Road to Guangdong
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Developers | |
---|---|
Just Add Oil Games | |
Publishers | |
Excalibur Games | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | September 4, 2020[2] |
Reception | |
OpenCritic | 53 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera, First-person |
Controls | Direct control |
Genres | Vehicle simulator |
Vehicles | Automobile |
Art styles | Stylized, Vector art |
Themes | China, Contemporary |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
GamersGate (unavailable) | ||||
(unavailable) | ||||
Green Man Gaming (unavailable) | ||||
Humble Store (unavailable) | ||||
Steam (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Excalibur\RoadToGuangdong |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/995840/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Excalibur\RoadToGuangdong |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/995840/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert-[3][4] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Cannot change outside of presets. Ultra and Very High force AF on; High and Medium limits AF to specific, developer-specified textures; and Low and lower disables AF.[5] |
||
Anti-aliasing (AA) | Only enabled in Ultra and Very High presets. Cannot toggle separately. |
||
Vertical sync (Vsync) | On when using Medium preset or higher; off when using Low preset or lower. Can also be forced off using a third-party application such as Special K.[6] |
||
60 FPS and 120+ FPS | Framerate is uncapped.[6] | ||
High dynamic range display (HDR) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | [7] | |
Mouse acceleration | ||
Mouse sensitivity | X axis only for steering; X and Y-axis individually-adjustable for movement and looking. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Language selection screen requires mouse input. | |
Controller remapping | [7] | |
Controller sensitivity | X axis only for steering; X and Y-axis individually-adjustable for movement and looking. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Many buttons prompts are currently missing.[8] | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | [9] | |
---|---|---|
Button prompts | [9] |
Additional information | ||
---|---|---|
Controller hotplugging | [10] | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | [10] |
Audio
- Desired language must be selected every time the game starts.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, radio, conversation, environment, engine, menu, other | |
Surround sound | 2.0 only.[11] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Cannot be enabled. |
Localizations
- All dialogue is text-based.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Brazilian Portuguese | ||||
Russian |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | Intel Core i3 2.0 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Dedicated 1 GB of VRAM DirectX 9.0b compatible |
- A 64-bit system is required.
Notes
- ↑ Unity engine build: 2017.4.30f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (995840) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Expack3 on 2019-08-21
- ↑ Road to Guangdong Boxed Trailer - 4 Sep - All Ratings - last accessed on 2021-06-23
- ↑ Official Discord discussion (#questions) on 21:9 support - last accessed on 2019-08-26
- ↑ Official Discord discussion (#questions) on 21:9 support - last accessed on 2019-08-26
- "mrpotato44 06/06/2019
Hey I have a question/issue, I am running the game on a 3440x1440, and even thought I select the resolution on startup, the top and bottom parts of the screen are cut off.
how would I fix this?
RedPandaViking 06/06/2019
Sadly at the moment we don't fully support 21:9 resolutions, however this is something we can look at addressing this sooner though and make it a higher priority"
- "mrpotato44 06/06/2019
- ↑ Verified by User:Expack3 on 2019-08-27
- ↑ 6.0 6.1 Verified by User:Expack3 on 2019-08-26
- Tested using built-in graphics presets and using Special K 0.10.x with
PresentationInterval
set to 0.
- Tested using built-in graphics presets and using Special K 0.10.x with
- ↑ 7.0 7.1 Verified by User:Expack3 on 2019-08-26
- No in-game control remapping, and external rebinding options do not correspond with any in-game action.
- ↑ Verified by User:Expack3 on 2019-08-21
- Button prompts for controllers tend to look like
btn_FacePlate
- Button prompts for controllers tend to look like
- ↑ 9.0 9.1 Verified by User:Expack3 on 2019-08-26
- Tested using my Logitech Gamepad F310 in DirectInput mode.
- ↑ 10.0 10.1 Verified by User:Expack3 on 2019-08-26
- Tested using my Logitech Gamepad F310.
- ↑ Verified by User:Expack3 on 2019-08-26
- Tested using Razer surround and Special K 0.10.x