Difference between revisions of "Resident Evil 4 Ultimate HD Edition"
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− | {{ | + | {{Disambig|the remastered version|the original 2007 PC port|[[Resident Evil 4]]}} |
{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = Resident Evil 4 Ultimate HD Edition - Cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Capcom}} | {{Infobox game/row/developer|Capcom}} | ||
Line 9: | Line 9: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|February 28, 2014}} | {{Infobox game/row/date|Windows|February 28, 2014}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|resident-evil-4-ultimate-hd-edition|79}} | ||
+ | {{Infobox game/row/reception|OpenCritic|1424/resident-evil-4-ultimate-hd-edition|80}} | ||
+ | {{Infobox game/row/reception|IGDB|resident-evil-4-hd|85}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary, Europe, Horror }} | ||
+ | {{Infobox game/row/taxonomy/series | Resident Evil }} | ||
|steam appid = 254700 | |steam appid = 254700 | ||
+ | |steam appid side = 272260,272261 | ||
|gogcom id = | |gogcom id = | ||
− | |strategywiki = | + | |gogcom id side = |
+ | |official site= https://www.residentevil.com/4/ | ||
+ | |hltb = 7720 | ||
+ | |strategywiki = Resident Evil 4 Ultimate HD Edition | ||
|mobygames = resident-evil-4-ultimate-hd-edition | |mobygames = resident-evil-4-ultimate-hd-edition | ||
|wikipedia = Resident Evil 4 | |wikipedia = Resident Evil 4 | ||
− | |winehq = | + | |winehq = 4640 |
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
− | ''' | + | {{Introduction |
− | {{ | + | |introduction = '''''Resident Evil 4 Ultimate HD Edition''''' is a [[:Category:Third-person|third-person]] [[:Category:Action|action]] [[:Category:Horror|horror]] [[:Category:shooter|shooter]] game developed by [[Company:Capcom|Capcom]] and ported by [[Company:QLOC|QLOC]]. It is an updated version of ''[[Resident Evil 4]]''. |
− | + | |release history = The ''Ultimate HD Edition'' of ''Resident Evil 4'' was developed in response to the poor quality of the initial 2007 PC port from [[Company:Sourcenext|Sourcenext]]. This port was based off the 2011 HD version of the game on Xbox 360, which in turn was based off the 2007 ''Wii edition'' with the extra content from the PlayStation 2 port.<ref>{{Refurl|url=https://residentevil.fandom.com/wiki/Resident_Evil_4/development#PC_.282014.29_Ultimate_HD_Edition|title=Resident Evil 4 - Resident Evil Wiki|date=2020-11-12}}</ref> it also features alternative color filter options, some improved HD textures, keyboard and mouse support, and the ability to play the game at 60 or 30 FPS. The game, however, was originally designed around a 30 FPS cap, and various issues, both minor and major, can occur when playing at 60 FPS; see [[#Issues when running the game at 60 FPS|Issues unresolved]] for details. Mouse controls are also a hit-or-miss; some players reported the mouse aiming worked fine while others experience issues such as unresponsiveness, possibly to the extent of being unplayable.<ref name="Mouse aiming issue 1">[https://steamcommunity.com/app/254700/discussions/0/135512625249159191/ GOD AWFUL CONTROLS :: resident evil 4 / biohazard 4 General Discussions]</ref><ref name="Mouse aiming issue 2">[https://steamcommunity.com/app/254700/discussions/0/35221031620740948/ Mouse aim is garbage :: resident evil 4 / biohazard 4 General Discussions]</ref><ref name="Mouse aiming issue 3">[https://steamcommunity.com/app/254700/discussions/0/154644519323714055/ Either my mouse is terrible or... :: resident evil 4 / biohazard 4 General Discussions]</ref> A controller is recommended if you are experiencing such issues with mouse aiming. Unfortunately, the low-quality PlayStation 2 {{Term|FMV}} sequences are also carried over in the Seperate Ways campaign and a few other scenarios in this port.<ref>{{Refurl|url=https://www.youtube.com/watch?v=bBQnhehMuG0|title=RE4 Separate Ways custcene vs same main-campaign cutscene - YouTube|date=2020-11-13}}</ref> There were some other issues initially with this port, but some of them have been addressed with patches.<ref name="v1.0.2 update">{{Refurl|url=https://steamcommunity.com/games/254700/announcements/detail/1315355362385803174|title=resident evil 4 Update Version 1.0.2 Now Available|date=2020-11-12}}</ref><ref name="v1.0.6 update">{{Refurl|url=https://steamcommunity.com/games/254700/announcements/detail/1316484896645005520|title=resident evil 4 Update Version 1.0.6 Now Available|date=2020-11-12}}</ref> | |
− | + | |current state = There is a modding community for this version of ''Resident Evil 4'' after moving from modding the previous 2007 PC port. One of the most ambitious projects available is the ''[[#Resident Evil 4 HD Project|Resident Evil 4 HD Project ]]'', which aims to completely revise the game's stock HD textures. | |
− | {{--}} | + | }} |
'''General information''' | '''General information''' | ||
− | + | {{mm}} [https://residentevil.fandom.com/wiki/Resident_Evil_4 Resident Evil Wiki] | |
− | {{mm}} [https://residentevil.fandom.com/wiki/Resident_Evil_4 | ||
{{mm}} [https://steamcommunity.com/app/254700/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/254700/discussions/ Steam Community Discussions] | ||
{{mm}} [http://residentevilmodding.boards.net/board/105/resident-evil-steam-version-modding Modding forum] | {{mm}} [http://residentevilmodding.boards.net/board/105/resident-evil-steam-version-modding Modding forum] | ||
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}} | }} | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
+ | |||
+ | {{DLC| | ||
+ | {{DLC/row| Soundtrack | Only available as a pre-order bonus.<ref name="faq">{{Refurl|url=https://steamcommunity.com/app/254700/discussions/0/558746089193596812/|title=Resident Evil 4 Steam/PC FAQ (Updated Mar. 1, 2014) :: resident evil 4 / biohazard 4 General Discussions|date=2020-04-22|snippet='''Q: When will I receive my pre-purchase bonus content?''' (Updated)<br>A: The digital soundtrack and digital archives will be available on launch day (Feb 28, 2014). Bonus content is located in Resident Evil 4's installation folder under ...\Steam\SteamApps\common\Resident Evil 4\.}}</ref> | Windows}} | ||
+ | {{DLC/row| Art Book | Only available as a pre-order bonus.<ref name="faq"/> | Windows}} | ||
