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Difference between revisions of "ReShade"

From PCGamingWiki, the wiki about fixing PC games
(→‎List of known shader repositories: Added prod80's repository to the list, changed "Name" to "Repository".)
m (→‎List of known shader repositories: Fixed typo in MLUT url.)
(29 intermediate revisions by 12 users not shown)
Line 21: Line 21:
 
{{ii}} [https://reshade.me/forum Official forum]
 
{{ii}} [https://reshade.me/forum Official forum]
 
{{ii}} [https://github.com/crosire/reshade Official repository]
 
{{ii}} [https://github.com/crosire/reshade Official repository]
{{ii}} [https://discord.gg/RFmBUGq Official Discord]
+
{{ii}} [https://discord.gg/YYxZkd5 Official Discord]
  
 
==Availability==
 
==Availability==
Line 74: Line 74:
 
|-
 
|-
 
| [https://github.com/crosire/reshade-shaders reshade-shaders] || crosire + community || Official shader repository.
 
| [https://github.com/crosire/reshade-shaders reshade-shaders] || crosire + community || Official shader repository.
 +
|-
 +
| [https://github.com/CeeJayDK/SweetFX SweetFX] || CeeJay.dk || The original shader suite that Reshade was created to support.
 
|-
 
|-
 
| [https://github.com/BlueSkyDefender/Depth3D Depth3D] || BlueSkyDefender || Lots of great utility shaders.
 
| [https://github.com/BlueSkyDefender/Depth3D Depth3D] || BlueSkyDefender || Lots of great utility shaders.
Line 92: Line 94:
 
|-
 
|-
 
| [https://github.com/prod80/prod80-ReShade-Repository prod80 ReShade Repository] || prod80 || prod80's shader repository.
 
| [https://github.com/prod80/prod80-ReShade-Repository prod80 ReShade Repository] || prod80 || prod80's shader repository.
 +
|-
 +
| [https://github.com/originalnicodr/CorgiFX Originalnicodr ReShade Repository] || Originalnicodr || Repo with "enhanced" versions of known shaders.
 +
|-
 +
| [https://github.com/TheGordinho/MLUT MLUT ] || TheGordinho || Repo with a lot of multiluts.
 
|}
 
|}
  
Line 101: Line 107:
 
! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Status !! style="width: 400px" | Additional Notes
 
! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Status !! style="width: 400px" | Additional Notes
 
|-
 
|-
| [[18 Wheels of Steel: Across America]] || OpenGL || Good || Depth buffer only shows rearview mirrors.
+
| [[18 Wheels of Steel: Across America]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows rearview mirrors.
 +
|-
 +
| [[18 Wheels of Steel: Extreme Trucker 2]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows rearview mirrors.
 
|-
 
|-
| [[18 Wheels of Steel: Extreme Trucker 2]] || OpenGL || Good || Depth buffer only shows rearview mirrors.
+
| [[7 Days to Die]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Cannot be played when Easy Anti-Cheat is active.
 
|-
 
|-
| [[7 Days to Die]] || Direct3D 9 || Perfect || Cannot be played when Easy Anti-Cheat is active.
+
| [[7554]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[7554]] || Direct3D 9 || Perfect ||  
+
| [[8BitBoy]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[8BitBoy]] || Direct3D 9 || Perfect ||  
+
| [[99 Levels to Hell]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[99 Levels to Hell]] || OpenGL || Good || No depth buffer access.
+
| [[A Hat in Time]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[A Hat in Time]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[A New Beginning]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[A New Beginning]] || OpenGL || Good || No depth buffer access.
+
| [[A Story About My Uncle]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[A Story About My Uncle]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Aarklash Legacy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Aarklash Legacy]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Abyss Odyssey]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Abyss Odyssey]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Abzû]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Screenshots are blank.
 
|-
 
|-
| [[Abzû]] || Direct3D 10+ || Perfect || Screenshots are blank.
+
| [[Ace Combat: Assault Horizon - Enhanced Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Ace Combat: Assault Horizon - Enhanced Edition]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Advent Rising]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Advent Rising]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Aer: Memories of Old]] || Direct3D 11, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Aer: Memories of Old]] || Direct3D 11, OpenGL || Perfect ||  
+
| [[Agarest: Generations of War]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, Zoomed Out?
 
|-
 
|-
| [[Agarest: Generations of War]] || Direct3D 9 || Good || Partial depth buffer access, Zoomed Out?
+
| [[Age of Conan: Unchained]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer partially shows UI.
 
|-
 
|-
| [[Age of Conan: Unchained]] || Direct3D 9 || Good || Depth buffer partially shows UI.
+
| [[Age of Mythology: Extended Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Age of Mythology: Extended Edition]] || Direct3D 10+ || Perfect ||  
+
| [[Age of Wonders III]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Age of Wonders III]] || Direct3D 9 || Perfect ||  
+
| [[Airship Dragoon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Airship Dragoon]] || Direct3D 9 || Perfect ||  
+
| [[Alan Wake]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Alan Wake]] || Direct3D 9 || Perfect ||  
+
| [[Alan Wake's American Nightmare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Alan Wake's American Nightmare]] || Direct3D 9 || Perfect ||  
+
| [[Alice: Madness Returns]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Alice: Madness Returns]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Alien Rage]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
 
|-
 
|-
| [[Alien Rage]] || Direct3D 9 || Good || Depth buffer only shows FPS hands.
+
| [[Alien: Isolation]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Alien: Isolation]] || Direct3D 10+ || Perfect ||  
+
| [[Aliens versus Predator]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
 
|-
 
|-
| [[Aliens versus Predator]] || Direct3D 9 || Good || Depth buffer only shows FPS hands.
+
| [[Aliens vs. Predator (2010)]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Aliens vs. Predator (2010)]] || Direct3D 9/10+ || Perfect ||  
+
| [[Aliens: Colonial Marines]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Aliens: Colonial Marines]] || Direct3D 9 || Perfect ||  
+
| [[Alpha Protocol]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Alpha Protocol]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Amnesia: A Machine for Pigs]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Amnesia: A Machine for Pigs]] || OpenGL || Perfect ||  
+
| [[Amnesia: The Dark Descent]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Amnesia: The Dark Descent]] || OpenGL || Perfect ||  
+
| [[Among the Sleep]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Among the Sleep]] || OpenGL || Good || No depth buffer access.
+
| [[Angry Video Game Nerd Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Angry Video Game Nerd Adventures]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Anna - Extended Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Anna - Extended Edition]] || OpenGL || Perfect || Depth buffer is flipped.
+
| [[Anodyne]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Anodyne]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Anomaly Korea]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Anomaly Korea]] || Direct3D 9 || Perfect ||  
+
| [[Anomaly: Warzone Earth]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Anomaly: Warzone Earth]] || Direct3D 9 || Perfect ||  
+
| [[Antisquad]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Antisquad]] || OpenGL || Good || No depth buffer access.
+
| [[Apotheon]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use an external injector for injecting ReShade into the process.
 
|-
 
|-
| [[Apotheon]] || Direct3D 9 || Good || Use an external injector for injecting ReShade into the process.
+
| [[Aquaria]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Aquaria]] || OpenGL || Good || No depth buffer access.
+
| [[ArcheAge]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flickering.
 
|-
 
|-
| [[ArcheAge]] || Direct3D 9/10+ || Good || Depth buffer is flickering.
+
| [[Arma 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Arma 2]] || Direct3D 9 || Perfect ||  
+
| [[Arma 2: Operation Arrowhead]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Arma 2: Operation Arrowhead]] || Direct3D 9 || Perfect ||  
+
| [[Arma 3]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickering in FPS mode. Works fine in third person mode.
 
|-
 
|-
| [[Arma 3]] || Direct3D 10+ || Good || Depth buffer flickering in FPS mode. Works fine in third person mode.
+
| [[Armada Tanks]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Armada Tanks]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Armored Hunter Gunhound EX]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Armored Hunter Gunhound EX]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Ascendant]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Ascendant]] || OpenGL || Good || Depth buffer is flipped.
+
| [[Assassin's Creed]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Assassin's Creed]] || Direct3D 9 || Perfect ||  
+
| [[Assassin's Creed II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Assassin's Creed II]] || Direct3D 9 || Perfect ||  
+
| [[Assassin's Creed III]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Assassin's Creed III]] || Direct3D 10+ || Perfect ||  
+
| [[Assassin's Creed IV: Black Flag]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Assassin's Creed IV: Black Flag]] || Direct3D 9/10+ || Perfect ||  
+
| [[Assassin's Creed Rogue]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable minimap in HUD options for depth buffer.
 
|-
 
|-
| [[Assassin's Creed Rogue]] || Direct3D 10+ || Perfect || Disable minimap in HUD options for depth buffer.
+
| [[Assassin's Creed Syndicate]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer.
 
|-
 
|-
| [[Assassin's Creed Syndicate]] || Direct3D 10+ || Perfect || Game uses a reversed logarithmic depth buffer.
+
| [[Assassin's Creed Unity]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer.
 
|-
 
|-
| [[Assassin's Creed Unity]] || Direct3D 10+ || Perfect || Game uses a reversed logarithmic depth buffer.
+
| [[Assassin's Creed: Brotherhood]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Assassin's Creed: Brotherhood]] || Direct3D 9 || Perfect ||  
+
| [[Assassin's Creed: Revelations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing some scene elements.
 
|-
 
|-
| [[Assassin's Creed: Revelations]] || Direct3D 9 || Perfect || Depth buffer is missing some scene elements.
+
| [[Astebreed]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Astebreed]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Avatar: The Game]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Avatar: The Game]] || Direct3D 9 || Perfect ||  
+
| [[Avencast]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Avencast]] || Direct3D 9 || Perfect ||  
+
| [[Avoid - Sensory Overload]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access?
 
|-
 
|-
| [[Avoid - Sensory Overload]] || OpenGL || Good || Partial depth buffer access?
+
| [[Back to the Future: The Game]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer Access.
 
|-
 
|-
| [[Back to the Future: The Game]] || Direct3D 9 || Good || No depth buffer Access.
+
| [[Ballance]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Game must run in window mode, see {{File|{{p|HKLM}}\SOFTWARE\Wow6432Node\ballance\Settings}}
 
|-
 
|-
| [[Ballance]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. Game must run in window mode, see {{File|{{p|HKLM}}\SOFTWARE\Wow6432Node\ballance\Settings}}
+
| [[Ballpoint Universe: Infinite]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Ballpoint Universe: Infinite]] || OpenGL || Perfect || Depth buffer is flipped.
+
| [[Banished]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Only 64bit executable works.
 
|-
 
|-
| [[Banished]] || Direct3D 10+ || Good || Only 64bit executable works.
+
| [[Bardbarian]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Create a {{File|Direct3D 9.log}} in the game folder manually before starting!
 
|-
 
|-
| [[Bardbarian]] || Direct3D 9 || Perfect || Create a {{File|Direct3D 9.log}} in the game folder manually before starting!
+
| [[Batman: Arkham Asylum]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Batman: Arkham Asylum]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Batman: Arkham City]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Choose '''Direct3D 9''' during setup for best compatibility, even though game uses '''Direct3D 11'''.
 
|-
 
|-
| [[Batman: Arkham City]] || Direct3D 9/10+ || Perfect || Choose '''Direct3D 9''' during setup for best compatibility, even though game uses '''Direct3D 11'''.
+
| [[Batman: Arkham Knight]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Batman: Arkham Knight]] || Direct3D 10+ || Perfect ||  
+
| [[Batman: Arkham Origins]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Batman: Arkham Origins]] || Direct3D 10+ || Perfect ||  
+
| [[Batman: Arkham Origins Blackgate]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Batman: Arkham Origins Blackgate]] || Direct3D 9 || Perfect ||  
+
| [[BattleBlock Theater]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[BattleBlock Theater]] || Direct3D 9 || Perfect ||  
+
| [[Battlefield 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Battlefield 2]] || Direct3D 9 || Perfect ||  
+
| [[Battlefield 2142]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Battlefield 2142]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Battlefield 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Battlefield 3]] || Direct3D 10+ || Perfect ||  
+
| [[Battlefield 4]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Battlefield 4]] || Direct3D 10+ || Perfect ||  
+
| [[Battlefield Hardline]] (Beta) || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Battlefield Hardline]] (Beta) || Direct3D 10+ || Good || No depth buffer access.
+
| [[Battlefield: Bad Company 2]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
 
|-
 
|-
| [[Battlefield: Bad Company 2]] || Direct3D 9/10+ || Good || Depth buffer only shows FPS hands.
+
| [[Bayonetta]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Bayonetta]] || Direct3D 9 || Perfect ||  
+
| [[BeamNG Drive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[BeamNG Drive]] || Direct3D 9 || Perfect ||  
+
| [[Beast Boxing Turbo]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Beast Boxing Turbo]] || OpenGL || Good || Depth buffer is empty.
+
| [[Beatbuddy: Tale of the Guardians]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Beatbuddy: Tale of the Guardians]] || OpenGL || Perfect || Depth buffer is flipped.
+
| [[Bedlam]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Bedlam]] || OpenGL || Perfect || Depth buffer is flipped.
+
| [[Betrayer]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Betrayer]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Beyond Good and Evil]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Beyond Good and Evil]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Binary Domain]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Binary Domain]] || Direct3D 9 || Perfect ||  
+
| [[BioShock]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[BioShock]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[BioShock 2]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[BioShock 2]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[BioShock Infinite]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only displays your weapon
 
|-
 
|-
| [[BioShock Infinite]] || Direct3D 9/10+ || Good || Depth buffer only displays your weapon
+
| [[bit Dungeon II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Create a {{File|Direct3D 9.log}} in the game folder manually before starting!
 
|-
 
|-
| [[bit Dungeon II]] || Direct3D 9 || Perfect || Create a {{File|Direct3D 9.log}} in the game folder manually before starting!
+
| [[BIT.TRIP RUNNER]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[BIT.TRIP RUNNER]] || Direct3D 9 || Perfect ||  
+
| [[Black Desert Online]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Black Desert Online]] || Direct3D 10+ || Perfect ||  
+
| [[Blackguards]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Blackguards]] || OpenGL || Perfect || Depth buffer is flipped.
+
| [[Blackguards 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Blackguards 2]] || Direct3D 9 || Perfect || Depth buffer is flipped.
+
| [[Blades of Time]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Blades of Time]] || Direct3D 9 || Good || No depth buffer access.
+
| [[BlazeRush]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[BlazeRush]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Blitzkrieg 2: Fall Of The Reich]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Blitzkrieg 2: Fall Of The Reich]] || Direct3D 9 || Good ||  
+
| [[Blockland]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Blockland]] || OpenGL || Perfect ||  
+
| [[Blocks That Matter]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}}
 
|-
 
|-
| [[Blocks That Matter]] || OpenGL || Good || No depth buffer access. Put files into {{File|\bin\}}
+
| [[Blood Knights]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Blood Knights]] || Direct3D 9 || Perfect ||  
+
| [[Blood of the Werewolf]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Blood of the Werewolf]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Blood Omen 2: Legacy of Kain]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Blood Omen 2: Legacy of Kain]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[BloodRayne]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Select '''Direct3D 10+''' during installation.
 
|-
 
|-
| [[BloodRayne]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. Select '''Direct3D 10+''' during installation.
+
| [[BloodRayne 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[BloodRayne 2]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Bluestacks]] (Android emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Bluestacks]] (Android emulator) || Direct3D 9 || Good ||  
+
| [[Borderlands 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Borderlands 2]] || Direct3D 9 || Perfect ||  
+
| [[Borderlands: The Pre-Sequel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Borderlands: The Pre-Sequel]] || Direct3D 9 || Perfect ||  
+
| [[Bound by Flame]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Bound by Flame]] || Direct3D 9 || Perfect ||  
+
| [[Broken Age]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Broken Age]] || OpenGL || Good || No depth buffer access.
+
| [[Brothers: A Tale of Two Sons]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Brothers: A Tale of Two Sons]] || Direct3D 9 || Perfect ||  
+
| [[Brütal Legend]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Brütal Legend]] || Direct3D 9 || Perfect ||  
+
| [[Bulletstorm]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
 
|-
 
|-
| [[Bulletstorm]] || Direct3D 9 || Good || Depth buffer only shows FPS hands.
+
| [[Bulletstorm: Full Clip Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Bulletstorm: Full Clip Edition]] || Direct3D 10+ || Perfect ||  
+
| [[Burnout Paradise]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Burnout Paradise]] || Direct3D 9 || Perfect ||  
+
| [[Call of Cthulhu: Dark Corners of the Earth]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Cthulhu: Dark Corners of the Earth]] || Direct3D 9 || Perfect ||  
+
| [[Call of Duty]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works with driver MSAA.
 
|-
 
|-
| [[Call of Duty]] || OpenGL || Perfect || Depth buffer access works with driver MSAA.
+
| [[Call of Duty 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Need to fix the game executable with this tool (drag'n'drop {{File|CoD2SP_s.exe}} on it): [https://reshade.me/downloads/stack-size-fix.exe stack-size-fix.exe]
 
|-
 
|-
| [[Call of Duty 2]] || Direct3D 9 || Perfect || Need to fix the game executable with this tool (drag'n'drop {{File|CoD2SP_s.exe}} on it): [https://reshade.me/downloads/stack-size-fix.exe stack-size-fix.exe]
+
| [[Call of Duty: Advanced Warfare]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Duty: Advanced Warfare]] || Direct3D 10+ || Perfect ||  
+
| [[Call of Duty: Black Ops]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Duty: Black Ops]] || Direct3D 9 || Perfect ||  
+
| [[Call of Duty: Black Ops II]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Call of Duty: Black Ops II]] || Direct3D 10+ || Good || Partial depth buffer access.
+
| [[Call of Duty: Ghosts]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Call of Duty: Ghosts]] || Direct3D 10+ || Good || Partial depth buffer access.
+
| [[Call of Duty: Modern Warfare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Duty: Modern Warfare]] || Direct3D 9 || Perfect ||  
+
| [[Call of Duty: Modern Warfare 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Duty: Modern Warfare 2]] || Direct3D 9 || Perfect ||  
+
| [[Call of Duty: Modern Warfare 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works with in-game MSAA.
 
|-
 
|-
| [[Call of Duty: Modern Warfare 3]] || Direct3D 9 || Perfect || Depth buffer access works with in-game MSAA.
+
| [[Call of Duty: World at War]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Duty: World at War]] || Direct3D 9 || Perfect ||  
+
| [[Call of Juarez: Bound in Blood]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Juarez: Bound in Blood]] || Direct3D 9 || Perfect ||  
+
| [[Call of Juarez: Gunslinger]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Juarez: Gunslinger]] || Direct3D 9 || Perfect ||  
+
| [[Castle Crashers]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Castle Crashers]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Castle of Illusion]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Castle of Illusion]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Castlevania: Lords of Shadow]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Castlevania: Lords of Shadow]] || Direct3D 9 || Perfect ||  
+
| [[Castlevania: Lords of Shadow - Mirror of Fate HD]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Castlevania: Lords of Shadow - Mirror of Fate HD]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Castlevania: Lords of Shadow 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Castlevania: Lords of Shadow 2]] || Direct3D 9 || Perfect ||  
+
| [[Cat Goes Fishing]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Cat Goes Fishing]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Chaos Legion]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
|-
| [[Chaos Legion]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
+
| [[Chaos on Deponia]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Chaos on Deponia]] || OpenGL || Good || No depth buffer access.
+
| [[Chicken Little]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Chicken Little]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Chivalry: Medieval Warfare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Chivalry: Medieval Warfare]] || Direct3D 9 || Perfect ||  
+
| [[Choplifter HD]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Choplifter HD]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Chrome]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access.
 
