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Difference between revisions of "Resident Evil 4 Ultimate HD Edition"

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{{stub|Add screenshots}}
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{{Disambig|the remastered version|the original 2007 PC port|[[Resident Evil 4]]|the 2023 remake|[[Resident Evil 4 (2023)]]}}
 
{{Infobox game
 
{{Infobox game
|cover        = RE4Ultimate.jpg
+
|cover        = Resident Evil 4 Ultimate HD Edition cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Capcom}}
 
{{Infobox game/row/developer|Capcom}}
 +
{{Infobox game/row/developer|AQ Interactive}}
 
{{Infobox game/row/porter|QLOC|Windows}}
 
{{Infobox game/row/porter|QLOC|Windows}}
 
|publishers  =  
 
|publishers  =  
Line 9: Line 10:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|February 28, 2014}}
 
{{Infobox game/row/date|Windows|February 28, 2014}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|resident-evil-4-ultimate-hd-edition|79}}
 +
{{Infobox game/row/reception|OpenCritic|1424/resident-evil-4-ultimate-hd-edition|80}}
 +
{{Infobox game/row/reception|IGDB|resident-evil-4-hd|85}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Survival Horror, Action, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Contemporary, Europe, Horror }}
 +
{{Infobox game/row/taxonomy/series            | Resident Evil }}
 
|steam appid  = 254700
 
|steam appid  = 254700
 +
|steam appid side = 272260,272261
 
|gogcom id    =  
 
|gogcom id    =  
|strategywiki =  
+
|gogcom id side =
|mobygames    = resident-evil-4-ultimate-hd-edition
+
|official site= https://www.residentevil.com/4/
 +
|hltb        = 7720
 +
|lutris      = resident-evil-4-biohazard-4
 +
|mobygames    = 65323
 +
|strategywiki = Resident Evil 4
 
|wikipedia    = Resident Evil 4
 
|wikipedia    = Resident Evil 4
|winehq      =  
+
|winehq      = 4640
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Resident Evil}}
 
  
'''Key points'''
+
{{Introduction
{{ii}} The game was originally designed around a 30 FPS frame rate. Various issues, both minor and major, can occur when playing at 60 FPS. See [[#Issues when running the game at 60 FPS|Issues unresolved]].
+
|introduction      = '''''Resident Evil 4 Ultimate HD Edition''''' is a {{Glossary:Third-person}} {{Glossary:Action}} {{Glossary:Horror}} {{Glossary:shooter}} game developed by [[Company:Capcom|Capcom]] and ported by [[Company:QLOC|QLOC]]. It is an updated version of ''[[Resident Evil 4]]''. This version was originally released in 2014 as '''Resident Evil 4 Ultimate HD Edition''', it is currently being listed on Steam as '''Resident Evil 4 (2005)'''.
{{++}} Some improved textures over previous versions. The [[#Resident Evil 4 HD Project|Resident Evil 4 HD Project]] is highly recommended.
+
 
{{--}} Mouse controls are hit-or-miss. While they work fine for some, others experience issues such as unresponsiveness, possibly to the extent of being unplayable.<ref>[https://steamcommunity.com/app/254700/discussions/0/135512625249159191/ GOD AWFUL CONTROLS :: resident evil 4 / biohazard 4 General Discussions]</ref><ref>[https://steamcommunity.com/app/254700/discussions/0/35221031620740948/ Mouse aim is garbage :: resident evil 4 / biohazard 4 General Discussions]</ref><ref>[https://steamcommunity.com/app/254700/discussions/0/154644519323714055/ Either my mouse is terrible or... :: resident evil 4 / biohazard 4 General Discussions]</ref> See [[#Mouse aiming problems|mouse aiming problems]] for potential fixes. A controller is recommended.
+
|release history  = The ''Ultimate HD Edition'' of ''Resident Evil 4'' was developed in response to the poor quality of the initial 2007 PC port from [[Company:Sourcenext|Sourcenext]]. This port was based off the 2011 HD version of the game on Xbox 360 developed by AQ Interactive, which in turn was based off the 2007 ''Wii edition'' with the extra content from the PlayStation 2 port.<ref>{{Refurl|url=https://residentevil.fandom.com/wiki/Resident_Evil_4_(2005)/development#PC_(2014)_Ultimate_HD_Edition|title=Resident Evil 4 (2005) - Resident Evil Wiki|date=2020-11-12}}</ref> It also features alternative color filter options, some improved HD textures, keyboard and mouse support, and the ability to play the game at 60 or 30 FPS. The game, however, is originally designed around a 30 FPS cap, and various issues, both minor and major, can occur when playing at 60 FPS; see [[#Issues when running the game at 60 FPS|Issues unresolved]] for details. Mouse controls are also a hit-or-miss; some players reported the mouse aiming worked fine while others experience issues such as slow mouse movement and unresponsiveness, possibly to the extent of being unplayable.<ref name="Mouse aiming issue 1">[https://steamcommunity.com/app/254700/discussions/0/135512625249159191/ GOD AWFUL CONTROLS :: resident evil 4 / biohazard 4 General Discussions]</ref><ref name="Mouse aiming issue 2">[https://steamcommunity.com/app/254700/discussions/0/35221031620740948/ Mouse aim is garbage :: resident evil 4 / biohazard 4 General Discussions]</ref><ref name="Mouse aiming issue 3">[https://steamcommunity.com/app/254700/discussions/0/154644519323714055/ Either my mouse is terrible or... :: resident evil 4 / biohazard 4 General Discussions]</ref> A controller is recommended in situations where mouse controls are not playable. Unfortunately, the low-quality PlayStation 2 {{Term|FMV}} sequences are also carried over in the Separate Ways campaign and a few other scenarios in this port.<ref>{{Refurl|url=https://www.youtube.com/watch?v=bBQnhehMuG0|title=RE4 Separate Ways cutscene vs same main-campaign cutscene - YouTube|date=2020-11-13}}</ref> There were some other issues initially with this port, but some of them have been addressed with patches.<ref name="v1.0.2 update">{{Refurl|url=https://steamcommunity.com/games/254700/announcements/detail/1315355362385803174|title=resident evil 4 Update Version 1.0.2 Now Available|date=2020-11-12}}</ref><ref name="v1.0.6 update">{{Refurl|url=https://steamcommunity.com/games/254700/announcements/detail/1316484896645005520|title=resident evil 4 Update Version 1.0.6 Now Available|date=2020-11-12}}</ref>
{{--}} Positional audio is hit-or-miss; many sound effects are mono.{{cn|date=October 2016}}
+
 
 +
|current state    = There is a modding community for this version of ''Resident Evil 4'' after moving from modding the previous 2007 PC port. One of the most ambitious projects available is the ''[[#Resident Evil 4 HD Project|Resident Evil 4 HD Project]]'', which completely revise the game's models, textures, environments, lighting, effects, and {{Term|FMV}}s. [[#re4_tweaks|re4_tweaks]] also aims to fix and restore other small features of the game.
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://www.residentevil.com/4/ Official Website]
 
{{mm}} [https://residentevil.fandom.com/wiki/Resident_Evil_4 Redident Evil Wiki]
 
 
{{mm}} [https://steamcommunity.com/app/254700/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/254700/discussions/ Steam Community Discussions]
{{mm}} [http://residentevilmodding.boards.net/board/105/resident-evil-steam-version-modding Modding forum]
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail | | Steam | | | Windows }}
 
{{Availability/row| Retail | | Steam | | | Windows }}
{{Availability/row| GamersGate | DD-RE4 | Steam | | | Windows }}
+
{{Availability/row| GamersGate | resident-evil-4 | Steam | | | Windows }}
 
{{Availability/row| Gamesplanet | 2581-1 | Steam |  |  | Windows }}
 
{{Availability/row| Gamesplanet | 2581-1 | Steam |  |  | Windows }}
 
{{Availability/row| GMG | resident-evil-4 | Steam | | | Windows }}
 
{{Availability/row| GMG | resident-evil-4 | Steam | | | Windows }}
 +
{{Availability/row| Humble Store | resident-evil-4 | Steam | | | Windows }}
 
{{Availability/row| Steam | 254700 | Steam | | | Windows }}
 
{{Availability/row| Steam | 254700 | Steam | | | Windows }}
 
}}
 
}}
 
{{ii}} All versions require {{DRM|Steam}}.
 
{{ii}} All versions require {{DRM|Steam}}.
 +
 +
{{DLC|
 +
{{DLC/row| Art Book |  | Windows }}
 +
}}
  
 
==Essential improvements==
 
==Essential improvements==
===[http://www.re4hd.com/ Resident Evil 4 HD Project]===
+
===[https://nipkownix.github.io/re4_tweaks/ re4_tweaks]===
{{ii}} Resident Evil 4 HD Project is a mod aiming to revise the textures of the game. It intends to be very faithful to the original look, as the creators even went to the real-life European locations to capture photos of the art and architecture. It also re-does effects such as lighting so that they make more logical sense, while fixing some of the environmental problems leftover in the game
+
{{++}} Fixes issues with the Ultimate HD Edition release and restores features from the original GameCube version that were broken during the games many ports. Features include restored depth of field in cutscenes and sniper scope, removal of a broken filter that gave some areas of the game a brown tint, restored sniper scope blur, raw mouse input, refinements to the mouse controls, option to skip intro videos, fixed QTE speeds when played at 60 FPS, film grain filter removal, restored {{Glossary:Cinematic camera}} for the Ashley segment, subtitles for the English language and more.
{{++}} Current version was released July 13, 2018, which basically covers the vast majority of the environments. A trailer with comparisons is [https://www.youtube.com/watch?v=yUcd2DDykOM here]. These are still yet to come: Characters, enemies, background files, and some effects (blood, fire) and lighting retouchments. There is no release date for the next version.
+
{{++}} Features an in-game overlay menu to configure its options, accessed by pressing {{Key|F1}}.
{{ii}} For instructions on downloading and installing the HD Project, see [http://www.re4hd.com/?page_id=6064 here]. Windows 10 users may encounter problems installing the HD Project using the provided .bat file. If so, see [http://www.re4hd.com/?page_id=4750 here].
+
{{ii}} Included with [[#Resident Evil 4 HD Project|Resident Evil 4 HD Project]], though updates for the re4_tweaks module can be found on GitHub.
 +
 
 +
===[https://www.re4hd.com/ Resident Evil 4 HD Project]===
 +
{{ii}} Resident Evil 4 HD Project is a mod aiming to revise the graphics of the game. It intends to be very faithful to the original look, as the creators even went to the real-life European locations to capture photos of the art and architecture. It also re-does effects such as lighting so that they make more logical sense, while fixing some of the environmental problems leftover in the game.
 +
{{ii}} Supports v1.0.6 and v1.1.0. A clean installation of Resident Evil 4 Ultimate HD Edition is recommended before installing this mod.
 +
{{Fixbox|description=How to install HD Project mod|ref=<ref>{{Refurl|url=https://www.re4hd.com/?page_id=9303|title=INSTALLATION :: re4hd|date=May 2023}}</ref>|fix=
 +
# Download the HD Project [https://www.re4hd.com/?page_id=9303 here] (available through a multi-part download of '''18 2GB CAB files and one RAR file''' or a '''torrent''').
 +
# Extract {{file|re4HDProject-setup.exe}} from the {{file|HDProject1.1-Installer.rar}} to a convenient location on the computer (RAR password: '''re4hdproject''', not needed for the torrent download method) archive to the same folder as CAB files. Read and follow the installer steps.
 +
# Run the {{file|re4HDProject-setup.exe}} and point the Resident Evil 4 HD Project installer to the game's installation path. The usual path is: {{file|{{p|steam}}\steamapps\common\Resident Evil 4|folder}}.
 +
# Launch the game and it will prompt a warning that the game's executable '''does not have the 4GB Patch''' applied. Click {{code|Yes}} when prompted '''to apply the 4GB Patch''' and relaunch game (a backup of the original executable also will be created).
 +
}}
 +
 
 +
===Skip intro videos===
 +
{{Fixbox|description=Use re4_tweaks|ref=|fix=
 +
# Install [[#re4_tweaks|re4_tweaks]].
 +
# Open {{file|dinput8.ini}}.
 +
# Change <code>SkipIntroLogos = False</code> to <code>SkipIntroLogos = True</code>.
 +
}}
  
 
==Game data==
 
==Game data==
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{{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\Capcom\RE4\|{{p|game}}\BIO4\input.ini}}
 
{{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\Capcom\RE4\|{{p|game}}\BIO4\input.ini}}
 
}}
 
}}
 +
{{ii}} Some settings are tied to the game's save file.
  