+ | }} | ||
==Essential improvements== | ==Essential improvements== | ||
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{{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\Capcom\RE4\|{{p|game}}\BIO4\input.ini}} | {{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\Capcom\RE4\|{{p|game}}\BIO4\input.ini}} | ||
}} | }} | ||
+ | {{ii}} Some settings are tied to the game's save file. | ||
===Save game data location=== | ===Save game data location=== | ||
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{{Game data/saves|Windows|{{p|steam}}\userdata\{{p|uid}}\254700\remote\}} | {{Game data/saves|Windows|{{p|steam}}\userdata\{{p|uid}}\254700\remote\}} | ||
}} | }} | ||
+ | {{--}} Save file is tied to the player's Steam account. | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video settings | + | {{Image|Resident Evil 4 Ultimate HD Edition - Video settings.png|Video settings.}} |
+ | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/resident-evil-4-ultimate-hd-edition/en | |wsgf link = https://www.wsgf.org/dr/resident-evil-4-ultimate-hd-edition/en | ||
|widescreen wsgf award = gold | |widescreen wsgf award = gold | ||
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|anisotropic notes = 16 samples by default. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | |anisotropic notes = 16 samples by default. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Up to 8x [[MSAA]] or off. |
|vsync = hackable | |vsync = hackable | ||
|vsync notes = Enabled by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | |vsync notes = Enabled by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | ||
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===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
− | {{Fixbox|description=Change sample rate|ref= | + | {{Fixbox|description=Change sample rate|ref=<ref name="v1.0.6 update" />|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open <code>config.ini</code>. | + | # Open <code>config.ini</code> with a text editor (e.g. Notepad++). |
# Change <code>anisotropy 16</code> to the desired value. | # Change <code>anisotropy 16</code> to the desired value. | ||
}} | }} | ||
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
− | {{Fixbox|description=Disable Vsync|ref={{ | + | {{Fixbox|description=Disable Vsync|ref=<ref name="Vsync">{{Refcheck|user=AmethystViper|date=2020-11-12|comment=}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open <code>config.ini</code>. | + | # Open <code>config.ini</code> with a text editor (e.g. Notepad++). |
# Change <code>vsync 1</code> to <code>vsync 0</code>. | # Change <code>vsync 1</code> to <code>vsync 0</code>. | ||
− | |||
− | + | '''Notes:''' | |
− | + | {{--}} Vsync setting resets when changing video settings. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | '''Notes''' | ||
− | {{ | ||
− | |||
}} | }} | ||
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{{ii}} It is recommended to set in-game brightness to the MAX level. Any value below the maximum will make the whites look like bright gray. Beyond that, lowering the brightness does not give you more detail (you’ll only get a duller image).<ref name="re4hd"/> | {{ii}} It is recommended to set in-game brightness to the MAX level. Any value below the maximum will make the whites look like bright gray. Beyond that, lowering the brightness does not give you more detail (you’ll only get a duller image).<ref name="re4hd"/> | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Image|Resident Evil 4 Ultimate HD Edition - Keyboard remapping.png|Key remapping.}} |
+ | {{Image|Resident Evil 4 Ultimate HD Edition - Mouse settings.png|Mouse settings.}} | ||
+ | {{Image|Resident Evil 4 Ultimate HD Edition - DirectInput remapping.png|DirectInput controller remapping.}} | ||
+ | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = {{key| | + | |key remap notes = Some keys such as {{key|Backspace}}, {{key|Delete}}, and {{key|Page Down}} cannot be remapped in-game due being reserved for menu commands, however, some can be remapped via editing {{file|input.ini}} found in <code>{{p|game}}\BIO4</code>.<ref name="v1.0.6 update" /> |
|acceleration option = always on | |acceleration option = always on | ||
− | |acceleration option notes = Negative mouse acceleration if | + | |acceleration option notes = Negative mouse acceleration if '''Aiming Mode''' set to "Classic", positive mouse acceleration if set to "Modern". |
|mouse sensitivity = true | |mouse sensitivity = true | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
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|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = For DirectInput only | + | |controller remap notes = For DirectInput controllers only; menu commands cannot be remapped in-game.<ref>{{Refcheck|user=AmethystViper|date=2020-11-14|comment=Tested with a Logitech F310 in DirectInput Mode and a DualShock 4, which had their respective Confirm and Cancel buttons on different face buttons.}}</ref> XInput controllers has three presets available. See [https://residentevilmodding.boards.net/thread/770/adjust-controller-configuration this guide] for customizing XInput controls through editing {{file|input.ini}} found in <code>{{p|game}}\BIO4</code> or install the [[#Alternate Controller Layout mods|alternate controller layout mods]] for configurations based on the console versions. |
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
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|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = limited |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Through DirectInput.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2020-11-12|comment=}}</ref> Use [[Controller:DualShock 4#DS4Windows|DS4Windows]] or [[Store:Steam#Steam_Input|Steam Input]] for XInput wrapping. |
|dualshock prompts = hackable | |dualshock prompts = hackable | ||
|dualshock prompts notes = See [[#DualShock Button Prompts|DualShock Button Prompts]]. | |dualshock prompts notes = See [[#DualShock Button Prompts|DualShock Button Prompts]]. | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired |
− | |dualshock 4 modes notes = | + | |dualshock 4 modes notes = V2 controller tested.<ref name="DualShock 4 support" /> |
