Difference between revisions of "ReShade"
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(→List of games compatible with ReShade: Colorized statuses.) |
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! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Status !! style="width: 400px" | Additional Notes | ! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Status !! style="width: 400px" | Additional Notes | ||
|- | |- | ||
− | | [[18 Wheels of Steel: Across America]] || OpenGL || Good || Depth buffer only shows rearview mirrors. | + | | [[18 Wheels of Steel: Across America]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows rearview mirrors. |
|- | |- | ||
− | | [[18 Wheels of Steel: Extreme Trucker 2]] || OpenGL || Good || Depth buffer only shows rearview mirrors. | + | | [[18 Wheels of Steel: Extreme Trucker 2]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows rearview mirrors. |
|- | |- | ||
− | | [[7 Days to Die]] || Direct3D 9 || Perfect || Cannot be played when Easy Anti-Cheat is active. | + | | [[7 Days to Die]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Cannot be played when Easy Anti-Cheat is active. |
|- | |- | ||
− | | [[7554]] || Direct3D 9 || Perfect || | + | | [[7554]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[8BitBoy]] || Direct3D 9 || Perfect || | + | | [[8BitBoy]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[99 Levels to Hell]] || OpenGL || Good || No depth buffer access. | + | | [[99 Levels to Hell]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[A Hat in Time]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[A Hat in Time]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[A New Beginning]] || OpenGL || Good || No depth buffer access. | + | | [[A New Beginning]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[A Story About My Uncle]] || Direct3D 9 || Good || No depth buffer access. | + | | [[A Story About My Uncle]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Aarklash Legacy]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Aarklash Legacy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Abyss Odyssey]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Abyss Odyssey]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Abzû]] || Direct3D 10+ || Perfect || Screenshots are blank. | + | | [[Abzû]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Screenshots are blank. |
|- | |- | ||
− | | [[Ace Combat: Assault Horizon - Enhanced Edition]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Ace Combat: Assault Horizon - Enhanced Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Advent Rising]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Advent Rising]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Aer: Memories of Old]] || Direct3D 11, OpenGL || Perfect || | + | | [[Aer: Memories of Old]] || Direct3D 11, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Agarest: Generations of War]] || Direct3D 9 || Good || Partial depth buffer access, Zoomed Out? | + | | [[Agarest: Generations of War]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, Zoomed Out? |
|- | |- | ||
− | | [[Age of Conan: Unchained]] || Direct3D 9 || Good || Depth buffer partially shows UI. | + | | [[Age of Conan: Unchained]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer partially shows UI. |
|- | |- | ||
− | | [[Age of Mythology: Extended Edition]] || Direct3D 10+ || Perfect || | + | | [[Age of Mythology: Extended Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Age of Wonders III]] || Direct3D 9 || Perfect || | + | | [[Age of Wonders III]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Airship Dragoon]] || Direct3D 9 || Perfect || | + | | [[Airship Dragoon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Alan Wake]] || Direct3D 9 || Perfect || | + | | [[Alan Wake]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Alan Wake's American Nightmare]] || Direct3D 9 || Perfect || | + | | [[Alan Wake's American Nightmare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Alice: Madness Returns]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Alice: Madness Returns]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Alien Rage]] || Direct3D 9 || Good || Depth buffer only shows FPS hands. | + | | [[Alien Rage]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands. |
|- | |- | ||
− | | [[Alien: Isolation]] || Direct3D 10+ || Perfect || | + | | [[Alien: Isolation]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Aliens versus Predator]] || Direct3D 9 || Good || Depth buffer only shows FPS hands. | + | | [[Aliens versus Predator]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands. |
|- | |- | ||
− | | [[Aliens vs. Predator (2010)]] || Direct3D 9/10+ || Perfect || | + | | [[Aliens vs. Predator (2010)]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Aliens: Colonial Marines]] || Direct3D 9 || Perfect || | + | | [[Aliens: Colonial Marines]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Alpha Protocol]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Alpha Protocol]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Amnesia: A Machine for Pigs]] || OpenGL || Perfect || | + | | [[Amnesia: A Machine for Pigs]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Amnesia: The Dark Descent]] || OpenGL || Perfect || | + | | [[Amnesia: The Dark Descent]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Among the Sleep]] || OpenGL || Good || No depth buffer access. | + | | [[Among the Sleep]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Angry Video Game Nerd Adventures]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Angry Video Game Nerd Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Anna - Extended Edition]] || OpenGL || Perfect || Depth buffer is flipped. | + | | [[Anna - Extended Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Anodyne]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Anodyne]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Anomaly Korea]] || Direct3D 9 || Perfect || | + | | [[Anomaly Korea]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Anomaly: Warzone Earth]] || Direct3D 9 || Perfect || | + | | [[Anomaly: Warzone Earth]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Antisquad]] || OpenGL || Good || No depth buffer access. | + | | [[Antisquad]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Apotheon]] || Direct3D 9 || Good || Use an external injector for injecting ReShade into the process. | + | | [[Apotheon]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use an external injector for injecting ReShade into the process. |
|- | |- | ||
− | | [[Aquaria]] || OpenGL || Good || No depth buffer access. | + | | [[Aquaria]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ArcheAge]] || Direct3D 9/10+ || Good || Depth buffer is flickering. | + | | [[ArcheAge]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flickering. |
|- | |- | ||
− | | [[Arma 2]] || Direct3D 9 || Perfect || | + | | [[Arma 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Arma 2: Operation Arrowhead]] || Direct3D 9 || Perfect || | + | | [[Arma 2: Operation Arrowhead]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Arma 3]] || Direct3D 10+ || Good || Depth buffer flickering in FPS mode. Works fine in third person mode. | + | | [[Arma 3]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickering in FPS mode. Works fine in third person mode. |
|- | |- | ||
− | | [[Armada Tanks]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Armada Tanks]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Armored Hunter Gunhound EX]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Armored Hunter Gunhound EX]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Ascendant]] || OpenGL || Good || Depth buffer is flipped. | + | | [[Ascendant]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Assassin's Creed]] || Direct3D 9 || Perfect || | + | | [[Assassin's Creed]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Assassin's Creed II]] || Direct3D 9 || Perfect || | + | | [[Assassin's Creed II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Assassin's Creed III]] || Direct3D 10+ || Perfect || | + | | [[Assassin's Creed III]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Assassin's Creed IV: Black Flag]] || Direct3D 9/10+ || Perfect || | + | | [[Assassin's Creed IV: Black Flag]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Assassin's Creed Rogue]] || Direct3D 10+ || Perfect || Disable minimap in HUD options for depth buffer. | + | | [[Assassin's Creed Rogue]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable minimap in HUD options for depth buffer. |
|- | |- | ||
− | | [[Assassin's Creed Syndicate]] || Direct3D 10+ || Perfect || Game uses a reversed logarithmic depth buffer. | + | | [[Assassin's Creed Syndicate]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer. |
|- | |- | ||
− | | [[Assassin's Creed Unity]] || Direct3D 10+ || Perfect || Game uses a reversed logarithmic depth buffer. | + | | [[Assassin's Creed Unity]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer. |
|- | |- | ||
− | | [[Assassin's Creed: Brotherhood]] || Direct3D 9 || Perfect || | + | | [[Assassin's Creed: Brotherhood]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Assassin's Creed: Revelations]] || Direct3D 9 || Perfect || Depth buffer is missing some scene elements. | + | | [[Assassin's Creed: Revelations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing some scene elements. |
|- | |- | ||
− | | [[Astebreed]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Astebreed]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Avatar: The Game]] || Direct3D 9 || Perfect || | + | | [[Avatar: The Game]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Avencast]] || Direct3D 9 || Perfect || | + | | [[Avencast]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Avoid - Sensory Overload]] || OpenGL || Good || Partial depth buffer access? | + | | [[Avoid - Sensory Overload]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access? |
|- | |- | ||
− | | [[Back to the Future: The Game]] || Direct3D 9 || Good || No depth buffer Access. | + | | [[Back to the Future: The Game]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer Access. |
|- | |- | ||
− | | [[Ballance]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. Game must run in window mode, see {{File|{{p|HKLM}}\SOFTWARE\Wow6432Node\ballance\Settings}} | + | | [[Ballance]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Game must run in window mode, see {{File|{{p|HKLM}}\SOFTWARE\Wow6432Node\ballance\Settings}} |
|- | |- | ||
− | | [[Ballpoint Universe: Infinite]] || OpenGL || Perfect || Depth buffer is flipped. | + | | [[Ballpoint Universe: Infinite]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Banished]] || Direct3D 10+ || Good || Only 64bit executable works. | + | | [[Banished]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Only 64bit executable works. |
|- | |- | ||
− | | [[Bardbarian]] || Direct3D 9 || Perfect || Create a {{File|Direct3D 9.log}} in the game folder manually before starting! | + | | [[Bardbarian]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Create a {{File|Direct3D 9.log}} in the game folder manually before starting! |
|- | |- | ||
− | | [[Batman: Arkham Asylum]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Batman: Arkham Asylum]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Batman: Arkham City]] || Direct3D 9/10+ || Perfect || Choose '''Direct3D 9''' during setup for best compatibility, even though game uses '''Direct3D 11'''. | + | | [[Batman: Arkham City]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Choose '''Direct3D 9''' during setup for best compatibility, even though game uses '''Direct3D 11'''. |
|- | |- | ||
− | | [[Batman: Arkham Knight]] || Direct3D 10+ || Perfect || | + | | [[Batman: Arkham Knight]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Batman: Arkham Origins]] || Direct3D 10+ || Perfect || | + | | [[Batman: Arkham Origins]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Batman: Arkham Origins Blackgate]] || Direct3D 9 || Perfect || | + | | [[Batman: Arkham Origins Blackgate]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[BattleBlock Theater]] || Direct3D 9 || Perfect || | + | | [[BattleBlock Theater]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Battlefield 2]] || Direct3D 9 || Perfect || | + | | [[Battlefield 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Battlefield 2142]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Battlefield 2142]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Battlefield 3]] || Direct3D 10+ || Perfect || | + | | [[Battlefield 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Battlefield 4]] || Direct3D 10+ || Perfect || | + | | [[Battlefield 4]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Battlefield Hardline]] (Beta) || Direct3D 10+ || Good || No depth buffer access. | + | | [[Battlefield Hardline]] (Beta) || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Battlefield: Bad Company 2]] || Direct3D 9/10+ || Good || Depth buffer only shows FPS hands. | + | | [[Battlefield: Bad Company 2]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands. |
|- | |- | ||
− | | [[Bayonetta]] || Direct3D 9 || Perfect || | + | | [[Bayonetta]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[BeamNG Drive]] || Direct3D 9 || Perfect || | + | | [[BeamNG Drive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Beast Boxing Turbo]] || OpenGL || Good || Depth buffer is empty. | + | | [[Beast Boxing Turbo]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Beatbuddy: Tale of the Guardians]] || OpenGL || Perfect || Depth buffer is flipped. | + | | [[Beatbuddy: Tale of the Guardians]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Bedlam]] || OpenGL || Perfect || Depth buffer is flipped. | + | | [[Bedlam]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Betrayer]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Betrayer]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Beyond Good and Evil]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Beyond <span style="color: #bdc62f; font-weight: bold">Good</span> and Evil]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Binary Domain]] || Direct3D 9 || Perfect || | + | | [[Binary Domain]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[BioShock]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[BioShock]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[BioShock 2]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[BioShock 2]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[BioShock Infinite]] || Direct3D 9/10+ || Good || Depth buffer only displays your weapon | + | | [[BioShock Infinite]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only displays your weapon |
|- | |- | ||
− | | [[bit Dungeon II]] || Direct3D 9 || Perfect || Create a {{File|Direct3D 9.log}} in the game folder manually before starting! | + | | [[bit Dungeon II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Create a {{File|Direct3D 9.log}} in the game folder manually before starting! |
|- | |- | ||
− | | [[BIT.TRIP RUNNER]] || Direct3D 9 || Perfect || | + | | [[BIT.TRIP RUNNER]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Black Desert Online]] || Direct3D 10+ || Perfect || | + | | [[Black Desert Online]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Blackguards]] || OpenGL || Perfect || Depth buffer is flipped. | + | | [[Blackguards]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Blackguards 2]] || Direct3D 9 || Perfect || Depth buffer is flipped. | + | | [[Blackguards 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Blades of Time]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Blades of Time]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[BlazeRush]] || Direct3D 9 || Good || No depth buffer access. | + | | [[BlazeRush]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Blitzkrieg 2: Fall Of The Reich]] || Direct3D 9 || Good || | + | | [[Blitzkrieg 2: Fall Of The Reich]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[Blockland]] || OpenGL || Perfect || | + | | [[Blockland]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Blocks That Matter]] || OpenGL || Good || No depth buffer access. Put files into {{File|\bin\}} | + | | [[Blocks That Matter]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[Blood Knights]] || Direct3D 9 || Perfect || | + | | [[Blood Knights]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Blood of the Werewolf]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Blood of the Werewolf]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Blood Omen 2: Legacy of Kain]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Blood Omen 2: Legacy of Kain]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[BloodRayne]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. Select '''Direct3D 10+''' during installation. | + | | [[BloodRayne]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Select '''Direct3D 10+''' during installation. |
|- | |- | ||
− | | [[BloodRayne 2]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[BloodRayne 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Bluestacks]] (Android emulator) || Direct3D 9 || Good || | + | | [[Bluestacks]] (Android emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[Borderlands 2]] || Direct3D 9 || Perfect || | + | | [[Borderlands 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Borderlands: The Pre-Sequel]] || Direct3D 9 || Perfect || | + | | [[Borderlands: The Pre-Sequel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Bound by Flame]] || Direct3D 9 || Perfect || | + | | [[Bound by Flame]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Broken Age]] || OpenGL || Good || No depth buffer access. | + | | [[Broken Age]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Brothers: A Tale of Two Sons]] || Direct3D 9 || Perfect || | + | | [[Brothers: A Tale of Two Sons]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Brütal Legend]] || Direct3D 9 || Perfect || | + | | [[Brütal Legend]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Bulletstorm]] || Direct3D 9 || Good || Depth buffer only shows FPS hands. | + | | [[Bulletstorm]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands. |
|- | |- | ||
− | | [[Bulletstorm: Full Clip Edition]] || Direct3D 10+ || Perfect || | + | | [[Bulletstorm: Full Clip Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Burnout Paradise]] || Direct3D 9 || Perfect || | + | | [[Burnout Paradise]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Call of Cthulhu: Dark Corners of the Earth]] || Direct3D 9 || Perfect || | + | | [[Call of Cthulhu: Dark Corners of the Earth]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Call of Duty]] || OpenGL || Perfect || Depth buffer access works with driver MSAA. | + | | [[Call of Duty]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works with driver MSAA. |
|- | |- | ||
− | | [[Call of Duty 2]] || Direct3D 9 || Perfect || Need to fix the game executable with this tool (drag'n'drop {{File|CoD2SP_s.exe}} on it): [https://reshade.me/downloads/stack-size-fix.exe stack-size-fix.exe] | + | | [[Call of Duty 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Need to fix the game executable with this tool (drag'n'drop {{File|CoD2SP_s.exe}} on it): [https://reshade.me/downloads/stack-size-fix.exe stack-size-fix.exe] |
|- | |- | ||
− | | [[Call of Duty: Advanced Warfare]] || Direct3D 10+ || Perfect || | + | | [[Call of Duty: Advanced Warfare]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Call of Duty: Black Ops]] || Direct3D 9 || Perfect || | + | | [[Call of Duty: Black Ops]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Call of Duty: Black Ops II]] || Direct3D 10+ || Good || Partial depth buffer access. | + | | [[Call of Duty: Black Ops II]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[Call of Duty: Ghosts]] || Direct3D 10+ || Good || Partial depth buffer access. | + | | [[Call of Duty: Ghosts]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[Call of Duty: Modern Warfare]] || Direct3D 9 || Perfect || | + | | [[Call of Duty: Modern Warfare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Call of Duty: Modern Warfare 2]] || Direct3D 9 || Perfect || | + | | [[Call of Duty: Modern Warfare 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Call of Duty: Modern Warfare 3]] || Direct3D 9 || Perfect || Depth buffer access works with in-game MSAA. | + | | [[Call of Duty: Modern Warfare 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works with in-game MSAA. |
|- | |- | ||
− | | [[Call of Duty: World at War]] || Direct3D 9 || Perfect || | + | | [[Call of Duty: World at War]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Call of Juarez: Bound in Blood]] || Direct3D 9 || Perfect || | + | | [[Call of Juarez: Bound in Blood]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Call of Juarez: Gunslinger]] || Direct3D 9 || Perfect || | + | | [[Call of Juarez: Gunslinger]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Castle Crashers]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Castle Crashers]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Castle of Illusion]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Castle of Illusion]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Castlevania: Lords of Shadow]] || Direct3D 9 || Perfect || | + | | [[Castlevania: Lords of Shadow]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Castlevania: Lords of Shadow - Mirror of Fate HD]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Castlevania: Lords of Shadow - Mirror of Fate HD]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Castlevania: Lords of Shadow 2]] || Direct3D 9 || Perfect || | + | | [[Castlevania: Lords of Shadow 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Cat Goes Fishing]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Cat Goes Fishing]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Chaos Legion]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. | + | | [[Chaos Legion]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. |
|- | |- | ||
− | | [[Chaos on Deponia]] || OpenGL || Good || No depth buffer access. | + | | [[Chaos on Deponia]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Chicken Little]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Chicken Little]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Chivalry: Medieval Warfare]] || Direct3D 9 || Perfect || | + | | [[Chivalry: Medieval Warfare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Choplifter HD]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Choplifter HD]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Chrome]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access. | + | | [[Chrome]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access. |
|- | |- | ||
− | | [[Cities: Skylines]] || Direct3D 10+ || Good || Screen is black while game loads and during FMV, works normally ingame, no depth buffer access. | + | | [[Cities: Skylines]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Screen is black while game loads and during FMV, works normally ingame, no depth buffer access. |
|- | |- | ||
− | | [[Clive Barker's Jericho]] || Direct3D 9 || Perfect || | + | | [[Clive Barker's Jericho]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Clive Barker's Undying]] || DirectDraw || Good || See [[#DirectDraw games|DirectDraw games]]. | + | | [[Clive Barker's Undying]] || DirectDraw || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectDraw games|DirectDraw games]]. |
|- | |- | ||
− | | [[Comanche 4]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Comanche 4]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Combat Mission: Shock Force]] || OpenGL || Perfect || | + | | [[Combat Mission: Shock Force]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Command & Conquer: Generals]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Command & Conquer: Generals]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Condemned: Criminal Origins]] || Direct3D 9 || Good || Depth buffer is empty in some areas of the game. | + | | [[Condemned: Criminal Origins]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty in some areas of the game. |
|- | |- | ||
