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Difference between revisions of "ReShade"

From PCGamingWiki, the wiki about fixing PC games
(→‎List of known shader repositories: Added repository for CAS.)
 
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|steam appid side =  
 
|steam appid side =  
 
|license      = freeware
 
|license      = freeware
}}
+
}}{{Tocbox}}
  
 
'''Key points'''
 
'''Key points'''
 
{{ii}} ReShade is a generic post-processing injector for games and video software.
 
{{ii}} ReShade is a generic post-processing injector for games and video software.
{{++}} Capable of extracting the depth buffer of most games, allowing for depth-based effects like ambient occlusion, depth of field etc.
+
{{++}} Capable of extracting the depth buffer of most games, allowing for depth-based effects like ambient occlusion, depth of field, etc.
 
{{++}} Active community of shader and preset developers.
 
{{++}} Active community of shader and preset developers.
{{++}} Open source since 2017, with a healthy development cycle and feedback from the community.
+
{{++}} Open-source since 2017, with a healthy development cycle and feedback from the community.
  
 
'''General information'''
 
'''General information'''
{{ii}} [https://reshade.me/ Official website]
+
{{mm}} [https://reshade.me/ Official website]
{{ii}} [https://reshade.me/forum Official forum]
+
{{mm}} [https://reshade.me/forum Official forum]
{{ii}} [https://github.com/crosire/reshade Official repository]
+
{{mm}} [https://github.com/crosire/reshade Official GitHub repository]
{{ii}} [https://discord.gg/YYxZkd5 Official Discord]
+
{{mm}} [https://discord.com/invite/PrwndfH Official Discord server]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| official | https://reshade.me/ | DRM-Free |  |  | Windows }}
+
{{Availability/row| Official | https://reshade.me/ | DRM-Free | ReShade's official website.  | Windows }}
 +
{{Availability/row| Official | https://github.com/crosire/reshade | DRM-Free | ReShade's GitHub repository. |  | Windows }}
 
}}
 
}}
  
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# Follow the instructions to install ReShade for a game of your choice. Refer to the game-specific articles here on PCGW for details on what API a game make use of.
 
# Follow the instructions to install ReShade for a game of your choice. Refer to the game-specific articles here on PCGW for details on what API a game make use of.
 
# Launch the game and use {{Key|Home}} to access the in-game ReShade GUI.
 
# Launch the game and use {{Key|Home}} to access the in-game ReShade GUI.
 +
}}
 +
 +
==Uninstallation==
 +
{{Fixbox|description=Use the setup tool again|fix=
 +
# Launch the same setup tool used to install
 +
# Select your game executable, like during the installation
 +
# After choosing the API, the setup will ask you to overwrite or uninstall ReShade for that game. Choose to uninstall.
 
}}
 
}}
  
 
==Common fixes==
 
==Common fixes==
 
===DirectX 8 games===
 
===DirectX 8 games===
{{ii}} ReShade removed built-in support for DirectX 8 with version 3.0.0<ref name="d3d8-drop">{{Refurl|url=https://reshade.me/forum/releases/2341-3-0|title=ReShade 3.0.0 Changelog|date=2020-01-26}}</ref>, meaning a wrapper is required to use any versions above with games that use the API.
+
{{ii}} ReShade removed built-in support for DirectX 8 with version 3.0.0,<ref name="d3d8-drop">{{Refurl|url=https://reshade.me/forum/releases/2341-3-0|title=ReShade 3.0.0 Changelog|date=2020-01-26}}</ref> meaning a {{abbr|wrapper|A 'wrapper' is a program that translates calls to an API to another.}} is required to use any versions above with games that use the API.
{{ii}} A "wrapper" is a program that translates calls to an API to another.
 
  
 
{{Fixbox|description=Use d3d8to9<ref name="d3d8-drop"/>|fix=
 
{{Fixbox|description=Use d3d8to9<ref name="d3d8-drop"/>|fix=
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===Glide games===
 
===Glide games===
 
{{ii}} See instructions for wrapping [[#DirectX 8 games|DirectX 8 games]] with dgVoodoo 2.
 
{{ii}} See instructions for wrapping [[#DirectX 8 games|DirectX 8 games]] with dgVoodoo 2.
 +
 +
===Vulkan===
 +
{{ii}} Unlike other APIs, Vulkan cannot be injected into using a DLL file.
 +
{{ii}} The ReShade setup tool can act as a Vulkan injector on its own.
 +
{{ii}} ReShade can install itself as a [https://gpuopen.com/learn/using-the-vulkan-validation-layers/ Vulkan layer] and automatically inject into any application that uses Vulkan. This is done by creating a registry key, so administration privilege is necessary.
 +
{{ii}} When global Vulkan injection is enabled, the ReShade setup tool creates copies of the ReShade DLL files at {{code|C:\ProgramData\ReShade}}. These files can be renamed, removed or moved to effectively disable global Vulkan injection.
 +
 +
{{Fixbox|description=Use the setup tool for temporary injection|fix=
 +
# Open the setup tool ({{code|ReShade_Setup_X.Y.Z.exe}}, where {{code|X.Y.Z}} is the version number).
 +
# Select the game you want to inject into.
 +
# Simply keep the tool open and launch the game, ReShade should be injected into the game.
 +
}}
 +
 +
{{Fixbox|description=Use the setup tool to enable or disable global injection|fix=
 +
# Open the setup tool ({{code|ReShade_Setup_X.Y.Z.exe}}, where {{code|X.Y.Z}} is the version number).
 +
# Click on the "enable/disable ReShade in Vulkan globally" button.
 +
# Click yes if a security prompt pops up.
 +
# A checkbox will appear in place of the button, tick it to enable global injection or untick to disable.
 +
 +
{{--}} Having global Vulkan injection enabled may be undesirable as it may cause ReShade to load unexpectedly in any application that uses Vulkan, including non-game programs like [[LibreOffice]].
 +
}}
 +
 +
{{Fixbox|description=Disable global injection temporarily by removing or renaming files|fix=
 +
# Open the file explorer and navigate to {{code|C:\ProgramData\ReShade}}. The {{code|ProgramData}} folder is hidden by default.
 +
# Remove, rename or move the {{code|ReShade32.dll}} and {{code|ReShade64.dll}} files.
 +
 +
{{--}} This should not be done for permanently disabling global Vulkan injection, use the setup tool to disable it in that case so that it'll remove the registry keys so that Vulkan does not try to load files that don't exist.
 +
{{ii}} If you lose the files by accident, you can simply run the setup tool again and re-enable global Vulkan injection to create new copies, or to properly remove the Vulkan layer.
 +
}}
 +
 +
===UWP Games===
 +
{{ii}}This method uses an external injector that may cause some anti-cheat software to be triggered, so use at your own risk.
 +
{{ii}}This will not work for every UWP game, and it will probably cause instability and crashes.
 +
{{ii}}You will need the right version of the injector for it to work correctly; here is the [https://reshade.me/downloads/inject32.exe x32] and [https://reshade.me/downloads/inject64.exe x64] versions of the injector and the [https://github.com/crosire/reshade/blob/main/tools/injector.cpp source code] if you want to compile it for yourself.
 +
{{Fixbox|description=How to inject ReShade into an UWP game|fix=
 +
# Place the Injector and the ReShade dll in a folder on your desktop or drive (eg:ReShadeUWP).
 +
# Start the game you would like to use ReShade in.
 +
# Open Task Manager and check the process name used by the game (eg: {{code|MoonMan-Win64-Shipping.exe}} for Deliver Us The Moon).
 +
# Close the game.
 +
# Navigate to the folder where the UWP Injector resides and open a command prompt(you can write {{code|cmd}} in the address bar and it will open a command prompt there).
 +
# Type {{code|inject.exe name_of_the_process.exe}}
 +
# Start the game.
 +
}}
 +
 +
If you want to create a script to automate the process or just get some more advanced tips, you can follow this [https://framedsc.github.io/ReshadeGuides/reshadeuwp.htm guide].
 +
 +
===[[ReShade]] breaks Nvidia [[SGSSAA]]===
 +
{{ii}} By default, [[ReShade]] comes with a "Generic Depth" add-on that enables access to the depth buffer in games, allowing for shaders which make use of it to work. This add-on breaks [[SGSSAA]]. The add-on can then be disabled to avoid the issue or kept enabled but requiring the [[SGSSAA]] flag in [[Nvidia Profile Inspector]] to be modified, although not without side effects, or [[OGSSAA]] can be used for a similar effect.
 +
{{Fixbox|description=Disable the "Generic Depth" add-on in [[ReShade]]<ref>{{Refurl|url=https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-256#post-6057228|title=NVidia Anti-Aliasing Guide (updated)|date=May 2023}}</ref>|fix=
 +
With the [[ReShade]] overlay open in-game, go in the "Add-ons" tab and disable the "Generic Depth" plugin, then restart the game for it to take effect.
 +
{{ii}} Having the "Generic Depth" add-on disabled stops [[ReShade]] from having access to the depth buffer, but [[ReShade]] will work without requiring the [[SGSSAA]] flags to be modified, and each shader applied won't induce any additional blur.
 +
{{ii}} Only works with ReShade versions up to 5.7.0.
 +
}}
 +
{{Fixbox|description=Add a ''4'' to the 3rd position of the compatibility flag ("depth bit") in [[Nvidia Profile Inspector]]<ref>{{Refurl|url=https://docs.google.com/spreadsheets/d/1ekUZsK2YXgd5XjjH1M7QkHIQgKO_i4bHCUdPeAd6OCo/pub#|title=NVIDIA GeForce Anti-Aliasing Compatibility Flags|date=May 2023}}</ref>|fix=
 +
For example, flag <code>0x080000C1</code> (common flag for [[Engine:Unreal Engine 3|Unreal Engine 3]] games) becomes <code>0x08'''4'''000C1</code>.
 +
{{ii}} Having the "Generic Depth" add-on enabled allows [[ReShade]] to keep access to the depth buffer.
 +
{{ii}} Each shader applied with [[ReShade]] while using [[SGSSAA]] with the "Generic Depth" add-on enabled and the required depth bit added to the [[SGSSAA]] flag induces additional blur to the image. This is likely due to [[SGSSAA]] being applied after every pass. [[OGSSAA]] can be used instead and will only cause blur with each depth-based effect enabled rather than any shaders, which means while it is of lower quality than [[SGSSAA]], it can look very similar if only a single depth-based effect (e.g. MXAO) is enabled along with it.
 +
{{ii}} DirectX 8 and earlier games don't usually need AA compatibility flags, but using [[#DirectX 8 games|d3d8to9]] wrapper will require one. The flags <code>0x004000C1</code> and <code>0x00400041</code> may restore AA compatibility.<ref>[https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-222#post-5738262 NVidia Anti-Aliasing Guide - Page 22, comment #4437]</ref> For dgVoodoo2, [[MSAA]] has to be enabled in the included settings app and the ''enhance'' mode used instead as anti-aliasing is not overridable on DirectX 10+.<ref>[https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-240#post-5875468 NVidia Anti-Aliasing Guide - Page 240, comment #4782]</ref>
 +
}}
  
 
==List of known shader repositories==
 
==List of known shader repositories==
 
{{ii}} Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere.
 
