Revolution
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Developers | |
---|---|
Fun Labs | |
Publishers | |
Activision | |
Release dates | |
Windows | October 8, 2002 |
Reception | |
Metacritic | 29 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Cyberpunk, Sci-fi |
Warnings
Revolution is a singleplayer and multiplayer first-person action and shooter game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Skip intro videos
Delete or rename video folder |
---|
Delete or rename |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Revolution\Cfg\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Revolution\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Vert- | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Default is 90° (horizontal). Can be changed using cam_fov X console command (where X is a horizontal FOV value as integer). FOV resets to default after cutscenes. |
||
Windowed | Window is borderless. If the display mode was changed from Fullscreen to Windowed - the window will be always on top (starting the game in windowed mode results in normal behaviour). | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Use r_antialias 4 to enable MSAA x4 anti-aliasing and r_apply to apply new settings. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 100 FPS by default. Use cl_fps X to raise the cap (where X is the desired maximum FPS). |
||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse input has a noticeable lag. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Versus |
||
Online play | Versus GameSpy services have been shut down;[1] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Possible with cl_join IP command (where IP is host's global IP). |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27318 |
UDP | 27318 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium II - 500 MHz | Intel Pentium III - 1 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | 16 MB of VRAM DirectX 8.1 compatible | 32 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).