− | | [[Contrast]] || Direct3D 9 || Perfect || | + | | [[Contrast]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Costume Quest]] || Direct3D 9 || Perfect || | + | | [[Costume Quest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Costume Quest 2]] || Direct3D 9/10+ || Perfect || | + | | [[Costume Quest 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Counter-Strike: Global Offensive]] || Direct3D 9 || Good || Depth buffer is empty. Put files into {{File|\bin\}} | + | | [[Counter-Strike: Global Offensive]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[Crash Time 2]] || Direct3D 9 || Perfect || | + | | [[Crash Time 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Crashday]] || Direct3D 9 || Perfect || | + | | [[Crashday]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Crazy Taxi]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Crazy Taxi]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[CreaVures]] || OpenGL || Good || No depth buffer access. | + | | [[CreaVures]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Crimzon Clover: World Ignition]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Crimzon Clover: World Ignition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Crossout]] || Direct3D 10+ || Perfect || | + | | [[Crossout]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Crysis]] || Direct3D 10+ || Perfect || | + | | [[Crysis]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Crysis 3]] || Direct3D 10+ || Perfect || | + | | [[Crysis 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Crysis Warhead]] || Direct3D 10+ || Perfect || | + | | [[Crysis Warhead]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Cube 2: Sauerbraten]] || OpenGL || Perfect || | + | | [[Cube 2: Sauerbraten]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dark]] || Direct3D 9 || Perfect || Unable to toggle Shaders On/Off. | + | | [[Dark]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Unable to toggle Shaders On/Off. |
|- | |- | ||
− | | [[Dark Souls II]] || Direct3D 9 || Perfect || | + | | [[Dark Souls II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dark Souls: Prepare to Die Edition]] || Direct3D 9 || Perfect || | + | | [[Dark Souls: Prepare to Die Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dark Void Zero]] || Direct3D 9 || Good || Partial depth buffer access. Zoomed Out? | + | | [[Dark Void Zero]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. Zoomed Out? |
|- | |- | ||
− | | [[Darksiders]] || Direct3D 9 || Perfect || | + | | [[Darksiders]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Darksiders II]] || Direct3D 9 || Perfect || | + | | [[Darksiders II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Daylight]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Daylight]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Dead Effect]] || OpenGL || Perfect || Depth buffer is flipped. | + | | [[Dead Effect]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Dead Island]] || Direct3D 9 || Perfect || | + | | [[Dead Island]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dead Island: Epidemic]] || OpenGL || Good || Depth buffer only works in mainmenu, depth buffer is flipped. | + | | [[Dead Island: Epidemic]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only works in mainmenu, depth buffer is flipped. |
|- | |- | ||
− | | [[Dead or Alive 5 Last Round]] || Direct3D 9 || Perfect || Game uses a logarithmic depth buffer, disable SSAA for access. | + | | [[Dead or Alive 5 Last Round]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer, disable SSAA for access. |
|- | |- | ||
− | | [[Dead Rising 3]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Dead Rising 3]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Dead Rising Remastered]] || Direct3D 10+ || Perfect || | + | | [[Dead Rising Remastered]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dead Space]] || Direct3D 9 || Perfect || | + | | [[Dead Space]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dead Space 2]] || Direct3D 9 || Perfect || | + | | [[Dead Space 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dead Space 3]] || Direct3D 9 || Perfect || | + | | [[Dead Space 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[DeadCore]] || OpenGL || Perfect || Depth buffer is flipped. | + | | [[DeadCore]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Deadfall Adventures]] || Direct3D 9 || Good || Depth buffer partially appears, DOF still works. | + | | [[Deadfall Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer partially appears, DOF still works. |
|- | |- | ||
− | | [[Deadlight]] || Direct3D 10+ || Perfect || | + | | [[Deadlight]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Deadly Premonition]] || Direct3D 9 || Perfect || | + | | [[Deadly Premonition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Deadpool]] || Direct3D 9 || Perfect || | + | | [[Deadpool]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dear Esther]] || Direct3D 9 || Perfect || No depth buffer access. Put files into {{File|\Bin\}} folder. Disable MSAA and type {{Code|r_drawvgui 0}} into the console to disable the UI for depth buffer access to work. | + | | [[Dear Esther]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access. Put files into {{File|\Bin\}} folder. Disable MSAA and type {{Code|r_drawvgui 0}} into the console to disable the UI for depth buffer access to work. |
|- | |- | ||
− | | [[Demonicon]] || Direct3D 9 || Perfect || | + | | [[Demonicon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Depth Hunter 2: Deep Dive]] || Direct3D 9 || Perfect || | + | | [[Depth Hunter 2: Deep Dive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[DeSmuME X432R]] (Nintendo DS emulator) || Direct3D 9 || Good || No depth buffer access. Change display method to Direct3D. | + | | [[DeSmuME X432R]] (Nintendo DS emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Change display method to Direct3D. |
|- | |- | ||
− | | [[Deus Ex]] || OpenGL || Good || Depth buffer only shows FPS hands. | + | | [[Deus Ex]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands. |
|- | |- | ||
− | | [[Deus Ex: Human Revolution - Director's Cut]] || Direct3D 9/10+ || Good || Partial depth buffer access. | + | | [[Deus Ex: Human Revolution - Director's Cut]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[Deus Ex: Invisible War]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. | + | | [[Deus Ex: Invisible War]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. |
|- | |- | ||
− | | [[Deus Ex: Mankind Divided]] || Direct3D 10+ || Good || Install ReShade as {{File|d3d11.dll}} and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33. | + | | [[Deus Ex: Mankind Divided]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Install ReShade as {{File|d3d11.dll}} and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33. |
|- | |- | ||
− | | [[Devil May Cry]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Devil May Cry]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Devil May Cry 2]] || Direct3D 9 || Crash || | + | | [[Devil May Cry 2]] || Direct3D 9 || <span style="color: #7c1600; font-weight: bold">Crash</span> || |
|- | |- | ||
− | | [[Devil May Cry 3: Dante's Awakening]] (Special Edition) || Direct3D 9 || Perfect || | + | | [[Devil May Cry 3: Dante's Awakening]] (Special Edition) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Devil May Cry 4]] || Direct3D 9/10+ || Good || No depth buffer access. | + | | [[Devil May Cry 4]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Diablo III]] || Direct3D 9 || Perfect || | + | | [[Diablo III]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[DiRT 3]] || Direct3D 10+ || Perfect || Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode. | + | | [[DiRT 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode. |
|- | |- | ||
− | | [[DiRT Showdown]] || Direct3D 10+ || Perfect || | + | | [[DiRT Showdown]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dirty Bomb]] || Direct3D 10+ || Perfect || | + | | [[Dirty Bomb]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Disciples III: Reincarnation]] || Direct3D 9 || Perfect || Depth buffer sometimes flipped? | + | | [[Disciples III: Reincarnation]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer sometimes flipped? |
|- | |- | ||
− | | [[Dishonored]] || Direct3D 9 || Good || Depth buffer only contains player character. | + | | [[Dishonored]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only contains player character. |
|- | |- | ||
− | | [[Divinity II: The Dragon Knight Saga]] || Direct3D 9 || Perfect || Disable ingame HDR to access depth buffer. | + | | [[Divinity II: The Dragon Knight Saga]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable ingame HDR to access depth buffer. |
|- | |- | ||
− | | [[Divinity: Dragon Commander]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Divinity: Dragon Commander]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Divinity: Original Sin]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Divinity: Original Sin]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Dollar Dash]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Dollar Dash]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Dolphin]] (GameCube/Wii emulator) || Direct3D 10+, OpenGL || Perfect || Depth buffer access works for some titles. | + | | [[Dolphin]] (GameCube/Wii emulator) || Direct3D 10+, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works for some titles. |
|- | |- | ||
− | | [[Don't Starve]] || Direct3D 9 || Good || | + | | [[Don't Starve]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[Don't Starve Together]] || Direct3D 9 || Good || | + | | [[Don't Starve Together]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[Doom (1993)]] (GZDoom) || OpenGL || Perfect || | + | | [[Doom (1993)]] (GZDoom) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Doom (2016)]] || OpenGL, Vulkan || Perfect || | + | | [[Doom (2016)]] || OpenGL, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Doom 3: BFG Edition]] || OpenGL || Perfect || | + | | [[Doom 3: BFG Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dota 2]] || Direct3D 9/10+ || Perfect || | + | | [[Dota 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Double Dragon IV]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Double Dragon IV]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Double Dragon Neon]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Double Dragon Neon]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Double Dragon Trilogy]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Double Dragon Trilogy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Double Dragon Trilogy]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Double Dragon Trilogy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Dragon Age II]] || Direct3D 10+ || Perfect || No depth buffer access. | + | | [[Dragon Age II]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access. |
|- | |- | ||
− | | [[Dragon Age: Inquisition]] || Direct3D 10+ || Perfect || | + | | [[Dragon Age: Inquisition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dragon Age: Origins]] || Direct3D 9 || Perfect || | + | | [[Dragon Age: Origins]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dragon Ball Xenoverse]] || Direct3D 9 || Perfect || | + | | [[Dragon Ball Xenoverse]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dragon Quest Heroes]] || Direct3D 10+ || Good || Gamma correction issues? | + | | [[Dragon Quest Heroes]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction issues? |
|- | |- | ||
− | | [[Dragon's Dogma: Dark Arisen]] || Direct3D 9 || Perfect || | + | | [[Dragon's Dogma: Dark Arisen]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Drakensang]] || Direct3D 9 || Perfect || | + | | [[Drakensang]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Driv3r]] || Direct3D 9 || Perfect || | + | | [[Driv3r]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[DuckTales: Remastered]] || Direct3D 9 || Perfect || Depth buffer is missing character models. | + | | [[DuckTales: Remastered]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing character models. |
|- | |- | ||
− | | [[Dungeon of the Endless]] || Direct3D 9 || Perfect || | + | | [[Dungeon of the Endless]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dungeon Siege II]] || Direct3D 9 || Good || Depth buffer access only in menu. | + | | [[Dungeon Siege II]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer access only in menu. |
|- | |- | ||
− | | [[Dungeonland]] || OpenGL || Good || No depth buffer access. | + | | [[Dungeonland]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Dungeons & Dragons HD]] || Direct3D 10+ || Good || Partial depth buffer access. | + | | [[Dungeons & Dragons HD]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[Dust: An Elysian Tail]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Dust: An Elysian Tail]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Dying Light]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | + | | [[Dying Light]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer. |
|- | |- | ||
− | | [[Dynamite Jack]] || OpenGL || Perfect || | + | | [[Dynamite Jack]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dynasty Warriors 7 with Xtreme Legends]] || Direct3D 9 || Perfect || Depth buffer cause glitches in splitscreen coop. | + | | [[Dynasty Warriors 7 with Xtreme Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer cause glitches in splitscreen coop. |
|- | |- | ||
− | | [[Dynasty Warriors 8: Xtreme Legends]] || Direct3D 9 || Perfect || | + | | [[Dynasty Warriors 8: Xtreme Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[E.Y.E: Divine Cybermancy]] || Direct3D 9 || Good || No depth buffer access. Put files into {{File|\bin\}} | + | | [[E.Y.E: Divine Cybermancy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[Eador: Masters of the Broken World]] || Direct3D 9 || Perfect || | + | | [[Eador: Masters of the Broken World]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Earth & Beyond]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Earth & Beyond]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Eldritch]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Eldritch]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Electronic Super Joy]] || OpenGL || Perfect || | + | | [[Electronic Super Joy]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Electronic Super Joy: Groove City]] || OpenGl32 || Perfect || | + | | [[Electronic Super Joy: Groove City]] || OpenGl32 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Enclave]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Enclave]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Enslaved: Odyssey to the West]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Enslaved: Odyssey to the West]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Epic Mickey 2: The Power of Two]] || Direct3D 9 || Perfect || | + | | [[Epic Mickey 2: The Power of Two]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ePSXe]] (PlayStation emulator) || OpenGL || Good || Use Pete's OpenGL 1.77. | + | | [[ePSXe]] (PlayStation emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use Pete's OpenGL 1.77. |
|- | |- | ||
− | | [[Ethan: Meteor Hunter ]] || Direct3D 9 || Perfect || | + | | [[Ethan: Meteor Hunter ]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Ether Vapor Remaster]] || Direct3D 9 || Perfect || | + | | [[Ether Vapor Remaster]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Eufloria HD]] || OpenGL || Perfect || | + | | [[Eufloria HD]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Euro Truck Simulator 2]] || Direct3D 9, OpenGL || Perfect || Depth buffer is upside down in D3D9. | + | | [[Euro Truck Simulator 2]] || Direct3D 9, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down in D3D9. |
|- | |- | ||
− | | [[F.E.A.R.]] || Direct3D 9 || Perfect || Disable AA and soft shadows for depth buffer access. | + | | [[F.E.A.R.]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable AA and soft shadows for depth buffer access. |
|- | |- | ||
− | | [[F.E.A.R. 2]] || Direct3D 9 || Good || No depth buffer access. | + | | [[F.E.A.R. 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[F.E.A.R. 3]] || Direct3D 9 || Perfect || | + | | [[F.E.A.R. 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Fable Anniversary]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Fable Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Fable III]] || Direct3D 9 || Good || Depth buffer flickers. | + | | [[Fable III]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickers. |
|- | |- | ||
− | | [[Fable: The Lost Chapters]] || Direct3D 9 || Perfect || | + | | [[Fable: The Lost Chapters]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Fallout 3]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Fallout 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Fallout 4]] || Direct3D 10+ || Perfect || | + | | [[Fallout 4]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Fallout: New Vegas]] || Direct3D 9 || Perfect || Depth buffer sometimes only shows FPS hands. | + | | [[Fallout: New Vegas]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer sometimes only shows FPS hands. |
|- | |- | ||
− | | [[Far Cry]] || Direct3D 9 || Perfect || Depth buffer access only works properly with certain renderers. | + | | [[Far Cry]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access only works properly with certain renderers. |
|- | |- | ||
− | | [[Far Cry 2]] || Direct3D 9 || Good || Depth buffer is empty because game clears it before presenting. | + | | [[Far Cry 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty because game clears it before presenting. |
|- | |- | ||
− | | [[Far Cry 3]] || Direct3D 9/10+ || Perfect || Run game in Dx9 mode for depth buffer access. | + | | [[Far Cry 3]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Run game in Dx9 mode for depth buffer access. |
|- | |- | ||
− | | [[Far Cry 3: Blood Dragon]] || Direct3D 10+ || Good || Gamma correction problems. | + | | [[Far Cry 3: Blood Dragon]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction problems. |
|- | |- | ||
− | | [[Far Cry 4]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Far Cry 4]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Far Cry 5]] || Direct3D 10+ || Perfect || Set {{Code|1=RESHADE_DEPTH_INPUT_IS_REVERSED=1}} and {{Code|Copy depth before clearing}} | + | | [[Far Cry 5]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Set {{Code|1=RESHADE_DEPTH_INPUT_IS_REVERSED=1}} and {{Code|Copy depth before clearing}} |
|- | |- | ||
− | | [[Farming Simulator 15]] || OpenGL || Good || Gamma correction problems. | + | | [[Farming Simulator 15]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction problems. |
|- | |- | ||
− | | [[Final Fantasy III]] || OpenGL || Perfect || | + | | [[Final Fantasy III]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Final Fantasy IV]] || OpenGL || Perfect || | + | | [[Final Fantasy IV]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Final Fantasy VII]] || OpenGL || Good || No depth buffer access. | + | | [[Final Fantasy VII]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Final Fantasy VIII]] || OpenGL || Good || No depth buffer access. | + | | [[Final Fantasy VIII]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Final Fantasy XIII]] || Direct3D 9 || Perfect || Put files into {{File|\white_data\prog\win\bin\}} | + | | [[Final Fantasy XIII]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\white_data\prog\win\bin\}} |
|- | |- | ||
− | | [[Final Fantasy XIII-2]] || Direct3D 9 || Perfect || Put files into {{File|\alba_data\prog\win\bin\}} | + | | [[Final Fantasy XIII-2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\alba_data\prog\win\bin\}} |
|- | |- | ||
− | | [[Final Fantasy XIV]] || Direct3D 9 || Good || | + | | [[Final Fantasy XIV]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[Firewatch]] || Direct3D 10+ || Perfect || Depth buffer is flipped. | + | | [[Firewatch]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Fist of Awesome]] || OpenGL || Perfect || | + | | [[Fist of Awesome]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Fist of Jesus]] || OpenGL || Good || No depth buffer access. | + | | [[Fist of Jesus]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[FiveM]] || Direct3D 10+ || Perfect || Put files into {{ Users\Username\AppData\Local\FiveM }} | + | | [[FiveM]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{ Users\Username\AppData\Local\FiveM }} |
|- | |- | ||
− | | [[FlatOut 2]] || Direct3D 9 || Perfect || | + | | [[FlatOut 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Freedom Force vs. The 3rd Reich]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Freedom Force vs. The 3rd Reich]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Galaxy on Fire 2 Full HD]] || Direct3D 9 || Perfect || | + | | [[Galaxy on Fire 2 Full HD]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Game of Thrones: A Telltale Games Series]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Game of Thrones: A Telltale Games Series]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Gas Guzzlers Extreme]] || Direct3D 9 || Perfect || | + | | [[Gas Guzzlers Extreme]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Gas Guzzlers: Combat Carnage]] || Direct3D 10+ || Perfect || | + | | [[Gas Guzzlers: Combat Carnage]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Gauntlet (2014)]] || Direct3D 10+ || Good || Partial depth buffer access. | + | | [[Gauntlet (2014)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[Gears of War]] || Direct3D 10+ || Good || | + | | [[Gears of War]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[Gish]] || OpenGL || Perfect || | + | | [[Gish]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Global Operations]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Global Operations]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Goat Simulator]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Goat Simulator]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Goodbye Deponia]] || OpenGL || Perfect || | + | | [[Goodbye Deponia]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Google Earth]] || Direct3D 9/OpenGL || Perfect || Depth buffer flipped in D3D9. Put files into {{File|\alchemy\ogles2\}} or {{File|\alchemy\ogl\}} | + | | [[Google Earth]] || Direct3D 9/OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer flipped in D3D9. Put files into {{File|\alchemy\ogles2\}} or {{File|\alchemy\ogl\}} |
|- | |- | ||
− | | [[Gothic 2]] || Direct3D 7 || Perfect || See [[#DirectX 2-7 games|DirectX 2-7 games]] or use the DX11 mod. | + | | [[Gothic 2]] || Direct3D 7 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 2-7 games|DirectX 2-7 games]] or use the DX11 mod. |
|- | |- | ||
− | | [[Gothic 3]] || Direct3D 9 || Good || Some objects are not displayed in depth buffer. | + | | [[Gothic 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Some objects are not displayed in depth buffer. |
|- | |- | ||
− | | [[Grand Theft Auto III]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Grand Theft Auto III]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Grand Theft Auto IV]] || Direct3D 9 || Perfect || | + | | [[Grand Theft Auto IV]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Grand Theft Auto V]] || Direct3D 10+ || Perfect || Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders. | + | | [[Grand Theft Auto V]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders. |
|- | |- | ||