{{ii}} Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere.
{| class="page-normaltable pcgwikitable sortable"
+
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 
|-
 
|-
 
! style="width: 250px" | Repository !! style="width: 200px" | Author !! style="width: 400px" | Additional Notes
 
! style="width: 250px" | Repository !! style="width: 200px" | Author !! style="width: 400px" | Additional Notes
 
|-
 
|-
| [https://github.com/crosire/reshade-shaders reshade-shaders] || crosire + community || Official shader repository.
+
| [https://github.com/crosire/reshade-shaders reshade-shaders] || crosire + community || Official shader repository.<br/>Required for most shaders, should be installed automatically by the setup tool.
 
|-
 
|-
| [https://github.com/CeeJayDK/SweetFX SweetFX] || CeeJay.dk || The original shader suite that Reshade was created to support.
+
| [https://github.com/CeeJayDK/SweetFX SweetFX] || CeeJay.dk || The original shader suite that ReShade was created to support.<br/>Home of many useful effects like SMAA, FXAA, LumaSharpen and CAS, as well as many ports of effects from the SweetFX injector.
 
|-
 
|-
| [https://github.com/BlueSkyDefender/Depth3D Depth3D] || BlueSkyDefender || Lots of great utility shaders.
+
| [https://github.com/martymcmodding/qUINT qUINT] || Marty McFly || The Marty McFly qUINT repository.<br/>Home of MXAO (ambient occlusion), Lightroom, Advanced DOF, DELCS (sharpening), Bloom and other utility shaders.
 
|-
 
|-
| [https://github.com/Fubaxiusz/fubax-shaders fubax-shaders] || Fubax || Just a bunch of really cool experimental-ish shaders.
+
| [https://github.com/martymcmodding/iMMERSE iMMERSE] || Marty McFly || Marty McFly's new repository to be replacing qUINT soon. Hosts effects such as Launchpad, MXAO, Sharpen, and SMAA. All these shaders have been worked from the ground up and provide staggering performance and visuals in comparison to their qUINT counterparts.
 
|-
 
|-
| [https://github.com/FransBouma/OtisFX OtisFX] || Otis_Inf || Source repository of Cinematic DoF and other shaders.
+
| [https://github.com/FransBouma/OtisFX OtisFX] || Otis_Inf || Home of Cinematic DOF and other utility shaders.
 
|-
 
|-
| [https://github.com/martymcmodding/qUINT qUINT] || Marty McFly || The Marty McFly qUINT repository.
+
| [https://blueskydefender.github.io/AstrayFX/ AstrayFX] || BlueSkyDefender || Various anti-aliasing shaders and more (used to be part of Depth3D).<br/>Home of Smart Sharp, Temporal AA, NFAA, BloomingHDR and others.
 
|-
 
|-
| [https://github.com/Daodan317081/reshade-shaders reshade-shaders (Daodan)] || Daodan || Creative/utility shaders.
+
| [https://github.com/BlueSkyDefender/Depth3D Depth3D] || BlueSkyDefender || Lots of great utility shaders.<br/>Home of SuperDepth3D (adds 3D support on almost any game)
 
|-
 
|-
| [https://github.com/brussell1/Shaders Shaders (brussell1)] || brussell1 || Small collection of shaders.
+
| [https://github.com/Fubaxiusz/fubax-shaders fubax-shaders] || Fubax || Home of Perfect Perspective (fov correction/distortion), Chromakey, Filmic Anamorphic Sharpen, Reflection (matcap), VR and other filmic shaders like Prism and Letterbox.
 
|-
 
|-
| [https://github.com/luluco250/FXShaders FXShaders] || luluco250 || Creative/utility shaders.
+
| [https://github.com/Daodan317081/reshade-shaders reshade-shaders (Daodan)] || Daodan || Home of the Comic, ColorIsolation, AspectRatioComposition, HotsamplingHelper and other shaders.
 
|-
 
|-
| [https://github.com/Heathen/Pirate-Shaders Pirate Shaders] || Heathen || Really neat lesser known shader repository.
+
| [https://github.com/brussell1/Shaders Shaders (brussell1)] || brussell1 || Home of Eye Adaptation and UI Detect shaders.
 
|-
 
|-
| [https://github.com/prod80/prod80-ReShade-Repository prod80 ReShade Repository] || prod80 || prod80's shader repository.
+
| [https://github.com/luluco250/FXShaders FXShaders] || luluco250 || Home of a few bloom shaders like NeoBloom, MagicHDR and other utility shaders like AspectRatioSuite, ArtisticVignette, FlexibleCA, MinimalColorGrading and NormalMap.
 
|-
 
|-
| [https://github.com/originalnicodr/CorgiFX Originalnicodr ReShade Repository] || Originalnicodr || Repo with "enhanced" versions of known shaders.
+
| [https://github.com/Heathen/Pirate-Shaders Pirate-Shaders] || Heathen || Really neat lesser known shader repository.
 
|-
 
|-
| [https://github.com/TheGordinho/MLUT MLUT ] || TheGordinho || Repo with a lot of multiluts.
+
| [https://github.com/prod80/prod80-ReShade-Repository prod80-ReShade-Repository] || prod80 || Home of many advanced color grading shaders + many photoshop-like ones.
 
|-
 
|-
| [https://github.com/LordOfLunacy/Insane-Shaders Lord of Lunacy ReShade Repository ] || Lord of Lunacy || Repo with utility shaders.
+
| [https://github.com/originalnicodr/CorgiFX CorgiFX] || Originalnicodr || Home of a few "enhanced" versions of known shaders.
 
|-
 
|-
| [https://github.com/OopyDoopy/CAS-for-Reshade CAS for ReShade] || OopyDoopy || Port of AMD FidelityFX's Contrast Adaptive Sharpening.
+
| [https://github.com/TheGordinho/MLUT MLUT ] || TheGordinho || A big collection of multi-LUT shaders.
|}
 
 
 
==List of games compatible with ReShade==
 
{{mm}} The following is a table converted from the [https://reshade.me/compatibility official website], in lieu of a better alternative on PCGW for now.
 
 
 
{| class="page-normaltable pcgwikitable sortable mw-collapsible mw-collapsed"
 
 
|-
 
|-
! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Status !! style="width: 400px" | Additional Notes
+
| [https://github.com/LordOfLunacy/Insane-Shaders Insane-Shaders ] || Lord of Lunacy || Home of some utility shaders such as Fog Removal.
 
|-
 
|-
| [[18 Wheels of Steel: Across America]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows rearview mirrors.
+
| [https://github.com/Matsilagi/RSRetroArch RSRetroArch ] || Matsilagi, luluco250, Marty McFly || Shaders ported from RetroArch to ReShade, home of many CRT shaders.
 
|-
 
|-
| [[18 Wheels of Steel: Extreme Trucker 2]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows rearview mirrors.
+
| [https://github.com/ConstantineRudenko/Shaders/tree/master/reshade/Shaders Shaders (MadCake)] || MadCake || Contains alternative implementation of Ambient Occlusion and Tonemapping.
 
|-
 
|-
| [[7 Days to Die]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Cannot be played when Easy Anti-Cheat is active.
+
| [https://github.com/LordKobra/CobraFX/tree/master CobraFX] || SirCobra || Shaders designed for in-game photography.
 
|-
 
|-
| [[7554]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [https://github.com/Radegast-FFXIV/reshade-shaders Warp-FX] || Radegast || Fun and abstract effects like Swirl, Wave, Slit Scan, etc.
 
|-
 
|-
| [[8BitBoy]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [https://github.com/retroluxfilm/reshade-vrtoolkit VRToolkit] || VRToolkit || The VRToolkit is a modular shader created for ReShade to enhance the clarity & sharpness in VR to get most out of your HMD while keeping the performance impact minimal.
 
|-
 
|-
| [[99 Levels to Hell]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [https://github.com/AlucardDH/dh-reshade-shaders dh-reshade-shaders] || AlucardDH || Abstract shaders and some utility aswell like unditter and uniformity correction.  
 
|-
 
|-
| [[A Hat in Time]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [https://github.com/rj200/Glamarye_Fast_Effects_for_ReShade Glamayre Fast Effects] || rj200 || Faster versions of common post-processing (FXAA, AO, sharpen) plus Fake GI - a fast global illumination-like effect. For people who want some ReShade but haven't got the fastest machine.
 
|-
 
|-
| [[A New Beginning]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [https://github.com/mj-ehsan/NiceGuy-Shaders NiceGuy-Shaders] || mj-ehsan || A repository of shaders such as NiceGuy-Lighting, NiceGuy-Lamps, and HoleFiller.
 
|-
 
|-
| [[A Story About My Uncle]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [https://github.com/papadanku/CShade CShade] || papadanku || Previously known as BrimsonFX, a repository that hosts shaders such as cMotionBlur, cAutoExposure, cGaussianBlur, and cBloom.
 
|-
 
|-
| [[Aarklash Legacy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [https://github.com/akgunter/crt-royale-reshade crt-royale-reshade] || akgunter || Repository of crt-royale-reshade, an effect with multiple uses in the CRT emulation scene.
 
|-
 
|-
| [[Abyss Odyssey]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [https://github.com/vortigern11/vort_Shaders vort_Shaders] || vortigen11 || Repository of vort_HDR and vort_MotionBlur.
 
|-
 
|-
| [[Abzû]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Screenshots are blank.
+
|}
 +
===Known Issues===
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 
|-
 
|-
| [[Ace Combat: Assault Horizon - Enhanced Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Issue !! style="width: 400px" | Workarounds !! style="width: 400px" | Additional Notes
 
|-
 
|-
| [[Advent Rising]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
{{ii}} This list contains the known issues with reshade.
 
|-
 
|-
| [[Aer: Memories of Old]] || Direct3D 11, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
|[[Gears 5]] || DX 12 || CTD || No known workaround. || Crashes at startup before loading shaders.
 
|-
 
|-
| [[Agarest: Generations of War]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, Zoomed Out?
+
|[[Metal Gear Solid V: Ground Zeroes]] || DX 10+ || CTD || Disable Overlays, use DXVK v1.8.1 + ReShade v4.9.1 + Keep the Game out of focus https://www.youtube.com/watch?v=HUaoUkiGtis || Crashes at startup
 
|-
 
|-
| [[Age of Conan: Unchained]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer partially shows UI.
+
|[[Call of Duty]] || OpenGL || Texture streching, UI Flickering, Black screen and CTD https://imgur.com/a/xwNqroJ ||  No known workaround.|| Texture Streching happens on all Reshade versions, UI issues introduced on 5.0 .
 
|-
 
|-
| [[Age of Mythology: Extended Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
+
|}
 +
 
 +
==Game compatibility==
 +
{{ii}} These lists may sometimes be out of date, check with the community Discord if you have problems with a specific game.
 +
{{ii}} For online games it is recommended to always check with the game's community whether using ReShade can lead to bans, as some developers have been known to change their stance on ReShade '''without warning'''. Some uses have claimed to get ReShade working by using [https://www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository a version older than 3.0] or ReShade's predecessor [https://sfx.thelazy.net/downloads/ SweetFX] due to them lacking an injectable settings overlay,<ref>{{Refsnip|url=https://www.youtube.com/watch?v=n7nDPFAnybk|title=Battlefield 4 Sweet FX Installation Tutorial - Free Download|date=2021-05-17|snippet=Also, THIS IS NOT BANNABLE, SweetFX versions with a Internal menu & crosshair settings are the versions that are bannable by punkbuster / BF4DB. NOT THIS.}}</ref> however the '''success rates will vary depending on the anticheat software used''' and should still be done '''at your own risk'''.
 +
===Online games to avoid===
 +
{{--}} These are games where using ReShade may get you banned or the game simply blocks it.
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 
|-
 
|-
| [[Age of Wonders III]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Status !! style="width: 400px" | Additional Notes
 
|-
 
|-
| [[Airship Dragoon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[ARK: Survival Evolved]] || Direct3D 10+ || <span style="color: #814600; font-weight: bold">Blocked</span> || ARK no longer allows mods. [[Nvidia Freestyle]] can be used as an alternative.
 
|-
 
|-
| [[Alan Wake]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[BattleBit_Remastered|BattleBit Remastered]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> || Game will still boot but if EAC detects you using it you have a very high risk of getting banned without warning <b> use it at your own risk</b>.
 
|-
 
|-
| [[Alan Wake's American Nightmare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Call of Duty: Warzone]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> || The game will still boot but you have a very high risk of getting banned without warning <b> use it at your own risk<b>.
 
