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Difference between revisions of "Rocket League"

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{{Infobox game/row/reception|OpenCritic|1055/rocket-league|87}}
 
{{Infobox game/row/reception|OpenCritic|1055/rocket-league|87}}
 
{{Infobox game/row/reception|IGDB|rocket-league|89}}
 
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|taxonomy    =
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{{Infobox game/row/taxonomy/monetization      | }}
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{{Infobox game/row/taxonomy/microtransactions | }}
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{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
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{{Infobox game/row/taxonomy/pacing            | Real-time }}
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{{Infobox game/row/taxonomy/perspectives      | Third-person }}
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{{Infobox game/row/taxonomy/controls          | Direct control }}
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{{Infobox game/row/taxonomy/genres            | Driving, Sports }}
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{{Infobox game/row/taxonomy/sports            | Football (Soccer) }}
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{{Infobox game/row/taxonomy/vehicles          | Automobile }}
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{{Infobox game/row/taxonomy/art styles        | }}
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|steam appid  = 252950
 
|steam appid  = 252950
 
|steam appid side = 457161,393580,391680,399730,405170,408610,438690,457199,457196,457195,457198,457197,457190,457160,457162
 
|steam appid side = 457161,393580,391680,399730,405170,408610,438690,457199,457196,457195,457198,457197,457190,457160,457162

Revision as of 16:47, 20 May 2020

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Rocket League
Rocket League cover
Developers
Psyonix
Linux Timothee Besset[1]
Linux Ryan C. Gordon
Publishers
Pre-2019 Psyonix
2019-present Epic Games
Engines
Unreal Engine 3
Release dates
Windows July 7, 2015
macOS (OS X) September 8, 2016[2]
Linux September 8, 2016[2]
Reception
Metacritic 86
OpenCritic 87
IGDB 89
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Driving, Sports
Sports Football (Soccer)
Vehicles Automobile
Rocket League on HowLongToBeat
Rocket League on IGDB
Rocket League on MobyGames
Rocket League on Wikipedia

Key points

Cross-platform gameplay with all console players.[3][4]
macOS and Linux support was discontinued on March 10, 2020.[5] Online functionality is now only available on Windows.[6]

General information

Official Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

DLC and expansion packs

Name Notes
Aftershock
Windows
Back to the Future
Windows
Batman v Superman: Dawn of Justice
Windows
Chaos Run
Windows
DC Super Heroes
Windows
Esper
Windows
Fast & Furious '70 Dodge Charger R/T
Windows
Fast & Furious '99 Nissan Skyline GT-R R34
Windows
Hot Wheels Bone Shaker
Windows
Hot Wheels Triple Threat
Windows
Hot Wheels Twin Mill III
Windows
Jurassic World
Windows
Marauder
Windows
Masamune
Windows
NBA Flag
Windows
Official Game Soundtrack
Windows
Official Game Soundtrack, Vol. 2
Windows
Proteus
Windows
Revenge of the Battle-Cars
Windows
Supersonic Fury
Windows
The Fate of the Furious Ice Charger
Windows
Triton
Windows
Vulcan
Windows
x Monstercat Vol. 1
Windows
x Monstercat Vol. 2
Windows
x Monstercat Vol. 3
Windows
x Monstercat Vol. 4
Windows
x Monstercat Vol. 5
Windows

Essential improvements

Skip intro videos

Use the -nomovie command line argument[7]

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Rocket League\TAGame\Config\
macOS (OS X) $HOME/Library/Application Support/Rocket League/TAGame/
Linux $XDG_DATA_HOME/Rocket League/TAGame/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/252950/pfx/[Note 1]
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\Rocket League\TAGame\SaveData\
macOS (OS X) $HOME/Library/Application Support/Rocket League/TAGame/SaveData/
Linux $XDG_DATA_HOME/Rocket League/TAGame/SaveData/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/252950/pfx/[Note 1]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Save games are cross-platform, but aren't automatically synced over.

