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Difference between revisions of "ReadySet Heroes"

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(→‎Audio settings: new sounds discovered after more levels have been played through)
(6 intermediate revisions by the same user not shown)
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|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = {{term|Vert-}} scaling, spanned HUD.<ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Compared screenshots taken at custom 5760x1080 and 1920x1080 resolutions.}}</ref> Use [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ this mod] for {{term|hor+}} scaling.
+
|multimonitor notes        = {{term|Vert-}} gameplay, spanned HUD, {{term|pillarboxed}} cutscenes and score screens.<ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Compared screenshots taken at custom 5760x1080 and 1920x1080 resolutions.}}</ref><br>Use [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ this mod] as a partial workaround.
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
 
|ultrawidescreen notes      = {{term|Vert-}} gameplay, {{term|pillarboxed}} cutscenes and score screens.<ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Compared screenshots taken at 2560x1080 (native) and 1920x1080.}}</ref> Use [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ this mod].
 
|ultrawidescreen notes      = {{term|Vert-}} gameplay, {{term|pillarboxed}} cutscenes and score screens.<ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Compared screenshots taken at 2560x1080 (native) and 1920x1080.}}</ref> Use [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ this mod].
Line 103: Line 103:
 
}}
 
}}
  
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ ReadySet Heroes ultrawide & multimonitor patchers]|ref=<ref name="rose1"/>|fix=
+
{{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker|ref=<ref name="rose3"/>|fix=
{{ii}} Choose a patcher intended for a wider aspect ratio to increase FOV.
+
# [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-unlocker Download the tool] and unpack the archive.
 +
# Launch the game and select its process in the tool - <code>CNB-Win64-Shipping.exe</code>.
 +
# Click on '''Inject DLL'''.
 +
# Press {{key|~}} in the game.
 +
# Enter <code>FOV X</code> where X is the desired value.
 +
{{--}} Requires to be run after each game launch.
 
}}
 
}}
  
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# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>GameUserSettings.ini</code> in a text editor.
 
# Open <code>GameUserSettings.ini</code> in a text editor.
# Locate <code>sg.AntiAliasingQuality=3</code> and set the numerical value as desired.
+
# Locate <code>sg.AntiAliasingQuality=3</code> and decrease the numerical value as desired.
 
{{ii}} Setting the value to 0 disables the anti-aliasing.
 
{{ii}} Setting the value to 0 disables the anti-aliasing.
 
}}
 
}}
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}}
 
}}
  
{{Fixbox|description=Enable TAA sharpening through a config file|ref=<ref name="aa"/>|fix=
+
{{Fixbox|description=Enable sharpening through a config file|ref=<ref name="aa"/>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> in a text editor.
 
# Open <code>Engine.ini</code> in a text editor.
Line 137: Line 142:
 
<pre>
 
<pre>
 
[SystemSettings]
 
[SystemSettings]
r.TemporalAACurrentFrameWeight=0.2
 
r.TemporalAASharpness=0.8
 
 
r.Tonemapper.Sharpen=1
 
r.Tonemapper.Sharpen=1
 
</pre>
 
</pre>
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</pre>
 
</pre>
 
{{ii}} The default value is 2.
 
{{ii}} The default value is 2.
 +
}}
 +
 +
===Vignette===
 +
{{Fixbox|description=Disable vignette through a config file|ref=<ref name="rose3">{{Refcheck|user=Rose|date=2019-10-31|comment=}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code> in a text editor.
 +
# Add the following lines:
 +
<pre>
 +
[SystemSettings]
 +
r.Tonemapper.Quality=0
 +
</pre>
 +
{{ii}} The default value is 5.
 