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
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|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = | + | |other controllers notes = In-game controller remapping does not affect the pre-defined menu controls for DirectInput controls. |
− | |other button prompts = Xbox, | + | |other button prompts = Xbox, generic |
− | |other button prompts notes= | + | |other button prompts notes= Option menus uses keyboard prompts. Some Xbox buttons are displayed mixed with generic ones when using DirectInput device. Install [[#DualShock Button Prompts|DualShock Button Prompts]] mod for PlayStation 3 prompts. |
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = | + | |haptic feedback notes = XInput controllers only. |
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
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===[https://community.pcgamingwiki.com/files/file/612-resident-evil-4-ultimate-hd-edition-playstation-buttons/ DualShock Button Prompts]=== | ===[https://community.pcgamingwiki.com/files/file/612-resident-evil-4-ultimate-hd-edition-playstation-buttons/ DualShock Button Prompts]=== | ||
{{ii}} This mod adds PlayStation buttons. [http://residentevilmodding.boards.net/thread/978/darksamuss-ps-xbox-button-mods Original post here]. | {{ii}} This mod adds PlayStation buttons. [http://residentevilmodding.boards.net/thread/978/darksamuss-ps-xbox-button-mods Original post here]. | ||
− | {{--}} Even though game does support DirectInput and button rebinding, game will show wrong buttons mixed with generic button prompts with [[Controller:DualShock 4|DualShock 4]]. Use of XInput wrapper is required. | + | {{--}} Even though game does support DirectInput and button rebinding, game will show wrong buttons mixed with generic button prompts with [[Controller:DualShock 4|DualShock 4]]. Use of an XInput wrapper is required. |
+ | |||
+ | ===[[Glossary:Remapping|XInput controller presets]]=== | ||
+ | <gallery>Resident Evil 4 Ultimate HD Edition - XInput Type I.png|Type I | ||
+ | Resident Evil 4 Ultimate HD Edition - XInput Type II.png|Type II | ||
+ | Resident Evil 4 Ultimate HD Edition - XInput Type III.png|Type III</gallery> | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = false | |separate volume = false | ||
|separate volume notes = | |separate volume notes = | ||
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==Issues unresolved== | ==Issues unresolved== | ||
===Issues when running the game at 60 FPS=== | ===Issues when running the game at 60 FPS=== | ||
− | {{ii}} | + | {{ii}} Various issues, both minor and major, can occur when playing at 60 FPS due to the game being originally being designed to play at a 30 FPS cap. Issues when playing at 60 FPS includes the following: |
− | |||
* The game engine cannot skip frames, which means if it can't maintain a capped 60 (or 30) FPS, it will run in slow motion.<ref>[https://www.youtube.com/watch?v=utc9ogq2fys Resident Evil 4 - Ultimate HD Edition : Slow-Mo - YouTube]</ref> | * The game engine cannot skip frames, which means if it can't maintain a capped 60 (or 30) FPS, it will run in slow motion.<ref>[https://www.youtube.com/watch?v=utc9ogq2fys Resident Evil 4 - Ultimate HD Edition : Slow-Mo - YouTube]</ref> | ||
* The minecart and the statue bridge QTEs were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.<ref>[https://steamcommunity.com/app/254700/discussions/0/1621724915820619962/ QTE not working :: resident evil 4 / biohazard 4 General Discussions]</ref> | * The minecart and the statue bridge QTEs were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.<ref>[https://steamcommunity.com/app/254700/discussions/0/1621724915820619962/ QTE not working :: resident evil 4 / biohazard 4 General Discussions]</ref> | ||
* Some animations weren’t ported properly, such as the rifle and bow reloading, and appear jarring in contrast to the rest of the game.<ref>[https://www.eurogamer.net/articles/digitalfoundry-2016-resident-evil-4-remastered-face-off Face-Off: Resident Evil 4 Remastered • Eurogamer.net]</ref> | * Some animations weren’t ported properly, such as the rifle and bow reloading, and appear jarring in contrast to the rest of the game.<ref>[https://www.eurogamer.net/articles/digitalfoundry-2016-resident-evil-4-remastered-face-off Face-Off: Resident Evil 4 Remastered • Eurogamer.net]</ref> | ||
* All effects generated by animated textures (flames, for example) are still running at 30 FPS.<ref name="re4hd">[http://www.re4hd.com/?page_id=6064 Instructions and Download | Resident Evil 4 HD Project]</ref> | * All effects generated by animated textures (flames, for example) are still running at 30 FPS.<ref name="re4hd">[http://www.re4hd.com/?page_id=6064 Instructions and Download | Resident Evil 4 HD Project]</ref> | ||
+ | * Aiming may become accelerated and jittery, making it harder to properly aim with your weapon.<ref name="Aiming issues at 60 FPS">{{Refurl|url=https://www.youtube.com/watch?v=RRLQtgdG8Zs&t=256s|title=Resident Evil 4 Remastered: PS4/Xbox One/PC/GameCube Graphics Comparison - YouTube|date=2020-11-12}}</ref> | ||
* The frequency of certain effects and events, such as the speed in which water moves, are at 2x speed.<ref>[https://www.youtube.com/watch?v=50DzMInXku0&t=454 resident evil 4 HD Project | Chapter 3-2 FULLY REMASTERED 2019 - YouTube]</ref> | * The frequency of certain effects and events, such as the speed in which water moves, are at 2x speed.<ref>[https://www.youtube.com/watch?v=50DzMInXku0&t=454 resident evil 4 HD Project | Chapter 3-2 FULLY REMASTERED 2019 - YouTube]</ref> | ||
* Minor differences in the spawn behavior of some enemies/areas.<ref>[https://www.youtube.com/watch?v=G39L_BxZVJg RE4 Steam - 15 enemies on Village - YouTube]</ref> | * Minor differences in the spawn behavior of some enemies/areas.<ref>[https://www.youtube.com/watch?v=G39L_BxZVJg RE4 Steam - 15 enemies on Village - YouTube]</ref> | ||
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==Issues fixed== | ==Issues fixed== | ||
− | + | ===Low frame rate=== | |
