a fix on the way.[citation needed]

Issues fixed[edit]

Controller not working[edit]

As the game does support all controller standards, it might be picking up some peripheral as primary controller, which can include mouse, tablet, webcam, etc.
Remove unused controllers[citation needed]
  1. Push Win+R and type joy.cpl then push OK.
  2. From Advanced settings... set your used controller as primary one and then push OK.
  3. Locate all unused controllers listed and either unplug them physically, disable them from device manager or with virtual controllers uninstall from control panel.

Not connected to Servers under Linux[edit]

Create a symlink for the CA Certificates to where Rocket League expects them[21]

sudo ln -s /etc/ssl/certs/ca-bundle.crt /etc/ssl/certs/ca-certificates.crt

Game fails to launch and does not create an error message[edit]

Steam will adjust user status to 'playing game' for several seconds, but fail to create a process for Rocket League, possibly giving an error that MSVCR100.dll is missing.
Repair Installation of Microsoft Visual C++ 2010 Redistributable Package[22]
  1. Go to <Steam-folder>\steamapps\common\Steamworks Shared\_CommonRedist\vcredist\2010.
  2. Run vcredist_x86.exe (it doesn't matter if you're using a 64-bit operating system).
  3. Choose to repair the installation.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
OpenGL 4.1 OS X and Linux only. No longer supported.
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware[edit]

Middleware Notes
Physics PhysX
Audio Wwise
Interface Scaleform 4.2.24[23]
Multiplayer Epic Online Services

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Dual Core 2.5 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R7 270X
DirectX 11 compatible
Controller
Other Broadband Internet connection
A 64-bit operating system is required.
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.8.5
Processor (CPU) Intel Core i5 2.4 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) ATI Radeon HD 5670
Nvidia GeForce GT 640M
Intel HD 4000 or Iris Pro
OpenGL 4.1 compatible
Controller
Other Broadband Internet connection
Linux
Minimum Recommended
Operating system (OS)
Processor (CPU) Dual Core 2.4 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) Nvidia GeForce GTX 260
ATI Radeon HD 4850
Controller
Other Broadband Internet connection

Notes

  1. 1.0 1.1 Linux and OS X were discontinued on March 10, 2020.[3]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/252950/ in addition to or instead of this directory. The app ID (252950) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Timothee Besset on Twitter - last accessed on 2016-09-09
    "( I am working on Linux ports again! )"
  2. 2.0 2.1 In-Depth with the Rumble Update
  3. 3.0 3.1 Steam :: Rocket League :: March Update Releases March 10 - last accessed on 2020-03-12
    "The March Update will be the final update for Mac and Linux versions of Rocket League."
  4. USgamer • Rocket League - Nintendo Switch, PS4, Xbox One, PC, Cross-Play, Release Date, Features Everything We Know - last accessed on 2017-07-02
  5. Gamasutra - Rocket League to offer cross-platform multiplayer between Xbox One, PC, and Switch - last accessed on 2017-07-02
    "The PlayStation 4 however, which already allows Rocket League matches between Steam and PS4 players, was notably absent from that list until February 2019."
  6. Steam :: Rocket League :: Ending Support for macOS and Linux - last accessed on 2020-01-23
  7. Verified by User:Rose on 2020-09-26
    Closed the launcher after installing the game, renamed its program and config folders, launched the game from the executable without issues and was able to play the single-player modes only.
  8. Epic Store games you can play without the Epic Launcher - last accessed on 2020-09-29
  9. Epic Games Account Linking - last accessed on 2020-09-16
    "Can I play Rocket League without an Epic Games Account?
    No. An Epic Games Account is required to play Rocket League. Log into your existing account, or make a new one when you log into Rocket League. You can create a new account with one button press in-game with no additional information needed.
    "
  10. Steam Community Guides - Skip Intro Movies
  11. 21:9 and Multi-Monitor Support / Custom Resolution :: Rocket League General Discussions
  12. And 4k resolution? :: Rocket League General Discussions
  13. Rocket League News: Dec. 18, 2015 – Ranked Rejoin Feature, UI Scalability/Max Frame Rate
  14. Verified by User:Rose on 2020-09-26
  15. How to use MSAA: RocketLeague
  16. Psyonix Forums • View topic - MSAA ini help
  17. Verified by User:Aemony on 2020-09-10
  18. X1nput 2.0 - Xbox One Controller Impulse Triggers on (almost) any PC game
  19. Verified by User:Marioysikax on 2018-05-11
    Tested with both V1 and V2 just to be sure.
  20. PC Gaming Surround Sound Round-up
  21. Steam forums: Linux - Can not connect to servers
  22. http://www.psyonix.com/forums/viewtopic.php?f=34&t=13760
  23. Verified by User:Hawaii_Beach on 2017-01-14
    Searching for "gfxVersion" in RocketLeague.exe