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
May need to set Widescreen resolution.[8]
Ultra-widescreen
May need to set Widescreen resolution.[8]
4K Ultra HD
May need to set Widescreen resolution.[9]
Field of view (FOV)
Between 60° and 110°.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
4x by default. See Anisotropic filtering (AF).
Anti-aliasing (AA)
FXAA (Low, Medium & High) and MLAA. See Anti-aliasing (AA).
Vertical sync (Vsync)
60 FPS and 120+ FPS
Adjustable up to 250 FPS.[10] Use RocketLauncher for no cap.[citation needed]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
Forces all cars and team colors to the default, high-contrast orange and blue shades.

Widescreen resolution

RocketLauncher allows easily changing Rocket League's resolution (including for dual-monitor split screen).
Instructions[citation needed]
  1. Use the -ResX=YourWidth -ResY=YourHeight command line arguments and launch the game.
  2. Close the game, then remove the command line arguments.

Anisotropic filtering (AF)

Modify configuration file[citation needed]
  1. Go to the configuration file(s) location.
  2. Open TASystemSettings.ini.
  3. Find the following line MaxAnisotropy= and set it to 16.

Anti-aliasing (AA)

Enable MSAA[11]
  1. Go to the configuration file(s) location.
  2. Open TASystemSettings.ini.
  3. Find bAllowD3D9MSAA and set it to True.
  4. Find MaxMultiSamples (this should be directly above the line mentioned above) and set it to your preferred level of MSAA samples (2, 4, 8 or 16).

Notes

MSAA is not officially supported and can cause bugs.[12]
SSAA forced through the driver works (tested on AMD card). On Dropshot, requires tinkering with the in-game AA setting (disable/re-enable it) during gameplay to work again.

Input

In-game general control settings.
In-game general control settings.
In-game camera settings.
In-game camera settings.
In-game key/button map settings.
In-game key/button map settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Under Camera, the Invert Swivel Pitch checkbox.
Controller
Controller support
On Windows: XInput, DirectInput and DualShock 4.
On OS X and Linux: any controller that works with the OS. May require configuration via Steam Big Picture.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Under Camera, the Invert Swivel Pitch checkbox.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
Use X1nput[13]
PlayStation controllers
No haptic feedback support
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
,
,

Does not work with Wireless Adaptor.[14]
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
XInput only.
Digital movement supported
Simultaneous controller+KB/M
Rapidly changes button prompts
Steam Input
Steam Input API support
Official Steam Controller bindings only.
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts

Mouse

Mouse axes aren't bound to anything by default. Binding them to the camera will cause mouse movement to act like an analog stick, making the camera move at a constant speed and resetting to the default position instantly if movement stops.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Tested up to 7.1 output.[15]
Subtitles
No spoken dialogue.
Closed captions
Mute on focus lost
Can be disabled with the -AllowBackgroundAudio command line argument.[16]

Localizations

Language UI Audio Sub Notes
English
No spoken dialogue
Dutch
No spoken dialogue
French
No spoken dialogue
German
No spoken dialogue
Italian
No spoken dialogue
Brazilian Portuguese
Mistakenly labeled on Steam as Portuguese. No spoken dialogue.
Russian
No spoken dialogue
Spanish
No spoken dialogue
Turkish
No spoken dialogue
Korean
No spoken dialogue
Japanese
No spoken dialogue
Polish
No spoken dialogue

Network

Multiplayer types

Type Native Players Notes
Local play
4 Each player needs a separate gamepad. (or you can use x360ce to use keyboard + gamepads)
LAN play
8
Online play
8 Versus
Supports Crossplay with Nintendo Switch, PS4, and Xbox One

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 80, 443
UDP 7000 - 9000
This game does not support Universal Plug and Play (UPnP) for automatic port configuration.

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
See Rocket League on Nvidia 3D Vision
vorpX
G3D
Officially supported game, see official vorpx game list.

Issues unresolved

Low FPS after ALT-Tabbing

On some systems users may experience a severe FPS Cap reducing your FPS from the maximum of 250 down to possibly 60. A relaunch solves the issue, and there is likely a fix on the way.