− | + | {{ii}} If you are playing the game and it suddenly slows down, load the map and exit.{{cn|date=2020-11-14|reason=Lack of evidence.}} Alternatively, lock the game's frame rate to 30 FPS if your system cannot maintain stable 60 FPS gameplay.<ref name="Performance issues">{{Refcheck|user=AmethystViper|date=2020-11-12|comment=One of the first areas caused the game to slow down significantly when playing at 60 FPS due to smoke effects on screen causing high CPU load from the game according to Task Manager. Locking the game back to 30 FPS on my current PC stabilized performance afterwards.}}</ref> | |
− | |||
− | |||
− | |||
− | |||
− | === | ||
− | {{ii}} If you | ||
===Mouse aiming problems=== | ===Mouse aiming problems=== | ||
− | {{ii}} Some players have reported problems using the mouse to aim their weapon. | + | {{ii}} Some players have reported problems using the mouse to aim their weapon.<ref name="Mouse aiming issue 1" /><ref name="Mouse aiming issue 2" /><ref name="Mouse aiming issue 3" /> This can potentially be improved by changing the aim mode to "Modern" and adjusting the sensitivity level. Locking the game's frame rate to 30 FPS can help stabilize the player's aiming.<ref name="Aiming issues at 60 FPS" /> |
− | ===Can't pass QTEs=== | + | ===Can't pass QTEs that involve rapid button presses=== |
− | {{ii}} In some QTEs, such as when Leon is hanging on a ledge in Chapter 4, mashing the buttons as fast as | + | {{ii}} In some QTEs, such as when Leon is hanging on a ledge in Chapter 4, mashing the buttons as fast as possible may still not pass the QTE. This may be caused by the increased speed when playing at 60 FPS as opposed to 30 FPS.<ref name="QTE issues">{{Refurl|url=https://steamcommunity.com/app/254700/discussions/0/1621724915820619962/|title=QTE not working - Steam Community Discussions|date=2020-11-13}}</ref> It is possible to press the button quickly with the right rhythm for the game to register the inputs.<ref>{{Refcheck|user=AmethystViper|date=2020-11-13|comment=}}</ref> |
− | |||
− | |||
===Button prompts not showing=== | ===Button prompts not showing=== | ||
− | {{ii}} Game would not show you any prompts for context actions and in | + | {{ii}} Game would not show you any prompts for context actions and in QTEs. To fix this you need to exit the game, switch your Windows input language (keyboard layout) to English and then start the game again.{{cn|date=2020-11-13|reason=Lack of evidence.}} |
===Crashes=== | ===Crashes=== | ||
− | {{Fixbox|description=Stop "Touch Keyboard and Handwriting Panel Service" Windows service|ref={{ | + | {{Fixbox|description=Stop "Touch Keyboard and Handwriting Panel Service" Windows service|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/254700/discussions/0/135512931358667063/#c135512931359062472|title=Windows 10 Crashes - Steam Community Discussions|date=2020-11-14}}</ref>|fix= |
{{ii}} Crashes around after 15 minutes of gameplay in Windows 8 and 10. | {{ii}} Crashes around after 15 minutes of gameplay in Windows 8 and 10. | ||
− | |||
# Open Task Manager. | # Open Task Manager. | ||
# Go to Services. | # Go to Services. | ||
# Identify "Touch Keyboard and Handwriting Panel Service" (TabletInputService). | # Identify "Touch Keyboard and Handwriting Panel Service" (TabletInputService). | ||
# Stop the service. | # Stop the service. | ||
− | # Launch | + | # Launch the game. |
}} | }} | ||
− | {{Fixbox|description=Disable Bitdefender antivirus|ref=<ref> | + | {{Fixbox|description=Disable Bitdefender antivirus|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/254700/discussions/0/558752450884949551|title=Potential crash solution - Steam Community Discussions|date=2020-11-14}}</ref>|fix= |
{{ii}} Known affected areas are chapters' 1-3 "swamp area" and 3-1 "castle water room". | {{ii}} Known affected areas are chapters' 1-3 "swamp area" and 3-1 "castle water room". | ||
}} | }} | ||
===Run the game at screen refresh rate=== | ===Run the game at screen refresh rate=== | ||
− | {{--}} Fullscreen mode defaults to 60 | + | {{--}} Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that. |
− | |||
{{Fixbox|description=Set screen refresh rate|ref={{cn|date=July 2017}}|fix= | {{Fixbox|description=Set screen refresh rate|ref={{cn|date=July 2017}}|fix= | ||
# Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. Manual local installation may work better. | # Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. Manual local installation may work better. | ||
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|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 3.0 |
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
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}} | }} | ||
− | ===Natural Gradient | + | ===Middleware=== |
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Criware | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
+ | }} | ||
+ | |||
+ | ===Natural Gradient mod=== | ||
{{ii}} This mod is for those who dislike the default color filters. The in-game brightness options can also be raised to give the desired effect. | {{ii}} This mod is for those who dislike the default color filters. The in-game brightness options can also be raised to give the desired effect. | ||
Line 467: | Line 501: | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} Filters used in Natural Gradient | + | {{ii}} Filters used in Natural Gradient mod. |
# Contrast boost | # Contrast boost | ||
# GameCube/Wii color temperature | # GameCube/Wii color temperature | ||
Line 474: | Line 508: | ||
}} | }} | ||
− | ===Film Grain Removal | + | ===Shaders Fix and Film Grain Removal mod=== |
− | {{ii}} This mod removes the film grain effect present in the game. | + | {{ii}} This mod removes the film grain effect present in the game while adjusting some of the shader effects. |
{{++}} Now is compatible with the [[#DualShock Button Prompts|DualShock button mod]], Just download this [http://www.mediafire.com/file/siw69x5kw51snqn/RE4UHD+PS+Button+Mod+V6+-+Chris+-+Albert+HD+Project+R3+Update.rar variant]. | {{++}} Now is compatible with the [[#DualShock Button Prompts|DualShock button mod]], Just download this [http://www.mediafire.com/file/siw69x5kw51snqn/RE4UHD+PS+Button+Mod+V6+-+Chris+-+Albert+HD+Project+R3+Update.rar variant]. | ||
+ | {{Fixbox|description=How to use Film Grain Removal mod|ref=<ref>{{Refurl|url=http://residentevilmodding.boards.net/thread/964/remove-film-grain-effect|title=Remove Film Grain Effect - Resident Evil Modding Forum|date=October 1, 2016}}</ref>|fix= | ||
