Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Difference between revisions of "Resident Evil Village"

From PCGamingWiki, the wiki about fixing PC games
m (Removed protection from "Resident Evil Village": Discussed this on Discord, talked to MrWildBunnycat to reiterate on the importance of objectivity and neutral wording)
m (added note with possible issues caused by TAA patch)
(20 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
 
{{Infobox game
 
{{Infobox game
|cover        = VILLAGE resident evil cover.jpg
+
|cover        = Resident Evil Village cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Capcom}}
 
{{Infobox game/row/developer|Capcom}}
Line 10: Line 9:
 
{{Infobox game/row/date|Windows|May 7, 2021}}
 
{{Infobox game/row/date|Windows|May 7, 2021}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|resident-evil-village|85}}
+
{{Infobox game/row/reception|Metacritic|resident-evil-village|84}}
 
{{Infobox game/row/reception|OpenCritic|10995/resident-evil-village|84}}
 
{{Infobox game/row/reception|OpenCritic|10995/resident-evil-village|84}}
{{Infobox game/row/reception|IGDB|resident-evil-village|86}}
+
{{Infobox game/row/reception|IGDB|resident-evil-village|87}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | DLC }}
 
{{Infobox game/row/taxonomy/monetization      | DLC }}
Line 41: Line 40:
  
 
{{Introduction
 
{{Introduction
|introduction      = '''''Resident Evil Village''''' is a [[:Category:Survival horror|survival horror]] game developed and published by [[Company:Capcom|Capcom]]. It is the eighth main installment in the [[Series:Resident Evil|Resident Evil]]  series, and a narrative sequel to [[Resident Evil 7: Biohazard]]. It also includes an online multiplayer mode [[Resident Evil Re:Verse]]. It was announced at the PlayStation 5 reveal event in June 2020 and released on May 7, 2021.<ref>{{Refurl|url=https://www.polygon.com/2020/6/11/21286852/resident-evil-8-village-trailer-release-date-capcom|title=Resident Evil 8 announced at PS5 reveal event
+
|introduction      = '''''Resident Evil Village''''' is a [[:Category:Survival horror|survival horror]] game developed and published by [[Company:Capcom|Capcom]]. It is the eighth main installment in the [[Series:Resident Evil|Resident Evil]]  series, and a narrative sequel to [[Resident Evil 7: Biohazard]]. The game was announced at the PlayStation 5 reveal event in June 2020 and released on May 7, 2021.<ref>{{Refurl|url=https://www.polygon.com/2020/6/11/21286852/resident-evil-8-village-trailer-release-date-capcom|title=Resident Evil 8 announced at PS5 reveal event|date=2021-05-08}}</ref> It also includes the post-release online multiplayer mode [[Resident Evil Re:Verse]].
|date=2021-05-08}}</ref>
+
 
|release history  = A demo version of the game was announced at the Resident Evil Showcase on April 15, 2021. The demo was originally set to be accessible only for 24 hours on May 1, 2021 but due to extensive feedback was made available from May 2, 2021 to May 10, 2021.<ref>{{Refurl|url=https://twitter.com/RE_Games/status/1382840984946540546|title=Original Schedule|date=2021-05-08}}</ref><ref>{{Refurl|url=https://twitter.com/RE_Games/status/1386697010686930951|title=Extended announcement|date=2021-05-08}}</ref>
+
|release history  = A demo version of ''Resident Evil Village'' was announced at the Resident Evil Showcase on April 15, 2021. The demo was originally set to be accessible only for 24 hours on May 1, 2021 but due to extensive feedback was made available from May 2, 2021 to May 10, 2021.<ref>{{Refurl|url=https://twitter.com/RE_Games/status/1382840984946540546|title=Original Schedule|date=2021-05-08}}</ref><ref>{{Refurl|url=https://twitter.com/RE_Games/status/1386697010686930951|title=Extended announcement|date=2021-05-08}}</ref>
 +
 
 
|current state    =  
 
|current state    =  
 
}}
 
}}
Line 62: Line 62:
 
