Difference between revisions of "Resident Evil 2 (2019)"
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{{++}} Features many graphical options with visual demonstrations for each. | {{++}} Features many graphical options with visual demonstrations for each. | ||
{{ii}} On June 14, 2022, Capcom rolled out patches for modern ''Resident Evil'' games which added raytracing and 3D audio but removed DX11, forcing players to use DX12. After complaints of worse performance, a beta branch was made available to use the older version. As a result of the update, many mods are incompatible between versions. | {{ii}} On June 14, 2022, Capcom rolled out patches for modern ''Resident Evil'' games which added raytracing and 3D audio but removed DX11, forcing players to use DX12. After complaints of worse performance, a beta branch was made available to use the older version. As a result of the update, many mods are incompatible between versions. | ||
− | |||
− | |||
{{ii}} Enabling Shadow Cache may increase performance by 33%.<ref name="DFshadow">{{Refsnip|url=https://www.youtube.com/watch?v=7MvYJLU5FsQ&t=460|title=Resident Evil 2 Remake: Complete PC Analysis + Xbox One X Comparison!|date=2019-01-29|snippet=[starting at timestamp 7:55] Here, I can only recommend leaving Shadow Caching on, as turning it off can result in a 25% performance loss with no visual gain.}}</ref> | {{ii}} Enabling Shadow Cache may increase performance by 33%.<ref name="DFshadow">{{Refsnip|url=https://www.youtube.com/watch?v=7MvYJLU5FsQ&t=460|title=Resident Evil 2 Remake: Complete PC Analysis + Xbox One X Comparison!|date=2019-01-29|snippet=[starting at timestamp 7:55] Here, I can only recommend leaving Shadow Caching on, as turning it off can result in a 25% performance loss with no visual gain.}}</ref> | ||
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{{Availability/row| Steam | 883710 | Steam | {{store link|Steam-sub|281610|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| Steam | 883710 | Steam | {{store link|Steam-sub|281610|Deluxe Edition}} also available. | | Windows }} | ||
}} | }} | ||
− | {{++}} | + | {{++}} [https://store.steampowered.com/app/1168280/Resident_Evil_2_RPD_Demo/ Free demo on Steam]. |
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
{{ii}} Bypassing the Steam DRM via .dll removal will create a new local save folder inside the game folder. Any DLC files present (if you own any) will not function this way, but game content introduced via patches (such as the "The Ghost Survivors" episodes) will. | {{ii}} Bypassing the Steam DRM via .dll removal will create a new local save folder inside the game folder. Any DLC files present (if you own any) will not function this way, but game content introduced via patches (such as the "The Ghost Survivors" episodes) will. | ||
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{{DLC/row| Leon Costume: Noir | | Windows }} | {{DLC/row| Leon Costume: Noir | | Windows }} | ||
{{DLC/row| Original Ver. Soundtrack Swap | | Windows }} | {{DLC/row| Original Ver. Soundtrack Swap | | Windows }} | ||
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===REFix=== | ||
+ | {{ii}} An REFramework plugin for the DX11 non-raytraced version that provides fixes and gameplay improvements. | ||
+ | {{++}} Removes horizontal mouse speed scaling relative to pitch | ||
+ | {{++}} Removes input damping | ||
+ | {{++}} FOV-dependent sensitivity | ||
+ | {{++}} Removes dynamic difficulty<ref>[https://www.youtube.com/watch?v=K0CFIymKnZo&t=3087 Resident Evil 2 (2019) by Bawkbasoup in 54:29 SGDQ2019 - YouTube]</ref> | ||
+ | {{++}} Improves zombie animation frame rate | ||
+ | |||
+ | {{Fixbox|description=Installation|fix= | ||
+ | # Download [https://github.com/praydog/REFramework/releases REFramework] and [https://github.com/TheTedder/REFix/releases REFix]. | ||
+ | |||
+ | # Put {{file|dinput8.dll}} found in {{file|RE2.zip}} in {{p|game}}. | ||
+ | # Run your game and then exit (so it makes its files/folders etc). | ||
+ | # Put {{file|REFix.dll}} from REFix into {{file|{{p|game}}\REFramework\plugins|folder}}. | ||
}} | }} | ||
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|widescreen resolution notes= 16:10 and 4:3 are letterboxed. See the [https://www.wsgf.org/phpBB3/viewtopic.php?p=174270#p174270 WSGF topic]. | |widescreen resolution notes= 16:10 and 4:3 are letterboxed. See the [https://www.wsgf.org/phpBB3/viewtopic.php?p=174270#p174270 WSGF topic]. | ||