}}
 
}}
  
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|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = false
 
|dualshock 4              = false
|dualshock 4 notes        = <ref name="ds4">{{Refsnip|url=https://discordapp.com/channels/378341797983813652/630819022409039902/638834328679219229|title=Developer response to a question on Discord|date=2019-10-30|snippet=Colift Yesterday at 8:19 PM<br>Why is on the PC version no DS4-support? (also with UI support (DS4 Buttons))<br>IronPants Yesterday at 10:50 PM<br>
+
|dualshock 4 notes        = <ref name="ds4">{{Refsnip|url=https://discordapp.com/channels/378341797983813652/630819022409039902/638834328679219229|title=Developer response to a question on Discord|date=2019-10-30|snippet=Colift Yesterday at 8:19 PM<br>Why is on the PC version no DS4-support? (also with UI support (DS4 Buttons))<br>IronPants Yesterday at 10:50 PM<br>We started with the most common controller used on PC's.}}</ref>
We started with the most common controller used on PC's.}}</ref>
 
 
|dualshock prompts        = false
 
|dualshock prompts        = false
 
|dualshock prompts notes  = <ref name="ds4"/>
 
|dualshock prompts notes  = <ref name="ds4"/>
Line 482: Line 496:
  
 
==Network==
 
==Network==
 +
{{Image|ReadySet Heroes Split screen.png|Local two-player co-op split screen behavior, as demonstrated at a 16:9 resolution.}}
 
{{Network/Multiplayer
 
{{Network/Multiplayer
 
|local play          = true
 
|local play          = true
 
|local play players  = 4
 
|local play players  = 4
 
|local play modes    = Co-op, Versus
 
|local play modes    = Co-op, Versus
|local play notes    = Split screen. {{term|Letterboxed}} when playing as two.
+
|local play notes    = Split screen. {{term|Letterboxed}} when playing as two.<br>Choice between PvE co-op, and solo PvE culminating in a PvP brawl.
 
|lan play            = false
 
|lan play            = false
 
|lan play players    =  
 
|lan play players    =  
Line 494: Line 509:
 
|online play players  = 4
 
|online play players  = 4
 
|online play modes    = Versus
 
|online play modes    = Versus
|online play notes    = Separate timed sessions culminating in a PvP brawl.
+
|online play notes    = Solo PvE sessions culminating in a PvP brawl.<br>Supports cross-play with PlayStation.<ref>{{Refurl|url=https://blog.us.playstation.com/2019/10/29/ps4-brawler-readyset-heroes-gets-new-updates-cross-play-with-pc-today/|title=PS4 Brawler ReadySet Heroes Gets New Updates, Cross-Play With PC Today|date=2019-10-31}}</ref><ref name="rose3"/>
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 506: Line 521:
 
|self-hosting      =  
 
|self-hosting      =  
 
|self-hosting notes =  
 
|self-hosting notes =  
|direct ip          =  
+
|direct ip          = false
 
|direct ip notes    =  
 
|direct ip notes    =  
 
}}{{Network/Ports
 
}}{{Network/Ports

Revision as of 19:35, 17 November 2019

ReadySet Heroes
ReadySet Heroes cover
Developers
Robot Entertainment
Publishers
Sony Interactive Entertainment
Engines
Unreal Engine 4
Release dates
Windows October 29, 2019

General information

Developer Discord server

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
[1]
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\CNB\Saved\Config\WindowsNoEditor\

Save game data location

System Location
Windows %LOCALAPPDATA%\CNB\Saved\SaveGames\

Save game cloud syncing

System Native Notes
Epic Games Launcher

Video settings

In-game options.
In-game options.

Template:Video settings

Field of view (FOV)

Increase FOV by setting its value to vertical in a config file[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Use the Universal Unreal Engine 4 Console Unlocker[3]
  1. Download the tool and unpack the archive.
  2. Launch the game and select its process in the tool - CNB-Win64-Shipping.exe.
  3. Click on Inject DLL.
  4. Press ~ in the game.
  5. Enter FOV X where X is the desired value.
Requires to be run after each game launch.

Exclusive fullscreen

Enable exclusive fullscreen through a config file[2]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini in a text editor.
  3. Find and set the FullscreenMode string as FullscreenMode=0

Anti-aliasing (AA)

Adjust anti-aliasing quality through a config file[4]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini in a text editor.
  3. Locate sg.AntiAliasingQuality=3 and decrease the numerical value as desired.
Setting the value to 0 disables the anti-aliasing.
Switch to FXAA through a config file[5]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
Enable sharpening through a config file[5]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.Tonemapper.Sharpen=1
Enable super-sampling through a config file[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.ScreenPercentage=150
The 150 stands for percentage of the base resolution, equal to 1.5x. Any other value above 100 can be used.

