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ReShade

From PCGamingWiki, the wiki about fixing PC games
dates= 

{{Infobox game/row/date|Windows|August 7, 2015|ref=Cite error: Closing </ref> missing for <ref> tag |- | Mass Effect 2 || Direct3D 9 || Good || Depth buffer is empty. |- | Mass Effect 3 || Direct3D 9 || Good || No depth buffer access. |- | Mass Effect: Andromeda || Direct3D 10+ || Good || Depth buffer is upside down. Screenshots are not working. |- | Master Reboot || Direct3D 9 || Good || No depth buffer access. |- | Max Payne || Direct3D 8 || Good || See DirectX 8 games. Depth buffer is empty. |- | Max Payne 2 || Direct3D 8 || Perfect || See DirectX 8 games. |- | Max Payne 3 || Direct3D 10+ || Perfect || |- | Max: The Curse of Brotherhood || OpenGL || Good || Depth buffer is flipped. |- | Medal of Honor (2010) || Direct3D 9 || Good || Depth buffer only shows FPS hand. |- | Medal of Honor: Allied Assault || OpenGL || Perfect || |- | Megabyte Punch || OpenGL || Perfect || |- | MegaRace 3 || Direct3D 8 || Perfect || See DirectX 8 games. |- | Meltdown || OpenGL || Good || Depth buffer is flipped. |- | Metal Gear Rising: Revengeance || Direct3D 9 || Perfect || |- | Metal Slug 3 || Direct3D 9 || Perfect || |- | Metal Slug Defense || OpenGL || Perfect || |- | Metal Slug X || Direct3D 9 || Perfect || |- | Metro 2033 Redux || Direct3D 10+ || Perfect || |- | Metro Exodus || Direct3D 10+ || Perfect || |- | Metro: Last Light || Direct3D 10+ || Perfect || |- | Micro Machines V4 || Direct3D 9 || Perfect || |- | Microsoft Flight Simulator X || Direct3D 9 || Perfect || |- | Middle-earth: Shadow of Mordor || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. |- | Might & Magic Heroes VI || Direct3D 9 || Perfect || |- | Minecraft || OpenGL || Good || Depth buffer only shows UI. Put files into Java \bin\ directory. |- | Mini Motor Racing EVO || Direct3D 9, OpenGL || Good || No depth buffer access. |- | Mini Ninjas || Direct3D 9 || Good || No depth buffer access. |- | Mirror's Edge || Direct3D 9 || Good || MSAA must be disabled for depth buffer access. Intermittent depth buffer flickering. |- | Mortal Kombat Komplete Edition || Direct3D 9 || Perfect || |- | Mortal Kombat X || Direct3D 10+ || Perfect || |- | Mount & Blade: Warband || Direct3D 9 || Good || No depth buffer access. |- | Mount & Blade II: Bannerlord || Direct3D 10+ || Perfect || |- | Muffin Knight || OpenGL || Perfect || |- | Muri || Direct3D 8 || Good || See DirectX 8 games. No depth buffer access. |- | Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst || Direct3D 9 || Perfect || |- | Naruto Shippuden: Ultimate Ninja Storm Revolution || Direct3D 9 || Perfect || |- | Naval War: Arctic Circle || Direct3D 9 || Good || No depth buffer access. |- | Need for Speed (2016) || Direct3D 10+ || Perfect || Use game in offline mode. |- | Need for Speed II (Special Edition) || Direct3D 9 || Perfect || |- | Need for Speed III: Hot Pursuit || Glide || Perfect || See Glide games. |- | Need for Speed: Carbon || Direct3D 9 || Perfect || |- | Need for Speed: Hot Pursuit || Direct3D 9 || Perfect || |- | Need for Speed: Hot Pursuit 2 || Direct3D 8 || Perfect || See DirectX 8 games. |- | Need for Speed: Most Wanted || Direct3D 9 || Perfect || |- | Need for Speed: Most Wanted (2012) || Direct3D 10+ || Perfect || |- | Need for Speed: Payback || Direct3D 10+ || Perfect || Use game in offline mode. |- | Need for Speed: Pro Street || Direct3D 9 || Perfect || |- | Need for Speed: Rivals || Direct3D 10+ || Perfect || |- | Need for Speed: Underground || Direct3D 9 || Perfect || |- | Need for Speed: Underground 2 || Direct3D 9 || Perfect || |- | Nestopia v1.46 (NES emulator) || Direct3D 9 || Good || No depth buffer access. |- | Neverwinter Nights || OpenGL || Good || Partial depth buffer access, UI displayed only. |- | Neverwinter Nights 2 || Direct3D 9 || Good || Partial depth buffer access, UI displayed only. |- | Neverwinter Nights: Enhanced Edition || OpenGL || Perfect || |- | Next Car Game || Direct3D 10+ || Perfect || |- | Nexus: The Jupiter Incident || Direct3D 9 || Perfect || |- | Nier: Automata || Direct3D 10+ || Perfect || |- | No Man's Sky || OpenGL || Perfect || |- | No More Room in Hell || Direct3D 9 || Perfect || Put files into \bin\ |- | No One Lives Forever || Direct3D 7 || Perfect || See DirectX 8 games. |- | No One Lives Forever 2 || Direct3D 8 || Perfect || See DirectX 8 games. |- | No One Lives Forever - Contract J.A.C.K. || Direct3D 8 || Perfect || See DirectX 8 games. |- | Nosferatu: The Wrath of Malachi || Direct3D 8 || Good || See DirectX 8 games. Depth buffer is empty. |- | Observer || Direct3D 10+ || Good || No depth buffer access. |- | Oddworld: New 'n' Tasty || Direct3D 9 || Good || No depth buffer access. |- | Oddworld: Stranger's Wrath || OpenGL || Perfect || Depth buffer is flipped. |- | OMSI 2: The Bus Simulator || Direct3D 9 || Good || Enabling Copy depth buffers before clear operation improves a lot depth buffer access(DXVK). |- | Oni || OpenGL || Perfect || |- | Onikira - Demon Killer || OpenGL || Perfect || |- | Ori and the Blind Forest || Direct3D 10+ || Good || No depth buffer access. |- | Outlast || Direct3D 9 || Perfect || Enable Copy depth buffers before clear operation |- | Outward || Direct3D 10+ || Perfect || |- | Overlord (2007) || Direct3D 9 || Perfect || |- | Painkiller: Hell & Damnation || Direct3D 9 || Good || No depth buffer access. |- | Payday 2 || Direct3D 9 || Good || No depth buffer access. |- | PCSX2 (PlayStation 2 emulator) || Direct3D 10+ || Good || No depth buffer access. |- | Penumbra: Black Plague || OpenGL || Perfect || |- | Penumbra: Overture || OpenGL || Perfect || |- | Phantasy Star Online 2 || Direct3D 9 || Major Issues || nProtect GameGuard Anti-Cheat kicks player. |- | Phantasy Star Online: Blue Burst || Direct3D 8 || Good || See DirectX 8 games. |- | Phantasy Star Universe: Ambition of the Illuminus || Direct3D 9 || Good || Depth buffer shows some UI elements only. |- | Phasmophobia || Direct3D 10+ || Good || No depth buffer access on multiplayer. |- | Pillars of Eternity || Direct3D 9 || Good || No depth buffer access. |- | PixelJunk Monsters Ultimate || Direct3D 9 || Good || Partial depth buffer access. |- | Plague Inc: Evolved || Direct3D 10+ || Good || Partial depth buffer access. |- | PlanetSide 2 || Direct3D 9 || Good || No depth buffer access. |- | Platoon || Direct3D 8 || Perfect || See DirectX 8 games. |- | Portal || Direct3D 9 || Good || No depth buffer access. Put files into \bin\ |- | Portal 2 || Direct3D 9 || Perfect || Disable antialiasing for depth buffer access. Put files into \bin\ |- | PPSSPP (PlayStation Portable emulator) || OpenGL || Good || |- | Prey || OpenGL || Good || No depth buffer access. |- | Prey (2017) || Direct3D 10+ || Perfect || |- | Prince of Persia (2008) || Direct3D 9 || Perfect || Cellshaded characters have no depth. |- | Prince of Persia: The Forgotten Sands || Direct3D 9 || Perfect || Depth buffer is missing some scene elements. |- | Prince of Persia: Warrior Within || Direct3D 9 || Perfect || Keys possibly don't work? |- | Pro Evolution Soccer 2015 || Direct3D 9 || Perfect || |- | Project CARS || Direct3D 10+ || Perfect || |- | Project Snowblind || Direct3D 9 || Perfect || |- | Prototype || Direct3D 9 || Perfect || |- | Prototype 2 || Direct3D 9 || Perfect || |- | Psychonauts || Direct3D 9 || Perfect || |- | Quake || OpenGL || Good || No depth buffer access. |- | Quake (GLQuake) || OpenGL || Perfect || |- | Quake 2 || OpenGL || Perfect || |- | Quake 3 || OpenGL || Perfect || |- | Quake 4 || OpenGL || Perfect || |- | R.U.S.E. || Direct3D 9 || Good || Depth buffer is empty. |- | Race Driver: Grid || Direct3D 9 || Perfect || |- | Race the Sun || OpenGL || Good || No depth buffer access. |- | RADical ROACH Deluxe Edition || Direct3D 9 || Good || No depth buffer access. |- | RAGE || OpenGL || Perfect || |- | RAGE 2 || Vulkan || Near Perfect || Depth buffer is reversed. Resolution Scaling must be turned either off or set to manual as Reshade cannot detect when the automatic setting changes the size of the depth buffer. If you set it to manual you must also scale the depth buffer in Reshade to compensate. |- | Ragnarok Online 2 || Direct3D 9 || Perfect || Install to \SHIPPING\ |- | RaiderZ || Direct3D 9 || Perfect || |- | Rayman Legends || Direct3D 9 || Perfect || Depth buffer is missing character models. |- | Re-Volt || OpenGL || Good || No depth buffer access. Image may be darkened. |- | Reaper - Tale of a Pale Swordsman || Direct3D 10+ || Good || No depth buffer access. |- | Red Faction || Direct3D 8 || Good || See DirectX 8 games. No depth buffer access. |- | Red Faction II || Direct3D 8 || Good || See DirectX 8 games. Partial depth buffer access. |- | Red Faction: Guerrilla Steam Edition || Direct3D 9 || Good || Game crashes in DX11 mode. |- | Red Orchestra 2 || Direct3D 9 || Perfect || May get detected by Punkbuster. |- | Remember Me || Direct3D 9 || Perfect || Enable supersampling for depth buffer access. |- | Resident Evil 4 Ultimate HD Edition || Direct3D 9 || Good || Depth buffer is empty. |- | Resident Evil 5 || Direct3D 9/10+ || Perfect || |- | Resident Evil 6 || Direct3D 9 || Good || Depth buffer is empty. |- | Resident Evil: Revelations || Direct3D 9 || Perfect || |- | Return to Castle Wolfenstein || OpenGL || Good || Partial depth buffer access. |- | Rift || Direct3D 9 || Good || |- | Rime || Direct3D 10+ || Perfect || |- | Rise of the Triad || Direct3D 9/10+ || Good || Partial depth buffer access. |- | Risen || Direct3D 9 || Perfect || |- | Risen 2 || Direct3D 9 || Perfect || |- | River City Ransom: Underground || Direct3D 9 || Good || No depth buffer access. |- | River City Super Sports Challenge: All Stars Special || OpenGL || Good || No depth buffer access. |- | Road Redemption || OpenGL || Perfect || Depth buffer is flipped. |- | Rogue Trooper || Direct3D 9 || Perfect || |- | Rune (Gold) || OpenGL || Perfect || |- | Rush for Glory || Direct3D 9 || Perfect || |- | Ryse: Son of Rome || Direct3D 10+ || Perfect || |- | S.T.A.L.K.E.R.: Call of Pripyat || Direct3D 9/10+ || Perfect || |- | S.T.A.L.K.E.R.: Clear Sky || Direct3D 9/10+ || Perfect || |- | S.T.A.L.K.E.R.: Lost Alpha || Direct3D 9/10+ || Perfect || |- | S.T.A.L.K.E.R.: Shadow of Chernobyl || Direct3D 9 || Perfect || |- | Sacred Citadel || Direct3D 9 || Perfect || |- | Saints Row 2 || Direct3D 9 || Perfect || |- | Saints Row IV || Direct3D 10+ || Perfect || |- | Saints Row: Gat out of Hell || Direct3D 10+ || Perfect || |- | Saints Row: The Third || Direct3D 9 || Perfect || |- | Satellite Reign || Direct3D 9 || Perfect || Depth buffer is upside down. |- | Savant - Ascent || Direct3D 9 || Good || Depth