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = {{term|Vert-}} by default. See | + | |multimonitor notes = {{term|Vert-}} by default. See [[#Multi-monitor|Multi-monitor]]. |
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = {{term|Hor+}} gameplay with pillarboxed cutscenes at 21:9. {{term|Vert-}} at 32:9. See | + | |ultrawidescreen notes = {{term|Hor+}} gameplay with pillarboxed cutscenes at 21:9. {{term|Vert-}} at 32:9. See [[#Multi-monitor|Multi-monitor]]. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
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}} | }} | ||
− | === | + | ===[[Glossary:Multi-monitor|Multi-monitor]]=== |
− | {{ii}} | + | {{ii}} This mod centers the UI for multi-monitor resolutions and removes the cinematic black borders for 21:9 resolutions and above. |
+ | {{ii}} It also tweaks the vignette so it is not visible (removing it creates a color inversion bug). | ||
− | {{Fixbox|description=DX11/DX12: | + | {{Fixbox|description=Use fix by helifax (DX11/DX12 versions)|ref=<ref>[https://www.wsgf.org/phpBB3/viewtopic.php?p=174396#p174396 Widescreen Gaming Forum • View topic - Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019]</ref>|fix= |
− | {{ | + | # Download [http://www.3dsurroundgaming.com/GamePatches/RESIDENT_EVIL_2_UI_1.2.73.rar RE2 3DMigoto w/Reshade Hook Support Fix]. |
− | + | # Copy the content next to {{file|RE2.exe}}. | |
− | + | # Fix the FOV for multi-monitor resolutions: | |
− | + | ## Option 1: Apply the [https://www.wsgf.org/phpBB3/viewtopic.php?p=174270#p174270 FOV hex edit by Jackfuste] | |
− | + | ## Option 2: Using a [https://mh-nexus.de/en/hxd/ hex editor], replace the following bytes in {{file|re2.exe}}: {{code|FD FF A7 3F 00 00 00 00}} => {{code|FD FF A7 40 00 00 00 00}} | |
− | + | # Swap between centered UI and default UI by pressing {{key|F11}} (enabled by default for multi-monitor resolutions). | |
− | {{ | ||
+ | '''Notes''' | ||
{{--}} It doesn't change the UI at 4:3, 16:9, 16:10, 21:9 resolutions. | {{--}} It doesn't change the UI at 4:3, 16:9, 16:10, 21:9 resolutions. | ||
− | {{--}} | + | {{--}} Not compatible with the REFramework mod. |
− | + | {{--}} Does not work for ultrawide resolutions in DX12 mode. | |
}} | }} | ||
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{{ii}} Resident Evil 2 has a very strong vignette. While some may feel being unable to see the left and right sides of the screen adds to the horror, others may feel it is annoyingly dark and like looking through a telescope. This is the game with [https://abload.de/img/961440_201901131214581okik.png vignette on] and this is [https://abload.de/img/961440_201901131215030jkrd.png vignette off]. | {{ii}} Resident Evil 2 has a very strong vignette. While some may feel being unable to see the left and right sides of the screen adds to the horror, others may feel it is annoyingly dark and like looking through a telescope. This is the game with [https://abload.de/img/961440_201901131214581okik.png vignette on] and this is [https://abload.de/img/961440_201901131215030jkrd.png vignette off]. | ||
− | {{Fixbox|description=Use [https://github.com/praydog/REFramework/releases | + | {{Fixbox|description=Use [https://github.com/praydog/REFramework/releases REFramework]|ref=<ref name="fps">[https://www.youtube.com/watch?v=BJYFg3E0BKU Resident Evil 2 in a First Person Perspective - YouTube]</ref>|fix= |
− | + | # Put {{file|dinput8.dll}} found in {{file|RE2.zip}} or {{file|RE2_TDB66.zip}} depending on your version of the game in {{p|game}} (if you do not use VR, do NOT extract anything else, only {{file|dinput8.dll}}). | |
+ | # Press {{key|Insert}} in-game to access to the menu and disable the vignette. You might need to toggle in and out of first person mode for the vignette to be disabled in third person. | ||
}} | }} | ||
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{{ii}} Even if you play at 60 or variable (uncapped) FPS, zombies still animate at a maximum of 30 FPS when they are far from the player.<ref>{{Refurl|url=https://steamcommunity.com/app/961440/discussions/0/2521353993644672878/|title=zombies animate at 30fps when the game is set to either variable or 60fps :: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" General Discussions|date=May 2023}}</ref> | {{ii}} Even if you play at 60 or variable (uncapped) FPS, zombies still animate at a maximum of 30 FPS when they are far from the player.<ref>{{Refurl|url=https://steamcommunity.com/app/961440/discussions/0/2521353993644672878/|title=zombies animate at 30fps when the game is set to either variable or 60fps :: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" General Discussions|date=May 2023}}</ref> | ||