|-
 
|-
| [[Chrome]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access.
+
| [[Cities: Skylines]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Screen is black while game loads and during FMV, works normally ingame, no depth buffer access.
 
|-
 
|-
| [[Cities: Skylines]] || Direct3D 10+ || Good || Screen is black while game loads and during FMV, works normally ingame, no depth buffer access.
+
| [[Clive Barker's Jericho]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Clive Barker's Jericho]] || Direct3D 9 || Perfect ||  
+
| [[Clive Barker's Undying]] || DirectDraw || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectDraw games|DirectDraw games]].
 
|-
 
|-
| [[Clive Barker's Undying]] || DirectDraw || Good || See [[#DirectDraw games|DirectDraw games]].
+
| [[Comanche 4]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Comanche 4]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Combat Mission: Shock Force]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Combat Mission: Shock Force]] || OpenGL || Perfect ||  
+
| [[Command &amp; Conquer: Generals]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Command &amp; Conquer: Generals]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Condemned: Criminal Origins]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty in some areas of the game.
 
|-
 
|-
| [[Condemned: Criminal Origins]] || Direct3D 9 || Good || Depth buffer is empty in some areas of the game.
+
| [[Contrast]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Contrast]] || Direct3D 9 || Perfect ||  
+
| [[Costume Quest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Costume Quest]] || Direct3D 9 || Perfect ||  
+
| [[Costume Quest 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Costume Quest 2]] || Direct3D 9/10+ || Perfect ||  
+
| [[Counter-Strike: Global Offensive]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. Put files into {{File|\bin\}}
 
|-
 
|-
| [[Counter-Strike: Global Offensive]] || Direct3D 9 || Good || Depth buffer is empty. Put files into {{File|\bin\}}
+
| [[Crash Time 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Crash Time 2]] || Direct3D 9 || Perfect ||  
+
| [[Crashday]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Crashday]] || Direct3D 9 || Perfect ||  
+
| [[Crazy Taxi]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Crazy Taxi]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[CreaVures]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[CreaVures]] || OpenGL || Good || No depth buffer access.
+
| [[Crimzon Clover: World Ignition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Crimzon Clover: World Ignition]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Crossout]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Crossout]] || Direct3D 10+ || Perfect ||  
+
| [[Crysis]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Crysis]] || Direct3D 10+ || Perfect ||  
+
| [[Crysis 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Crysis 3]] || Direct3D 10+ || Perfect ||  
+
| [[Crysis Warhead]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Crysis Warhead]] || Direct3D 10+ || Perfect ||  
+
| [[Cube 2: Sauerbraten]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Cube 2: Sauerbraten]] || OpenGL || Perfect ||  
+
| [[Dark]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Unable to toggle Shaders On/Off.
 
|-
 
|-
| [[Dark]] || Direct3D 9 || Perfect || Unable to toggle Shaders On/Off.
+
| [[Dark Souls II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dark Souls II]] || Direct3D 9 || Perfect ||  
+
| [[Dark Souls: Prepare to Die Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dark Souls: Prepare to Die Edition]] || Direct3D 9 || Perfect ||  
+
| [[Dark Void Zero]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. Zoomed Out?
 
|-
 
|-
| [[Dark Void Zero]] || Direct3D 9 || Good || Partial depth buffer access. Zoomed Out?
+
| [[Darksiders]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Darksiders]] || Direct3D 9 || Perfect ||  
+
| [[Darksiders II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Darksiders II]] || Direct3D 9 || Perfect ||  
+
| [[Daylight]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Daylight]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Dead Effect]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Dead Effect]] || OpenGL || Perfect || Depth buffer is flipped.
+
| [[Dead Island]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dead Island]] || Direct3D 9 || Perfect ||  
+
| [[Dead Island: Epidemic]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only works in mainmenu, depth buffer is flipped.
 
|-
 
|-
| [[Dead Island: Epidemic]] || OpenGL || Good || Depth buffer only works in mainmenu, depth buffer is flipped.
+
| [[Dead or Alive 5 Last Round]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer, disable SSAA for access.
 
|-
 
|-
| [[Dead or Alive 5 Last Round]] || Direct3D 9 || Perfect || Game uses a logarithmic depth buffer, disable SSAA for access.
+
| [[Dead Rising 3]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Dead Rising 3]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[Dead Rising Remastered]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dead Rising Remastered]] || Direct3D 10+ || Perfect ||  
+
| [[Dead Space]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dead Space]] || Direct3D 9 || Perfect ||  
+
| [[Dead Space 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dead Space 2]] || Direct3D 9 || Perfect ||  
+
| [[Dead Space 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dead Space 3]] || Direct3D 9 || Perfect ||  
+
| [[DeadCore]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[DeadCore]] || OpenGL || Perfect || Depth buffer is flipped.
+
| [[Deadfall Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer partially appears, DOF still works.
 
|-
 
|-
| [[Deadfall Adventures]] || Direct3D 9 || Good || Depth buffer partially appears, DOF still works.
+
| [[Deadlight]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Deadlight]] || Direct3D 10+ || Perfect ||  
+
| [[Deadly Premonition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Deadly Premonition]] || Direct3D 9 || Perfect ||  
+
| [[Deadpool]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Deadpool]] || Direct3D 9 || Perfect ||  
+
| [[Dear Esther]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access. Put files into {{File|\Bin\}} folder. Disable MSAA and type {{Code|r_drawvgui 0}} into the console to disable the UI for depth buffer access to work.
 
|-
 
|-
| [[Dear Esther]] || Direct3D 9 || Perfect || No depth buffer access. Put files into {{File|\Bin\}} folder. Disable MSAA and type {{Code|r_drawvgui 0}} into the console to disable the UI for depth buffer access to work.
+
| [[Demonicon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Demonicon]] || Direct3D 9 || Perfect ||  
+
| [[Depth Hunter 2: Deep Dive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Depth Hunter 2: Deep Dive]] || Direct3D 9 || Perfect ||  
+
| [[DeSmuME X432R]] (Nintendo DS emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Change display method to Direct3D.
 
|-
 
|-
| [[DeSmuME X432R]] (Nintendo DS emulator) || Direct3D 9 || Good || No depth buffer access. Change display method to Direct3D.
+
| [[Deus Ex]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
 
|-
 
|-
| [[Deus Ex]] || OpenGL || Good || Depth buffer only shows FPS hands.
+
| [[Deus Ex: Human Revolution - Director's Cut]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Deus Ex: Human Revolution - Director's Cut]] || Direct3D 9/10+ || Good || Partial depth buffer access.
+
| [[Deus Ex: Invisible War]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
|-
| [[Deus Ex: Invisible War]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
+
| [[Deus Ex: Mankind Divided]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Install ReShade as {{File|d3d11.dll}} and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33.
 
|-
 
|-
| [[Deus Ex: Mankind Divided]] || Direct3D 10+ || Good || Install ReShade as {{File|d3d11.dll}} and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33.
+
| [[Devil May Cry]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Devil May Cry]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Devil May Cry 2]] || Direct3D 9 || <span style="color: #7c1600; font-weight: bold">Crash</span> ||  
 
|-
 
|-
| [[Devil May Cry 2]] || Direct3D 9 || Crash ||  
+
| [[Devil May Cry 3: Dante's Awakening]] (Special Edition) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Devil May Cry 3: Dante's Awakening]] (Special Edition) || Direct3D 9 || Perfect ||  
+
| [[Devil May Cry 4]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Devil May Cry 4]] || Direct3D 9/10+ || Good || No depth buffer access.
+
| [[Diablo III]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Diablo III]] || Direct3D 9 || Perfect ||  
+
| [[DiRT 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode.
 
|-
 
|-
| [[DiRT 3]] || Direct3D 10+ || Perfect || Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode.
+
| [[DiRT Showdown]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[DiRT Showdown]] || Direct3D 10+ || Perfect ||  
+
| [[Dirty Bomb]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dirty Bomb]] || Direct3D 10+ || Perfect ||  
+
| [[Disciples III: Reincarnation]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer sometimes flipped?
 
|-
 
|-
| [[Disciples III: Reincarnation]] || Direct3D 9 || Perfect || Depth buffer sometimes flipped?
+
| [[Dishonored]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only contains player character.
 
|-
 
|-
| [[Dishonored]] || Direct3D 9 || Good || Depth buffer only contains player character.
+
| [[Divinity II: The Dragon Knight Saga]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable ingame HDR to access depth buffer.
 
|-
 
|-
| [[Divinity II: The Dragon Knight Saga]] || Direct3D 9 || Perfect || Disable ingame HDR to access depth buffer.
+
| [[Divinity: Dragon Commander]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Divinity: Dragon Commander]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Divinity: Original Sin]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Divinity: Original Sin]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Dollar Dash]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Dollar Dash]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Dolphin]] (GameCube/Wii emulator) || Direct3D 10+, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works for some titles.
 
|-
 
|-
| [[Dolphin]] (GameCube/Wii emulator) || Direct3D 10+, OpenGL || Perfect || Depth buffer access works for some titles.
+
| [[Don't Starve]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Don't Starve]] || Direct3D 9 || Good ||  
+
| [[Don't Starve Together]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Don't Starve Together]] || Direct3D 9 || Good ||  
+
| [[Doom (1993)]] (GZDoom) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Doom (1993)]] (GZDoom) || OpenGL || Perfect ||  
+
| [[Doom (2016)]] || OpenGL, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Doom (2016)]] || OpenGL, Vulkan || Perfect ||  
+
| [[Doom 3: BFG Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Doom 3: BFG Edition]] || OpenGL || Perfect ||  
+
| [[Dota 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dota 2]] || Direct3D 9/10+ || Perfect ||  
+
| [[Double Dragon IV]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Double Dragon IV]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[Double Dragon Neon]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Double Dragon Neon]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Double Dragon Trilogy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Double Dragon Trilogy]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Double Dragon Trilogy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Double Dragon Trilogy]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Dragon Age II]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access.
 
|-
 
|-
| [[Dragon Age II]] || Direct3D 10+ || Perfect || No depth buffer access.
+
| [[Dragon Age: Inquisition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dragon Age: Inquisition]] || Direct3D 10+ || Perfect ||  
+
| [[Dragon Age: Origins]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dragon Age: Origins]] || Direct3D 9 || Perfect ||  
+
| [[Dragon Ball Xenoverse]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dragon Ball Xenoverse]] || Direct3D 9 || Perfect ||  
+
| [[Dragon Quest Heroes]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction issues?
 
|-
 
|-
| [[Dragon Quest Heroes]] || Direct3D 10+ || Good || Gamma correction issues?
+
| [[Dragon's Dogma: Dark Arisen]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dragon's Dogma: Dark Arisen]] || Direct3D 9 || Perfect ||  
+
| [[Drakensang]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Drakensang]] || Direct3D 9 || Perfect ||  
+
| [[Driv3r]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Driv3r]] || Direct3D 9 || Perfect ||  
+
| [[DuckTales: Remastered]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing character models.
 
|-
 
|-
| [[DuckTales: Remastered]] || Direct3D 9 || Perfect || Depth buffer is missing character models.
+
| [[Dungeon of the Endless]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dungeon of the Endless]] || Direct3D 9 || Perfect ||  
+
| [[Dungeon Siege II]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer access only in menu.
 
|-
 
|-
| [[Dungeon Siege II]] || Direct3D 9 || Good || Depth buffer access only in menu.
+
| [[Dungeonland]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Dungeonland]] || OpenGL || Good || No depth buffer access.
+
| [[Dungeons &amp; Dragons HD]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Dungeons &amp; Dragons HD]] || Direct3D 10+ || Good || Partial depth buffer access.
+
| [[Dust: An Elysian Tail]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Dust: An Elysian Tail]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Dying Light]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
 
|-
 
|-
| [[Dying Light]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer.
+
| [[Dynamite Jack]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dynamite Jack]] || OpenGL || Perfect ||  
+
| [[Dynasty Warriors 7 with Xtreme Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer cause glitches in splitscreen coop.
 
|-
 
|-
| [[Dynasty Warriors 7 with Xtreme Legends]] || Direct3D 9 || Perfect || Depth buffer cause glitches in splitscreen coop.
+
| [[Dynasty Warriors 8: Xtreme Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dynasty Warriors 8: Xtreme Legends]] || Direct3D 9 || Perfect ||  
+
| [[E.Y.E: Divine Cybermancy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}}
 
|-
 
|-
| [[E.Y.E: Divine Cybermancy]] || Direct3D 9 || Good || No depth buffer access. Put files into {{File|\bin\}}
+
| [[Eador: Masters of the Broken World]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Eador: Masters of the Broken World]] || Direct3D 9 || Perfect ||  
+
| [[Earth &amp; Beyond]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Earth &amp; Beyond]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Eldritch]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Eldritch]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Electronic Super Joy]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Electronic Super Joy]] || OpenGL || Perfect ||  
+
| [[Electronic Super Joy: Groove City]] || OpenGl32 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Electronic Super Joy: Groove City]] || OpenGl32 || Perfect ||  
+
| [[Enclave]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Enclave]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Enslaved: Odyssey to the West]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Enslaved: Odyssey to the West]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Epic Mickey 2: The Power of Two]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Epic Mickey 2: The Power of Two]] || Direct3D 9 || Perfect ||  
+
| [[ePSXe]] (PlayStation emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use Pete's OpenGL 1.77.
 
|-
 
|-
| [[ePSXe]] (PlayStation emulator) || OpenGL || Good || Use Pete's OpenGL 1.77.
+
| [[Ethan: Meteor Hunter ]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Ethan: Meteor Hunter ]] || Direct3D 9 || Perfect ||  
+
| [[Ether Vapor Remaster]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Ether Vapor Remaster]] || Direct3D 9 || Perfect ||  
+
| [[Eufloria HD]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Eufloria HD]] || OpenGL || Perfect ||  
+
| [[Euro Truck Simulator 2]] || Direct3D 9, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down in D3D9.
 
|-
 
|-
| [[Euro Truck Simulator 2]] || Direct3D 9, OpenGL || Perfect || Depth buffer is upside down in D3D9.
+
| [[F.E.A.R.]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable AA and soft shadows for depth buffer access.
 
|-
 
|-
| [[F.E.A.R.]] || Direct3D 9 || Perfect || Disable AA and soft shadows for depth buffer access.
+
| [[F.E.A.R. 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[F.E.A.R. 2]] || Direct3D 9 || Good || No depth buffer access.
+
| [[F.E.A.R. 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[F.E.A.R. 3]] || Direct3D 9 || Perfect ||  
+
| [[Fable Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Fable Anniversary]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Fable III]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickers.
 
|-
 
|-
| [[Fable III]] || Direct3D 9 || Good || Depth buffer flickers.
+
| [[Fable: The Lost Chapters]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Fable: The Lost Chapters]] || Direct3D 9 || Perfect ||  
+
| [[Fallout 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use [https://sourceforge.net/projects/sfall/ sFall] with graphics mode set to 4 or 5 for DirectX 9 support. In-game ReShade menu does not work correctly: the mouse cursor does not respond and neither do most keys. The printscreen key works sporadically, scroll and num lock keys always work. Setup ReShade for another game with the settings you want and then copy the generated preset to the game.
 
|-
 
|-
| [[Fallout 3]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Fallout 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Fallout 4]] || Direct3D 10+ || Perfect ||  
+
| [[Fallout 4]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Fallout: New Vegas]] || Direct3D 9 || Perfect || Depth buffer sometimes only shows FPS hands.
+
| [[Fallout: New Vegas]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer sometimes only shows FPS hands.
 
|-
 
|-
| [[Far Cry]] || Direct3D 9 || Perfect || Depth buffer access only works properly with certain renderers.
+
| [[Far Cry]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access only works properly with certain renderers.
 
|-
 
|-
| [[Far Cry 2]] || Direct3D 9 || Good || Depth buffer is empty because game clears it before presenting.
+
| [[Far Cry 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty because game clears it before presenting.
 
|-
 
|-
| [[Far Cry 3]] || Direct3D 9/10+ || Perfect || Run game in Dx9 mode for depth buffer access.
+
| [[Far Cry 3]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Run game in Dx9 mode for depth buffer access.
 
|-
 
|-
| [[Far Cry 3: Blood Dragon]] || Direct3D 10+ || Good || Gamma correction problems.
+
| [[Far Cry 3: Blood Dragon]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction problems.
 
|-
 
|-
| [[Far Cry 4]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[Far Cry 4]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Far Cry 5]] || Direct3D 10+ || Perfect || Set {{Code|1=RESHADE_DEPTH_INPUT_IS_REVERSED=1}} and {{Code|Copy depth before clearing}}
+
| [[Far Cry 5]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Set {{Code|1=RESHADE_DEPTH_INPUT_IS_REVERSED=1}} and {{Code|Copy depth before clearing}}
 
|-
 
|-
| [[Farming Simulator 15]] || OpenGL || Good || Gamma correction problems.
+
| [[Farming Simulator 15]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction problems.
 
|-
 
|-
| [[Final Fantasy III]] || OpenGL || Perfect ||  
+
| [[Final Fantasy III]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Final Fantasy IV]] || OpenGL || Perfect ||  
+
| [[Final Fantasy IV]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Final Fantasy VII]] || OpenGL || Good || No depth buffer access.
+
| [[Final Fantasy VII]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Final Fantasy VIII]] || OpenGL || Good || No depth buffer access.
+
| [[Final Fantasy VIII]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Final Fantasy XIII]] || Direct3D 9 || Perfect || Put files into {{File|\white_data\prog\win\bin\}}
+
| [[Final Fantasy XIII]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\white_data\prog\win\bin\}}
 
|-
 
|-
| [[Final Fantasy XIII-2]] || Direct3D 9 || Perfect || Put files into {{File|\alba_data\prog\win\bin\}}
+
| [[Final Fantasy XIII-2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\alba_data\prog\win\bin\}}
 
|-
 
|-
| [[Final Fantasy XIV]] || Direct3D 9 || Good ||  
+
| [[Final Fantasy XIV]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Firewatch]] || Direct3D 10+ || Perfect || Depth buffer is flipped.
+
| [[Firewatch]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Fist of Awesome]] || OpenGL || Perfect ||  
+
| [[Fist of Awesome]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Fist of Jesus]] || OpenGL || Good || No depth buffer access.
+
| [[Fist of Jesus]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[FlatOut 2]] || Direct3D 9 || Perfect ||  
+
| [[FiveM]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Possible fixes:
 +
Put files into {{ Users\Username\AppData\Local\FiveM }}. Rename dxgi.dll to d3d10_1.dll or d3d11.dll . Try launching FiveM through Steam. Disable the Steam overlay
 
|-
 
|-
| [[Freedom Force vs. The 3rd Reich]] || Direct3D 9 || Good || No depth buffer access.
+
| [[FlatOut 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Galaxy on Fire 2 Full HD]] || Direct3D 9 || Perfect ||  
+
| [[Freedom Force vs. The 3rd Reich]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Game of Thrones: A Telltale Games Series]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Galaxy on Fire 2 Full HD]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Gas Guzzlers Extreme]] || Direct3D 9 || Perfect ||  
+
| [[Game of Thrones: A Telltale Games Series]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Gas Guzzlers: Combat Carnage]] || Direct3D 10+ || Perfect ||  
+
| [[Gas Guzzlers Extreme]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Gauntlet (2014)]] || Direct3D 10+ || Good || Partial depth buffer access.
+
| [[Gas Guzzlers: Combat Carnage]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Gears of War]] || Direct3D 10+ || Good ||  
+
| [[Gauntlet (2014)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Gish]] || OpenGL || Perfect ||  
+
| [[Gears of War]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Global Operations]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Gish]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Goat Simulator]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Global Operations]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Goodbye Deponia]] || OpenGL || Perfect ||  
+
| [[Goat Simulator]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Google Earth]] || Direct3D 9/OpenGL || Perfect || Depth buffer flipped in D3D9. Put files into {{File|\alchemy\ogles2\}} or {{File|\alchemy\ogl\}}
+
| [[Goodbye Deponia]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Gothic 2]] || Direct3D 7 || Perfect || See [[#DirectX 2-7 games|DirectX 2-7 games]] or use the DX11 mod.
+
| [[Google Earth]] || Direct3D 9/OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer flipped in D3D9. Put files into {{File|\alchemy\ogles2\}} or {{File|\alchemy\ogl\}}
 
|-
 
|-
| [[Gothic 3]] || Direct3D 9 || Good || Some objects are not displayed in depth buffer.
+
| [[Gothic 2]] || Direct3D 7 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 2-7 games|DirectX 2-7 games]] or use the DX11 mod.
 
