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Resident Evil 4

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This page is for the original 2007 port. For the remastered version, see Resident Evil 4 Ultimate HD Edition. For the 2023 remake, see Resident Evil 4 (2023).

Resident Evil 4
Resident Evil 4 cover
Developers
Capcom
Windows Sourcenext
Publishers
Ubisoft
Japan Capcom
Russia Noviy Disk
Release dates
Windows March 1, 2007
Reception
Metacritic 76
IGDB 82
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Survival horror, Action, Shooter
Art styles Realistic
Themes Contemporary, Horror, Europe
Series Resident Evil
Resident Evil 4 on HowLongToBeat
Resident Evil 4 on IGDB
Resident Evil 4 guide on StrategyWiki
Resident Evil 4 on MobyGames
Resident Evil 4 on Wikipedia
Resident Evil 1996
Resident Evil 2 1999
Resident Evil 3: Nemesis 1999
Resident Evil Survivor 2002
Biohazard 2 (Sourcenext) 2006
Biohazard 3: Last Escape (Sourcenext) 2006
Resident Evil 4 2007
Resident Evil 5 2009
Resident Evil: Operation Raccoon City 2012
Resident Evil 6 2013
Resident Evil: Revelations (series)
Resident Evil 4 Ultimate HD Edition 2014
Resident Evil HD Remaster 2015
Resident Evil Zero HD Remaster 2016
Umbrella Corps 2016
Resident Evil 7 Teaser: Beginning Hour 2016
Resident Evil 7: Biohazard 2017
Resident Evil 2 (2019) 2019
Resident Evil 3 (2020) 2020
Resident Evil Resistance 2020
Resident Evil Village 2021
Resident Evil Re:Verse 2022
Resident Evil 4 (2023) 2023

Resident Evil 4 is a third-person action horror shooter developed by Capcom, ported by Sourcenext, and published by Ubisoft overseas and Capcom in Japan. It is the fourth mainline installment in the Resident Evil series.

The game was released for the Nintendo GameCube on January 11, 2005, and despite originally being exclusive to that system, it was ported to PlayStation 2 on October 25 the same year. A PC port of the game was outsourced to SourceNext and was released on May 15, 2007, however, it was based off the inferior PlayStation 2 port rather than the superior GameCube version, with even more problems than the former.[1] The PC version initially shipped with none of the game's original lighting, lower quality textures, inferior pre-rendered FMV videos than the PlayStation 2 version, and introduced bugs and crashes that were not present in the previous console versions. Despite being released on PC, the game does not support mouse controls whatsoever, and in-game button prompts only references generic button numbers rather than actual keys from the keyboard or standard console controllers. A patch was eventually released to address the technical issues and the poor visual downgrades. In response to the poor state the 2007 PC version was released in, Capcom hired QLOC to develop another PC port, which was released through Steam in 2014 as the Ultimate HD Edition.

There was a modding community attempting to fix other issues with the PC version, however, since the release of the Ultimate HD Edition, modders has moved onto creating mods for that version instead. A few legacy mods can still be found however.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM 7.30.0014 DRM
Windows
This version was not re-released digitally as it was replaced by Resident Evil 4 Ultimate HD Edition.

Essential improvements

Patches

This version was originally released with heavily reduced graphics compared to the console versions.
The patch v1.1.0 improves graphics, lighting and VFX. It also fixes crashes that occurred when trying to skip some cutscenes.
The patch for the European, German, and Russian releases can be found here, while for the Asian release can be found on The Patches Scrolls.
If the patch fails to update in the middle of the installation, run the patch as administrator.[2]
The North American release of the game is up-to-date.

4GB Patch

This tool patches the game executable allowing it to make use of a maximum of 4GB of RAM instead of just 2GB of RAM.
It is highly recommended to apply this patch to the game's executable for improved stability and prevent crashes.
Can be downloaded here.

Skip intro video

Rename, move, or delete logos.mp4 from <path-to-game>\Movies[3]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>/SetupTool.ini[Note 1]
Invert Y-axis and quick knife controls are tied to the save file.