==Monetization==
 
==Monetization==
 
{{DLC|
 
{{DLC|
{{DLC/row| Mr. Raccoon Weapon Charm | Pre-order exclusive | Windows }}
+
{{DLC/row| Mr. Raccoon Weapon Charm | Pre-order exclusive. | Windows }}
{{DLC/row| Survival Resources Pack | Pre-order exclusive | Windows }}
+
{{DLC/row| Survival Resources Pack | Pre-order exclusive. | Windows }}
 
{{DLC/row| Trauma Pack | | Windows }}
 
{{DLC/row| Trauma Pack | | Windows }}
 
}}
 
}}
Line 113: Line 113:
 
|4k ultra hd notes          = <ref>{{Refcheck|user=Fayaine|date=2021-05-08|comment=Tested on a custom 3840x2160 resolution.}}</ref>
 
|4k ultra hd notes          = <ref>{{Refcheck|user=Fayaine|date=2021-05-08|comment=Tested on a custom 3840x2160 resolution.}}</ref>
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = Use [https://www.nexusmods.com/residentevilvillage/mods/10 Lazy FoV and Vignette Fix] or [https://www.nexusmods.com/residentevilvillage/mods/18 Fluffy Manager] to modify both Normal and Aiming FOV values.
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  = Fullscreen also available.
+
|borderless windowed notes  = Exclusive Fullscreen also available.
 
|anisotropic                = true
 
|anisotropic                = true
 
|anisotropic notes          = Trilinear, 2x, 4x, 8x, or 16x.
 
|anisotropic notes          = Trilinear, 2x, 4x, 8x, or 16x.
Line 123: Line 123:
 
|antialiasing notes        = Choice between [[TAA]] or [[TAA]]+[[FXAA]] and additionally [[SSAA]] referred to as '''Image Quality''' ranging from 0.5-2.0 in 0.1 increments.
 
|antialiasing notes        = Choice between [[TAA]] or [[TAA]]+[[FXAA]] and additionally [[SSAA]] referred to as '''Image Quality''' ranging from 0.5-2.0 in 0.1 increments.
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = As a toggle.
+
|vsync notes                = On/off toggle.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Limit options of 30, 60, 120, and variable.
+
|120 fps notes              = Maximum framerate can be set to 30, 60, 120, and variable.
 
|hdr                        = true
 
|hdr                        = true
|hdr notes                  = Supported in fullscreen mode. Fullscreen mode required for HDR. HDR calibration settings within game.
+
|hdr notes                  = Supported in fullscreen mode. HDR calibration settings within game.
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
|ray tracing                = true
 
|ray tracing                = true
|ray tracing notes          = DirectX-12-Ray-tracing (DXR)
+
|ray tracing notes          = Ray-traced global illumination, ambient occlusion, and reflections.
 
}}
 
}}
  
===[[Glossary:Anti-aliasing_(AA)|Anti-aliasing (AA)]]===
+
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Modify the game executable to disable anti-aliasing.|ref=<ref>{{Refcheck|user=giofrida|date=2020-05-09|comment=Tested on release version of the game}}</ref>|fix=
+
{{Fixbox|description=Use [https://www.nexusmods.com/residentevilvillage/mods/10 Lazy FoV and Vignette Fix] to modify the general and zoom FOV values|ref=|fix=
# Open <code>{{P|game}}\re8.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
+
}}
# Search for <code>8B 54 24 68 E8 96 26 B3 02</code> as hex.
+
 
# Replace it with <code>33 D2 B2 04 E8 96 26 B3 02</code>.
+
{{Fixbox|description=Use [https://www.flawlesswidescreen.org/ Flawless Widescreen] to modify the general and zoom FOV values|ref=|fix=
# Save the changes.
+
}}
 +
 
 +
{{Fixbox|description=Use [https://www.nexusmods.com/residentevilvillage/mods/18 Fluffy Manager] to modify the normal and aiming FOV values|ref=|fix=
 