Issues fixed

Controller not working

As the game does support all controller standards, it might be picking up some peripheral as primary controller, which can include mouse, tablet, webcam, etc.
Remove unused controllers[citation needed]
  1. Push Win+R and type joy.cpl then push OK.
  2. From Advanced settings... set your used controller as primary one and then push OK.
  3. Locate all unused controllers listed and either unplug them physically, disable them from device manager or with virtual controllers uninstall from control panel.

Not connected to Servers under Linux

Create a symlink for the CA Certificates to where Rocket League expects them[17]

sudo ln -s /etc/ssl/certs/ca-bundle.crt /etc/ssl/certs/ca-certificates.crt

Game fails to launch and does not create an error message

Steam will adjust user status to 'playing game' for several seconds, but fail to create a process for Rocket League, possibly giving an error that MSVCR100.dll is missing.
Repair Installation of Microsoft Visual C++ 2010 Redistributable Package[18]
  1. Go to <Steam-folder>\steamapps\common\Steamworks Shared\_CommonRedist\vcredist\2010.
  2. Run vcredist_x86.exe (it doesn't matter if you're using a 64-bit operating system).
  3. Choose to repair the installation.

Other information

API

Technical specs Supported Notes
Direct3D 9, 11 DX9 can be accessed by putting -dx9 into the Steam Launch Options.[citation needed]
OpenGL 4.1 OS X and Linux only. No longer supported.
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows
The 32-bit client is not supported, but you can access it by putting -dx9 into the Launch Options.[citation needed]
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics PhysX
Audio Wwise
Interface Scaleform 4.2.24[19]
Multiplayer Steamworks

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista SP2
Processor (CPU) 2.4 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Nvidia GeForce GTX 260
ATI Radeon HD 4850
DirectX 9.0c compatible
Gamepad or Controller Recommended
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.8.5
Processor (CPU) Intel Core i5 2.4 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) ATI Radeon HD 5670
Nvidia GeForce GT 640M
Intel HD 4000 or Iris Pro
OpenGL 4.1 compatible
Linux
Minimum Recommended
Operating system (OS)
Processor (CPU) 2.4 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Nvidia GeForce GTX 260
ATI Radeon HD 4850


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/252950/ in addition to or instead of this directory. The app ID (252950) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Timothee Besset on Twitter - last accessed on 2016-09-09
    "( I am working on Linux ports again! )"
  2. 2.0 2.1 In-Depth with the Rumble Update
  3. USgamer • Rocket League - Nintendo Switch, PS4, Xbox One, PC, Cross-Play, Release Date, Features Everything We Know - last accessed on 2017-07-02
  4. Gamasutra - Rocket League to offer cross-platform multiplayer between Xbox One, PC, and Switch - last accessed on 2017-07-02
    "The PlayStation 4 however, which already allows Rocket League matches between Steam and PS4 players, was notably absent from that list until February 2019."
  5. Steam :: Rocket League :: March Update Releases March 10 - last accessed on 2020-03-12
    "The March Update will be the final update for Mac and Linux versions of Rocket League."
  6. Steam :: Rocket League :: Ending Support for macOS and Linux - last accessed on 2020-01-23
  7. Steam Community Guides - Skip Intro Movies
  8. 8.0 8.1 21:9 and Multi-Monitor Support / Custom Resolution :: Rocket League General Discussions
  9. And 4k resolution? :: Rocket League General Discussions
  10. Rocket League News: Dec. 18, 2015 – Ranked Rejoin Feature, UI Scalability/Max Frame Rate
  11. How to use MSAA: RocketLeague
  12. Psyonix Forums • View topic - MSAA ini help
  13. X1nput 2.0 - Xbox One Controller Impulse Triggers on (almost) any PC game
  14. Verified by User:Marioysikax on 2018-05-11
    Tested with both V1 and V2 just to be sure.
  15. PC Gaming Surround Sound Round-up
  16. (PSA)(Steam) You can set Rocket League to still play audio while you're alt-tabbed away.: RocketLeague
  17. Steam forums: Linux - Can not connect to servers
  18. http://www.psyonix.com/forums/viewtopic.php?f=34&t=13760
  19. Verified by User:Hawaii_Beach on 2017-01-14
    Searching for "gfxVersion" in RocketLeague.exe