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Return of the Obra Dinn

From PCGamingWiki, the wiki about fixing PC games
Revision as of 13:21, 29 June 2020 by SirYodaJedi (talk | contribs) (→‎Video: no, there isn't antialiasing)
Return of the Obra Dinn
Return of the Obra Dinn cover
Developers
Lucas Pope
Publishers
3909
Engines
Unity 5[Note 1]
Release dates
Windows October 18, 2018
macOS (OS X) October 18, 2018
Reception
Metacritic 89
OpenCritic 90
IGDB 95
Return of the Obra Dinn on IGDB
Return of the Obra Dinn on MobyGames
Return of the Obra Dinn on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\3909\ObraDinn\
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/653530/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\3909\ObraDinn\
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/653530/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game options.
In-game options.

Graphics feature State Notes
Widescreen resolution
Scaled from 800x450.
Multi-monitor
Ultra-widescreen
Non-16:9 resolutions are anamorphic.
4K Ultra HD
Field of view (FOV)
Windowed
Use the command line arguments:
-screen-fullscreen 0 -screen-width xxxx -screen-height yyyy[2]
Set xxxx and yyyy to the desired width and height of the window, respectively.
Borderless fullscreen windowed
Use the command line arguments:
-popupwindow -screen-fullscreen 0 -screen-width xxxx -screen-height yyyy[2]
Set xxxx and yyyy to the desired width and height of the window, respectively.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Upscaling method can be changed between Sharp (integer-scaled with a small decorative border) and Smooth (uses an upscaling filter with interpolation and applies slight vignette blur around the corners of the viewport).
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Start the game with syncfps or freefps command line argument. See developer website for more information.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
Not applicable, game renders in monochrome. Different color palates are available.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Color palates

Input

In-game keyboard layout.
In-game keyboard layout.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Polish
Brazilian Portuguese
Russian
Simplified Chinese
Spanish
Traditional Chinese

Other information

API

Technical specs Supported Notes
Direct3D 9 Windows only.
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core i5 2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Discrete GPU
macOS (OS X)
Minimum
Operating system (OS) Sierra
Processor (CPU) Intel Core i5 2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Discrete GPU


Notes

  1. Unity engine build: 5.6.5[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References