|-
 
|-
| [[Alice: Madness Returns]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Counter-Strike: Global Offensive]] || Direct3D 9 || <span style="color: #ff0000; font-weight: bold">Caution</span> || Enable {{Code|Copy depth buffers before clear operation}} and disable MSAA for depth buffer to work. Put files into {{File|\bin\}}.<br/>The game crashes itself if it detects a DLL being injected, unless it's launched with the <code>-allow_third_party_software</code><ref>[https://help.steampowered.com/en/faqs/view/09A0-4879-4353-EF95#whitelist CS:GO Trusted Mode — Is there a whitelist of software that can be safely injected into CS:GO?], Steam Support.</ref> and <code>-insecure</code> [[Glossary:Command line arguments|command line arguments]], which allows third-party software injection and disables Valve Anti-Cheat (VAC).<br>There's a high probability that using ReShade without these launch options will lead to a VAC ban.<br><br>{{ii}} As of 23 July 2020, the <code>-untrusted</code> launch option no longer works.<ref>[https://blog.counter-strike.net/index.php/2020/07/30991/ Release Notes for 23 July 2020], [https://blog.counter-strike.net/index.php/2020/08/31269/ Release Notes for 6 August 2020]; both URLs are from the CS:GO blog.</ref>
 
|-
 
|-
| [[Alien Rage]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
+
| [[Counter-Strike 2]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Caution</span> || Enable {{Code|Copy depth buffers before clear operation}} and disable MSAA for depth buffer to work. Put files into {{File|\bin\win64}}.<br/>The game crashes itself with {{Code|Failed to load rendersystemdx11.dll}} message or shows error about file verification failure<ref>{{Refcheck|user=kr0tchet|date=2023-10-03|comment=This error will only appears if launched in Workshop Tools mode.}}</ref> and refuses to load ReShade if it detects a DLL being injected, unless it's launched with the <code>-allow_third_party_software</code><ref>[https://help.steampowered.com/en/faqs/view/09A0-4879-4353-EF95#whitelist CS:GO Trusted Mode — Is there a whitelist of software that can be safely injected into CS:GO?], Steam Support.</ref> and <code>-insecure</code><ref>{{Refcheck|user=kr0tchet|date=2023-10-03|comment=Both of these commands will not work if launched in Workshop Tools mode, plus it's also shows a error about file verification failure and refuses to load ReShade, but the game will continue to launch in tools mode anyway.}}</ref> [[Glossary:Command line arguments|command line arguments]], which allows third-party software injection and disables Valve Anti-Cheat (VAC).<br>There's a high probability that using ReShade without these launch options will lead to a VAC ban.
 
|-
 
|-
| [[Alien: Isolation]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Destiny 2]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> ||
 
|-
 
|-
| [[Aliens versus Predator]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
+
| [[Escape from Tarkov]] || Direct3D 10+ || <span style="color: #814600; font-weight: bold">Blocked</span> ||
 
|-
 
|-
| [[Aliens vs. Predator (2010)]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Hunt: Showdown]] || Direct3D 10+ || <span style="color: #814600; font-weight: bold">Blocked</span> ||
 
|-
 
|-
| [[Aliens: Colonial Marines]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Overwatch]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> ||
 
|-
 
|-
| [[Alpha Protocol]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Phantasy Star Online 2]] || Direct3D 9 || <span style="color: #814600; font-weight: bold">Blocked</span> || nProtect GameGuard Anti-Cheat kicks player.
 
|-
 
|-
| [[Amnesia: A Machine for Pigs]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Playerunknown's Battlegrounds]] || Direct3D 10+ || <span style="color: #814600; font-weight: bold">Blocked</span> || PUBG does not allow Reshade. [[Nvidia Freestyle]] can be used as an alternative.
 
|-
 
|-
| [[Amnesia: The Dark Descent]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Roblox]] || Varies || <span style="color: #814600; font-weight: bold">Blocked</span> || [https://devforum.roblox.com/t/welcoming-byfron-to-roblox/2018233 Roblox Byfron] has blocked all .DLL injections.
 
|-
 
|-
| [[Among the Sleep]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Roblox]] (Microsoft Store) || Varies || <span style="color: #ff0000; font-weight: bold">Caution</span> || UWP version of the game (from Microsoft Store) seems to at least load ReShade with the [[#UWP_Games|method described in UWP Games section]], but the overlay was unable to detect any keyboard & mouse input, and nothing was changed even with the preset selected. <br>'''Use at your own risk.'''<!-- probably needs rechecking -->
 
|-
 
|-
| [[Angry Video Game Nerd Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Squad]] || Direct3D 10+ || <span style="color:#814600; font-weight: bold">Blocked</span> || Squad does not allow [[ReShade]] and [[Nvidia Freestyle]]. [https://gamepp.com/features.html GamePP] can be used as an alternative.
 
|-
 
|-
| [[Anna - Extended Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[War Thunder]] || Direct3D 9/10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> || The game will ban users which it detects have ReShade loaded '''without warning'''.<br/>[https://www.nvidia.com/en-us/geforce/news/nvidia-ansel-for-war-thunder-available-now/ Nvidia Ansel/FreeStyle may be used as an alternative.]
 
|-
 
|-
| [[Anodyne]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
|[[Dead or Alive 6]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Caution</span> || Game will kick to desktop on startup.
 
|-
 
|-
| [[Anomaly Korea]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
|[[SCP Secret Laboratory]] || Varies || <span style="color: #ff0000; font-weight: bold">Banned</span> || Forced injections will cause the game's anticheat will automaticity ban you for dll injection. It can also block it asking you to uninstall ReShade
 
|-
 
|-
| [[Anomaly: Warzone Earth]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
+
|}
 +
 
 +
===Compatibility list===
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 
|-
 
|-
| [[Antisquad]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Status !! style="width: 400px" | Additional Notes
 
|-
 
|-
| [[Apotheon]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use an external injector for injecting ReShade into the process.
+
| [[.kkrieger]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Click on the "Edit global preprocessor definitions" in the Home tab and add a definition called "RESHADE_DEPTH_INPUT_Y_PIXEL_OFFSET" with a value of "-128".
 
|-
 
|-
| [[Aquaria]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[18 Wheels of Steel: Across America]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows rearview mirrors.
 
|-
 
|-
| [[ArcheAge]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flickering.
+
| [[18 Wheels of Steel: Extreme Trucker 2]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows rearview mirrors.
 
|-
 
|-
| [[Arma 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[7 Days to Die]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Cannot be played when Easy Anti-Cheat is active.
 
|-
 
|-
| [[Arma 2: Operation Arrowhead]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[7554: Glorious Memories Revived]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Arma 3]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickering in FPS mode. Works fine in third person mode.
+
| [[8BitBoy]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Armada Tanks]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[99 Levels to Hell]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Armored Hunter Gunhound EX]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[A Hat in Time]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Ascendant]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped.
+
| [[A New Beginning]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Assassin's Creed]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[A Story about My Uncle]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Assassin's Creed II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Aarklash Legacy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Assassin's Creed III]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Abyss Odyssey]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Assassin's Creed IV: Black Flag]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Abzû]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Screenshots are blank.
 
|-
 
|-
| [[Assassin's Creed Rogue]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable minimap in HUD options for depth buffer.
+
| [[Ace Combat: Assault Horizon - Enhanced Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Assassin's Creed Syndicate]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer.
+
| [[Ace Combat 7]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||
 
|-
 
|-
| [[Assassin's Creed Unity]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer.
+
| [[Advent Rising]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Assassin's Creed: Brotherhood]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Aer: Memories of Old]] || Direct3D 11, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Assassin's Creed: Revelations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing some scene elements.
+
| [[Agarest: Generations of War]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, Zoomed Out?
 
|-
 
|-
| [[Astebreed]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Age of Conan: Unchained]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer partially shows UI.
 
|-
 
|-
| [[Avatar: The Game]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Age of Mythology: Extended Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Avencast]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Age of Wonders III]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Avoid - Sensory Overload]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access?
+
| [[Airship Dragoon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Back to the Future: The Game]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer Access.
+
| [[Alan Wake]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Ballance]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Game must run in window mode, see {{File|{{p|HKLM}}\SOFTWARE\Wow6432Node\ballance\Settings}}
+
| [[Alan Wake's American Nightmare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Ballpoint Universe: Infinite]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[Alice: Madness Returns]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Banished]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Only 64bit executable works.
+
| [[Alicia Online]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Bardbarian]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Create a {{File|Direct3D 9.log}} in the game folder manually before starting!
+
| [[Alien Rage]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
 
|-
 
|-
| [[Batman: Arkham Asylum]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Alien: Isolation]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Batman: Arkham City]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Choose '''Direct3D 9''' during setup for best compatibility, even though game uses '''Direct3D 11'''.
+
| [[Aliens versus Predator]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
 
|-
 
|-
| [[Batman: Arkham Knight]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Aliens vs. Predator (2010)]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Batman: Arkham Origins]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Aliens: Colonial Marines]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Batman: Arkham Origins Blackgate]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Alpha Protocol]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[BattleBlock Theater]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Amid Evil]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Battlefield 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Amnesia: A Machine for Pigs]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Battlefield 2142]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Amnesia: The Dark Descent]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Battlefield 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Among the Sleep]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Battlefield 4]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Among Us]] || Direct3D 10 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Battlefield Hardline]] (Beta) || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Angry Video Game Nerd Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Battlefield: Bad Company 2]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
+
| [[Anna - Extended Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Bayonetta]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Anodyne]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[BeamNG Drive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Anomaly Korea]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Beast Boxing Turbo]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Anomaly: Warzone Earth]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Beatbuddy: Tale of the Guardians]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[Antisquad]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Bedlam]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[Apotheon]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use an external injector for injecting ReShade into the process.
 
|-
 
|-
| [[Betrayer]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Aquaria]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Beyond Good and Evil]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[ArcheAge]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flickering.
 
|-
 
|-
| [[Binary Domain]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Aragami]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is Reversed and Upside Down.
 
|-
 
|-
| [[BioShock]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Arx Libertatis (Arx Fatalis)]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[BioShock 2]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Arma 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[BioShock Infinite]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only displays your weapon
+
| [[Arma 2: Operation Arrowhead]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[bit Dungeon II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Create a {{File|Direct3D 9.log}} in the game folder manually before starting!
+
| [[Arma 3]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickering in FPS mode. Works fine in third person mode.
 
|-
 
|-
| [[BIT.TRIP RUNNER]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Armada Tanks]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Black Desert Online]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Armored Hunter Gunhound EX]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Black Future '88]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
+
| [[Ascendant]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Blackguards]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[Assassin's Creed]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Blackguards 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[Assassin's Creed II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Blades of Time]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Assassin's Creed III]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Blasphemous]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Assassin's Creed IV: Black Flag]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Copy depth buffer before clear operations}} for minimap.
 
|-
 
|-
| [[BlazeRush]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Assassin's Creed Rogue]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable minimap in HUD options for depth buffer.
 
|-
 
|-
| [[Blitzkrieg 2: Fall Of The Reich]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
+
| [[Assassin's Creed Syndicate]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer.
 
|-
 
|-
| [[Blockland]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Assassin's Creed Unity]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer.
 
|-
 
|-
| [[Blocks That Matter]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}}
+
| [[Assassin's Creed: Brotherhood]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Blood Knights]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Assassin's Creed: Revelations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing some scene elements.
 
|-
 
|-
| [[Blood of the Werewolf]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[AssaultCube]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Blood Omen 2: Legacy of Kain]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Assetto Corsa]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold;">Perfect</span> || Rename dxgi.dll to d3d11.dll.
 
|-
 
|-
| [[BloodRayne]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Select '''Direct3D 10+''' during installation.
+
| [[Astebreed]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[BloodRayne 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Avatar: The Game]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Bluestacks]] (Android emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
+
| [[Avencast]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Borderlands 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Avoid - Sensory Overload]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access?
 
|-
 
|-
| [[Borderlands: The Pre-Sequel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Back to the Future: The Game]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer Access.
 
|-
 
|-
| [[Bound by Flame]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Ballance]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Game must run in window mode, see {{File|{{p|HKLM}}\SOFTWARE\Wow6432Node\ballance\Settings}}
 
|-
 
|-
| [[Broken Age]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Ballpoint Universe: Infinite]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Brothers: A Tale of Two Sons]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Banished]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Only 64bit executable works.
 
|-
 
|-
| [[Brütal Legend]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Bardbarian]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Create a {{File|Direct3D 9.log}} in the game folder manually before starting!
 
