Difference between revisions of "Rebel Galaxy"
From PCGamingWiki, the wiki about fixing PC games
(→Game data: added OS X placeholders) |
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{P|userprofile}}\Documents\My Games\Double Damage Games\RebelGalaxy}} |
{{Game data/row|OS X|}} | {{Game data/row|OS X|}} | ||
}} | }} | ||
Line 35: | Line 35: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{P|userprofile}}\Documents\My Games\Double Damage Games\RebelGalaxy}} |
{{Game data/row|OS X|}} | {{Game data/row|OS X|}} | ||
}} | }} | ||
Line 63: | Line 63: | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = false | |fov = false | ||
Line 71: | Line 71: | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
− | |anisotropic notes = | + | |anisotropic notes = Can be forced through video driver. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[FSAA]] | + | |antialiasing notes = [[FSAA]]. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = No refresh rate or frame rate cap. |
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
Line 101: | Line 101: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|button prompts = Xbox, DualShock | |button prompts = Xbox, DualShock | ||
− | |button prompts notes = For DualShock prompts tick '''Use PS4 Button Artwork''' | + | |button prompts notes = For DualShock prompts tick '''Use PS4 Button Artwork'''. |
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 125: | Line 125: | ||
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
Line 148: | Line 148: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 11 | + | |direct3d versions = 9, 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 162: | Line 162: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 3, 5 |
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = false |
|64-bit executable notes= | |64-bit executable notes= | ||
}} | }} | ||
Line 172: | Line 172: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = FMOD |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 178: | Line 178: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Bink Video |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = | |multiplayer = | ||
Line 205: | Line 205: | ||
|recGPU = | |recGPU = | ||
|recVRAM = 2 GB | |recVRAM = 2 GB | ||
+ | |recDX = 11 | ||
|recSM = 3.0 | |recSM = 3.0 | ||
}} | }} |
Revision as of 08:02, 25 October 2015
Developers | |
---|---|
Double Damage Games | |
Engines | |
Ogre[1] | |
Release dates | |
Windows | October 20, 2015 |
macOS (OS X) | October 20, 2015 |
General information
Availability
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/290300/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/290300/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8, 10 | 7, 8, 10 |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.8 GHz | |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0b compatible Shader model 3.0 support |
2 GB of VRAM DirectX 11 compatible Shader model 3.0 support |
Sound (audio device) | DirectX 9.0c compatible 16-bit |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.10 | |
Processor (CPU) | ||
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 2 GB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/290300/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (290300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.