Difference between revisions of "Risen 2: Dark Waters"
From PCGamingWiki, the wiki about fixing PC games
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|minOS = XP SP2 | |minOS = XP SP2 | ||
− | |minCPU = | + | |minCPU = 2.1 GHz Dual Core |
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 5.5 GB | |minHD = 5.5 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce 8800 GTX |
− | |minGPU2 = | + | |minGPU2 = ATI Radeon HD 3870 |
|minVRAM = 512 MB | |minVRAM = 512 MB | ||
− | |minDX = 9. | + | |minDX = 9.0c |
+ | |minaudio = DirectX compatible | ||
|recOS = XP SP3, Vista SP1, 7 | |recOS = XP SP3, Vista SP1, 7 | ||
− | |recCPU = | + | |recCPU = 3.0 GHz Dual Core |
|recRAM = 4 GB | |recRAM = 4 GB | ||
− | |recHD = | + | |recHD = |
− | |recGPU = | + | |recGPU = Nvidia GeForce GTX 260 |
− | |recGPU2 = | + | |recGPU2 = ATI Radeon HD 4890 |
|recVRAM = 1 GB | |recVRAM = 1 GB | ||
− | |recDX = | + | |recDX = |
}} | }} | ||
{{References}} | {{References}} |
Revision as of 19:05, 4 August 2021
Developers | |
---|---|
Piranha Bytes | |
Publishers | |
Deep Silver | |
Release dates | |
Windows | April 27, 2012 |
Reception | |
Metacritic | 69 |
IGDB | 64 |
Risen | |
---|---|
Risen | 2009 |
Risen 2: Dark Waters | 2012 |
Risen 3: Titan Lords | 2014 |
General information
- Deep Silver Official Forum
- World of Risen
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Gold Edition also available. | ||||
GOG.com | Gold Edition also available. | |||
Humble Store | Gold Edition also available. | |||
Steam | Gold Edition also available. |
Version differences
- The Gold Edition is a complete edition with all DLC.
DLC and expansion packs
- DLC is sold individually for Steam; for GOG.com the DLC is a combined package (Gold Edition Upgrade).
Name | Notes | |
---|---|---|
Air Temple | ||
A Pirate's Clothes | ||
Treasure Isle |
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
Utilities
- Risen 2 Tune - small utility to manage general game options, like: disabling/enabling AutoSave, Static Camera, SloMo, Tutorial System, Changing resolution, etc.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Risen2\Config\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/40390/pfx/[Note 1] |
-
ConfigUser.xml
contains settings (all versions) and achievements (only DRM-free version). -
Action_Map_User_1.xam
contains primary key bindings. -
Action_Map_User_2.xam
contains secondary key bindings.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Risen2\SaveGames\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/40390/pfx/[Note 1] |
- Windows XP save games are stored in
%USERPROFILE%\Local Settings\Application Data\Risen2\SaveGames\
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Widescreen resolution
Edit ConfigUser.xml[citation needed] |
---|
<Window Top="0" Right="5040" RefreshRate="60" Left="0" Bottom="1050" AdapterNumber="0" > <Aspect48x10 VirtalWidth="1728" VirtalHeight="1080" EnableDrawScale="True" > |
Windowed
Edit ConfigUser.xml[citation needed] |
---|
Notes
|
Input settings
Audio settings
Localizations
- To choose the language for the GOG.com version use
Settings.exe
in the installation folder.[1]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Nvidia 3D Vision | Works with limitations (e.g. shadows must be disabled).[2] | |||
iZ3D | ||||
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues fixed
Very low frame rate on AMD with Crossfire enabled
Disable Crossfire[3] |
---|
Sound speaker option is greyed out
Check Windows sound settings[3] |
---|
Confirm Windows sound settings are correctly configured for 5.1/7.1 |
Risen 2 Fails to Launch / Hangs on launch
Install PhysX[citation needed] |
---|
Install the Nvidia PhysX System Software. |
Verify Game Integrity (Steam)[3] |
---|
If that doesn't fix the issue, run these installers and reboot the computer afterward:
|
Black screen during intro
Change ATI settings[3] |
---|
When starting up the game, the menu loads fine. But once the intro movie reaches Caldera, the screen becomes mostly black. Fix below is for ATI Video Card User's Only:
|
Game doesn't start / Frequency out of range error
Edit ConfigDefault.xml[3] |
---|
AdapterNumber="0" Top="0" Bottom="768" Left="0" Right="1024 RefreshRate="85" |
Alternative - delete ConfigUser.xml[3] |
---|
Delete |
Dropping / Low FPS with Nvidia graphics cards
Uninstall 3D Vision[3] |
---|
|
Significant frame rate drops when player is near water
De-activate water reflection[3] |
---|
Game uses the wrong monitor
- The game may pick the wrong monitor on a multi-monitor setup when a multi-monitor resolution is not used in-game.
