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Difference between revisions of "Risen 2: Dark Waters"

From PCGamingWiki, the wiki about fixing PC games
Line 543: Line 543:
  
 
|minOS    = XP SP2
 
|minOS    = XP SP2
|minCPU  = Dual Core 2.1 GHz
+
|minCPU  = 2.1 GHz Dual Core
 
|minRAM  = 2 GB
 
|minRAM  = 2 GB
 
|minHD    = 5.5 GB
 
|minHD    = 5.5 GB
|minGPU  = ATI Radeon HD 3870
+
|minGPU  = Nvidia GeForce 8800 GTX
|minGPU2  = Nvidia GeForce 8800 GTX
+
|minGPU2  = ATI Radeon HD 3870
 
|minVRAM  = 512 MB
 
|minVRAM  = 512 MB
|minDX    = 9.1c
+
|minDX    = 9.0c
 +
|minaudio = DirectX compatible
  
 
|recOS    = XP SP3, Vista SP1, 7
 
|recOS    = XP SP3, Vista SP1, 7
|recCPU  = Dual Core 3.0 GHz
+
|recCPU  = 3.0 GHz Dual Core
 
|recRAM  = 4 GB
 
|recRAM  = 4 GB
|recHD    = 5.5 GB
+
|recHD    =  
|recGPU  = ATI Radeon HD 4890
+
|recGPU  = Nvidia GeForce GTX 260
|recGPU2  = Nvidia GeForce GTX 260
+
|recGPU2  = ATI Radeon HD 4890
 
|recVRAM  = 1 GB
 
|recVRAM  = 1 GB
|recDX    = 9.1c
+
|recDX    =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 19:05, 4 August 2021

Risen 2: Dark Waters
Risen 2: Dark Waters cover
Developers
Piranha Bytes
Publishers
Deep Silver
Release dates
Windows April 27, 2012
Reception
Metacritic 69
IGDB 64
Risen 2: Dark Waters on HowLongToBeat
Risen 2: Dark Waters on IGDB
Risen 2: Dark Waters guide on StrategyWiki
Risen 2: Dark Waters on MobyGames
Risen 2: Dark Waters on Wikipedia
Risen
Risen 2009
Risen 2: Dark Waters 2012
Risen 3: Titan Lords 2014

General information

Deep Silver Official Forum
World of Risen
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Gold Edition also available.
Windows
GOG.com
DRM-free
Gold Edition also available.
Windows
Humble Store
Icon overlay.png
Gold Edition also available.
Windows
Steam
Icon overlay.png
Gold Edition also available.
Windows

Version differences

The Gold Edition is a complete edition with all DLC.

DLC and expansion packs

DLC is sold individually for Steam; for GOG.com the DLC is a combined package (Gold Edition Upgrade).
Name Notes
Air Temple
Windows
A Pirate's Clothes
Windows
Treasure Isle
Windows

Essential improvements

Skip intro videos

Delete/rename video files[citation needed]
  1. Go to <path-to-game>\data\extern\videos\
  2. Delete or rename logo_ds.vid, logo_pb.vid and logo_ubi.vid.

Utilities

  • Risen 2 Tune - small utility to manage general game options, like: disabling/enabling AutoSave, Static Camera, SloMo, Tutorial System, Changing resolution, etc.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Risen2\Config\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/40390/pfx/[Note 1]
ConfigUser.xml contains settings (all versions) and achievements (only DRM-free version).
Action_Map_User_1.xam contains primary key bindings.
Action_Map_User_2.xam contains secondary key bindings.

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\Risen2\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/40390/pfx/[Note 1]
Windows XP save games are stored in %USERPROFILE%\Local Settings\Application Data\Risen2\SaveGames\

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

Video settings.
Video settings.
Graphics settings.
Graphics settings.

Template:Video settings

Widescreen resolution

Edit ConfigUser.xml[citation needed]
  1. Edit the file %LOCALAPPDATA%\Risen2\Config\ConfigUser.xml, in section <Window> as follows:
  2. <Window
    Top="0"
    Right="5040"
    RefreshRate="60"
    Left="0"
    Bottom="1050"
    AdapterNumber="0"
    >
  3. Add the line "AdapterNumber="0" if not present.
  4. Edit the file <path-to-game>\data\ini\ConfigDefault.xml; in section <GUI> as follows:
  5. <Aspect48x10
    VirtalWidth="1728"
    VirtalHeight="1080"
    EnableDrawScale="True"
    >
  6. Change VirtalWidth and VirtalHeight to match your current resolution

Windowed

Edit ConfigUser.xml[citation needed]
  1. Go to %LOCALAPPDATA%\Risen2\Config\
  2. Edit ConfigUser.xml.
  3. Change FullScreen to "false"
  4. Save your changes and close the file.

Notes

To hide system cursor, see Hide system cursor when game is in focus.

Input settings

Input settings.
Input settings.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

To choose the language for the GOG.com version use Settings.exe in the installation folder.[1]
Language UI Audio Sub Notes
English
Czech
French
German
Italian
Polish
Russian
Spanish

VR support

3D modes State GG3D Notes
Nvidia 3D Vision
Works with limitations (e.g. shadows must be disabled).[2]
iZ3D
vorpX
G3D
Officially supported game, see official vorpx game list.