+ | {{Fixbox|description=Use [[#REFix|REFix]]|ref=|fix= | ||
+ | }} | ||
{{Fixbox|description=Make zombies always animate at full frame rate|ref=<ref>{{Refurl|url=http://residentevilmodding.boards.net/thread/10362/zombies-animate-full-framerate|title=Zombies always animate at full frame rate|date=May 2023}}</ref>|fix= | {{Fixbox|description=Make zombies always animate at full frame rate|ref=<ref>{{Refurl|url=http://residentevilmodding.boards.net/thread/10362/zombies-animate-full-framerate|title=Zombies always animate at full frame rate|date=May 2023}}</ref>|fix= | ||
# Go to {{p|game}}. | # Go to {{p|game}}. | ||
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{{ii}} This fix will only work on the '''dx11_non-rt''' branch of the game, updated as of 04/27/2023. | {{ii}} This fix will only work on the '''dx11_non-rt''' branch of the game, updated as of 04/27/2023. | ||
{{ii}} If a mistake is made and the file gets corrupted, [https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 verify the game files] through Steam to restore it to its original state or replace original {{file|re2.exe}} with saved copy. | {{ii}} If a mistake is made and the file gets corrupted, [https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 verify the game files] through Steam to restore it to its original state or replace original {{file|re2.exe}} with saved copy. | ||
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− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
}} | }} | ||
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|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
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{{ii}} [https://github.com/praydog/RE2-Mod-Framework/releases RE2 Mod Framework] - Adds first-person mode, manual flashlight, disable vignette | {{ii}} [https://github.com/praydog/RE2-Mod-Framework/releases RE2 Mod Framework] - Adds first-person mode, manual flashlight, disable vignette | ||
{{ii}} [https://www.nexusmods.com/residentevil22019/mods/342 RE2 Ultimate Trainer] - Adds character/outfit swap, player wetness adjustment, manual flashlight, HUD adjustments, camera FOV, etc. | {{ii}} [https://www.nexusmods.com/residentevil22019/mods/342 RE2 Ultimate Trainer] - Adds character/outfit swap, player wetness adjustment, manual flashlight, HUD adjustments, camera FOV, etc. | ||
+ | |||
+ | {{ii}} Default brightness gives the game a washed-out hazey look.<ref>{{Refsnip|url=https://www.youtube.com/watch?v=7MvYJLU5FsQ&t=226|title=Resident Evil 2 Remake: Complete PC Analysis + Xbox One X Comparison!|date=2019-01-29|snippet=[starting at timestamp 3:46] ...Then you have the general issues of color-correction and black levels. And [sic] in spite of what you may read online and elsewhere, the game really does not want you to have pitch-dark blacks in most scenes. }}</ref> Those who prefer true black levels can use a guide [https://www.resetera.com/threads/resident-evil-2-2019-pc-performance-thread.92851/page-12#post-16821651 here]. | ||
+ | {{ii}} The game has dynamic color filters which will appear depending on the room, such as a blue tint. There is a [https://www.nexusmods.com/residentevil22019/mods/1221 mod] for those who dislike them which works for both the older version and the raytracing patch update. | ||
==System requirements== | ==System requirements== |
Revision as of 17:46, 16 May 2023
This page is for the remake of Resident Evil 2. For the original game, see Resident Evil 2.
Developers | |
---|---|
Capcom | |
2022 update | NeoBards[1] |
Engines | |
RE Engine | |
Release dates | |
Windows | January 25, 2019 |
Reception | |
Metacritic | 89 |
OpenCritic | 92 |
IGDB | 93 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | Cosmetic, Unlock |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Survival horror, TPS |
Art styles | Realistic |
Themes | Contemporary, Horror, North America, Zombies |
Series | Resident Evil |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Key points
- Features many graphical options with visual demonstrations for each.