− | | [[Grand Theft Auto: Episodes from Liberty City]] || Direct3D 9 || Perfect || | + | | [[Grand Theft Auto: Episodes from Liberty City]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Grand Theft Auto: San Andreas]] || Direct3D 9 || Perfect || | + | | [[Grand Theft Auto: San Andreas]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Grand Theft Auto: Vice City]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Grand Theft Auto: Vice City]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Gravity Badgers]] || OpenGL || Good || No depth buffer access. | + | | [[Gravity Badgers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Grey Goo]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Grey Goo]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[GRID 2]] || Direct3D 10+ || Perfect || | + | | [[GRID 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Grim Dawn]] || Direct3D 10+ || Perfect || | + | | [[Grim Dawn]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Grim Fandango Remastered]] || OpenGL || Good || No depth buffer access. | + | | [[Grim Fandango Remastered]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Ground Branch]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Ground Branch]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | Guacamelee! Gold Edition || Direct3D 9 || Good || No depth buffer access. | + | | Guacamelee! Gold Edition || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Guild Wars]] || Direct3D 9 || Perfect || | + | | [[Guild Wars]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Guild Wars 2]] || Direct3D 9 || Good || Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into {{File|\bin\}} | + | | [[Guild Wars 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[Gun]] || Direct3D 9 || Perfect || | + | | [[Gun]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Gun Metal]] || Direct3D 9 || Perfect || | + | | [[Gun Metal]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Gun Monkeys]] || OpenGL || Good || Depth buffer is empty. | + | | [[Gun Monkeys]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[GundeadliGne]] || Direct3D 9 || Good || No depth buffer access. | + | | [[GundeadliGne]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Gundemonium Recollection]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Gundemonium Recollection]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Half Life 2]] || Direct3D 9 || Perfect || | + | | [[Half Life 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Halo 2]] || Direct3D 9 || Perfect || | + | | [[Halo 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Halo: Combat Evolved]] || Direct3D 9 || Perfect || | + | | [[Halo: Combat Evolved]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Halo: Combat Evolved]] (Custom Edition v1.10) || Direct3D 9 || Perfect || | + | | [[Halo: Combat Evolved]] (Custom Edition v1.10) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Hammerwatch]] || OpenGL || Good || No depth buffer access. | + | | [[Hammerwatch]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Hard Reset]] || Direct3D 9 || Good || Must enable FSAA for depth buffer access. | + | | [[Hard Reset]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Must enable FSAA for depth buffer access. |
|- | |- | ||
− | | [[Harry Potter and the Chamber of Secrets]] || DirectDraw || Perfect || See [[#DirectDraw games|DirectDraw games]]. | + | | [[Harry Potter and the Chamber of Secrets]] || DirectDraw || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectDraw games|DirectDraw games]]. |
|- | |- | ||
− | | [[Hellblade: Senua's Sacrifice]] || Direct3D 11 || Perfect || Screenshots do not work because game uses a 10bit back buffer. | + | | [[Hellblade: Senua's Sacrifice]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Screenshots do not work because game uses a 10bit back buffer. |
|- | |- | ||
− | | [[Hellgate: Global]] || Direct3D 9 || Perfect || | + | | [[Hellgate: Global]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Hellgate: London]] (2007) || Direct3D 9/10+ || Perfect || Rename dxgi.dll to d3d10.dll in DX10 mode. | + | | [[Hellgate: London]] (2007) || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Rename dxgi.dll to d3d10.dll in DX10 mode. |
|- | |- | ||
− | | [[Hero Siege]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Hero Siege]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Heroes of Might and Magic III - HD Edition]] || Direct3D 9 || Perfect || | + | | [[Heroes of Might and Magic III - HD Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Heroine's Quest: The Herald of Ragnarok]] || OpenGL || Good || No depth buffer access. | + | | [[Heroine's Quest: The Herald of Ragnarok]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Hitman 2]] (2018) || Direct3D 10+/12 || Perfect || | + | | [[Hitman 2]] (2018) || Direct3D 10+/12 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Hitman 2: Silent Assassin]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Hitman 2: Silent Assassin]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Hitman 3: Contracts]] || Direct3D 8 || Major Issues || See [[#DirectX 8 games|DirectX 8 games]]. Graphical glitches (black player models and worse). | + | | [[Hitman 3: Contracts]] || Direct3D 8 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || See [[#DirectX 8 games|DirectX 8 games]]. Graphical glitches (black player models and worse). |
|- | |- | ||
− | | [[Hitman: Blood Money]] || Direct3D 9 || Perfect || | + | | [[Hitman: Blood Money]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Hitman: Codename 47]] || OpenGL || Perfect || | + | | [[Hitman: Codename 47]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Hitogata Happa]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Hitogata Happa]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Homefront]] || Direct3D 9/10+ || Good || No depth buffer access. | + | | [[Homefront]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Homefront: The Revolution]] || Direct3D 10+ || Perfect || 4K fix: Change desktop resolution to 4K before starting the game. | + | | [[Homefront: The Revolution]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || 4K fix: Change desktop resolution to 4K before starting the game. |
|- | |- | ||
− | | [[Homeworld Remastered Collection]] || OpenGL || Perfect || Put files into {{File|\Homeworld Remastered Collection\HomeworldRM\Bin\Release\}} | + | | [[Homeworld Remastered Collection]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\Homeworld Remastered Collection\HomeworldRM\Bin\Release\}} |
|- | |- | ||
− | | [[Hot Wheels Velocity X]] || Direct3D 8 || Major Issues || See [[#DirectX 8 games|DirectX 8 games]], then add the following workaround for the texture issues to {{File|Reshade.ini}}: <br> | + | | [[Hot Wheels Velocity X]] || Direct3D 8 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || See [[#DirectX 8 games|DirectX 8 games]], then add the following workaround for the texture issues to {{File|Reshade.ini}}: <br> |
<pre>[OPENGL] | <pre>[OPENGL] | ||
ReserveTextureNames=510 | ReserveTextureNames=510 | ||
</pre> | </pre> | ||
|- | |- | ||
− | | [[Hot Wheels World Race]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Hot Wheels World Race]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Hotline Miami]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Hotline Miami]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[How to Survive]] || Direct3D 9 || Perfect || | + | | [[How to Survive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Humanity Asset]] || Direct3D 9 || Perfect || | + | | [[Humanity Asset]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Hydrophobia: Prophecy]] || Direct3D 9 || Perfect || Alt+Tab crashes game. | + | | [[Hydrophobia: Prophecy]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Alt+Tab crashes game. |
|- | |- | ||
− | | [[Hyperdimension Neptunia Re;Birth 1]] || Direct3D 10+, OpenGL || Good || No depth buffer access. | + | | [[Hyperdimension Neptunia Re;Birth 1]] || Direct3D 10+, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[I Am Vegend - Zombiegeddon]] || OpenGL || Good || No depth buffer access. | + | | [[I Am Vegend - Zombiegeddon]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Icewind Dale: Enhanced Edition]] || OpenGL || Good || No depth buffer access. | + | | [[Icewind Dale: Enhanced Edition]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Ikaruga]] || OpenGL || Good || No depth buffer access. | + | | [[Ikaruga]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[IL-2 Sturmovik: Cliffs of Dover]] || Direct3D 10+ || Perfect || | + | | [[IL-2 Sturmovik: Cliffs of Dover]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Imagine Me ]] || OpenGL || Good || No depth buffer access. | + | | [[Imagine Me ]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Insane 2]] || Direct3D 9 || Perfect || | + | | [[Insane 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Insurgency]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Insurgency]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Iron Grip: Warlord]] || OpenGL || Perfect || | + | | [[Iron Grip: Warlord]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Ittle Dew]] || OpenGL || Good || No depth buffer access. | + | | [[Ittle Dew]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Jack Lumber]] || OpenGL || Good || Depth buffer is empty. | + | | [[Jack Lumber]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Jade Empire]] || Direct3D 9 || Perfect || | + | | [[Jade Empire]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Jagged Alliance: Back in Action]] || Direct3D 9 || Perfect || | + | | [[Jagged Alliance: Back in Action]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Joe Danger]] || OpenGL || Major Issues || ReShade is stuck in an infinite effect reloading loop. | + | | [[Joe Danger]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || ReShade is stuck in an infinite effect reloading loop. |
|- | |- | ||
− | | [[Joe Danger 2: The Movie]] || OpenGL || Major Issues || ReShade is stuck in an infinite effect reloading loop. | + | | [[Joe Danger 2: The Movie]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || ReShade is stuck in an infinite effect reloading loop. |
|- | |- | ||
− | | [[Joint Task Force]] || Direct3D 9 || Perfect || | + | | [[Joint Task Force]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Just Cause 2]] || Direct3D 10+ || Perfect || | + | | [[Just Cause 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Just Cause 3]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | + | | [[Just Cause 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer. |
|- | |- | ||
| [[Kerbal Space Program]] || Direct3D 10+ || || | | [[Kerbal Space Program]] || Direct3D 10+ || || | ||
|- | |- | ||
− | | [[KickBeat Steam Edition]] || Direct3D 10+ || Perfect || Depth buffer is flipped. | + | | [[KickBeat Steam Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Kill the Bad Guy]] || OpenGL || Good || Depth buffer is empty. | + | | [[Kill the Bad Guy]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Killer Is Dead]] || Direct3D 9 || Perfect || | + | | [[Killer Is Dead]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Killing Floor]] || Direct3D 9, OpenGL || Good || Partial depth buffer access. | + | | [[Killing Floor]] || Direct3D 9, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[King's Bounty: Warriors of the North]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[King's Bounty: Warriors of the North]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Kingdom Rush]] || Direct3D 9 || Perfect || | + | | [[Kingdom Rush]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Kingdoms of Amalur: Reckoning]] || Direct3D 9 || Perfect || | + | | [[Kingdoms of Amalur: Reckoning]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Knights of Pen and Paper +1 Edition]] || OpenGL || Perfect || | + | | [[Knights of Pen and Paper +1 Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[L.A. Noire]] || Direct3D 10+ || Perfect || | + | | [[L.A. Noire]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Layers of Fear]] || Direct3D 10+ || Perfect || Depth buffer is flipped. | + | | [[Layers of Fear]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Left 4 Dead 2]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Left 4 Dead 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Legacy of Kain: Defiance]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. | + | | [[Legacy of Kain: Defiance]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. |
|- | |- | ||
− | | [[Legend of Grimrock]] || Direct3D 9 || Perfect || | + | | [[Legend of Grimrock]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Lego Batman 2: DC Super Heroes]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | + | | [[Lego Batman 2: DC Super Heroes]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[Lego Batman: The Videogame]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | + | | [[Lego Batman: The Videogame]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[Lego City Undercover]] || Direct3D 10+ || Good || Depth buffer is empty, some UI items are displayed. | + | | [[Lego City Undercover]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[Lego Harry Potter: Years 1-4]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | + | | [[Lego Harry Potter: Years 1-4]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[Lego Harry Potter: Years 5-7]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | + | | [[Lego Harry Potter: Years 5-7]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[Lego Indiana Jones 2: The Adventure Continues]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | + | | [[Lego Indiana Jones 2: The Adventure Continues]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[Lego Indiana Jones: The Original Adventures]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | + | | [[Lego Indiana Jones: The Original Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[Lego Marvel Super Heroes]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | + | | [[Lego Marvel Super Heroes]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[Lego Star Wars III: The Clone Wars]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | + | | [[Lego Star Wars III: The Clone Wars]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[Lego The Lord of the Rings]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | + | | [[Lego The Lord of the Rings]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[Life is Feudal]] || Direct3D 9 || Perfect || | + | | [[Life is Feudal]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Life Is Strange]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Life Is Strange]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Lili: Child of Geos]] || Direct3D 9 || Good || Depth buffer in-game is empty but works in main menu. | + | | [[Lili: Child of Geos]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer in-game is empty but works in main menu. |
|- | |- | ||
− | | [[Limbo]] || Direct3D 9 || Perfect || | + | | [[Limbo]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Lone Survivor]] || Direct3D 9 || Perfect || | + | | [[Lone Survivor]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Lords of the Fallen]] || Direct3D 10+ || Perfect || | + | | [[Lords of the Fallen]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Lovely Planet]] || OpenGL || Good || No depth buffer access. | + | | [[Lovely Planet]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Lucius]] || Direct3D 9 || Perfect || | + | | [[Lucius]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Luftrausers]] || OpenGL || Good || No depth buffer access. | + | | [[Luftrausers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Lunnye Devitsy]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Lunnye Devitsy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Luxor Evolved]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Luxor Evolved]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[M.U.G.E.N.]] v1.1a4 || OpenGL || Perfect || | + | | [[M.U.G.E.N.]] v1.1a4 || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Mad Max]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | + | | [[Mad Max]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer. |
|- | |- | ||
− | | [[Mafia]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Mafia]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Mafia II]] || Direct3D 9 || Perfect || | + | | [[Mafia II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Mafia III]] || Direct3D 10+ || Perfect || | + | | [[Mafia III]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Magnetic By Nature]] || OpenGL || Good || No depth buffer access. | + | | [[Magnetic By Nature]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Manhunt]] || Direct3D 9 || Perfect || Works with ThirteenAG's widescreen fix. | + | | [[Manhunt]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Works with ThirteenAG's widescreen fix. |
|- | |- | ||
− | | [[Manhunter]] || Direct3D 9 || Good || Depth buffer access only in menu. | + | | [[Manhunter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer access only in menu. |
|- | |- | ||
− | | [[Mark of the Ninja]] || Direct3D 9 || Perfect || | + | | [[Mark of the Ninja]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Mass Effect ]] || Direct3D 9 || Perfect || Enable {{Code|Preserve depth buffer from being cleared}} | + | | [[Mass Effect ]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Preserve depth buffer from being cleared}} |
|- | |- | ||
− | | [[Mass Effect 2]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Mass Effect 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Mass Effect 3]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Mass Effect 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Mass Effect: Andromeda]] || Direct3D 10+ || Good || Depth buffer is upside down. Screenshots are not working. | + | | [[Mass Effect: Andromeda]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is upside down. Screenshots are not working. |
|- | |- | ||
− | | [[Master Reboot]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Master Reboot]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Max Payne]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. | + | | [[Max Payne]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. |
|- | |- | ||
− | | [[Max Payne 2]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Max Payne 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Max Payne 3]] || Direct3D 10+ || Perfect || | + | | [[Max Payne 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Max: The Curse of Brotherhood]] || OpenGL || Good || Depth buffer is flipped. | + | | [[Max: The Curse of Brotherhood]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Medal of Honor (2010)]] || Direct3D 9 || Good || Depth buffer only shows FPS hand. | + | | [[Medal of Honor (2010)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hand. |
|- | |- | ||
− | | [[Medal of Honor: Allied Assault]] || OpenGL || Perfect || | + | | [[Medal of Honor: Allied Assault]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Megabyte Punch]] || OpenGL || Perfect || | + | | [[Megabyte Punch]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[MegaRace 3]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[MegaRace 3]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Meltdown]] || OpenGL || Good || Depth buffer is flipped. | + | | [[Meltdown]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Metal Gear Rising: Revengeance]] || Direct3D 9 || Perfect || | + | | [[Metal Gear Rising: Revengeance]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Metal Gear Solid V: Ground Zeroes]] || Direct3D 10+ || Crash || Crashes on startup. | + | | [[Metal Gear Solid V: Ground Zeroes]] || Direct3D 10+ || <span style="color: #7c1600; font-weight: bold">Crash</span> || Crashes on startup. |
|- | |- | ||
− | | [[Metal Slug 3]] || Direct3D 9 || Perfect || | + | | [[Metal Slug 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Metal Slug Defense]] || OpenGL || Perfect || | + | | [[Metal Slug Defense]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Metal Slug X]] || Direct3D 9 || Perfect || | + | | [[Metal Slug X]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Metro 2033 Redux]] || Direct3D 10+ || Perfect || | + | | [[Metro 2033 Redux]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Metro Exodus]] || Direct3D 10+ || Perfect || | + | | [[Metro Exodus]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Metro: Last Light]] || Direct3D 10+ || Perfect || | + | | [[Metro: Last Light]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Micro Machines V4]] || Direct3D 9 || Perfect || | + | | [[Micro Machines V4]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Microsoft Flight Simulator X]] || Direct3D 9 || Perfect || | + | | [[Microsoft Flight Simulator X]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Middle-earth: Shadow of Mordor]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | + | | [[Middle-earth: Shadow of Mordor]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer. |
|- | |- | ||
− | | [[Might & Magic Heroes VI]] || Direct3D 9 || Perfect || | + | | [[Might & Magic Heroes VI]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Minecraft]] || OpenGL || Good || Depth buffer only shows UI. Put files into Java {{File|\bin\}} directory. | + | | [[Minecraft]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows UI. Put files into Java {{File|\bin\}} directory. |
|- | |- | ||
− | | [[Mini Motor Racing EVO]] || Direct3D 9, OpenGL || Good || No depth buffer access. | + | | [[Mini Motor Racing EVO]] || Direct3D 9, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Mini Ninjas]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Mini Ninjas]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Mirror's Edge]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Mirror's Edge]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Mortal Kombat Komplete Edition]] || Direct3D 9 || Perfect || | + | | [[Mortal Kombat Komplete Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Mortal Kombat X]] || Direct3D 10+ || Perfect || | + | | [[Mortal Kombat X]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Mount & Blade: Warband]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Mount & Blade: Warband]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Muffin Knight]] || OpenGL || Perfect || | + | | [[Muffin Knight]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Muri]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. | + | | [[Muri]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. |
|- | |- | ||
− | | [[Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst]] || Direct3D 9 || Perfect || | + | | [[Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Naruto Shippuden: Ultimate Ninja Storm Revolution]] || Direct3D 9 || Perfect || | + | | [[Naruto Shippuden: Ultimate Ninja Storm Revolution]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Naval War: Arctic Circle]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Naval War: Arctic Circle]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Need for Speed (2016)]] || Direct3D 10+ || Perfect || Use game in offline mode. | + | | [[Need for Speed (2016)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use game in offline mode. |
|- | |- | ||
− | | [[Need for Speed II]] (Special Edition) || Direct3D 9 || Perfect || | + | | [[Need for Speed II]] (Special Edition) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Need for Speed III: Hot Pursuit]] || Glide || Perfect || See [[#Glide games|Glide games]]. | + | | [[Need for Speed III: Hot Pursuit]] || Glide || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#Glide games|Glide games]]. |
|- | |- | ||
− | | [[Need for Speed: Carbon]] || Direct3D 9 || Perfect || | + | | [[Need for Speed: Carbon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Need for Speed: Hot Pursuit]] || Direct3D 9 || Perfect || | + | | [[Need for Speed: Hot Pursuit]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Need for Speed: Hot Pursuit 2]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Need for Speed: Hot Pursuit 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Need for Speed: Most Wanted]] || Direct3D 9 || Perfect || | + | | [[Need for Speed: Most Wanted]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Need for Speed: Most Wanted (2012)]] || Direct3D 10+ || Perfect || | + | | [[Need for Speed: Most Wanted (2012)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Need for Speed: Payback]] || Direct3D 10+ || Perfect || Use game in offline mode. | + | | [[Need for Speed: Payback]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use game in offline mode. |
|- | |- | ||
− | | [[Need for Speed: Pro Street]] || Direct3D 9 || Perfect || | + | | [[Need for Speed: Pro Street]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Need for Speed: Rivals]] || Direct3D 10+ || Perfect || | + | | [[Need for Speed: Rivals]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Need for Speed: Underground]] || Direct3D 9 || Perfect || | + | | [[Need for Speed: Underground]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Need for Speed: Underground 2]] || Direct3D 9 || Perfect || | + | | [[Need for Speed: Underground 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Nestopia]] v1.46 (NES emulator) || Direct3D 9 || Good || No depth buffer access. | + | | [[Nestopia]] v1.46 (NES emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Neverwinter Nights]] || OpenGL || Good || Partial depth buffer access, UI displayed only. | + | | [[Neverwinter Nights]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, UI displayed only. |
|- | |- | ||
− | | [[Neverwinter Nights 2]] || Direct3D 9 || Good || Partial depth buffer access, UI displayed only. | + | | [[Neverwinter Nights 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, UI displayed only. |
|- | |- | ||