}}
 
}}
  
===Sharpness===
+
===[[Glossary:Anti-aliasing_(AA)|Anti-aliasing (AA)]] and sharpness===
{{Fixbox|description=Modify the game executable to disable the sharpening filter.|ref=<ref>{{Refcheck|user=giofrida|date=2020-05-09|comment=Tested on release version of the game}}</ref>|fix=
+
{{Fixbox|description=Modify the game executable to disable anti-aliasing and the sharpening filter.|ref=<ref>{{Refcheck|user=giofrida|date=2021-05-13|comment=Tested on release version of the game}}</ref>|fix=
 
# Open <code>{{P|game}}\re8.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
 
# Open <code>{{P|game}}\re8.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
# Search for <code>8B 54 24 68 E8 E8 0A 92 02</code> as hex.  
+
# Search for <code>75 49 83 B8 F0 01 00 00 05 74 40</code> as hex.  
# Replace it with <code>33 D2 B2 00 E8 E8 0A 92 02</code>.
+
# Replace it with <code>75 49 C6 80 F0 01 00 00 05 EB 40</code>
# Save the changes.  
+
# Save the changes.
 +
# Launch the game and set Anti-aliasing to TAA.
 +
{{ii}} Ending cutscenes may stutter on some configurations. In this case, revert to the original executable.
 
}}
 
}}
  
Line 155: Line 159:
 
{{Fixbox|description=Use [https://www.nexusmods.com/residentevilvillage/mods/10 Lazy FoV and Vignette Fix]|ref=|fix=
 
{{Fixbox|description=Use [https://www.nexusmods.com/residentevilvillage/mods/10 Lazy FoV and Vignette Fix]|ref=|fix=
 
{{ii}} Run the program before launching the game.
 
{{ii}} Run the program before launching the game.
 +
}}
 +
 +
{{Fixbox|description=Use [https://www.flawlesswidescreen.org/ Flawless Widescreen] to toggle or control vignette|ref=|fix=
 
}}
 
}}
  
Line 162: Line 169:
 
{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Full key remapping.
+
|key remap notes          = Full key remapping, including the ability to swap left and right mouse buttons with the '''Mouse Button Inversion''' option.
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes = Overriding OS options.
 
|acceleration option notes = Overriding OS options.
Line 170: Line 177:
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
|invert mouse y-axis notes = X-axis can also be inverted.
+
|invert mouse y-axis notes = X-axis can also be inverted. Both axes can also be inverted together.  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 235: Line 242:
 
|separate volume notes    = Voice, BGM, Sound Effect, Menu volume from 0-10.
 
|separate volume notes    = Voice, BGM, Sound Effect, Menu volume from 0-10.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = Native support. Additionally a "Virtual Surround" option is present for headphone surround emulation.<ref>{{Refcheck|user=Fayaine|date=2021-05-08|comment=Tested with Razer Surround and Special K.}}</ref>
+
|surround sound notes    = Native support. Additionally, a "Virtual Surround" option is present for headphone surround emulation.<ref>{{Refcheck|user=Fayaine|date=2021-05-08|comment=Tested with Razer Surround and Special K.}}</ref>
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 367: Line 374:
 
}}
 
}}
 
}}
 
}}
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vr only                    =
 +
|vorpx                      = true
 +
|vorpx modes                = Z3D
 +
|vorpx notes                = Officially supported.<ref>{{Refurl|url=https://www.vorpx.com/forums/topic/vorpx-21-2-0-available-now/page/7/#post-203718|title=|date=2021-05-15}}</ref>
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 +
}}
 +
 