|-
 
|-
| [[Grand Theft Auto III]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Gothic 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Some objects are not displayed in depth buffer.
 
|-
 
|-
| [[Grand Theft Auto IV]] || Direct3D 9 || Perfect ||  
+
| [[Grand Theft Auto III]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Grand Theft Auto V]] || Direct3D 10+ || Perfect || Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders.
+
| [[Grand Theft Auto IV]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Grand Theft Auto: Episodes from Liberty City]] || Direct3D 9 || Perfect ||  
+
| [[Grand Theft Auto V]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders.
 
|-
 
|-
| [[Grand Theft Auto: San Andreas]] || Direct3D 9 || Perfect ||  
+
| [[Grand Theft Auto: Episodes from Liberty City]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Grand Theft Auto: Vice City]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Grand Theft Auto: San Andreas]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Gravity Badgers]] || OpenGL || Good || No depth buffer access.
+
| [[Grand Theft Auto: Vice City]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Grey Goo]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[Gravity Badgers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[GRID 2]] || Direct3D 10+ || Perfect ||  
+
| [[Grey Goo]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Grim Dawn]] || Direct3D 10+ || Perfect ||  
+
| [[GRID 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Grim Fandango Remastered]] || OpenGL || Good || No depth buffer access.
+
| [[Grim Dawn]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Ground Branch]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[Grim Fandango Remastered]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| Guacamelee! Gold Edition || Direct3D 9 || Good || No depth buffer access.
+
| [[Ground Branch]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Guild Wars]] || Direct3D 9 || Perfect ||  
+
| Guacamelee! Gold Edition || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Guild Wars 2]] || Direct3D 9 || Good || Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into {{File|\bin\}}
+
| [[Guild Wars]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Gun]] || Direct3D 9 || Perfect ||  
+
| [[Guild Wars 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into {{File|\bin\}}
 
|-
 
|-
| [[Gun Metal]] || Direct3D 9 || Perfect ||  
+
| [[Gun]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Gun Monkeys]] || OpenGL || Good || Depth buffer is empty.
+
| [[Gun Metal]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[GundeadliGne]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Gun Monkeys]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Gundemonium Recollection]] || Direct3D 9 || Good || No depth buffer access.
+
| [[GundeadliGne]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Half Life 2]] || Direct3D 9 || Perfect ||  
+
| [[Gundemonium Recollection]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Halo 2]] || Direct3D 9 || Perfect ||  
+
| [[Half Life 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Halo: Combat Evolved]] || Direct3D 9 || Perfect ||  
+
| [[Halo 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Halo: Combat Evolved]] (Custom Edition v1.10) || Direct3D 9 || Perfect ||  
+
| [[Halo: Combat Evolved]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Hammerwatch]] || OpenGL || Good || No depth buffer access.
+
| [[Halo: Combat Evolved]] (Custom Edition v1.10) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Hard Reset]] || Direct3D 9 || Good || Must enable FSAA for depth buffer access.
+
| [[Hammerwatch]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Harry Potter and the Chamber of Secrets]] || DirectDraw || Perfect || See [[#DirectDraw games|DirectDraw games]].
+
| [[Hard Reset]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Must enable FSAA for depth buffer access.
 
|-
 
|-
| [[Hellblade: Senua's Sacrifice]] || Direct3D 11 || Perfect || Screenshots do not work because game uses a 10bit back buffer.
+
| [[Harry Potter and the Chamber of Secrets]] || DirectDraw || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectDraw games|DirectDraw games]].
 
|-
 
|-
| [[Hellgate: Global]] || Direct3D 9 || Perfect ||  
+
| [[Hellblade: Senua's Sacrifice]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Screenshots do not work because game uses a 10bit back buffer.
 
|-
 
|-
| [[Hellgate: London]] (2007) || Direct3D 9/10+ || Perfect || Rename dxgi.dll to d3d10.dll in DX10 mode.
+
| [[Hellgate: Global]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Hero Siege]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Hellgate: London]] (2007) || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Rename dxgi.dll to d3d10.dll in DX10 mode.
 
|-
 
|-
| [[Heroes of Might and Magic III - HD Edition]] || Direct3D 9 || Perfect ||  
+
| [[Hero Siege]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Heroine's Quest: The Herald of Ragnarok]] || OpenGL || Good || No depth buffer access.
+
| [[Heroes of Might and Magic III - HD Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Hitman 2]] (2018) || Direct3D 10+/12 || Perfect ||  
+
| [[Heroine's Quest: The Herald of Ragnarok]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Hitman 2: Silent Assassin]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Hitman 2]] (2018) || Direct3D 10+/12 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Hitman 3: Contracts]] || Direct3D 8 || Major Issues || See [[#DirectX 8 games|DirectX 8 games]]. Graphical glitches (black player models and worse).
+
| [[Hitman 2: Silent Assassin]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Hitman: Blood Money]] || Direct3D 9 || Perfect ||  
+
| [[Hitman 3: Contracts]] || Direct3D 8 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || See [[#DirectX 8 games|DirectX 8 games]]. Graphical glitches (black player models and worse).
 
|-
 
|-
| [[Hitman: Codename 47]] || OpenGL || Perfect ||  
+
| [[Hitman: Blood Money]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Hitogata Happa]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Hitman: Codename 47]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Homefront]] || Direct3D 9/10+ || Good || No depth buffer access.
+
| [[Hitogata Happa]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Homefront: The Revolution]] || Direct3D 10+ || Perfect || 4K fix: Change desktop resolution to 4K before starting the game.
+
| [[Homefront]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Homeworld Remastered Collection]] || OpenGL || Perfect || Put files into {{File|\Homeworld Remastered Collection\HomeworldRM\Bin\Release\}}
+
| [[Homefront: The Revolution]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || 4K fix: Change desktop resolution to 4K before starting the game.
 
|-
 
|-
| [[Hot Wheels Velocity X]] || Direct3D 8 || Major Issues || See [[#DirectX 8 games|DirectX 8 games]], then add the following workaround for the texture issues to {{File|Reshade.ini}}: <br>
+
| [[Homeworld Remastered Collection]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\Homeworld Remastered Collection\HomeworldRM\Bin\Release\}}
 +
|-
 +
| [[Hot Wheels Velocity X]] || Direct3D 8 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || See [[#DirectX 8 games|DirectX 8 games]], then add the following workaround for the texture issues to {{File|Reshade.ini}}: <br>
 
<pre>[OPENGL]
 
<pre>[OPENGL]
 
ReserveTextureNames=510
 
ReserveTextureNames=510
 
</pre>
 
</pre>
 
|-
 
|-
| [[Hot Wheels World Race]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Hot Wheels World Race]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Hotline Miami]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Hotline Miami]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[How to Survive]] || Direct3D 9 || Perfect ||  
+
| [[How to Survive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Humanity Asset]] || Direct3D 9 || Perfect ||  
+
| [[Humanity Asset]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Hydrophobia: Prophecy]] || Direct3D 9 || Perfect || Alt+Tab crashes game.
+
| [[Hydrophobia: Prophecy]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Alt+Tab crashes game.
 
|-
 
|-
| [[Hyperdimension Neptunia Re;Birth 1]] || Direct3D 10+, OpenGL || Good || No depth buffer access.
+
| [[Hyperdimension Neptunia Re;Birth 1]] || Direct3D 10+, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[I Am Vegend - Zombiegeddon]] || OpenGL || Good || No depth buffer access.
+
| [[I Am Vegend - Zombiegeddon]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Icewind Dale: Enhanced Edition]] || OpenGL || Good || No depth buffer access.
+
| [[Icewind Dale: Enhanced Edition]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Ikaruga]] || OpenGL || Good || No depth buffer access.
+
| [[Ikaruga]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[IL-2 Sturmovik: Cliffs of Dover]] || Direct3D 10+ || Perfect ||  
+
| [[IL-2 Sturmovik: Cliffs of Dover]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Imagine Me ]] || OpenGL || Good || No depth buffer access.
+
| [[Imagine Me ]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Insane 2]] || Direct3D 9 || Perfect ||  
+
| [[Insane 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Insurgency]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Insurgency]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Iron Grip: Warlord]] || OpenGL || Perfect ||  
+
| [[Iron Grip: Warlord]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Ittle Dew]] || OpenGL || Good || No depth buffer access.
+
| [[Ittle Dew]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Jack Lumber]] || OpenGL || Good || Depth buffer is empty.
+
| [[Jack Lumber]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Jade Empire]] || Direct3D 9 || Perfect ||  
+
| [[Jade Empire]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Jagged Alliance: Back in Action]] || Direct3D 9 || Perfect ||  
+
| [[Jagged Alliance: Back in Action]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Joe Danger]] || OpenGL || Major Issues || ReShade is stuck in an infinite effect reloading loop.
+
| [[Joe Danger]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || ReShade is stuck in an infinite effect reloading loop.
 
|-
 
|-
| [[Joe Danger 2: The Movie]] || OpenGL || Major Issues || ReShade is stuck in an infinite effect reloading loop.
+
| [[Joe Danger 2: The Movie]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || ReShade is stuck in an infinite effect reloading loop.
 
|-
 
|-
| [[Joint Task Force]] || Direct3D 9 || Perfect ||  
+
| [[Joint Task Force]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Just Cause 2]] || Direct3D 10+ || Perfect ||  
+
| [[Just Cause 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Just Cause 3]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer.
+
| [[Just Cause 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
 
|-
 
|-
 
| [[Kerbal Space Program]] || Direct3D 10+ || ||  
 
| [[Kerbal Space Program]] || Direct3D 10+ || ||  
 
|-
 
|-
| [[KickBeat Steam Edition]] || Direct3D 10+ || Perfect || Depth buffer is flipped.
+
| [[KickBeat Steam Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 +
|-
 +
| [[Kill the Bad Guy]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 +
|-
 +
| [[Killer Is Dead]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Killing Floor]] || Direct3D 9, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 +
|-
 +
| [[King's Bounty: Warriors of the North]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 +
|-
 +
| [[Kingdom Rush]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Kingdoms of Amalur: Reckoning]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Kill the Bad Guy]] || OpenGL || Good || Depth buffer is empty.
+
| [[Knights of Pen and Paper +1 Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Killer Is Dead]] || Direct3D 9 || Perfect ||  
+
| [[L.A. Noire]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Killing Floor]] || Direct3D 9, OpenGL || Good || Partial depth buffer access.
+
| [[Layers of Fear]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[King's Bounty: Warriors of the North]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Left 4 Dead 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Kingdom Rush]] || Direct3D 9 || Perfect ||  
+
| [[Legacy of Kain: Defiance]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
|-
| [[Kingdoms of Amalur: Reckoning]] || Direct3D 9 || Perfect ||  
+
| [[Legend of Grimrock]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Knights of Pen and Paper +1 Edition]] || OpenGL || Perfect ||  
+
| [[Lego Batman 2: DC Super Heroes]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[L.A. Noire]] || Direct3D 10+ || Perfect ||  
+
| [[Lego Batman: The Videogame]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Layers of Fear]] || Direct3D 10+ || Perfect || Depth buffer is flipped.
+
| [[Lego City Undercover]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Left 4 Dead 2]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Lego Harry Potter: Years 1-4]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Legacy of Kain: Defiance]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
+
| [[Lego Harry Potter: Years 5-7]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Legend of Grimrock]] || Direct3D 9 || Perfect ||  
+
| [[Lego Indiana Jones 2: The Adventure Continues]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Lego Batman 2: DC Super Heroes]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed.
+
| [[Lego Indiana Jones: The Original Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Lego Batman: The Videogame]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed.
+
| [[Lego Marvel Super Heroes]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Lego City Undercover]] || Direct3D 10+ || Good || Depth buffer is empty, some UI items are displayed.
+
| [[Lego Star Wars III: The Clone Wars]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Lego Harry Potter: Years 1-4]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed.
+
| [[Lego The Lord of the Rings]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Lego Harry Potter: Years 5-7]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed.
+
| [[Life is Feudal]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Lego Indiana Jones 2: The Adventure Continues]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed.
+
| [[Life Is Strange 2]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Lego Indiana Jones: The Original Adventures]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed.
+
| [[Life Is Strange]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Lego Marvel Super Heroes]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed.
+
| [[Lili: Child of Geos]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer in-game is empty but works in main menu.
 
|-
 
|-
| [[Lego Star Wars III: The Clone Wars]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed.
+
| [[Limbo]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Lego The Lord of the Rings]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed.
+
| [[Lone Survivor]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Life is Feudal]] || Direct3D 9 || Perfect ||  
+
| [[Lords of the Fallen]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Life Is Strange]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Lovely Planet]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Lili: Child of Geos]] || Direct3D 9 || Good || Depth buffer in-game is empty but works in main menu.
+
| [[Lucius]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Limbo]] || Direct3D 9 || Perfect ||  
+
| [[Luftrausers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Lone Survivor]] || Direct3D 9 || Perfect ||  
+
| [[Lunnye Devitsy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Lords of the Fallen]] || Direct3D 10+ || Perfect ||  
+
| [[Luxor Evolved]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Lovely Planet]] || OpenGL || Good || No depth buffer access.
+
| [[M.U.G.E.N.]] v1.1a4 || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Lucius]] || Direct3D 9 || Perfect ||  
+
| [[Mad Max]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
 
|-
 
|-
| [[Luftrausers]] || OpenGL || Good || No depth buffer access.
+
| [[Mafia]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Lunnye Devitsy]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Mafia II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Luxor Evolved]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Mafia III]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[M.U.G.E.N.]] v1.1a4 || OpenGL || Perfect ||  
+
| [[Magnetic By Nature]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Mad Max]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer.
+
| [[Manhunt]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Works with ThirteenAG's widescreen fix.
 
|-
 
|-
| [[Mafia]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Manhunter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer access only in menu.
 
|-
 
|-
| [[Mafia II]] || Direct3D 9 || Perfect ||  
+
| [[Mark of the Ninja]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Mafia III]] || Direct3D 10+ || Perfect ||  
+
| [[Mass Effect ]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Preserve depth buffer from being cleared}}
 
|-
 
|-
| [[Magnetic By Nature]] || OpenGL || Good || No depth buffer access.
+
| [[Mass Effect 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Manhunt]] || Direct3D 9 || Perfect || Works with ThirteenAG's widescreen fix.
+
| [[Mass Effect 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Manhunter]] || Direct3D 9 || Good || Depth buffer access only in menu.
+
| [[Mass Effect: Andromeda]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is upside down. Screenshots are not working.
 
|-
 
|-
| [[Mark of the Ninja]] || Direct3D 9 || Perfect ||  
+
| [[Master Reboot]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Mass Effect ]] || Direct3D 9 || Perfect || Enable {{Code|Preserve depth buffer from being cleared}}
+
| [[Max Payne]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
|-
| [[Mass Effect 2]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Max Payne 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Mass Effect 3]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Max Payne 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Mass Effect: Andromeda]] || Direct3D 10+ || Good || Depth buffer is upside down. Screenshots are not working.
+
| [[Max: The Curse of Brotherhood]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Master Reboot]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Medal of Honor (2010)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hand.
 
|-
 
|-
| [[Max Payne]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
+
| [[Medal of Honor: Allied Assault]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Max Payne 2]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Megabyte Punch]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Max Payne 3]] || Direct3D 10+ || Perfect ||  
+
| [[MegaRace 3]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Max: The Curse of Brotherhood]] || OpenGL || Good || Depth buffer is flipped.
+
| [[Meltdown]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Medal of Honor (2010)]] || Direct3D 9 || Good || Depth buffer only shows FPS hand.
+
| [[Metal Gear Rising: Revengeance]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Medal of Honor: Allied Assault]] || OpenGL || Perfect ||  
+
| [[Metal Gear Solid V: Ground Zeroes]] || Direct3D 10+ || <span style="color: #7c1600; font-weight: bold">Crash</span> || Crashes on startup.
 
|-
 
|-
| [[Megabyte Punch]] || OpenGL || Perfect ||  
+
| [[Metal Slug 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[MegaRace 3]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Metal Slug Defense]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Meltdown]] || OpenGL || Good || Depth buffer is flipped.
+
| [[Metal Slug X]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Metal Gear Rising: Revengeance]] || Direct3D 9 || Perfect ||  
+
| [[Metro 2033 Redux]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Metal Gear Solid V: Ground Zeroes]] || Direct3D 10+ || Crash || Crashes on startup.
+
| [[Metro Exodus]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Metal Slug 3]] || Direct3D 9 || Perfect ||  
+
| [[Metro: Last Light]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Metal Slug Defense]] || OpenGL || Perfect ||  
+
| [[Micro Machines V4]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Metal Slug X]] || Direct3D 9 || Perfect ||  
+
| [[Microsoft Flight Simulator X]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Metro 2033 Redux]] || Direct3D 10+ || Perfect ||  
+
| [[Middle-earth: Shadow of Mordor]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
 
|-
 
|-
| [[Metro Exodus]] || Direct3D 10+ || Perfect ||  
+
| [[Might &amp; Magic Heroes VI]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Metro: Last Light]] || Direct3D 10+ || Perfect ||  
+
| [[Minecraft]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows UI. Put files into Java {{File|\bin\}} directory.
 
|-
 
|-
| [[Micro Machines V4]] || Direct3D 9 || Perfect ||  
+
| [[Mini Motor Racing EVO]] || Direct3D 9, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Microsoft Flight Simulator X]] || Direct3D 9 || Perfect ||  
+
| [[Mini Ninjas]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Middle-earth: Shadow of Mordor]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer.
+
| [[Mirror's Edge]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Might &amp; Magic Heroes VI]] || Direct3D 9 || Perfect ||  
+
| [[Mortal Kombat Komplete Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Minecraft]] || OpenGL || Good || Depth buffer only shows UI. Put files into Java {{File|\bin\}} directory.
+
| [[Mortal Kombat X]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Mini Motor Racing EVO]] || Direct3D 9, OpenGL || Good || No depth buffer access.
+
| [[Mount &amp; Blade: Warband]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Mini Ninjas]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Muffin Knight]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Mirror's Edge]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Muri]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 
|-
 
|-
| [[Mortal Kombat Komplete Edition]] || Direct3D 9 || Perfect ||  
+
| [[Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Mortal Kombat X]] || Direct3D 10+ || Perfect ||  
+
| [[Naruto Shippuden: Ultimate Ninja Storm Revolution]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Mount &amp; Blade: Warband]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Naval War: Arctic Circle]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Muffin Knight]] || OpenGL || Perfect ||  
+
| [[Need for Speed (2016)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use game in offline mode.
 
|-
 
|-
| [[Muri]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
+
| [[Need for Speed II]] (Special Edition) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst]] || Direct3D 9 || Perfect ||  
+
| [[Need for Speed III: Hot Pursuit]] || Glide || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#Glide games|Glide games]].
 
