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Difference between revisions of "Resident Evil 3 (2020)"

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(18 intermediate revisions by 8 users not shown)
Line 107: Line 107:
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  = Use [https://community.pcgamingwiki.com/files/file/1858-resident-evil-3-flawless-widescreen-fix-for-329surround/ this script] for [https://www.flawlesswidescreen.org/ Flawless Widescreen] for more FOV.
+
|fov notes                  = Use [https://community.pcgamingwiki.com/files/file/2025-resident-evil-3-fov-fix-and-vignette-removal/ this script] for [https://www.flawlesswidescreen.org/ Flawless Widescreen] for more FOV.
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 129: Line 129:
  
 
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
 
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1858-resident-evil-3-flawless-widescreen-fix-for-329surround/ this script] for [https://www.flawlesswidescreen.org/ Flawless Widescreen]|ref=<ref name="WSGF">[https://www.reddit.com/r/widescreengamingforum/comments/fuejn2/resident_evil_3_329_surround_fix/ Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum]</ref>|fix=
+
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/2025-resident-evil-3-fov-fix-and-vignette-removal/ this script] for [https://www.flawlesswidescreen.org/ Flawless Widescreen]|ref=<ref name="WSGF">[https://www.reddit.com/r/widescreengamingforum/comments/fuejn2/resident_evil_3_329_surround_fix/ Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum]</ref>|fix=
 
}}
 
}}
{{Fixbox|description=Hex edit the game executable for 32:9 and wider|ref=<ref>[https://www.reddit.com/r/widescreengamingforum/comments/fuejn2/resident_evil_3_329_surround_fix/fmes4c5/ Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum]</ref>|fix=
+
{{Fixbox|description=Hex-edit the game executable for 32:9 and wider|ref=<ref>[https://www.reddit.com/r/widescreengamingforum/comments/fuejn2/resident_evil_3_329_surround_fix/fmes4c5/ Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum]</ref>|fix=
 
# Download [https://github.com/praydog/RE2-Mod-Framework/releases RE2 Mod Framework].
 
# Download [https://github.com/praydog/RE2-Mod-Framework/releases RE2 Mod Framework].
 
# Extract the contents of <code>RE3.zip</code> to {{file|{{p|game}}}}.
 
# Extract the contents of <code>RE3.zip</code> to {{file|{{p|game}}}}.
# Open <code>re3.exe</code> with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD].
+
# Open <code>re3.exe</code> with a hex-editor such as [https://mh-nexus.de/en/hxd/ HxD].
 
# Change <code>FD FF A7 3F 00 00 00 00</code> to <code>FD FF A7 40 00 00 00 00</code> as hex.
 
# Change <code>FD FF A7 3F 00 00 00 00</code> to <code>FD FF A7 40 00 00 00 00</code> as hex.
 
# Save the file.
 
# Save the file.
{{ii}} The game must be run in the DirectX 11 mode for the fix to work.
+
{{ii}} Requires DirectX 11
 
}}
 
}}
  
 
===Disable vignette===
 
===Disable vignette===
 
{{Fixbox|description=Use [http://helixmod.blogspot.com/2020/04/resident-evil-3-and-resident-evil.html RE3 Resistance 3D Vision fix]|ref={{cn}}|fix=
 
{{Fixbox|description=Use [http://helixmod.blogspot.com/2020/04/resident-evil-3-and-resident-evil.html RE3 Resistance 3D Vision fix]|ref={{cn}}|fix=
 +
{{++}} Doesn't cause color inversion bug
 +
{{ii}} Requires DirectX 11
 
}}
 
}}
 
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1860-resident-evil-3-proper-vignette-removal-including-hdr/ Resident Evil 3 Proper Vignette Removal]|ref=<ref name="WSGF"/>|fix=
 
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1860-resident-evil-3-proper-vignette-removal-including-hdr/ Resident Evil 3 Proper Vignette Removal]|ref=<ref name="WSGF"/>|fix=
 +
{{++}} Doesn't cause color inversion bug
 +
{{ii}} Requires DirectX 11
 
}}
 
}}
{{Fixbox|description=Hex edit the executable of the game|ref=|fix=
+
{{Fixbox|description=Hex-edit the executable of the game|ref=|fix=
# Download [https://github.com/praydog/RE2-Mod-Framework/releases RE2 Mod Framework].
+
# Open {{file|re3.exe}} in a hex-editor, e.g. [https://mh-nexus.de/en/hxd/ HxD].
# Extract the contents of <code>RE3.zip</code> to {{file|{{p|game}}}}.
 