buffer is empty. |- | Scarface: The World Is Yours || Direct3D 9 || Good || Depth buffer is empty. |- | Scourge: Outbreak || Direct3D 9 || Good || Depth buffer is empty. |- | Second Life || OpenGL || Perfect || |- | Sébastien Loeb Rally EVO || Direct3D 10+ || Perfect || |- | Sega Bass Fishing (Steam) || Direct3D 9 || Good || No depth buffer access. |- | Sekiro: Shadows Die Twice || Direct3D 10+ || Perfect || |- | Serious Sam Fusion 2017 || Direct3D 12 || Perfect || No depth buffer on your weapon |- | Serious Sam 3: BFE || Direct3D 9 || Good || |- | Serious Sam HD: The First Encounter || Direct3D 9 || Good || Depth buffer shows only FPS hands and sky. |- | Serious Sam: The Second Encounter || OpenGL || Perfect || |- | Shadow Warrior (2013) || Direct3D 9 || Good || Must enable FSAA for depth buffer access. |- | Shadowgrounds Survivor || Direct3D 9 || Perfect || |- | Shadowrun Returns || OpenGL || Good || Partial depth buffer access: UI and Mouse shows. |- | Shadowrun: Dragonfall - Director's Cut || OpenGL || Perfect || Depth buffer is flipped. |- | Shelter || Direct3D 9 || Good || No depth buffer access. |- | Shelter 2 || OpenGL || Good || No depth buffer access. |- | Sherlock Holmes: Crimes & Punishments || Direct3D 9 || Good || Depth buffer is empty. |- | Silence of the Sleep || Direct3D 9 || Good || No depth buffer access. |- | Silent Hill 2: Director's Cut || Direct3D 8 || Perfect || See DirectX 8 games. |- | Silent Hill 3 || Direct3D 8 || Good || See DirectX 8 games. No depth buffer access. |- | Sim City || Direct3D 9 || Perfect || |- | Singularity || Direct3D 9 || Perfect || |- | Sky Force Anniversary || Direct3D 9 || Good || No depth buffer access. |- | Sleeping Dogs || Direct3D 10+ || Perfect || |- | Sleeping Dogs: Definitive Edition || Direct3D 10+ || Perfect || |- | Snes9x v1.53 (SNES emulator) || OpenGL || Good || No depth buffer access. |- | Sniper Elite 3 || Direct3D 9 || Perfect || |- | Sniper Ghost Warrior 2 || Direct3D 9/10+ || Perfect || |- | Sniper Ghost Warrior 3 || Direct3D 10+ || Perfect || |- | Snow || Direct3D 10+ || Perfect || |- | Snuggle Truck || OpenGL || Good || Depth buffer is empty. |- | SOL: Exodus || Direct3D 9 || Good || Partial depth buffer access. |- | Soldiers: Heroes of World War II || Direct3D 8 || Perfect || See DirectX 8 games. |- | Söldner: Secret Wars (Community Edition) || Direct3D 8 || Perfect || See DirectX 8 games. |- | Sonic Adventure || Direct3D 8 || Perfect || See DirectX 8 games. D3D9 included with SADX Mod Loader. |- | Sonic Adventure 2 || Direct3D 9 || Perfect || |- | Sonic Generations || Direct3D 9 || Perfect || |- | Sonic & SEGA All-Stars Racing || DirectX 9 || Perfect || Steam lacks online servers / achievements, does have remote play together. |- | Space Engineers || Direct3D 9 || Perfect || Put files into \Bin64\. Depth buffer access only works in D3D9 mode. |- | SpaceEngine || OpenGL || Perfect || No depth buffer access. |- | Spec Ops: The Line || Direct3D 9 || Good || Depth buffer is empty. |- | Spellforce - Platinum Edition || - || Good || Game needs special handling, see these instructions. |- | Spin Tires || Direct3D 9 || Perfect || |- | Splinter Cell: Chaos Theory || Direct3D 9 || Perfect || |- | Spore || Direct3D 9 || Good || Depth buffer sometimes disappears but reappears a few seconds later. |- | Star Citizen || Direct3D 10+ || Perfect || Depth buffer is logarithmic. |- | Star Wars Battlefront (2015) || Direct3D 10+ || Good || Depth access works randomly. |- | Star Wars Battlefront 2 || Direct3D 9 || Perfect || |- | Star Wars: Jedi Knight - Jedi Academy || OpenGL || Perfect || |- | Star Wars: Jedi Knight II - Jedi Outcast || OpenGL || Perfect || |- | Star Wars: Knights of the Old Republic || OpenGL || Perfect || |- | Star Wars: Republic Commando || Direct3D 8 || Good || See DirectX 8 games. No depth buffer access. |- | Star Wars: The Force Unleashed || Direct3D 9 || Good || No depth buffer access. |- | Star Wars: The Force Unleashed II || Direct3D 9 || Good || No depth buffer access. |- | Star Wars: The Old Republic || Direct3D 9 || Perfect || Install to \Star Wars-The Old Republic\swtor\retailclient\swtor.exe and select DX10/11/12 as the API. Set Anti-aliasing in the game to "Off" or "Medium" to get depth buffer access. |- | StarCraft II || Direct3D 9 || Perfect || Needs to be installed to \SC2\Versions\BaseXXXX, where BaseXXXX is the latest Base folder |- | Stasis || - || Good || Inject via external injector tool. |- | State of Decay: Year-One Survival Edition || Direct3D 9 || Perfect || |- | Steel Beasts Professional Personal Edition || Direct3D 9 || Perfect || |- | Stick It to the Man! || OpenGL || Perfect || Depth buffer is flipped. |- | Street Racing Syndicate || Direct3D 9 || Perfect || Disable MSAA for depth buffer access. |- | Strider || Direct3D 10+ || Perfect || |- | Stubbs the Zombie in Rebel Without a Pulse || Direct3D 8 || Perfect || Game uses a logarithmic depth buffer. See DirectX 8 games. |- | Super Toy Cars || OpenGL || Good || No depth buffer access. |- | Superbrothers: Sword & Sworcery EP || OpenGL || Perfect || 2D game - hence no depth buffer |- | Superhot || OpenGL || Perfect || Depth buffer is flipped. |- | Syndicate || Direct3D 9 || Perfect || |- | Synthetik || Direct3D 11 || Perfect || |- | System Shock 2 || Direct3D 9 || Good || Depth buffer is partly cleared when weapon is holstered. |- | Tales from the Borderlands || Direct3D 9 || Good || No depth buffer access. |- | Tales of Berseria || Direct3D 9 || Perfect || |- | Tales of Monkey Island || Direct3D 9 || Good || No depth buffer access. |- | Team Fortress 2 || Direct3D 9 || Perfect || Put files into \bin\ directory. |- | Teenage Mutant Ninja Turtles (2003) || Direct3D 9 || Perfect || |- | Test Drive Unlimited || Direct3D 9 || Perfect || Download an ASI loader and rename the Project Paradise d3d9.dll to [something_else].asi to play online. |- | Terasology || OpenGL || Perfect || Put files into Java \bin\ directory. |- | The Age of Decadence || Direct3D 9 || Perfect || |- | The Amazing Spider-Man (2012) || Direct3D 9 || Perfect || |- | The Bard's Tale || Direct3D 9 || Perfect || |- | The Book of Unwritten Tales || Direct3D 9 || Perfect || |- | The Book of Unwritten Tales 2 || Direct3D 9, OpenGL || Perfect || Depth buffer is flipped. |- | The Book of Unwritten Tales: The Critter Chronicles || Direct3D 9 || Perfect || |- | The Bureau: XCOM Declassified || Direct3D 9 || Perfect || |- | The Chaos Engine (2013) || OpenGL || Good || No depth buffer access. |- | The Chronicles of Riddick: Assault on Dark Athena || OpenGL || Good || Depth buffer fix. 1. Download Nvidia Inspector. 2. Find the game in "Profiles" field. 3. Disable "OGL_APP_PROMOTE_SHADERS..." setting in "Extra" section. 4. Turn of game's MSAA, SSAO and Posteffects while in main menu. 5. Switch buffer in order to see your effects. 6. Reshade's menu works only in the main menu, so setup your effects here. 7. When you finished, change buffer to first one in reshade's settings tab. 9. Turn on reshade's "Perfomance mode". 10. Play. |- | The Chronicles of Riddick: Escape from Butcher Bay (2004) || OpenGL || Good || Launch crash fix. Works with 4.9.1 Reshade version. 