+ | # Back up the original {{file|07000000.pack}} and {{file|07000000.pack.lfs}} files from <code>{{p|game}}\BIO4\ImagePack</code> (original textures) and <code>{{p|game}}\BIO4\ImagePackHD</code> (HD textures). | ||
+ | # Download the Shaders Fix and Film Grain Removal mod [https://community.pcgamingwiki.com/files/file/2053-resident-evil-4-ultimate-hd-edition-shaders-fix-v106-and-film-grain-removal/ here]. | ||
+ | # Go into the <code>{{p|game}}\BIO4\ImagePack\</code> and <code>{{p|game}}\BIO4\ImagePackHD\</code> folders and delete their respective {{file|07000000.pack}} and {{file|07000000.pack.lfs}} files. | ||
+ | # Extract the contents of the zip archive and copy the modified {{file|07000000.pack}} file into the <code>ImagePack</code> and <code>ImagePackHD</code> folders. | ||
+ | # Now run the game. You should now be able to play the game without the film grain with some shader adjustments. | ||
+ | }} | ||
− | {{Fixbox|description=How to | + | ====Manual film grain removal method==== |
− | + | {{ii}} Backing up the vanilla {{file|07000000.pack}} and {{file|07000000.pack.lfs}} files is recommended before removing the film grain effect manually. The procedure may differ if you are using mods. | |
− | # Download the | + | {{Fixbox|description=How to remove film grain manually|ref=<ref name="Manual film grain removal">{{Refcheck|user=AmethystViper|date=2020-11-09|comment=}}</ref>|fix= |
− | # Go | + | # Download the YZ2Tool [https://quackfluffy.tumblr.com/post/101263789397/resident-evil-4-uhd-texture-extrator-repacker here], and extract the contents of {{file|YZ2tool.rar}} to its own folder in a convenient location on your computer (e.g. Documents). You will also need to install an image editing program that support {{file|*.dds}} texture files such as [https://www.getpaint.net Paint.net]. |
− | # | + | # Go to <code>{{p|game}}\BIO4\ImagePack</code> (original textures) and copy the {{file|07000000.pack}} and {{file|07000000.pack.lfs}} files into the folder where you have installed YZ2Tool along with its executable and {{file|*bat}} files. |
− | + | # Drag and drop the {{file|07000000.pack}} file onto the {{file|unpack-all.bat}} file and you should see a new {{file|07000000}} folder containing a number of {{file|*.dds}} files. | |
+ | # Browse through the contents of the newly created {{file|07000000}} folder, then search for the file {{file|0193.dds}} and open it with Paint.net. | ||
+ | # After opening the {{file|0193.dds}} file in Paint.net, simply press {{key|Ctrl}}+{{key|A}} to select the entire image, then press {{key|Delete}} to erase the film grain effect on the texture file, and then save the changes on the file. | ||
+ | # Now take the {{file|07000000}} folder and drag and drop it onto the {{file|repack-all.bat}} file, and you should see the {{file|07000000.pack}} file has been modified. Delete the {{file|07000000}} folder after the new {{file|07000000.pack}} has been repacked. | ||
+ | # Cut the modified {{file|07000000.pack}} and {{file|07000000.pack.lfs}} files and paste them back into <code>{{p|game}}\BIO4\ImagePack</code>. | ||
+ | # Repeat Steps 2-7 for the {{file|07000000.pack}} and {{file|07000000.pack.lfs}} files from the <code>{{p|game}}\BIO4\ImagePackHD</code> (HD textures) files. | ||
+ | |||
+ | '''Notes:''' | ||
+ | {{ii}} Mods may have a single {{file|07000000.pack}} instead of a set of {{file|07000000.pack}} and {{file|07000000.pack.lfs}} files. | ||
+ | {{ii}} YZ2Tool may generate {{file|0216.bin}} and {{file|0217.bin}} files from mods instead of {{file|0216.dds}} and {{file|0217.dds}}, which will crash the game if the {{file|*.bin}} files are repacked into {{file|07000000.pack}}.<ref>{{Refurl|url=https://residentevilmodding.boards.net/post/80303/thread|title=Trouble modifying 07000000.pack - Resident Evil Modding Forums|date=2020-11-09}}</ref> | ||
}} | }} | ||
− | === | + | ===Alternate Controller Layout mods=== |
− | {{ii}} | + | {{ii}} These mods recreates the controller configuration of the GameCube and PlayStation 2 versions or a custom PlayStation 3 layout when played with an XInput controller. See [https://residentevilmodding.boards.net/thread/978/darksamuss-ps-x360-button-mods this forum post] for more details of each alternative controller configuration. |
+ | {{ii}} Not compatible with the Shaders Fix and Film Grain Removal mod above, however, the film grain can removed manually with [[#Manual film grain removel method|these instructions]]. | ||
+ | {{Fixbox|description=How to install GameCube/PlayStation 2 Controller Layout Mod|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-10-20|comment=}}</ref>|fix= | ||
+ | # Download your desired controller layout and prompts from the following links: | ||
+ | #* '''GameCube layout:''' [http://www.mediafire.com/download/yxg4i0wrklfevez/RE4UHD_X360_Button_Mod_(GCN_Layout)_V2.rar Xbox 360], [http://www.mediafire.com/file/nvw0n6pcgcafxmk/RE4UHD+PS+Button+Mod+%28GCN+Layout%29+V3+-+Chris+-+Albert+HD+Project+R3+Update.rar PlayStation]. | ||
+ | #* '''PlayStation 2 layout:''' [http://www.mediafire.com/download/vu4k1fiuv3wbmev/RE4UHD_X360_Button_Mod_(PS2_Layout)_V2.rar Xbox 360], [http://www.mediafire.com/file/uxnz5gyufa9k61e/RE4UHD+PS+Button+Mod+%28PS2+Layout%29+V3+-+Chris+-+Albert+HD+Project+R3+Update.rar PlayStation]. | ||
+ | #* '''Cutsom PlayStation 3 layout:''' [http://www.mediafire.com/download/ypu6ihdrx82r6u9/RE4UHD_X360_Button_Mod_(Custom_PS3_Layout)_V2.rar Xbox 360], [http://www.mediafire.com/file/49fkmv1a2eomjh9/RE4UHD+PS+Button+Mod+%28Custom+PS3+Layout%29+V3+-+Chris+-+Albert+HD+Project+R3+Update.rar PlayStation] | ||
+ | # Extra the contents of the rar file into <code>{{p|game}}</code>. | ||
+ | # Run the {{file|Install Buttons.bat}} file and allow the mod to install the files. The original files are backed up in the respective <code>{{p|game}}\RE4HDTEX\Backup*</code> folders. | ||
+ | }} | ||
− | {{Fixbox|description= | + | ===High Poly Weapons=== |
+ | {{ii}} This mod replaces the stock in-game weapon models with their higher poly equivalents seen in the Examine screen. Backing your original {{file|Em}} and {{file|ImagePackHD}} folders found in <code>{{p|game}}\BIO4</code> is recommended before installing this mod. | ||