# Open {{file|re3.exe}} in a hex editor, e.g. [https://mh-nexus.de/en/hxd/ HxD].
 
 
# Search for <code>8B 87 3C 01 00 00 89 83 DC 00 00 00</code> and replace it with <code>31 C0 90 90 90 90 89 83 DC 00 00 00</code> as hex.
 
# Search for <code>8B 87 3C 01 00 00 89 83 DC 00 00 00</code> and replace it with <code>31 C0 90 90 90 90 89 83 DC 00 00 00</code> as hex.
 
# Save the file.
 
# Save the file.
 +
 +
{{--}} Causes color inversion bug
 +
{{++}} Supports DirectX 11 and 12
 
}}
 
}}
  
 
===Disable sharpening===
 
===Disable sharpening===
 
{{Fixbox|description=Use [http://helixmod.blogspot.com/2020/04/resident-evil-3-and-resident-evil.html RE3 Resistance 3D Vision fix]|ref={{cn}}|fix=
 
{{Fixbox|description=Use [http://helixmod.blogspot.com/2020/04/resident-evil-3-and-resident-evil.html RE3 Resistance 3D Vision fix]|ref={{cn}}|fix=
 +
{{ii}} Requires DirectX 11
 
}}
 
}}
  
Line 364: Line 370:
 
  |language  = Russian
 
  |language  = Russian
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = hackable
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Fan voice-over by [https://www.gamesvoice.ru/ «GamesVoice»], [https://www.gamesvoice.ru/re3 download] <br>Fan voice-over by [https://vk.com/club76249462 «Mechanics VoiceOver»], [https://drive.google.com/file/d/1Qna7Q-A89Ji37rBf_HtP416KiAGGvWwc/view download]
  |fan      =  
+
  |fan      = true
 
  |ref      =  
 
  |ref      =  
 
}}
 
}}
Line 388: Line 394:
 
{{ii}} Even if you play at 60 or variable (uncapped) FPS, zombies still animate at a maximum of 30 FPS when they are far from the player.
 
{{ii}} Even if you play at 60 or variable (uncapped) FPS, zombies still animate at a maximum of 30 FPS when they are far from the player.
  
{{Fixbox|description=Use 3rd party patcher|ref=<ref>[https://www.dsogaming.com/news/resident-evil-3-remake-mod-uncaps-the-animations-of-distant-zombies-allowing-them-to-run-at-60fps/ Resident Evil 3 Remake mod uncaps the animations of distant zombies, allowing them to run at 60fps - DSOGaming]</ref>|fix=
+
{{Fixbox|description=Make zombies always animate at full frame rate|ref=<ref>[https://residentevilmodding.boards.net/thread/12811/enable-full-animations-long-distance Zombies always animate at full framerate (Update 2019-12-17)]</ref>|fix=
# Download [https://github.com/praydog/RE2-Mod-Framework/releases RE2 Mod Framework].
+
# Open {{file|re3.exe}} in a hex-editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
# Extract the contents of <code>RE3.zip</code> to {{file|{{p|game}}}}.
 
# Download [https://www.nexusmods.com/residentevil32020/mods/71 FPS Zombies].
 
# Open <code>RE3_Fix.exe</code>.
 
# Browse for <code>re3.exe</code> and patch the file.
 
}}
 
 
 
{{Fixbox|description=Use Hex Editor|ref=<ref>[https://residentevilmodding.boards.net/thread/12811/enable-full-animations-long-distance Zombies always animate at full framerate (Update 2019-12-17)]</ref>|fix=
 