|-
 
|-
| [[Bulletstorm]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
+
| [[Batman: Arkham Asylum]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Enable {{Code|Copy depth buffer before clear operations}}
 
|-
 
|-
| [[Bulletstorm: Full Clip Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Batman: Arkham City]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Choose '''Direct3D 9''' during setup for best compatibility, even though game uses '''Direct3D 11'''.
 
|-
 
|-
| [[Burnout Paradise]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Batman: Arkham Knight]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Cthulhu: Dark Corners of the Earth]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Batman: Arkham Origins]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Duty]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works with driver MSAA.
+
| [[Batman: Arkham Origins Blackgate]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Duty 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Need to fix the game executable with this tool (drag'n'drop {{File|CoD2SP_s.exe}} on it): [https://reshade.me/downloads/stack-size-fix.exe stack-size-fix.exe]
+
| [[BattleBlock Theater]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Duty: Advanced Warfare]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Battlefield 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Duty: Black Ops]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Battlefield 2142]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Call of Duty: Black Ops II]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
+
| [[Battlefield 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Duty: Ghosts]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
+
| [[Battlefield 4]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Duty: Modern Warfare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Battlefield Hardline]] (Beta) || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Call of Duty: Modern Warfare 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Battlefield: Bad Company 2]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
 
|-
 
|-
| [[Call of Duty: Modern Warfare 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works with in-game MSAA.
+
| [[Bayonetta]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Duty: World at War]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[BeamNG Drive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Call of Juarez: Bound in Blood]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Beast Boxing Turbo]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Call of Juarez: Gunslinger]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Beatbuddy: Tale of the Guardians]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Castle Crashers]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Bedlam (2015)|Bedlam]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Castle of Illusion]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Betrayer]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Castlevania: Lords of Shadow]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Beyond Good and Evil]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Castlevania: Lords of Shadow - Mirror of Fate HD]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Binary Domain]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Castlevania: Lords of Shadow 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Bionic Commando]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Cat Goes Fishing]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[BioShock]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Chaos Legion]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
+
| [[BioShock 2]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Chaos on Deponia]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[BioShock 2 Remastered]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Chicken Little]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[BioShock Infinite]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only displays your weapon
 
|-
 
|-
| [[Chivalry: Medieval Warfare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[bit Dungeon II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Create a {{File|Direct3D 9.log}} in the game folder manually before starting!
 
|-
 
|-
| [[Choplifter HD]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[BIT.TRIP RUNNER]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Chrome]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access.
+
| [[Black Desert Online]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Cities: Skylines]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Screen is black while game loads and during FMV, works normally ingame, no depth buffer access.
+
| [[Black Future '88]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Clive Barker's Jericho]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Blackguards]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Clive Barker's Undying]] || DirectDraw || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectDraw games|DirectDraw games]].
+
| [[Blackguards 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Comanche 4]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Black Mesa]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer on your weapon
 
|-
 
|-
| [[Combat Mission: Shock Force]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Blades of Time]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Command &amp; Conquer: Generals]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Blasphemous]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Condemned: Criminal Origins]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty in some areas of the game.
+
| [[BlazeRush]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Contrast]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Blazing Beaks]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Costume Quest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Blitzkrieg 2: Fall Of The Reich]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Costume Quest 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Blockland]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Counter-Strike: Global Offensive]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. Put files into {{File|\bin\}}
+
| [[Blocks That Matter]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}}
 
|-
 
|-
| [[Crash Time 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Blood Knights]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Crashday]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Blood of the Werewolf]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Crazy Taxi]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Blood Omen 2: Legacy of Kain]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[CreaVures]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[BloodRayne]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Select '''Direct3D 10+''' during installation.
 
|-
 
|-
| [[Crimzon Clover: World Ignition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[BloodRayne 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Crossout]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Bluestacks]] (Android emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Crysis]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Borderlands 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Crysis 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Borderlands: The Pre-Sequel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Crysis Warhead]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Bound by Flame]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Cube 2: Sauerbraten]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Brawlhalla]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Dark]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Unable to toggle Shaders On/Off.
+
| [[Broken Age]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Dark Souls II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Broken Sword 3: The Sleeping Dragon]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Dark Souls: Prepare to Die Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Brothers: A Tale of Two Sons]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dark Void Zero]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. Zoomed Out?
+
| [[Brütal Legend]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Darksiders]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Bulletstorm]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
 
|-
 
|-
| [[Darksiders II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Bulletstorm: Full Clip Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Daylight]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Bully: Scholarship Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Disable Anti Aliasing, Enable {{Code|Copy depth buffer before clear operations}} to gain access to depth buffer. Depth Buffer is reversed.
 +
|-
 +
| [[Burnout Paradise]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Dead Effect]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[Call of Cthulhu: Dark Corners of the Earth]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dead Island]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Call of Duty]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || Texture streching, UI Flickering, Black screen and CTD https://imgur.com/a/MJsDQ0f
 
|-
 
|-
| [[Dead Island: Epidemic]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only works in mainmenu, depth buffer is flipped.
+
| [[Call of Duty 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Need to fix the game executable with this tool (drag'n'drop {{File|CoD2SP_s.exe}} on it): [https://reshade.me/downloads/stack-size-fix.exe stack-size-fix.exe]
 
|-
 
|-
| [[Dead or Alive 5 Last Round]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer, disable SSAA for access.
+
| [[Call of Duty: Advanced Warfare]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dead Rising 3]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Call of Duty: Black Ops]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dead Rising Remastered]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Call of Duty: Black Ops II]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Dead Space]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Call of Duty: Ghosts]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Dead Space 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Call of Duty: Modern Warfare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dead Space 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Call of Duty: Modern Warfare 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[DeadCore]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[Call of Duty: Modern Warfare 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works with in-game MSAA.
 
|-
 
|-
| [[Deadfall Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer partially appears, DOF still works.
+
| [[Call of Duty: World at War]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Deadlight]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Call of Juarez: Bound in Blood]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Deadly Premonition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Call of Juarez: Gunslinger]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Deadpool]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Cars]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer Access, but only in cutscenes.
 
|-
 
|-
| [[Dear Esther]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access. Put files into {{File|\Bin\}} folder. Disable MSAA and type {{Code|r_drawvgui 0}} into the console to disable the UI for depth buffer access to work.
+
| [[Cars Mater-National Championship]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Demonicon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Castle Flipper]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Depth Hunter 2: Deep Dive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Castle Crashers]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[DeSmuME X432R]] (Nintendo DS emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Change display method to Direct3D.
+
| [[Castle of Illusion]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Deus Ex]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
+
| [[Castlevania: Lords of Shadow]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Deus Ex: Human Revolution - Director's Cut]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
+
| [[Castlevania: Lords of Shadow - Mirror of Fate HD]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Deus Ex: Invisible War]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
+
| [[Castlevania: Lords of Shadow 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Deus Ex: Mankind Divided]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Install ReShade as {{File|d3d11.dll}} and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33.
+
| [[Cat Goes Fishing]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Devil May Cry]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Chaos Legion]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
|-
| [[Devil May Cry 2]] || Direct3D 9 || <span style="color: #7c1600; font-weight: bold">Crash</span> ||  
+
| [[Chaos on Deponia]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Devil May Cry 3: Dante's Awakening]] (Special Edition) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Chicken Little]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Devil May Cry 4]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Chivalry: Medieval Warfare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Diablo III]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Choplifter HD]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[DiRT 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode.
+
| [[Chrome]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access.
 
|-
 
|-
| [[DiRT Showdown]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Cities: Skylines]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Screen is black while game loads and during FMV, works normally ingame, no depth buffer access.
 
|-
 
|-
| [[Dirty Bomb]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Clive Barker's Jericho]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Disciples III: Reincarnation]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer sometimes flipped?
+
| [[Clive Barker's Undying]] || DirectDraw || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectDraw games|DirectDraw games]].
 
|-
 
|-
| [[Dishonored]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only contains player character.
+
| [[Comanche 4]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Divinity II: The Dragon Knight Saga]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable ingame HDR to access depth buffer.
+
| [[Combat Mission: Shock Force]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Divinity: Dragon Commander]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Command & Conquer: Generals]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Divinity: Original Sin]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Condemned: Criminal Origins]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty in some areas of the game.
 
|-
 
|-
| [[Dollar Dash]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Contrast]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dolphin]] (GameCube/Wii emulator) || Direct3D 10+, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works for some titles.
+
| [[Costume Quest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Don't Starve]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
+
| [[Costume Quest 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Don't Starve Together]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
+
| [[Crash Time 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Doom (1993)]] (GZDoom) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Crashday]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Doom (2016)]] || OpenGL, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Crazy Taxi]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Doom 3: BFG Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[CreaVures]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Dota 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Crimzon Clover: World Ignition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Double Dragon IV]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Crossout]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Double Dragon Neon]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Crysis]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Double Dragon Trilogy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Crysis 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Double Dragon Trilogy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Crysis Warhead]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dragon Age II]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access.
+
| [[Cube 2: Sauerbraten]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dragon Age: Inquisition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Cyberpunk 2077]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is really funky: sometimes glitchy, sometimes no access.
 
|-
 
|-
| [[Dragon Age: Origins]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dark]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Unable to toggle Shaders On/Off.
 
|-
 
|-
| [[Dragon Ball Xenoverse]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dark Souls II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dragon Quest Heroes]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction issues?
+
| [[Dark Souls: Prepare to Die Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dragon's Dogma: Dark Arisen]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dark Void Zero]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. Zoomed Out?
 
|-
 
|-
| [[Drakensang]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Darksiders]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Driv3r]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Darksiders II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[DuckTales: Remastered]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing character models.
+
| [[Daylight]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Dungeon of the Endless]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dead Effect]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Dungeon Siege II]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer access only in menu.
+
| [[Dead Frontier 2]] || Direct3D 11, optional Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Direct3D 11 is default, but Direct3D 9 selectable in Steam game launch options.
 
|-
 
|-
| [[Dungeonland]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Dead Island]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dungeons &amp; Dragons HD]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
+
| [[Dead Island: Epidemic]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only works in mainmenu, depth buffer is flipped.
 
|-
 
|-
| [[Dust: An Elysian Tail]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Dead or Alive 5 Last Round]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer, disable SSAA for access.
 
|-
 
|-
| [[Dying Light]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
+
| [[Death Stranding]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer reversed, A small amount of shaders don't work.
 
|-
 
|-
| [[Dynamite Jack]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dead Rising 3]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Dynasty Warriors 7 with Xtreme Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer cause glitches in splitscreen coop.
+
| [[Dead Rising Remastered]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Dynasty Warriors 8: Xtreme Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dead Space]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[E.Y.E: Divine Cybermancy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}}
+
| [[Dead Space 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Eador: Masters of the Broken World]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dead Space 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Earth &amp; Beyond]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[DeadCore]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Eldritch]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Deadfall Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer partially appears, DOF still works.
 
|-
 
|-
| [[Electronic Super Joy]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Deadlight]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Electronic Super Joy: Groove City]] || OpenGl32 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Deadly Premonition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Enclave]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Deadpool]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Enslaved: Odyssey to the West]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dear Esther]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access. Put files into {{File|\Bin\}} folder. Disable MSAA and type {{Code|r_drawvgui 0}} into the console to disable the UI for depth buffer access to work.
 
|-
 
|-
| [[Epic Mickey 2: The Power of Two]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Delver]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || By using javaw.exe in \jre-x64-windows\bin (replaced by minecraft THIRD PARTY)
 
|-
 
|-
| [[ePSXe]] (PlayStation emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use Pete's OpenGL 1.77.
+
| [[Demonicon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Ethan: Meteor Hunter ]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Depth Hunter 2: Deep Dive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Ether Vapor Remaster]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[DeSmuME X432R]] (Nintendo DS emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Change display method to Direct3D.
 
|-
 
|-
| [[Eufloria HD]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Deus Ex]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands in-game, cutscenes have full depth.
 
|-
 
|-
| [[Euro Truck Simulator 2]] || Direct3D 9, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down in D3D9.
+
| [[Deus Ex: Human Revolution - Director's Cut]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[F.E.A.R.]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable AA and soft shadows for depth buffer access.
+
| [[Deus Ex: Invisible War]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
|-
| [[F.E.A.R. 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Deus Ex: Mankind Divided]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Install ReShade as {{File|d3d11.dll}} and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33.
 