Save game data location

System Location
Windows <path-to-game>/SaveData.dat[Note 1]
20 save slots are available for the main game.

Video

General settings from the configuration tool.
General settings from the configuration tool.

Graphics feature State WSGF Notes
Widescreen resolution
Anamorphic 16:9.
Resolutions can either be displayed in 4:3 up to 1600x1200 or 16:10 up to 1920x1200 via the configuration tool.
See Widescreen resolution for custom resolutions and proper 16:9 widescreen.
Multi-monitor
Ultra-widescreen
4K Ultra HD
See Widescreen resolution
Field of view (FOV)
Use RE4 Melee Trainer
Windowed
Borderless fullscreen windowed
Use Borderless Gaming v9.5.6 or newer and enable Remove Menus[4]
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Frame rate is capped at 30 FPS.
RE4 Melee Trainer can increase the frame rate to 60 FPS.
However, it merely doubles the game's speed.[5]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Edit INI file[6]
  1. Browse to <path-to-game> and open SetupTool.ini with a text editor (e.g. Notepad++).
  2. Under the [SCREEN] section, set Type to 1 to enable widescreen, then modify the values of SizeX and SizeY to the desired resolution (e.g. SizeX=1920 and SizeY=1080 for 1080p).
  3. Save the changes.

Input

Key remapping from the configuration tool.
Key remapping from the configuration tool.
Controller remapping from the configuration tool.
Controller remapping from the configuration tool.

Keyboard and mouse State Notes
Remapping
Certain keys such as Tab and F1 - F12 cannot be bound.
Esc is also bound to Options/Skip movies cannot be remapped.[7]
Mouse acceleration
Mouse is not supported by default
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Supports DirectInput and partially XInput controllers[8]
Full controller support
When attempting to exit the game from the title screen, an exit prompt is displayed requiring the use of the keyboard or mouse. The configuration tool also prompts you to use the keyboard and mouse, since there are no in-game settings other than reversing the Y axis for camera movement and quick knife controls.
Controller remapping
Controller bindings can be configured from the configuration tool. However, it does not support binding analog inputs to button actions. See Controller support for a fix.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
A preset for Xbox 360 Controllers is built-in for the configuration tool. However, a fix is required for remapping analog triggers to certain buttons for XInput-based controllers.
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Recognized as a generic DirectInput controller. May have issues with configuring camera controls to the right analog stick due to the analog triggers.[9]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Generic/other controllers
DirectInput controllers are supported and includes pre-configured presets for controllers such as Elecom JC-U1012F, Sanwa Supply JY-P61U Series, and Sigma USB Vibration Joystick. Other controllers may need to be configurated manually.
Button prompts Input settings icon - Generic Controller.svg In-game button prompts and hints references Elecom JC-U1012F with numbered notations.
Additional information
Controller hotplugging
[10]
Haptic feedback
Missing from the console versions
Digital movement supported
Simultaneous controller+KB/M

Controller support

Certain controllers, especially XInput ones, may not be fully configurable through the game's setup tool.
How to bind inputs to analog triggers[2]
  1. Configure the XInput controller as desired through the configuration tool.
  2. Open SetupTool.ini with a text editor (e.g. Notepad++). See configuration file(s) location to find this file.
  3. Look for the section [PAD] and bind ReadyKnife to az+ (Left Trigger) and ReadyWeapon to az- (Right Trigger).
  4. Save the changes. The Left Trigger should now draw the knife and the Right Trigger will ready an equipped weapon.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Missing surround sound audio from the GameCube version
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Hungarian
Fan translation
Italian
Japanese
Polish
Retail only
Brazilian Portuguese
a) Text only: Gamevício. Apparently it only works with the version 1.0.0 of the game. b) Audio and text: Silent Fandub.
Russian
Retail only
Spanish
Latin American Spanish
The main enemies (Ganados) speak in Mexican Spanish.[11]
Latin American Spanish
Fan translation and audio by IG Studios. For this version, download the RAR file by clicking the Ubisoft logo. Comes with either HD or SD cutscenes.