− | | [[Neverwinter Nights: Enhanced Edition]] || OpenGL || Perfect || | + | | [[Neverwinter Nights: Enhanced Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Next Car Game]] || Direct3D 10+ || Perfect || | + | | [[Next Car Game]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Nexus: The Jupiter Incident]] || Direct3D 9 || Perfect || | + | | [[Nexus: The Jupiter Incident]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Nier: Automata]] || Direct3D 10+ || Perfect || | + | | [[Nier: Automata]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[No Man's Sky]] || OpenGL || Perfect || | + | | [[No Man's Sky]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[No More Room in Hell]] || Direct3D 9 || Perfect || Put files into {{File|\bin\}} | + | | [[No More Room in Hell]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[No One Lives Forever 2]] || Direct3D 9 || Perfect || | + | | [[No One Lives Forever 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Nosferatu: The Wrath of Malachi]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. | + | | [[Nosferatu: The Wrath of Malachi]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. |
|- | |- | ||
− | | [[Observer]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Observer]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Oddworld: New 'n' Tasty]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Oddworld: New 'n' Tasty]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Oddworld: Stranger's Wrath]] || OpenGL || Perfect || Depth buffer is flipped. | + | | [[Oddworld: Stranger's Wrath]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Oni]] || OpenGL || Perfect || | + | | [[Oni]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Onikira - Demon Killer]] || OpenGL || Perfect || | + | | [[Onikira - Demon Killer]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Ori and the Blind Forest]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Ori and the Blind Forest]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Outlast]] || Direct3D 9/10+ || Good || No depth buffer access. | + | | [[Outlast]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Outward]] || Direct3D 10+ || Perfect || | + | | [[Outward]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Overlord (2007)]] || Direct3D 9 || Perfect || | + | | [[Overlord (2007)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Painkiller: Hell & Damnation]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Painkiller: Hell & Damnation]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Payday 2]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Payday 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[PCSX2]] (PlayStation 2 emulator) || Direct3D 10+ || Good || No depth buffer access. | + | | [[PCSX2]] (PlayStation 2 emulator) || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Penumbra: Black Plague]] || OpenGL || Perfect || | + | | [[Penumbra: Black Plague]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Penumbra: Overture]] || OpenGL || Perfect || | + | | [[Penumbra: Overture]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Phantasy Star Online 2]] || Direct3D 9 || Major Issues || nProtect GameGuard Anti-Cheat kicks player. | + | | [[Phantasy Star Online 2]] || Direct3D 9 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || nProtect GameGuard Anti-Cheat kicks player. |
|- | |- | ||
− | | [[Phantasy Star Online: Blue Burst]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Phantasy Star Online: Blue Burst]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Phantasy Star Universe: Ambition of the Illuminus]] || Direct3D 9 || Good || Depth buffer shows some UI elements only. | + | | [[Phantasy Star Universe: Ambition of the Illuminus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer shows some UI elements only. |
|- | |- | ||
− | | [[Pillars of Eternity]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Pillars of Eternity]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[PixelJunk Monsters Ultimate]] || Direct3D 9 || Good || Partial depth buffer access. | + | | [[PixelJunk Monsters Ultimate]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[PlanetSide 2]] || Direct3D 9 || Good || No depth buffer access. | + | | [[PlanetSide 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Platoon]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Platoon]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Playerunknown's Battlegrounds]] || Direct3D 10+ || Blocked || PUBG does not allow Reshade. [[Nvidia Freestyle]] can be used as an alternative. | + | | [[Playerunknown's Battlegrounds]] || Direct3D 10+ || <span style="color: #814600; font-weight: bold">Blocked</span> || PUBG does not allow Reshade. [[Nvidia Freestyle]] can be used as an alternative. |
|- | |- | ||
− | | [[Portal]] || Direct3D 9 || Good || No depth buffer access. Put files into {{File|\bin\}} | + | | [[Portal]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[Portal 2]] || Direct3D 9 || Good || No depth buffer access. Put files into {{File|\bin\}} | + | | [[Portal 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[PPSSPP]] (PlayStation Portable emulator) || OpenGL || Good || | + | | [[PPSSPP]] (PlayStation Portable emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[Prey]] || OpenGL || Good || No depth buffer access. | + | | [[Prey]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Prey (2017)]] || Direct3D 10+ || Perfect || | + | | [[Prey (2017)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Prince of Persia (2008)]] || Direct3D 9 || Perfect || Cellshaded characters have no depth. | + | | [[Prince of Persia (2008)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Cellshaded characters have no depth. |
|- | |- | ||
− | | [[Prince of Persia: The Forgotten Sands]] || Direct3D 9 || Perfect || Depth buffer is missing some scene elements. | + | | [[Prince of Persia: The Forgotten Sands]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing some scene elements. |
|- | |- | ||
− | | [[Prince of Persia: Warrior Within]] || Direct3D 9 || Perfect || Keys possibly don't work? | + | | [[Prince of Persia: Warrior Within]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Keys possibly don't work? |
|- | |- | ||
− | | [[Pro Evolution Soccer 2015]] || Direct3D 9 || Perfect || | + | | [[Pro Evolution Soccer 2015]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Project CARS]] || Direct3D 10+ || Perfect || | + | | [[Project CARS]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Project Snowblind]] || Direct3D 9 || Perfect || | + | | [[Project Snowblind]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Prototype]] || Direct3D 9 || Perfect || | + | | [[Prototype]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Prototype 2]] || Direct3D 9 || Perfect || | + | | [[Prototype 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Psychonauts]] || Direct3D 9 || Perfect || | + | | [[Psychonauts]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Quake]] || OpenGL || Good || No depth buffer access. | + | | [[Quake]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Quake]] (GLQuake) || OpenGL || Perfect || | + | | [[Quake]] (GLQuake) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Quake 2]] || OpenGL || Perfect || | + | | [[Quake 2]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Quake 3]] || OpenGL || Perfect || | + | | [[Quake 3]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Quake 4]] || OpenGL || Perfect || | + | | [[Quake 4]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[R.U.S.E.]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[R.U.S.E.]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Race Driver: Grid]] || Direct3D 9 || Perfect || | + | | [[Race Driver: Grid]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Race the Sun]] || OpenGL || Good || No depth buffer access. | + | | [[Race the Sun]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[RADical ROACH Deluxe Edition]] || Direct3D 9 || Good || No depth buffer access. | + | | [[RADical ROACH Deluxe Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[RAGE]] || OpenGL || Perfect || | + | | [[RAGE]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[RAGE 2]] || Vulkan || Untested || Vulkan support was added in 4.4 but we have yet to test this game. | + | | [[RAGE 2]] || Vulkan || <span style="color: #515151; font-weight: bold">Untested</span> || Vulkan support was added in 4.4 but we have yet to test this game. |
|- | |- | ||
− | | [[Ragnarok Online 2]] || Direct3D 9 || Perfect || Install to {{File|\SHIPPING\}} | + | | [[Ragnarok Online 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Install to {{File|\SHIPPING\}} |
|- | |- | ||
− | | [[RaiderZ]] || Direct3D 9 || Perfect || | + | | [[RaiderZ]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Rayman Legends]] || Direct3D 9 || Perfect || Depth buffer is missing character models. | + | | [[Rayman Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing character models. |
|- | |- | ||
− | | [[Re-Volt]] || OpenGL || Good || No depth buffer access. Image may be darkened. | + | | [[Re-Volt]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Image may be darkened. |
|- | |- | ||
− | | [[Reaper - Tale of a Pale Swordsman]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Reaper - Tale of a Pale Swordsman]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Red Faction]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. | + | | [[Red Faction]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. |
|- | |- | ||
− | | [[Red Faction II]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access. | + | | [[Red Faction II]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access. |
|- | |- | ||
− | | [[Red Faction: Guerrilla Steam Edition]] || Direct3D 9 || Good || Game crashes in DX11 mode. | + | | [[Red Faction: Guerrilla Steam Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game crashes in DX11 mode. |
|- | |- | ||
− | | [[Red Orchestra 2]] || Direct3D 9 || Perfect || May get detected by Punkbuster. | + | | [[Red Orchestra 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || May get detected by Punkbuster. |
|- | |- | ||
− | | [[Remember Me]] || Direct3D 9 || Perfect || Enable supersampling for depth buffer access. | + | | [[Remember Me]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable supersampling for depth buffer access. |
|- | |- | ||
− | | [[Resident Evil 4 Ultimate HD Edition]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Resident Evil 4 Ultimate HD Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Resident Evil 5]] || Direct3D 9/10+ || Perfect || | + | | [[Resident Evil 5]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Resident Evil 6]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Resident Evil 6]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Resident Evil: Revelations]] || Direct3D 9 || Perfect || | + | | [[Resident Evil: Revelations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Return to Castle Wolfenstein]] || OpenGL || Good || Partial depth buffer access. | + | | [[Return to Castle Wolfenstein]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[Rift]] || Direct3D 9 || Good || | + | | [[Rift]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[Rime]] || Direct3D 10+ || Perfect || | + | | [[Rime]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Rise of the Triad]] || Direct3D 9/10+ || Good || Partial depth buffer access. | + | | [[Rise of the Triad]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[Risen]] || Direct3D 9 || Perfect || | + | | [[Risen]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Risen 2]] || Direct3D 9 || Perfect || | + | | [[Risen 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[River City Ransom: Underground]] || Direct3D 9 || Good || No depth buffer access. | + | | [[River City Ransom: Underground]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[River City Super Sports Challenge: All Stars Special]] || OpenGL || Good || No depth buffer access. | + | | [[River City Super Sports Challenge: All Stars Special]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Road Redemption]] || OpenGL || Perfect || Depth buffer is flipped. | + | | [[Road Redemption]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Roblox]] || OpenGL || Perfect || | + | | [[Roblox]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Rogue Trooper]] || Direct3D 9 || Perfect || | + | | [[Rogue Trooper]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Rune]] (Gold) || OpenGL || Perfect || | + | | [[Rune]] (Gold) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Rush for Glory]] || Direct3D 9 || Perfect || | + | | [[Rush for Glory]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Ryse: Son of Rome]] || Direct3D 10+ || Perfect || | + | | [[Ryse: Son of Rome]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[S.T.A.L.K.E.R.: Call of Pripyat]] || Direct3D 9/10+ || Perfect || | + | | [[S.T.A.L.K.E.R.: Call of Pripyat]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[S.T.A.L.K.E.R.: Clear Sky]] || Direct3D 9/10+ || Perfect || | + | | [[S.T.A.L.K.E.R.: Clear Sky]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[S.T.A.L.K.E.R.: Lost Alpha]] || Direct3D 9/10+ || Perfect || | + | | [[S.T.A.L.K.E.R.: Lost Alpha]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Direct3D 9 || Perfect || | + | | [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Sacred Citadel]] || Direct3D 9 || Perfect || | + | | [[Sacred Citadel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Saints Row 2]] || Direct3D 9 || Perfect || | + | | [[Saints Row 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Saints Row IV]] || Direct3D 10+ || Perfect || | + | | [[Saints Row IV]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Saints Row: Gat out of Hell]] || Direct3D 10+ || Perfect || | + | | [[Saints Row: Gat out of Hell]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Saints Row: The Third]] || Direct3D 9 || Perfect || | + | | [[Saints Row: The Third]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Satellite Reign]] || Direct3D 9 || Perfect || Depth buffer is upside down. | + | | [[Satellite Reign]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down. |
|- | |- | ||
− | | [[Savant - Ascent]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Savant - Ascent]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Scarface: The World Is Yours]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Scarface: The World Is Yours]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Scourge: Outbreak]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Scourge: Outbreak]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Second Life]] || OpenGL || Perfect || | + | | [[Second Life]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Sega Bass Fishing (Steam)]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Sega Bass Fishing (Steam)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Sekiro: Shadows Die Twice]] || Direct3D 10+ || Perfect || | + | | [[Sekiro: Shadows Die Twice]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Serious Sam 3: BFE]] || Direct3D 9 || Good || | + | | [[Serious Sam 3: BFE]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[Serious Sam HD: The First Encounter]] || Direct3D 9 || Good || Depth buffer shows only FPS hands and sky. | + | | [[Serious Sam HD: The First Encounter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer shows only FPS hands and sky. |
|- | |- | ||
− | | [[Serious Sam: The Second Encounter]] || OpenGL || Perfect || | + | | [[Serious Sam: The Second Encounter]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Shadow Warrior (2013)]] || Direct3D 9 || Good || Must enable FSAA for depth buffer access. | + | | [[Shadow Warrior (2013)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Must enable FSAA for depth buffer access. |
|- | |- | ||
− | | [[Shadowgrounds Survivor]] || Direct3D 9 || Perfect || | + | | [[Shadowgrounds Survivor]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Shadowrun Returns]] || OpenGL || Good || Partial depth buffer access: UI and Mouse shows. | + | | [[Shadowrun Returns]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access: UI and Mouse shows. |
|- | |- | ||
− | | [[Shadowrun: Dragonfall - Director's Cut]] || OpenGL || Perfect || Depth buffer is flipped. | + | | [[Shadowrun: Dragonfall - Director's Cut]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Shelter]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Shelter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Shelter 2]] || OpenGL || Good || No depth buffer access. | + | | [[Shelter 2]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Sherlock Holmes: Crimes & Punishments]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Sherlock Holmes: Crimes & Punishments]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Silence of the Sleep]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Silence of the Sleep]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Silent Hill 2: Director's Cut]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Silent Hill 2: Director's Cut]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Silent Hill 3]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. | + | | [[Silent Hill 3]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. |
|- | |- | ||
− | | [[Sim City]] || Direct3D 9 || Perfect || | + | | [[Sim City]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Sky Force Anniversary]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Sky Force Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Sleeping Dogs]] || Direct3D 10+ || Perfect || | + | | [[Sleeping Dogs]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Sleeping Dogs: Definitive Edition]] || Direct3D 10+ || Perfect || | + | | [[Sleeping Dogs: Definitive Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Snes9x]] v1.53 (SNES emulator) || OpenGL || Good || No depth buffer access. | + | | [[Snes9x]] v1.53 (SNES emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Sniper Elite 3]] || Direct3D 9 || Perfect || | + | | [[Sniper Elite 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Sniper Ghost Warrior 2]] || Direct3D 9/10+ || Perfect || | + | | [[Sniper Ghost Warrior 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Sniper Ghost Warrior 3]] || Direct3D 10+ || Perfect || | + | | [[Sniper Ghost Warrior 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Snow]] || Direct3D 10+ || Perfect || | + | | [[Snow]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Snuggle Truck]] || OpenGL || Good || Depth buffer is empty. | + | | [[Snuggle Truck]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[SOL: Exodus]] || Direct3D 9 || Good || Partial depth buffer access. | + | | [[SOL: Exodus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[Soldiers: Heroes of World War II]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Soldiers: Heroes of World War II]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Sonic Adventure]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Sonic Adventure]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Sonic Adventure 2]] || Direct3D 9 || Perfect || | + | | [[Sonic Adventure 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Sonic Generations]] || Direct3D 9 || Perfect || | + | | [[Sonic Generations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Space Engineers]] || Direct3D 9 || Perfect || Put files into {{File|\Bin64\}}. Depth buffer access only works in D3D9 mode. | + | | [[Space Engineers]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\Bin64\}}. Depth buffer access only works in D3D9 mode. |
|- | |- | ||
− | | [[SpaceEngine]] || OpenGL || Perfect || No depth buffer access. | + | | [[SpaceEngine]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access. |
|- | |- | ||
− | | [[Spec Ops: The Line]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Spec Ops: The Line]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Spellforce - Platinum Edition]] || - || Good || Game needs special handling, see [https://reshade.me/forum/troubleshooting/435-solved-spellforce-platinum-edition-good-old-games#3720 these instructions]. | + | | [[Spellforce - Platinum Edition]] || - || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game needs special handling, see [https://reshade.me/forum/troubleshooting/435-solved-spellforce-platinum-edition-good-old-games#3720 these instructions]. |
|- | |- | ||
− | | [[Spin Tires]] || Direct3D 9 || Perfect || | + | | [[Spin Tires]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Splinter Cell: Chaos Theory]] || Direct3D 9 || Perfect || | + | | [[Splinter Cell: Chaos Theory]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Squad]] || Direct3D 10+ || Banned || | + | | [[Squad]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> || |
|- | |- | ||
− | | [[Star Citizen]] || Direct3D 10+ || Perfect || Depth buffer is logarithmic. | + | | [[Star Citizen]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is logarithmic. |
|- | |- | ||
− | | [[Star Wars Battlefront (2015)]] || Direct3D 10+ || Good || Depth access works randomly. | + | | [[Star Wars Battlefront (2015)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth access works randomly. |
|- | |- | ||
− | | [[Star Wars Battlefront 2]] || Direct3D 9 || Perfect || | + | | [[Star Wars Battlefront 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Star Wars: Jedi Knight - Jedi Academy]] || OpenGL || Perfect || | + | | [[Star Wars: Jedi Knight - Jedi Academy]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Star Wars: Jedi Knight II - Jedi Outcast]] || OpenGL || Perfect || | + | | [[Star Wars: Jedi Knight II - Jedi Outcast]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Star Wars: Knights of the Old Republic]] || OpenGL || Perfect || | + | | [[Star Wars: Knights of the Old Republic]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Star Wars: Republic Commando]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. | + | | [[Star Wars: Republic Commando]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. |
|- | |- | ||
− | | [[Star Wars: The Force Unleashed]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Star Wars: The Force Unleashed]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Star Wars: The Force Unleashed II]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Star Wars: The Force Unleashed II]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Star Wars: The Old Republic]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Star Wars: The Old Republic]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[StarCraft II]] || Direct3D 9 || Perfect || Needs to be installed to {{File|\SC2\Versions\BaseXXXX}}, where BaseXXXX is the latest Base folder | + | | [[StarCraft II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Needs to be installed to {{File|\SC2\Versions\BaseXXXX}}, where BaseXXXX is the latest Base folder |
|- | |- | ||
− | | [[Stasis]] || - || Good || Inject via external injector tool. | + | | [[Stasis]] || - || <span style="color: #bdc62f; font-weight: bold">Good</span> || Inject via external injector tool. |
|- | |- | ||
− | | [[State of Decay: Year-One Survival Edition]] || Direct3D 9 || Perfect || | + | | [[State of Decay: Year-One Survival Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Steel Beasts Professional Personal Edition]] || Direct3D 9 || Perfect || | + | | [[Steel Beasts Professional Personal Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Stick it to The Man!]] || OpenGL || Perfect || Depth buffer is flipped. | + | | [[Stick it to The Man!]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Strider]] || Direct3D 10+ || Perfect || | + | | [[Strider]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Stubbs the Zombie in Rebel Without a Pulse]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. Set {{Code|1=RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0}} | + | | [[Stubbs the Zombie in Rebel Without a Pulse]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Set {{Code|1=RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0}} |
|- | |- | ||
− | | [[Super Toy Cars]] || OpenGL || Good || No depth buffer access. | + | | [[Super Toy Cars]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Superbrothers: Sword & Sworcery EP]] || OpenGL || Major Issues || Graphical problems, no depth buffer access. | + | | [[Superbrothers: Sword & Sworcery EP]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || Graphical problems, no depth buffer access. |
|- | |- | ||