|-
 
|-
| [[F.E.A.R. 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Devil May Cry]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Fable Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Devil May Cry 3: Dante's Awakening]] (Special Edition) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Fable III]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickers.
+
| [[Devil May Cry 4]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Fable: The Lost Chapters]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Diablo III]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Fallout 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use [https://sourceforge.net/projects/sfall/ sFall] with graphics mode set to 4 or 5 for DirectX 9 support. In-game ReShade menu does not work correctly: the mouse cursor does not respond and neither do most keys. The printscreen key works sporadically, scroll and num lock keys always work. Setup ReShade for another game with the settings you want and then copy the generated preset to the game.
+
| [[DiRT 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode.
 
|-
 
|-
| [[Fallout 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[DiRT Showdown]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Fallout 4]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dirty Bomb]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Fallout: New Vegas]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer sometimes only shows FPS hands.
+
| [[Disciples III: Reincarnation]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer sometimes flipped?
 
|-
 
|-
| [[Far Cry]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access only works properly with certain renderers.
+
| [[Dishonored]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only contains player character.
 
|-
 
|-
| [[Far Cry 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty because game clears it before presenting.
+
| [[Disney Dreamlight Valley]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is Reversed and Upside Down.
 
|-
 
|-
| [[Far Cry 3]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Run game in Dx9 mode for depth buffer access.
+
| [[Divinity II: The Dragon Knight Saga]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable ingame HDR to access depth buffer.
 
|-
 
|-
| [[Far Cry 3: Blood Dragon]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction problems.
+
| [[Divinity: Dragon Commander]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Far Cry 4]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Divinity: Original Sin]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Far Cry 5]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Set {{Code|1=RESHADE_DEPTH_INPUT_IS_REVERSED=1}} and {{Code|Copy depth before clearing}}
+
| [[Dollar Dash]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Farming Simulator 15]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction problems.
+
| [[Dolphin]] (GameCube/Wii emulator) || Direct3D 10+, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works for some titles.
 
|-
 
|-
| [[Final Fantasy III]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Don't Starve]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Final Fantasy IV]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Don't Starve Together]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Final Fantasy VII]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Doom (1993)]] (GZDoom) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Final Fantasy VIII]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Doom (2016)]] || OpenGL, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Final Fantasy XIII]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\white_data\prog\win\bin\}}
+
| [[Doom 3: BFG Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Final Fantasy XIII-2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\alba_data\prog\win\bin\}}
+
| [[Dota 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Final Fantasy XIV]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
+
| [[Double Dragon IV]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Firewatch]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[Double Dragon Neon]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Fist of Awesome]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Double Dragon Trilogy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Fist of Jesus]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Double Dragon Trilogy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[FiveM]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Possible fixes:
+
| [[Dragon Age II]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable DOF for depth buffer access.
Put files into {{ Users\Username\AppData\Local\FiveM }}. Rename dxgi.dll to d3d10_1.dll or d3d11.dll . Try launching FiveM through Steam. Disable the Steam overlay
 
 
|-
 
|-
| [[FlatOut 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dragon Age: Inquisition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Flower]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Ensure MSAA is disabled upon launching the game or else the depth buffer will flicker.<br/>This may require a relaunch, since the option to disable it is only available in the pause menu.
+
| [[Dragon Age: Origins]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Freedom Force vs. The 3rd Reich]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Dragon Ball Xenoverse]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Galaxy on Fire 2 Full HD]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dragon Ball Xenoverse 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Game of Thrones: A Telltale Games Series]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Dragon Ball Z: Kakarot]] || Direct30 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer is Reversed ||
 
|-
 
|-
| [[Gas Guzzlers Extreme]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dragon Quest Heroes]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction issues?
 
|-
 
|-
| [[Gas Guzzlers: Combat Carnage]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dragon's Dogma: Dark Arisen]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Gauntlet (2014)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
+
| [[Drakensang]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Gears of War]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
+
| [[Driv3r]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Gish]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Driver: Parallel Lines]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable MSAA for depth buffer access.
 
|-
 
|-
| [[Global Operations]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[DuckTales: Remastered]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing character models.
 
|-
 
|-
| [[Goat Simulator]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Dungeon Nightmares II: The Memory]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
|-
| [[Goodbye Deponia]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dungeon of the Endless]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Google Earth]] || Direct3D 9/OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer flipped in D3D9. Put files into {{File|\alchemy\ogles2\}} or {{File|\alchemy\ogl\}}
+
| [[Dungeon Siege II]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer access only in menu.
 
|-
 
|-
| [[Gothic 2]] || Direct3D 7 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 2-7 games|DirectX 2-7 games]] or use the DX11 mod.
+
| [[Dungeonland]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Gothic 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Some objects are not displayed in depth buffer.
+
| [[Dungeons & Dragons HD]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Grand Theft Auto III]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Dusk]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Copy depth buffer before clear operations}}. Depth buffer is reversed and upside down.
 
|-
 
|-
| [[Grand Theft Auto IV]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dust: An Elysian Tail]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Grand Theft Auto V]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders.
+
| [[Dying Light]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
 
|-
 
|-
| [[Grand Theft Auto: Episodes from Liberty City]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dynamite Jack]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Grand Theft Auto: San Andreas]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Dynasty Warriors 7 with Xtreme Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer cause glitches in splitscreen coop.
 
|-
 
|-
| [[Grand Theft Auto: Vice City]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Dynasty Warriors 8: Xtreme Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Gravity Badgers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[E.Y.E: Divine Cybermancy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}}
 
|-
 
|-
| [[Grey Goo]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Eador: Masters of the Broken World]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[GRID 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Earth & Beyond]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Grim Dawn]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
+
| [[Edge]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span>
 
|-
 
|-
| [[Grim Fandango Remastered]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Eldritch]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Ground Branch]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Electronic Super Joy]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| Guacamelee! Gold Edition || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Electronic Super Joy: Groove City]] || OpenGl32 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Guild Wars]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Enclave]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Guild Wars 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into {{File|\bin\}}
+
| [[Enslaved: Odyssey to the West]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Gun]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Epic Mickey 2: The Power of Two]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Gun Metal]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[ePSXe]] (PlayStation emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use Pete's OpenGL 1.77.
 
|-
 
|-
| [[Gun Monkeys]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Ethan: Meteor Hunter]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[GundeadliGne]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Etherborn]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Gundemonium Recollection]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Ether Vapor Remaster]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Half Life 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Eufloria HD]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Halo 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Everspace]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is reversed. The correct exe and install path is found in EVERSPACE\RSG\Binaries\Win64 for the 64 client - the 32bit client is in EVERSPACE\RSG\Binaries\Win32.
 
|-
 
|-
| [[Halo: Combat Evolved]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Euro Truck Simulator 2]] || Direct3D 9, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down in D3D9.
 
|-
 
|-
| [[Halo: Combat Evolved]] (Custom Edition v1.10) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[F.E.A.R.]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable AA and Enable {{Code|Copy depth buffer before clear operations}}.
 
|-
 
|-
| [[Hammerwatch]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[F.E.A.R. 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Hard Reset]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Must enable FSAA for depth buffer access.
+
| [[F.E.A.R. 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Harry Potter and the Chamber of Secrets]] || DirectDraw || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectDraw games|DirectDraw games]].
+
| [[Fable Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Hellblade: Senua's Sacrifice]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Screenshots do not work because game uses a 10bit back buffer.
+
| [[Fable III]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickers.
 
|-
 
|-
| [[Hellgate: Global]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Fable: The Lost Chapters]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Hellgate: London]] (2007) || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Rename dxgi.dll to d3d10.dll in DX10 mode.
+
| [[Fallout 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use [https://sourceforge.net/projects/sfall/ sFall] with graphics mode set to 4 or 5 for DirectX 9 support. In-game ReShade menu does not work correctly: the mouse cursor does not respond and neither do most keys. The printscreen key works sporadically, scroll and num lock keys always work. Setup ReShade for another game with the settings you want and then copy the generated preset to the game.
 
|-
 
|-
| [[Hero Siege]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Fallout 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Copy depth buffer before clear operations}}.
 
|-
 
|-
| [[Heroes of Might and Magic III - HD Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Fallout 4]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Heroine's Quest: The Herald of Ragnarok]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Fallout: New Vegas]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer sometimes only shows FPS hands.
 
|-
 
|-
| [[Hitman 2]] (2018) || Direct3D 10+/12 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Fallout: Van Buren]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]], Poor depth buffer functionality.
 
|-
 
|-
| [[Hitman 2: Silent Assassin]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Far Cry]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access only works properly with certain renderers.
 
|-
 
|-
| [[Hitman 3: Contracts]] || Direct3D 8 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || See [[#DirectX 8 games|DirectX 8 games]]. Graphical glitches (black player models and worse).
+
| [[Far Cry 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Enable {{Code|Copy depth buffer before clear operations}}.
 
|-
 
|-
| [[Hitman: Blood Money]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Far Cry 3]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Run game in Dx9 mode for depth buffer access.
 
|-
 
|-
| [[Hitman: Codename 47]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Far Cry 3: Blood Dragon]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction problems.
 
|-
 
|-
| [[Hitogata Happa]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Far Cry 4]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer is Reversed. To access depth buffer go to Add-ons and enable {{Code|Copy Depth Buffer before clear operations}}.
 
|-
 
|-
| [[Homefront]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Far Cry 5]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Set {{Code|1=RESHADE_DEPTH_INPUT_IS_REVERSED=1}} and {{Code|Copy Depth Buffer before clear operations}}.
 
|-
 
|-
| [[Homefront: The Revolution]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || 4K fix: Change desktop resolution to 4K before starting the game.
+
| [[Farming Simulator 15]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction problems.
 
|-
 
|-
| [[Homeworld Remastered Collection]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\Homeworld Remastered Collection\HomeworldRM\Bin\Release\}}
+
| [[FIFA 17]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Hot Wheels Velocity X]] || Direct3D 8 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || See [[#DirectX 8 games|DirectX 8 games]], then add the following workaround for the texture issues to {{File|Reshade.ini}}: <br>
+
| [[Final Fantasy III]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
<pre>[OPENGL]
 
ReserveTextureNames=510
 
</pre>
 
 
|-
 
|-
| [[Hot Wheels World Race]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Final Fantasy IV]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Hotline Miami]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Final Fantasy VII]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[How to Survive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Final Fantasy VIII]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Humanity Asset]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Final Fantasy XIII]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\white_data\prog\win\bin\}}
 
|-
 
|-
| [[Hydrophobia: Prophecy]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Alt+Tab crashes game.
+
| [[Final Fantasy XIII-2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\alba_data\prog\win\bin\}}
 
|-
 
|-
| [[Hyperdimension Neptunia Re;Birth 1]] || Direct3D 10+, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Final Fantasy XIV]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[I Am Vegend - Zombiegeddon]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Firewatch]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Icewind Dale: Enhanced Edition]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Fist of Awesome]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Ikaruga]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Fist of Jesus]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[IL-2 Sturmovik: Cliffs of Dover]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[FiveM]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Possible fixes:
 +
Put files into <code>{{p|localappdata}}\FiveM</code>. Rename dxgi.dll to d3d10_1.dll or d3d11.dll . Try launching FiveM through Steam. Disable the Steam overlay
 
|-
 
|-
| [[Imagine Me ]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[FlatOut 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Insane 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Flower]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Ensure MSAA is disabled upon launching the game or else the depth buffer will flicker.<br/>This may require a relaunch, since the option to disable it is only available in the pause menu.
 
|-
 
|-
| [[Insurgency]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Force of Nature]] || Direct3D 9+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use Direct3D 9 for the ForceOfNature.exe or Direct3D 10+ for the ForceOfNatureDX11.exe
 
|-
 
|-
| [[Iron Grip: Warlord]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Freedom Force vs. The 3rd Reich]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Ittle Dew]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Galaxy on Fire 2 Full HD]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Jack Lumber]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Game of Thrones: A Telltale Games Series]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Jade Empire]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Garry's Mod]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Enable {{Code|Copy Depth Buffer before clear operations}}. Put files into {{File|\bin\}}. Depth buffer may occasionally get misaligned and inverted.
 