 
===Save game data location===
 
===Save game data location===
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{{Game data/saves|Windows|{{p|steam}}\userdata\{{p|uid}}\254700\remote\}}
 
{{Game data/saves|Windows|{{p|steam}}\userdata\{{p|uid}}\254700\remote\}}
 
}}
 
}}
 +
{{--}} Save file is tied to the player's Steam account.
 +
{{ii}} [[#re4_tweaks|re4_tweaks]] allows making use of savegames across different accounts/game versions.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         = Approx. 4.8 MB available.
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Image|Resident Evil 4 Ultimate HD Edition - Video settings.png|Video settings.}}
 +
{{Video
 
|wsgf link                  = https://www.wsgf.org/dr/resident-evil-4-ultimate-hd-edition/en
 
|wsgf link                  = https://www.wsgf.org/dr/resident-evil-4-ultimate-hd-edition/en
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
Line 86: Line 133:
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = Menus and game are {{term|Vert-}}. Use [https://www.flawlesswidescreen.org Flawless Widescreen].
+
|multimonitor notes        = Menus and game are {{term|Vert-}}. Use [[#re4_tweaks|re4_tweaks]] or [https://www.flawlesswidescreen.org Flawless Widescreen].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = Menus and game are {{term|Vert-}}. Use [https://www.flawlesswidescreen.org Flawless Widescreen].
+
|ultrawidescreen notes      = Menus and game are {{term|Vert-}}. Use [[#re4_tweaks|re4_tweaks]] or [https://www.flawlesswidescreen.org Flawless Widescreen].
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = Default FOV is 50° (horizontal). See [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = Default FOV is 50° (horizontal). Use [[#re4_tweaks|re4_tweaks]] for additional FOV.
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]] or [[Glossary:Borderless fullscreen windowed|other software]].
+
|borderless windowed notes  = Use [[#re4_tweaks|re4_tweaks]].
|anisotropic                = hackable
+
|anisotropic                = always on
|anisotropic notes          = 16 samples by default. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
+
|anisotropic notes          = Max quality by default. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = Up to 8x [[MSAA]] or off.
|vsync                      = hackable
+
|upscaling                  = unknown
|vsync notes                = Enabled by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
+
|upscaling tech            =
 +
|upscaling notes            =  
 +
|vsync                      = always on
 +
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Originally designed for 30 FPS; see [[#Issues when running the game at 60 FPS|Issues when running the game at 60 FPS]].
+
|60 fps notes              = Originally designed for 30 FPS, can be set to 60 FPS; The game speed is bound to the frame rate.<ref>{{Refurl|url=https://steamcommunity.com/app/254700/discussions/0/1698294337762675827/#c1698294337771432186|title=Unlocking Framerate :: resident evil 4 / biohazard 4 General Discussions|date=May 2023}}</ref> See [[#Issues when running the game at 60 FPS|Issues when running the game at 60 FPS]].
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              = Frame rate can be set to 30 or 60 FPS. Game's speed is bound to the frame rate.<ref>[https://steamcommunity.com/app/254700/discussions/0/1698294337762675827/#c1698294337771432186 Unlocking Framerate :: resident evil 4 / biohazard 4 General Discussions]</ref>
+
|120 fps notes              =  
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
+
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{ii}} Even though Flawless Widescreen claims it supports Resident Evil 4, it does not work past patch 1.0.2; a modified plugin is required to support later versions.
+
{{Fixbox|description=Force SGSSAA (Nvidia only)|ref=<ref>{{Refurl|url=https://docs.google.com/spreadsheets/d/1ekUZsK2YXgd5XjjH1M7QkHIQgKO_i4bHCUdPeAd6OCo/edit#gid=0&range=A508|title=NVidia Profile Inspector - AA Flags - Google Drive|date=May 2023}}</ref><ref>https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-89#post-4775534</ref>|fix=
 
+
# Download and run [[Nvidia Profile Inspector]].
{{Fixbox|description=Unofficial Flawless Widescreen FOV patch by λ|ref=<ref>[https://steamcommunity.com/app/254700/discussions/0/348292957935818890/ FOV / Flawless Widescreen FIXED! :: resident evil 4 / biohazard 4 General Discussions]</ref>|fix=
+
# Select the Resident Evil 4 / Biohazard 4 profile.
# Install and open [https://www.flawlesswidescreen.org Flawless Widescreen].
+
# Change <code>Antialiasing compatibility</code> value to <code>0x000000C1</code>.
# Install the Resident Evil 4 plugin and close the program.
+
# Change <code>Antialiasing - Behavior Flags</code> to <code>None</code>.
# Go to the Flawless Widescreen installation folder.
+
# Change <code>Antialiasing - Mode</code> to <code>Override any application setting</code>.
# Go into the <code>\PluginCache\FWS_Plugins\Modules\ResidentEvil4\Dependencies\Scripts\</code> folder.
+
# Change <code>Antialiasing - Setting</code> to <code>4x [4x Multisampling]</code>.
# Download the modified [https://community.pcgamingwiki.com/files/file/1112-resident-evil-4-ultimate-hd-edition-flawless-widescreen-fov-patch/ ResidentEvil4.lua].
+
# Change <code>Antialiasing - Transparency Supersampling</code> to <code>4x Sparse Grid Supersampling</code>.
# Copy the modified <code>ResidentEvil4.lua</code> to <code>Scripts\</code> and replace the existing file.
+
#Press "Apply Changes" in the top-right corner.
# Open Flawless Widescreen and adjust the FOV as needed.
 
}}
 
 
 
{{Fixbox|description=Change FOV with Cheat Engine|ref=<ref>[https://steamcommunity.com/app/254700/discussions/0/541907675757495539/ FOV Fixed Again! :: resident evil 4 / biohazard 4 General Discussions]</ref>|fix=
 
{{ii}} This method is meant for 1.0.6, not 1.1.0. It will probably not work on 1.1.0, while the above method likely will.
 
# Download and install [http://cheatengine.org/downloads.php Cheat Engine], but be warned during installation: Cheat Engine is one of those types of programs where if you just install it blindly, you'll also install other unnecessary programs, so be sure to deselect checkboxes.
 
# Download the [https://community.pcgamingwiki.com/files/file/1113-resident-evil-4-ultimate-hd-edition-fov-cheat-table/ cheat table].
 
# Open the cheat table to load it in Cheat Engine.
 
# Start the game and {{key|Alt|Tab}} out.
 
# In Cheat Engine, click the flashing button in the top left corner.
 
# Select <code>bio4.exe</code> and click Open, then click Yes.
 
# At the bottom part of Cheat Engine, check the boxes on the left beside the character to show the values below.
 
# Check the boxes beside the camera views you wish to modify to freeze the values (e.g. '''FOV''', '''Gun''', '''Knife''', etc.)
 
# Select one or more of them, then press {{key|Enter}} and type in a new FOV value.
 
 
}}
 
}}
  
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
{{Fixbox|description=Change sample rate|ref={{cn|date= 2017}}|fix=
+
{{Fixbox|description=Change anisotropic filtering|ref=<ref name="v1.0.6 update" />|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>config.ini</code>.
+
# Open {{file|config.ini}} with a text editor (e.g. Notepad++).
 
# Change <code>anisotropy 16</code> to the desired value.
 
# Change <code>anisotropy 16</code> to the desired value.
 
}}
 
}}
  
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
{{Fixbox|description=Disable Vsync|ref={{cn|date= 2017}}|fix=
+
{{ii}} Vsync is forced on by default.
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>config.ini</code>.
 
# Change <code>vsync 1</code> to <code>vsync 0</code>.
 
}}
 
  
===Ambient Occlusion (AO)===
+
{{Fixbox|description=Use re4_tweaks to disable Vsync|ref=<ref name="re4_tweaks">[https://nipkownix.github.io/re4_tweaks/ re4_tweaks - Fixes and tweaks for the Steam version of Resident Evil 4]</ref>|fix=
{{Fixbox|description=Install the ambient occlusion mod (not for cutscenes)|ref=<ref>[https://reshade.me/forum/general-discussion/4083-depth-buffer-detection-modification?start=180#27009 ReShade Forum: Depth Buffer Detection Modification (10/60)]</ref>|fix=
+
# Install [[#re4_tweaks|re4_tweaks]].
# Disable the game's anti-aliasing for the mod to work; however, you can add SMAA in with [[ReShade]].
+
# Launch the game, press the {{key|F1}} key, then check <code>DisableVsync</code> under Display options.
# Download [https://www.sendspace.com/file/0430ah this] and extract to the game's <code>Bin32</code> folder.
 
# Open <code>d3d9.ini</code> with notepad.
 
# Change the four paths to where RE4 is located.
 
 
 
'''Notes'''
 
{{ii}} This AO mod can be very taxing on the frame rate, and you may have to choose between AO and 60 FPS. If you choose AO due to the frame rate hit, then change it to 30 FPS in the game's settings.
 
{{ii}} For more information, see [https://www.resetera.com/posts/6392350/ this].
 
