Difference between revisions of "Record of Rozen War: ALiBAT"
From PCGamingWiki, the wiki about fixing PC games
Maniasonic (talk | contribs) m |
|||
Line 31: | Line 31: | ||
{{Introduction | {{Introduction | ||
− | |introduction = Record of Rozen War: ALiBAT is a fan-made 3D fighting game created by Dream Toys Factory based on the «Alice Game» from Rozen Maiden series. Development was finished in 2008, while version 1.5f | + | |introduction = Record of Rozen War: ALiBAT is a fan-made 3D fighting game created by Dream Toys Factory based on the «Alice Game» from Rozen Maiden series. Development was finished in 2008, while version 1.5f was last. |
|release history = | |release history = | ||
Line 75: | Line 75: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = always on |
− | |vsync notes = | + | |vsync notes = It is forced and works as a buggy frame-limiter. Only 60 HZ mode is supported. |
+ | <!--The force sync option was used for Multiplayer, and it has nothing to do with VSync. ALiBAT uses a buggy frame-limiter--> | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = The FPS lock is a real mess. It forces 60 FPS on the title, 59 on loading screens and unstable 58 in-game, making some of characters unplayable. |
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = | + | |120 fps notes = There is information that unlocked FPS patch exists, but no link was found. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 107: | Line 108: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
|controller sensitivity = false | |controller sensitivity = false | ||
Line 163: | Line 164: | ||
|closed captions = n/a | |closed captions = n/a | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = hackable |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Depends on the installed version of the game. Some old patches bad it forced. |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
Line 199: | Line 200: | ||
|online play players = 2 | |online play players = 2 | ||
|online play modes = | |online play modes = | ||
− | |online play notes = As of 2021, Master Server is turned off, so it's not possible to go online. | + | |online play notes = As of 2021, the Master Server is turned off, so it's not possible to go online. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 210: | Line 211: | ||
|dedicated notes = | |dedicated notes = | ||
|self-hosting = false | |self-hosting = false | ||
− | |self-hosting notes = | + | |self-hosting notes = Was possible with the Master Server in 2010s. |
|direct ip = false | |direct ip = false | ||
− | |direct ip notes = | + | |direct ip notes = There are some leftovers of it in the game files, but it is not currently possible. It probably was used before the lobby system got implemented.}} |
− | }} | ||
==Other information== | ==Other information== |
Revision as of 07:55, 29 November 2021
Developers | |
---|---|
Dream Toys Factory | |
Publishers | |
Project YNP | |
Release dates | |
Windows | December 31, 2006 |
Record of Rozen War: ALiBAT is a fan-made 3D fighting game created by Dream Toys Factory based on the «Alice Game» from Rozen Maiden series. Development was finished in 2008, while version 1.5f was last.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail (unavailable) |
Game data
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\ALiBAT.sav[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Limited to 1920x1080. | ||
Field of view (FOV) | |||
Windowed | Called WINDOW MODE. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | It is forced and works as a buggy frame-limiter. Only 60 HZ mode is supported. | ||
60 FPS | The FPS lock is a real mess. It forces 60 FPS on the title, 59 on loading screens and unstable 58 in-game, making some of characters unplayable. | ||
120+ FPS | There is information that unlocked FPS patch exists, but no link was found. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost | Depends on the installed version of the game. Some old patches bad it forced. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Error messages are written in Japanese. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | |||
LAN play | ||||
Online play | 2 | As of 2021, the Master Server is turned off, so it's not possible to go online. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Was possible with the Master Server in 2010s. | |
Direct IP | There are some leftovers of it in the game files, but it is not currently possible. It probably was used before the lobby system got implemented. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | All versions except v1.5f do not work without Japanese locale. There are unofficial patches for the previous releases on the Internet. |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium 4 or similar CPU | 2.0 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).