|-
 
|-
| [[Jagged Alliance: Back in Action]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Gas Guzzlers Extreme]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Joe Danger]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || ReShade is stuck in an infinite effect reloading loop.
+
| [[Gas Guzzlers: Combat Carnage]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Joe Danger 2: The Movie]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || ReShade is stuck in an infinite effect reloading loop.
+
| [[Gauntlet (2014)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Joint Task Force]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Gears of War]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Journey]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
+
| [[Gift]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Broken</span> || Game refuses to startup. Even with DGVoodoo 2.
 
|-
 
|-
| [[Just Cause 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Gish]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Just Cause 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
+
| [[Global Operations]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Kerbal Space Program]] || Direct3D 10+ || ||  
+
| [[Goat Simulator]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[KickBeat Steam Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[Goodbye Deponia]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Kill the Bad Guy]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Google Earth]] || Direct3D 9/OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer flipped in D3D9. Put files into {{File|\alchemy\ogles2\}} or {{File|\alchemy\ogl\}}
 
|-
 
|-
| [[Killer Is Dead]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Gothic 2]] || Direct3D 7 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 2-7 games|DirectX 2-7 games]] or use the DX11 mod.
 
|-
 
|-
| [[Killing Floor]] || Direct3D 9, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
+
| [[Gothic 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Some objects are not displayed in depth buffer.
 
|-
 
|-
| [[King's Bounty: Warriors of the North]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Grand Theft Auto III]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Kingdom Rush]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Grand Theft Auto IV]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Kingdoms of Amalur: Reckoning]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Grand Theft Auto V]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders.
 
|-
 
|-
| [[Knights of Pen and Paper +1 Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Grand Theft Auto: Episodes from Liberty City]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[L.A. Noire]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Grand Theft Auto: San Andreas]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Layers of Fear]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[Grand Theft Auto: Vice City]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Left 4 Dead 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Gravity Badgers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Legacy of Kain: Defiance]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
+
| [[Grey Goo]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Legend of Grimrock]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[GRID 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Lego Batman 2: DC Super Heroes]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
+
| [[Grim Dawn]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Lego Batman: The Videogame]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
+
| [[Grim Fandango Remastered]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Lego City Undercover]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
+
|[[Geometry Dash]] || Direct3D9+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Slight Performance Issues
 +
|-.
 +
| [[Ground Branch]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Lego Harry Potter: Years 1-4]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
+
| Guacamelee! Gold Edition || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Lego Harry Potter: Years 5-7]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
+
| [[Guild Wars]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Lego Indiana Jones 2: The Adventure Continues]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
+
| [[Guild Wars 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into {{File|\bin\}}
 
|-
 
|-
| [[Lego Indiana Jones: The Original Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
+
| [[Gun]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Lego Marvel Super Heroes]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
+
| [[Gun Metal]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Lego Star Wars III: The Clone Wars]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
+
| [[Gun Monkeys]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Lego The Lord of the Rings]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
+
| [[GundeadliGne]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Life is Feudal]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Gundemonium Recollection]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Life Is Strange 2]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
+
| [[Half-Life]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || After installation, <code>opengl32.dll</code> must be marked as read-only, otherwise the game will tries to delete it.<br> Depth buffer is upside down (except in WON/Retail or older version), renders on VGUI Main Menu, and also rendered on skybox (which makes it look weird) when using some shaders, such as PPFX SSDO. MSAA must be disabled with the <code>-nomsaa</code> [[Glossary:Command line arguments|command line argument]] for depth buffer to work.
 
|-
 
|-
| [[Life Is Strange]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Half-Life 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Lili: Child of Geos]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer in-game is empty but works in main menu.
+
| [[Halo: Combat Evolved]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Limbo]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Halo: Combat Evolved]] (Custom Edition v1.10) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Lone Survivor]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Halo 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Lords of the Fallen]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Halo 3]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Lovely Planet]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Hammerwatch]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Lucius]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Hard Reset]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Must enable FSAA for depth buffer access.
 
|-
 
|-
| [[Luftrausers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Harry Potter and the Chamber of Secrets]] || DirectDraw || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectDraw games|DirectDraw games]].
 
|-
 
|-
| [[Lunnye Devitsy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Hellblade: Senua's Sacrifice]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Screenshots do not work because game uses a 10bit back buffer.
 
|-
 
|-
| [[Luxor Evolved]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Hellgate: Global]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[M.U.G.E.N.]] v1.1a4 || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Hellgate: London]] (2007) || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Rename dxgi.dll to d3d10.dll in DX10 mode.
 
|-
 
|-
| [[Mad Max]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
+
| [[Hero Siege]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Mafia]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Heroes of Might and Magic III - HD Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Mafia II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Heroine's Quest: The Herald of Ragnarok]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Mafia III]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Hitman 2]] (2018) || Direct3D 10+/12 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Magnetic By Nature]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Hitman 2: Silent Assassin]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Manhunt]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Works with ThirteenAG's widescreen fix.
+
| [[Hitman 3: Contracts]] || Direct3D 8 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || See [[#DirectX 8 games|DirectX 8 games]]. Graphical glitches (black player models and worse).
 
|-
 
|-
| [[Manhunter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer access only in menu.
+
| [[Hitman: Blood Money]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Mark of the Ninja]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Hitman: Codename 47]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Mass Effect ]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Preserve depth buffer from being cleared}}
+
| [[Hitogata Happa]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Mass Effect 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Homefront]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Mass Effect 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Homefront: The Revolution]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || 4K fix: Change desktop resolution to 4K before starting the game.
 
|-
 
|-
| [[Mass Effect: Andromeda]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is upside down. Screenshots are not working.
+
| [[Homeworld Remastered Collection]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\Homeworld Remastered Collection\HomeworldRM\Bin\Release\}}
 
|-
 
|-
| [[Master Reboot]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Hot Wheels Velocity X]] || Direct3D 8 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || See [[#DirectX 8 games|DirectX 8 games]], then add the following workaround for the texture issues to {{File|Reshade.ini}}: <br>
 +
<pre>[OPENGL]
 +
ReserveTextureNames=510
 +
</pre>
 
|-
 
|-
| [[Max Payne]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
+
| [[Hot Wheels World Race]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Max Payne 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Hotline Miami]] || Direct3D 8/OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Original version: Unable to launch with error "Unexpected error occured when running the game".<br>Updated version: Select OpenGL during ReShade setup. Works out of the box.<br> No depth buffer access.
 
|-
 
|-
| [[Max Payne 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Hotline Miami 2]] || Direct3D 9/OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Having both {{File|d3d9.dll}} and {{File|opengl32.dll}} will crashes the game if launched with Direct3D renderer instead.<br>Use <code>-gl</code> for OpenGL.<br> Use <code>-d3d</code> for Direct3D 9.
 
|-
 
|-
| [[Max: The Curse of Brotherhood]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped.
+
| [[House Flipper]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || {{Code|Copy Depth Buffer before clear operations}} needs to be enabled to access Depth Buffer which is Reversed and Upside Down.
 
|-
 
|-
| [[Medal of Honor (2010)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hand.
+
| [[House Flipper 2]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer is reversed and Upside down. Needs more testing whether depth buffer is functional with FSR/DLSS.
 
|-
 
|-
| [[Medal of Honor: Allied Assault]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[How to Survive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Megabyte Punch]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Humanity Asset]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[MegaRace 3]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Hydrophobia: Prophecy]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || {{key|Alt|Tab}} crashes game.
 
|-
 
|-
| [[Meltdown]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped.
+
| [[Hyperdimension Neptunia Re;Birth 1]] || Direct3D 10+, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Metal Gear Rising: Revengeance]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[I Am Vegend - Zombiegeddon]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Metal Gear Solid V: Ground Zeroes]] || Direct3D 10+ || <span style="color: #7c1600; font-weight: bold">Crash</span> || Crashes on startup.
+
| [[Icewind Dale: Enhanced Edition]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Metal Slug 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Ikaruga]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Metal Slug Defense]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[IL-2 Sturmovik: Cliffs of Dover]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Metal Slug X]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Imagine Me]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Metro 2033 Redux]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Insane 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Metro Exodus]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Insurgency]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Metro: Last Light]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Ion Fury]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Micro Machines V4]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Iron Grip: Warlord]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Microsoft Flight Simulator X]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Ittle Dew]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Middle-earth: Shadow of Mordor]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
+
| [[Jack Lumber]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Might &amp; Magic Heroes VI]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Jade Empire]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Minecraft]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows UI. Put files into Java {{File|\bin\}} directory.
+
| [[Jagged Alliance: Back in Action]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Mini Motor Racing EVO]] || Direct3D 9, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Joe Danger]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || ReShade is stuck in an infinite effect reloading loop.
 
|-
 
|-
| [[Mini Ninjas]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Joe Danger 2: The Movie]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || ReShade is stuck in an infinite effect reloading loop.
 
|-
 
|-
| [[Mirror's Edge]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Joint Task Force]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Mortal Kombat Komplete Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Journey]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Mortal Kombat X]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Just Cause 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Mount &amp; Blade: Warband]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Just Cause 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
 
|-
 
|-
| [[Muffin Knight]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Katana Zero]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Muri]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
+
| [[Kerbal Space Program]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[KickBeat Steam Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Naruto Shippuden: Ultimate Ninja Storm Revolution]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Kill the Bad Guy]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Naval War: Arctic Circle]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Killer Is Dead]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Need for Speed (2016)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use game in offline mode.
+
| [[Killing Floor]] || Direct3D 9, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Need for Speed II]] (Special Edition) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[King's Bounty: Warriors of the North]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Need for Speed III: Hot Pursuit]] || Glide || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#Glide games|Glide games]].
+
| [[Kingdom Rush]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Need for Speed: Carbon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Kingdoms of Amalur: Reckoning]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Need for Speed: Hot Pursuit]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Knights of Pen and Paper +1 Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Need for Speed: Hot Pursuit 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[L.A. Noire]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Need for Speed: Most Wanted]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Layers of Fear]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Need for Speed: Most Wanted (2012)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Left 4 Dead 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable MSAA in options for depth buffer access.
 
|-
 
|-
| [[Need for Speed: Payback]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use game in offline mode.
+
| [[Legacy of Kain: Defiance]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
|-
| [[Need for Speed: Pro Street]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Legend of Grimrock]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Need for Speed: Rivals]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Lego Batman 2: DC Super Heroes]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Need for Speed: Underground]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Lego Batman: The Videogame]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Need for Speed: Underground 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Lego City Undercover]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Nestopia]] v1.46 (NES emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Lego Harry Potter: Years 1-4]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Neverwinter Nights]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, UI displayed only.
+
| [[Lego Harry Potter: Years 5-7]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Neverwinter Nights 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, UI displayed only.
+
| [[Lego Indiana Jones 2: The Adventure Continues]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Neverwinter Nights: Enhanced Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Lego Indiana Jones: The Original Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Next Car Game]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Lego Marvel Super Heroes]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Nexus: The Jupiter Incident]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Lego Star Wars III: The Clone Wars]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[Nier: Automata]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Lego The Lord of the Rings]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[No Man's Sky]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Life is Feudal]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[No More Room in Hell]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\bin\}}
+
| [[Life Is Strange 2]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[No One Lives Forever 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Life Is Strange]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Nosferatu: The Wrath of Malachi]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
+
| [[Lili: Child of Geos]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer in-game is empty but works in main menu.
 
|-
 
|-
| [[Observer]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Limbo]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Oddworld: New 'n' Tasty]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Live A Live]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer is Reversed.
 