|-
 
|-
| [[Naruto Shippuden: Ultimate Ninja Storm Revolution]] || Direct3D 9 || Perfect ||  
+
| [[Need for Speed: Carbon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Naval War: Arctic Circle]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Need for Speed: Hot Pursuit]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Need for Speed (2016)]] || Direct3D 10+ || Perfect || Use game in offline mode.
+
| [[Need for Speed: Hot Pursuit 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Need for Speed II]] (Special Edition) || Direct3D 9 || Perfect ||  
+
| [[Need for Speed: Most Wanted]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Need for Speed III: Hot Pursuit]] || Glide || Perfect || See [[#Glide games|Glide games]].
+
| [[Need for Speed: Most Wanted (2012)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Need for Speed: Carbon]] || Direct3D 9 || Perfect ||  
+
| [[Need for Speed: Payback]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use game in offline mode.
 
|-
 
|-
| [[Need for Speed: Hot Pursuit]] || Direct3D 9 || Perfect ||  
+
| [[Need for Speed: Pro Street]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Need for Speed: Hot Pursuit 2]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Need for Speed: Rivals]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Need for Speed: Most Wanted]] || Direct3D 9 || Perfect ||  
+
| [[Need for Speed: Underground]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Need for Speed: Most Wanted (2012)]] || Direct3D 10+ || Perfect ||  
+
| [[Need for Speed: Underground 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Need for Speed: Payback]] || Direct3D 10+ || Perfect || Use game in offline mode.
+
| [[Nestopia]] v1.46 (NES emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Need for Speed: Pro Street]] || Direct3D 9 || Perfect ||  
+
| [[Neverwinter Nights]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, UI displayed only.
 
|-
 
|-
| [[Need for Speed: Rivals]] || Direct3D 10+ || Perfect ||  
+
| [[Neverwinter Nights 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, UI displayed only.
 
|-
 
|-
| [[Need for Speed: Underground]] || Direct3D 9 || Perfect ||  
+
| [[Neverwinter Nights: Enhanced Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Need for Speed: Underground 2]] || Direct3D 9 || Perfect ||  
+
| [[Next Car Game]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Nestopia]] v1.46 (NES emulator) || Direct3D 9 || Good || No depth buffer access.
+
| [[Nexus: The Jupiter Incident]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Neverwinter Nights]] || OpenGL || Good || Partial depth buffer access, UI displayed only.
+
| [[Nier: Automata]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Neverwinter Nights 2]] || Direct3D 9 || Good || Partial depth buffer access, UI displayed only.
+
| [[No Man's Sky]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Neverwinter Nights: Enhanced Edition]] || OpenGL || Perfect ||  
+
| [[No More Room in Hell]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\bin\}}
 
|-
 
|-
| [[Next Car Game]] || Direct3D 10+ || Perfect ||  
+
| [[No One Lives Forever 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Nexus: The Jupiter Incident]] || Direct3D 9 || Perfect ||  
+
| [[Nosferatu: The Wrath of Malachi]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
|-
| [[Nier: Automata]] || Direct3D 10+ || Perfect ||  
+
| [[Observer]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[No Man's Sky]] || OpenGL || Perfect ||  
+
| [[Oddworld: New 'n' Tasty]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[No More Room in Hell]] || Direct3D 9 || Perfect || Put files into {{File|\bin\}}
+
| [[Oddworld: Stranger's Wrath]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[No One Lives Forever 2]] || Direct3D 9 || Perfect ||  
+
| [[Oni]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Nosferatu: The Wrath of Malachi]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
+
| [[Onikira - Demon Killer]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Observer]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[Ori and the Blind Forest]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Oddworld: New 'n' Tasty]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Outlast]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Oddworld: Stranger's Wrath]] || OpenGL || Perfect || Depth buffer is flipped.
+
| [[Outward]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Oni]] || OpenGL || Perfect ||  
+
| [[Overlord (2007)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Onikira - Demon Killer]] || OpenGL || Perfect ||  
+
| [[Painkiller: Hell &amp; Damnation]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Ori and the Blind Forest]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[Payday 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Outlast]] || Direct3D 9/10+ || Good || No depth buffer access.
+
| [[PCSX2]] (PlayStation 2 emulator) || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Outward]] || Direct3D 10+ || Perfect ||  
+
| [[Penumbra: Black Plague]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Overlord (2007)]] || Direct3D 9 || Perfect ||  
+
| [[Penumbra: Overture]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Painkiller: Hell &amp; Damnation]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Phantasy Star Online 2]] || Direct3D 9 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || nProtect GameGuard Anti-Cheat kicks player.
 
|-
 
|-
| [[Payday 2]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Phantasy Star Online: Blue Burst]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[PCSX2]] (PlayStation 2 emulator) || Direct3D 10+ || Good || No depth buffer access.
+
| [[Phantasy Star Universe: Ambition of the Illuminus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer shows some UI elements only.
 
|-
 
|-
| [[Penumbra: Black Plague]] || OpenGL || Perfect ||  
+
| [[Pillars of Eternity]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Penumbra: Overture]] || OpenGL || Perfect ||  
+
| [[PixelJunk Monsters Ultimate]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Phantasy Star Online 2]] || Direct3D 9 || Major Issues || nProtect GameGuard Anti-Cheat kicks player.
+
| [[PlanetSide 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Phantasy Star Online: Blue Burst]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Platoon]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Phantasy Star Universe: Ambition of the Illuminus]] || Direct3D 9 || Good || Depth buffer shows some UI elements only.
+
| [[Playerunknown's Battlegrounds]] || Direct3D 10+ || <span style="color: #814600; font-weight: bold">Blocked</span> || PUBG does not allow Reshade. [[Nvidia Freestyle]] can be used as an alternative.
 
|-
 
|-
| [[Pillars of Eternity]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Portal]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}}
 
|-
 
|-
| [[PixelJunk Monsters Ultimate]] || Direct3D 9 || Good || Partial depth buffer access.
+
| [[Portal 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}}
 
|-
 
|-
| [[PlanetSide 2]] || Direct3D 9 || Good || No depth buffer access.
+
| [[PPSSPP]] (PlayStation Portable emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Platoon]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Prey]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Playerunknown's Battlegrounds]] || Direct3D 10+ || Blocked || PUBG does not allow Reshade. [[Nvidia Freestyle]] can be used as an alternative.
+
| [[Prey (2017)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Portal]] || Direct3D 9 || Good || No depth buffer access. Put files into {{File|\bin\}}
+
| [[Prince of Persia (2008)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Cellshaded characters have no depth.
 
|-
 
|-
| [[Portal 2]] || Direct3D 9 || Good || No depth buffer access. Put files into {{File|\bin\}}
+
| [[Prince of Persia: The Forgotten Sands]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing some scene elements.
 
|-
 
|-
| [[PPSSPP]] (PlayStation Portable emulator) || OpenGL || Good ||  
+
| [[Prince of Persia: Warrior Within]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Keys possibly don't work?
 
|-
 
|-
| [[Prey]] || OpenGL || Good || No depth buffer access.
+
| [[Pro Evolution Soccer 2015]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Prey (2017)]] || Direct3D 10+ || Perfect ||  
+
| [[Project CARS]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Prince of Persia (2008)]] || Direct3D 9 || Perfect || Cellshaded characters have no depth.
+
| [[Project Snowblind]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Prince of Persia: The Forgotten Sands]] || Direct3D 9 || Perfect || Depth buffer is missing some scene elements.
+
| [[Prototype]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Prince of Persia: Warrior Within]] || Direct3D 9 || Perfect || Keys possibly don't work?
+
| [[Prototype 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Pro Evolution Soccer 2015]] || Direct3D 9 || Perfect ||  
+
| [[Psychonauts]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Project CARS]] || Direct3D 10+ || Perfect ||  
+
| [[Quake]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Project Snowblind]] || Direct3D 9 || Perfect ||  
+
| [[Quake]] (GLQuake) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Prototype]] || Direct3D 9 || Perfect ||  
+
| [[Quake 2]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Prototype 2]] || Direct3D 9 || Perfect ||  
+
| [[Quake 3]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Psychonauts]] || Direct3D 9 || Perfect ||  
+
| [[Quake 4]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Quake]] || OpenGL || Good || No depth buffer access.
+
| [[R.U.S.E.]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Quake]] (GLQuake) || OpenGL || Perfect ||  
+
| [[Race Driver: Grid]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Quake 2]] || OpenGL || Perfect ||  
+
| [[Race the Sun]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Quake 3]] || OpenGL || Perfect ||  
+
| [[RADical ROACH Deluxe Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Quake 4]] || OpenGL || Perfect ||  
+
| [[RAGE]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[R.U.S.E.]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[RAGE 2]] || Vulkan || <span style="color: #515151; font-weight: bold">Untested</span> || Vulkan support was added in 4.4 but we have yet to test this game.
 
|-
 
|-
| [[Race Driver: Grid]] || Direct3D 9 || Perfect ||  
+
| [[Ragnarok Online 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Install to {{File|\SHIPPING\}}
 
|-
 
|-
| [[Race the Sun]] || OpenGL || Good || No depth buffer access.
+
| [[RaiderZ]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[RADical ROACH Deluxe Edition]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Rayman Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing character models.
 
|-
 
|-
| [[RAGE]] || OpenGL || Perfect ||  
+
| [[Re-Volt]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Image may be darkened.
 
|-
 
|-
| [[RAGE 2]] || Vulkan || Untested || Vulkan support was added in 4.4 but we have yet to test this game.
+
| [[Reaper - Tale of a Pale Swordsman]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Ragnarok Online 2]] || Direct3D 9 || Perfect || Install to {{File|\SHIPPING\}}
+
| [[Red Faction]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 
|-
 
|-
| [[RaiderZ]] || Direct3D 9 || Perfect ||  
+
| [[Red Faction II]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access.
 
|-
 
|-
| [[Rayman Legends]] || Direct3D 9 || Perfect || Depth buffer is missing character models.
+
| [[Red Faction: Guerrilla Steam Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game crashes in DX11 mode.
 
|-
 
|-
| [[Re-Volt]] || OpenGL || Good || No depth buffer access. Image may be darkened.
+
| [[Red Orchestra 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || May get detected by Punkbuster.
 
|-
 
|-
| [[Reaper - Tale of a Pale Swordsman]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[Remember Me]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable supersampling for depth buffer access.
 
|-
 
|-
| [[Red Faction]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
+
| [[Resident Evil 4 Ultimate HD Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Red Faction II]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access.
+
| [[Resident Evil 5]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Red Faction: Guerrilla Steam Edition]] || Direct3D 9 || Good || Game crashes in DX11 mode.
+
| [[Resident Evil 6]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Red Orchestra 2]] || Direct3D 9 || Perfect || May get detected by Punkbuster.
+
| [[Resident Evil: Revelations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Remember Me]] || Direct3D 9 || Perfect || Enable supersampling for depth buffer access.
+
| [[Return to Castle Wolfenstein]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Resident Evil 4 Ultimate HD Edition]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Rift]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Resident Evil 5]] || Direct3D 9/10+ || Perfect ||  
+
| [[Rime]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Resident Evil 6]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Rise of the Triad]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Resident Evil: Revelations]] || Direct3D 9 || Perfect ||  
+
| [[Risen]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Return to Castle Wolfenstein]] || OpenGL || Good || Partial depth buffer access.
+
| [[Risen 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Rift]] || Direct3D 9 || Good ||  
+
| [[River City Ransom: Underground]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Rime]] || Direct3D 10+ || Perfect ||  
+
| [[River City Super Sports Challenge: All Stars Special]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Rise of the Triad]] || Direct3D 9/10+ || Good || Partial depth buffer access.
+
| [[Road Redemption]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Risen]] || Direct3D 9 || Perfect ||  
+
| [[Roblox]] || Varies || <span style="color: #ff0000; font-weight: bold">Caution</span> || Usually runs under Direct3D 11, but also supports OpenGL, Direct3D 9 and Vulkan on Windows 10.<br/>Some users have reported getting banned for a few days when using ReShade with Roblox, others have claimed it works fine.<br/><strong>Use at your own risk.</strong>
 
|-
 
|-
| [[Risen 2]] || Direct3D 9 || Perfect ||  
+
| [[Rogue Trooper]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[River City Ransom: Underground]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Rune]] (Gold) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[River City Super Sports Challenge: All Stars Special]] || OpenGL || Good || No depth buffer access.
+
| [[Rush for Glory]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Road Redemption]] || OpenGL || Perfect || Depth buffer is flipped.
+
| [[Ryse: Son of Rome]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Roblox]] || OpenGL || Perfect ||  
+
| [[S.T.A.L.K.E.R.: Call of Pripyat]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Rogue Trooper]] || Direct3D 9 || Perfect ||  
+
| [[S.T.A.L.K.E.R.: Clear Sky]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Rune]] (Gold) || OpenGL || Perfect ||  
+
| [[S.T.A.L.K.E.R.: Lost Alpha]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Rush for Glory]] || Direct3D 9 || Perfect ||  
+
| [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Ryse: Son of Rome]] || Direct3D 10+ || Perfect ||  
+
| [[Sacred Citadel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[S.T.A.L.K.E.R.: Call of Pripyat]] || Direct3D 9/10+ || Perfect ||  
+
| [[Saints Row 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[S.T.A.L.K.E.R.: Clear Sky]] || Direct3D 9/10+ || Perfect ||  
+
| [[Saints Row IV]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[S.T.A.L.K.E.R.: Lost Alpha]] || Direct3D 9/10+ || Perfect ||  
+
| [[Saints Row: Gat out of Hell]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Direct3D 9 || Perfect ||  
+
| [[Saints Row: The Third]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Sacred Citadel]] || Direct3D 9 || Perfect ||  
+
| [[Satellite Reign]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
|-
| [[Saints Row 2]] || Direct3D 9 || Perfect ||  
+
| [[Savant - Ascent]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Saints Row IV]] || Direct3D 10+ || Perfect ||  
+
| [[Scarface: The World Is Yours]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Saints Row: Gat out of Hell]] || Direct3D 10+ || Perfect ||  
+
| [[Scourge: Outbreak]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Saints Row: The Third]] || Direct3D 9 || Perfect ||  
+
| [[Second Life]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Satellite Reign]] || Direct3D 9 || Perfect || Depth buffer is upside down.
+
| [[Sega Bass Fishing (Steam)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Savant - Ascent]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Sekiro: Shadows Die Twice]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Scarface: The World Is Yours]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Serious Sam 3: BFE]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Scourge: Outbreak]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Serious Sam HD: The First Encounter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer shows only FPS hands and sky.
 
|-
 
|-
| [[Second Life]] || OpenGL || Perfect ||  
+
| [[Serious Sam: The Second Encounter]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Sega Bass Fishing (Steam)]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Shadow Warrior (2013)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Must enable FSAA for depth buffer access.
 
|-
 
|-
| [[Sekiro: Shadows Die Twice]] || Direct3D 10+ || Perfect ||  
+
| [[Shadowgrounds Survivor]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Serious Sam 3: BFE]] || Direct3D 9 || Good ||  
+
| [[Shadowrun Returns]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access: UI and Mouse shows.
 
|-
 
|-
| [[Serious Sam HD: The First Encounter]] || Direct3D 9 || Good || Depth buffer shows only FPS hands and sky.
+
| [[Shadowrun: Dragonfall - Director's Cut]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Serious Sam: The Second Encounter]] || OpenGL || Perfect ||  
+
| [[Shelter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Shadow Warrior (2013)]] || Direct3D 9 || Good || Must enable FSAA for depth buffer access.
+
| [[Shelter 2]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Shadowgrounds Survivor]] || Direct3D 9 || Perfect ||  
+
| [[Sherlock Holmes: Crimes &amp; Punishments]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Shadowrun Returns]] || OpenGL || Good || Partial depth buffer access: UI and Mouse shows.
+
| [[Silence of the Sleep]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Shadowrun: Dragonfall - Director's Cut]] || OpenGL || Perfect || Depth buffer is flipped.
+
| [[Silent Hill 2: Director's Cut]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Shelter]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Silent Hill 3]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 
|-
 
|-
| [[Shelter 2]] || OpenGL || Good || No depth buffer access.
+
| [[Sim City]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Sherlock Holmes: Crimes &amp; Punishments]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Sky Force Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Silence of the Sleep]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Sleeping Dogs]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Silent Hill 2: Director's Cut]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Sleeping Dogs: Definitive Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Silent Hill 3]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
+
| [[Snes9x]] v1.53 (SNES emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Sim City]] || Direct3D 9 || Perfect ||  
+
| [[Sniper Elite 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Sky Force Anniversary]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Sniper Ghost Warrior 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Sleeping Dogs]] || Direct3D 10+ || Perfect ||  
+
| [[Sniper Ghost Warrior 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Sleeping Dogs: Definitive Edition]] || Direct3D 10+ || Perfect ||  
+
| [[Snow]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Snes9x]] v1.53 (SNES emulator) || OpenGL || Good || No depth buffer access.
+
| [[Snuggle Truck]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Sniper Elite 3]] || Direct3D 9 || Perfect ||  
+
| [[SOL: Exodus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Sniper Ghost Warrior 2]] || Direct3D 9/10+ || Perfect ||  
+
| [[Soldiers: Heroes of World War II]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Sniper Ghost Warrior 3]] || Direct3D 10+ || Perfect ||  
+
| [[Sonic Adventure]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Snow]] || Direct3D 10+ || Perfect ||  
+
| [[Sonic Adventure 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Snuggle Truck]] || OpenGL || Good || Depth buffer is empty.
+
| [[Sonic Generations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[SOL: Exodus]] || Direct3D 9 || Good || Partial depth buffer access.
+
| [[Space Engineers]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\Bin64\}}. Depth buffer access only works in D3D9 mode.
 
|-
 
|-
| [[Soldiers: Heroes of World War II]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[SpaceEngine]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access.
 
|-
 
|-
| [[Sonic Adventure]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Spec Ops: The Line]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Sonic Adventure 2]] || Direct3D 9 || Perfect ||  
+
| [[Spellforce - Platinum Edition]] || - || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game needs special handling, see [https://reshade.me/forum/troubleshooting/435-solved-spellforce-platinum-edition-good-old-games#3720 these instructions].
 
|-
 
|-
| [[Sonic Generations]] || Direct3D 9 || Perfect ||  
+
| [[Spin Tires]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Space Engineers]] || Direct3D 9 || Perfect || Put files into {{File|\Bin64\}}. Depth buffer access only works in D3D9 mode.
+
| [[Splinter Cell: Chaos Theory]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[SpaceEngine]] || OpenGL || Perfect || No depth buffer access.
+
| [[Squad]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> ||  
 
|-
 
|-
| [[Spec Ops: The Line]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Star Citizen]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is logarithmic.
 
|-
 
|-
| [[Spellforce - Platinum Edition]] || - || Good || Game needs special handling, see [https://reshade.me/forum/troubleshooting/435-solved-spellforce-platinum-edition-good-old-games#3720 these instructions].
+
| [[Star Wars Battlefront (2015)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth access works randomly.
 