+ | {{--}} The game will crash the game if you switch from the HD textures to the original textures after installing this mod. | ||
+ | {{Fixbox|description=How to install High Poly Weapons mod|ref=<ref name="High Poly Weapons mod">{{Refcheck|user=AmethystViper|date=2020-11-09|comment=}}</ref>|fix= | ||
+ | # Download the mod [https://residentevilmodding.boards.net/thread/2764/high-poly-weapons-maingame here]. | ||
+ | # Extract the contents of the zip archive. Password: {{code|NEGAARMAX}}. | ||
+ | # Move or delete the original {{code|wep##.lfs}} files from <code>{{p|game}}\BIO4\Em</code> and {{code|020000##.pack}} files from <code>{{p|game}}\BIO4\ImagePackHD</code> that matches with the ones from the {{file|High Poly Weapons}} folder. | ||
+ | # Copy the {{file|Em}} and {{file|ImagePackHD}} folders from the {{file|High Poly Weapons}} folder into <code>{{p|game}}\BIO4</code>. You should be able to see the higher poly weapon models from the Examine screen during gameplay. | ||
+ | }} | ||
+ | |||
+ | ===Customizing the laser sight color=== | ||
+ | {{ii}} v1.0.6 added the ability to customize the laser sight color by editing the {{W|RGB color model|RGB}} values. | ||
+ | {{Fixbox|description=How to modify laser sight color|ref=<ref name="v1.0.6 update" />|fix= | ||
# Go to <code>{{p|userprofile}}\Documents\My Games\Capcom\RE4\</code>. | # Go to <code>{{p|userprofile}}\Documents\My Games\Capcom\RE4\</code>. | ||
− | # Open <code>config.ini</code>. | + | # Open <code>config.ini</code> with a text editor (e.g. Notepad++). |
# Change <code>laserR</code> (red), <code>laserG</code> (green), <code>laserB</code> (blue), and <code>laserA</code> (transparency level of the dot) to the desired values from <code>0</code> to <code>255</code>. | # Change <code>laserR</code> (red), <code>laserG</code> (green), <code>laserB</code> (blue), and <code>laserA</code> (transparency level of the dot) to the desired values from <code>0</code> to <code>255</code>. | ||
#* For example, people with color blindness may wish to change the laser sight to blue, which makes it easier to see: | #* For example, people with color blindness may wish to change the laser sight to blue, which makes it easier to see: | ||
Line 509: | Line 580: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = XP | + | |minOS = XP |
− | |minCPU = | + | |minCPU = Intel Core 2 Duo 2.4 GHz |
− | |minCPU2 = | + | |minCPU2 = AMD Athlon X2 2.8 GHz |
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 15 GB | |minHD = 15 GB | ||
|minGPU = Nvidia GeForce 8800 GTS | |minGPU = Nvidia GeForce 8800 GTS | ||
− | |minGPU2 = | + | |minGPU2 = ATI Radeon HD 4850 |
+ | |minVRAM = 512 MB | ||
+ | |minDX = 9.0c | ||
+ | |mincont = Xbox 360 Controller | ||
|recOS = Vista, 7, 8 | |recOS = Vista, 7, 8 | ||
− | |recCPU = | + | |recCPU = Intel Core 2 Quad 2.7 GHz |
− | |recCPU2 = | + | |recCPU2 = AMD Phenom II X4 3.0 GHz |
|recRAM = 4 GB | |recRAM = 4 GB | ||
+ | |recHD = | ||
|recGPU = Nvidia GeForce GTX 560 | |recGPU = Nvidia GeForce GTX 560 | ||
+ | |recGPU2 = | ||
+ | |recVRAM = 1 GB | ||
+ | |recDX = | ||
+ | |reccont = | ||
+ | |notes = | ||
}} | }} | ||
− | |||
{{References}} | {{References}} |
Revision as of 00:49, 23 November 2020
This page is for the remastered version. For the original 2007 PC port, see Resident Evil 4.
Developers | |
---|---|
Capcom | |
Windows | QLOC |
Release dates | |
Windows | February 28, 2014 |
Reception | |
Metacritic | 79 |
OpenCritic | 80 |
IGDB | 85 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Realistic |
Themes | Contemporary, Europe, Horror |
Series | Resident Evil |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Resident Evil 4 Ultimate HD Edition is a third-person action horror shooter game developed by Capcom and ported by QLOC. It is an updated version of Resident Evil 4.
The Ultimate HD Edition of Resident Evil 4 was developed in response to the poor quality of the initial 2007 PC port from Sourcenext. This port was based off the 2011 HD version of the game on Xbox 360, which in turn was based off the 2007 Wii edition with the extra content from the PlayStation 2 port.[1] it also features alternative color filter options, some improved HD textures, keyboard and mouse support, and the ability to play the game at 60 or 30 FPS. The game, however, was originally designed around a 30 FPS cap, and various issues, both minor and major, can occur when playing at 60 FPS; see Issues unresolved for details. Mouse controls are also a hit-or-miss; some players reported the mouse aiming worked fine while others experience issues such as unresponsiveness, possibly to the extent of being unplayable.[2][3][4] A controller is recommended if you are experiencing such issues with mouse aiming. Unfortunately, the low-quality PlayStation 2 FMV sequences are also carried over in the Seperate Ways campaign and a few other scenarios in this port.[5] There were some other issues initially with this port, but some of them have been addressed with patches.[6][7]
There is a modding community for this version of Resident Evil 4 after moving from modding the previous 2007 PC port. One of the most ambitious projects available is the Resident Evil 4 HD Project , which aims to completely revise the game's stock HD textures.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
Green Man Gaming | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Soundtrack | Only available as a pre-order bonus.[8] | |
Art Book | Only available as a pre-order bonus.[8] |
Essential improvements
Resident Evil 4 HD Project
- Resident Evil 4 HD Project is a mod aiming to revise the textures of the game. It intends to be very faithful to the original look, as the creators even went to the real-life European locations to capture photos of the art and architecture. It also re-does effects such as lighting so that they make more logical sense, while fixing some of the environmental problems leftover in the game
- Current version was released July 13, 2018, which basically covers the vast majority of the environments. A trailer with comparisons is here. These are still yet to come: Characters, enemies, background files, and some effects (blood, fire) and lighting retouchments. There is no release date for the next version.