− | | [[Superhot]] || OpenGL || Perfect || Depth buffer is flipped. | + | | [[Superhot]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[Syndicate]] || Direct3D 9 || Perfect || | + | | [[Syndicate]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[System Shock 2]] || Direct3D 9 || Good || Depth buffer is partly cleared when weapon is holstered. | + | | [[System Shock 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is partly cleared when weapon is holstered. |
|- | |- | ||
− | | [[Sébastien Loeb Rally EVO]] || Direct3D 10+ || Perfect || | + | | [[Sébastien Loeb Rally EVO]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Söldner: Secret Wars]] (Community Edition) || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Söldner: Secret Wars]] (Community Edition) || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Tales from the Borderlands]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Tales from the Borderlands]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Team Fortress 2]] || Direct3D 9 || Perfect || Put files into {{File|\bin\}} directory. | + | | [[Team Fortress 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\bin\}} directory. |
|- | |- | ||
− | | [[Teenage Mutant Ninja Turtles (2003)]] || Direct3D 9 || Perfect || | + | | [[Teenage Mutant Ninja Turtles (2003)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Terasology]] || OpenGL || Perfect || Put files into Java {{File|\bin\}} directory. | + | | [[Terasology]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into Java {{File|\bin\}} directory. |
|- | |- | ||
− | | [[The Age of Decadence]] || Direct3D 9 || Perfect || | + | | [[The Age of Decadence]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Amazing Spider-Man (2012)]] || Direct3D 9 || Perfect || | + | | [[The Amazing Spider-Man (2012)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Bard's Tale]] || Direct3D 9 || Perfect || | + | | [[The Bard's Tale]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Book of Unwritten Tales]] || Direct3D 9 || Perfect || | + | | [[The Book of Unwritten Tales]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Book of Unwritten Tales 2]] || Direct3D 9, OpenGL || Perfect || Depth buffer is flipped. | + | | [[The Book of Unwritten Tales 2]] || Direct3D 9, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[The Book of Unwritten Tales: The Critter Chronicles]] || Direct3D 9 || Perfect || | + | | [[The Book of Unwritten Tales: The Critter Chronicles]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Bureau: XCOM Declassified]] || Direct3D 9 || Perfect || | + | | [[The Bureau: XCOM Declassified]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Chaos Engine (2013)]] || OpenGL || Good || No depth buffer access. | + | | [[The Chaos Engine (2013)]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The Chronicles of Riddick: Assault on Dark Athena]] || OpenGL || Good || No depth buffer access. | + | | [[The Chronicles of Riddick: Assault on Dark Athena]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The Culling of the Cows]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[The Culling of the Cows]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[The Cursed Forest]] || Direct3D 10+ || Perfect || | + | | [[The Cursed Forest]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Dark Eye: Chains of Satinav]] || OpenGL || Good || No depth buffer access. | + | | [[The Dark Eye: Chains of Satinav]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The Dark Eye: Memoria]] || OpenGL || Good || No depth buffer access. | + | | [[The Dark Eye: Memoria]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The Elder Scrolls III: Morrowind]] || Direct3D 9 || Perfect || Use Morrowind Graphics Extender (MGE) instead of [[#DirectX 8 games|d3d8to9]]. | + | | [[The Elder Scrolls III: Morrowind]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use Morrowind Graphics Extender (MGE) instead of [[#DirectX 8 games|d3d8to9]]. |
|- | |- | ||
− | | [[The Elder Scrolls III: Morrowind]] (MGE-XE) || Direct3D 9 || Perfect || | + | | [[The Elder Scrolls III: Morrowind]] (MGE-XE) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Elder Scrolls IV: Oblivion]] || Direct3D 9 || Good || No depth buffer access. | + | | [[The Elder Scrolls IV: Oblivion]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The Elder Scrolls Online]] || Direct3D 10+ || Good || | + | | [[The Elder Scrolls Online]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[The Elder Scrolls V: Skyrim]] || Direct3D 9 || Good || Depth buffer flickering when looking at objects. | + | | [[The Elder Scrolls V: Skyrim]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickering when looking at objects. |
|- | |- | ||
− | | [[The Elder Scrolls V: Skyrim Special Edition]] || Direct3D 10+ || Perfect || | + | | [[The Elder Scrolls V: Skyrim Special Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Evil Within]] || Direct3D 10+, OpenGL || Perfect || | + | | [[The Evil Within]] || Direct3D 10+, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Evil Within 2]] || Direct3D 10+ || Perfect || | + | | [[The Evil Within 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Forest]] || Direct3D 9 || Perfect || Depth buffer is upside down. | + | | [[The Forest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down. |
|- | |- | ||
− | | [[The Joylancer: Legendary Motor Knight]] || Direct3D 9 || Perfect || | + | | [[The Joylancer: Legendary Motor Knight]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Last Tinker: City of Colors]] || OpenGL || Good || No depth buffer access. | + | | [[The Last Tinker: City of Colors]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The Legend of Korra]] || Direct3D 9 || Good || No depth buffer access. | + | | [[The Legend of Korra]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The Lego Movie Videogame]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | + | | [[The Lego Movie Videogame]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[The Long Dark]] || Direct3D 9 || Good || No depth buffer access. | + | | [[The Long Dark]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The Lord of the Rings Online]] || Direct3D 10+ || Perfect || | + | | [[The Lord of the Rings Online]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Plan]] || OpenGL || Perfect || | + | | [[The Plan]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Punisher (2005)]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[The Punisher (2005)]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[The Saboteur]] || Direct3D 9 || Good || No depth buffer access. | + | | [[The Saboteur]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The Scourge Project: Episode 1 and 2]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[The Scourge Project: Episode 1 and 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[The Settlers 2: 10th Anniversary]] || Direct3D 9 || Perfect || | + | | [[The Settlers 2: 10th Anniversary]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Shopkeeper]] || OpenGL || Good || No depth buffer access. | + | | [[The Shopkeeper]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The Signal From Tölva]] || Direct3D 10+ || Perfect || Depth buffer is upside down. | + | | [[The Signal From Tölva]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down. |
|- | |- | ||
− | | [[The Sims 3]] || Direct3D 9 || Perfect || | + | | [[The Sims 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Stanley Parable ]] || Direct3D 9 || Good || No depth buffer access. Put files into {{File|\bin\}} | + | | [[The Stanley Parable ]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[The Talos Principle]] || Direct3D 9/10+, Vulkan || Perfect || | + | | [[The Talos Principle]] || Direct3D 9/10+, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Technomancer]] || Direct3D 10+ || Perfect || | + | | [[The Technomancer]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Typing of The Dead: Overkill]] || Direct3D 9 || Good || No depth buffer access. | + | | [[The Typing of The Dead: Overkill]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The Vanishing of Ethan Carter]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[The Vanishing of Ethan Carter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[The Vanishing of Ethan Carter Redux]] || Direct3D 11 || Good || Screenshots don't work. | + | | [[The Vanishing of Ethan Carter Redux]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Screenshots don't work. |
|- | |- | ||
− | | [[The Void]] || Direct3D 9 || Perfect || | + | | [[The Void]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Walking Dead: Season One]] || Direct3D 9 || Perfect || | + | | [[The Walking Dead: Season One]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Walking Dead: Season Two]] || Direct3D 9 || Perfect || | + | | [[The Walking Dead: Season Two]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Witcher 2: Assassins of Kings Enhanced Edition]] || Direct3D 10+ || Perfect || | + | | [[The Witcher 2: Assassins of Kings Enhanced Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The Witcher 3]] || Direct3D 10+ || Perfect || Game uses a reversed depth buffer. | + | | [[The Witcher 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed depth buffer. |
|- | |- | ||
− | | [[The Witcher: Enhanced Edition Director's Cut]] || Direct3D 9 || Good || Depth buffer only shows GUI (world only during cutscenes). | + | | [[The Witcher: Enhanced Edition Director's Cut]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows GUI (world only during cutscenes). |
|- | |- | ||
− | | [[The Wolf Among Us]] || Direct3D 9 || Good || No depth buffer access. | + | | [[The Wolf Among Us]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[theHunter: Call of the Wild]] || Direct3D 10+ || Perfect || | + | | [[theHunter: Call of the Wild]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Thief 3: Deadly Shadows]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. | + | | [[Thief 3: Deadly Shadows]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. |
|- | |- | ||
− | | [[Thief Gold]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Thief Gold]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Thief II: The Metal Age]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Thief II: The Metal Age]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Tiny & Big in Grandpa's Leftovers]] || OpenGL || Good || No depth buffer access. | + | | [[Tiny & Big in Grandpa's Leftovers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Tiny Troopers]] || Direct3D 9 || Perfect || Depth buffer is upside down. | + | | [[Tiny Troopers]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down. |
|- | |- | ||
− | | [[Titan Quest]] || Direct3D 9 || Perfect || | + | | [[Titan Quest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Titanfall]] || Direct3D 10+ || Good || Put files into {{File|\bin\x64_retail\}} | + | | [[Titanfall]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Put files into {{File|\bin\x64_retail\}} |
|- | |- | ||
− | | [[Tom Clancy's Ghost Recon Advanced Warfighter]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Tom Clancy's Ghost Recon Advanced Warfighter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Tom Clancy's Ghost Recon Advanced Warfighter 2]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Tom Clancy's Ghost Recon Advanced Warfighter 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Tom Clancy's Ghost Recon: Future Soldier]] || Direct3D 9/10+ || Perfect || | + | | [[Tom Clancy's Ghost Recon: Future Soldier]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Tom Clancy's Rainbow Six: Vegas 2]] || Direct3D 9 || Perfect || | + | | [[Tom Clancy's Rainbow Six: Vegas 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Tom Clancy's The Division]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Tom Clancy's The Division]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Tomb Raider (2013)]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Tomb Raider (2013)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Tomb Raider I]] || OpenGL || Perfect || | + | | [[Tomb Raider I]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Tomb Raider: Anniversary]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Tomb Raider: Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Tomb Raider: Underworld]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Tomb Raider: Underworld]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Tony Hawk's American Wasteland]] || Direct3D 9 || Good || Game sometimes crashes in Skate Shop. | + | | [[Tony Hawk's American Wasteland]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game sometimes crashes in Skate Shop. |
|- | |- | ||
− | | [[Torchlight]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Torchlight]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Total Overdose]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Total Overdose]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Total War: Attila]] || Direct3D 10+ || Perfect || | + | | [[Total War: Attila]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Total War: Warhammer]] || Direct3D 10+ || Perfect || Disable antialiasing and Porthole Quality 3D for depth buffer access. | + | | [[Total War: Warhammer]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable antialiasing and Porthole Quality 3D for depth buffer access. |
|- | |- | ||
− | | [[TrackMania 2: Canyon]] || Direct3D 9 || Perfect || | + | | [[TrackMania 2: Canyon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[TrackMania United]] || Direct3D 9 || Perfect || | + | | [[TrackMania United]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Transformers: Fall of Cybertron]] || Direct3D 9 || Perfect || | + | | [[Transformers: Fall of Cybertron]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Transformers: The Game]] || Direct3D 9 || Good || Depth buffer only shows UI in-game. | + | | [[Transformers: The Game]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows UI in-game. |
|- | |- | ||
− | | [[Treasure Planet: Battle at Procyon]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Treasure Planet: Battle at Procyon]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Triad Wars]] || Direct3D 10+ || Perfect || | + | | [[Triad Wars]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Trials Fusion]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Trials Fusion]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Trine]] || Direct3D 9 || Perfect || | + | | [[Trine]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Trine 2]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Trine 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Tron 2.0]] || Direct3D 9 || Perfect || | + | | [[Tron 2.0]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Turok]] || Direct3D 9 || Perfect || | + | | [[Turok]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Turok 2: Seeds of Evil]] || Glide || Good || See [[#Glide games|Glide games]]. | + | | [[Turok 2: Seeds of Evil]] || Glide || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#Glide games|Glide games]]. |
|- | |- | ||
− | | [[Turok 2: Seeds of Evil (2017)]] || OpenGL || Perfect || | + | | [[Turok 2: Seeds of Evil (2017)]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Two Worlds 2]] || Direct3D 9 || Perfect || | + | | [[Two Worlds 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Ultra Street Fighter IV]] || Direct3D 9 || Perfect || | + | | [[Ultra Street Fighter IV]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Unreal II: The Awakening]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person. | + | | [[Unreal II: The Awakening]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |
|- | |- | ||
− | | [[Unreal Tournament]] || OpenGL || Good || No depth buffer access. | + | | [[Unreal Tournament]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Unreal Tournament 2004]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person. | + | | [[Unreal Tournament 2004]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |
|- | |- | ||
− | | [[Unreal Tournament 3]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Unreal Tournament 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Unreal Tournament 4]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Unreal Tournament 4]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Valdis Story: Abyssal City]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Valdis Story: Abyssal City]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Vampire: The Masquerade - Bloodlines]] || Direct3D 9 || Perfect || | + | | [[Vampire: The Masquerade - Bloodlines]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[VBA-M]] (GBA emulator) || Direct3D 9 || Good || No depth buffer access. | + | | [[VBA-M]] (GBA emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Velocibox]] || OpenGL || Good || Depth buffer is empty. | + | | [[Velocibox]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Verde Station]] || OpenGL || Good || No depth buffer access. | + | | [[Verde Station]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Vessel]] || Direct3D 9 || Perfect || | + | | [[Vessel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Viking: Battle for Asgard]] || Direct3D 9 || Perfect || | + | | [[Viking: Battle for Asgard]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Vindictus]] || Direct3D 9 || Good || No depth buffer access. May conflict with Hackshield. | + | | [[Vindictus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. May conflict with Hackshield. |
|- | |- | ||
− | | [[Visual Boy Advanced]] (GBA emulator) || OpenGL || Perfect || | + | | [[Visual Boy Advanced]] (GBA emulator) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Volgarr the Viking]] || OpenGL || Good || No depth buffer access. | + | | [[Volgarr the Viking]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[VVVVVV]] || Direct3D 9 || Good || No depth buffer access. | + | | [[VVVVVV]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[War Thunder]] || Direct3D 9/10+ || Banned || The game will ban users which it detects have ReShade loaded <b>without warning</b>. | + | | [[War Thunder]] || Direct3D 9/10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> || The game will ban users which it detects have ReShade loaded <b>without warning</b>. |
|- | |- | ||
− | | [[Warframe]] || Direct3D 9/10+ || Good || No depth buffer access. | + | | [[Warframe]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Warhammer 40,000: Dawn of War]] || Direct3D 9 || Perfect || | + | | [[Warhammer 40,000: Dawn of War]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Warhammer 40,000: Space Marine]] || Direct3D 9 || Perfect || | + | | [[Warhammer 40,000: Space Marine]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Warhammer: End Times - Vermintide]] || Direct3D 10+ || Perfect || | + | | [[Warhammer: End Times - Vermintide]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Wasteland 2]] || Direct3D 10+ || Perfect || Depth buffer is upside down. | + | | [[Wasteland 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down. |
|- | |- | ||
− | | [[Watch Dogs]] || Direct3D 10+ || Perfect || | + | | [[Watch Dogs]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Watch Dogs 2]] || Direct3D 10+ || Perfect || Go offline and use these launch parameters: {{Code|-disablepagefilecheck -eac_launcher}} | + | | [[Watch Dogs 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Go offline and use these launch parameters: {{Code|-disablepagefilecheck -eac_launcher}} |
|- | |- | ||
− | | [[Wolfenstein II: The New Colossus]] || Vulkan || Untested || Vulkan support was added in 4.4 but we have yet to test this game. | + | | [[Wolfenstein II: The New Colossus]] || Vulkan || <span style="color: #515151; font-weight: bold">Untested</span> || Vulkan support was added in 4.4 but we have yet to test this game. |
|- | |- | ||
− | | [[Wolfenstein: The New Order]] || OpenGL || Perfect || | + | | [[Wolfenstein: The New Order]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Wolfenstein: The Old Blood]] || OpenGL || Perfect || | + | | [[Wolfenstein: The Old Blood]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Words for Evil]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Words for Evil]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[World of Warcraft]] || Direct3D 9/10+ || Perfect || | + | | [[World of Warcraft]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Wrack]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Wrack]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Wreckfest]] || Direct3D 10+ || Perfect || | + | | [[Wreckfest]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[WWE 2K15]] || Direct3D 10+ || Perfect || | + | | [[WWE 2K15]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[X-Blades]] || Direct3D 9 || Good || Depth buffer is flickering. | + | | [[X-Blades]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flickering. |
|- | |- | ||
− | | [[X-Plane 11]] || OpenGL || Perfect || | + | | [[X-Plane 11]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[XCOM: Enemy Unknown]] || Direct3D 9 || Good || No depth buffer access. | + | | [[XCOM: Enemy Unknown]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Xotic]] || Direct3D 9 || Good || Partial depth buffer access. | + | | [[Xotic]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[Yaiba: Ninja Gaiden Z]] || Direct3D 9 || Perfect || | + | | [[Yaiba: Ninja Gaiden Z]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Yakuza 0]] || Direct3D 10+ || Good || | + | | [[Yakuza 0]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[Year Walk]] || OpenGL || Good || No depth buffer access. | + | | [[Year Walk]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Ys Origin]] || Direct3D 9 || Perfect || | + | | [[Ys Origin]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Zeno Clash]] || Direct3D 9 || Good || Depth buffer is empty. Put files into {{File|\bin\}} | + | | [[Zeno Clash]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[ZSNES]] (NES emulator) || DirectDraw || Good || See [[#DirectDraw games|DirectDraw games]]. | + | | [[ZSNES]] (NES emulator) || DirectDraw || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectDraw games|DirectDraw games]]. |
|- | |- | ||
− | | [[Black Future 88']] || Direct3D 11 || Perfect || | + | | [[Black Future 88']] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Blasphemy]] || Direct3D 11 || Perfect || | + | | [[Blasphemy]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Synthetik]] || Direct3D 11 || Perfect || | + | | [[Synthetik]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
|} | |} | ||
{{References}} | {{References}} |
Revision as of 11:35, 4 February 2020
Developers | |
---|---|
crosire | |
Community | |
Release dates | |
Windows | August 7, 2015[1] |
Key points
- ReShade is a generic post-processing injector for games and video software.
- Capable of extracting the depth buffer of most games, allowing for depth-based effects like ambient occlusion, depth of field etc.
- Active community of shader and preset developers.
- Open source since 2017, with a healthy development cycle and feedback from the community.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Installation
Use the setup tool |
---|
|
Common fixes
DirectX 8 games
- ReShade removed built-in support for DirectX 8 with version 3.0.0[2], meaning a wrapper is required to use any versions above with games that use the API.
- A "wrapper" is a program that translates calls to an API to another.
Use d3d8to9[2] |
---|
|
Use dgVoodoo 2[2] |
---|
|
DirectX 1-7 games
- See instructions for wrapping DirectX 8 games with dgVoodoo 2.
DirectDraw games
- See instructions for wrapping DirectX 8 games with dgVoodoo 2.
Glide games
- See instructions for wrapping DirectX 8 games with dgVoodoo 2.
List of known shader repositories
- Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere.
Repository | Author | Additional Notes |
---|---|---|
reshade-shaders | crosire + community | Official shader repository. |
Depth3D | BlueSkyDefender | Lots of great utility shaders. |
fubax-shaders | Fubax | Just a bunch of really cool experimental-ish shaders. |
OtisFX | Otis_Inf | Source repository of Cinematic DoF and other shaders. |
qUINT | Marty McFly | The Marty McFly qUINT repository. |
reshade-shaders (Daodan) | Daodan | Creative/utility shaders. |
Shaders (brussell1) | brussell1 | Small collection of shaders. |
FXShaders | luluco250 | Creative/utility shaders. |
Pirate Shaders | Heathen | Really neat lesser known shader repository. |
prod80 ReShade Repository | prod80 | prod80's shader repository. |
List of games compatible with ReShade
- The following is a table converted from the official website, in lieu of a better alternative on PCGW for now.
