River City Ransom: Underground
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Developers | |
---|---|
Conatus Creative | |
macOS (OS X) | Ethan Lee |
Linux | Ethan Lee |
Engines | |
Windows | XNA |
OS X, Linux | FNA |
Release dates | |
Windows | February 27, 2017 |
macOS (OS X) | February 27, 2017 |
Linux | February 27, 2017 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view, Scrolling |
Controls | Direct control |
Genres | Brawler |
Art styles | Pixel art |
Series | Kunio-kun |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.dat[Note 1] |
macOS (OS X) | $HOME/Library/Application Support/RiverCityRansomUnderground/ |
Linux | $XDG_CONFIG_HOME/RiverCityRansomUnderground/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 1] |
macOS (OS X) | $HOME/Library/Application Support/RiverCityRansomUnderground/ |
Linux | $XDG_DATA_HOME/RiverCityRansomUnderground/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Most areas will be partially pillarboxed due to being smaller than the output.[1] | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Frame rate is capped at 61 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Cursor shown in-game but does nothing. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput controllers only.[2] | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Move lists refer to actions instead of buttons. Proper names only used in menus. | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Versus Shared-screen. |
||
LAN play | ||||
Online play | 4 | Co-op, Versus Multiplayer is cross-platform.[3] |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Game crashes on start
- The game crashes on start. Event Viewer shows an Error in the Windows Logs/Application section, stating "Faulting module path: C:\Windows\System32\KERNELBASE.dll".
Instructions[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
OpenGL | 3.0 | 2.1 with ARB extensions acceptable |
Shader Model support | 2.0 (HLSL), 1.20 (GLSL) |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8, 10 |
Processor (CPU) | Intel Core 2 Duo 1.8 GHz | |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 120 MB | |
Video card (GPU) | XNA 4.0 Reach Profile 512 MB of VRAM DirectX 9.0c compatible Shader model 2.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Latest macOS version | |
Processor (CPU) | Intel Core 2 Duo 1.8 GHz | |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 120 MB | |
Video card (GPU) | 512 MB of VRAM OpenGL 3.0+ (2.1 with ARB extensions acceptable) compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | glibc 2.15+ | 32/64-bit |
Processor (CPU) | Intel Core 2 Duo 1.8 GHz | |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 120 MB | |
Video card (GPU) | 512 MB of VRAM OpenGL 3.0+ (2.1 with ARB extensions acceptable) compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).