- For instructions on downloading and installing the HD Project, see here. Windows 10 users may encounter problems installing the HD Project using the provided .bat file. If so, see here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Capcom\RE4\ <path-to-game>\BIO4\input.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254700/pfx/[Note 2] |
- Some settings are tied to the game's save file.
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\254700\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254700/pfx/[Note 2] |
- Save file is tied to the player's Steam account.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Menus and game are Vert-. Use Flawless Widescreen. | ||
Ultra-widescreen | Menus and game are Vert-. Use Flawless Widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | Default FOV is 50° (horizontal). See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Use Borderless Gaming or other software. | ||
Anisotropic filtering (AF) | 16 samples by default. See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Up to 8x MSAA or off. | ||
Vertical sync (Vsync) | Enabled by default. See Vertical sync (Vsync). | ||
60 FPS | Originally designed for 30 FPS; see Issues when running the game at 60 FPS. | ||
120+ FPS | Frame rate can be set to 30 or 60 FPS. Game's speed is bound to the frame rate.[9] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
- Even though Flawless Widescreen claims it supports Resident Evil 4, it does not work past patch 1.0.2; a modified plugin is required to support later versions.
Unofficial Flawless Widescreen FOV patch by λ[10] |
---|
|
Change FOV with Cheat Engine[11] |
---|
|
Anisotropic filtering (AF)
Change sample rate[7] |
---|
|
Vertical sync (Vsync)
Disable Vsync[12] |
---|
Notes:
|
Brightness
- It is recommended to set in-game brightness to the MAX level. Any value below the maximum will make the whites look like bright gray. Beyond that, lowering the brightness does not give you more detail (you’ll only get a duller image).[13]
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys such as ← Backspace, Delete, and Page Down cannot be remapped in-game due being reserved for menu commands, however, some can be remapped via editing input.ini found in <path-to-game>\BIO4 .[7] |
|
Mouse acceleration | Negative mouse acceleration if Aiming Mode set to "Classic", positive mouse acceleration if set to "Modern". | |
Mouse sensitivity | ||
Mouse input in menus | Not supported on inventory screen. | |
Mouse Y-axis inversion | Also affects controller Y-axis. | |
Controller | ||
Controller support | XInput and DirectInput. | |
Full controller support | ||
Controller remapping | For DirectInput controllers only; menu commands cannot be remapped in-game.[14] XInput controllers has three presets available. See this guide for customizing XInput controls through editing input.ini found in <path-to-game>\BIO4 or install the alternate controller layout mods for configurations based on the console versions. |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Through DirectInput.[15] Use DS4Windows or Steam Input for XInput wrapping. | |
---|---|---|
PlayStation button prompts | See DualShock Button Prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired V2 controller tested.[15] |
Generic/other controllers | In-game controller remapping does not affect the pre-defined menu controls for DirectInput controls. | |
---|---|---|
Button prompts | Option menus uses keyboard prompts. Some Xbox buttons are displayed mixed with generic ones when using DirectInput device. Install DualShock Button Prompts mod for PlayStation 3 prompts. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput controllers only. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
DualShock Button Prompts
- This mod adds PlayStation buttons. Original post here.
- Even though game does support DirectInput and button rebinding, game will show wrong buttons mixed with generic button prompts with DualShock 4. Use of an XInput wrapper is required.
XInput controller presets
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output; Some SFX are positional, some are mono. Poor positional audio implementation.[16] | |
Subtitles | Not for English. | |
Closed captions | ||
Mute on focus lost | See Mute on focus lost. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only certain parts have subtitles that can't be turned off. | |||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Spanish | ||||
Russian | Fan translation by «ZoG Forum Team». | |||
Brazilian Portuguese | Fan translation: here, Fan audio: here. |
Mute on focus lost
Set mute in background[citation needed] |
---|
|
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Resident Evil 4 Ultimate HD Edition. |
Issues unresolved
Issues when running the game at 60 FPS
- Various issues, both minor and major, can occur when playing at 60 FPS due to the game being originally being designed to play at a 30 FPS cap. Issues when playing at 60 FPS includes the following:
- The game engine cannot skip frames, which means if it can't maintain a capped 60 (or 30) FPS, it will run in slow motion.[17]
- The minecart and the statue bridge QTEs were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.[18]
- Some animations weren’t ported properly, such as the rifle and bow reloading, and appear jarring in contrast to the rest of the game.[19]
- All effects generated by animated textures (flames, for example) are still running at 30 FPS.[13]
- Aiming may become accelerated and jittery, making it harder to properly aim with your weapon.[20]
- The frequency of certain effects and events, such as the speed in which water moves, are at 2x speed.[21]
- Minor differences in the spawn behavior of some enemies/areas.[22]
- The Black Knights' death animation runs twice as fast at 60 FPS.[23]
- Leon's hitbox is bigger at 60 FPS and does not get reduced anymore by the Ditman glitch.[24]
Issues fixed
Low frame rate
- If you are playing the game and it suddenly slows down, load the map and exit.[citation needed] Alternatively, lock the game's frame rate to 30 FPS if your system cannot maintain stable 60 FPS gameplay.[25]
Mouse aiming problems
- Some players have reported problems using the mouse to aim their weapon.[2][3][4] This can potentially be improved by changing the aim mode to "Modern" and adjusting the sensitivity level. Locking the game's frame rate to 30 FPS can help stabilize the player's aiming.[20]
Can't pass QTEs that involve rapid button presses
- In some QTEs, such as when Leon is hanging on a ledge in Chapter 4, mashing the buttons as fast as possible may still not pass the QTE. This may be caused by the increased speed when playing at 60 FPS as opposed to 30 FPS.[26] It is possible to press the button quickly with the right rhythm for the game to register the inputs.[27]
Button prompts not showing
- Game would not show you any prompts for context actions and in QTEs. To fix this you need to exit the game, switch your Windows input language (keyboard layout) to English and then start the game again.[citation needed]
Crashes
Stop "Touch Keyboard and Handwriting Panel Service" Windows service[28] |
---|
|
Disable Bitdefender antivirus[29] |
---|
|
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Criware |
Natural Gradient mod
- This mod is for those who dislike the default color filters. The in-game brightness options can also be raised to give the desired effect.