|-
 
|-
| [[Spin Tires]] || Direct3D 9 || Perfect ||  
+
| [[Star Wars Battlefront 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Splinter Cell: Chaos Theory]] || Direct3D 9 || Perfect ||  
+
| [[Star Wars: Jedi Knight - Jedi Academy]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Squad]] || Direct3D 10+ || Banned ||  
+
| [[Star Wars: Jedi Knight II - Jedi Outcast]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Star Citizen]] || Direct3D 10+ || Perfect || Depth buffer is logarithmic.
+
| [[Star Wars: Knights of the Old Republic]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Star Wars Battlefront (2015)]] || Direct3D 10+ || Good || Depth access works randomly.
+
| [[Star Wars: Republic Commando]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 
|-
 
|-
| [[Star Wars Battlefront 2]] || Direct3D 9 || Perfect ||  
+
| [[Star Wars: The Force Unleashed]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Star Wars: Jedi Knight - Jedi Academy]] || OpenGL || Perfect ||  
+
| [[Star Wars: The Force Unleashed II]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Star Wars: Jedi Knight II - Jedi Outcast]] || OpenGL || Perfect ||  
+
| [[Star Wars: The Old Republic]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Install to {{File|\Star Wars-The Old Republic\swtor\retailclient\swtor.exe}} and select DX10/11/12 as the API. Set Anti-aliasing in the game to "Off" or "Medium" to get depth buffer access.
 
|-
 
|-
| [[Star Wars: Knights of the Old Republic]] || OpenGL || Perfect ||  
+
| [[StarCraft II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Needs to be installed to {{File|\SC2\Versions\BaseXXXX}}, where BaseXXXX is the latest Base folder
 
|-
 
|-
| [[Star Wars: Republic Commando]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
+
| [[Stasis]] || - || <span style="color: #bdc62f; font-weight: bold">Good</span> || Inject via external injector tool.
 
|-
 
|-
| [[Star Wars: The Force Unleashed]] || Direct3D 9 || Good || No depth buffer access.
+
| [[State of Decay: Year-One Survival Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Star Wars: The Force Unleashed II]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Steel Beasts Professional Personal Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Star Wars: The Old Republic]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Stick it to The Man!]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[StarCraft II]] || Direct3D 9 || Perfect || Needs to be installed to {{File|\SC2\Versions\BaseXXXX}}, where BaseXXXX is the latest Base folder
+
| [[Strider]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Stasis]] || - || Good || Inject via external injector tool.
+
| [[Stubbs the Zombie in Rebel Without a Pulse]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Set {{Code|1=RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0}}
 
|-
 
|-
| [[State of Decay: Year-One Survival Edition]] || Direct3D 9 || Perfect ||  
+
| [[Super Toy Cars]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Steel Beasts Professional Personal Edition]] || Direct3D 9 || Perfect ||  
+
| [[Superbrothers: Sword &amp; Sworcery EP]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || Graphical problems, no depth buffer access.
 
|-
 
|-
| [[Stick it to The Man!]] || OpenGL || Perfect || Depth buffer is flipped.
+
| [[Superhot]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Strider]] || Direct3D 10+ || Perfect ||  
+
| [[Syndicate]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Stubbs the Zombie in Rebel Without a Pulse]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. Set {{Code|1=RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0}}
+
| [[System Shock 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is partly cleared when weapon is holstered.
 
|-
 
|-
| [[Super Toy Cars]] || OpenGL || Good || No depth buffer access.
+
| [[Sébastien Loeb Rally EVO]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Superbrothers: Sword &amp; Sworcery EP]] || OpenGL || Major Issues || Graphical problems, no depth buffer access.
+
| [[Söldner: Secret Wars]] (Community Edition) || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Superhot]] || OpenGL || Perfect || Depth buffer is flipped.
+
| [[Tales from the Borderlands]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Syndicate]] || Direct3D 9 || Perfect ||  
+
| [[Team Fortress 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\bin\}} directory.
 
|-
 
|-
| [[System Shock 2]] || Direct3D 9 || Good || Depth buffer is partly cleared when weapon is holstered.
+
| [[Teenage Mutant Ninja Turtles (2003)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Sébastien Loeb Rally EVO]] || Direct3D 10+ || Perfect ||  
+
| [[Terasology]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into Java {{File|\bin\}} directory.
 
|-
 
|-
| [[Söldner: Secret Wars]] (Community Edition) || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[The Age of Decadence]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Tales from the Borderlands]] || Direct3D 9 || Good || No depth buffer access.
+
| [[The Amazing Spider-Man (2012)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Team Fortress 2]] || Direct3D 9 || Perfect || Put files into {{File|\bin\}} directory.
+
| [[The Bard's Tale]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Teenage Mutant Ninja Turtles (2003)]] || Direct3D 9 || Perfect ||  
+
| [[The Book of Unwritten Tales]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Terasology]] || OpenGL || Perfect || Put files into Java {{File|\bin\}} directory.
+
| [[The Book of Unwritten Tales 2]] || Direct3D 9, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[The Age of Decadence]] || Direct3D 9 || Perfect ||  
+
| [[The Book of Unwritten Tales: The Critter Chronicles]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Amazing Spider-Man (2012)]] || Direct3D 9 || Perfect ||  
+
| [[The Bureau: XCOM Declassified]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Bard's Tale]] || Direct3D 9 || Perfect ||  
+
| [[The Chaos Engine (2013)]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Book of Unwritten Tales]] || Direct3D 9 || Perfect ||  
+
| [[The Chronicles of Riddick: Assault on Dark Athena]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Book of Unwritten Tales 2]] || Direct3D 9, OpenGL || Perfect || Depth buffer is flipped.
+
| [[The Culling of the Cows]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[The Book of Unwritten Tales: The Critter Chronicles]] || Direct3D 9 || Perfect ||  
+
| [[The Cursed Forest]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Bureau: XCOM Declassified]] || Direct3D 9 || Perfect ||  
+
| [[The Dark Eye: Chains of Satinav]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Chaos Engine (2013)]] || OpenGL || Good || No depth buffer access.
+
| [[The Dark Eye: Memoria]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Chronicles of Riddick: Assault on Dark Athena]] || OpenGL || Good || No depth buffer access.
+
| [[The Elder Scrolls III: Morrowind]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use Morrowind Graphics Extender (MGE) instead of [[#DirectX 8 games|d3d8to9]].
 
|-
 
|-
| [[The Culling of the Cows]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[The Elder Scrolls III: Morrowind]] (MGE-XE) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Cursed Forest]] || Direct3D 10+ || Perfect ||  
+
| [[The Elder Scrolls IV: Oblivion]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Dark Eye: Chains of Satinav]] || OpenGL || Good || No depth buffer access.
+
| [[The Elder Scrolls Online]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[The Dark Eye: Memoria]] || OpenGL || Good || No depth buffer access.
+
| [[The Elder Scrolls V: Skyrim]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickering when looking at objects.
 
|-
 
|-
| [[The Elder Scrolls III: Morrowind]] || Direct3D 9 || Perfect || Use Morrowind Graphics Extender (MGE) instead of [[#DirectX 8 games|d3d8to9]].
+
| [[The Elder Scrolls V: Skyrim Special Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Elder Scrolls III: Morrowind]] (MGE-XE) || Direct3D 9 || Perfect ||  
+
| [[The Evil Within]] || Direct3D 10+, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Elder Scrolls IV: Oblivion]] || Direct3D 9 || Good || No depth buffer access.
+
| [[The Evil Within 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Elder Scrolls Online]] || Direct3D 10+ || Good ||  
+
| [[The Forest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
|-
| [[The Elder Scrolls V: Skyrim]] || Direct3D 9 || Good || Depth buffer flickering when looking at objects.
+
| [[The Joylancer: Legendary Motor Knight]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Elder Scrolls V: Skyrim Special Edition]] || Direct3D 10+ || Perfect ||  
+
| [[The Last Tinker: City of Colors]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Evil Within]] || Direct3D 10+, OpenGL || Perfect ||  
+
| [[The Legend of Korra]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Evil Within 2]] || Direct3D 10+ || Perfect ||  
+
| [[The Lego Movie Videogame]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[The Forest]] || Direct3D 9 || Perfect || Depth buffer is upside down.
+
| [[The Long Dark]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Joylancer: Legendary Motor Knight]] || Direct3D 9 || Perfect ||  
+
| [[The Lord of the Rings Online]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Last Tinker: City of Colors]] || OpenGL || Good || No depth buffer access.
+
| [[The Plan]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Legend of Korra]] || Direct3D 9 || Good || No depth buffer access.
+
| [[The Punisher (2005)]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[The Lego Movie Videogame]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed.
+
| [[The Saboteur]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Long Dark]] || Direct3D 9 || Good || No depth buffer access.
+
| [[The Scourge Project: Episode 1 and 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[The Lord of the Rings Online]] || Direct3D 10+ || Perfect ||  
+
| [[The Settlers 2: 10th Anniversary]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Plan]] || OpenGL || Perfect ||  
+
| [[The Shopkeeper]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Punisher (2005)]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[The Signal From Tölva]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
|-
| [[The Saboteur]] || Direct3D 9 || Good || No depth buffer access.
+
| [[The Sims 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || ReShade with DirectX 9 crashes the game, DXVK can be used as a workaround. The default depth buffer is empty and an alternative must be selected every time the game starts, though the depth buffer still flickers when the camera moves or rotates and sometimes some objects may not appear in it.
 
|-
 
|-
| [[The Scourge Project: Episode 1 and 2]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[The Sims 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Settlers 2: 10th Anniversary]] || Direct3D 9 || Perfect ||  
+
| [[The Stanley Parable ]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}}
 
|-
 
|-
| [[The Shopkeeper]] || OpenGL || Good || No depth buffer access.
+
| [[The Talos Principle]] || Direct3D 9/10+, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Signal From Tölva]] || Direct3D 10+ || Perfect || Depth buffer is upside down.
+
| [[The Technomancer]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Sims 3]] || Direct3D 9 || Perfect ||  
+
| [[The Typing of The Dead: Overkill]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Stanley Parable ]] || Direct3D 9 || Good || No depth buffer access. Put files into {{File|\bin\}}
+
| [[The Vanishing of Ethan Carter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[The Talos Principle]] || Direct3D 9/10+, Vulkan || Perfect ||  
+
| [[The Vanishing of Ethan Carter Redux]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Screenshots don't work.
 
|-
 
|-
| [[The Technomancer]] || Direct3D 10+ || Perfect ||  
+
| [[The Void]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Typing of The Dead: Overkill]] || Direct3D 9 || Good || No depth buffer access.
+
| [[The Walking Dead: Season One]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Vanishing of Ethan Carter]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[The Walking Dead: Season Two]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Vanishing of Ethan Carter Redux]] || Direct3D 11 || Good || Screenshots don't work.
+
| [[The Witcher 2: Assassins of Kings Enhanced Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Void]] || Direct3D 9 || Perfect ||  
+
| [[The Witcher 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed depth buffer.
 
|-
 
|-
| [[The Walking Dead: Season One]] || Direct3D 9 || Perfect ||  
+
| [[The Witcher: Enhanced Edition Director's Cut]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows GUI (world only during cutscenes).
 
|-
 
|-
| [[The Walking Dead: Season Two]] || Direct3D 9 || Perfect ||  
+
| [[The Wolf Among Us]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Witcher 2: Assassins of Kings Enhanced Edition]] || Direct3D 10+ || Perfect ||  
+
| [[theHunter: Call of the Wild]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Witcher 3]] || Direct3D 10+ || Perfect || Game uses a reversed depth buffer.
+
| [[Thief 3: Deadly Shadows]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 
|-
 
|-
| [[The Witcher: Enhanced Edition Director's Cut]] || Direct3D 9 || Good || Depth buffer only shows GUI (world only during cutscenes).
+
| [[Thief Gold]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Wolf Among Us]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Thief II: The Metal Age]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[theHunter: Call of the Wild]] || Direct3D 10+ || Perfect ||  
+
| [[Tiny &amp; Big in Grandpa's Leftovers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Thief 3: Deadly Shadows]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
+
| [[Tiny Troopers]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
|-
| [[Thief Gold]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Titan Quest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Thief II: The Metal Age]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Titanfall]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Put files into {{File|\bin\x64_retail\}}
 
|-
 
|-
| [[Tiny &amp; Big in Grandpa's Leftovers]] || OpenGL || Good || No depth buffer access.
+
| [[Tom Clancy's Ghost Recon Advanced Warfighter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Tiny Troopers]] || Direct3D 9 || Perfect || Depth buffer is upside down.
+
| [[Tom Clancy's Ghost Recon Advanced Warfighter 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Titan Quest]] || Direct3D 9 || Perfect ||  
+
| [[Tom Clancy's Ghost Recon: Future Soldier]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Titanfall]] || Direct3D 10+ || Good || Put files into {{File|\bin\x64_retail\}}
+
| [[Tom Clancy's Rainbow Six: Vegas 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Tom Clancy's Ghost Recon Advanced Warfighter]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Tom Clancy's The Division]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Tom Clancy's Ghost Recon Advanced Warfighter 2]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Tomb Raider (2013)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Tom Clancy's Ghost Recon: Future Soldier]] || Direct3D 9/10+ || Perfect ||  
+
| [[Tomb Raider I]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Tom Clancy's Rainbow Six: Vegas 2]] || Direct3D 9 || Perfect ||  
+
| [[Tomb Raider: Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Tom Clancy's The Division]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[Tomb Raider: Underworld]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Tomb Raider (2013)]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[Tony Hawk's American Wasteland]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game sometimes crashes in Skate Shop.
 
|-
 
|-
| [[Tomb Raider I]] || OpenGL || Perfect ||  
+
| [[Torchlight]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Tomb Raider: Anniversary]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Total Overdose]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Tomb Raider: Underworld]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Total War: Attila]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Tony Hawk's American Wasteland]] || Direct3D 9 || Good || Game sometimes crashes in Skate Shop.
+
| [[Total War: Warhammer]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable antialiasing and Porthole Quality 3D for depth buffer access.
 
|-
 
|-
| [[Torchlight]] || Direct3D 9 || Good || No depth buffer access.
+
| [[TrackMania 2: Canyon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Total Overdose]] || Direct3D 9 || Good || No depth buffer access.
+
| [[TrackMania United]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Total War: Attila]] || Direct3D 10+ || Perfect ||  
+
| [[Transformers: Fall of Cybertron]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Total War: Warhammer]] || Direct3D 10+ || Perfect || Disable antialiasing and Porthole Quality 3D for depth buffer access.
+
| [[Transformers: The Game]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows UI in-game.
 
|-
 
|-
| [[TrackMania 2: Canyon]] || Direct3D 9 || Perfect ||  
+
| [[Treasure Planet: Battle at Procyon]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[TrackMania United]] || Direct3D 9 || Perfect ||  
+
| [[Triad Wars]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Transformers: Fall of Cybertron]] || Direct3D 9 || Perfect ||  
+
| [[Trials Fusion]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Transformers: The Game]] || Direct3D 9 || Good || Depth buffer only shows UI in-game.
+
| [[Trine]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Treasure Planet: Battle at Procyon]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Trine 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Triad Wars]] || Direct3D 10+ || Perfect ||  
+
| [[Tron 2.0]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Trials Fusion]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[Turok]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Trine]] || Direct3D 9 || Perfect ||  
+
| [[Turok 2: Seeds of Evil]] || Glide || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#Glide games|Glide games]].
 
|-
 
|-
| [[Trine 2]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Turok 2: Seeds of Evil (2017)]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Tron 2.0]] || Direct3D 9 || Perfect ||  
+
| [[Two Worlds 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Turok]] || Direct3D 9 || Perfect ||  
+
| [[Ultra Street Fighter IV]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Turok 2: Seeds of Evil]] || Glide || Good || See [[#Glide games|Glide games]].
+
| [[Unreal II: The Awakening]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person.
 
|-
 
|-
| [[Turok 2: Seeds of Evil (2017)]] || OpenGL || Perfect ||  
+
| [[Unreal Tournament]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Two Worlds 2]] || Direct3D 9 || Perfect ||  
+
| [[Unreal Tournament 2004]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person.
 
|-
 
|-
| [[Ultra Street Fighter IV]] || Direct3D 9 || Perfect ||  
+
| [[Unreal Tournament 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Unreal II: The Awakening]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person.
+
| [[Unreal Tournament 4]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Unreal Tournament]] || OpenGL || Good || No depth buffer access.
+
| [[Valdis Story: Abyssal City]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Unreal Tournament 2004]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person.
+
| [[Vampire: The Masquerade - Bloodlines]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Unreal Tournament 3]] || Direct3D 9 || Good || No depth buffer access.
+
| [[VBA-M]] (GBA emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Unreal Tournament 4]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[Velocibox]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Valdis Story: Abyssal City]] || Direct3D 9 || Good || Depth buffer is empty.
+
| [[Verde Station]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Vampire: The Masquerade - Bloodlines]] || Direct3D 9 || Perfect ||  
+
| [[Vessel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[VBA-M]] (GBA emulator) || Direct3D 9 || Good || No depth buffer access.
+
| [[Viking: Battle for Asgard]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Velocibox]] || OpenGL || Good || Depth buffer is empty.
+
| [[Vindictus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. May conflict with Hackshield.
 
|-
 
|-
| [[Verde Station]] || OpenGL || Good || No depth buffer access.
+
| [[Visual Boy Advanced]] (GBA emulator) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Vessel]] || Direct3D 9 || Perfect ||  
+
| [[Volgarr the Viking]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Viking: Battle for Asgard]] || Direct3D 9 || Perfect ||  
+
| [[VVVVVV]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Vindictus]] || Direct3D 9 || Good || No depth buffer access. May conflict with Hackshield.
+
| [[War Thunder]] || Direct3D 9/10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> || The game will ban users which it detects have ReShade loaded <b>without warning</b>.
 
|-
 
|-
| [[Visual Boy Advanced]] (GBA emulator) || OpenGL || Perfect ||  
+
| [[Warframe]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Volgarr the Viking]] || OpenGL || Good || No depth buffer access.
+
| [[Warhammer 40,000: Dawn of War]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[VVVVVV]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Warhammer 40,000: Space Marine]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[War Thunder]] || Direct3D 9/10+ || Perfect || The launcher keeps removing the ReShade DLL file.
+
| [[Warhammer: End Times - Vermintide]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Warframe]] || Direct3D 9/10+ || Good || No depth buffer access.
+
| [[Wasteland 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
|-
| [[Warhammer 40,000: Dawn of War]] || Direct3D 9 || Perfect ||  
+
| [[Watch Dogs]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Warhammer 40,000: Space Marine]] || Direct3D 9 || Perfect ||  
+
| [[Watch Dogs 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Go offline and use these launch parameters: {{Code|-disablepagefilecheck -eac_launcher}}
 
|-
 
|-
| [[Warhammer: End Times - Vermintide]] || Direct3D 10+ || Perfect ||  
+
| [[Wolfenstein II: The New Colossus]] || Vulkan || <span style="color: #515151; font-weight: bold">Untested</span> || Vulkan support was added in 4.4 but we have yet to test this game.
 
|-
 
|-
| [[Wasteland 2]] || Direct3D 10+ || Perfect || Depth buffer is upside down.
+
| [[Wolfenstein: The New Order]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Watch Dogs]] || Direct3D 10+ || Perfect ||  
+
| [[Wolfenstein: The Old Blood]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Watch Dogs 2]] || Direct3D 10+ || Perfect || Go offline and use these launch parameters: {{Code|-disablepagefilecheck -eac_launcher}}
+
| [[Words for Evil]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Wolfenstein II: The New Colossus]] || Vulkan || Untested || Vulkan support was added in 4.4 but we have yet to test this game.
+
| [[World of Warcraft]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Wolfenstein: The New Order]] || OpenGL || Perfect ||  
+
| [[Wrack]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Wolfenstein: The Old Blood]] || OpenGL || Perfect ||  
+
| [[Wreckfest]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Words for Evil]] || Direct3D 10+ || Good || No depth buffer access.
+
| [[WWE 2K15]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[World of Warcraft]] || Direct3D 9/10+ || Perfect ||  
+
| [[X-Blades]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flickering.
 
|-
 
|-
| [[Wrack]] || Direct3D 9 || Good || No depth buffer access.
+
| [[X-Plane 11]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Wreckfest]] || Direct3D 10+ || Perfect ||  
+
| [[XCOM: Enemy Unknown]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[WWE 2K15]] || Direct3D 10+ || Perfect ||  
+
| [[Xotic]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[X-Blades]] || Direct3D 9 || Good || Depth buffer is flickering.
+
| [[Yaiba: Ninja Gaiden Z]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[X-Plane 11]] || OpenGL || Perfect ||  
+
| [[Yakuza 0]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[XCOM: Enemy Unknown]] || Direct3D 9 || Good || No depth buffer access.
+
| [[Year Walk]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Xotic]] || Direct3D 9 || Good || Partial depth buffer access.
+
| [[Ys Origin]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Yaiba: Ninja Gaiden Z]] || Direct3D 9 || Perfect ||  
+
| [[Zeno Clash]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. Put files into {{File|\bin\}}
 
|-
 
|-
| [[Yakuza 0]] || Direct3D 10+ || Good ||  
+
| [[ZSNES]] (NES emulator) || DirectDraw || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectDraw games|DirectDraw games]].
 
|-
 
|-
| [[Year Walk]] || OpenGL || Good || No depth buffer access.
+
| [[Black Future 88']] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Ys Origin]] || Direct3D 9 || Perfect ||  
+
| [[Blasphemy]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Zeno Clash]] || Direct3D 9 || Good || Depth buffer is empty. Put files into {{File|\bin\}}
+
| [[Synthetik]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[ZSNES]] (NES emulator) || DirectDraw || Good || See [[#DirectDraw games|DirectDraw games]].
 
 
|}
 
|}
  
 
{{References}}
 
{{References}}

Revision as of 12:10, 18 May 2020

ReShade
Developers
crosire
Community
Release dates
Windows August 7, 2015[1]

Key points

ReShade is a generic post-processing injector for games and video software.
Capable of extracting the depth buffer of most games, allowing for depth-based effects like ambient occlusion, depth of field etc.
Active community of shader and preset developers.
Open source since 2017, with a healthy development cycle and feedback from the community.

