Difference between revisions of "Rise and Fall: Civilizations at War"
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Revision as of 18:54, 27 December 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Stainless Steel Studios | |
Midway Games San Diego | |
Publishers | |
Midway Games | |
Engines | |
Titan 2.0 | |
Release dates | |
Windows | June 12, 2006 |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Availability
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Essential improvements
Patches
- Patch 1.15 is the latest patch.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Midway Home Entertainment\Rise and Fall |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Data\Saved Games[Note 2] |
- Campaign progress is stored in <path-to-game>\Users\default
Portable RaF: CaW
- Moves the user files to a Data folder , allowing it to be portable.
Using Portable RaF: CaW[3] |
---|
|
Video settings
Enable In-Game Clock
- The game can display a little clock showing the game speed & map time but the setting cannot be found in any menu.
Instructions[4] |
---|
Alternatively go to Configuration file(s) location and set ClockDisplay to 1. |
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | GameSpy services have been shut down;[5] see GameSpy for workarounds. | ||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows[7] | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP | |
Processor (CPU) | Intel Pentium 4, 1.5 GHz AMD Athlon 2000+, Sempron 2200+ |
|
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | ATI Radeon series 9500, 9600, 9700, 9800, X300, X600, X800 Nvidia GeForce 3, 4, FX 5200, 5600, 5700, 5800, 5900, 5950, GT 6600, 6800 Intel Extreme Graphics 915GM-FR, 915 GGM, 900G 64 MB of VRAM DirectX 9.0c compatible |
|
Sound (audio device) | DirectX 9.0c compatible | |
Other | 16X speed DVD or 4x speed CD/DVD |
Notes
- ↑ This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[1][2] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Windows 8.1 support - StarForce Support
- ↑ Windows 10 support - StarForce Support
- ↑ Verified by User:XJDHDR on July 21, 2019
- ↑ Tested by Nessy
- ↑ Pricing | GameSpy Technology
- ↑ Verified by User:Nessy on 2019-06-09
- Version number found in Mss32.dll in the game installation folder.
- ↑ Rise & Fall: Civilizations at War (2006) Windows box cover art - MobyGames - last accessed on 2017-01-03