# Open {{file|re3.exe}} in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
 
 
# Go to offset {{file|EE3A50}} ({{key|Ctrl|G}} in HxD).
 
# Go to offset {{file|EE3A50}} ({{key|Ctrl|G}} in HxD).
 
# Replace the values {{file|44 8B C5}} with {{file|45 31 C0}}.
 
# Replace the values {{file|44 8B C5}} with {{file|45 31 C0}}.
 
# Save the file.
 
# Save the file.
 +
}}
 +
 +
===Random crashing during gameplay===
 +
{{ii}} The game may crash with an error message mentioning "Fatal Application Exit" and "The GPU device instance has been suspended" regarding the <code>renderdevicedx11.cpp</code> file.
 +
 +
{{Fixbox|description=Switch the game to the DirectX 12 rendering mode|ref=<ref>{{Refcheck|user=Keith|date=2020-10-23|comment=}}</ref>|fix=
 +
}}
 +
 +
===Color inversion bug when disabling vignette===
 +
{{ii}} Certain fixes may cause a color inversion bug.<ref>[https://community.pcgamingwiki.com/files/file/1860-resident-evil-3-proper-vignette-removal-including-hdr/ Resident Evil 3 Proper Vignette Removal (including HDR) - Unofficial patches - PCGamingWiki PCGW Community]</ref>
 +
 +
{{Fixbox|description=Use [http://helixmod.blogspot.com/2020/04/resident-evil-3-and-resident-evil.html RE3 Resistance 3D Vision fix] or [https://community.pcgamingwiki.com/files/file/1860-resident-evil-3-proper-vignette-removal-including-hdr/ Resident Evil 3 Proper Vignette Removal]|ref=<ref name="WSGF"/>|fix=
 +
{{++}} Won't cause color inversion bug
 +
{{ii}} Both fixes require DirectX 11. If your game crashes on startup, you may have DirectX 12 set as renderer. Open <code>re3_config.ini</code> and change <code>TargetPlatform=DirectX12</code> to <code>TargetPlatform=DirectX11</code>.
 
}}
 
}}
  
Line 408: Line 420:
  
 
===Purple lighting on hair===
 
===Purple lighting on hair===
{{Fixbox|description=Switch the game to the DirectX 11 rendering mode.|fix=
+
{{Fixbox|description=Switch the game to the DirectX 11 rendering mode|fix=
 
}}
 
}}
  

Revision as of 04:49, 26 November 2020

This page is for the remake of Resident Evil 3. For the original game, see Resident Evil 3: Nemesis.

Resident Evil 3
Resident Evil 3 cover
Developers
Capcom
K2
M-Two
Redworks
Engines
RE Engine
Release dates
Windows April 3, 2020
Reception
Metacritic 79
OpenCritic 80
IGDB 82
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Survival horror
Art styles Realistic
Themes Horror, Zombies
Series Resident Evil
Resident Evil 3 (2020) on HowLongToBeat
Resident Evil 3 (2020) on IGDB
Resident Evil 3 (2020) guide on StrategyWiki
Resident Evil 3 (2020) on MobyGames
Resident Evil 3 (2020) on Wikipedia
Resident Evil 1996
Resident Evil 2 1999
Resident Evil 3: Nemesis 1999
Resident Evil Survivor 2002
Biohazard 2 (Sourcenext) 2006
Biohazard 3: Last Escape (Sourcenext) 2006
Resident Evil 4 2007
Resident Evil 5 2009
Resident Evil: Operation Raccoon City 2012
Resident Evil 6 2013
Resident Evil: Revelations (series)
Resident Evil 4 Ultimate HD Edition 2014
Resident Evil HD Remaster 2015
Resident Evil Zero HD Remaster 2016
Umbrella Corps 2016
Resident Evil 7 Teaser: Beginning Hour 2016
Resident Evil 7: Biohazard 2017
Resident Evil 2 (2019) 2019
Resident Evil 3 (2020) 2020
Resident Evil Resistance 2020
Resident Evil Village 2021
Resident Evil Re:Verse 2022
Resident Evil 4 (2023) 2023

Key points

Features many graphical options with visual demonstrations for each.
Includes Resident Evil Resistance.
Enabling Shadow Cache may increase performance by 33%.[citation needed]

General information

Steam Community Discussions
Resident Evil Modding Forums

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM. Denuvo Anti-Tamper DRM has been removed as of October 2020.[1]

Game data

Configuration file(s) location

System Location
Windows <Steam-folder>\steamapps\common\RE3\re3_config.ini
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/952060/pfx/[Note 1]

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\952060\remote
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/952060/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Vert- gameplay and Hor+ menus.[2] See Ultra-widescreen.
Ultra-widescreen
Hor+ gameplay and menus at 21:9.[3] Vert- gameplay at 32:9 (see Ultra-widescreen).
4K Ultra HD
Field of view (FOV)
Use this script for Flawless Widescreen for more FOV.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
FXAA, TAA, FXAA+TAA, and SMAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
See Zombies animate at 30 FPS.
High dynamic range display (HDR)
Using the "FidelityFX CAS + Upscaling" with HDR causes an overall duller image compared to SRGB. If using HDR, turn off FidelityFX CAS + Upscaling.