1. Download Nvidia Inspector. 2. Find the game in "Profiles" field. 3. Find "Extention limit" setting and set it to "Quake3" or "Medal of Honor", click "Apply changes". |- | The Culling of the Cows || Direct3D 9 || Good || Depth buffer is empty. |- | The Cursed Forest || Direct3D 10+ || Perfect || |- | The Dark Eye: Chains of Satinav || OpenGL || Good || No depth buffer access. |- | The Dark Eye: Memoria || OpenGL || Good || No depth buffer access. |- | The Elder Scrolls III: Morrowind || Direct3D 9 || Perfect || Use Morrowind Graphics Extender (MGE) instead of d3d8to9. |- | The Elder Scrolls III: Morrowind (MGE-XE) || Direct3D 9 || Perfect || |- | The Elder Scrolls IV: Oblivion || Direct3D 9 || Good || No depth buffer access. |- | The Elder Scrolls Online || Direct3D 10+ || Good || |- | The Elder Scrolls V: Skyrim || Direct3D 9 || Good || Depth buffer flickering when looking at objects. |- | The Elder Scrolls V: Skyrim Special Edition || Direct3D 10+ || Perfect || |- | The Evil Within || Direct3D 10+, OpenGL || Perfect || |- | The Evil Within 2 || Direct3D 10+ || Perfect || |- | The Forest || Direct3D 9 || Perfect || Depth buffer is upside down. |- | The Joylancer: Legendary Motor Knight || Direct3D 9 || Perfect || |- | The Last Tinker: City of Colors || OpenGL || Good || No depth buffer access. |- | The Legend of Korra || Direct3D 9 || Good || No depth buffer access. |- | The Lego Movie Videogame || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. |- | The Long Dark || Direct3D 11 || Good || Set RESHADE_DEPTH_INPUT_IS_REVERSED=1 and RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1 and Copy depth before clearing |- | The Lord of the Rings Online || Direct3D 10+ || Perfect || |- | The Plan || OpenGL || Perfect || |- | The Punisher (2005) || Direct3D 8 || Perfect || See DirectX 8 games. |- | The Saboteur || Direct3D 9 || Good || No depth buffer access. |- | The Scourge Project: Episode 1 and 2 || Direct3D 9 || Good || Depth buffer is empty. |- | The Settlers 2: 10th Anniversary || Direct3D 9 || Perfect || |- | The Sexy Brutale || OpenGL || Perfect || |- | The Shopkeeper || OpenGL || Good || No depth buffer access. |- | The Signal From Tölva || Direct3D 10+ || Perfect || Depth buffer is upside down. |- | The Sims 2 || Direct3D 9 || Good || ReShade with DirectX 9 crashes the game, DXVK can be used as a workaround. The default depth buffer is empty and an alternative must be selected every time the game starts, though the depth buffer still flickers when the camera moves or rotates and sometimes some objects may not appear in it. |- | The Sims 3 || Direct3D 9 || Perfect || |- | The Sims 4 || Direct3D 9 || Perfect || Game uses a logarithmic depth buffer. |- | The Stanley Parable || Direct3D 9 || Perfect || Disable MSAA for depth buffer access. Put files into \bin\ |- | The Talos Principle || Direct3D 9/10+, Vulkan || Perfect || |- | The Technomancer || Direct3D 10+ || Perfect || |- | The Typing of The Dead: Overkill || Direct3D 9 || Good || No depth buffer access. |- | The Vanishing of Ethan Carter || Direct3D 9 || Good || Depth buffer is empty. |- | The Vanishing of Ethan Carter Redux || Direct3D 11 || Good || Main menu's buffers are flipped horizontally; actual gameplay is unaffected. |- | The Void || Direct3D 9 || Perfect || |- | The Walking Dead: Season One || Direct3D 9 || Perfect || |- | The Walking Dead: Season Two || Direct3D 9 || Perfect || |- | The Witcher || Direct3D 9 || Perfect || Enable "copy before clear" in the depth buffer settings.