Game | Render API | Status | Additional Notes |
---|---|---|---|
18 Wheels of Steel: Across America | OpenGL | Good | Depth buffer only shows rearview mirrors. |
18 Wheels of Steel: Extreme Trucker 2 | OpenGL | Good | Depth buffer only shows rearview mirrors. |
7 Days to Die | Direct3D 9 | Perfect | Cannot be played when Easy Anti-Cheat is active. |
7554 | Direct3D 9 | Perfect | |
8BitBoy | Direct3D 9 | Perfect | |
99 Levels to Hell | OpenGL | Good | No depth buffer access. |
A Hat in Time | Direct3D 10+ | Good | No depth buffer access. |
A New Beginning | OpenGL | Good | No depth buffer access. |
A Story About My Uncle | Direct3D 9 | Good | No depth buffer access. |
Aarklash Legacy | Direct3D 9 | Good | No depth buffer access. |
Abyss Odyssey | Direct3D 9 | Good | Depth buffer is empty. |
Abzû | Direct3D 10+ | Perfect | Screenshots are blank. |
Ace Combat: Assault Horizon - Enhanced Edition | Direct3D 9 | Good | No depth buffer access. |
Advent Rising | Direct3D 8 | Perfect | See DirectX 8 games. |
Aer: Memories of Old | Direct3D 11, OpenGL | Perfect | |
Agarest: Generations of War | Direct3D 9 | Good | Partial depth buffer access, Zoomed Out? |
Age of Conan: Unchained | Direct3D 9 | Good | Depth buffer partially shows UI. |
Age of Mythology: Extended Edition | Direct3D 10+ | Perfect | |
Age of Wonders III | Direct3D 9 | Perfect | |
Airship Dragoon | Direct3D 9 | Perfect | |
Alan Wake | Direct3D 9 | Perfect | |
Alan Wake's American Nightmare | Direct3D 9 | Perfect | |
Alice: Madness Returns | Direct3D 9 | Good | No depth buffer access. |
Alien Rage | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Alien: Isolation | Direct3D 10+ | Perfect | |
Aliens versus Predator | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Aliens vs. Predator (2010) | Direct3D 9/10+ | Perfect | |
Aliens: Colonial Marines | Direct3D 9 | Perfect | |
Alpha Protocol | Direct3D 9 | Good | No depth buffer access. |
Amnesia: A Machine for Pigs | OpenGL | Perfect | |
Amnesia: The Dark Descent | OpenGL | Perfect | |
Among the Sleep | OpenGL | Good | No depth buffer access. |
Angry Video Game Nerd Adventures | Direct3D 9 | Good | No depth buffer access. |
Anna - Extended Edition | OpenGL | Perfect | Depth buffer is flipped. |
Anodyne | Direct3D 9 | Good | No depth buffer access. |
Anomaly Korea | Direct3D 9 | Perfect | |
Anomaly: Warzone Earth | Direct3D 9 | Perfect | |
Antisquad | OpenGL | Good | No depth buffer access. |
Apotheon | Direct3D 9 | Good | Use an external injector for injecting ReShade into the process. |
Aquaria | OpenGL | Good | No depth buffer access. |
ArcheAge | Direct3D 9/10+ | Good | Depth buffer is flickering. |
Arma 2 | Direct3D 9 | Perfect | |
Arma 2: Operation Arrowhead | Direct3D 9 | Perfect | |
Arma 3 | Direct3D 10+ | Good | Depth buffer flickering in FPS mode. Works fine in third person mode. |
Armada Tanks | Direct3D 8 | Perfect | See DirectX 8 games. |
Armored Hunter Gunhound EX | Direct3D 9 | Good | No depth buffer access. |
Ascendant | OpenGL | Good | Depth buffer is flipped. |
Assassin's Creed | Direct3D 9 | Perfect | |
Assassin's Creed II | Direct3D 9 | Perfect | |
Assassin's Creed III | Direct3D 10+ | Perfect | |
Assassin's Creed IV: Black Flag | Direct3D 9/10+ | Perfect | |
Assassin's Creed Rogue | Direct3D 10+ | Perfect | Disable minimap in HUD options for depth buffer. |
Assassin's Creed Syndicate | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer. |
Assassin's Creed Unity | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer. |
Assassin's Creed: Brotherhood | Direct3D 9 | Perfect | |
Assassin's Creed: Revelations | Direct3D 9 | Perfect | Depth buffer is missing some scene elements. |
Astebreed | Direct3D 9 | Good | No depth buffer access. |
Avatar: The Game | Direct3D 9 | Perfect | |
Avencast | Direct3D 9 | Perfect | |
Avoid - Sensory Overload | OpenGL | Good | Partial depth buffer access? |
Back to the Future: The Game | Direct3D 9 | Good | No depth buffer Access. |
Ballance | Direct3D 8 | Perfect | See DirectX 8 games. Game must run in window mode, see HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\ballance\Settings
|
Ballpoint Universe: Infinite | OpenGL | Perfect | Depth buffer is flipped. |
Banished | Direct3D 10+ | Good | Only 64bit executable works. |
Bardbarian | Direct3D 9 | Perfect | Create a Direct3D 9.log in the game folder manually before starting!
|
Batman: Arkham Asylum | Direct3D 9 | Good | No depth buffer access. |
Batman: Arkham City | Direct3D 9/10+ | Perfect | Choose Direct3D 9 during setup for best compatibility, even though game uses Direct3D 11. |
Batman: Arkham Knight | Direct3D 10+ | Perfect | |
Batman: Arkham Origins | Direct3D 10+ | Perfect | |
Batman: Arkham Origins Blackgate | Direct3D 9 | Perfect | |
BattleBlock Theater | Direct3D 9 | Perfect | |
Battlefield 2 | Direct3D 9 | Perfect | |
Battlefield 2142 | Direct3D 9 | Good | No depth buffer access. |
Battlefield 3 | Direct3D 10+ | Perfect | |
Battlefield 4 | Direct3D 10+ | Perfect | |
Battlefield Hardline (Beta) | Direct3D 10+ | Good | No depth buffer access. |
Battlefield: Bad Company 2 | Direct3D 9/10+ | Good | Depth buffer only shows FPS hands. |
Bayonetta | Direct3D 9 | Perfect | |
BeamNG Drive | Direct3D 9 | Perfect | |
Beast Boxing Turbo | OpenGL | Good | Depth buffer is empty. |
Beatbuddy: Tale of the Guardians | OpenGL | Perfect | Depth buffer is flipped. |
Bedlam | OpenGL | Perfect | Depth buffer is flipped. |
Betrayer | Direct3D 9 | Good | No depth buffer access. |
[[Beyond Good and Evil]] | Direct3D 9 | Good | No depth buffer access. |
Binary Domain | Direct3D 9 | Perfect | |
BioShock | Direct3D 10+ | Good | No depth buffer access. |
BioShock 2 | Direct3D 10+ | Good | No depth buffer access. |
BioShock Infinite | Direct3D 9/10+ | Good | Depth buffer only displays your weapon |
bit Dungeon II | Direct3D 9 | Perfect | Create a Direct3D 9.log in the game folder manually before starting!
|
BIT.TRIP RUNNER | Direct3D 9 | Perfect | |
Black Desert Online | Direct3D 10+ | Perfect | |
Blackguards | OpenGL | Perfect | Depth buffer is flipped. |
Blackguards 2 | Direct3D 9 | Perfect | Depth buffer is flipped. |
Blades of Time | Direct3D 9 | Good | No depth buffer access. |
BlazeRush | Direct3D 9 | Good | No depth buffer access. |
Blitzkrieg 2: Fall Of The Reich | Direct3D 9 | Good | |
Blockland | OpenGL | Perfect | |
Blocks That Matter | OpenGL | Good | No depth buffer access. Put files into \bin\
|
Blood Knights | Direct3D 9 | Perfect | |
Blood of the Werewolf | Direct3D 9 | Good | Depth buffer is empty. |
Blood Omen 2: Legacy of Kain | Direct3D 8 | Perfect | See DirectX 8 games. |
BloodRayne | Direct3D 8 | Perfect | See DirectX 8 games. Select Direct3D 10+ during installation. |
BloodRayne 2 | Direct3D 8 | Perfect | See DirectX 8 games. |
Bluestacks (Android emulator) | Direct3D 9 | Good | |
Borderlands 2 | Direct3D 9 | Perfect | |
Borderlands: The Pre-Sequel | Direct3D 9 | Perfect | |
Bound by Flame | Direct3D 9 | Perfect | |
Broken Age | OpenGL | Good | No depth buffer access. |
Brothers: A Tale of Two Sons | Direct3D 9 | Perfect | |
Brütal Legend | Direct3D 9 | Perfect | |
Bulletstorm | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Bulletstorm: Full Clip Edition | Direct3D 10+ | Perfect | |
Burnout Paradise | Direct3D 9 | Perfect | |
Call of Cthulhu: Dark Corners of the Earth | Direct3D 9 | Perfect | |
Call of Duty | OpenGL | Perfect | Depth buffer access works with driver MSAA. |
Call of Duty 2 | Direct3D 9 | Perfect | Need to fix the game executable with this tool (drag'n'drop CoD2SP_s.exe on it): stack-size-fix.exe
|
Call of Duty: Advanced Warfare | Direct3D 10+ | Perfect | |
Call of Duty: Black Ops | Direct3D 9 | Perfect | |
Call of Duty: Black Ops II | Direct3D 10+ | Good | Partial depth buffer access. |
Call of Duty: Ghosts | Direct3D 10+ | Good | Partial depth buffer access. |
Call of Duty: Modern Warfare | Direct3D 9 | Perfect | |
Call of Duty: Modern Warfare 2 | Direct3D 9 | Perfect | |
Call of Duty: Modern Warfare 3 | Direct3D 9 | Perfect | Depth buffer access works with in-game MSAA. |
Call of Duty: World at War | Direct3D 9 | Perfect | |
Call of Juarez: Bound in Blood | Direct3D 9 | Perfect | |
Call of Juarez: Gunslinger | Direct3D 9 | Perfect | |
Castle Crashers | Direct3D 9 | Good | No depth buffer access. |
Castle of Illusion | Direct3D 9 | Good | No depth buffer access. |
Castlevania: Lords of Shadow | Direct3D 9 | Perfect | |
Castlevania: Lords of Shadow - Mirror of Fate HD | Direct3D 9 | Good | Depth buffer is empty. |
Castlevania: Lords of Shadow 2 | Direct3D 9 | Perfect | |
Cat Goes Fishing | Direct3D 9 | Good | Depth buffer is empty. |
Chaos Legion | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Chaos on Deponia | OpenGL | Good | No depth buffer access. |
Chicken Little | Direct3D 8 | Perfect | See DirectX 8 games. |
Chivalry: Medieval Warfare | Direct3D 9 | Perfect | |
Choplifter HD | Direct3D 9 | Good | No depth buffer access. |
Chrome | Direct3D 8 | Good | See DirectX 8 games. Partial depth buffer access. |
Cities: Skylines | Direct3D 10+ | Good | Screen is black while game loads and during FMV, works normally ingame, no depth buffer access. |
Clive Barker's Jericho | Direct3D 9 | Perfect | |
Clive Barker's Undying | DirectDraw | Good | See DirectDraw games. |
Comanche 4 | Direct3D 8 | Perfect | See DirectX 8 games. |
Combat Mission: Shock Force | OpenGL | Perfect | |
Command & Conquer: Generals | Direct3D 8 | Perfect | See DirectX 8 games. |
Condemned: Criminal Origins | Direct3D 9 | Good | Depth buffer is empty in some areas of the game. |
Contrast | Direct3D 9 | Perfect | |
Costume Quest | Direct3D 9 | Perfect | |
Costume Quest 2 | Direct3D 9/10+ | Perfect | |
Counter-Strike: Global Offensive | Direct3D 9 | Good | Depth buffer is empty. Put files into \bin\
|
Crash Time 2 | Direct3D 9 | Perfect | |
Crashday | Direct3D 9 | Perfect | |
Crazy Taxi | Direct3D 9 | Good | Depth buffer is empty. |
CreaVures | OpenGL | Good | No depth buffer access. |
Crimzon Clover: World Ignition | Direct3D 9 | Good | No depth buffer access. |
Crossout | Direct3D 10+ | Perfect | |
Crysis | Direct3D 10+ | Perfect | |
Crysis 3 | Direct3D 10+ | Perfect | |
Crysis Warhead | Direct3D 10+ | Perfect | |
Cube 2: Sauerbraten | OpenGL | Perfect | |
Dark | Direct3D 9 | Perfect | Unable to toggle Shaders On/Off. |
Dark Souls II | Direct3D 9 | Perfect | |
Dark Souls: Prepare to Die Edition | Direct3D 9 | Perfect | |
Dark Void Zero | Direct3D 9 | Good | Partial depth buffer access. Zoomed Out? |
Darksiders | Direct3D 9 | Perfect | |
Darksiders II | Direct3D 9 | Perfect | |
Daylight | Direct3D 9 | Good | No depth buffer access. |
Dead Effect | OpenGL | Perfect | Depth buffer is flipped. |
Dead Island | Direct3D 9 | Perfect | |
Dead Island: Epidemic | OpenGL | Good | Depth buffer only works in mainmenu, depth buffer is flipped. |
Dead or Alive 5 Last Round | Direct3D 9 | Perfect | Game uses a logarithmic depth buffer, disable SSAA for access. |
Dead Rising 3 | Direct3D 10+ | Good | No depth buffer access. |
Dead Rising Remastered | Direct3D 10+ | Perfect | |
Dead Space | Direct3D 9 | Perfect | |
Dead Space 2 | Direct3D 9 | Perfect | |
Dead Space 3 | Direct3D 9 | Perfect | |
DeadCore | OpenGL | Perfect | Depth buffer is flipped. |
Deadfall Adventures | Direct3D 9 | Good | Depth buffer partially appears, DOF still works. |
Deadlight | Direct3D 10+ | Perfect | |
Deadly Premonition | Direct3D 9 | Perfect | |
Deadpool | Direct3D 9 | Perfect | |
Dear Esther | Direct3D 9 | Perfect | No depth buffer access. Put files into \Bin\ folder. Disable MSAA and type r_drawvgui 0 into the console to disable the UI for depth buffer access to work.
|
Demonicon | Direct3D 9 | Perfect | |
Depth Hunter 2: Deep Dive | Direct3D 9 | Perfect | |
DeSmuME X432R (Nintendo DS emulator) | Direct3D 9 | Good | No depth buffer access. Change display method to Direct3D. |
Deus Ex | OpenGL | Good | Depth buffer only shows FPS hands. |
Deus Ex: Human Revolution - Director's Cut | Direct3D 9/10+ | Good | Partial depth buffer access. |
Deus Ex: Invisible War | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Deus Ex: Mankind Divided | Direct3D 10+ | Good | Install ReShade as d3d11.dll and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33.