 
}}
 
}}
  
 
===Brightness===
 
===Brightness===
{{ii}} It is recommended to set in-game brightness to the MAX level. Any value below the maximum will make the whites look like bright gray. Beyond that, lowering the brightness does not give you more detail (you’ll only get a duller image).<ref name="re4hd"/>
+
{{ii}} It is recommended to set in-game brightness to the maximum level. Any value below that will make the whites look like bright gray. Lowering the brightness does not give out more detail, only a duller image.<ref name="re4hd"/>
  
==Input settings==
+
==Input==
{{Input settings
+
{{Image|Resident Evil 4 Ultimate HD Edition - Keyboard remapping.png|Key remapping.}}
 +
{{Image|Resident Evil 4 Ultimate HD Edition - Mouse settings.png|Mouse settings.}}
 +
{{Image|Resident Evil 4 Ultimate HD Edition - DirectInput remapping.png|DirectInput controller remapping.}}
 +
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = {{key|backspace}} cannot be bound due to being reserved for menu commands.
+
|key remap notes          = Some keys such as {{key|Backspace}}, {{key|Delete}}, and {{key|Page Down}} cannot be remapped in-game due being reserved for menu commands, however, some can be remapped via editing {{file|input.ini}} found in <code>{{p|game}}\BIO4</code>.<ref name="v1.0.6 update" /> Mouse movement when not aiming a weapon does not turn the player's character in relation of the camera.
 +
Use [[#re4_tweaks|re4_tweaks]] for remapping QTE keys (by default remapped from {{Key|X}} and {{Key|C}} to {{Key|A}} and {{Key|D}}), mapping inventory rotation and flipping keys, and improved mouselook.
 
|acceleration option      = always on
 
|acceleration option      = always on
|acceleration option notes = Negative mouse acceleration if "Aiming Mode" set to "Classic". Positive mouse acceleration if "Aiming Mode" set to "Modern".
+
|acceleration option notes = Negative mouse acceleration if '''Aiming Mode''' set to "Classic", positive mouse acceleration if set to "Modern". Use [[#re4_tweaks|re4_tweaks]] to switch to raw input.
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Sensitivity values between 1-30 in increments of 1. Default is 15. [[#re4_tweaks|re4_tweaks]] can override the in-game sensitivity values with its own for camera movement and Type B mouse turning, within integers between 0.5 up to 2.0.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          = Not supported on inventory screen.
 
|mouse menu notes          = Not supported on inventory screen.
Line 187: Line 218:
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    = For DirectInput only, some menu related keys can't be rebound. For XInput, three presets to choose from.
+
|controller remap notes    = For DirectInput controllers only; menu commands cannot be remapped in-game.<ref>{{Refcheck|user=AmethystViper|date=2020-11-14|comment=Tested with a Logitech F310 in DirectInput Mode and a DualShock 4, which had their respective Confirm and Cancel buttons on different face buttons.}}</ref> XInput controllers has three presets available. See [https://residentevilmodding.boards.net/thread/770/adjust-controller-configuration this guide] for customizing XInput controls through editing {{file|input.ini}} found in {{file|{{p|game}}\BIO4|folder}} or install one of the [[#Alternate Controller Prompt Mods|alternate controller layout mods]] for configurations based on the console versions.
|controller sensitivity    = false
+
|controller sensitivity    = hackable
|controller sensitivity notes=  
+
|controller sensitivity notes= Use [[#re4_tweaks|re4_tweaks]] and enable '''Override Controller Sensitivity''', then adjust controller sensitivity values as desired up to integers between 0.5 to 4.0.
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Also affects mouse Y-axis.
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = true
+
|dualshock 4              = limited
|dualshock 4 notes        =  
+
|dualshock 4 notes        = Through DirectInput.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2020-11-12|comment=}}</ref> Use [[Controller:DualShock 4#DS4Windows|DS4Windows]] or [[Store:Steam#Steam Input|Steam Input]] for XInput wrapping.
 
|dualshock prompts        = hackable
 
|dualshock prompts        = hackable
|dualshock prompts notes  = See [[#DualShock Button Prompts|DualShock Button Prompts]].
+
|dualshock prompts notes  = See [[#Alternate Controller Prompt Mods|Alternate Controller Prompts]].
 
|light bar support        = false
 
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = Wired
|dualshock 4 modes notes  =  
+
|dualshock 4 modes notes  = V2 controller tested.<ref name="DualShock 4 support" />
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
Line 211: Line 242:
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
 
|other controllers        = true
 
|other controllers        = true
|other controllers notes  =  
+
|other controllers notes  = In-game controller remapping does not affect the pre-defined menu controls for DirectInput controls.
|other button prompts      = Xbox, DualShock, Generic
+
|other button prompts      = generic
|other button prompts notes= Mainly main menus display keyboard buttons only. Some Xbox buttons are displayed mixed with generic ones when using DirectInput device. For DualShock Prompts see [[#DualShock Button Prompts|DualShock Button Prompts]].
+
|other button prompts notes= Option menus uses keyboard prompts. Some Xbox buttons are displayed mixed with generic ones when using a DirectInput device. See [[#Alternate Controller Prompt Mods|Alternate Controller Prompt Mods]] for other XInput-wrapped controllers.
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
|haptic feedback notes    = For XInput only.
+
|haptic feedback notes    = XInput controllers only.
|simultaneous input        = unknown
+
|simultaneous input        = false
|simultaneous input notes  =  
+
|simultaneous input notes  = Rapidly toggles prompts and inputs based on the last detected device so that the game cannot receive controller and Mouse and Keyboard inputs at the same time.<ref>[https://github.com/nipkownix/re4_tweaks/issues/171#issuecomment-1104335778 re4_tweaks github issue] - [Feature request] Simultaneous Controller+Keyboard/Mouse (Mixed Input) Support</ref>
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 232: Line 263:
 
}}
 
}}
  
===[https://community.pcgamingwiki.com/files/file/612-resident-evil-4-ultimate-hd-edition-playstation-buttons/ DualShock Button Prompts]===
+
===Alternate Controller Prompt Mods===
{{ii}} This mod adds PlayStation buttons. [http://residentevilmodding.boards.net/thread/978/darksamuss-ps-xbox-button-mods Original post here].
+
{{ii}} These mods recreates the controller configuration of the GameCube and PlayStation 2 versions or a custom PlayStation 3 layout with relevant prompts when played with an XInput controller. See [https://residentevilmodding.boards.net/thread/978/darksamuss-ps-x360-button-mods this forum post] for more details of each alternative controller configuration.
{{--}} Even though game does support DirectInput and button rebinding, game will show wrong buttons mixed with generic button prompts with [[Controller:DualShock 4|DualShock 4]]. Use of XInput wrapper is required.
+
{{ii}} Not compatible with [[#Resident Evil 4 HD Project|Resident Evil 4 HD Project]].<ref>{{Refurl|url=https://residentevilmodding.boards.net/post/141730/thread|title=DarkSamus's PS/X360/GC/PC button mods - Resident Evil Modding forums|date=2022-02-02}}</ref> Bingo's updated versions for HD project 1.0 can be found [https://residentevilmodding.boards.net/post/142012/thread here]. Links for [https://www.mediafire.com/file/n1su2bhffo12tpp/RE4UHD_PS_Button_Mod_for_HDP_1.0.zip/file PS Button layout for original controls], [https://www.mediafire.com/file/w3vdlme8n5dhaxo/RE4UHD_PS2_Button_Mod_Layout_for_HDP_1.0.zip/file PS2], and [https://www.mediafire.com/file/6t1atdfycjrxs8z/RE4UHD_GCN_Button_Mod_for_HDP_1.0.zip/file Gamecube].
 +
{{ii}} albert's PlayStation and GameCube controller prompts mods with matching control scheme for HD Project v1.1 can be found [https://www.re4hd.com/?page_id=9322 here] along with other modifications.
 +
{{ii}} NEGAARMAX's controller prompt mods for HD project v1.1 (requires [[#re4_tweaks|re4_tweaks]] v1.7.7.3 or newer): [https://www.nexusmods.com/residentevil4/mods/161 Xbox One], [https://www.nexusmods.com/residentevil4/mods/165 PlayStation 4], [https://www.nexusmods.com/residentevil4/mods/174 Switch Pro], [https://www.nexusmods.com/residentevil4/mods/175 GameCube (Switch)].
 +
{{Fixbox|description=How to install GameCube/PlayStation 2 Controller Layout Mod|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-10-20|comment=}}</ref>|fix=
 +
# Download the desired controller layout and prompts from the following links:
 +
#* '''GameCube layout:''' [https://www.mediafire.com/download/yxg4i0wrklfevez/RE4UHD_X360_Button_Mod_(GCN_Layout)_V2.rar Xbox 360], [https://www.mediafire.com/file/nvw0n6pcgcafxmk/RE4UHD+PS+Button+Mod+%28GCN+Layout%29+V3+-+Chris+-+Albert+HD+Project+R3+Update.rar PlayStation].
 +
#* '''PlayStation 2 layout:''' [https://www.mediafire.com/download/vu4k1fiuv3wbmev/RE4UHD_X360_Button_Mod_(PS2_Layout)_V2.rar Xbox 360], [https://www.mediafire.com/file/uxnz5gyufa9k61e/RE4UHD+PS+Button+Mod+%28PS2+Layout%29+V3+-+Chris+-+Albert+HD+Project+R3+Update.rar PlayStation].
 +
#* '''Custom PlayStation 3 layout:''' [https://www.mediafire.com/download/ypu6ihdrx82r6u9/RE4UHD_X360_Button_Mod_(Custom_PS3_Layout)_V2.rar Xbox 360], [https://www.mediafire.com/file/49fkmv1a2eomjh9/RE4UHD+PS+Button+Mod+%28Custom+PS3+Layout%29+V3+-+Chris+-+Albert+HD+Project+R3+Update.rar PlayStation]
 +
# Extra the contents of the rar file into <code>{{p|game}}</code>.
 +
# Run the {{file|Install Buttons.bat}} file and allow the mod to install the files. The original files are backed up in the respective <code>{{p|game}}\RE4HDTEX\Backup*</code> folders.
 +
}}
 +
 
 +
===[[Glossary:Remapping|XInput controller presets]]===
 +
<gallery>Resident Evil 4 Ultimate HD Edition - XInput Type I.png|Type I
 +
Resident Evil 4 Ultimate HD Edition - XInput Type II.png|Type II
 +
Resident Evil 4 Ultimate HD Edition - XInput Type III.png|Type III</gallery>
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
|separate volume         = false
+
|separate volume           = false
|separate volume notes   =  
+
|separate volume notes     =  
|surround sound           = true
+
|surround sound           = true
|surround sound notes     = Up to 7.0 output; Some SFX are positional, some are mono. Poor positional audio implementation.<ref>[http://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref>
+
|surround sound notes     = Up to 7.0 output; Some SFX are positional, some are mono. Poor positional audio implementation.<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=May 2023}}</ref>
|subtitles               = true
+
|subtitles                 = limited
|subtitles notes         = Not for English.
+
|subtitles notes           = English requires [[#re4_tweaks|re4_tweaks]].
|closed captions         = false
+
|closed captions           = false
|closed captions notes   =  
+
|closed captions notes     =  
|mute on focus lost       = hackable
+
|mute on focus lost       = hackable
|mute on focus lost notes = See [[#Mute on focus lost|Mute on focus lost]].
+
|mute on focus lost notes = See [[#Mute on focus lost|Mute on focus lost]].
|eax support             =  
+
|eax support               = unknown
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 +
|red book cd audio        = unknown
 +
|red book cd audio notes  =
 +
|general midi audio       = unknown
 +
|general midi audio notes  =  
 
}}
 
}}
  
Line 257: Line 309:
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
 +
|subtitles = hackable
 +
|notes    = Only certain parts have subtitles that can't be turned off. From version 1.7.6 [[#re4_tweaks|re4_tweaks]] provides subtitle support for all cutscenes.<ref>{{Refurl|url=https://github.com/nipkownix/re4_tweaks/commit/c02121552f2ff3fc1e93e8a1d856f731c11a0f1e|title=Github - Merge pull request #185 from emoose/dat-sideloading|date=9 June 2023}}</ref>
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Simplified Chinese
 +
|interface = true
 +
|audio    = false
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Only certain parts have subtitles that can't be turned off.
+
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
|ref      =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 268: Line 339:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
|ref      =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 276: Line 348:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
|ref      =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Hungarian
 
  |language  = Hungarian
  |interface = true
+
  |interface = hackable
 
  |audio    = false
 
  |audio    = false
  |subtitles = true
+
  |subtitles = hackable
  |notes    = [https://magyaritasok.hu/magyaritasok/resident-evil-4/resident-evil-4-hd/2156 Fan translation].
+
  |notes    = [https://magyaritasok.hu/games/resident-evil-4-hd Fan translation].
 