==Issues unresolved==
 
==Issues unresolved==
 
===Performance drops while using ray tracing===
 
===Performance drops while using ray tracing===

Revision as of 11:16, 2 June 2021

Resident Evil Village
Resident Evil Village cover
Developers
Capcom
Engines
RE Engine
Release dates
Windows May 7, 2021
Reception
Metacritic 84
OpenCritic 84
IGDB 87
Taxonomy
Monetization DLC
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Shooter, Survival horror
Art styles Realistic
Themes Horror, Zombies
Series Resident Evil
Resident Evil Village on HowLongToBeat
Resident Evil Village on IGDB
Resident Evil Village on MobyGames
Resident Evil Village on Wikipedia
Resident Evil 1996
Resident Evil 2 1999
Resident Evil 3: Nemesis 1999
Resident Evil Survivor 2002
Biohazard 2 (Sourcenext) 2006
Biohazard 3: Last Escape (Sourcenext) 2006
Resident Evil 4 2007
Resident Evil 5 2009
Resident Evil: Operation Raccoon City 2012
Resident Evil 6 2013
Resident Evil: Revelations (series)
Resident Evil 4 Ultimate HD Edition 2014
Resident Evil HD Remaster 2015
Resident Evil Zero HD Remaster 2016
Umbrella Corps 2016
Resident Evil 7 Teaser: Beginning Hour 2016
Resident Evil 7: Biohazard 2017
Resident Evil 2 (2019) 2019
Resident Evil 3 (2020) 2020
Resident Evil Resistance 2020
Resident Evil Village 2021
Resident Evil Re:Verse 2022
Resident Evil 4 (2023) 2023

Resident Evil Village is a survival horror game developed and published by Capcom. It is the eighth main installment in the Resident Evil series, and a narrative sequel to Resident Evil 7: Biohazard. The game was announced at the PlayStation 5 reveal event in June 2020 and released on May 7, 2021.[1] It also includes the post-release online multiplayer mode Resident Evil Re:Verse.

A demo version of Resident Evil Village was announced at the Resident Evil Showcase on April 15, 2021. The demo was originally set to be accessible only for 24 hours on May 1, 2021 but due to extensive feedback was made available from May 2, 2021 to May 10, 2021.[2][3]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Deluxe Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Deluxe Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Deluxe Edition also available.
Windows
Humble Store
Icon overlay.png
Deluxe Edition also available.
Windows
Steam
Icon overlay.png
Deluxe Edition also available.
Windows
All versions require Steam and Denuvo Anti-Tamper DRM.

Monetization

DLC and expansion packs

Name Notes
Mr. Raccoon Weapon Charm Pre-order exclusive.
Windows
Survival Resources Pack Pre-order exclusive.
Windows
Trauma Pack
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1196590/pfx/[Note 2]

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\1196590\remote\win64_save
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1196590/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Display settings
Display settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+ ultrawide support.[4]
4K Ultra HD
[5]
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Exclusive Fullscreen also available.
Anisotropic filtering (AF)
Trilinear, 2x, 4x, 8x, or 16x.
Anti-aliasing (AA)
Choice between TAA or TAA+FXAA and additionally SSAA referred to as Image Quality ranging from 0.5-2.0 in 0.1 increments.
Vertical sync (Vsync)
On/off toggle.
60 FPS and 120+ FPS
Maximum framerate can be set to 30, 60, 120, and variable.
High dynamic range display (HDR)
Supported in fullscreen mode. HDR calibration settings within game.
Ray tracing (RT)
Ray-traced global illumination, ambient occlusion, and reflections.

Field of view (FOV)

Use Lazy FoV and Vignette Fix to modify the general and zoom FOV values
Use Flawless Widescreen to modify the general and zoom FOV values
Use Fluffy Manager to modify the normal and aiming FOV values

Anti-aliasing (AA) and sharpness

Modify the game executable to disable anti-aliasing and the sharpening filter.[6]
  1. Open <path-to-game>\re8.exe in a hex editor (e.g. HxD).
  2. Search for 75 49 83 B8 F0 01 00 00 05 74 40 as hex.
  3. Replace it with 75 49 C6 80 F0 01 00 00 05 EB 40
  4. Save the changes.
  5. Launch the game and set Anti-aliasing to TAA.
Ending cutscenes may stutter on some configurations. In this case, revert to the original executable.