Set monitor in ConfigUser.xml[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
Hide system cursor when game is in focus
- When running in Windowed mode the game displays both in-game cursor and system cursor. This may be annoying for some people. Below is the script to solve this issue.
Use AutoHotkey[citation needed] |
---|
; Script to hide cursor http://forums.steampowered.com/forums/showthread.php?t=1432431 ; Modified by Nirklars and adjusted to work with Risen 2 by SuicideMachine SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. SystemCursor("Init") SetTimer, CheckIdle, 250 return CheckIdle: if WinActive("ahk_class Engine") { SystemCursor("Off") } else { SystemCursor("On") } return #Persistent OnExit, ShowCursor ; Ensure the cursor is made visible when the script exits. return ShowCursor: SystemCursor("On") ExitApp SystemCursor(OnOff=1) ; INIT = "I","Init"; OFF = 0,"Off"; TOGGLE = -1,"T","Toggle"; ON = others { static AndMask, XorMask, $, h_cursor ,c0,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12,c13 ; system cursors , b1,b2,b3,b4,b5,b6,b7,b8,b9,b10,b11,b12,b13 ; blank cursors , h1,h2,h3,h4,h5,h6,h7,h8,h9,h10,h11,h12,h13 ; handles of default cursors if (OnOff = "Init" or OnOff = "I" or $ = "") ; init when requested or at first call { $ = h ; active default cursors VarSetCapacity( h_cursor,4444, 1 ) VarSetCapacity( AndMask, 32*4, 0xFF ) VarSetCapacity( XorMask, 32*4, 0 ) system_cursors = 32512,32513,32514,32515,32516,32642,32643,32644,32645,32646,32648,32649,32650 StringSplit c, system_cursors, `, Loop %c0% { h_cursor := DllCall( "LoadCursor", "uint",0, "uint",c%A_Index% ) h%A_Index% := DllCall( "CopyImage", "uint",h_cursor, "uint",2, "int",0, "int",0, "uint",0 ) b%A_Index% := DllCall("CreateCursor","uint",0, "int",0, "int",0 , "int",32, "int",32, "uint",&AndMask, "uint",&XorMask ) } } if (OnOff = 0 or OnOff = "Off" or $ = "h" and (OnOff < 0 or OnOff = "Toggle" or OnOff = "T")) $ = b ; use blank cursors else $ = h ; use the saved cursors Loop %c0% { h_cursor := DllCall( "CopyImage", "uint",%$%%A_Index%, "uint",2, "int",0, "int",0, "uint",0 ) DllCall( "SetSystemCursor", "uint",h_cursor, "uint",c%A_Index% ) } }
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2 | XP SP3, Vista SP1, 7 |
Processor (CPU) | 2.1 GHz Dual Core | 3.0 GHz Dual Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 5.5 GB | |
Video card (GPU) | Nvidia GeForce 8800 GTX ATI Radeon HD 3870 512 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTX 260 ATI Radeon HD 4890 1 GB of VRAM |
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/40390/
in addition to or instead of this directory. The app ID (40390) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.