  |fan      = true
 
  |fan      = true
 +
|ref      =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 292: Line 366:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
|ref      =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Spanish
+
  |language  = Japanese
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Only available in the Japanese version.
 
  |fan      =  
 
  |fan      =  
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation: [https://tribogamer.com/traducoes/393_traducao-do-resident-evil-4-ultimate-hd-edition-para-portugues-do-brasil.html here], Fan audio: [https://silentfandub.blogspot.com/2018/09/patchre4-dublado-pc-uhd-steam.html here].
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Russian
 
  |language  = Russian
 
  |interface = hackable
 
  |interface = hackable
  |audio    = false
+
  |audio    = hackable
 
  |subtitles = hackable
 
  |subtitles = hackable
 
  |fan      = true
 
  |fan      = true
  |notes    = [http://www.zoneofgames.ru/gamebase/file/5101/ Fan translation by «ZoG Forum Team»].
+
  |notes    = [http://bursoft-portable.blogspot.com/p/resident-evil-4.html Fan translation], [https://forum.zoneofgames.ru/topic/72382-freedomhellvoice-vypustila-ozvuchku-klassicheskoy-resident-evil-4/?tab=comments#comment-1136632 Fan voice of the team "FreedomHellVOICE"].
 +
|ref      =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Brazilian Portuguese
+
  |language  = Spanish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Latin American Spanish
 +
|interface = false
 +
|audio    = limited
 +
|subtitles = false
 +
|notes    = The main enemies (Ganados) speak in Mexican Spanish.<ref>{{Refcheck|user=DarkSonicPT|date=2023-09-28|comment=https://www.youtube.com/watch?v=xxUTlnhKf4w}}</ref>
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Latin American Spanish
 
  |interface = hackable
 
  |interface = hackable
 
  |audio    = hackable
 
  |audio    = hackable
 
  |subtitles = hackable
 
  |subtitles = hackable
 
  |fan      = true
 
  |fan      = true
  |notes    = Fan translation: [https://tribogamer.com/traducoes/393_traducao-do-resident-evil-4-ultimate-hd-edition-para-portugues-do-brasil.html here], Fan audio: [https://silentfandub.blogspot.com/2018/09/patchre4-dublado-pc-uhd-steam.html here].
+
  |notes    = [https://www.igstudios.tv/ Fan translation and audio by IG Studios].
 +
|ref      =
 
}}
 
}}
 
}}
 
}}
Line 321: Line 425:
 
===Mute on focus lost===
 
===Mute on focus lost===
 
{{Fixbox|description=Set mute in background|ref={{cn|date=July 2017}}|fix=
 
{{Fixbox|description=Set mute in background|ref={{cn|date=July 2017}}|fix=
# Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. Manual local installation may work better.
+
# Install [[Special K]] by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. Manual local installation may work better.
 
# Start the game once and close it to allow the configuration file of Special K to be created.
 
# Start the game once and close it to allow the configuration file of Special K to be created.
# Open <code>{{p|game}}\Bin32\d3d9.ini</code> or <code>{{p|userprofile\Documents}}\My Mods\SpecialK\Profiles\bio4.exe\SpecialK.ini</code> depending on the installation method you used.
+
# Open {{file|d3d9.ini}} found in {{file|{{p|game}}\Bin32\|folder}} or {{file|SpecialK.ini}} found in {{file|{{p|userprofile\Documents}}\My Mods\SpecialK\Profiles\bio4.exe\|folder}} depending on the installation method that was used.
 
# Change <code>MuteInBackground=false</code> to <code>MuteInBackground=true</code> under <code>[Window.System]</code>.
 
# Change <code>MuteInBackground=false</code> to <code>MuteInBackground=true</code> under <code>[Window.System]</code>.
 
}}
 
}}
Line 329: Line 433:
 
==VR support==
 
==VR support==
 
{{VR support
 
{{VR support
|gg3d name                  =
 
|native 3d gg3d award        =
 
|nvidia 3d vision gg3d award =
 
|tridef 3d gg3d award        =
 
|iz3d gg3d award            =
 
 
|native 3d                  = unknown
 
|native 3d                  = unknown
 
|native 3d notes            =  
 
|native 3d notes            =  
 
|nvidia 3d vision            = hackable
 
|nvidia 3d vision            = hackable
 
|nvidia 3d vision notes      = See [https://helixmod.blogspot.com/2017/07/resident-evil-4-ultimate-hd-edition.html Helix Mod: Resident Evil 4 Ultimate HD Edition].
 
|nvidia 3d vision notes      = See [https://helixmod.blogspot.com/2017/07/resident-evil-4-ultimate-hd-edition.html Helix Mod: Resident Evil 4 Ultimate HD Edition].
|tridef 3d                  = unknown
+
|vorpx                      =  
|tridef 3d notes            =  
+
|vorpx modes                =  
|iz3d                        = unknown
+
|vorpx notes                =  
|iz3d notes                  =  
+
|vr only                    =  
 
|htc vive                    =  
 
|htc vive                    =  
 
|htc vive notes              =  
 
|htc vive notes              =  
Line 348: Line 447:
 
|osvr                        =  
 
|osvr                        =  
 
|osvr notes                  =  
 
|osvr notes                  =  
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 
|keyboard-mouse              =  
 
|keyboard-mouse              =  
 
|keyboard-mouse notes        =  
 
|keyboard-mouse notes        =  
Line 368: Line 469:
 
==Issues unresolved==
 
==Issues unresolved==
 
===Issues when running the game at 60 FPS===
 
===Issues when running the game at 60 FPS===
{{ii}} The game was originally designed around a 30 FPS frame rate. Various issues, both minor and major, can occur when playing at 60 FPS.
+
{{ii}} Various issues, both minor and major, can occur when playing at 60 FPS due to the game being originally designed to play at a 30 FPS cap. Issues when playing at 60 FPS includes the following:
 +
{{++}} Using [[#re4_tweaks|re4_tweaks]] solves a few issues with 60 FPS, such as the speeds of certain animations, effects, and QTE timings.
 +
* The game engine cannot skip frames, which means if it can't maintain a capped 60 (or 30) FPS, it will run in slow motion.<ref>{{Refurl|url=https://www.youtube.com/watch?v=utc9ogq2fys|title=Resident Evil 4 - Ultimate HD Edition : Slow-Mo - YouTube|date=May 2023}}</ref>
 +
* Some animations were not properly updated to 60 FPS, such as the rifle and bowgun reloading animations, and appear jarring in contrast to the rest of the game.<ref>{{Refurl|url=https://www.eurogamer.net/articles/digitalfoundry-2016-resident-evil-4-remastered-face-off|title=Face-Off: Resident Evil 4 Remastered • Eurogamer.net|date=9 June 2023}}</ref>
 +
* All effects generated by animated textures (flames, for example) are still running at 30 FPS.<ref name="re4hd">[https://www.re4hd.com/?page_id=6064 Instructions and Download | Resident Evil 4 HD Project]</ref>
 +
* Aiming may become accelerated and jittery, making it harder to properly aim with a drawn weapon.<ref name="Aiming issues at 60 FPS">{{Refurl|url=https://www.youtube.com/watch?v=RRLQtgdG8Zs&t=256s|title=Resident Evil 4 Remastered: PS4/Xbox One/PC/GameCube Graphics Comparison - YouTube|date=2020-11-12}}</ref>
 +
* The frequency of certain effects and events, such as the speed in which water moves, are doubled the speed.<ref>[https://www.youtube.com/watch?v=50DzMInXku0&t=454 resident evil 4 HD Project | Chapter 3-2 FULLY REMASTERED 2019 - YouTube]</ref>
 +
* Minor differences in the spawn behavior of some enemies/areas.<ref>{{Refurl|url=https://www.youtube.com/watch?v=G39L_BxZVJg|title=RE4 Steam - 15 enemies on Village - YouTube|date=May 2023}}</ref>
 +
* The Black Armadura's death animation runs twice as fast at 60 FPS.
 +
* Leon's hitbox is bigger at 60 FPS and does not get reduced anymore by the Ditman glitch.<ref>{{Refurl|url=https://www.youtube.com/watch?v=PcBi8p3z7cw|title=Resident Evil 4 Steam UHD 30/60 FPS Hitbox Differences - YouTube|date=May 2023}}</ref>
  
* The game engine cannot skip frames, which means if it can't maintain a capped 60 (or 30) FPS, it will run in slow motion.<ref>[https://www.youtube.com/watch?v=utc9ogq2fys Resident Evil 4 - Ultimate HD Edition : Slow-Mo - YouTube]</ref>
+
===Low frame rate===
* The minecart and the statue bridge QTEs were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.<ref>[https://steamcommunity.com/app/254700/discussions/0/1621724915820619962/ QTE not working :: resident evil 4 / biohazard 4 General Discussions]</ref>
+
{{ii}} When playing the game and it suddenly slows down, load the map and exit.{{cn|date=2020-11-14|reason=Lack of evidence.}} Alternatively, lock the game's frame rate to 30 FPS if the system cannot maintain stable 60 FPS gameplay.<ref name="Performance issues">{{Refcheck|user=AmethystViper|date=2020-11-12|comment=One of the first areas caused the game to slow down significantly when playing at 60 FPS due to smoke effects on screen causing high CPU load from the game according to Task Manager. Locking the game back to 30 FPS on my current PC stabilized performance afterwards.}}</ref> Using [[#re4_tweaks|re4_tweaks]] and disabling Steam Overlay may also remedy these issues.<ref>{{Refcheck|user=Amethystviper|date=2023-03-02|comment=}}</ref>
* Some animations weren’t ported properly, such as the rifle and bow reloading, and appear jarring in contrast to the rest of the game.<ref>[https://www.eurogamer.net/articles/digitalfoundry-2016-resident-evil-4-remastered-face-off Face-Off: Resident Evil 4 Remastered • Eurogamer.net]</ref>
 
* All effects generated by animated textures (flames, for example) are still running at 30 FPS.<ref name="re4hd">[http://www.re4hd.com/?page_id=6064 Instructions and Download | Resident Evil 4 HD Project]</ref>
 
* The frequency of certain effects and events, such as the speed in which water moves, are at 2x speed.<ref>[https://www.youtube.com/watch?v=50DzMInXku0&t=454 resident evil 4 HD Project | Chapter 3-2 FULLY REMASTERED 2019 - YouTube]</ref>
 
* Minor differences in the spawn behavior of some enemies/areas.<ref>[https://www.youtube.com/watch?v=G39L_BxZVJg RE4 Steam - 15 enemies on Village - YouTube]</ref>
 
* The Black Knights' death animation runs twice as fast at 60 FPS.<ref>[https://www.youtube.com/watch?v=r8rWkXBqDOs Resident Evil 4 UHD animations with Double speed in 60 FPS - YouTube]</ref>
 
* Leon's hitbox is bigger at 60 FPS and does not get reduced anymore by the Ditman glitch.<ref>[https://www.youtube.com/watch?v=PcBi8p3z7cw Resident Evil 4 Steam UHD 30/60 FPS Hitbox Differences - YouTube]</ref>
 
  
 
