Difference between revisions of "Rising Storm 2: Vietnam"
From PCGamingWiki, the wiki about fixing PC games
m (→Game data: Added Config File path, removed redundant note.) |
(→Video settings: Added Screenshots, Set Color Blind to True, and Set Anisotropic Filtering to True) |
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==Video settings== | ==Video settings== | ||
+ | {{Image|RisingStorm2_Video.png|In-game video settings.}} | ||
+ | {{Image|RisingStorm2_UI.png|In-game Player View & HUD settings.}} | ||
{{Video settings | {{Video settings | ||
|wsgf link = | |wsgf link = | ||
Line 74: | Line 76: | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = Can go from | + | |fov notes = Can go from 86° to 106°. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = true |
− | |anisotropic notes = | + | |anisotropic notes = 4x and 16x by setting the Texture Detail setting under Video to High and Ultra respectively. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Only option is FXAA | + | |antialiasing notes = Only option is FXAA. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 88: | Line 90: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Turn off "Framerate Smoothing" in options to unlock higher than 62 FPS. |
− | |color blind = | + | |color blind = true |
− | |color blind notes = | + | |color blind notes = Can change Squad Color in Player View & HUD Settings to Green, Orange, Magenta, or Purple. |
}} | }} | ||
Revision as of 19:33, 1 June 2017
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Antimatter Games | |
Tripwire Interactive | |
Publishers | |
Tripwire Interactive | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | May 30, 2017 |
Red Orchestra | |
---|---|
Red Orchestra: Ostfront 41-45 | 2006 |
Darkest Hour: Europe '44-'45 (unofficial mod) | 2009 |
Red Orchestra 2: Heroes of Stalingrad | 2011 |
Rising Storm | 2013 |
Rising Storm 2: Vietnam | 2017 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Incorrect store name. See here for available options. | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/418460/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Player profile and level stored online |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 64 bit | 8.1, 10 64 bit |
Processor (CPU) | Intel Core i3 2.5 GHz AMD Phenom 2.5 GHz |
Intel Core i5 3.2 GHz AMD @ 4.0 GHz |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | Nvidia GeForce GTX 460 ATI Radeon HD 5850 DirectX 11 compatible | Nvidia GeForce GTX 760 AMD R9 270X |
Notes
- ↑ File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/418460/
in addition to or instead of this directory. The app ID (418460) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.