VR support

3D modes State Notes
vorpX
G3D
Officially supported game. See official vorpx game list.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Modifications

Matrixcn's 720p Cutscenes

A higher quality FMV replacement pack with re-encoded 720p pre-rendered video files recorded from the Wii edition's in-engine cutscenes.

albert's Texture Patch 2.0

A high-resolution texture pack made by one of the creators of the HD project for the Ultimate HD Edition. It brings textures from the GameCube version into the PC version.

albert's High Resolution EFF-TPL Texture Replacement Pack v1.1

Includes European v1.1.0 and Korean v1.0.0/v1.1.0 No-DVD executables. They are required for this mod to work correctly.
An extension of albert's Texture Patch that replaces the low resolution textures for the HUD, menus, fonts, and effects with higher resolution ones.
This pack can also remove the film grain effect present in the game, options for different item pick up aurora effects, and alternate controller prompt replacements for generic gamepads, Xbox, Xbox 360, PlayStation 2, or PlayStation 3 controller icons.
Requires running the game through Texmod every time, which may cause bugs and/or crashes depending on the texture injection method being used and longer boot times.
The Package Build method can cause the pre-rendered FMVs to be replaced with one of the newly replaced textures at random, and the Logging Mode method can make the game less stable and can cause the game to crash or freeze.[12] The high-res fonts also requires the controller bindings to be remapped to one of the chosen preset configurations based on the controller prompt replacements in order to display correctly.

finaly's MouseAim Patch

An unofficial patch that implements the ability to aim with the mouse by emulating gamepad controls.
Mouse movement is digital due to gamepad-to-mouse emulation and is not properly calibrated. Running the game with this mod installed also disables controller support.[13]

St.Vampyre's Laser Tweak v1.5

A tool that allows you to change the opacity and color of the laser sight. It also allows the ability to decrease the size of the laser dot and toggle HUD visibility.
Java is required to be installed for this tool to function. The latest version of Java can be downloaded here.

ENBSeries for RE4

Can greatly improve the look of the game's lighting.
May severely impact performance, and the default settings could conflict with the original lighting from the console versions.

How to return to the title screen

In the 2007 PC version, it is not clear how to return to the title screen.
Press the Start button → select Retry or Load → select Game Reset and choose Yes[14]

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium III 1.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 4.6 GB
Video card (GPU) Nvidia GeForce FX 5600
ATI Radeon 9500
128 MB of VRAM


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. SOURCENEXT - Resident Evil Wiki - last accessed on 2020-11-12
    "This version also received a huge backlash due to it being buggy, lacking several effects, using low quality textures and sounds, lacking lighting on release, and being based on the low quality PlayStation 2 Port, which is inferior when compared to the GameCube and even the PS2 Version itself."
  2. 2.0 2.1 Verified by User:AmethystViper on 2020-11-11
  3. Verified by User:Amethystviper on 2023-03-28
  4. Verified by User:Amethystviper on 2023-03-28
    Borderless Gaming v9.5.6 seemed to have addressed the issue with not removing the "Help" tool bar from the game window when enabling Remove Menus on the game's profile.
  5. Verified by User:Amethystviper on 2023-03-28
  6. Resident Evil 4 - WSGF - last accessed on 2023-03-28
  7. Verified by User:Amethystviper on 2023-03-28
  8. Verified by User:Amethystviper on 2023-03-28
  9. Verified by User:Amethystviper on 2023-03-28
    Tested a V2 controller via USB.
  10. Verified by User:Amethystviper on 2023-03-28
    Tested after launching the game with a DualShock 4 V2 controller connected via wired USB, unplugging the controller, and replugging it afterwards, which still registered the controller.
  11. Verified by User:DarkSonicPT on 2023-09-28
    https://www.youtube.com/watch?v=xxUTlnhKf4w
  12. Verified by User:Amethystviper on 2023-03-31
    I applied the 4GB Patch on the game's executable and I still got a crash during a loading screen.
  13. Verified by User:Amethystviper on 2023-03-28
    Tested with a build of this patch that, while it works on Windows 10 Home, 64-bit, it prevented any connected controllers from working and general feel of the mouse controls is rather poor.
  14. Verified by User:Amethystviper on 2023-03-28