==Issues fixed==
 
==Issues fixed==
===Random slow downs===
+
===Mouse aiming problems===
{{ii}} If you're playing the game and it suddenly slows down, load the map and exit.{{cn|date=September 2016}}
+
{{ii}} Some players have reported problems using the mouse to aim their weapon.<ref name="Mouse aiming issue 1" /><ref name="Mouse aiming issue 2" /><ref name="Mouse aiming issue 3" /> This can potentially be improved by changing the aim mode to "Modern" and adjusting the sensitivity level. Locking the game's frame rate to 30 FPS can help stabilize the player's aiming.<ref name="Aiming issues at 60 FPS" />
 +
{{Fixbox|description=Use re4_tweaks to enable raw mouse input.|ref=<ref name="re4_tweaks">[https://nipkownix.github.io/re4_tweaks/ re4_tweaks - Fixes and tweaks for the Steam version of Resident Evil 4]</ref>|fix=
 +
# Install [[#re4_tweaks|re4_tweaks]].
 +
# Open {{file|dinput8.ini}}.
 +
# Make sure <code>UseRawMouseInput</code> is set to <code>True</code>.
 +
}}
  
===Mouse aiming problems===
+
===No video on monitors with high refresh rates / Game runs at incorrect refresh rate===
{{ii}} Some players have reported problems using the mouse to aim their weapon.{{cn|date=2017}} This can potentially be improved by changing the aim mode to "Modern" and adjusting the sensitivity level.
+
{{--}} Fullscreen mode defaults to 60&nbsp;Hz, even if the screen refresh rate is set higher than that.
 +
 
 +
{{Fixbox|description=Use re4_tweaks|ref=<ref name="re4_tweaks">[https://nipkownix.github.io/re4_tweaks/ re4_tweaks - Fixes and tweaks for the Steam version of Resident Evil 4]</ref>|fix=
 +
# Install [[#re4_tweaks|re4_tweaks]].
 +
# Open {{file|dinput8.ini}}.
 +
# Make sure <code>FixDisplayMode</code> is set to <code>true</code>.
 +
}}
 +
 
 +
===Stutter Roughly Every 5 Seconds===
 +
{{ii}} The game may have a 5 frame stutter every 5 seconds or so, no matter the video options, essentially making the game unplayable.
  
===Can't pass QTEs===
+
{{Fixbox|description=Uninstall Bluetooth drivers via device manager.
{{ii}} In some QTEs, such as when Leon is hanging on a ledge in Chapter 4, mashing the buttons as fast as you can might still not pass the QTE. This is because of botched 60 FPS support, requiring QTEs to be mashed faster.{{cn|date=2017}} Try changing it to 30FPS, or use Cheat Engine, attach the process, Speed Hack it to 0.5, thus giving you more time to press the button. After the QTE, simply exit Cheat Engine and continue the game. Another tip is to mash the button even before the prompt appears.
+
}}
  
===Button prompts not showing===
+
===Can't pass QTEs that involve rapid button presses===
{{ii}} Game would not show you any prompts for context actions and in QTE's. To fix this you need to exit the game, switch your Windows input language(keyboard layout) to English and then start the game again.
+
{{ii}} Some QTEs, such as the minecart and the statue bridge, were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.<ref>{{Refurl|url=https://steamcommunity.com/app/254700/discussions/0/1621724915820619962/|title=QTE not working :: resident evil 4 / biohazard 4 General Discussions|date=May 2023}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/254700/discussions/0/1621724915820619962/|title=QTE not working - Steam Community Discussions|date=2020-11-13}}</ref>
  
===Crashes===
+
{{Fixbox|description=Use [[#re4_tweaks|re4_tweaks]]|ref=<ref name="re4_tweaks">[https://nipkownix.github.io/re4_tweaks/ re4_tweaks - Fixes and tweaks for the Steam version of Resident Evil 4]</ref>|fix=
{{Fixbox|description=Stop "Touch Keyboard and Handwriting Panel Service" Windows service|ref={{cn|date=2017}}|fix=
+
# Install [[#re4_tweaks|re4_tweaks]].
{{ii}} Crashes around after 15 minutes of gameplay in Windows 8 and 10.
+
# Open {{file|dinput8.ini}}.
 +
# Make sure <code>FixQTE</code> is set to <code>True</code>.
 +
}}
  
 +
===Crashes after ~15 minutes of gameplay===
 +
{{Fixbox|description=Stop Touch Keyboard service|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/254700/discussions/0/135512931358667063/#c135512931359062472|title=Windows 10 Crashes - Steam Community Discussions|date=2020-11-14}}</ref>|fix=
 
# Open Task Manager.
 
# Open Task Manager.
 
# Go to Services.
 
# Go to Services.
 
# Identify "Touch Keyboard and Handwriting Panel Service" (TabletInputService).
 
# Identify "Touch Keyboard and Handwriting Panel Service" (TabletInputService).
 
# Stop the service.
 
# Stop the service.
# Launch RE4.
+
# Launch the game.
 
}}
 
}}
  
{{Fixbox|description=Disable Bitdefender antivirus|ref=<ref>[https://steamcommunity.com/app/254700/discussions/0/558752450884949551/ Capcom - potential crash solution]</ref>|fix=
+
{{Fixbox|description=Disable Bitdefender antivirus|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/254700/discussions/0/558752450884949551|title=Potential crash solution - Steam Community Discussions|date=2020-11-14}}</ref>|fix=
{{ii}} Known affected areas are chapters' 1-3 "swamp area" and 3-1 "castle water room".
+
{{ii}} Known affected areas are Chapters 1-3 "swamp area" and 3-1 "castle water room".
 
}}
 
}}
  
===Run the game at screen refresh rate===
+
===Button prompts not showing===
{{--}} Fullscreen mode defaults to 60&nbsp;Hz, even if the screen refresh rate is set higher than that.
+
{{ii}} Game might not display any prompts for context actions and in QTEs when using certain non-English keyboard locales
 +
 
 +
{{Fixbox|description=Use [[#re4_tweaks|re4_tweaks]]|ref=<ref name="re4_tweaks">[https://nipkownix.github.io/re4_tweaks/ re4_tweaks - Fixes and tweaks for the Steam version of Resident Evil 4]</ref>|fix=
 +
# Install [[#re4_tweaks|re4_tweaks]].
 +
# Open {{file|dinput8.ini}}.
 +
# Make sure <code>FallbackToEnglishKeyIcons</code> is set to <code>True</code>.
 +
}}
  
{{Fixbox|description=Set screen refresh rate|ref={{cn|date=July 2017}}|fix=
+
{{Fixbox|description=[https://www.businessinsider.com/how-to-change-keyboard-language-on-windows Switch Windows' keyboard language to English]{{cn|date=2020-11-13|reason=Lack of evidence.}}|fix=
# Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. Manual local installation may work better.
 
# Start the game once and close it to allow the configuration file of Special K to be created.
 
# Open <code>{{p|game}}\Bin32\d3d9.ini</code> or <code>{{p|userprofile\Documents}}\My Mods\SpecialK\Profiles\bio4.exe\SpecialK.ini</code> depending on the installation method you used.
 
# Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code> under <code>[Render.FrameRate]</code>.
 
 
}}
 
}}
  
Line 420: Line 544:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9
+
|direct3d versions      = 9.0c
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
 +
|wing                  =
 +
|wing notes            =
 
|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
Line 432: Line 558:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan versions        =  
+
|metal support          =
|vulkan notes          =  
+
|metal support notes    =
 +
|vulkan versions        = hackable
 +
|vulkan notes          = [[#re4_tweaks|re4_tweaks]] v1.8 or newer features an optional [[DXVK]]-based Vulkan renderer which may improve performance on newer hardware.<ref>{{Refurl|url=https://github.com/nipkownix/re4_tweaks/releases/tag/1.8|title=Release 1.8 · nipkownix/re4_tweaks|date=2023-03-03}}</ref>
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  =  
+
|shader model versions  = 3.0
 
|shader model notes    =  
 
|shader model notes    =  
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|mac os x powerpc app  =
|macos 64-bit app       =  
+
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
|linux 32-bit executable=  
+
|linux powerpc app      =
|linux 64-bit executable=  
+
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
  
===Natural Gradient Mod===
+
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Criware
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 +
}}
 +
 
 +
===Natural Gradient mod===
 
{{ii}} This mod is for those who dislike the default color filters. The in-game brightness options can also be raised to give the desired effect.
 
{{ii}} This mod is for those who dislike the default color filters. The in-game brightness options can also be raised to give the desired effect.
 +
{{ii}} The [[#Resident Evil 4 HD Project|Resident Evil 4 HD Project]] includes color gradients that differ from this mod, and its default gradient is designed to resemble the GameCube/Wii version.
  
 
{{Fixbox|description=How to install Natural Gradient Mod|ref=<ref>{{Refcheck|user=AmethystViper|date=October 1, 2016|comment=}}</ref>|fix=
 
{{Fixbox|description=How to install Natural Gradient Mod|ref=<ref>{{Refcheck|user=AmethystViper|date=October 1, 2016|comment=}}</ref>|fix=
# Back up the original <code>gradients</code> folder before using this mod.
+
# Back up the original {{folder|gradients}} folder before using this mod.
# Download the modified gradients [http://www.mediafire.com/download/rdhaegzgxw8bwsi/gradients.rar here].
+
# Download the modified gradients [https://www.mediafire.com/download/rdhaegzgxw8bwsi/gradients.rar here].
 
# Extract the contents of the archive to <code>{{p|game}}\BIO4\Gradients\</code>, replacing the original gradient files.
 
# Extract the contents of the archive to <code>{{p|game}}\BIO4\Gradients\</code>, replacing the original gradient files.
# Now run the game and change the color filters from the Video Settings menu as desired. You should now see the new gradients taking effect.
+
# Now run the game and change the color filters from the Video Settings menu as desired. The new gradients taking effect when launching the game.
  
 
'''Notes'''
 
'''Notes'''
{{ii}} Filters used in Natural Gradient Mod.
+
{{ii}} Filters used in Natural Gradient mod.
 