Vignette

Use Lazy FoV and Vignette Fix
Run the program before launching the game.
Use Flawless Widescreen to toggle or control vignette

Input

Camera settings
Camera settings
Control settings
Control settings

Keyboard and mouse State Notes
Remapping
Full key remapping, including the ability to swap left and right mouse buttons with the Mouse Button Inversion option.
Mouse acceleration
Overriding OS options.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
X-axis can also be inverted. Both axes can also be inverted together.
Controller
Controller support
Full controller support
Controller remapping
Remapping is limited to pre-configured presets.
Controller sensitivity
Controller Y-axis inversion
X-axis can also be inverted.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualShock 4 controllers can be used by enabling "PlayStation Configuration Support".
PlayStation button prompts
No native support for DualShock 4 prompts. Can be modded.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Tracked motion controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts

Audio

Audio settings
Audio settings
Language settings
Language settings

Audio feature State Notes
Separate volume controls
Voice, BGM, Sound Effect, Menu volume from 0-10.
Surround sound
Native support. Additionally, a "Virtual Surround" option is present for headphone surround emulation.[7]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Russian
Spanish
Thai

VR support

3D modes State Notes
vorpX
Z3D
Officially supported.[8]

Issues unresolved

Performance drops while using ray tracing

Restarting the game occasionally on long play sessions fixes the issue. Lowering the texture quality option also helps keeping VRAM usage low.[9][10]

Stutter during combat and encounters with specific NPC

The game may stutter when killing an enemy, getting hurt, grabbed, or when encountering a specific NPC. Higher CPU clocks can minimize the stutter.[11][12][13][14][15][16][17][18]

Issues fixed

Ray tracing greyed out in the options menu

Update Windows 10 to version 2004 or newer.[19][20]

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise With Convolution Reverb and Microsoft Spatial Sound plug-ins.
Cutscenes WMVideo

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-7500
AMD Ryzen 3 1200
System memory (RAM) 8 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce GTX 1050 Ti
AMD Radeon RX 560
4 GB of VRAM
DirectX 12 compatible
A 64-bit operating system is required.
Nvidia GeForce RTX 2060 or AMD Radeon RX 6700 XT is required to support ray tracing.


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1196590/ in addition to or instead of this directory. The app ID (1196590) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Resident Evil 8 announced at PS5 reveal event - last accessed on 2021-05-08
  2. Original Schedule - last accessed on 2021-05-08
  3. Extended announcement - last accessed on 2021-05-08
  4. Verified by User:Fayaine on 2021-05-08
    Tested on a custom 2560x1080 resolution.
  5. Verified by User:Fayaine on 2021-05-08
    Tested on a custom 3840x2160 resolution.
  6. Verified by User:giofrida on 2021-05-13
    Tested on release version of the game
  7. Verified by User:Fayaine on 2021-05-08
    Tested with Razer Surround and Special K.
  8. [1] - last accessed on 2021-05-15
  9. RTX has a memory leak! Turn it off for now - last accessed on 2021-05-09
  10. Verified by User:Fayaine on 2021-05-10
    I can confirm myself that after a long time of playing or when overshooting the texture quality setting which maxes out the VRAM there is a significant performance impact once it fills. Restarting the game fixes the issue.
  11. Resident Evil Village PC: Stutter/Hitch/FPS Drop When Killing Enemies - last accessed on [unknown]
  12. Village PC version stutters every time an enemy dies - last accessed on [unknown]
  13. Stuttering in fights - last accessed on [unknown]
  14. Am I only one who gets a stutter after killing a enemy ? - last accessed on [unknown]
  15. Stutters whenever i kill an enemy or one of the sisters appear - last accessed on [unknown]
  16. Frame drops when killing enemies and during enemy animations? - last accessed on [unknown]
  17. FPS drop when attacked - last accessed on [unknown]
  18. Digital Foundry: Resident Evil Village PC Port Review: OK, But Not Quite Good Enough - last accessed on [unknown]
  19. Ray tracing DOESNT WORK - last accessed on 2021-05-09
  20. Ray tracing greyed out? - last accessed on 2021-05-09