Ultra-widescreen

Use this script for Flawless Widescreen[4]
Hex-edit the game executable for 32:9 and wider[5]
  1. Download RE2 Mod Framework.
  2. Extract the contents of RE3.zip to <path-to-game>.
  3. Open re3.exe with a hex-editor such as HxD.
  4. Change FD FF A7 3F 00 00 00 00 to FD FF A7 40 00 00 00 00 as hex.
  5. Save the file.
Requires DirectX 11

Disable vignette

Use RE3 Resistance 3D Vision fix[citation needed]
Doesn't cause color inversion bug
Requires DirectX 11
Use Resident Evil 3 Proper Vignette Removal[4]
Doesn't cause color inversion bug
Requires DirectX 11
Hex-edit the executable of the game
  1. Open re3.exe in a hex-editor, e.g. HxD.
  2. Search for 8B 87 3C 01 00 00 89 83 DC 00 00 00 and replace it with 31 C0 90 90 90 90 89 83 DC 00 00 00 as hex.
  3. Save the file.
Causes color inversion bug
Supports DirectX 11 and 12

Disable sharpening

Use RE3 Resistance 3D Vision fix[citation needed]
Requires DirectX 11

Input

Input settings
Input settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Forced negative mouse acceleration and deadzone. No known way to disable it.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Only 3 presets (A/B/C) available.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Needs Steam Big Picture PlayStation Controller Configuration Support
PlayStation button prompts
Use the PS4 Button Mod.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Additional information
Controller hotplugging
Works only with an Xbox controller.
Haptic feedback
Labeled "Controller Vibration" in-game.
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Seperate sliders for Voice, BGM, and Sound Effects.
Surround sound
5.1 surround sound.
Subtitles
On and Off toggle.
Closed captions
Mute on focus lost
Language options
Language options

Localizations

Language UI Audio Sub Notes
English
Arabic
Fan translation by GamesInArabic.
Simplified Chinese
Traditional Chinese
French
German
Indonesian
Fan translation by IGTC Team, download.
Italian
Japanese
Korean
Persian
Fan translation By SubRan Team, download
Polish
Brazilian Portuguese
Russian
Fan voice-over by «GamesVoice», download
Fan voice-over by «Mechanics VoiceOver», download
Spanish

Network

See Resident Evil Resistance.

Issues fixed

Zombies animate at 30 FPS

Even if you play at 60 or variable (uncapped) FPS, zombies still animate at a maximum of 30 FPS when they are far from the player.
Make zombies always animate at full frame rate[6]
  1. Open re3.exe in a hex-editor (e.g. HxD).
  2. Go to offset EE3A50 (Ctrl+G in HxD).
  3. Replace the values 44 8B C5 with 45 31 C0.
  4. Save the file.

Random crashing during gameplay

The game may crash with an error message mentioning "Fatal Application Exit" and "The GPU device instance has been suspended" regarding the renderdevicedx11.cpp file.
Switch the game to the DirectX 12 rendering mode[7]

Color inversion bug when disabling vignette

Certain fixes may cause a color inversion bug.[8]
Use RE3 Resistance 3D Vision fix or Resident Evil 3 Proper Vignette Removal[4]
Won't cause color inversion bug
Both fixes require DirectX 11. If your game crashes on startup, you may have DirectX 12 set as renderer. Open re3_config.ini and change TargetPlatform=DirectX12 to TargetPlatform=DirectX11.

22 FPS after the hospital section

Turn off V-Sync inside the Nvidia Control Panel if set globally or for the game.

Purple lighting on hair

Switch the game to the DirectX 11 rendering mode

VR support

3D modes State Notes
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Other information

API

Technical specs Supported Notes
Direct3D 11, 12 If supported, the game defaults to DirectX 12.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

Mods

RE2 Mod Framework - Adds first-person mode, manual flashlight, disable vignette
Improved Global Lighting and Disable Vignette

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1
Processor (CPU) Intel Core i5-4460
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 45 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R7 260X
2 GB of VRAM
DirectX 11 compatible
Minimum requirements are for 1080p/30 FPS and recommended are for 1080p60 FPS.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/952060/ in addition to or instead of this directory. The app ID (952060) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. SteamDB - Resident Evil 3, change #U:18917683 - last accessed on 2020-10-01
    "1 October 2020 – 02:25:05 UTC
    Change #U:18917683
    Removed 3rd-Party DRM – Denuvo Anti-tamper, 5 different PC within a day machine activation limit
    "
  2. Verified by User:Fayaine on 2020-04-04
    Tested at 5760x1080 custom resolution.
  3. Verified by User:Fayaine on 2020-04-04
    Tested at 2560x1080 custom resolution.
  4. 4.0 4.1 4.2 Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum
  5. Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum
  6. Zombies always animate at full framerate (Update 2019-12-17)
  7. Verified by User:Keith on 2020-10-23
  8. Resident Evil 3 Proper Vignette Removal (including HDR) - Unofficial patches - PCGamingWiki PCGW Community