|
Devil May Cry | Direct3D 9 | Good | No depth buffer access. |
Devil May Cry 2 | Direct3D 9 | Crash | |
Devil May Cry 3: Dante's Awakening (Special Edition) | Direct3D 9 | Perfect | |
Devil May Cry 4 | Direct3D 9/10+ | Good | No depth buffer access. |
Diablo III | Direct3D 9 | Perfect | |
DiRT 3 | Direct3D 10+ | Perfect | Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode. |
DiRT Showdown | Direct3D 10+ | Perfect | |
Dirty Bomb | Direct3D 10+ | Perfect | |
Disciples III: Reincarnation | Direct3D 9 | Perfect | Depth buffer sometimes flipped? |
Dishonored | Direct3D 9 | Good | Depth buffer only contains player character. |
Divinity II: The Dragon Knight Saga | Direct3D 9 | Perfect | Disable ingame HDR to access depth buffer. |
Divinity: Dragon Commander | Direct3D 9 | Good | No depth buffer access. |
Divinity: Original Sin | Direct3D 9 | Good | No depth buffer access. |
Dollar Dash | Direct3D 9 | Good | Depth buffer is empty. |
Dolphin (GameCube/Wii emulator) | Direct3D 10+, OpenGL | Perfect | Depth buffer access works for some titles. |
Don't Starve | Direct3D 9 | Good | |
Don't Starve Together | Direct3D 9 | Good | |
Doom (1993) (GZDoom) | OpenGL | Perfect | |
Doom (2016) | OpenGL, Vulkan | Perfect | |
Doom 3: BFG Edition | OpenGL | Perfect | |
Dota 2 | Direct3D 9/10+ | Perfect | |
Double Dragon IV | Direct3D 10+ | Good | No depth buffer access. |
Double Dragon Neon | Direct3D 9 | Good | No depth buffer access. |
Double Dragon Trilogy | Direct3D 9 | Good | No depth buffer access. |
Double Dragon Trilogy | Direct3D 9 | Good | No depth buffer access. |
Dragon Age II | Direct3D 10+ | Perfect | No depth buffer access. |
Dragon Age: Inquisition | Direct3D 10+ | Perfect | |
Dragon Age: Origins | Direct3D 9 | Perfect | |
Dragon Ball Xenoverse | Direct3D 9 | Perfect | |
Dragon Quest Heroes | Direct3D 10+ | Good | Gamma correction issues? |
Dragon's Dogma: Dark Arisen | Direct3D 9 | Perfect | |
Drakensang | Direct3D 9 | Perfect | |
Driv3r | Direct3D 9 | Perfect | |
DuckTales: Remastered | Direct3D 9 | Perfect | Depth buffer is missing character models. |
Dungeon of the Endless | Direct3D 9 | Perfect | |
Dungeon Siege II | Direct3D 9 | Good | Depth buffer access only in menu. |
Dungeonland | OpenGL | Good | No depth buffer access. |
Dungeons & Dragons HD | Direct3D 10+ | Good | Partial depth buffer access. |
Dust: An Elysian Tail | Direct3D 9 | Good | Depth buffer is empty. |
Dying Light | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Dynamite Jack | OpenGL | Perfect | |
Dynasty Warriors 7 with Xtreme Legends | Direct3D 9 | Perfect | Depth buffer cause glitches in splitscreen coop. |
Dynasty Warriors 8: Xtreme Legends | Direct3D 9 | Perfect | |
E.Y.E: Divine Cybermancy | Direct3D 9 | Good | No depth buffer access. Put files into \bin\
|
Eador: Masters of the Broken World | Direct3D 9 | Perfect | |
Earth & Beyond | Direct3D 8 | Perfect | See DirectX 8 games. |
Eldritch | Direct3D 9 | Good | Depth buffer is empty. |
Electronic Super Joy | OpenGL | Perfect | |
Electronic Super Joy: Groove City | OpenGl32 | Perfect | |
Enclave | Direct3D 8 | Perfect | See DirectX 8 games. |
Enslaved: Odyssey to the West | Direct3D 9 | Good | Depth buffer is empty. |
Epic Mickey 2: The Power of Two | Direct3D 9 | Perfect | |
ePSXe (PlayStation emulator) | OpenGL | Good | Use Pete's OpenGL 1.77. |
Ethan: Meteor Hunter | Direct3D 9 | Perfect | |
Ether Vapor Remaster | Direct3D 9 | Perfect | |
Eufloria HD | OpenGL | Perfect | |
Euro Truck Simulator 2 | Direct3D 9, OpenGL | Perfect | Depth buffer is upside down in D3D9. |
F.E.A.R. | Direct3D 9 | Perfect | Disable AA and soft shadows for depth buffer access. |
F.E.A.R. 2 | Direct3D 9 | Good | No depth buffer access. |
F.E.A.R. 3 | Direct3D 9 | Perfect | |
Fable Anniversary | Direct3D 9 | Good | Depth buffer is empty. |
Fable III | Direct3D 9 | Good | Depth buffer flickers. |
Fable: The Lost Chapters | Direct3D 9 | Perfect | |
Fallout 3 | Direct3D 9 | Good | No depth buffer access. |
Fallout 4 | Direct3D 10+ | Perfect | |
Fallout: New Vegas | Direct3D 9 | Perfect | Depth buffer sometimes only shows FPS hands. |
Far Cry | Direct3D 9 | Perfect | Depth buffer access only works properly with certain renderers. |
Far Cry 2 | Direct3D 9 | Good | Depth buffer is empty because game clears it before presenting. |
Far Cry 3 | Direct3D 9/10+ | Perfect | Run game in Dx9 mode for depth buffer access. |
Far Cry 3: Blood Dragon | Direct3D 10+ | Good | Gamma correction problems. |
Far Cry 4 | Direct3D 10+ | Good | No depth buffer access. |
Far Cry 5 | Direct3D 10+ | Perfect | Set RESHADE_DEPTH_INPUT_IS_REVERSED=1 and Copy depth before clearing
|
Farming Simulator 15 | OpenGL | Good | Gamma correction problems. |
Final Fantasy III | OpenGL | Perfect | |
Final Fantasy IV | OpenGL | Perfect | |
Final Fantasy VII | OpenGL | Good | No depth buffer access. |
Final Fantasy VIII | OpenGL | Good | No depth buffer access. |
Final Fantasy XIII | Direct3D 9 | Perfect | Put files into \white_data\prog\win\bin\
|
Final Fantasy XIII-2 | Direct3D 9 | Perfect | Put files into \alba_data\prog\win\bin\
|
Final Fantasy XIV | Direct3D 9 | Good | |
Firewatch | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Fist of Awesome | OpenGL | Perfect | |
Fist of Jesus | OpenGL | Good | No depth buffer access. |
FiveM | Direct3D 10+ | Perfect | Put files into Template:Users\Username\AppData\Local\FiveM |
FlatOut 2 | Direct3D 9 | Perfect | |
Freedom Force vs. The 3rd Reich | Direct3D 9 | Good | No depth buffer access. |
Galaxy on Fire 2 Full HD | Direct3D 9 | Perfect | |
Game of Thrones: A Telltale Games Series | Direct3D 9 | Good | Depth buffer is empty. |
Gas Guzzlers Extreme | Direct3D 9 | Perfect | |
Gas Guzzlers: Combat Carnage | Direct3D 10+ | Perfect | |
Gauntlet (2014) | Direct3D 10+ | Good | Partial depth buffer access. |
Gears of War | Direct3D 10+ | Good | |
Gish | OpenGL | Perfect | |
Global Operations | Direct3D 8 | Perfect | See DirectX 8 games. |
Goat Simulator | Direct3D 9 | Good | No depth buffer access. |
Goodbye Deponia | OpenGL | Perfect | |
Google Earth | Direct3D 9/OpenGL | Perfect | Depth buffer flipped in D3D9. Put files into \alchemy\ogles2\ or \alchemy\ogl\
|
Gothic 2 | Direct3D 7 | Perfect | See DirectX 2-7 games or use the DX11 mod. |
Gothic 3 | Direct3D 9 | Good | Some objects are not displayed in depth buffer. |
Grand Theft Auto III | Direct3D 8 | Perfect | See DirectX 8 games. |
Grand Theft Auto IV | Direct3D 9 | Perfect | |
Grand Theft Auto V | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders. |
Grand Theft Auto: Episodes from Liberty City | Direct3D 9 | Perfect | |
Grand Theft Auto: San Andreas | Direct3D 9 | Perfect | |
Grand Theft Auto: Vice City | Direct3D 8 | Perfect | See DirectX 8 games. |
Gravity Badgers | OpenGL | Good | No depth buffer access. |
Grey Goo | Direct3D 10+ | Good | No depth buffer access. |
GRID 2 | Direct3D 10+ | Perfect | |
Grim Dawn | Direct3D 10+ | Perfect | |
Grim Fandango Remastered | OpenGL | Good | No depth buffer access. |
Ground Branch | Direct3D 10+ | Good | No depth buffer access. |
Guacamelee! Gold Edition | Direct3D 9 | Good | No depth buffer access. |
Guild Wars | Direct3D 9 | Perfect | |
Guild Wars 2 | Direct3D 9 | Good | Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into \bin\
|
Gun | Direct3D 9 | Perfect | |
Gun Metal | Direct3D 9 | Perfect | |
Gun Monkeys | OpenGL | Good | Depth buffer is empty. |
GundeadliGne | Direct3D 9 | Good | No depth buffer access. |
Gundemonium Recollection | Direct3D 9 | Good | No depth buffer access. |
Half Life 2 | Direct3D 9 | Perfect | |
Halo 2 | Direct3D 9 | Perfect | |
Halo: Combat Evolved | Direct3D 9 | Perfect | |
Halo: Combat Evolved (Custom Edition v1.10) | Direct3D 9 | Perfect | |
Hammerwatch | OpenGL | Good | No depth buffer access. |
Hard Reset | Direct3D 9 | Good | Must enable FSAA for depth buffer access. |
Harry Potter and the Chamber of Secrets | DirectDraw | Perfect | See DirectDraw games. |
Hellblade: Senua's Sacrifice | Direct3D 11 | Perfect | Screenshots do not work because game uses a 10bit back buffer. |
Hellgate: Global | Direct3D 9 | Perfect | |
Hellgate: London (2007) | Direct3D 9/10+ | Perfect | Rename dxgi.dll to d3d10.dll in DX10 mode. |
Hero Siege | Direct3D 9 | Good | Depth buffer is empty. |
Heroes of Might and Magic III - HD Edition | Direct3D 9 | Perfect | |
Heroine's Quest: The Herald of Ragnarok | OpenGL | Good | No depth buffer access. |
Hitman 2 (2018) | Direct3D 10+/12 | Perfect | |
Hitman 2: Silent Assassin | Direct3D 8 | Perfect | See DirectX 8 games. |
Hitman 3: Contracts | Direct3D 8 | Major Issues | See DirectX 8 games. Graphical glitches (black player models and worse). |
Hitman: Blood Money | Direct3D 9 | Perfect | |
Hitman: Codename 47 | OpenGL | Perfect | |
Hitogata Happa | Direct3D 9 | Good | No depth buffer access. |
Homefront | Direct3D 9/10+ | Good | No depth buffer access. |
Homefront: The Revolution | Direct3D 10+ | Perfect | 4K fix: Change desktop resolution to 4K before starting the game. |
Homeworld Remastered Collection | OpenGL | Perfect | Put files into \Homeworld Remastered Collection\HomeworldRM\Bin\Release\
|
Hot Wheels Velocity X | Direct3D 8 | Major Issues | See DirectX 8 games, then add the following workaround for the texture issues to Reshade.ini : [OPENGL] ReserveTextureNames=510 |
Hot Wheels World Race | Direct3D 8 | Perfect | See DirectX 8 games. |
Hotline Miami | Direct3D 9 | Good | No depth buffer access. |
How to Survive | Direct3D 9 | Perfect | |
Humanity Asset | Direct3D 9 | Perfect | |
Hydrophobia: Prophecy | Direct3D 9 | Perfect | Alt+Tab crashes game. |
Hyperdimension Neptunia Re;Birth 1 | Direct3D 10+, OpenGL | Good | No depth buffer access. |
I Am Vegend - Zombiegeddon | OpenGL | Good | No depth buffer access. |
Icewind Dale: Enhanced Edition | OpenGL | Good | No depth buffer access. |
Ikaruga | OpenGL | Good | No depth buffer access. |
IL-2 Sturmovik: Cliffs of Dover | Direct3D 10+ | Perfect | |
Imagine Me | OpenGL | Good | No depth buffer access. |
Insane 2 | Direct3D 9 | Perfect | |
Insurgency | Direct3D 9 | Good | No depth buffer access. |
Iron Grip: Warlord | OpenGL | Perfect | |
Ittle Dew | OpenGL | Good | No depth buffer access. |
Jack Lumber | OpenGL | Good | Depth buffer is empty. |
Jade Empire | Direct3D 9 | Perfect | |
Jagged Alliance: Back in Action | Direct3D 9 | Perfect | |
Joe Danger | OpenGL | Major Issues | ReShade is stuck in an infinite effect reloading loop. |
Joe Danger 2: The Movie | OpenGL | Major Issues | ReShade is stuck in an infinite effect reloading loop. |
Joint Task Force | Direct3D 9 | Perfect | |
Just Cause 2 | Direct3D 10+ | Perfect | |
Just Cause 3 | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Kerbal Space Program | Direct3D 10+ | ||
KickBeat Steam Edition | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Kill the Bad Guy | OpenGL | Good | Depth buffer is empty. |
Killer Is Dead | Direct3D 9 | Perfect | |
Killing Floor | Direct3D 9, OpenGL | Good | Partial depth buffer access. |
King's Bounty: Warriors of the North | Direct3D 9 | Good | Depth buffer is empty. |
Kingdom Rush | Direct3D 9 | Perfect | |
Kingdoms of Amalur: Reckoning | Direct3D 9 | Perfect | |
Knights of Pen and Paper +1 Edition | OpenGL | Perfect | |
L.A. Noire | Direct3D 10+ | Perfect | |
Layers of Fear | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Left 4 Dead 2 | Direct3D 9 | Good | No depth buffer access. |
Legacy of Kain: Defiance | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Legend of Grimrock | Direct3D 9 | Perfect | |
Lego Batman 2: DC Super Heroes | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Batman: The Videogame | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego City Undercover | Direct3D 10+ | Good | Depth buffer is empty, some UI items are displayed. |
Lego Harry Potter: Years 1-4 | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Harry Potter: Years 5-7 | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Indiana Jones 2: The Adventure Continues | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Indiana Jones: The Original Adventures | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Marvel Super Heroes | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Star Wars III: The Clone Wars | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego The Lord of the Rings | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Life is Feudal | Direct3D 9 | Perfect | |
Life Is Strange | Direct3D 9 | Good | Depth buffer is empty. |
Lili: Child of Geos | Direct3D 9 | Good | Depth buffer in-game is empty but works in main menu. |
Limbo | Direct3D 9 | Perfect | |
Lone Survivor | Direct3D 9 | Perfect | |
Lords of the Fallen | Direct3D 10+ | Perfect | |
Lovely Planet | OpenGL | Good | No depth buffer access. |
Lucius | Direct3D 9 | Perfect | |
Luftrausers | OpenGL | Good | No depth buffer access. |
Lunnye Devitsy | Direct3D 9 | Good | No depth buffer access. |
Luxor Evolved | Direct3D 9 | Good | No depth buffer access. |
M.U.G.E.N. v1.1a4 | OpenGL | Perfect | |
Mad Max | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Mafia | Direct3D 8 | Perfect | See DirectX 8 games. |
Mafia II | Direct3D 9 | Perfect | |
Mafia III | Direct3D 10+ | Perfect | |
Magnetic By Nature | OpenGL | Good | No depth buffer access. |
Manhunt | Direct3D 9 | Perfect | Works with ThirteenAG's widescreen fix. |
Manhunter | Direct3D 9 | Good | Depth buffer access only in menu. |
Mark of the Ninja | Direct3D 9 | Perfect | |
Mass Effect | Direct3D 9 | Perfect | Enable Preserve depth buffer from being cleared
|
Mass Effect 2 | Direct3D 9 | Good | Depth buffer is empty. |
Mass Effect 3 | Direct3D 9 | Good | No depth buffer access. |
Mass Effect: Andromeda | Direct3D 10+ | Good | Depth buffer is upside down. Screenshots are not working. |
Master Reboot | Direct3D 9 | Good | No depth buffer access. |
Max Payne | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Max Payne 2 | Direct3D 8 | Perfect | See DirectX 8 games. |
Max Payne 3 | Direct3D 10+ | Perfect | |
Max: The Curse of Brotherhood | OpenGL | Good | Depth buffer is flipped. |
Medal of Honor (2010) | Direct3D 9 | Good | Depth buffer only shows FPS hand. |
Medal of Honor: Allied Assault | OpenGL | Perfect | |
Megabyte Punch | OpenGL | Perfect | |
MegaRace 3 | Direct3D 8 | Perfect | See DirectX 8 games. |
Meltdown | OpenGL | Good | Depth buffer is flipped. |
Metal Gear Rising: Revengeance | Direct3D 9 | Perfect | |
Metal Gear Solid V: Ground Zeroes | Direct3D 10+ | Crash | Crashes on startup. |
Metal Slug 3 | Direct3D 9 | Perfect | |
Metal Slug Defense | OpenGL | Perfect | |
Metal Slug X | Direct3D 9 | Perfect | |
Metro 2033 Redux | Direct3D 10+ | Perfect | |
Metro Exodus | Direct3D 10+ | Perfect | |
Metro: Last Light | Direct3D 10+ | Perfect | |
Micro Machines V4 | Direct3D 9 | Perfect | |
Microsoft Flight Simulator X | Direct3D 9 | Perfect | |
Middle-earth: Shadow of Mordor | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Might & Magic Heroes VI | Direct3D 9 | Perfect | |
Minecraft | OpenGL | Good | Depth buffer only shows UI. Put files into Java \bin\ directory.