Vertical sync (Vsync)

Enable Vsync through a config file[7]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini in a text editor.
  3. Find and change bUseVSync=False to bUseVSync=True

High frame rate

Increase FPS by setting a custom limit in a config file[8]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini in a text editor.
  3. Locate FrameRateLimit=0.000000 and set the value to the desired FPS cap.

Depth of field

Disable depth of field through a config file[9]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.DepthOfFieldQuality=0
The default value is 2.

Vignette

Disable vignette through a config file[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.Tonemapper.Quality=0
The default value is 5.

Input settings

In-game keyboard and mouse controls.
In-game keyboard and mouse controls.
In-game controller layout.
In-game controller layout.

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
English and English (United Kingdom) are available.
Arabic
[9]
Traditional Chinese
[9]
Croatian
[9]
Czech
[9]
Danish
[9]
Dutch
[9]
Finnish
[9]
French
[9]
German
[9]
Greek
[9]
Hungarian
[9]
Italian
[9]
Japanese
Only available in Japan.[10]
Korean
[9]
Norwegian
[9]
Polish
[9]
Portuguese
[9]
Brazilian Portuguese
[9]
Romanian
[9]
Russian
[9]
Spanish
[9]
Latin American Spanish
Swedish
[9]

Network

Local two-player co-op split screen behavior, as demonstrated at a 16:9 resolution.
Local two-player co-op split screen behavior, as demonstrated at a 16:9 resolution.

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
Split screen. Letterboxed when playing as two.
Choice between PvE co-op, and solo PvE culminating in a PvP brawl.
LAN play
[11]
Online play
4 Versus
Solo PvE sessions culminating in a PvP brawl.
Supports cross-play with PlayStation.[12][3]

Connection types

Type Native Notes
Matchmaking
Direct IP

Issues fixed

Inability to join for local co-op

Using a controller after game launch may result in inability to use its Start button to join for local Keyboard+Mouse & Controller co-op.
Avoid using a controller before the hero selection screen[13]
  • Launch the game and reach the hero selection screen by only using the mouse, then press Start on the controller.
  • Restart the game in the event of Start only functioning as the launch button.

Other information

API

Technical specs Supported Notes
Direct3D 11 [14]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Multiplayer Epic Online Services

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-4160
AMD A8-7670K
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon R9 270
DirectX 12 compatible

References

  1. Verified by User:Rose on 2019-10-29
    Launching the game directly from the executable results in the "Failed to authenticate! Game must be started through the launcher" message.
  2. 2.0 2.1 Verified by User:Rose on 2019-10-29
  3. 3.0 3.1 3.2 Verified by User:Rose on 2019-10-31
  4. Verified by User:Rose on 2019-10-29
    Setting sg.AntiAliasingQuality to 0 resulted in less blur.
  5. 5.0 5.1 Verified by User:Rose on 2019-10-29
    The changes resulted in a visibly sharper image in the game and screenshots comparisons.
  6. Verified by User:Rose on 2019-10-30
    Setting to 300 resulted in significantly less FPS, and sharper image.
  7. Verified by User:Rose on 2019-10-29
    Setting the monitor refresh rate to 50 caused the game to limit FPS to 50, as displayed by RivaTuner.
  8. Verified by User:Rose on 2019-10-29
    Setting the value to 500.000000 resulted in RivaTuner displaying 230 FPS at gameplay and more at menu screens.
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 9.17 9.18 9.19 9.20 9.21 Verified by User:Rose on 2019-10-30
  10. ReadySet Heroes - Epic Games Store - last accessed on 2019-10-25
    "Japanese VO available only in Japan"
  11. Verified by User:Rose on 2019-10-30
    No LAN options are present.
  12. PS4 Brawler ReadySet Heroes Gets New Updates, Cross-Play With PC Today - last accessed on 2019-10-31
  13. Verified by User:Rose on 2019-10-30
    The issue occurred consistently with a KB/M and one controller setup, and following the steps as instructed always solved it.
  14. Verified by User:Rose on 2019-10-29
    As displayed by RivaTuner.