ReShade crashes the game if Windows 7 compatibility mode is used, DXVK can work in that case but the depth buffer will only show the GUI. |- | The Witcher 2: Assassins of Kings Enhanced Edition || Direct3D 10+ || Perfect || |- | The Witcher 3 || Direct3D 10+ || Perfect || Game uses a reversed depth buffer. |- | The Wolf Among Us || Direct3D 9 || Good || No depth buffer access. |- | theHunter: Call of the Wild || Direct3D 10+ || Perfect || |- | Thief 3: Deadly Shadows || Direct3D 8 || Good || See DirectX 8 games. No depth buffer access. |- | Thief Gold || Direct3D 9 || Good || No depth buffer access. |- | Thief II: The Metal Age || Direct3D 9 || Good || No depth buffer access. |- | Tiny & Big in Grandpa's Leftovers || OpenGL || Good || No depth buffer access. |- | Tiny Troopers || Direct3D 9 || Perfect || Depth buffer is upside down. |- | Titan Quest || Direct3D 9 || Perfect || |- | Titanfall || Direct3D 10+ || Good || Put files into \bin\x64_retail\ |- | Tom Clancy's Ghost Recon Advanced Warfighter || Direct3D 9 || Good || No depth buffer access. |- | Tom Clancy's Ghost Recon Advanced Warfighter 2 || Direct3D 9 || Good || No depth buffer access. |- | Tom Clancy's Ghost Recon: Future Soldier || Direct3D 9/10+ || Perfect || |- | Tom Clancy's Rainbow Six: Vegas 2 || Direct3D 9 || Perfect || |- | Tom Clancy's The Division || Direct3D 10+ || Good || No depth buffer access. |- | Tomb Raider (2013) || Direct3D 10+ || Good || No depth buffer access. |- | Tomb Raider || OpenGL || Major issues || Requires TombATI with GLRage. Game freezes when opening the inventory menu. |- | Tomb Raider: Anniversary || Direct3D 9 || Perfect || Disable anti aliasing for depth buffer access. |- | Tomb Raider: Underworld || Direct3D 9 || Good || No depth buffer access. |- | Tony Hawk's American Wasteland || Direct3D 9 || Good || Game sometimes crashes in Skate Shop. |- | Tony Hawk's Underground 2 || Direct3D 9 || Perfect || |- | Torchlight || Direct3D 9 || Good || No depth buffer access. |- | Torchlight 2 || Direct3D 9 || Good || No depth buffer access. |- | Total Overdose || Direct3D 9 || Good || No depth buffer access. |- | Total War: Attila || Direct3D 10+ || Perfect || |- | Total War: Warhammer || Direct3D 10+ || Perfect || Disable antialiasing and Porthole Quality 3D for depth buffer access. |- | TrackMania 2: Canyon || Direct3D 9 || Perfect || |- | TrackMania United || Direct3D 9 || Perfect || |- | Transformers: Fall of Cybertron || Direct3D 9 || Perfect || |- | Transformers: The Game || Direct3D 9 || Good || Depth buffer only shows UI in-game. |- | Treasure Planet: Battle at Procyon || Direct3D 8 || Perfect || See DirectX 8 games. |- | Triad Wars || Direct3D 10+ || Perfect || |- | Trials Fusion || Direct3D 10+ || Good || No depth buffer access. |- | Trine || Direct3D 9 || Perfect || |- | Trine 2 || Direct3D 9 || Perfect || |- | Trine 3 || Direct3D 9 || Perfect || |- | Trine 4 || Direct3D 11 || Perfect || |- | Tron 2.0 || Direct3D 9 || Perfect || |- | Turok || Direct3D 9 || Perfect || |- | Turok 2: Seeds of Evil || Glide || Good || See Glide games. |- | Turok 2: Seeds of Evil (2017) || OpenGL || Perfect || |- | Two Worlds 2 || Direct3D 9 || Perfect || |- | Ultrakill || Direct3D 11 || Good || Depth buffer displays your ghosted weapon |- | Ultra Street Fighter IV || Direct3D 9 || Perfect || |- | Unreal || Direct3D 11 || Perfect || Only if you install 277i patch and directx11 patch |- | Unreal II: The Awakening || Direct3D 8 || Perfect || See DirectX 8 games. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |- | Unreal Tournament || OpenGL || Good || No depth buffer access. |- | Unreal Tournament 2004 || Direct3D 8 || Perfect || See DirectX 8 games. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |- | Unreal Tournament 3 || Direct3D 9 || Good || No depth buffer access. |- | Unreal Tournament 4 || Direct3D 10+ || Good || No depth buffer access. |- | Valdis Story: Abyssal City || Direct3D 9 || Good || Depth buffer is empty. |- | Vampire: The Masquerade - Bloodlines || Direct3D 9 || Perfect || |- | Vampyr || Direct3D 11 || Perfect || Install to \Vampyr\AVGame\Binaries\Win64\AVGame-Win64-Shipping.exe |- | VBA-M (GBA emulator) || Direct3D 9 || Good || No depth buffer access. |- | Velocibox || OpenGL || Good || Depth buffer is empty. |- | Verde Station || OpenGL || Good || No depth buffer access. |- | Vessel || Direct3D 9 || Perfect || |- | Viking: Battle for Asgard || Direct3D 9 || Perfect || |- | Vindictus || Direct3D 9 || Good || No depth buffer access. May conflict with Hackshield. |- | Vintage Story || OpenGL || Good || Incorrect depth buffer accessed (Used by cairo). |- | Visual Boy Advance (GBA emulator) || OpenGL || Perfect || |- | Volgarr the Viking || OpenGL || Good || No depth buffer access. |- | VVVVVV || Direct3D 9 || Good || No depth buffer access. |- | War for the Overworld || Direct3D 11 || Good || Depth buffer has trouble to follow the camera. |- | Warframe || Direct3D 9/10+ || Good || No depth buffer access. |- | Warhammer 40,000: Dawn of War || Direct3D 9 || Perfect || |- | Warhammer 40,000: Space Marine || Direct3D 9 || Perfect || |- | Warhammer: End Times - Vermintide || Direct3D 10+ || Perfect || |- | Wasteland 2 || Direct3D 10+ || Perfect || Depth buffer is upside down. |- | Watch Dogs || Direct3D 10+ || Perfect || |- | Watch Dogs 2 || Direct3D 10+ || Perfect || Go offline and use these launch parameters: -disablepagefilecheck -eac_launcher |- | Wolfenstein II: The New Colossus || Vulkan || Untested || Vulkan support was added in 4.4 but we have yet to test this game. |- | Wolfenstein: The New Order || OpenGL || Perfect || |- | Wolfenstein: The Old Blood || OpenGL || Perfect || |- | Words for Evil || Direct3D 10+ || Good || No depth buffer access. |- | World of Warcraft || Direct3D 9/10+ || Perfect || |- | Wrack || Direct3D 9 || Good || No depth buffer access. |- | Wrath Aeon of Ruin || OpenGL || Perfect || No depth buffer on your weapon |- | Wreckfest || Direct3D 10+ || Perfect || |- | WWE 2K15 || Direct3D 10+ || Perfect || |- | X-Blades || Direct3D 9 || Good || Depth buffer is flickering. |- | X-Plane 11 || OpenGL, Vulkan || Perfect || ReShade is blocked when Vulkan is enabled by default, pass --allow_reshade as a command line argument to allow it.
The depth buffer is reversed and requires fiddling with the RESHADE_DEPTH_MULTIPLIER for proper scaling. |- | XCOM: Enemy Unknown || Direct3D 9 || Good || No depth buffer access. |- | Xotic || Direct3D 9 || Good || Partial depth buffer access. |- | Yaiba: Ninja Gaiden Z || Direct3D 9 || Perfect || |- | Yakuza 0 || Direct3D 10+ || Good || |- | Year Walk || OpenGL || Good || No depth buffer access. |- | Ys Origin || Direct3D 9 || Perfect || |- | Zeno Clash || Direct3D 9 || Good || Depth buffer is empty. Put files into \bin\ |- | Ziggurat 2 || Direct3D 11 || Good || Depth buffer is stuck during boss scenes |- | ZSNES (SNES emulator) || DirectDraw || Good || See DirectDraw games. |- |}


References