|
Mini Motor Racing EVO | Direct3D 9, OpenGL | Good | No depth buffer access. |
Mini Ninjas | Direct3D 9 | Good | No depth buffer access. |
Mirror's Edge | Direct3D 9 | Good | No depth buffer access. |
Mortal Kombat Komplete Edition | Direct3D 9 | Perfect | |
Mortal Kombat X | Direct3D 10+ | Perfect | |
Mount & Blade: Warband | Direct3D 9 | Good | No depth buffer access. |
Muffin Knight | OpenGL | Perfect | |
Muri | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst | Direct3D 9 | Perfect | |
Naruto Shippuden: Ultimate Ninja Storm Revolution | Direct3D 9 | Perfect | |
Naval War: Arctic Circle | Direct3D 9 | Good | No depth buffer access. |
Need for Speed (2016) | Direct3D 10+ | Perfect | Use game in offline mode. |
Need for Speed II (Special Edition) | Direct3D 9 | Perfect | |
Need for Speed III: Hot Pursuit | Glide | Perfect | See Glide games. |
Need for Speed: Carbon | Direct3D 9 | Perfect | |
Need for Speed: Hot Pursuit | Direct3D 9 | Perfect | |
Need for Speed: Hot Pursuit 2 | Direct3D 8 | Perfect | See DirectX 8 games. |
Need for Speed: Most Wanted | Direct3D 9 | Perfect | |
Need for Speed: Most Wanted (2012) | Direct3D 10+ | Perfect | |
Need for Speed: Payback | Direct3D 10+ | Perfect | Use game in offline mode. |
Need for Speed: Pro Street | Direct3D 9 | Perfect | |
Need for Speed: Rivals | Direct3D 10+ | Perfect | |
Need for Speed: Underground | Direct3D 9 | Perfect | |
Need for Speed: Underground 2 | Direct3D 9 | Perfect | |
Nestopia v1.46 (NES emulator) | Direct3D 9 | Good | No depth buffer access. |
Neverwinter Nights | OpenGL | Good | Partial depth buffer access, UI displayed only. |
Neverwinter Nights 2 | Direct3D 9 | Good | Partial depth buffer access, UI displayed only. |
Neverwinter Nights: Enhanced Edition | OpenGL | Perfect | |
Next Car Game | Direct3D 10+ | Perfect | |
Nexus: The Jupiter Incident | Direct3D 9 | Perfect | |
Nier: Automata | Direct3D 10+ | Perfect | |
No Man's Sky | OpenGL | Perfect | |
No More Room in Hell | Direct3D 9 | Perfect | Put files into \bin\
|
No One Lives Forever 2 | Direct3D 9 | Perfect | |
Nosferatu: The Wrath of Malachi | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Observer | Direct3D 10+ | Good | No depth buffer access. |
Oddworld: New 'n' Tasty | Direct3D 9 | Good | No depth buffer access. |
Oddworld: Stranger's Wrath | OpenGL | Perfect | Depth buffer is flipped. |
Oni | OpenGL | Perfect | |
Onikira - Demon Killer | OpenGL | Perfect | |
Ori and the Blind Forest | Direct3D 10+ | Good | No depth buffer access. |
Outlast | Direct3D 9/10+ | Good | No depth buffer access. |
Outward | Direct3D 10+ | Perfect | |
Overlord (2007) | Direct3D 9 | Perfect | |
Painkiller: Hell & Damnation | Direct3D 9 | Good | No depth buffer access. |
Payday 2 | Direct3D 9 | Good | No depth buffer access. |
PCSX2 (PlayStation 2 emulator) | Direct3D 10+ | Good | No depth buffer access. |
Penumbra: Black Plague | OpenGL | Perfect | |
Penumbra: Overture | OpenGL | Perfect | |
Phantasy Star Online 2 | Direct3D 9 | Major Issues | nProtect GameGuard Anti-Cheat kicks player. |
Phantasy Star Online: Blue Burst | Direct3D 8 | Good | See DirectX 8 games. |
Phantasy Star Universe: Ambition of the Illuminus | Direct3D 9 | Good | Depth buffer shows some UI elements only. |
Pillars of Eternity | Direct3D 9 | Good | No depth buffer access. |
PixelJunk Monsters Ultimate | Direct3D 9 | Good | Partial depth buffer access. |
PlanetSide 2 | Direct3D 9 | Good | No depth buffer access. |
Platoon | Direct3D 8 | Perfect | See DirectX 8 games. |
Playerunknown's Battlegrounds | Direct3D 10+ | Blocked | PUBG does not allow Reshade. Nvidia Freestyle can be used as an alternative. |
Portal | Direct3D 9 | Good | No depth buffer access. Put files into \bin\
|
Portal 2 | Direct3D 9 | Good | No depth buffer access. Put files into \bin\
|
PPSSPP (PlayStation Portable emulator) | OpenGL | Good | |
Prey | OpenGL | Good | No depth buffer access. |
Prey (2017) | Direct3D 10+ | Perfect | |
Prince of Persia (2008) | Direct3D 9 | Perfect | Cellshaded characters have no depth. |
Prince of Persia: The Forgotten Sands | Direct3D 9 | Perfect | Depth buffer is missing some scene elements. |
Prince of Persia: Warrior Within | Direct3D 9 | Perfect | Keys possibly don't work? |
Pro Evolution Soccer 2015 | Direct3D 9 | Perfect | |
Project CARS | Direct3D 10+ | Perfect | |
Project Snowblind | Direct3D 9 | Perfect | |
Prototype | Direct3D 9 | Perfect | |
Prototype 2 | Direct3D 9 | Perfect | |
Psychonauts | Direct3D 9 | Perfect | |
Quake | OpenGL | Good | No depth buffer access. |
Quake (GLQuake) | OpenGL | Perfect | |
Quake 2 | OpenGL | Perfect | |
Quake 3 | OpenGL | Perfect | |
Quake 4 | OpenGL | Perfect | |
R.U.S.E. | Direct3D 9 | Good | Depth buffer is empty. |
Race Driver: Grid | Direct3D 9 | Perfect | |
Race the Sun | OpenGL | Good | No depth buffer access. |
RADical ROACH Deluxe Edition | Direct3D 9 | Good | No depth buffer access. |
RAGE | OpenGL | Perfect | |
RAGE 2 | Vulkan | Untested | Vulkan support was added in 4.4 but we have yet to test this game. |
Ragnarok Online 2 | Direct3D 9 | Perfect | Install to \SHIPPING\
|
RaiderZ | Direct3D 9 | Perfect | |
Rayman Legends | Direct3D 9 | Perfect | Depth buffer is missing character models. |
Re-Volt | OpenGL | Good | No depth buffer access. Image may be darkened. |
Reaper - Tale of a Pale Swordsman | Direct3D 10+ | Good | No depth buffer access. |
Red Faction | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Red Faction II | Direct3D 8 | Good | See DirectX 8 games. Partial depth buffer access. |
Red Faction: Guerrilla Steam Edition | Direct3D 9 | Good | Game crashes in DX11 mode. |
Red Orchestra 2 | Direct3D 9 | Perfect | May get detected by Punkbuster. |
Remember Me | Direct3D 9 | Perfect | Enable supersampling for depth buffer access. |
Resident Evil 4 Ultimate HD Edition | Direct3D 9 | Good | Depth buffer is empty. |
Resident Evil 5 | Direct3D 9/10+ | Perfect | |
Resident Evil 6 | Direct3D 9 | Good | Depth buffer is empty. |
Resident Evil: Revelations | Direct3D 9 | Perfect | |
Return to Castle Wolfenstein | OpenGL | Good | Partial depth buffer access. |
Rift | Direct3D 9 | Good | |
Rime | Direct3D 10+ | Perfect | |
Rise of the Triad | Direct3D 9/10+ | Good | Partial depth buffer access. |
Risen | Direct3D 9 | Perfect | |
Risen 2 | Direct3D 9 | Perfect | |
River City Ransom: Underground | Direct3D 9 | Good | No depth buffer access. |
River City Super Sports Challenge: All Stars Special | OpenGL | Good | No depth buffer access. |
Road Redemption | OpenGL | Perfect | Depth buffer is flipped. |
Roblox | OpenGL | Perfect | |
Rogue Trooper | Direct3D 9 | Perfect | |
Rune (Gold) | OpenGL | Perfect | |
Rush for Glory | Direct3D 9 | Perfect | |
Ryse: Son of Rome | Direct3D 10+ | Perfect | |
S.T.A.L.K.E.R.: Call of Pripyat | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R.: Clear Sky | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R.: Lost Alpha | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R.: Shadow of Chernobyl | Direct3D 9 | Perfect | |
Sacred Citadel | Direct3D 9 | Perfect | |
Saints Row 2 | Direct3D 9 | Perfect | |
Saints Row IV | Direct3D 10+ | Perfect | |
Saints Row: Gat out of Hell | Direct3D 10+ | Perfect | |
Saints Row: The Third | Direct3D 9 | Perfect | |
Satellite Reign | Direct3D 9 | Perfect | Depth buffer is upside down. |
Savant - Ascent | Direct3D 9 | Good | Depth buffer is empty. |
Scarface: The World Is Yours | Direct3D 9 | Good | Depth buffer is empty. |
Scourge: Outbreak | Direct3D 9 | Good | Depth buffer is empty. |
Second Life | OpenGL | Perfect | |
Sega Bass Fishing (Steam) | Direct3D 9 | Good | No depth buffer access. |
Sekiro: Shadows Die Twice | Direct3D 10+ | Perfect | |
Serious Sam 3: BFE | Direct3D 9 | Good | |
Serious Sam HD: The First Encounter | Direct3D 9 | Good | Depth buffer shows only FPS hands and sky. |
Serious Sam: The Second Encounter | OpenGL | Perfect | |
Shadow Warrior (2013) | Direct3D 9 | Good | Must enable FSAA for depth buffer access. |
Shadowgrounds Survivor | Direct3D 9 | Perfect | |
Shadowrun Returns | OpenGL | Good | Partial depth buffer access: UI and Mouse shows. |
Shadowrun: Dragonfall - Director's Cut | OpenGL | Perfect | Depth buffer is flipped. |
Shelter | Direct3D 9 | Good | No depth buffer access. |
Shelter 2 | OpenGL | Good | No depth buffer access. |
Sherlock Holmes: Crimes & Punishments | Direct3D 9 | Good | Depth buffer is empty. |
Silence of the Sleep | Direct3D 9 | Good | No depth buffer access. |
Silent Hill 2: Director's Cut | Direct3D 8 | Perfect | See DirectX 8 games. |
Silent Hill 3 | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Sim City | Direct3D 9 | Perfect | |
Sky Force Anniversary | Direct3D 9 | Good | No depth buffer access. |
Sleeping Dogs | Direct3D 10+ | Perfect | |
Sleeping Dogs: Definitive Edition | Direct3D 10+ | Perfect | |
Snes9x v1.53 (SNES emulator) | OpenGL | Good | No depth buffer access. |
Sniper Elite 3 | Direct3D 9 | Perfect | |
Sniper Ghost Warrior 2 | Direct3D 9/10+ | Perfect | |
Sniper Ghost Warrior 3 | Direct3D 10+ | Perfect | |
Snow | Direct3D 10+ | Perfect | |
Snuggle Truck | OpenGL | Good | Depth buffer is empty. |
SOL: Exodus | Direct3D 9 | Good | Partial depth buffer access. |
Soldiers: Heroes of World War II | Direct3D 8 | Perfect | See DirectX 8 games. |
Sonic Adventure | Direct3D 8 | Perfect | See DirectX 8 games. |
Sonic Adventure 2 | Direct3D 9 | Perfect | |
Sonic Generations | Direct3D 9 | Perfect | |
Space Engineers | Direct3D 9 | Perfect | Put files into \Bin64\ . Depth buffer access only works in D3D9 mode.
|
SpaceEngine | OpenGL | Perfect | No depth buffer access. |
Spec Ops: The Line | Direct3D 9 | Good | Depth buffer is empty. |
Spellforce - Platinum Edition | - | Good | Game needs special handling, see these instructions. |
Spin Tires | Direct3D 9 | Perfect | |
Splinter Cell: Chaos Theory | Direct3D 9 | Perfect | |
Squad | Direct3D 10+ | Banned | |
Star Citizen | Direct3D 10+ | Perfect | Depth buffer is logarithmic. |
Star Wars Battlefront (2015) | Direct3D 10+ | Good | Depth access works randomly. |
Star Wars Battlefront 2 | Direct3D 9 | Perfect | |
Star Wars: Jedi Knight - Jedi Academy | OpenGL | Perfect | |
Star Wars: Jedi Knight II - Jedi Outcast | OpenGL | Perfect | |
Star Wars: Knights of the Old Republic | OpenGL | Perfect | |
Star Wars: Republic Commando | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Star Wars: The Force Unleashed | Direct3D 9 | Good | No depth buffer access. |
Star Wars: The Force Unleashed II | Direct3D 9 | Good | No depth buffer access. |
Star Wars: The Old Republic | Direct3D 9 | Good | No depth buffer access. |
StarCraft II | Direct3D 9 | Perfect | Needs to be installed to \SC2\Versions\BaseXXXX , where BaseXXXX is the latest Base folder
|
Stasis | - | Good | Inject via external injector tool. |
State of Decay: Year-One Survival Edition | Direct3D 9 | Perfect | |
Steel Beasts Professional Personal Edition | Direct3D 9 | Perfect | |
Stick it to The Man! | OpenGL | Perfect | Depth buffer is flipped. |
Strider | Direct3D 10+ | Perfect | |
Stubbs the Zombie in Rebel Without a Pulse | Direct3D 8 | Perfect | See DirectX 8 games. Set RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
|
Super Toy Cars | OpenGL | Good | No depth buffer access. |
Superbrothers: Sword & Sworcery EP | OpenGL | Major Issues | Graphical problems, no depth buffer access. |
Superhot | OpenGL | Perfect | Depth buffer is flipped. |
Syndicate | Direct3D 9 | Perfect | |
System Shock 2 | Direct3D 9 | Good | Depth buffer is partly cleared when weapon is holstered. |
Sébastien Loeb Rally EVO | Direct3D 10+ | Perfect | |
Söldner: Secret Wars (Community Edition) | Direct3D 8 | Perfect | See DirectX 8 games. |
Tales from the Borderlands | Direct3D 9 | Good | No depth buffer access. |
Team Fortress 2 | Direct3D 9 | Perfect | Put files into \bin\ directory.
|
Teenage Mutant Ninja Turtles (2003) | Direct3D 9 | Perfect | |
Terasology | OpenGL | Perfect | Put files into Java \bin\ directory.
|
The Age of Decadence | Direct3D 9 | Perfect | |
The Amazing Spider-Man (2012) | Direct3D 9 | Perfect | |
The Bard's Tale | Direct3D 9 | Perfect | |
The Book of Unwritten Tales | Direct3D 9 | Perfect | |
The Book of Unwritten Tales 2 | Direct3D 9, OpenGL | Perfect | Depth buffer is flipped. |
The Book of Unwritten Tales: The Critter Chronicles | Direct3D 9 | Perfect | |
The Bureau: XCOM Declassified | Direct3D 9 | Perfect | |
The Chaos Engine (2013) | OpenGL | Good | No depth buffer access. |
The Chronicles of Riddick: Assault on Dark Athena | OpenGL | Good | No depth buffer access. |
The Culling of the Cows | Direct3D 9 | Good | Depth buffer is empty. |
The Cursed Forest | Direct3D 10+ | Perfect | |
The Dark Eye: Chains of Satinav | OpenGL | Good | No depth buffer access. |
The Dark Eye: Memoria | OpenGL | Good | No depth buffer access. |
The Elder Scrolls III: Morrowind | Direct3D 9 | Perfect | Use Morrowind Graphics Extender (MGE) instead of d3d8to9. |
The Elder Scrolls III: Morrowind (MGE-XE) | Direct3D 9 | Perfect | |
The Elder Scrolls IV: Oblivion | Direct3D 9 | Good | No depth buffer access. |
The Elder Scrolls Online | Direct3D 10+ | Good | |
The Elder Scrolls V: Skyrim | Direct3D 9 | Good | Depth buffer flickering when looking at objects. |
The Elder Scrolls V: Skyrim Special Edition | Direct3D 10+ | Perfect | |
The Evil Within | Direct3D 10+, OpenGL | Perfect | |
The Evil Within 2 | Direct3D 10+ | Perfect | |
The Forest | Direct3D 9 | Perfect | Depth buffer is upside down. |
The Joylancer: Legendary Motor Knight | Direct3D 9 | Perfect | |
The Last Tinker: City of Colors | OpenGL | Good | No depth buffer access. |
The Legend of Korra | Direct3D 9 | Good | No depth buffer access. |
The Lego Movie Videogame | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
The Long Dark | Direct3D 9 | Good | No depth buffer access. |
The Lord of the Rings Online | Direct3D 10+ | Perfect | |
The Plan | OpenGL | Perfect | |
The Punisher (2005) | Direct3D 8 | Perfect | See DirectX 8 games. |
The Saboteur | Direct3D 9 | Good | No depth buffer access. |
The Scourge Project: Episode 1 and 2 | Direct3D 9 | Good | Depth buffer is empty. |
The Settlers 2: 10th Anniversary | Direct3D 9 | Perfect | |
The Shopkeeper | OpenGL | Good | No depth buffer access. |
The Signal From Tölva | Direct3D 10+ | Perfect | Depth buffer is upside down. |
The Sims 3 | Direct3D 9 | Perfect | |
The Stanley Parable | Direct3D 9 | Good | No depth buffer access. Put files into \bin\
|
The Talos Principle | Direct3D 9/10+, Vulkan | Perfect | |
The Technomancer | Direct3D 10+ | Perfect | |
The Typing of The Dead: Overkill | Direct3D 9 | Good | No depth buffer access. |
The Vanishing of Ethan Carter | Direct3D 9 | Good | Depth buffer is empty. |
The Vanishing of Ethan Carter Redux | Direct3D 11 | Good | Screenshots don't work. |
The Void | Direct3D 9 | Perfect | |
The Walking Dead: Season One | Direct3D 9 | Perfect | |
The Walking Dead: Season Two | Direct3D 9 | Perfect | |
The Witcher 2: Assassins of Kings Enhanced Edition | Direct3D 10+ | Perfect | |
The Witcher 3 | Direct3D 10+ | Perfect | Game uses a reversed depth buffer. |
The Witcher: Enhanced Edition Director's Cut | Direct3D 9 | Good | Depth buffer only shows GUI (world only during cutscenes). |
The Wolf Among Us | Direct3D 9 | Good | No depth buffer access. |
theHunter: Call of the Wild | Direct3D 10+ | Perfect | |
Thief 3: Deadly Shadows | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Thief Gold | Direct3D 9 | Good | No depth buffer access. |
Thief II: The Metal Age | Direct3D 9 | Good | No depth buffer access. |
Tiny & Big in Grandpa's Leftovers | OpenGL | Good | No depth buffer access. |
Tiny Troopers | Direct3D 9 | Perfect | Depth buffer is upside down. |
Titan Quest | Direct3D 9 | Perfect | |
Titanfall | Direct3D 10+ | Good | Put files into \bin\x64_retail\
|
Tom Clancy's Ghost Recon Advanced Warfighter | Direct3D 9 | Good | No depth buffer access. |
Tom Clancy's Ghost Recon Advanced Warfighter 2 | Direct3D 9 | Good | No depth buffer access. |
Tom Clancy's Ghost Recon: Future Soldier | Direct3D 9/10+ | Perfect | |
Tom Clancy's Rainbow Six: Vegas 2 | Direct3D 9 | Perfect | |
Tom Clancy's The Division | Direct3D 10+ | Good | No depth buffer access. |
Tomb Raider (2013) | Direct3D 10+ | Good | No depth buffer access. |
Tomb Raider I | OpenGL | Perfect | |
Tomb Raider: Anniversary | Direct3D 9 | Good | No depth buffer access. |
Tomb Raider: Underworld | Direct3D 9 | Good | No depth buffer access. |
Tony Hawk's American Wasteland | Direct3D 9 | Good | Game sometimes crashes in Skate Shop. |
Torchlight | Direct3D 9 | Good | No depth buffer access. |
Total Overdose | Direct3D 9 | Good | No depth buffer access. |
Total War: Attila | Direct3D 10+ | Perfect | |
Total War: Warhammer | Direct3D 10+ | Perfect | Disable antialiasing and Porthole Quality 3D for depth buffer access. |
TrackMania 2: Canyon | Direct3D 9 | Perfect | |
TrackMania United | Direct3D 9 | Perfect | |
Transformers: Fall of Cybertron | Direct3D 9 | Perfect | |
Transformers: The Game | Direct3D 9 | Good | Depth buffer only shows UI in-game. |
Treasure Planet: Battle at Procyon | Direct3D 8 | Perfect | See DirectX 8 games. |
Triad Wars | Direct3D 10+ | Perfect | |
Trials Fusion | Direct3D 10+ | Good | No depth buffer access. |
Trine | Direct3D 9 | Perfect | |
Trine 2 | Direct3D 9 | Good | No depth buffer access. |
Tron 2.0 | Direct3D 9 | Perfect | |
Turok | Direct3D 9 | Perfect | |
Turok 2: Seeds of Evil | Glide | Good | See Glide games. |
Turok 2: Seeds of Evil (2017) | OpenGL | Perfect | |
Two Worlds 2 | Direct3D 9 | Perfect | |
Ultra Street Fighter IV | Direct3D 9 | Perfect | |
Unreal II: The Awakening | Direct3D 8 | Perfect | See DirectX 8 games. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |
Unreal Tournament | OpenGL | Good | No depth buffer access. |
Unreal Tournament 2004 | Direct3D 8 | Perfect | See DirectX 8 games. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |
Unreal Tournament 3 | Direct3D 9 | Good | No depth buffer access. |
Unreal Tournament 4 | Direct3D 10+ | Good | No depth buffer access. |
Valdis Story: Abyssal City | Direct3D 9 | Good | Depth buffer is empty. |
Vampire: The Masquerade - Bloodlines | Direct3D 9 | Perfect | |
VBA-M (GBA emulator) | Direct3D 9 | Good | No depth buffer access. |
Velocibox | OpenGL | Good | Depth buffer is empty. |
Verde Station | OpenGL | Good | No depth buffer access. |
Vessel | Direct3D 9 | Perfect | |
Viking: Battle for Asgard | Direct3D 9 | Perfect | |
Vindictus | Direct3D 9 | Good | No depth buffer access. May conflict with Hackshield. |
Visual Boy Advanced (GBA emulator) | OpenGL | Perfect | |
Volgarr the Viking | OpenGL | Good | No depth buffer access. |
VVVVVV | Direct3D 9 | Good | No depth buffer access. |
War Thunder | Direct3D 9/10+ | Banned | The game will ban users which it detects have ReShade loaded without warning. |
Warframe | Direct3D 9/10+ | Good | No depth buffer access. |
Warhammer 40,000: Dawn of War | Direct3D 9 | Perfect | |
Warhammer 40,000: Space Marine | Direct3D 9 | Perfect | |
Warhammer: End Times - Vermintide | Direct3D 10+ | Perfect | |
Wasteland 2 | Direct3D 10+ | Perfect | Depth buffer is upside down. |
Watch Dogs | Direct3D 10+ | Perfect | |
Watch Dogs 2 | Direct3D 10+ | Perfect | Go offline and use these launch parameters: -disablepagefilecheck -eac_launcher
|
Wolfenstein II: The New Colossus | Vulkan | Untested | Vulkan support was added in 4.4 but we have yet to test this game. |
Wolfenstein: The New Order | OpenGL | Perfect | |
Wolfenstein: The Old Blood | OpenGL | Perfect | |
Words for Evil | Direct3D 10+ | Good | No depth buffer access. |
World of Warcraft | Direct3D 9/10+ | Perfect | |
Wrack | Direct3D 9 | Good | No depth buffer access. |
Wreckfest | Direct3D 10+ | Perfect | |
WWE 2K15 | Direct3D 10+ | Perfect | |
X-Blades | Direct3D 9 | Good | Depth buffer is flickering. |
X-Plane 11 | OpenGL | Perfect | |
XCOM: Enemy Unknown | Direct3D 9 | Good | No depth buffer access. |
Xotic | Direct3D 9 | Good | Partial depth buffer access. |
Yaiba: Ninja Gaiden Z | Direct3D 9 | Perfect | |
Yakuza 0 | Direct3D 10+ | Good | |
Year Walk | OpenGL | Good | No depth buffer access. |
Ys Origin | Direct3D 9 | Perfect | |
Zeno Clash | Direct3D 9 | Good | Depth buffer is empty. Put files into \bin\
|
ZSNES (NES emulator) | DirectDraw | Good | See DirectDraw games. |
Black Future 88' | Direct3D 11 | Perfect | |
Blasphemy | Direct3D 11 | Perfect | |
Synthetik | Direct3D 11 | Perfect |
References
- ↑ ReShade Forum - Releases - 1.0 - last accessed on 2020-01-25
- ↑ 2.0 2.1 2.2 ReShade 3.0.0 Changelog - last accessed on 2020-01-26