# Contrast boost
 
# Contrast boost
 
# GameCube/Wii color temperature
 
# GameCube/Wii color temperature
Line 466: Line 618:
 
}}
 
}}
  
===Film Grain Removal Mod===
+
===Shaders Fix and Film Grain Removal mod===
{{ii}} This mod removes the film grain effect present in the game.
+
{{ii}} A legacy mod that removes the film grain effect present in the game while adjusting some of the shader effects.
{{++}} Now is compatible with the [[#DualShock Button Prompts|DualShock button mod]], Just download this [http://www.mediafire.com/file/siw69x5kw51snqn/RE4UHD+PS+Button+Mod+V6+-+Chris+-+Albert+HD+Project+R3+Update.rar variant].
+
{{ii}} [[#re4_tweaks|re4_tweaks]] comes with its own optional toggles for disabling the film grain and fixing the Shaders without modifying the game files.
 +
{{++}} Now is compatible with the [[#DualShock Button Prompts|DualShock button mod]], Just download this [https://www.mediafire.com/file/siw69x5kw51snqn/RE4UHD+PS+Button+Mod+V6+-+Chris+-+Albert+HD+Project+R3+Update.rar variant].
 +
{{Fixbox|description=How to use Film Grain Removal mod|ref=<ref>{{Refurl|url=http://residentevilmodding.boards.net/thread/964/remove-film-grain-effect|title=Remove Film Grain Effect - Resident Evil Modding Forum|date=October 1, 2016}}</ref>|fix=
 +
# Back up the original {{file|07000000.pack}} and {{file|07000000.pack.lfs}} files from {{file|{{p|game}}\BIO4\ImagePack|folder}} (original textures) and {{file|{{p|game}}\BIO4\ImagePackHD|folder}} (HD textures).
 +
# Download the Shaders Fix and Film Grain Removal mod [https://community.pcgamingwiki.com/files/file/2053-resident-evil-4-ultimate-hd-edition-shaders-fix-v106-and-film-grain-removal/ here].
 +
# Go into the {{file|{{p|game}}\BIO4\ImagePack|folder}} and {{file|{{p|game}}\BIO4\ImagePackHD|folder}} folders and delete their respective {{file|07000000.pack}} and {{file|07000000.pack.lfs}} files.
 +
# Extract the contents of the zip archive and copy the modified {{file|07000000.pack}} file into the <code>ImagePack</code> and <code>ImagePackHD</code> folders.
 +
# Now run the game. The film grain effect should be removed along with some shader adjustments.
 +
}}
  
{{Fixbox|description=How to use Film Grain Removal mod|ref=<ref>{{Refurl|url=http://residentevilmodding.boards.net/thread/964/remove-film-grain-effect|title=Remove Film Grain Effect - Resident Evil Modding Forum|date=October 1, 2016}}</ref>|fix=
+
====Manual film grain removal method====
# Back up the original {{file|07000000.pack.lfs}} files before using this mod.
+
{{ii}} Backing up the vanilla {{file|07000000.pack}} and {{file|07000000.pack.lfs}} files is recommended before removing the film grain effect manually. The procedure may differ whether or not mods are being used.
# Download the mod [https://community.pcgamingwiki.com/files/file/613-resident-evil-4-ultimate-hd-edition-film-grain-removal-mod/ here].
+
{{Fixbox|description=How to remove film grain manually|ref=<ref name="Manual film grain removal">{{Refcheck|user=AmethystViper|date=2020-11-09|comment=}}</ref>|fix=
# Go into <code>{{p|game}}\BIO4\ImagePack\</code> (original textures) and <code>{{p|steam}}\BIO4\ImagePackHD\</code> (HD textures) and delete their respective {{file|07000000.pack.lfs}} file.
+
# Download the YZ2Tool [https://www.fluffyquack.com/tools/ here], and extract the contents of {{file|YZ2tool.rar}} to its own folder in a convenient location on the computer (e.g. Documents). Installing an image editing program that support {{file|*.dds}} texture files such as [https://www.getpaint.net Paint.net] is also required.
# Extract the contents of the mod and copy the modified {{file|07000000.pack}} into the <code>ImagePack</code> and <code>ImagePackHD</code> folders.
+
# Go to {{file|{{p|game}}\BIO4\ImagePack|folder}} (original textures) and copy the {{file|07000000.pack}} and {{file|07000000.pack.lfs}} files into the folder where YZ2Tool was installed along with its executable and {{file|*bat}} files.
# Now run the game. You should now be able to play the game without the film grain.
+
# Drag and drop the {{file|07000000.pack}} file onto the {{file|unpack-all.bat}} file and a new {{folder|07000000}} folder will be created containing a number of {{file|*.dds}} files.
 +
# Browse through the contents of the newly created {{folder|07000000}} folder, then search for the file {{file|0193.dds}} and open it with Paint.net.
 +
# After opening the {{file|0193.dds}} file in Paint.net, simply press {{key|Ctrl}}+{{key|A}} to select the entire image, then press {{key|Delete}} to erase the film grain effect on the texture file, and then save the changes on the file.
 +
# Now take the {{folder|07000000}} folder and drag and drop it onto the {{file|repack-all.bat}} file the {{file|07000000.pack}} file will be repacked with the modifications. Delete the {{folder|07000000}} folder after the new {{file|07000000.pack}} has been repacked.
 +
# Cut the modified {{file|07000000.pack}} and {{file|07000000.pack.lfs}} files and paste them back into {{file|{{p|game}}\BIO4\ImagePack|folder}}.
 +
# Repeat Steps 2-7 for the {{file|07000000.pack}} and {{file|07000000.pack.lfs}} files from the {{file|{{p|game}}\BIO4\ImagePackHD|folder}} (HD textures) files.
 +
 
 +
'''Notes:'''
 +
{{ii}} Mods may have a single {{file|07000000.pack}} instead of a set of {{file|07000000.pack}} and {{file|07000000.pack.lfs}} files.
 +
{{ii}} YZ2Tool may generate {{file|0216.bin}} and {{file|0217.bin}} files from mods instead of {{file|0216.dds}} and {{file|0217.dds}}, which will crash the game if the {{file|*.bin}} files are repacked into {{file|07000000.pack}}.<ref>{{Refurl|url=https://residentevilmodding.boards.net/post/80303/thread|title=Trouble modifying 07000000.pack - Resident Evil Modding Forums|date=2020-11-09}}</ref>
 
}}
 
}}
  
===Laser sight color===
+
===High Poly Weapons===
{{ii}} Laser sight color can be customized by manually editing the {{W|RGB color model|RGB}} values.
+
{{ii}} This mod replaces the stock in-game weapon models with their higher poly equivalents seen in the Examine screen. Backing up the game's original {{folder|Em}} and {{folder|ImagePackHD}} folders found in {{folder|{{p|game}}\BIO4|folder}} is recommended before installing this mod.
 +
{{++}} [[#Resident Evil 4 HD Project|Resident Evil 4 HD Project]] includes the higher poly Examine weapons with further enhancements.
 +
{{--}} The non-HD Project version of this mod will crash the game when switching from the HD textures to the original textures after installation.
 +
{{Fixbox|description=How to install High Poly Weapons mod|ref=<ref name="Manual film grain removal">{{Refcheck|user=AmethystViper|date=2020-11-09|comment=}}</ref>|fix=
 +
# Download the mod [https://residentevilmodding.boards.net/thread/2764/high-poly-weapons-maingame here].
 +
# Extract the contents of the zip archive. Password: {{code|NEGAARMAX}}.
 +
# Move or delete the original {{code|wep##.lfs}} files from <code>{{p|game}}\BIO4\Em</code> and {{code|020000##.pack}} files from <code>{{p|game}}\BIO4\ImagePackHD</code> that match with the ones from the {{file|High Poly Weapons}} folder.
 +
# Copy the {{file|Em}} and {{file|ImagePackHD}} folders from the {{file|High Poly Weapons}} folder into <code>{{p|game}}\BIO4</code>. The higher poly weapon models from the Examine screen should now be present during gameplay.
 +
}}
  
{{Fixbox|description=Change laser color|ref=<ref>[https://steamcommunity.com/games/254700/announcements/detail/1316484896645005520 Steam Community :: resident evil 4 / biohazard 4 :: Events]</ref>|fix=
+
===Customizing the laser sight color===
# Go to <code>{{p|userprofile}}\Documents\My Games\Capcom\RE4\</code>.
+
{{ii}} v1.0.6 added the ability to customize the laser sight color by editing the {{W|RGB color model|RGB}} values. [[#re4_tweaks|re4_tweaks]] also provides the ability to edit the laser sight color in-game.
# Open <code>config.ini</code>.
+
{{Fixbox|description=How to modify laser sight color|ref=<ref name="v1.0.6 update" />|fix=
 +
# Go to {{file|{{p|userprofile}}\Documents\My Games\Capcom\RE4\|folder}}.
 +
# Open {{file|config.ini}} with a text editor (e.g. Notepad++).
 
# Change <code>laserR</code> (red), <code>laserG</code> (green), <code>laserB</code> (blue), and <code>laserA</code> (transparency level of the dot) to the desired values from <code>0</code> to <code>255</code>.
 
# Change <code>laserR</code> (red), <code>laserG</code> (green), <code>laserB</code> (blue), and <code>laserA</code> (transparency level of the dot) to the desired values from <code>0</code> to <code>255</code>.
 
#* For example, people with color blindness may wish to change the laser sight to blue, which makes it easier to see:
 
#* For example, people with color blindness may wish to change the laser sight to blue, which makes it easier to see:
Line 501: Line 680:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = XP, Vista, 7, 8
+
|minOS    = 8
|minCPU  = AMD Athlon X2 2.8 GHz
+
|minCPU  = Intel Core 2 Duo 2.4 GHz
|minCPU2  = Intel Core 2 Duo 2.4 GHz
+
|minCPU2  = AMD Athlon X2 2.8 GHz
 
|minRAM  = 2 GB
 
|minRAM  = 2 GB
 
|minHD    = 15 GB
 
|minHD    = 15 GB
 
|minGPU  = Nvidia GeForce 8800 GTS
 
|minGPU  = Nvidia GeForce 8800 GTS
|minGPU2  = AMD Radeon HD 4850
+
|minGPU2  = ATI Radeon HD 4850
 +
|minVRAM  = 512 MB
 +
|minDX    = 9.0c
 +
|minaudio = Standard audio device
 +
|mincont  =
  
|recOS    = Vista, 7, 8
+
|recOS    = 8.1, 10
|recCPU  = AMD Phenom II X4 3 GHz
+
|recCPU  = Intel Core 2 Quad 2.7 GHz
|recCPU2  = Intel Core 2 Quad 2.7 GHz
+
|recCPU2  = AMD Phenom II X4 3.0 GHz
 
|recRAM  = 4 GB
 
|recRAM  = 4 GB
 +
|recHD    =
 
|recGPU  = Nvidia GeForce GTX 560
 
|recGPU  = Nvidia GeForce GTX 560
 +
|recGPU2  =
 +
|recVRAM  = 1 GB
 +
|recDX    =
 +
|reccont  = Xbox 360 Controller
 
}}
 
}}
 +
{{ii}} Windows XP, Vista and 7 delisted from requirements since April 24th 2022.<ref>[https://store.steampowered.com/news/app/254700/view/3114803256550453476]</ref>
  
 
{{References}}
 
{{References}}

Latest revision as of 22:42, 7 October 2023

This page is for the remastered version. For the original 2007 PC port, see Resident Evil 4. For the 2023 remake, see Resident Evil 4 (2023).

Resident Evil 4 Ultimate HD Edition
Resident Evil 4 Ultimate HD Edition cover
Developers
Capcom
AQ Interactive
Windows QLOC
Release dates
Windows February 28, 2014
Reception
Metacritic 79
OpenCritic 80
IGDB 85
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Survival horror, Action, Shooter
Art styles Realistic
Themes Contemporary, Europe, Horror
Series Resident Evil
Resident Evil 4 Ultimate HD Edition on HowLongToBeat
Resident Evil 4 Ultimate HD Edition on IGDB
Resident Evil 4 Ultimate HD Edition guide on StrategyWiki
Resident Evil 4 Ultimate HD Edition on MobyGames
Resident Evil 4 Ultimate HD Edition on Wikipedia
Resident Evil 1996
Resident Evil 2 1999
Resident Evil 3: Nemesis 1999
Resident Evil Survivor 2002
Biohazard 2 (Sourcenext) 2006
Biohazard 3: Last Escape (Sourcenext) 2006
Resident Evil 4 2007
Resident Evil 5 2009
Resident Evil: Operation Raccoon City 2012
Resident Evil 6 2013
Resident Evil: Revelations (series)
Resident Evil 4 Ultimate HD Edition 2014
Resident Evil HD Remaster 2015
Resident Evil Zero HD Remaster 2016
Umbrella Corps 2016
Resident Evil 7 Teaser: Beginning Hour 2016
Resident Evil 7: Biohazard 2017
Resident Evil 2 (2019) 2019
Resident Evil 3 (2020) 2020
Resident Evil Resistance 2020
Resident Evil Village 2021
Resident Evil Re:Verse 2022
Resident Evil 4 (2023) 2023

Resident Evil 4 Ultimate HD Edition is a third-person action horror shooter game developed by Capcom and ported by QLOC. It is an updated version of Resident Evil 4. This version was originally released in 2014 as Resident Evil 4 Ultimate HD Edition, it is currently being listed on Steam as Resident Evil 4 (2005).