How to install Natural Gradient Mod[30] |
---|
Notes
|
Shaders Fix and Film Grain Removal mod
- This mod removes the film grain effect present in the game while adjusting some of the shader effects.
- Now is compatible with the DualShock button mod, Just download this variant.
How to use Film Grain Removal mod[31] |
---|
|
Manual film grain removal method
- Backing up the vanilla
07000000.pack
and07000000.pack.lfs
files is recommended before removing the film grain effect manually. The procedure may differ if you are using mods.
How to remove film grain manually[32] |
---|
Notes:
|
Alternate Controller Layout mods
- These mods recreates the controller configuration of the GameCube and PlayStation 2 versions or a custom PlayStation 3 layout when played with an XInput controller. See this forum post for more details of each alternative controller configuration.
- Not compatible with the Shaders Fix and Film Grain Removal mod above, however, the film grain can removed manually with these instructions.
How to install GameCube/PlayStation 2 Controller Layout Mod[34] |
---|
|
High Poly Weapons
- This mod replaces the stock in-game weapon models with their higher poly equivalents seen in the Examine screen. Backing your original
Em
andImagePackHD
folders found in<path-to-game>\BIO4
is recommended before installing this mod. - The game will crash the game if you switch from the HD textures to the original textures after installing this mod.
How to install High Poly Weapons mod[35] |
---|
|
Customizing the laser sight color
- v1.0.6 added the ability to customize the laser sight color by editing the RGB values.
How to modify laser sight color[7] |
---|
laserR 0 laserG 0 laserB 255 laserA 255 Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8 |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.8 GHz |
Intel Core 2 Quad 2.7 GHz AMD Phenom II X4 3.0 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8800 GTS ATI Radeon HD 4850 512 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTX 560 1 GB of VRAM |
Controller | Xbox 360 Controller |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/254700/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (254700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Resident Evil 4 - Resident Evil Wiki - last accessed on 2020-11-12
- ↑ 2.0 2.1 GOD AWFUL CONTROLS :: resident evil 4 / biohazard 4 General Discussions
- ↑ 3.0 3.1 Mouse aim is garbage :: resident evil 4 / biohazard 4 General Discussions
- ↑ 4.0 4.1 Either my mouse is terrible or... :: resident evil 4 / biohazard 4 General Discussions
- ↑ RE4 Separate Ways custcene vs same main-campaign cutscene - YouTube - last accessed on 2020-11-13
- ↑ resident evil 4 Update Version 1.0.2 Now Available - last accessed on 2020-11-12
- ↑ 7.0 7.1 7.2 7.3 resident evil 4 Update Version 1.0.6 Now Available - last accessed on 2020-11-12
- ↑ 8.0 8.1 Resident Evil 4 Steam/PC FAQ (Updated Mar. 1, 2014) :: resident evil 4 / biohazard 4 General Discussions - last accessed on 2020-04-22
- "Q: When will I receive my pre-purchase bonus content? (Updated)
A: The digital soundtrack and digital archives will be available on launch day (Feb 28, 2014). Bonus content is located in Resident Evil 4's installation folder under ...\Steam\SteamApps\common\Resident Evil 4\."
- "Q: When will I receive my pre-purchase bonus content? (Updated)
- ↑ Unlocking Framerate :: resident evil 4 / biohazard 4 General Discussions
- ↑ FOV / Flawless Widescreen FIXED! :: resident evil 4 / biohazard 4 General Discussions
- ↑ FOV Fixed Again! :: resident evil 4 / biohazard 4 General Discussions
- ↑ Verified by User:AmethystViper on 2020-11-12
- ↑ 13.0 13.1 Instructions and Download | Resident Evil 4 HD Project
- ↑ Verified by User:AmethystViper on 2020-11-14
- Tested with a Logitech F310 in DirectInput Mode and a DualShock 4, which had their respective Confirm and Cancel buttons on different face buttons.
- ↑ 15.0 15.1 Verified by User:AmethystViper on 2020-11-12
- ↑ PC Gaming Surround Sound Round-up
- ↑ Resident Evil 4 - Ultimate HD Edition : Slow-Mo - YouTube
- ↑ QTE not working :: resident evil 4 / biohazard 4 General Discussions
- ↑ Face-Off: Resident Evil 4 Remastered • Eurogamer.net
- ↑ 20.0 20.1 Resident Evil 4 Remastered: PS4/Xbox One/PC/GameCube Graphics Comparison - YouTube - last accessed on 2020-11-12
- ↑ resident evil 4 HD Project | Chapter 3-2 FULLY REMASTERED 2019 - YouTube
- ↑ RE4 Steam - 15 enemies on Village - YouTube
- ↑ Resident Evil 4 UHD animations with Double speed in 60 FPS - YouTube
- ↑ Resident Evil 4 Steam UHD 30/60 FPS Hitbox Differences - YouTube
- ↑ Verified by User:AmethystViper on 2020-11-12
- One of the first areas caused the game to slow down significantly when playing at 60 FPS due to smoke effects on screen causing high CPU load from the game according to Task Manager. Locking the game back to 30 FPS on my current PC stabilized performance afterwards.
- ↑ QTE not working - Steam Community Discussions - last accessed on 2020-11-13
- ↑ Verified by User:AmethystViper on 2020-11-13
- ↑ Windows 10 Crashes - Steam Community Discussions - last accessed on 2020-11-14
- ↑ Potential crash solution - Steam Community Discussions - last accessed on 2020-11-14
- ↑ Verified by User:AmethystViper on October 1, 2016
- ↑ Remove Film Grain Effect - Resident Evil Modding Forum - last accessed on October 1, 2016
- ↑ Verified by User:AmethystViper on 2020-11-09
- ↑ Trouble modifying 07000000.pack - Resident Evil Modding Forums - last accessed on 2020-11-09
- ↑ Verified by User:AmethystViper on 2020-10-20
- ↑ Verified by User:AmethystViper on 2020-11-09