|-
 
|-
| [[Oddworld: Stranger's Wrath]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[Lone Survivor]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Oni]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Lords of the Fallen]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Onikira - Demon Killer]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Lovely Planet]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Ori and the Blind Forest]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Lucius]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Outlast]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Luftrausers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Outward]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Lunnye Devitsy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Overlord (2007)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Luxor Evolved]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Painkiller: Hell &amp; Damnation]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[M.U.G.E.N.]] v1.1a4 || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Payday 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Mad Max]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
 
|-
 
|-
| [[PCSX2]] (PlayStation 2 emulator) || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Mafia]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Penumbra: Black Plague]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Mafia II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Penumbra: Overture]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Mafia III]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Phantasy Star Online 2]] || Direct3D 9 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || nProtect GameGuard Anti-Cheat kicks player.
+
| [[Magnetic By Nature]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Phantasy Star Online: Blue Burst]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Manhunt]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Works with ThirteenAG's widescreen fix.
 
|-
 
|-
| [[Phantasy Star Universe: Ambition of the Illuminus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer shows some UI elements only.
+
| [[Manhunter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer access only in menu.
 
|-
 
|-
| [[Pillars of Eternity]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Mark of the Ninja]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[PixelJunk Monsters Ultimate]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
+
| [[Mass Effect]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Copy depth buffer before clear operations}}<ref>{{Refurl|url=https://reshade.me/forum/general-discussion/87-compatibility-list?start=640#34224|title=Compatibility list - Page 33 - ReShade Forum|date=May 2023}}</ref>
 
|-
 
|-
| [[PlanetSide 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Mass Effect 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Platoon]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Mass Effect 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Playerunknown's Battlegrounds]] || Direct3D 10+ || <span style="color: #814600; font-weight: bold">Blocked</span> || PUBG does not allow Reshade. [[Nvidia Freestyle]] can be used as an alternative.
+
| [[Mass Effect: Andromeda]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is upside down. Screenshots are not working.
 
|-
 
|-
| [[Portal]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}}
+
| [[Master Reboot]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Portal 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}}
+
| [[Max Payne]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
|-
| [[PPSSPP]] (PlayStation Portable emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
+
| [[Max Payne 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Prey]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Max Payne 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Prey (2017)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || If you get a "The memory could not be "written" error follow [https://reshade.me/forum/troubleshooting/6393-prey-2017-reshade-does-not-work-when-sys-spec-x-is-in-game-cfg this tutorial]
+
| [[Max: The Curse of Brotherhood]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Prince of Persia (2008)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Cellshaded characters have no depth.
+
| [[Medal of Honor (2010)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hand.
 
|-
 
|-
| [[Prince of Persia: The Forgotten Sands]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing some scene elements.
+
| [[Medal of Honor: Allied Assault]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Prince of Persia: Warrior Within]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Keys possibly don't work?
+
| [[Megabyte Punch]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Pro Evolution Soccer 2015]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[MegaRace 3]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Project CARS]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Meltdown]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Project Snowblind]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Metal Gear Rising: Revengeance]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Prototype]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Metal Slug 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Prototype 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Metal Slug Defense]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Psychonauts]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Metal Slug X]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Quake]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Metro 2033 Redux]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Quake]] (GLQuake) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Metro Exodus]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Quake 2]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Metro: Last Light]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Quake 3]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Micro Machines V4]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Quake 4]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Microsoft Flight Simulator X]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[R.U.S.E.]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Middle-earth: Shadow of Mordor]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
 
|-
 
|-
| [[Race Driver: Grid]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Might & Magic Heroes VI]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Race the Sun]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Minecraft]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Copy depth buffer before clear operations}} and {{Code|Choose last clear operation with high number of draw calls}} for depth buffer to work. Put files into Java {{File|\bin\}} directory. Depth buffer also shows UI.
 
|-
 
|-
| [[RADical ROACH Deluxe Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Mini Motor Racing EVO]] || Direct3D 9, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[RAGE]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Mini Ninjas]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[RAGE 2]] || Vulkan || <span style="color: #515151; font-weight: bold">Untested</span> || Vulkan support was added in 4.4 but we have yet to test this game.
+
| [[Mirror's Edge]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || MSAA must be disabled for depth buffer access. Intermittent depth buffer flickering.
 
|-
 
|-
| [[Ragnarok Online 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Install to {{File|\SHIPPING\}}
+
| [[Mortal Kombat Komplete Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[RaiderZ]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Mortal Kombat X]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Rayman Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing character models.
+
| [[Mount & Blade: Warband]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Re-Volt]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Image may be darkened.
+
| [[Mount & Blade II: Bannerlord]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
| [[Reaper - Tale of a Pale Swordsman]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Muffin Knight]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Red Faction]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
+
| [[Muri]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 
|-
 
|-
| [[Red Faction II]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access.
+
| [[Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Red Faction: Guerrilla Steam Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game crashes in DX11 mode.
+
| [[Naruto Shippuden: Ultimate Ninja Storm Revolution]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Red Orchestra 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || May get detected by Punkbuster.
+
| [[Naval War: Arctic Circle]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Remember Me]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable supersampling for depth buffer access.
+
| [[Need for Speed (2016)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use game in offline mode.
 
|-
 
|-
| [[Resident Evil 4 Ultimate HD Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Need for Speed II]] (Special Edition) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Resident Evil 5]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Need for Speed III: Hot Pursuit]] || Glide || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#Glide games|Glide games]].
 
|-
 
|-
| [[Resident Evil 6]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Need for Speed: Carbon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Resident Evil: Revelations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Need for Speed: Hot Pursuit]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Return to Castle Wolfenstein]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
+
| [[Need for Speed: Hot Pursuit 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Rift]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
+
| [[Need for Speed: Most Wanted]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Rime]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Need for Speed: Most Wanted (2012)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Rise of the Triad]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
+
| [[Need for Speed: Payback]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use game in offline mode.
 
|-
 
|-
| [[Risen]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Need for Speed: Pro Street]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Risen 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Need for Speed: Rivals]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[River City Ransom: Underground]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Need for Speed: Shift]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Need for Speed: Underground]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[River City Super Sports Challenge: All Stars Special]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Need for Speed: Underground 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Road Redemption]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[Nestopia]] v1.46 (NES emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Roblox]] || Varies || <span style="color: #ff0000; font-weight: bold">Caution</span> || Usually runs under Direct3D 11, but also supports OpenGL, Direct3D 9 and Vulkan on Windows 10.<br/>Some users have reported getting banned for a few days when using ReShade with Roblox, others have claimed it works fine.<br/><strong>Use at your own risk.</strong>
+
| [[Neverwinter Nights]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, UI displayed only.
 
|-
 
|-
| [[Rogue Trooper]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Neverwinter Nights 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, UI displayed only.
 
|-
 
|-
| [[Rune]] (Gold) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Neverwinter Nights: Enhanced Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Rush for Glory]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Next Car Game]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Ryse: Son of Rome]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Nexus: The Jupiter Incident]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[S.T.A.L.K.E.R.: Call of Pripyat]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Nier: Automata]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[S.T.A.L.K.E.R.: Clear Sky]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[No Man's Sky]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[S.T.A.L.K.E.R.: Lost Alpha]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[No More Room in Hell]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\bin\}}
 
|-
 
|-
| [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[No One Lives Forever]] || Direct3D 7 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Sacred Citadel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[No One Lives Forever 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Saints Row 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| No One Lives Forever - [[Contract J.A.C.K.]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Saints Row IV]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Nosferatu: The Wrath of Malachi]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
|-
| [[Saints Row: Gat out of Hell]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Observer]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Saints Row: The Third]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Octopath Traveler]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth Buffer is reversed.
 
|-
 
|-
| [[Satellite Reign]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
+
| [[Oddworld: New 'n' Tasty]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Savant - Ascent]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Oddworld: Stranger's Wrath]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
|-
| [[Scarface: The World Is Yours]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[OMSI 2: The Bus Simulator]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Enabling {{Code|Copy depth buffer before clear operations}} improves a lot depth buffer access(DXVK).
 
|-
 
|-
| [[Scourge: Outbreak]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[One More Dungeon]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span>
 
|-
 
|-
| [[Second Life]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Oni]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Sébastien Loeb Rally EVO]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Onikira - Demon Killer]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Sega Bass Fishing (Steam)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Orbital Bullet]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Sekiro: Shadows Die Twice]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Ori and the Blind Forest]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Serious Sam 3: BFE]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
+
| [[Outlast]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Copy depth buffer before clear operations}}
 
|-
 
|-
| [[Serious Sam HD: The First Encounter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer shows only FPS hands and sky.
+
| [[Outward]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Serious Sam: The Second Encounter]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Overlord (2007)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Shadow Warrior (2013)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Must enable FSAA for depth buffer access.
+
| [[Painkiller: Hell & Damnation]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Shadowgrounds Survivor]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Payday 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Shadowrun Returns]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access: UI and Mouse shows.
+
| [[PCSX2]] (PlayStation 2 emulator) || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Shadowrun: Dragonfall - Director's Cut]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[Penumbra: Black Plague]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Shelter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Penumbra: Overture]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Shelter 2]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Phantasy Star Online 2]] || Direct3D 9 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || nProtect GameGuard Anti-Cheat kicks player.
 
|-
 
|-
| [[Sherlock Holmes: Crimes &amp; Punishments]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Phantasy Star Online: Blue Burst]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Silence of the Sleep]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Phantasy Star Universe: Ambition of the Illuminus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer shows some UI elements only.
 
|-
 
|-
| [[Silent Hill 2: Director's Cut]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Phasmophobia]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access on multiplayer.
 
|-
 
|-
| [[Silent Hill 3]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
+
| [[Pillars of Eternity]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Sim City]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[PixelJunk Monsters Ultimate]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Sky Force Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Plague Inc: Evolved]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
|-
| [[Sleeping Dogs]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[PlanetSide 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Sleeping Dogs: Definitive Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Platoon]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[Snes9x]] v1.53 (SNES emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Postal 2]] || Direct3D 8/OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || For Direct3D 8, see [[#DirectX 8 games|DirectX 8 games]]. Put files into {{File|\System\}}. <br>If using DgVoodoo2 or built-in OpenGL renderer, enable {{Code|Copy depth buffer before clear operations}} and {{Code|Choose last clear operation with high number of draw calls}} for depth buffer to work. Depth buffer also shows UI.
 
|-
 
|-
| [[Sniper Elite 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Postal III]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\bin\}}. Enable {{Code|Copy depth buffer before clear operations}} and {{Code|Choose last clear operation with high number of draw calls}} for depth buffer to work. Depth buffers effect also show on top of the cutscenes.
 
|-
 
|-
| [[Sniper Ghost Warrior 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Portal]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Near Perfect</span> || Disable MSAA for depth buffer access. Enable {{Code|Copy depth buffer before clear operations}} and {{Code|Choose last clear operation with high number of draw calls}} for depth buffer to work. Put files into {{File|\bin\}}. Depth buffer does not render through portals.
 
|-
 
|-
| [[Sniper Ghost Warrior 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Portal 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable MSAA for depth buffer access. Enable {{Code|Copy depth buffer before clear operations}} and {{Code|Choose last clear operation with high number of draw calls}} for depth buffer to work. Put files into {{File|\bin\}}. Depth buffer does not render through portals.
 
|-
 
|-
| [[Snow]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[PPSSPP]] (PlayStation Portable emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Snuggle Truck]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Prey]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[SOL: Exodus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
+
| [[Prey (2017)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Soldiers: Heroes of World War II]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Prince of Persia (2008)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Cellshaded characters have no depth.
 
|-
 
|-
| [[Söldner: Secret Wars]] (Community Edition) || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Prince of Persia: The Forgotten Sands]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing some scene elements.
 
|-
 
|-
| [[Sonic Adventure]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[Prince of Persia: Warrior Within]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Keys possibly don't work?
 
|-
 
|-
| [[Sonic Adventure 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Pro Evolution Soccer 2015]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Sonic Generations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Project CARS]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Space Engineers]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\Bin64\}}. Depth buffer access only works in D3D9 mode.
+
| [[Project Snowblind]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[SpaceEngine]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access.
+
| [[Prototype]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Spec Ops: The Line]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Prototype 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Spellforce - Platinum Edition]] || - || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game needs special handling, see [https://reshade.me/forum/troubleshooting/435-solved-spellforce-platinum-edition-good-old-games#3720 these instructions].
+
| [[Psychopomp]] || Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> || As of 6.0.1., crashes ReShade setup program, requiring [[#Vulkan|manual setup]]. May need to manually select depth buffer.
 