- On June 14, 2022, Capcom rolled out patches for modern Resident Evil games which added raytracing and 3D audio but removed DX11, forcing players to use DX12. After complaints of worse performance, a beta branch was made available to use the older version. As a result of the update, many mods are incompatible between versions.
- Enabling Shadow Cache may increase performance by 33%.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Europe only. | |||
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
- Free demo on Steam.
- All versions require Steam DRM.
- Bypassing the Steam DRM via .dll removal will create a new local save folder inside the game folder. Any DLC files present (if you own any) will not function this way, but game content introduced via patches (such as the "The Ghost Survivors" episodes) will.
- Denuvo Anti-Tamper DRM was removed on December 18, 2019.[3]
Version differences
- The Deluxe Edition includes all the DLC minus the pre-order bonus.
DLC and expansion packs
Name | Notes | |
---|---|---|
Claire Costume: Elza Walker | ||
Claire Costume: Military | ||
Claire Costume: Noir | ||
Deluxe Weapon: Samurai Edge - Albert Model | ||
Deluxe Weapon: Samurai Edge - Chris Model | Timed pre-order exclusive; became purchasable on March 22, 2019. | |
Deluxe Weapon: Samurai Edge - Jill Model | Timed pre-order exclusive; became purchasable on March 22, 2019. | |
Leon Costume: Arklay Sheriff | ||
Leon Costume: Noir | ||
Original Ver. Soundtrack Swap |
Essential improvements
REFix
- An REFramework plugin for the DX11 non-raytraced version that provides fixes and gameplay improvements.
- Removes horizontal mouse speed scaling relative to pitch
- Removes input damping
- FOV-dependent sensitivity
- Removes dynamic difficulty[4]
- Improves zombie animation frame rate
Installation |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\re2_config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/883710/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\883710\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/883710/pfx/[Note 2] |
- 20 save slots + 1 autosave slot available
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 16:10 and 4:3 are letterboxed. See the WSGF topic. | ||
Multi-monitor | Vert- by default. See Multi-monitor. | ||
Ultra-widescreen | Hor+ gameplay with pillarboxed cutscenes at 21:9. Vert- at 32:9. See Multi-monitor. | ||
4K Ultra HD | |||
Field of view (FOV) | Limited in-game slider with no numerical values. Use REFramework or RE2RUTrainer to change camera FOV, height, and zoom offsets further. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | FXAA, TAA, FXAA + TAA, and SMAA. | ||
High-fidelity upscaling | FSR 1.0 |
||
Vertical sync (Vsync) | Triple-buffered. | ||
60 FPS and 120+ FPS | See Zombies animate at 30 FPS. Knife damage is tied to FPS. | ||
High dynamic range display (HDR) | The setting to enable it won't be shown unless all the connected monitors support HDR. HDR setting in Windows is not relevant. | ||
Ray tracing (RT) | Ray-traced global illumination, ambient occlusion, and reflections. |
Multi-monitor
- This mod centers the UI for multi-monitor resolutions and removes the cinematic black borders for 21:9 resolutions and above.
- It also tweaks the vignette so it is not visible (removing it creates a color inversion bug).
Use fix by helifax (DX11/DX12 versions)[5] |
---|
Notes
|
Disable vignette
- Resident Evil 2 has a very strong vignette. While some may feel being unable to see the left and right sides of the screen adds to the horror, others may feel it is annoyingly dark and like looking through a telescope. This is the game with vignette on and this is vignette off.
