Difference between revisions of "Red Faction II"
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(Reverted good faith contribution. Red Faction II's engine is called Geo-Mod, or Geo-Mod 1.0. CTG is not, and has never been a name of an engine powering this game.) |
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{{Infobox game/row/publisher|Nordic Games}} | {{Infobox game/row/publisher|Nordic Games}} | ||
|engines = | |engines = | ||
− | + | {{Infobox game/row/engine|Geo-Mod|name=Geo-Mod 1.0}} | |
− | {{Infobox game/row/engine|Geo-Mod|name=Geo-Mod 1.0 | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|April 9, 2003}} | {{Infobox game/row/date|Windows|April 9, 2003}} |
Revision as of 04:55, 5 August 2021
Developers | |
---|---|
Volition | |
Windows | Outrage Games |
Publishers | |
THQ | |
Nordic Games | |
Engines | |
Geo-Mod 1.0 | |
Release dates | |
Windows | April 9, 2003 |
Reception | |
Metacritic | 64 |
IGDB | 81 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Sci-fi |
Series | Red Faction |
Red Faction | |
---|---|
Red Faction | 2001 |
Red Faction II | 2003 |
Red Faction: Guerrilla | 2009 |
Red Faction: Armageddon | 2011 |
Red Faction Guerrilla Re-Mars-tered | 2018 |
Key points
- PC version doesn't include multiplayer.[1]
General information
- Red Faction Community Discord - Active community Discord for the Red Faction games and universe, and the hub where virtually all activity within the community is organized
- Red Faction Wiki - A wiki for the Red Faction series games and universe
- Red Faction II FAQ - Community-maintained FAQ page
- Faction Files Community File Host
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: Disc check, which detects removal after launch. | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
HD Music
- Music pack that replaces the stock low quality mp3 files with higher quality mp3 files generated from high quality wav tracks extracted from the PS2 version.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\rf2_config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/20550/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\profiles\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/20550/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Modern resolutions are supported but stretched. Use Widescreen fixer. | ||
Multi-monitor | Use Widescreen fixer. | ||
Ultra-widescreen | Use Widescreen fixer. | ||
4K Ultra HD | |||
Field of view (FOV) | Use Widescreen fixer. | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Set via launcher. | ||
60 FPS and 120+ FPS | High frame rates may cause script timing errors in cutscenes, but does not affect gameplay. |
Windowed
Force windowed[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | If enabled, hints display controller buttons if you use the keyboard/mouse. | |
Full controller support | ||
Controller remapping | Actions can not be bound to triggers on X360 controller. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, music, voice | |
Surround sound | ||
Subtitles | Subtitles exist in-game, but are never displayed. | |
Closed captions | ||
Mute on focus lost | Full pause on focus lost. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Only on 1C retail copy |
Issues fixed
"Please insert the Red Faction II disc 1 into your CD-Rom drive"
Empty your disc drives[2] |
---|
|
Game uses the wrong monitor
- The game may pick the wrong monitor on a multi-monitor setup when a multi-monitor resolution is not used in-game.
Change Adapter_number in rf2_config.ini[3] |
---|
|
"At least 8MB of available video memory is required to run"
- If running Red Faction II on a 64-bit system with more than 2GB of RAM, the game may crash during launch.
Autopatcher[4] |
---|
|
Script timing errors in cutscenes
Use d3d8to9 Wrapper[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | |
Shader Model support | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 98SE, 2000, ME, XP |
Processor (CPU) | Intel Pentium III 500 MHz AMD Athlon 500 MHz |
Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 1.1 GB | |
Video card (GPU) | Nvidia RIVA TNT1 ATI Rage 128 16 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce ATI Radeon 7000 Matrox Parhelia 32 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/20550/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (20550) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.