General information

Official website
Official forum
Official repository
Official Discord

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Windows

Installation

Use the setup tool
  1. Download and run the latest version available from the official website.
  2. Follow the instructions to install ReShade for a game of your choice. Refer to the game-specific articles here on PCGW for details on what API a game make use of.
  3. Launch the game and use Home to access the in-game ReShade GUI.

Common fixes

DirectX 8 games

ReShade removed built-in support for DirectX 8 with version 3.0.0[2], meaning a wrapper is required to use any versions above with games that use the API.
A "wrapper" is a program that translates calls to an API to another.
Use d3d8to9[2]
  1. Download the latest release of d3d8.dll from the downloads page.
  2. Place the downloaded file in the same folder where the executable of the game is located.
  3. Setup ReShade for DirectX 9.
d3d8to9 is made by the same developers of ReShade and is the official way to use DirectX 8 games with it.
If you have already installed ReShade in the game, but not for DirectX 9, you may simply rename dxgi.dll or opengl32.dll to d3d9.dll.
Use dgVoodoo 2[2]
  1. Follow the instructions for installing dgVoodoo 2 for DirectX 1-8.
  2. Setup ReShade for DirectX 10+.
The dgVoodoo 2 Control Panel (dgVoodooCpl.exe) can be used to enhance the graphics of the game further than the capabilities of ReShade, e.g. windowed mode, anisotropic filtering, vsync, phong shading etc.
dgVoodoo 2 covers the program and its features in more detail.
If you have already installed ReShade for the game, but not for DirectX 10+, you may simply rename d3d9.dll or opengl32.dll to dxgi.dll.

DirectX 1-7 games

See instructions for wrapping DirectX 8 games with dgVoodoo 2.

DirectDraw games

See instructions for wrapping DirectX 8 games with dgVoodoo 2.

Glide games

See instructions for wrapping DirectX 8 games with dgVoodoo 2.

List of known shader repositories

Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere.
Repository Author Additional Notes
reshade-shaders crosire + community Official shader repository.
SweetFX CeeJay.dk The original shader suite that Reshade was created to support.
Depth3D BlueSkyDefender Lots of great utility shaders.
fubax-shaders Fubax Just a bunch of really cool experimental-ish shaders.
OtisFX Otis_Inf Source repository of Cinematic DoF and other shaders.
qUINT Marty McFly The Marty McFly qUINT repository.
reshade-shaders (Daodan) Daodan Creative/utility shaders.
Shaders (brussell1) brussell1 Small collection of shaders.
FXShaders luluco250 Creative/utility shaders.
Pirate Shaders Heathen Really neat lesser known shader repository.
prod80 ReShade Repository prod80 prod80's shader repository.
Originalnicodr ReShade Repository Originalnicodr Repo with "enhanced" versions of known shaders.
MLUT TheGordinho Repo with a lot of multiluts.

List of games compatible with ReShade

The following is a table converted from the official website, in lieu of a better alternative on PCGW for now.
Game Render API Status Additional Notes
18 Wheels of Steel: Across America OpenGL Good Depth buffer only shows rearview mirrors.
18 Wheels of Steel: Extreme Trucker 2 OpenGL Good Depth buffer only shows rearview mirrors.
7 Days to Die Direct3D 9 Perfect Cannot be played when Easy Anti-Cheat is active.
7554 Direct3D 9 Perfect
8BitBoy Direct3D 9 Perfect
99 Levels to Hell OpenGL Good No depth buffer access.
A Hat in Time Direct3D 10+ Good No depth buffer access.
A New Beginning OpenGL Good No depth buffer access.
A Story About My Uncle Direct3D 9 Good No depth buffer access.
Aarklash Legacy Direct3D 9 Good No depth buffer access.
Abyss Odyssey Direct3D 9 Good Depth buffer is empty.
Abzû Direct3D 10+ Perfect Screenshots are blank.
Ace Combat: Assault Horizon - Enhanced Edition Direct3D 9 Good No depth buffer access.
Advent Rising Direct3D 8 Perfect See DirectX 8 games.
Aer: Memories of Old Direct3D 11, OpenGL Perfect
Agarest: Generations of War Direct3D 9 Good Partial depth buffer access, Zoomed Out?
Age of Conan: Unchained Direct3D 9 Good Depth buffer partially shows UI.
Age of Mythology: Extended Edition Direct3D 10+ Perfect
Age of Wonders III Direct3D 9 Perfect
Airship Dragoon Direct3D 9 Perfect
Alan Wake Direct3D 9 Perfect
Alan Wake's American Nightmare Direct3D 9 Perfect
Alice: Madness Returns Direct3D 9 Good No depth buffer access.
Alien Rage Direct3D 9 Good Depth buffer only shows FPS hands.
Alien: Isolation Direct3D 10+ Perfect
Aliens versus Predator Direct3D 9 Good Depth buffer only shows FPS hands.
Aliens vs. Predator (2010) Direct3D 9/10+ Perfect
Aliens: Colonial Marines Direct3D 9 Perfect
Alpha Protocol Direct3D 9 Good No depth buffer access.
Amnesia: A Machine for Pigs OpenGL Perfect
Amnesia: The Dark Descent OpenGL Perfect
Among the Sleep OpenGL Good No depth buffer access.
Angry Video Game Nerd Adventures Direct3D 9 Good No depth buffer access.
Anna - Extended Edition OpenGL Perfect Depth buffer is flipped.
Anodyne Direct3D 9 Good No depth buffer access.
Anomaly Korea Direct3D 9 Perfect
Anomaly: Warzone Earth Direct3D 9 Perfect
Antisquad OpenGL Good No depth buffer access.
Apotheon Direct3D 9 Good Use an external injector for injecting ReShade into the process.
Aquaria OpenGL Good No depth buffer access.
ArcheAge Direct3D 9/10+ Good Depth buffer is flickering.
Arma 2 Direct3D 9 Perfect
Arma 2: Operation Arrowhead Direct3D 9 Perfect
Arma 3 Direct3D 10+ Good Depth buffer flickering in FPS mode. Works fine in third person mode.
Armada Tanks Direct3D 8 Perfect See DirectX 8 games.
Armored Hunter Gunhound EX Direct3D 9 Good No depth buffer access.
Ascendant OpenGL Good Depth buffer is flipped.
Assassin's Creed Direct3D 9 Perfect
Assassin's Creed II Direct3D 9 Perfect
Assassin's Creed III Direct3D 10+ Perfect
Assassin's Creed IV: Black Flag Direct3D 9/10+ Perfect
Assassin's Creed Rogue Direct3D 10+ Perfect Disable minimap in HUD options for depth buffer.
Assassin's Creed Syndicate Direct3D 10+ Perfect Game uses a reversed logarithmic depth buffer.
Assassin's Creed Unity Direct3D 10+ Perfect Game uses a reversed logarithmic depth buffer.
Assassin's Creed: Brotherhood Direct3D 9 Perfect
Assassin's Creed: Revelations Direct3D 9 Perfect Depth buffer is missing some scene elements.
Astebreed Direct3D 9 Good No depth buffer access.
Avatar: The Game Direct3D 9 Perfect
Avencast Direct3D 9 Perfect
Avoid - Sensory Overload OpenGL Good Partial depth buffer access?
Back to the Future: The Game Direct3D 9 Good No depth buffer Access.
Ballance Direct3D 8 Perfect See DirectX 8 games. Game must run in window mode, see HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\ballance\Settings
Ballpoint Universe: Infinite OpenGL Perfect Depth buffer is flipped.
Banished Direct3D 10+ Good Only 64bit executable works.
Bardbarian Direct3D 9 Perfect Create a Direct3D 9.log in the game folder manually before starting!
Batman: Arkham Asylum Direct3D 9 Good No depth buffer access.
Batman: Arkham City Direct3D 9/10+ Perfect Choose Direct3D 9 during setup for best compatibility, even though game uses Direct3D 11.
Batman: Arkham Knight Direct3D 10+ Perfect
Batman: Arkham Origins Direct3D 10+ Perfect
Batman: Arkham Origins Blackgate Direct3D 9 Perfect
BattleBlock Theater Direct3D 9 Perfect
Battlefield 2 Direct3D 9 Perfect
Battlefield 2142 Direct3D 9 Good No depth buffer access.
Battlefield 3 Direct3D 10+ Perfect
Battlefield 4 Direct3D 10+ Perfect
Battlefield Hardline (Beta) Direct3D 10+ Good No depth buffer access.
Battlefield: Bad Company 2 Direct3D 9/10+ Good Depth buffer only shows FPS hands.
Bayonetta Direct3D 9 Perfect
BeamNG Drive Direct3D 9 Perfect
Beast Boxing Turbo OpenGL Good Depth buffer is empty.
Beatbuddy: Tale of the Guardians OpenGL Perfect Depth buffer is flipped.
Bedlam OpenGL Perfect Depth buffer is flipped.
Betrayer Direct3D 9 Good No depth buffer access.
Beyond Good and Evil Direct3D 9 Good No depth buffer access.
Binary Domain Direct3D 9 Perfect
BioShock Direct3D 10+ Good No depth buffer access.
BioShock 2 Direct3D 10+ Good No depth buffer access.
BioShock Infinite Direct3D 9/10+ Good Depth buffer only displays your weapon
bit Dungeon II Direct3D 9 Perfect Create a Direct3D 9.log in the game folder manually before starting!
BIT.TRIP RUNNER Direct3D 9 Perfect
Black Desert Online Direct3D 10+ Perfect
Blackguards OpenGL Perfect Depth buffer is flipped.
Blackguards 2 Direct3D 9 Perfect Depth buffer is flipped.
Blades of Time Direct3D 9 Good No depth buffer access.
BlazeRush Direct3D 9 Good No depth buffer access.
Blitzkrieg 2: Fall Of The Reich Direct3D 9 Good
Blockland OpenGL Perfect
Blocks That Matter OpenGL Good No depth buffer access. Put files into \bin\
Blood Knights Direct3D 9 Perfect
Blood of the Werewolf Direct3D 9 Good Depth buffer is empty.
Blood Omen 2: Legacy of Kain Direct3D 8 Perfect See DirectX 8 games.
BloodRayne Direct3D 8 Perfect See DirectX 8 games. Select Direct3D 10+ during installation.
BloodRayne 2 Direct3D 8 Perfect See DirectX 8 games.
Bluestacks (Android emulator) Direct3D 9 Good
Borderlands 2 Direct3D 9 Perfect
Borderlands: The Pre-Sequel Direct3D 9 Perfect
Bound by Flame Direct3D 9 Perfect
Broken Age OpenGL Good No depth buffer access.
Brothers: A Tale of Two Sons Direct3D 9 Perfect
Brütal Legend Direct3D 9 Perfect
Bulletstorm Direct3D 9 Good Depth buffer only shows FPS hands.
Bulletstorm: Full Clip Edition Direct3D 10+ Perfect
Burnout Paradise Direct3D 9 Perfect
Call of Cthulhu: Dark Corners of the Earth Direct3D 9 Perfect
Call of Duty OpenGL Perfect Depth buffer access works with driver MSAA.
Call of Duty 2 Direct3D 9 Perfect Need to fix the game executable with this tool (drag'n'drop CoD2SP_s.exe on it): stack-size-fix.exe
Call of Duty: Advanced Warfare Direct3D 10+ Perfect
Call of Duty: Black Ops Direct3D 9 Perfect
Call of Duty: Black Ops II Direct3D 10+ Good Partial depth buffer access.
Call of Duty: Ghosts Direct3D 10+ Good Partial depth buffer access.
Call of Duty: Modern Warfare Direct3D 9 Perfect
Call of Duty: Modern Warfare 2 Direct3D 9 Perfect
Call of Duty: Modern Warfare 3 Direct3D 9 Perfect Depth buffer access works with in-game MSAA.
Call of Duty: World at War Direct3D 9 Perfect
Call of Juarez: Bound in Blood Direct3D 9 Perfect
Call of Juarez: Gunslinger Direct3D 9 Perfect
Castle Crashers Direct3D 9 Good No depth buffer access.
Castle of Illusion Direct3D 9 Good No depth buffer access.
Castlevania: Lords of Shadow Direct3D 9 Perfect
Castlevania: Lords of Shadow - Mirror of Fate HD Direct3D 9 Good Depth buffer is empty.
Castlevania: Lords of Shadow 2 Direct3D 9 Perfect
Cat Goes Fishing Direct3D 9 Good Depth buffer is empty.
Chaos Legion Direct3D 8 Good See DirectX 8 games. Depth buffer is empty.
Chaos on Deponia OpenGL Good No depth buffer access.
Chicken Little Direct3D 8 Perfect See DirectX 8 games.
Chivalry: Medieval Warfare Direct3D 9 Perfect
Choplifter HD Direct3D 9 Good No depth buffer access.
Chrome Direct3D 8 Good See DirectX 8 games. Partial depth buffer access.
Cities: Skylines Direct3D 10+ Good Screen is black while game loads and during FMV, works normally ingame, no depth buffer access.
Clive Barker's Jericho Direct3D 9 Perfect
Clive Barker's Undying DirectDraw Good See DirectDraw games.
Comanche 4 Direct3D 8 Perfect See DirectX 8 games.
Combat Mission: Shock Force OpenGL Perfect
Command & Conquer: Generals Direct3D 8 Perfect See DirectX 8 games.
Condemned: Criminal Origins Direct3D 9 Good Depth buffer is empty in some areas of the game.
Contrast Direct3D 9 Perfect
Costume Quest Direct3D 9 Perfect
Costume Quest 2 Direct3D 9/10+ Perfect
Counter-Strike: Global Offensive Direct3D 9 Good Depth buffer is empty. Put files into \bin\
Crash Time 2 Direct3D 9 Perfect
Crashday Direct3D 9 Perfect
Crazy Taxi Direct3D 9 Good Depth buffer is empty.
CreaVures OpenGL Good No depth buffer access.
Crimzon Clover: World Ignition Direct3D 9 Good No depth buffer access.
Crossout Direct3D 10+ Perfect
Crysis Direct3D 10+ Perfect
Crysis 3 Direct3D 10+ Perfect
Crysis Warhead Direct3D 10+ Perfect
Cube 2: Sauerbraten OpenGL Perfect
Dark Direct3D 9 Perfect Unable to toggle Shaders On/Off.
Dark Souls II Direct3D 9 Perfect
Dark Souls: Prepare to Die Edition Direct3D 9 Perfect
Dark Void Zero Direct3D 9 Good Partial depth buffer access. Zoomed Out?
Darksiders Direct3D 9 Perfect
Darksiders II Direct3D 9 Perfect
Daylight Direct3D 9 Good No depth buffer access.
Dead Effect OpenGL Perfect Depth buffer is flipped.
Dead Island Direct3D 9 Perfect
Dead Island: Epidemic OpenGL Good Depth buffer only works in mainmenu, depth buffer is flipped.
Dead or Alive 5 Last Round Direct3D 9 Perfect Game uses a logarithmic depth buffer, disable SSAA for access.
Dead Rising 3 Direct3D 10+ Good No depth buffer access.
Dead Rising Remastered Direct3D 10+ Perfect
Dead Space Direct3D 9 Perfect
Dead Space 2 Direct3D 9 Perfect
Dead Space 3 Direct3D 9 Perfect
DeadCore OpenGL Perfect Depth buffer is flipped.
Deadfall Adventures Direct3D 9 Good Depth buffer partially appears, DOF still works.
Deadlight Direct3D 10+ Perfect
Deadly Premonition Direct3D 9 Perfect
Deadpool Direct3D 9 Perfect
Dear Esther Direct3D 9 Perfect No depth buffer access. Put files into \Bin\ folder. Disable MSAA and type r_drawvgui 0 into the console to disable the UI for depth buffer access to work.
Demonicon Direct3D 9 Perfect
Depth Hunter 2: Deep Dive Direct3D 9 Perfect
DeSmuME X432R (Nintendo DS emulator) Direct3D 9 Good No depth buffer access. Change display method to Direct3D.
Deus Ex OpenGL Good Depth buffer only shows FPS hands.
Deus Ex: Human Revolution - Director's Cut Direct3D 9/10+ Good Partial depth buffer access.
Deus Ex: Invisible War Direct3D 8 Good See DirectX 8 games. Depth buffer is empty.
Deus Ex: Mankind Divided Direct3D 10+ Good Install ReShade as d3d11.dll and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33.
Devil May Cry Direct3D 9 Good No depth buffer access.
Devil May Cry 2 Direct3D 9 Crash
Devil May Cry 3: Dante's Awakening (Special Edition) Direct3D 9 Perfect
Devil May Cry 4 Direct3D 9/10+ Good No depth buffer access.
Diablo III Direct3D 9 Perfect
DiRT 3 Direct3D 10+ Perfect Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode.
DiRT Showdown Direct3D 10+ Perfect
Dirty Bomb Direct3D 10+ Perfect
Disciples III: Reincarnation Direct3D 9 Perfect Depth buffer sometimes flipped?
Dishonored Direct3D 9 Good Depth buffer only contains player character.
Divinity II: The Dragon Knight Saga Direct3D 9 Perfect Disable ingame HDR to access depth buffer.
Divinity: Dragon Commander Direct3D 9 Good No depth buffer access.
Divinity: Original Sin Direct3D 9 Good No depth buffer access.
Dollar Dash Direct3D 9 Good Depth buffer is empty.
Dolphin (GameCube/Wii emulator) Direct3D 10+, OpenGL Perfect Depth buffer access works for some titles.
Don't Starve Direct3D 9 Good
Don't Starve Together Direct3D 9 Good
Doom (1993) (GZDoom) OpenGL Perfect
Doom (2016) OpenGL, Vulkan Perfect
Doom 3: BFG Edition OpenGL Perfect
Dota 2 Direct3D 9/10+ Perfect
Double Dragon IV Direct3D 10+ Good No depth buffer access.
Double Dragon Neon Direct3D 9 Good No depth buffer access.
Double Dragon Trilogy Direct3D 9 Good No depth buffer access.
Double Dragon Trilogy Direct3D 9 Good No depth buffer access.
Dragon Age II Direct3D 10+ Perfect No depth buffer access.
Dragon Age: Inquisition Direct3D 10+ Perfect
Dragon Age: Origins Direct3D 9 Perfect
Dragon Ball Xenoverse Direct3D 9 Perfect
Dragon Quest Heroes Direct3D 10+ Good Gamma correction issues?
Dragon's Dogma: Dark Arisen Direct3D 9 Perfect
Drakensang Direct3D 9 Perfect
Driv3r Direct3D 9 Perfect
DuckTales: Remastered Direct3D 9 Perfect Depth buffer is missing character models.
Dungeon of the Endless Direct3D 9 Perfect
Dungeon Siege II Direct3D 9 Good Depth buffer access only in menu.
Dungeonland OpenGL Good No depth buffer access.
Dungeons & Dragons HD Direct3D 10+ Good Partial depth buffer access.
Dust: An Elysian Tail Direct3D 9 Good Depth buffer is empty.
Dying Light Direct3D 10+ Perfect Game uses a logarithmic depth buffer.
Dynamite Jack OpenGL Perfect
Dynasty Warriors 7 with Xtreme Legends Direct3D 9 Perfect Depth buffer cause glitches in splitscreen coop.
Dynasty Warriors 8: Xtreme Legends Direct3D 9 Perfect
E.Y.E: Divine Cybermancy Direct3D 9 Good No depth buffer access. Put files into \bin\
Eador: Masters of the Broken World Direct3D 9 Perfect
Earth & Beyond Direct3D 8 Perfect See DirectX 8 games.
Eldritch Direct3D 9 Good Depth buffer is empty.
Electronic Super Joy OpenGL Perfect
Electronic Super Joy: Groove City OpenGl32 Perfect
Enclave Direct3D 8 Perfect See DirectX 8 games.
Enslaved: Odyssey to the West Direct3D 9 Perfect
Epic Mickey 2: The Power of Two Direct3D 9 Perfect
ePSXe (PlayStation emulator) OpenGL Good Use Pete's OpenGL 1.77.
Ethan: Meteor Hunter Direct3D 9 Perfect
Ether Vapor Remaster Direct3D 9 Perfect
Eufloria HD OpenGL Perfect
Euro Truck Simulator 2 Direct3D 9, OpenGL Perfect Depth buffer is upside down in D3D9.
F.E.A.R. Direct3D 9 Perfect Disable AA and soft shadows for depth buffer access.
F.E.A.R. 2 Direct3D 9 Good No depth buffer access.
F.E.A.R. 3 Direct3D 9 Perfect
Fable Anniversary Direct3D 9 Good Depth buffer is empty.
Fable III Direct3D 9 Good Depth buffer flickers.
Fable: The Lost Chapters Direct3D 9 Perfect
Fallout 2 Direct3D 9 Good Use sFall with graphics mode set to 4 or 5 for DirectX 9 support. In-game ReShade menu does not work correctly: the mouse cursor does not respond and neither do most keys. The printscreen key works sporadically, scroll and num lock keys always work. Setup ReShade for another game with the settings you want and then copy the generated preset to the game.
Fallout 3 Direct3D 9 Good No depth buffer access.
Fallout 4 Direct3D 10+ Perfect
Fallout: New Vegas Direct3D 9 Perfect Depth buffer sometimes only shows FPS hands.
Far Cry Direct3D 9 Perfect Depth buffer access only works properly with certain renderers.
Far Cry 2 Direct3D 9 Good Depth buffer is empty because game clears it before presenting.
Far Cry 3 Direct3D 9/10+ Perfect Run game in Dx9 mode for depth buffer access.
Far Cry 3: Blood Dragon Direct3D 10+ Good Gamma correction problems.
Far Cry 4 Direct3D 10+ Good No depth buffer access.
Far Cry 5 Direct3D 10+ Perfect Set RESHADE_DEPTH_INPUT_IS_REVERSED=1 and Copy depth before clearing
Farming Simulator 15 OpenGL Good Gamma correction problems.
Final Fantasy III OpenGL Perfect
Final Fantasy IV OpenGL Perfect
Final Fantasy VII OpenGL Good No depth buffer access.
Final Fantasy VIII OpenGL Good No depth buffer access.
Final Fantasy XIII Direct3D 9 Perfect Put files into \white_data\prog\win\bin\
Final Fantasy XIII-2 Direct3D 9 Perfect Put files into \alba_data\prog\win\bin\
Final Fantasy XIV Direct3D 9 Good
Firewatch Direct3D 10+ Perfect Depth buffer is flipped.
Fist of Awesome OpenGL Perfect
Fist of Jesus OpenGL Good No depth buffer access.
FiveM Direct3D 10+ Perfect Possible fixes:

Put files into Template:Users\Username\AppData\Local\FiveM. Rename dxgi.dll to d3d10_1.dll or d3d11.dll . Try launching FiveM through Steam. Disable the Steam overlay

FlatOut 2 Direct3D 9 Perfect
Freedom Force vs. The 3rd Reich Direct3D 9 Good No depth buffer access.
Galaxy on Fire 2 Full HD Direct3D 9 Perfect
Game of Thrones: A Telltale Games Series Direct3D 9 Good Depth buffer is empty.
Gas Guzzlers Extreme Direct3D 9 Perfect
Gas Guzzlers: Combat Carnage Direct3D 10+ Perfect
Gauntlet (2014) Direct3D 10+ Good Partial depth buffer access.
Gears of War Direct3D 10+ Good
Gish OpenGL Perfect
Global Operations Direct3D 8 Perfect See DirectX 8 games.
Goat Simulator Direct3D 9 Good No depth buffer access.
Goodbye Deponia OpenGL Perfect
Google Earth Direct3D 9/OpenGL Perfect Depth buffer flipped in D3D9. Put files into \alchemy\ogles2\ or \alchemy\ogl\
Gothic 2 Direct3D 7 Perfect See DirectX 2-7 games or use the DX11 mod.
Gothic 3 Direct3D 9 Good Some objects are not displayed in depth buffer.
Grand Theft Auto III Direct3D 8 Perfect See DirectX 8 games.
Grand Theft Auto IV Direct3D 9 Perfect
Grand Theft Auto V Direct3D 10+ Perfect Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders.
Grand Theft Auto: Episodes from Liberty City Direct3D 9 Perfect
Grand Theft Auto: San Andreas Direct3D 9 Perfect
Grand Theft Auto: Vice City Direct3D 8 Perfect See DirectX 8 games.
Gravity Badgers OpenGL Good No depth buffer access.
Grey Goo Direct3D 10+ Good No depth buffer access.
GRID 2 Direct3D 10+ Perfect
Grim Dawn Direct3D 10+ Perfect
Grim Fandango Remastered OpenGL Good No depth buffer access.
Ground Branch Direct3D 10+ Good No depth buffer access.
Guacamelee! Gold Edition Direct3D 9 Good No depth buffer access.
Guild Wars Direct3D 9 Perfect
Guild Wars 2 Direct3D 9 Good Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into \bin\
Gun Direct3D 9 Perfect
Gun Metal Direct3D 9 Perfect
Gun Monkeys OpenGL Good Depth buffer is empty.
GundeadliGne Direct3D 9 Good No depth buffer access.
Gundemonium Recollection Direct3D 9 Good No depth buffer access.
Half Life 2 Direct3D 9 Perfect
Halo 2 Direct3D 9 Perfect
Halo: Combat Evolved Direct3D 9 Perfect
Halo: Combat Evolved (Custom Edition v1.10) Direct3D 9 Perfect
Hammerwatch OpenGL Good No depth buffer access.
Hard Reset Direct3D 9 Good Must enable FSAA for depth buffer access.
Harry Potter and the Chamber of Secrets DirectDraw Perfect See DirectDraw games.
Hellblade: Senua's Sacrifice Direct3D 11 Perfect Screenshots do not work because game uses a 10bit back buffer.
Hellgate: Global Direct3D 9 Perfect
Hellgate: London (2007) Direct3D 9/10+ Perfect Rename dxgi.dll to d3d10.dll in DX10 mode.
Hero Siege Direct3D 9 Good Depth buffer is empty.
Heroes of Might and Magic III - HD Edition Direct3D 9 Perfect
Heroine's Quest: The Herald of Ragnarok OpenGL Good No depth buffer access.
Hitman 2 (2018) Direct3D 10+/12 Perfect
Hitman 2: Silent Assassin Direct3D 8 Perfect See DirectX 8 games.
Hitman 3: Contracts Direct3D 8 Major Issues See DirectX 8 games. Graphical glitches (black player models and worse).
Hitman: Blood Money Direct3D 9 Perfect
Hitman: Codename 47 OpenGL Perfect
Hitogata Happa Direct3D 9 Good No depth buffer access.
Homefront Direct3D 9/10+ Good No depth buffer access.
Homefront: The Revolution Direct3D 10+ Perfect 4K fix: Change desktop resolution to 4K before starting the game.
Homeworld Remastered Collection OpenGL Perfect Put files into \Homeworld Remastered Collection\HomeworldRM\Bin\Release\
Hot Wheels Velocity X Direct3D 8 Major Issues See DirectX 8 games, then add the following workaround for the texture issues to Reshade.ini:
[OPENGL]
ReserveTextureNames=510
Hot Wheels World Race Direct3D 8 Perfect See DirectX 8 games.
Hotline Miami Direct3D 9 Good No depth buffer access.
How to Survive Direct3D 9 Perfect
Humanity Asset Direct3D 9 Perfect
Hydrophobia: Prophecy Direct3D 9 Perfect Alt+Tab crashes game.
Hyperdimension Neptunia Re;Birth 1 Direct3D 10+, OpenGL Good No depth buffer access.
I Am Vegend - Zombiegeddon OpenGL Good No depth buffer access.
Icewind Dale: Enhanced Edition OpenGL Good No depth buffer access.
Ikaruga OpenGL Good No depth buffer access.
IL-2 Sturmovik: Cliffs of Dover Direct3D 10+ Perfect
Imagine Me OpenGL Good No depth buffer access.
Insane 2 Direct3D 9 Perfect
Insurgency Direct3D 9 Good No depth buffer access.
Iron Grip: Warlord OpenGL Perfect
Ittle Dew OpenGL Good No depth buffer access.
Jack Lumber OpenGL Good Depth buffer is empty.
Jade Empire Direct3D 9 Perfect
Jagged Alliance: Back in Action Direct3D 9 Perfect
Joe Danger OpenGL Major Issues ReShade is stuck in an infinite effect reloading loop.
Joe Danger 2: The Movie OpenGL Major Issues ReShade is stuck in an infinite effect reloading loop.
Joint Task Force Direct3D 9 Perfect
Just Cause 2 Direct3D 10+ Perfect
Just Cause 3 Direct3D 10+ Perfect Game uses a logarithmic depth buffer.
Kerbal Space Program Direct3D 10+
KickBeat Steam Edition Direct3D 10+ Perfect Depth buffer is flipped.
Kill the Bad Guy OpenGL Good Depth buffer is empty.
Killer Is Dead Direct3D 9 Perfect
Killing Floor Direct3D 9, OpenGL Good Partial depth buffer access.
King's Bounty: Warriors of the North Direct3D 9 Good Depth buffer is empty.
Kingdom Rush Direct3D 9 Perfect
Kingdoms of Amalur: Reckoning Direct3D 9 Perfect
Knights of Pen and Paper +1 Edition OpenGL Perfect
L.A. Noire Direct3D 10+ Perfect
Layers of Fear Direct3D 10+ Perfect Depth buffer is flipped.
Left 4 Dead 2 Direct3D 9 Good No depth buffer access.
Legacy of Kain: Defiance Direct3D 8 Good See DirectX 8 games. Depth buffer is empty.
Legend of Grimrock Direct3D 9 Perfect
Lego Batman 2: DC Super Heroes Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego Batman: The Videogame Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego City Undercover Direct3D 10+ Good Depth buffer is empty, some UI items are displayed.
Lego Harry Potter: Years 1-4 Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego Harry Potter: Years 5-7 Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego Indiana Jones 2: The Adventure Continues Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego Indiana Jones: The Original Adventures Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego Marvel Super Heroes Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego Star Wars III: The Clone Wars Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego The Lord of the Rings Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Life is Feudal Direct3D 9 Perfect
Life Is Strange 2 Direct3D 11 Perfect
Life Is Strange Direct3D 9 Good Depth buffer is empty.
Lili: Child of Geos Direct3D 9 Good Depth buffer in-game is empty but works in main menu.
Limbo Direct3D 9 Perfect
Lone Survivor Direct3D 9 Perfect
Lords of the Fallen Direct3D 10+ Perfect
Lovely Planet OpenGL Good No depth buffer access.
Lucius Direct3D 9 Perfect
Luftrausers OpenGL Good No depth buffer access.
Lunnye Devitsy Direct3D 9 Good No depth buffer access.
Luxor Evolved Direct3D 9 Good No depth buffer access.
M.U.G.E.N. v1.1a4 OpenGL Perfect
Mad Max Direct3D 10+ Perfect Game uses a logarithmic depth buffer.
Mafia Direct3D 8 Perfect See DirectX 8 games.
Mafia II Direct3D 9 Perfect
Mafia III Direct3D 10+ Perfect
Magnetic By Nature OpenGL Good No depth buffer access.
Manhunt Direct3D 9 Perfect Works with ThirteenAG's widescreen fix.
Manhunter Direct3D 9 Good Depth buffer access only in menu.
Mark of the Ninja Direct3D 9 Perfect
Mass Effect Direct3D 9 Perfect Enable Preserve depth buffer from being cleared
Mass Effect 2 Direct3D 9 Good Depth buffer is empty.
Mass Effect 3 Direct3D 9 Good No depth buffer access.
Mass Effect: Andromeda Direct3D 10+ Good Depth buffer is upside down. Screenshots are not working.
Master Reboot Direct3D 9 Good No depth buffer access.
Max Payne Direct3D 8 Good See DirectX 8 games. Depth buffer is empty.
Max Payne 2 Direct3D 8 Perfect See DirectX 8 games.
Max Payne 3 Direct3D 10+ Perfect
Max: The Curse of Brotherhood OpenGL Good Depth buffer is flipped.
Medal of Honor (2010) Direct3D 9 Good Depth buffer only shows FPS hand.
Medal of Honor: Allied Assault OpenGL Perfect
Megabyte Punch OpenGL Perfect
MegaRace 3 Direct3D 8 Perfect See DirectX 8 games.
Meltdown OpenGL Good Depth buffer is flipped.
Metal Gear Rising: Revengeance Direct3D 9 Perfect
Metal Gear Solid V: Ground Zeroes Direct3D 10+ Crash Crashes on startup.
Metal Slug 3 Direct3D 9 Perfect
Metal Slug Defense OpenGL Perfect
Metal Slug X Direct3D 9 Perfect
Metro 2033 Redux Direct3D 10+ Perfect
Metro Exodus Direct3D 10+ Perfect
Metro: Last Light Direct3D 10+ Perfect
Micro Machines V4 Direct3D 9 Perfect
Microsoft Flight Simulator X Direct3D 9 Perfect
Middle-earth: Shadow of Mordor Direct3D 10+ Perfect Game uses a logarithmic depth buffer.
Might & Magic Heroes VI Direct3D 9 Perfect
Minecraft OpenGL Good Depth buffer only shows UI. Put files into Java \bin\ directory.
Mini Motor Racing EVO Direct3D 9, OpenGL Good No depth buffer access.
Mini Ninjas Direct3D 9 Good No depth buffer access.
Mirror's Edge Direct3D 9 Good No depth buffer access.
Mortal Kombat Komplete Edition Direct3D 9 Perfect
Mortal Kombat X Direct3D 10+ Perfect
Mount & Blade: Warband Direct3D 9 Good No depth buffer access.
Muffin Knight OpenGL Perfect
Muri Direct3D 8 Good See DirectX 8 games. No depth buffer access.
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst Direct3D 9 Perfect
Naruto Shippuden: Ultimate Ninja Storm Revolution Direct3D 9 Perfect
Naval War: Arctic Circle Direct3D 9 Good No depth buffer access.
Need for Speed (2016) Direct3D 10+ Perfect Use game in offline mode.
Need for Speed II (Special Edition) Direct3D 9 Perfect
Need for Speed III: Hot Pursuit Glide Perfect See Glide games.
Need for Speed: Carbon Direct3D 9 Perfect
Need for Speed: Hot Pursuit Direct3D 9 Perfect
Need for Speed: Hot Pursuit 2 Direct3D 8 Perfect See DirectX 8 games.
Need for Speed: Most Wanted Direct3D 9 Perfect
Need for Speed: Most Wanted (2012) Direct3D 10+ Perfect
Need for Speed: Payback Direct3D 10+ Perfect Use game in offline mode.
Need for Speed: Pro Street Direct3D 9 Perfect
Need for Speed: Rivals Direct3D 10+ Perfect
Need for Speed: Underground Direct3D 9 Perfect
Need for Speed: Underground 2 Direct3D 9 Perfect
Nestopia v1.46 (NES emulator) Direct3D 9 Good No depth buffer access.
Neverwinter Nights OpenGL Good Partial depth buffer access, UI displayed only.
Neverwinter Nights 2 Direct3D 9 Good Partial depth buffer access, UI displayed only.
Neverwinter Nights: Enhanced Edition OpenGL Perfect
Next Car Game Direct3D 10+ Perfect
Nexus: The Jupiter Incident Direct3D 9 Perfect
Nier: Automata Direct3D 10+ Perfect
No Man's Sky OpenGL Perfect
No More Room in Hell Direct3D 9 Perfect Put files into \bin\
No One Lives Forever 2 Direct3D 9 Perfect
Nosferatu: The Wrath of Malachi Direct3D 8 Good See DirectX 8 games. Depth buffer is empty.
Observer Direct3D 10+ Good No depth buffer access.
Oddworld: New 'n' Tasty Direct3D 9 Good No depth buffer access.
Oddworld: Stranger's Wrath OpenGL Perfect Depth buffer is flipped.
Oni OpenGL Perfect
Onikira - Demon Killer OpenGL Perfect
Ori and the Blind Forest Direct3D 10+ Good No depth buffer access.
Outlast Direct3D 9/10+ Good No depth buffer access.
Outward Direct3D 10+ Perfect
Overlord (2007) Direct3D 9 Perfect
Painkiller: Hell & Damnation Direct3D 9 Good No depth buffer access.
Payday 2 Direct3D 9 Good No depth buffer access.
PCSX2 (PlayStation 2 emulator) Direct3D 10+ Good No depth buffer access.
Penumbra: Black Plague OpenGL Perfect
Penumbra: Overture OpenGL Perfect
Phantasy Star Online 2 Direct3D 9 Major Issues nProtect GameGuard Anti-Cheat kicks player.
Phantasy Star Online: Blue Burst Direct3D 8 Good See DirectX 8 games.
Phantasy Star Universe: Ambition of the Illuminus Direct3D 9 Good Depth buffer shows some UI elements only.
Pillars of Eternity Direct3D 9 Good No depth buffer access.
PixelJunk Monsters Ultimate Direct3D 9 Good Partial depth buffer access.
PlanetSide 2 Direct3D 9 Good No depth buffer access.
Platoon Direct3D 8 Perfect See DirectX 8 games.
Playerunknown's Battlegrounds Direct3D 10+ Blocked PUBG does not allow Reshade. Nvidia Freestyle can be used as an alternative.
Portal Direct3D 9 Good No depth buffer access. Put files into \bin\
Portal 2 Direct3D 9 Good No depth buffer access. Put files into \bin\
PPSSPP (PlayStation Portable emulator) OpenGL Good
Prey OpenGL Good No depth buffer access.
Prey (2017) Direct3D 10+ Perfect
Prince of Persia (2008) Direct3D 9 Perfect Cellshaded characters have no depth.
Prince of Persia: The Forgotten Sands Direct3D 9 Perfect Depth buffer is missing some scene elements.
Prince of Persia: Warrior Within Direct3D 9 Perfect Keys possibly don't work?
Pro Evolution Soccer 2015 Direct3D 9 Perfect
Project CARS Direct3D 10+ Perfect
Project Snowblind Direct3D 9 Perfect
Prototype Direct3D 9 Perfect
Prototype 2 Direct3D 9 Perfect
Psychonauts Direct3D 9 Perfect
Quake OpenGL Good No depth buffer access.
Quake (GLQuake) OpenGL Perfect
Quake 2 OpenGL Perfect
Quake 3 OpenGL Perfect
Quake 4 OpenGL Perfect
R.U.S.E. Direct3D 9 Good Depth buffer is empty.
Race Driver: Grid Direct3D 9 Perfect
Race the Sun OpenGL Good No depth buffer access.
RADical ROACH Deluxe Edition Direct3D 9 Good No depth buffer access.
RAGE OpenGL Perfect
RAGE 2 Vulkan Untested Vulkan support was added in 4.4 but we have yet to test this game.
Ragnarok Online 2 Direct3D 9 Perfect Install to \SHIPPING\
RaiderZ Direct3D 9 Perfect
Rayman Legends Direct3D 9 Perfect Depth buffer is missing character models.
Re-Volt OpenGL Good No depth buffer access. Image may be darkened.
Reaper - Tale of a Pale Swordsman Direct3D 10+ Good No depth buffer access.
Red Faction Direct3D 8 Good See DirectX 8 games. No depth buffer access.
Red Faction II Direct3D 8 Good See DirectX 8 games. Partial depth buffer access.
Red Faction: Guerrilla Steam Edition Direct3D 9 Good Game crashes in DX11 mode.
Red Orchestra 2 Direct3D 9 Perfect May get detected by Punkbuster.