The Ultimate HD Edition of Resident Evil 4 was developed in response to the poor quality of the initial 2007 PC port from Sourcenext. This port was based off the 2011 HD version of the game on Xbox 360 developed by AQ Interactive, which in turn was based off the 2007 Wii edition with the extra content from the PlayStation 2 port.[1] It also features alternative color filter options, some improved HD textures, keyboard and mouse support, and the ability to play the game at 60 or 30 FPS. The game, however, is originally designed around a 30 FPS cap, and various issues, both minor and major, can occur when playing at 60 FPS; see Issues unresolved for details. Mouse controls are also a hit-or-miss; some players reported the mouse aiming worked fine while others experience issues such as slow mouse movement and unresponsiveness, possibly to the extent of being unplayable.[2][3][4] A controller is recommended in situations where mouse controls are not playable. Unfortunately, the low-quality PlayStation 2 FMV sequences are also carried over in the Separate Ways campaign and a few other scenarios in this port.[5] There were some other issues initially with this port, but some of them have been addressed with patches.[6][7]

There is a modding community for this version of Resident Evil 4 after moving from modding the previous 2007 PC port. One of the most ambitious projects available is the Resident Evil 4 HD Project, which completely revise the game's models, textures, environments, lighting, effects, and FMVs. re4_tweaks also aims to fix and restore other small features of the game.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

DLC and expansion packs

Name Notes
Art Book
Windows

Essential improvements

re4_tweaks

Fixes issues with the Ultimate HD Edition release and restores features from the original GameCube version that were broken during the games many ports. Features include restored depth of field in cutscenes and sniper scope, removal of a broken filter that gave some areas of the game a brown tint, restored sniper scope blur, raw mouse input, refinements to the mouse controls, option to skip intro videos, fixed QTE speeds when played at 60 FPS, film grain filter removal, restored cinematic camera for the Ashley segment, subtitles for the English language and more.
Features an in-game overlay menu to configure its options, accessed by pressing F1.
Included with Resident Evil 4 HD Project, though updates for the re4_tweaks module can be found on GitHub.

Resident Evil 4 HD Project

Resident Evil 4 HD Project is a mod aiming to revise the graphics of the game. It intends to be very faithful to the original look, as the creators even went to the real-life European locations to capture photos of the art and architecture. It also re-does effects such as lighting so that they make more logical sense, while fixing some of the environmental problems leftover in the game.
Supports v1.0.6 and v1.1.0. A clean installation of Resident Evil 4 Ultimate HD Edition is recommended before installing this mod.
How to install HD Project mod[8]
  1. Download the HD Project here (available through a multi-part download of 18 2GB CAB files and one RAR file or a torrent).
  2. Extract re4HDProject-setup.exe from the HDProject1.1-Installer.rar to a convenient location on the computer (RAR password: re4hdproject, not needed for the torrent download method) archive to the same folder as CAB files. Read and follow the installer steps.
  3. Run the re4HDProject-setup.exe and point the Resident Evil 4 HD Project installer to the game's installation path. The usual path is: <Steam-folder>\steamapps\common\Resident Evil 4.
  4. Launch the game and it will prompt a warning that the game's executable does not have the 4GB Patch applied. Click Yes when prompted to apply the 4GB Patch and relaunch game (a backup of the original executable also will be created).

Skip intro videos

Use re4_tweaks
  1. Install re4_tweaks.
  2. Open dinput8.ini.
  3. Change SkipIntroLogos = False to SkipIntroLogos = True.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Capcom\RE4\
<path-to-game>\BIO4\input.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/254700/pfx/[Note 2]
Some settings are tied to the game's save file.

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\254700\remote\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/254700/pfx/[Note 2]
Save file is tied to the player's Steam account.
re4_tweaks allows making use of savegames across different accounts/game versions.

Save game cloud syncing

System Native Notes
Steam Cloud
Approx. 4.8 MB available.

Video

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Menus and game are Vert-. Use re4_tweaks or Flawless Widescreen.
Ultra-widescreen
Menus and game are Vert-. Use re4_tweaks or Flawless Widescreen.
4K Ultra HD
Field of view (FOV)
Default FOV is 50° (horizontal). Use re4_tweaks for additional FOV.
Windowed
Borderless fullscreen windowed
Use re4_tweaks.
Anisotropic filtering (AF)
Max quality by default. See Anisotropic filtering (AF).
Anti-aliasing (AA)
Up to 8x MSAA or off.
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS
Originally designed for 30 FPS, can be set to 60 FPS; The game speed is bound to the frame rate.[9] See Issues when running the game at 60 FPS.
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Anti-aliasing (AA)

Force SGSSAA (Nvidia only)[10][11]
  1. Download and run Nvidia Profile Inspector.
  2. Select the Resident Evil 4 / Biohazard 4 profile.
  3. Change Antialiasing compatibility value to 0x000000C1.
  4. Change Antialiasing - Behavior Flags to None.
  5. Change Antialiasing - Mode to Override any application setting.
  6. Change Antialiasing - Setting to 4x [4x Multisampling].
  7. Change Antialiasing - Transparency Supersampling to 4x Sparse Grid Supersampling.
  8. Press "Apply Changes" in the top-right corner.

Anisotropic filtering (AF)

Change anisotropic filtering[7]
  1. Go to the configuration file(s) location.
  2. Open config.ini with a text editor (e.g. Notepad++).
  3. Change anisotropy 16 to the desired value.

Vertical sync (Vsync)

Vsync is forced on by default.
Use re4_tweaks to disable Vsync[12]
  1. Install re4_tweaks.
  2. Launch the game, press the F1 key, then check DisableVsync under Display options.

Brightness

It is recommended to set in-game brightness to the maximum level. Any value below that will make the whites look like bright gray. Lowering the brightness does not give out more detail, only a duller image.[13]

Input

Key remapping.
Key remapping.
Mouse settings.
Mouse settings.
DirectInput controller remapping.
DirectInput controller remapping.

Keyboard and mouse State Notes
Remapping
Some keys such as ← Backspace, Delete, and Page Down cannot be remapped in-game due being reserved for menu commands, however, some can be remapped via editing input.ini found in <path-to-game>\BIO4.[7] Mouse movement when not aiming a weapon does not turn the player's character in relation of the camera. Use re4_tweaks for remapping QTE keys (by default remapped from X and C to A and D), mapping inventory rotation and flipping keys, and improved mouselook.
Mouse acceleration
Negative mouse acceleration if Aiming Mode set to "Classic", positive mouse acceleration if set to "Modern". Use re4_tweaks to switch to raw input.
Mouse sensitivity
Sensitivity values between 1-30 in increments of 1. Default is 15. re4_tweaks can override the in-game sensitivity values with its own for camera movement and Type B mouse turning, within integers between 0.5 up to 2.0.
Mouse input in menus
Not supported on inventory screen.
Mouse Y-axis inversion
Also affects controller Y-axis.
Controller
Controller support
XInput and DirectInput.
Full controller support
Controller remapping
For DirectInput controllers only; menu commands cannot be remapped in-game.[14] XInput controllers has three presets available. See this guide for customizing XInput controls through editing input.ini found in <path-to-game>\BIO4 or install one of the alternate controller layout mods for configurations based on the console versions.
Controller sensitivity
Use re4_tweaks and enable Override Controller Sensitivity, then adjust controller sensitivity values as desired up to integers between 0.5 to 4.0.
Controller Y-axis inversion
Also affects mouse Y-axis.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Through DirectInput.[15] Use DS4Windows or Steam Input for XInput wrapping.
PlayStation button prompts
See Alternate Controller Prompts.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
V2 controller tested.[15]
Generic/other controllers
In-game controller remapping does not affect the pre-defined menu controls for DirectInput controls.
Button prompts Input settings icon - Generic Controller.svg Option menus uses keyboard prompts. Some Xbox buttons are displayed mixed with generic ones when using a DirectInput device. See Alternate Controller Prompt Mods for other XInput-wrapped controllers.
Additional information
Controller hotplugging
Haptic feedback
XInput controllers only.
Digital movement supported
Simultaneous controller+KB/M
Rapidly toggles prompts and inputs based on the last detected device so that the game cannot receive controller and Mouse and Keyboard inputs at the same time.[16]

Alternate Controller Prompt Mods

These mods recreates the controller configuration of the GameCube and PlayStation 2 versions or a custom PlayStation 3 layout with relevant prompts when played with an XInput controller. See this forum post for more details of each alternative controller configuration.
Not compatible with Resident Evil 4 HD Project.[17] Bingo's updated versions for HD project 1.0 can be found here. Links for PS Button layout for original controls, PS2, and Gamecube.
albert's PlayStation and GameCube controller prompts mods with matching control scheme for HD Project v1.1 can be found here along with other modifications.
NEGAARMAX's controller prompt mods for HD project v1.1 (requires re4_tweaks v1.7.7.3 or newer): Xbox One, PlayStation 4, Switch Pro, GameCube (Switch).
How to install GameCube/PlayStation 2 Controller Layout Mod[18]
  1. Download the desired controller layout and prompts from the following links:
  2. Extra the contents of the rar file into <path-to-game>.
  3. Run the Install Buttons.bat file and allow the mod to install the files. The original files are backed up in the respective <path-to-game>\RE4HDTEX\Backup* folders.

XInput controller presets

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0 output; Some SFX are positional, some are mono. Poor positional audio implementation.[19]
Subtitles
English requires re4_tweaks.
Closed captions
Mute on focus lost
See Mute on focus lost.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Only certain parts have subtitles that can't be turned off. From version 1.7.6 re4_tweaks provides subtitle support for all cutscenes.[20]
Simplified Chinese
Traditional Chinese
French
German
Hungarian
Fan translation.
Italian
Japanese
Only available in the Japanese version.
Brazilian Portuguese
Fan translation: here, Fan audio: here.
Russian
Fan translation, Fan voice of the team "FreedomHellVOICE".
Spanish
Latin American Spanish
The main enemies (Ganados) speak in Mexican Spanish.[21]
Latin American Spanish
Fan translation and audio by IG Studios.

Mute on focus lost

Set mute in background[citation needed]
  1. Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open d3d9.ini found in <path-to-game>\Bin32\ or SpecialK.ini found in %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\bio4.exe\ depending on the installation method that was used.
  4. Change MuteInBackground=false to MuteInBackground=true under [Window.System].