Issues fixed

Very low frame rate on AMD with Crossfire enabled

Disable Crossfire[3]

Sound speaker option is greyed out

Check Windows sound settings[3]

Confirm Windows sound settings are correctly configured for 5.1/7.1

Risen 2 Fails to Launch / Hangs on launch

Install PhysX[citation needed]

Install the Nvidia PhysX System Software.

Verify Game Integrity (Steam)[3]
  1. Find Risen 2 in your Steam Library
  2. Right-click the game name
  3. Select Properties
  4. Go to the Local Files tab
  5. Select Verify Integrity of Game Cache...
  6. This may take a while, just wait for it to finish
  7. Once it's done press OK
  8. Launch the game

If that doesn't fix the issue, run these installers and reboot the computer afterward:

Black screen during intro

Change ATI settings[3]

When starting up the game, the menu loads fine. But once the intro movie reaches Caldera, the screen becomes mostly black. Fix below is for ATI Video Card User's Only:

  1. In the Catalyst Control Center, change the "Texture Filtering Quality" to High Quality
  2. Set anti-aliasing AA in catalyst to use application settings and turn on vsync; then in the game, turn off AA and keep vsync.

Game doesn't start / Frequency out of range error

Edit ConfigDefault.xml[3]
  1. In the section <Window>, you should verify that the values are correct:
AdapterNumber="0"
Top="0"
Bottom="768"
Left="0"
Right="1024
RefreshRate="85"
Alternative - delete ConfigUser.xml[3]

Delete ConfigUser.xml (the next time you restart the game, it will recreate a default configuration file.

Dropping / Low FPS with Nvidia graphics cards

Uninstall 3D Vision[3]
  1. Uninstall your graphic driver.
  2. Reboot the system.
  3. Re-install the most up-to-date driver. However, while doing so, make sure to select "Custom Installation" and choose to not install the "3D Vision" component.

Significant frame rate drops when player is near water

De-activate water reflection[3]

Game uses the wrong monitor

The game may pick the wrong monitor on a multi-monitor setup when a multi-monitor resolution is not used in-game.
Set monitor in ConfigUser.xml[4]
  1. Go to %LOCALAPPDATA%\Risen2\Config\
  2. Edit ConfigUser.xml.
  3. Change the AdapterNumber line so it reads AdapterNumber="0"
  4. Save your changes and test the result in-game.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

Hide system cursor when game is in focus

When running in Windowed mode the game displays both in-game cursor and system cursor. This may be annoying for some people. Below is the script to solve this issue.
Use AutoHotkey[citation needed]
1. Download and install AutoHotkey.
2. Start it, edit the script and use the one provided below:
; Script to hide cursor http://forums.steampowered.com/forums/showthread.php?t=1432431
; Modified by Nirklars and adjusted to work with Risen 2 by SuicideMachine
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.

SystemCursor("Init")

SetTimer, CheckIdle, 250
return

CheckIdle:
if WinActive("ahk_class Engine") 
{
    SystemCursor("Off")
}
else
{
    SystemCursor("On")
}
return

#Persistent
OnExit, ShowCursor  ; Ensure the cursor is made visible when the script exits.
return

ShowCursor:
SystemCursor("On")
ExitApp

SystemCursor(OnOff=1)   ; INIT = "I","Init"; OFF = 0,"Off"; TOGGLE = -1,"T","Toggle"; ON = others
{
    static AndMask, XorMask, $, h_cursor
        ,c0,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12,c13 ; system cursors
        , b1,b2,b3,b4,b5,b6,b7,b8,b9,b10,b11,b12,b13   ; blank cursors
        , h1,h2,h3,h4,h5,h6,h7,h8,h9,h10,h11,h12,h13   ; handles of default cursors
    if (OnOff = "Init" or OnOff = "I" or $ = "")       ; init when requested or at first call
    {
        $ = h                                          ; active default cursors
        VarSetCapacity( h_cursor,4444, 1 )
        VarSetCapacity( AndMask, 32*4, 0xFF )
        VarSetCapacity( XorMask, 32*4, 0 )
        system_cursors = 32512,32513,32514,32515,32516,32642,32643,32644,32645,32646,32648,32649,32650
        StringSplit c, system_cursors, `,
        Loop %c0%
        {
            h_cursor   := DllCall( "LoadCursor", "uint",0, "uint",c%A_Index% )
            h%A_Index% := DllCall( "CopyImage",  "uint",h_cursor, "uint",2, "int",0, "int",0, "uint",0 )
            b%A_Index% := DllCall("CreateCursor","uint",0, "int",0, "int",0
                , "int",32, "int",32, "uint",&AndMask, "uint",&XorMask )
        }
    }
    if (OnOff = 0 or OnOff = "Off" or $ = "h" and (OnOff < 0 or OnOff = "Toggle" or OnOff = "T"))
        $ = b  ; use blank cursors
    else
        $ = h  ; use the saved cursors

    Loop %c0%
    {
        h_cursor := DllCall( "CopyImage", "uint",%$%%A_Index%, "uint",2, "int",0, "int",0, "uint",0 )
        DllCall( "SetSystemCursor", "uint",h_cursor, "uint",c%A_Index% )
    }
}
3. Reload the script in AHK.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP2
Processor (CPU) 2.1 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 5.5 GB
Video card (GPU) Nvidia GeForce 8800 GTX
ATI Radeon HD 3870
512 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) DirectX compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/40390/ in addition to or instead of this directory. The app ID (40390) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References