Remember Me Direct3D 9 Perfect Enable supersampling for depth buffer access.
Resident Evil 4 Ultimate HD Edition Direct3D 9 Good Depth buffer is empty.
Resident Evil 5 Direct3D 9/10+ Perfect
Resident Evil 6 Direct3D 9 Good Depth buffer is empty.
Resident Evil: Revelations Direct3D 9 Perfect
Return to Castle Wolfenstein OpenGL Good Partial depth buffer access.
Rift Direct3D 9 Good
Rime Direct3D 10+ Perfect
Rise of the Triad Direct3D 9/10+ Good Partial depth buffer access.
Risen Direct3D 9 Perfect
Risen 2 Direct3D 9 Perfect
River City Ransom: Underground Direct3D 9 Good No depth buffer access.
River City Super Sports Challenge: All Stars Special OpenGL Good No depth buffer access.
Road Redemption OpenGL Perfect Depth buffer is flipped.
Roblox Varies Caution Usually runs under Direct3D 11, but also supports OpenGL, Direct3D 9 and Vulkan on Windows 10.
Some users have reported getting banned for a few days when using ReShade with Roblox, others have claimed it works fine.
Use at your own risk.
Rogue Trooper Direct3D 9 Perfect
Rune (Gold) OpenGL Perfect
Rush for Glory Direct3D 9 Perfect
Ryse: Son of Rome Direct3D 10+ Perfect
S.T.A.L.K.E.R.: Call of Pripyat Direct3D 9/10+ Perfect
S.T.A.L.K.E.R.: Clear Sky Direct3D 9/10+ Perfect
S.T.A.L.K.E.R.: Lost Alpha Direct3D 9/10+ Perfect
S.T.A.L.K.E.R.: Shadow of Chernobyl Direct3D 9 Perfect
Sacred Citadel Direct3D 9 Perfect
Saints Row 2 Direct3D 9 Perfect
Saints Row IV Direct3D 10+ Perfect
Saints Row: Gat out of Hell Direct3D 10+ Perfect
Saints Row: The Third Direct3D 9 Perfect
Satellite Reign Direct3D 9 Perfect Depth buffer is upside down.
Savant - Ascent Direct3D 9 Good Depth buffer is empty.
Scarface: The World Is Yours Direct3D 9 Good Depth buffer is empty.
Scourge: Outbreak Direct3D 9 Good Depth buffer is empty.
Second Life OpenGL Perfect
Sega Bass Fishing (Steam) Direct3D 9 Good No depth buffer access.
Sekiro: Shadows Die Twice Direct3D 10+ Perfect
Serious Sam 3: BFE Direct3D 9 Good
Serious Sam HD: The First Encounter Direct3D 9 Good Depth buffer shows only FPS hands and sky.
Serious Sam: The Second Encounter OpenGL Perfect
Shadow Warrior (2013) Direct3D 9 Good Must enable FSAA for depth buffer access.
Shadowgrounds Survivor Direct3D 9 Perfect
Shadowrun Returns OpenGL Good Partial depth buffer access: UI and Mouse shows.
Shadowrun: Dragonfall - Director's Cut OpenGL Perfect Depth buffer is flipped.
Shelter Direct3D 9 Good No depth buffer access.
Shelter 2 OpenGL Good No depth buffer access.
Sherlock Holmes: Crimes & Punishments Direct3D 9 Good Depth buffer is empty.
Silence of the Sleep Direct3D 9 Good No depth buffer access.
Silent Hill 2: Director's Cut Direct3D 8 Perfect See DirectX 8 games.
Silent Hill 3 Direct3D 8 Good See DirectX 8 games. No depth buffer access.
Sim City Direct3D 9 Perfect
Sky Force Anniversary Direct3D 9 Good No depth buffer access.
Sleeping Dogs Direct3D 10+ Perfect
Sleeping Dogs: Definitive Edition Direct3D 10+ Perfect
Snes9x v1.53 (SNES emulator) OpenGL Good No depth buffer access.
Sniper Elite 3 Direct3D 9 Perfect
Sniper Ghost Warrior 2 Direct3D 9/10+ Perfect
Sniper Ghost Warrior 3 Direct3D 10+ Perfect
Snow Direct3D 10+ Perfect
Snuggle Truck OpenGL Good Depth buffer is empty.
SOL: Exodus Direct3D 9 Good Partial depth buffer access.
Soldiers: Heroes of World War II Direct3D 8 Perfect See DirectX 8 games.
Sonic Adventure Direct3D 8 Perfect See DirectX 8 games.
Sonic Adventure 2 Direct3D 9 Perfect
Sonic Generations Direct3D 9 Perfect
Space Engineers Direct3D 9 Perfect Put files into \Bin64\. Depth buffer access only works in D3D9 mode.
SpaceEngine OpenGL Perfect No depth buffer access.
Spec Ops: The Line Direct3D 9 Good Depth buffer is empty.
Spellforce - Platinum Edition - Good Game needs special handling, see these instructions.
Spin Tires Direct3D 9 Perfect
Splinter Cell: Chaos Theory Direct3D 9 Perfect
Squad Direct3D 10+ Banned
Star Citizen Direct3D 10+ Perfect Depth buffer is logarithmic.
Star Wars Battlefront (2015) Direct3D 10+ Good Depth access works randomly.
Star Wars Battlefront 2 Direct3D 9 Perfect
Star Wars: Jedi Knight - Jedi Academy OpenGL Perfect
Star Wars: Jedi Knight II - Jedi Outcast OpenGL Perfect
Star Wars: Knights of the Old Republic OpenGL Perfect
Star Wars: Republic Commando Direct3D 8 Good See DirectX 8 games. No depth buffer access.
Star Wars: The Force Unleashed Direct3D 9 Good No depth buffer access.
Star Wars: The Force Unleashed II Direct3D 9 Good No depth buffer access.
Star Wars: The Old Republic Direct3D 9 Perfect Install to \Star Wars-The Old Republic\swtor\retailclient\swtor.exe and select DX10/11/12 as the API. Set Anti-aliasing in the game to "Off" or "Medium" to get depth buffer access.
StarCraft II Direct3D 9 Perfect Needs to be installed to \SC2\Versions\BaseXXXX, where BaseXXXX is the latest Base folder
Stasis - Good Inject via external injector tool.
State of Decay: Year-One Survival Edition Direct3D 9 Perfect
Steel Beasts Professional Personal Edition Direct3D 9 Perfect
Stick it to The Man! OpenGL Perfect Depth buffer is flipped.
Strider Direct3D 10+ Perfect
Stubbs the Zombie in Rebel Without a Pulse Direct3D 8 Perfect See DirectX 8 games. Set RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
Super Toy Cars OpenGL Good No depth buffer access.
Superbrothers: Sword & Sworcery EP OpenGL Major Issues Graphical problems, no depth buffer access.
Superhot OpenGL Perfect Depth buffer is flipped.
Syndicate Direct3D 9 Perfect
System Shock 2 Direct3D 9 Good Depth buffer is partly cleared when weapon is holstered.
Sébastien Loeb Rally EVO Direct3D 10+ Perfect
Söldner: Secret Wars (Community Edition) Direct3D 8 Perfect See DirectX 8 games.
Tales from the Borderlands Direct3D 9 Good No depth buffer access.
Team Fortress 2 Direct3D 9 Perfect Put files into \bin\ directory.
Teenage Mutant Ninja Turtles (2003) Direct3D 9 Perfect
Terasology OpenGL Perfect Put files into Java \bin\ directory.
The Age of Decadence Direct3D 9 Perfect
The Amazing Spider-Man (2012) Direct3D 9 Perfect
The Bard's Tale Direct3D 9 Perfect
The Book of Unwritten Tales Direct3D 9 Perfect
The Book of Unwritten Tales 2 Direct3D 9, OpenGL Perfect Depth buffer is flipped.
The Book of Unwritten Tales: The Critter Chronicles Direct3D 9 Perfect
The Bureau: XCOM Declassified Direct3D 9 Perfect
The Chaos Engine (2013) OpenGL Good No depth buffer access.
The Chronicles of Riddick: Assault on Dark Athena OpenGL Good No depth buffer access.
The Culling of the Cows Direct3D 9 Good Depth buffer is empty.
The Cursed Forest Direct3D 10+ Perfect
The Dark Eye: Chains of Satinav OpenGL Good No depth buffer access.
The Dark Eye: Memoria OpenGL Good No depth buffer access.
The Elder Scrolls III: Morrowind Direct3D 9 Perfect Use Morrowind Graphics Extender (MGE) instead of d3d8to9.
The Elder Scrolls III: Morrowind (MGE-XE) Direct3D 9 Perfect
The Elder Scrolls IV: Oblivion Direct3D 9 Good No depth buffer access.
The Elder Scrolls Online Direct3D 10+ Good
The Elder Scrolls V: Skyrim Direct3D 9 Good Depth buffer flickering when looking at objects.
The Elder Scrolls V: Skyrim Special Edition Direct3D 10+ Perfect
The Evil Within Direct3D 10+, OpenGL Perfect
The Evil Within 2 Direct3D 10+ Perfect
The Forest Direct3D 9 Perfect Depth buffer is upside down.
The Joylancer: Legendary Motor Knight Direct3D 9 Perfect
The Last Tinker: City of Colors OpenGL Good No depth buffer access.
The Legend of Korra Direct3D 9 Good No depth buffer access.
The Lego Movie Videogame Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
The Long Dark Direct3D 9 Good No depth buffer access.
The Lord of the Rings Online Direct3D 10+ Perfect
The Plan OpenGL Perfect
The Punisher (2005) Direct3D 8 Perfect See DirectX 8 games.
The Saboteur Direct3D 9 Good No depth buffer access.
The Scourge Project: Episode 1 and 2 Direct3D 9 Good Depth buffer is empty.
The Settlers 2: 10th Anniversary Direct3D 9 Perfect
The Shopkeeper OpenGL Good No depth buffer access.
The Signal From Tölva Direct3D 10+ Perfect Depth buffer is upside down.
The Sims 2 Direct3D 9 Good ReShade with DirectX 9 crashes the game, DXVK can be used as a workaround. The default depth buffer is empty and an alternative must be selected every time the game starts, though the depth buffer still flickers when the camera moves or rotates and sometimes some objects may not appear in it.
The Sims 3 Direct3D 9 Perfect
The Stanley Parable Direct3D 9 Good No depth buffer access. Put files into \bin\
The Talos Principle Direct3D 9/10+, Vulkan Perfect
The Technomancer Direct3D 10+ Perfect
The Typing of The Dead: Overkill Direct3D 9 Good No depth buffer access.
The Vanishing of Ethan Carter Direct3D 9 Good Depth buffer is empty.
The Vanishing of Ethan Carter Redux Direct3D 11 Good Screenshots don't work.
The Void Direct3D 9 Perfect
The Walking Dead: Season One Direct3D 9 Perfect
The Walking Dead: Season Two Direct3D 9 Perfect
The Witcher 2: Assassins of Kings Enhanced Edition Direct3D 10+ Perfect
The Witcher 3 Direct3D 10+ Perfect Game uses a reversed depth buffer.
The Witcher: Enhanced Edition Director's Cut Direct3D 9 Good Depth buffer only shows GUI (world only during cutscenes).
The Wolf Among Us Direct3D 9 Good No depth buffer access.
theHunter: Call of the Wild Direct3D 10+ Perfect
Thief 3: Deadly Shadows Direct3D 8 Good See DirectX 8 games. No depth buffer access.
Thief Gold Direct3D 9 Good No depth buffer access.
Thief II: The Metal Age Direct3D 9 Good No depth buffer access.
Tiny & Big in Grandpa's Leftovers OpenGL Good No depth buffer access.
Tiny Troopers Direct3D 9 Perfect Depth buffer is upside down.
Titan Quest Direct3D 9 Perfect
Titanfall Direct3D 10+ Good Put files into \bin\x64_retail\
Tom Clancy's Ghost Recon Advanced Warfighter Direct3D 9 Good No depth buffer access.
Tom Clancy's Ghost Recon Advanced Warfighter 2 Direct3D 9 Good No depth buffer access.
Tom Clancy's Ghost Recon: Future Soldier Direct3D 9/10+ Perfect
Tom Clancy's Rainbow Six: Vegas 2 Direct3D 9 Perfect
Tom Clancy's The Division Direct3D 10+ Good No depth buffer access.
Tomb Raider (2013) Direct3D 10+ Good No depth buffer access.
Tomb Raider I OpenGL Perfect
Tomb Raider: Anniversary Direct3D 9 Good No depth buffer access.
Tomb Raider: Underworld Direct3D 9 Good No depth buffer access.
Tony Hawk's American Wasteland Direct3D 9 Good Game sometimes crashes in Skate Shop.
Torchlight Direct3D 9 Good No depth buffer access.
Total Overdose Direct3D 9 Good No depth buffer access.
Total War: Attila Direct3D 10+ Perfect
Total War: Warhammer Direct3D 10+ Perfect Disable antialiasing and Porthole Quality 3D for depth buffer access.
TrackMania 2: Canyon Direct3D 9 Perfect
TrackMania United Direct3D 9 Perfect
Transformers: Fall of Cybertron Direct3D 9 Perfect
Transformers: The Game Direct3D 9 Good Depth buffer only shows UI in-game.
Treasure Planet: Battle at Procyon Direct3D 8 Perfect See DirectX 8 games.
Triad Wars Direct3D 10+ Perfect
Trials Fusion Direct3D 10+ Good No depth buffer access.
Trine Direct3D 9 Perfect
Trine 2 Direct3D 9 Good No depth buffer access.
Tron 2.0 Direct3D 9 Perfect
Turok Direct3D 9 Perfect
Turok 2: Seeds of Evil Glide Good See Glide games.
Turok 2: Seeds of Evil (2017) OpenGL Perfect
Two Worlds 2 Direct3D 9 Perfect
Ultra Street Fighter IV Direct3D 9 Perfect
Unreal II: The Awakening Direct3D 8 Perfect See DirectX 8 games. Depth buffer only shows FPS hands in first person view, but works nicely in third person.
Unreal Tournament OpenGL Good No depth buffer access.
Unreal Tournament 2004 Direct3D 8 Perfect See DirectX 8 games. Depth buffer only shows FPS hands in first person view, but works nicely in third person.
Unreal Tournament 3 Direct3D 9 Good No depth buffer access.
Unreal Tournament 4 Direct3D 10+ Good No depth buffer access.
Valdis Story: Abyssal City Direct3D 9 Good Depth buffer is empty.
Vampire: The Masquerade - Bloodlines Direct3D 9 Perfect
VBA-M (GBA emulator) Direct3D 9 Good No depth buffer access.
Velocibox OpenGL Good Depth buffer is empty.
Verde Station OpenGL Good No depth buffer access.
Vessel Direct3D 9 Perfect
Viking: Battle for Asgard Direct3D 9 Perfect
Vindictus Direct3D 9 Good No depth buffer access. May conflict with Hackshield.
Visual Boy Advanced (GBA emulator) OpenGL Perfect
Volgarr the Viking OpenGL Good No depth buffer access.
VVVVVV Direct3D 9 Good No depth buffer access.
War Thunder Direct3D 9/10+ Banned The game will ban users which it detects have ReShade loaded without warning.
Warframe Direct3D 9/10+ Good No depth buffer access.
Warhammer 40,000: Dawn of War Direct3D 9 Perfect
Warhammer 40,000: Space Marine Direct3D 9 Perfect
Warhammer: End Times - Vermintide Direct3D 10+ Perfect
Wasteland 2 Direct3D 10+ Perfect Depth buffer is upside down.
Watch Dogs Direct3D 10+ Perfect
Watch Dogs 2 Direct3D 10+ Perfect Go offline and use these launch parameters: -disablepagefilecheck -eac_launcher
Wolfenstein II: The New Colossus Vulkan Untested Vulkan support was added in 4.4 but we have yet to test this game.
Wolfenstein: The New Order OpenGL Perfect
Wolfenstein: The Old Blood OpenGL Perfect
Words for Evil Direct3D 10+ Good No depth buffer access.
World of Warcraft Direct3D 9/10+ Perfect
Wrack Direct3D 9 Good No depth buffer access.
Wreckfest Direct3D 10+ Perfect
WWE 2K15 Direct3D 10+ Perfect
X-Blades Direct3D 9 Good Depth buffer is flickering.
X-Plane 11 OpenGL Perfect
XCOM: Enemy Unknown Direct3D 9 Good No depth buffer access.
Xotic Direct3D 9 Good Partial depth buffer access.
Yaiba: Ninja Gaiden Z Direct3D 9 Perfect
Yakuza 0 Direct3D 10+ Good
Year Walk OpenGL Good No depth buffer access.
Ys Origin Direct3D 9 Perfect
Zeno Clash Direct3D 9 Good Depth buffer is empty. Put files into \bin\
ZSNES (NES emulator) DirectDraw Good See DirectDraw games.
Black Future 88' Direct3D 11 Perfect
Blasphemy Direct3D 11 Perfect
Synthetik Direct3D 11 Perfect


References

  1. ReShade Forum - Releases - 1.0 - last accessed on 2020-01-25
  2. 2.0 2.1 2.2 ReShade 3.0.0 Changelog - last accessed on 2020-01-26