VR support

Issues unresolved

Issues when running the game at 60 FPS

Various issues, both minor and major, can occur when playing at 60 FPS due to the game being originally designed to play at a 30 FPS cap. Issues when playing at 60 FPS includes the following:
Using re4_tweaks solves a few issues with 60 FPS, such as the speeds of certain animations, effects, and QTE timings.
  • The game engine cannot skip frames, which means if it can't maintain a capped 60 (or 30) FPS, it will run in slow motion.[22]
  • Some animations were not properly updated to 60 FPS, such as the rifle and bowgun reloading animations, and appear jarring in contrast to the rest of the game.[23]
  • All effects generated by animated textures (flames, for example) are still running at 30 FPS.[13]
  • Aiming may become accelerated and jittery, making it harder to properly aim with a drawn weapon.[24]
  • The frequency of certain effects and events, such as the speed in which water moves, are doubled the speed.[25]
  • Minor differences in the spawn behavior of some enemies/areas.[26]
  • The Black Armadura's death animation runs twice as fast at 60 FPS.
  • Leon's hitbox is bigger at 60 FPS and does not get reduced anymore by the Ditman glitch.[27]

Low frame rate

When playing the game and it suddenly slows down, load the map and exit.[citation needed] Alternatively, lock the game's frame rate to 30 FPS if the system cannot maintain stable 60 FPS gameplay.[28] Using re4_tweaks and disabling Steam Overlay may also remedy these issues.[29]

Issues fixed

Mouse aiming problems

Some players have reported problems using the mouse to aim their weapon.[2][3][4] This can potentially be improved by changing the aim mode to "Modern" and adjusting the sensitivity level. Locking the game's frame rate to 30 FPS can help stabilize the player's aiming.[24]
Use re4_tweaks to enable raw mouse input.[12]
  1. Install re4_tweaks.
  2. Open dinput8.ini.
  3. Make sure UseRawMouseInput is set to True.

No video on monitors with high refresh rates / Game runs at incorrect refresh rate

Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Use re4_tweaks[12]
  1. Install re4_tweaks.
  2. Open dinput8.ini.
  3. Make sure FixDisplayMode is set to true.

Stutter Roughly Every 5 Seconds

The game may have a 5 frame stutter every 5 seconds or so, no matter the video options, essentially making the game unplayable.
Uninstall Bluetooth drivers via device manager.

Can't pass QTEs that involve rapid button presses

Some QTEs, such as the minecart and the statue bridge, were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.[30][31]
Use re4_tweaks[12]
  1. Install re4_tweaks.
  2. Open dinput8.ini.
  3. Make sure FixQTE is set to True.

Crashes after ~15 minutes of gameplay

Stop Touch Keyboard service[32]
  1. Open Task Manager.
  2. Go to Services.
  3. Identify "Touch Keyboard and Handwriting Panel Service" (TabletInputService).
  4. Stop the service.
  5. Launch the game.
Disable Bitdefender antivirus[33]
Known affected areas are Chapters 1-3 "swamp area" and 3-1 "castle water room".

Button prompts not showing

Game might not display any prompts for context actions and in QTEs when using certain non-English keyboard locales
Use re4_tweaks[12]
  1. Install re4_tweaks.
  2. Open dinput8.ini.
  3. Make sure FallbackToEnglishKeyIcons is set to True.
Switch Windows' keyboard language to English[citation needed]

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Vulkan
re4_tweaks v1.8 or newer features an optional DXVK-based Vulkan renderer which may improve performance on newer hardware.[34]
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Criware

Natural Gradient mod

This mod is for those who dislike the default color filters. The in-game brightness options can also be raised to give the desired effect.
The Resident Evil 4 HD Project includes color gradients that differ from this mod, and its default gradient is designed to resemble the GameCube/Wii version.
How to install Natural Gradient Mod[35]
  1. Back up the original gradients folder before using this mod.
  2. Download the modified gradients here.
  3. Extract the contents of the archive to <path-to-game>\BIO4\Gradients\, replacing the original gradient files.
  4. Now run the game and change the color filters from the Video Settings menu as desired. The new gradients taking effect when launching the game.

Notes

Filters used in Natural Gradient mod.
  1. Contrast boost
  2. GameCube/Wii color temperature
  3. GameCube/Wii color temperature with subtle contrast boost
  4. Horror filter, uses warmer red colors for a foreboding atmosphere.

Shaders Fix and Film Grain Removal mod

A legacy mod that removes the film grain effect present in the game while adjusting some of the shader effects.
re4_tweaks comes with its own optional toggles for disabling the film grain and fixing the Shaders without modifying the game files.
Now is compatible with the DualShock button mod, Just download this variant.
How to use Film Grain Removal mod[36]
  1. Back up the original 07000000.pack and 07000000.pack.lfs files from <path-to-game>\BIO4\ImagePack (original textures) and <path-to-game>\BIO4\ImagePackHD (HD textures).
  2. Download the Shaders Fix and Film Grain Removal mod here.
  3. Go into the <path-to-game>\BIO4\ImagePack and <path-to-game>\BIO4\ImagePackHD folders and delete their respective 07000000.pack and 07000000.pack.lfs files.
  4. Extract the contents of the zip archive and copy the modified 07000000.pack file into the ImagePack and ImagePackHD folders.
  5. Now run the game. The film grain effect should be removed along with some shader adjustments.

Manual film grain removal method

Backing up the vanilla 07000000.pack and 07000000.pack.lfs files is recommended before removing the film grain effect manually. The procedure may differ whether or not mods are being used.
How to remove film grain manually[37]
  1. Download the YZ2Tool here, and extract the contents of YZ2tool.rar to its own folder in a convenient location on the computer (e.g. Documents). Installing an image editing program that support *.dds texture files such as Paint.net is also required.
  2. Go to <path-to-game>\BIO4\ImagePack (original textures) and copy the 07000000.pack and 07000000.pack.lfs files into the folder where YZ2Tool was installed along with its executable and *bat files.
  3. Drag and drop the 07000000.pack file onto the unpack-all.bat file and a new 07000000 folder will be created containing a number of *.dds files.
  4. Browse through the contents of the newly created 07000000 folder, then search for the file 0193.dds and open it with Paint.net.
  5. After opening the 0193.dds file in Paint.net, simply press Ctrl+A to select the entire image, then press Delete to erase the film grain effect on the texture file, and then save the changes on the file.
  6. Now take the 07000000 folder and drag and drop it onto the repack-all.bat file the 07000000.pack file will be repacked with the modifications. Delete the 07000000 folder after the new 07000000.pack has been repacked.
  7. Cut the modified 07000000.pack and 07000000.pack.lfs files and paste them back into <path-to-game>\BIO4\ImagePack.
  8. Repeat Steps 2-7 for the 07000000.pack and 07000000.pack.lfs files from the <path-to-game>\BIO4\ImagePackHD (HD textures) files.

Notes:

Mods may have a single 07000000.pack instead of a set of 07000000.pack and 07000000.pack.lfs files.
YZ2Tool may generate 0216.bin and 0217.bin files from mods instead of 0216.dds and 0217.dds, which will crash the game if the *.bin files are repacked into 07000000.pack.[38]

High Poly Weapons

This mod replaces the stock in-game weapon models with their higher poly equivalents seen in the Examine screen. Backing up the game's original Em and ImagePackHD folders found in <path-to-game>\BIO4 is recommended before installing this mod.
Resident Evil 4 HD Project includes the higher poly Examine weapons with further enhancements.
The non-HD Project version of this mod will crash the game when switching from the HD textures to the original textures after installation.
How to install High Poly Weapons mod[37]
  1. Download the mod here.
  2. Extract the contents of the zip archive. Password: NEGAARMAX.
  3. Move or delete the original wep##.lfs files from <path-to-game>\BIO4\Em and 020000##.pack files from <path-to-game>\BIO4\ImagePackHD that match with the ones from the High Poly Weapons folder.
  4. Copy the Em and ImagePackHD folders from the High Poly Weapons folder into <path-to-game>\BIO4. The higher poly weapon models from the Examine screen should now be present during gameplay.

Customizing the laser sight color

v1.0.6 added the ability to customize the laser sight color by editing the RGB values. re4_tweaks also provides the ability to edit the laser sight color in-game.
How to modify laser sight color[7]
  1. Go to %USERPROFILE%\Documents\My Games\Capcom\RE4\.
  2. Open config.ini with a text editor (e.g. Notepad++).
  3. Change laserR (red), laserG (green), laserB (blue), and laserA (transparency level of the dot) to the desired values from 0 to 255.
    • For example, people with color blindness may wish to change the laser sight to blue, which makes it easier to see:
laserR 0
laserG 0
laserB 255
laserA 255

Notes

To return to factory settings (red laser sight), simply set laserA -1 and save.

System requirements

Windows
Minimum Recommended
Operating system (OS) 8
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 2.8 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Nvidia GeForce 8800 GTS
ATI Radeon HD 4850
512 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) Standard audio device
Controller
Windows XP, Vista and 7 delisted from requirements since April 24th 2022.[39]


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/254700/ in addition to or instead of this directory. The app ID (254700) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Resident Evil 4 (2005) - Resident Evil Wiki - last accessed on 2020-11-12
  2. 2.0 2.1 GOD AWFUL CONTROLS :: resident evil 4 / biohazard 4 General Discussions
  3. 3.0 3.1 Mouse aim is garbage :: resident evil 4 / biohazard 4 General Discussions
  4. 4.0 4.1 Either my mouse is terrible or... :: resident evil 4 / biohazard 4 General Discussions
  5. RE4 Separate Ways cutscene vs same main-campaign cutscene - YouTube - last accessed on 2020-11-13
  6. resident evil 4 Update Version 1.0.2 Now Available - last accessed on 2020-11-12
  7. 7.0 7.1 7.2 7.3 resident evil 4 Update Version 1.0.6 Now Available - last accessed on 2020-11-12
  8. INSTALLATION :: re4hd - last accessed on May 2023
  9. Unlocking Framerate :: resident evil 4 / biohazard 4 General Discussions - last accessed on May 2023
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  13. 13.0 13.1 Instructions and Download | Resident Evil 4 HD Project
  14. Verified by User:AmethystViper on 2020-11-14
    Tested with a Logitech F310 in DirectInput Mode and a DualShock 4, which had their respective Confirm and Cancel buttons on different face buttons.
  15. 15.0 15.1 Verified by User:AmethystViper on 2020-11-12
  16. re4_tweaks github issue - [Feature request] Simultaneous Controller+Keyboard/Mouse (Mixed Input) Support
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  18. Verified by User:AmethystViper on 2020-10-20
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  21. Verified by User:DarkSonicPT on 2023-09-28
    https://www.youtube.com/watch?v=xxUTlnhKf4w
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  28. Verified by User:AmethystViper on 2020-11-12
    One of the first areas caused the game to slow down significantly when playing at 60 FPS due to smoke effects on screen causing high CPU load from the game according to Task Manager. Locking the game back to 30 FPS on my current PC stabilized performance afterwards.
  29. Verified by User:Amethystviper on 2023-03-02
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  31. QTE not working - Steam Community Discussions - last accessed on 2020-11-13
  32. Windows 10 Crashes - Steam Community Discussions - last accessed on 2020-11-14
  33. Potential crash solution - Steam Community Discussions - last accessed on 2020-11-14
  34. Release 1.8 · nipkownix/re4_tweaks - last accessed on 2023-03-03
  35. Verified by User:AmethystViper on October 1, 2016
  36. Remove Film Grain Effect - Resident Evil Modding Forum - last accessed on October 1, 2016
  37. 37.0 37.1 Verified by User:AmethystViper on 2020-11-09
  38. Trouble modifying 07000000.pack - Resident Evil Modding Forums - last accessed on 2020-11-09
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