Use REFramework[6] |
---|
|
Hex edit the executable of the game[7] |
---|
Notes
|
Disable sharpening
Use RE2 3D Vision Fix |
---|
|
Use jackfuste's fix |
---|
DX11&12: Hex edit the executable of the game[8] |
---|
Notes
|
Zombies animate at 30 FPS
- Even if you play at 60 or variable (uncapped) FPS, zombies still animate at a maximum of 30 FPS when they are far from the player.[9]
Use REFix |
---|
Make zombies always animate at full frame rate[10] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Left-click and ↵ Enter are hardcoded to Confirm.[11] | |
Mouse acceleration | Forced negative mouse acceleration and deadzone. No known way to disable it. | |
Mouse sensitivity | Individual sliders for camera and aiming. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Individual sliders for camera and aiming. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Use PlayStation Button Layout. | |
Light bar support | Unlit, on PS4 it changes color based on health | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers | Use Praydog's REFramework. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
- Windows media keys do not work while playing this game.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, BGM, Sound Effects. | |
Surround sound | 5.1/7.1 and Dolby Atmos. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | Real-Time Binaural in-game; Windows Sonic, Dolby Atmos, or DTS Headphone:X 2.0.[12][13] | |
Royalty free audio |
Localizations
- In-game voice and text can be changed to separate supported languages.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Exclusive to the ray-tracing build. | |||
Arabic | Fan translation (Games in Arabic). | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Indonesian | Fan translation by IGTC Team, download. | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | Fan translation by David Pires, download. | |||
Brazilian Portuguese | ||||
Russian | ||||
Russian | Fan localization by «Mechanics VoiceOver», download. | |||
Spanish | ||||
Latin American Spanish | Fan translation by Primera Llamada and NegaArmax (DX11 only). | |||
Thai | Exclusive to the ray-tracing build. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Resident Evil 2. | ||
vorpX | G3D, Z3D, DirectVR. Officially supported game. |
Headsets | |||
---|---|---|---|
SteamVR | Use Praydog's REFramework. | ||
Oculus VR (LibOVR) | Use Praydog's REFramework. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | Use Praydog's REFramework. See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | Use Praydog's REFramework. | ||
Standing | Use Praydog's REFramework. | ||
Room-scale | Experimental. Use Praydog's REFramework. |
Issues unresolved
Fatal Application Exit - renderdevicedx11.cpp error crash
This may occur when the helicopter comes.[14]
- Update Windows and drivers to the latest version
- Verify integrity of the game
- Delete re2_config.ini in the game folder location and reopen the game
- Open re2_config.ini in the game folder and add "PCResolution=12" under "[Render]". Edit resolution once the game is able to open
- Change DirectX version (if both work fine, use 11 as there is less performance loss over 12 in this game)
Knife damage is tied to frame rate
The survival knife does variable damage based on the current frame rate.[15]
- No known fix.
The game can display an incorrect amount of VRAM for you GPU in the graphics menu.[16][17]
- Does not affect performance or available graphics options.
- The game may warn you that you will experience poor performance in high settings, but as long as your GPU's actual VRAM is sufficient this is not true.
Multimedia keys and Windows key are disabled
- No solution.
Issues fixed
"This extra save data is not compatible and cannot be used"
- Saved games are tied to whatever region Windows is set to, so it can cause issues with cloud-saves across computers.
Change Windows region settings[18] |
---|
If your save game is failing to load after changing to another computer, you need to go into the Windows "Region" settings and change your region to whichever the previous computer had theirs set to. Typically for most English users, its default is "United States". Once you've changed it, re-launch the game (no reboot required) |
Game becomes too dark/bright at times
- Sometimes, the game may become very dark, such as when standing near the stairs in the main hall, or even simply exploring the RPD. Then at other times, it may become too bright.
Various fixes[19] |
---|
Note:
|
(Nvidia users) Downgrade graphics drivers to version 399.24[citation needed] |
---|
Stutters
- Resident Evil 2 is known to have stutters for many players. Apart from the possible fixes under "Game becomes too dark/bright at times", another method is to increase the paging file size. Resident Evil 2 uses heavy resources on a PC's paging file, which acts as alternate virtual RAM.[20] If the paging file is set too low (such as a maximum of 2GB), this can act as a performance bottleneck, resulting in frequent stutters while exploring. This is especially true if the system's RAM is 8GB and under. Increasing the paging file size (such as from 2GB to 8GB) can drastically improve performance and reduce stutters.
Increase paging file size |
---|
|
Remove all devices that tether to your PC via USB (a mobile phone with USB tethering enabled, for example)[citation needed] |
---|
Game fails to launch (Win 10 users)
Disable Hyper-V in Windows Features[21] |
---|
Game fails to launch (ASUS motherboard users)
Uninstall the Sonic suite of applications[22] |
---|
Mouse/keyboard stops working
- The mouse and keyboard may stop responding if you Alt+Tab ↹ out or after a cutscene ends.
Open the Steam Overlay with ⇧ Shift+Tab ↹ and close it[23] |
---|
Plug in, then unplug a controller[24] |
---|
Cutscene playback issues
- The game relies on the presence of Windows Media Player and its codec.
Install the Media Feature Pack for your version of Windows[25] |
---|
Notes |
Ensure any Media Feature Pack alternatives are not running under Windows Media Foundation[25] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12, 11 | Updated to D3D12 exclusively in 2022. The previous D3D11 version is available via the dx11_non-rt beta branch on Steam. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Cutscenes | Windows Media Player |
Mods
- RE2 Mod Framework - Adds first-person mode, manual flashlight, disable vignette
- RE2 Ultimate Trainer - Adds character/outfit swap, player wetness adjustment, manual flashlight, HUD adjustments, camera FOV, etc.
- Default brightness gives the game a washed-out hazey look.[26] Those who prefer true black levels can use a guide here.
- The game has dynamic color filters which will appear depending on the room, such as a blue tint. There is a mod for those who dislike them which works for both the older version and the raytracing patch update.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-4460 AMD FX-6300 |
Intel Core i7-3770 AMD FX-9590 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 26 GB | |
Video card (GPU) | NVIDIA GeForce GTX 960 AMD Radeon RX 460 2 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 3 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/883710/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (883710) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Games - NeoBards Entertainment Ltd. - last accessed on 2022-10-20
- ↑ 2.0 2.1 Resident Evil 2 Remake: Complete PC Analysis + Xbox One X Comparison! - last accessed on 2019-01-29
- "[starting at timestamp 7:55] Here, I can only recommend leaving Shadow Caching on, as turning it off can result in a 25% performance loss with no visual gain."
- ↑ Capcom has completely removed the Denuvo anti-tamper tech from Resident Evil 2 Remake - DSOGaming - last accessed on 2019-12-18
- ↑ Resident Evil 2 (2019) by Bawkbasoup in 54:29 SGDQ2019 - YouTube
- ↑ Widescreen Gaming Forum • View topic - Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- ↑ Resident Evil 2 in a First Person Perspective - YouTube
- ↑ Verified by User:Amuro on 2019-02-25
- ↑ View topic - Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- ↑ zombies animate at 30fps when the game is set to either variable or 60fps :: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" General Discussions - last accessed on May 2023
- ↑ Zombies always animate at full frame rate - last accessed on May 2023
- ↑ Resident Evil 2 Remake: Keybindings and menu guide - YouTube
- ↑ [PC [Issue] Impossible to play RE2 in full screen with Atmos audio and HDR on] - last accessed on 2021-05-19
- ↑ www.dolby.com - last accessed on May 2023
- ↑ Steam Community Discussion - Fatal Application Exit - last accessed on 2019-02-03
- ↑ Reddit /r/ResidentEvil - (RE2) PSA: Knife Damage is directly tied to frame rate. High frame rate=more damage - last accessed on 2019-01-30
- ↑ Steam Community Discussion - Game say's I have 0.00 GB in the graphics settings - last accessed on 2019-01-31
- ↑ Verified by User:Expack3 on 2019-01-31
- In my case, the graphics menu states I have 0.15GB of memory.
- ↑ Steam Community Discussion - This extra save data is not compatible and cannot be used - last accessed on [unknown]
- ↑ Steam Community Discussion - brightness bugs - last accessed on 2019-02-03
- ↑ Steam forums - STUTTERING FIX! - last accessed on May 2023
- ↑ Black Screen posible FIX - last accessed on 2019-03-14
- ↑ Steam Community Discussion - The game does not launch on Windows 10, just like Resident Evil 7 - WTF CAPCOM - last accessed on 2019-01-29
- ↑ Steam Community Discussion - ⇧ Shift+Tab ↹ locks movement - last accessed on 2019-01-31
- "have u tried changing the steam hotkeys to brinup steam ui? i have mine set to + key on numpad and i my son run into the issue so he now using same keybinding and not had the issue since"
- ↑ Steam Community Discussion - Random no mouse support... - last accessed on 2019-02-03
- ↑ 25.0 25.1 Steam Community News - Getting around video playback issues in-game - last accessed on 2019-01-28
- ↑ Resident Evil 2 Remake: Complete PC Analysis + Xbox One X Comparison! - last accessed on 2019-01-29
- "[starting at timestamp 3:46] ...Then you have the general issues of color-correction and black levels. And [sic] in spite of what you may read online and elsewhere, the game really does not want you to have pitch-dark blacks in most scenes."