|-
 
|-
| [[Spin Tires]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Psychonauts]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Splinter Cell: Chaos Theory]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Quake]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Squad]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> ||  
+
| [[Quake]] (GLQuake) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Star Citizen]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is logarithmic.
+
| [[Quake 2]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Star Wars Battlefront (2015)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth access works randomly.
+
| [[Quake 3]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Star Wars Battlefront 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Quake 4]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Star Wars: Jedi Knight - Jedi Academy]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[R.U.S.E.]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[Star Wars: Jedi Knight II - Jedi Outcast]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Race Driver: Grid]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Star Wars: Knights of the Old Republic]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Race the Sun]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Star Wars: Republic Commando]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
+
| [[RADical ROACH Deluxe Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Star Wars: The Force Unleashed]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[RAGE]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Star Wars: The Force Unleashed II]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[RAGE 2]] || Vulkan || <span style="color: #10ab00; font-weight: bold">Near Perfect</span> || Depth buffer is reversed. Resolution Scaling must be turned either off or set to manual as Reshade cannot detect when the automatic setting changes the size of the depth buffer.
 +
If you set it to manual you must also scale the depth buffer in Reshade to compensate.
 
|-
 
|-
| [[Star Wars: The Old Republic]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Install to {{File|\Star Wars-The Old Republic\swtor\retailclient\swtor.exe}} and select DX10/11/12 as the API. Set Anti-aliasing in the game to "Off" or "Medium" to get depth buffer access.
+
| [[Ragnarok Online 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Install to {{File|\SHIPPING\}}
 
|-
 
|-
| [[StarCraft II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Needs to be installed to {{File|\SC2\Versions\BaseXXXX}}, where BaseXXXX is the latest Base folder
+
| [[RaiderZ]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Stasis]] || - || <span style="color: #bdc62f; font-weight: bold">Good</span> || Inject via external injector tool.
+
| [[Rayman Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing character models.
 
|-
 
|-
| [[State of Decay: Year-One Survival Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Re-Volt]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Image may be darkened.
 
|-
 
|-
| [[Steel Beasts Professional Personal Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Reaper - Tale of a Pale Swordsman]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Stick it to The Man!]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[Red Dead Redemption 2]] || Direct3D 12, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Strider]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Red Faction]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 
|-
 
|-
| [[Stubbs the Zombie in Rebel Without a Pulse]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Set {{Code|1=RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0}}
+
| [[Red Faction II]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access.
 
|-
 
|-
| [[Super Toy Cars]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Red Faction: Guerrilla Steam Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game crashes in DX11 mode.
 +
|-
 +
| [[Red Orchestra 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || May get detected by Punkbuster.
 +
|-
 +
| [[Remember Me]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable supersampling for depth buffer access.
 +
|-
 +
| [[Resident Evil 4 Ultimate HD Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 +
|-
 +
| [[Resident Evil 5]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Resident Evil 6]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 +
|-
 +
| [[Resident Evil: Revelations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Return to Castle Wolfenstein]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 +
|-
 +
| [[Rift]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||
 +
|-
 +
| [[Rime]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Rise of the Triad]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 +
|-
 +
| [[Risen]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Risen 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[River City Ransom: Underground]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[River City Super Sports Challenge: All Stars Special]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Road Redemption]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 +
|-
 +
| [[Rogue Trooper]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Rune Factory 3 Special]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer is flipped and reversed. Additionaly Disable MSAA via [[Rune_Factory_3_Special#Configuration_file.28s.29_location|settings.json]] to gain access to the depth buffer then enable {{Code|Copy Depth Buffer Before Clear Operations}} in Add-ons tab of Reshade, pick the buffer with more draw cells and then toggle on and off the CLEAR 1 that appears. Depth Buffer only consists of characters and certain objects like the Save Crystals.
 +
|-
 +
| [[Rune]] (Gold) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Rush for Glory]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Ryse: Son of Rome]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[S.T.A.L.K.E.R.: Call of Pripyat]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[S.T.A.L.K.E.R.: Clear Sky]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[S.T.A.L.K.E.R.: Lost Alpha]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Sacred Citadel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Saints Row 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Saints Row IV]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Saints Row: Gat out of Hell]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Saints Row: The Third]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Satellite Reign]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 +
|-
 +
| [[Savant - Ascent]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 +
|-
 +
| [[Scarface: The World Is Yours]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Disable Antialiasing to access Depth Buffer.
 +
|-
 +
| [[Scourge: Outbreak]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 +
|-
 +
| [[Second Life]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Sébastien Loeb Rally EVO]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Sega Bass Fishing (Steam)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Sekiro: Shadows Die Twice]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Serious Sam Fusion 2017]] || Direct3D 12 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer on your weapon
 +
|-
 +
| [[Serious Sam 3: BFE]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||
 +
|-
 +
| [[Serious Sam HD: The First Encounter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer shows only FPS hands and sky.
 +
|-
 +
| [[Serious Sam: The Second Encounter]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Shadow Warrior (2013)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Must enable FSAA for depth buffer access.
 +
|-
 +
| [[Shadowgrounds Survivor]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Shadowrun Returns]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access: UI and Mouse shows.
 +
|-
 +
| [[Shadowrun: Dragonfall - Director's Cut]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 +
|-
 +
| [[Shelter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Shelter 2]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Sherlock Holmes: Crimes & Punishments]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 +
|-
 +
| [[Silence of the Sleep]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Silent Hill 2: Director's Cut]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 +
|-
 +
| [[Silent Hill 3]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 +
|-
 +
| [[Sim City]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Singularity]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Sky Force Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Sleeping Dogs]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Sleeping Dogs: Definitive Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Snes9x]] v1.53 (SNES emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Sniper Elite 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Sniper Ghost Warrior 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Sniper Ghost Warrior 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Snow]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Snuggle Truck]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 +
|-
 +
| [[SOL: Exodus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 +
|-
 +
| [[Soldiers: Heroes of World War II]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 +
|-
 +
| [[Söldner: Secret Wars]] (Community Edition) || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 +
|-
 +
| [[Sonic Adventure]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. D3D9 included with SADX Mod Loader.
 +
|-
 +
| [[Sonic Adventure 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Sonic Generations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Sonic & SEGA All-Stars Racing]] || DirectX 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Steam lacks online servers / achievements, does have remote play together.
 +
|-
 +
| [[SpaceEngine]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access.
 +
|-
 +
| [[Sparklite]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Spec Ops: The Line]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 +
|-
 +
| [[Spellforce - Platinum Edition]] || - || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game needs special handling, see [https://reshade.me/forum/troubleshooting/435-solved-spellforce-platinum-edition-good-old-games#3720 these instructions].
 +
|-
 +
| [[Spin Tires]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Splinter Cell: Chaos Theory]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Spore]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer sometimes disappears but reappears a few seconds later.
 +
|-
 +
| [[Star Citizen]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is logarithmic.
 +
|-
 +
| [[Star Wars Battlefront (2015)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth access works randomly.
 +
|-
 +
| [[Star Wars Battlefront 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Star Wars: Jedi Knight - Jedi Academy]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Star Wars: Jedi Knight II - Jedi Outcast]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Star Wars: Knights of the Old Republic]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Star Wars: Republic Commando]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 +
|-
 +
| [[Star Wars: The Force Unleashed]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Star Wars: The Force Unleashed II]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Star Wars: The Old Republic]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Install to {{File|\Star Wars-The Old Republic\swtor\retailclient\swtor.exe}} and select DX10/11/12 as the API. Set Anti-aliasing in the game to "Off" or "Medium" to get depth buffer access.
 +
|-
 +
| [[Starbound]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer not functioning, need more research.
 +
|-
 +
| [[StarCraft II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Needs to be installed to {{File|\SC2\Versions\BaseXXXX}}, where BaseXXXX is the latest Base folder
 +
|-
 +
| [[Stasis]] || - || <span style="color: #bdc62f; font-weight: bold">Good</span> || Inject via external injector tool.
 +
|-
 +
| [[State of Decay: Year-One Survival Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Steel Beasts Professional Personal Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Stick It to the Man!]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 +
|-
 +
| [[Story of Seasons: Pioneers of Olive Town]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is Reversed and Upside Down.
 +
|-
 +
| [[Stranded Sails - Explorers of the Cursed Islands]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span>
 +
|-
 +
| [[Street Racing Syndicate]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable MSAA for depth buffer access.
 +
|-
 +
| [[Strider]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Stubbs the Zombie in Rebel Without a Pulse]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer. See [[#DirectX 8 games|DirectX 8 games]].
 +
|-
 +
| [[Super Toy Cars]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Superbrothers: Sword & Sworcery EP]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || 2D game - hence no depth buffer
 +
|-
 +
| [[Superhot]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 +
|-
 +
| [[Sven Co-op]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || After installation, <code>opengl32.dll</code> must be marked as read-only, otherwise the game will tries to delete it. MSAA must be disabled with the <code>-nomsaa</code> [[Glossary:Command line arguments|command line argument]] for depth buffer to work. Depth buffer issues are the same as Half-Life.
 +
|-
 +
| [[Syndicate]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Synthetik]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[System Shock 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is partly cleared when weapon is holstered.
 +
|-
 +
| [[Tales from the Borderlands]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Tales of Berseria]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Tales of Monkey Island]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Team Fortress 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\bin\}} directory.
 +
|-
 +
| [[Teenage Mutant Ninja Turtles (2003)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Test Drive Unlimited]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Download an ASI loader and rename the Project Paradise d3d9.dll to [something_else].asi to play online.
 +
|-
 +
| [[Terasology]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into Java {{File|\bin\}} directory.
 +
|-
 +
| [[The Age of Decadence]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[The Amazing Spider-Man (2012)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[The Bard's Tale]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[The Book of Unwritten Tales]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[The Book of Unwritten Tales 2]] || Direct3D 9, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 +
|-
 +
| [[The Book of Unwritten Tales: The Critter Chronicles]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[The Bureau: XCOM Declassified]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[The Chaos Engine (2013)]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[The Chronicles of Riddick: Assault on Dark Athena]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer fix. 1. Download [[Nvidia_Profile_Inspector|Nvidia Inspector]]. 2. Find the game in "Profiles" field. 3. Disable "OGL_APP_PROMOTE_SHADERS..." setting in "Extra" section. 4. Turn of game's MSAA, SSAO and Posteffects while in main menu. 5. Switch buffer in order to see your effects. 6. Reshade's menu works only in the main menu, so setup your effects here. 7. When you finished, change buffer to first one in reshade's settings tab. 9. Turn on reshade's "Perfomance mode". 10. Play.
 +
|-
 +
| [[The Chronicles of Riddick: Escape from Butcher Bay (2004)]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Launch crash fix. Works with 4.9.1 Reshade version. 1. Download [[Nvidia_Profile_Inspector|Nvidia Inspector]]. 2. Find the game in "Profiles" field. 3. Find "Extention limit" setting and set it to "Quake3" or "Medal of Honor", click "Apply changes".
 +
|-
 +
| [[The Culling of the Cows]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 +
|-
 +
| [[The Cursed Forest]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[The Dark Eye: Chains of Satinav]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[The Dark Eye: Memoria]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[The Dark Mod]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 +
|-
 +
| [[The Elder Scrolls III: Morrowind]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use Morrowind Graphics Extender (MGE) instead of [[#DirectX 8 games|d3d8to9]].
 
|-
 
|-
| [[Superbrothers: Sword &amp; Sworcery EP]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || Graphical problems, no depth buffer access.
+
| [[The Elder Scrolls III: Morrowind]] (MGE-XE) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Superhot]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[The Elder Scrolls IV: Oblivion]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Syndicate]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Elder Scrolls Online]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
 
|-
 
|-
| [[Synthetik]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
+
| [[The Elder Scrolls V: Skyrim]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickering when looking at objects.
 
|-
 
|-
| [[System Shock 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is partly cleared when weapon is holstered.
+
| [[The Elder Scrolls V: Skyrim Special Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Tales from the Borderlands]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[The Evil Within]] || Direct3D 10+, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Team Fortress 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\bin\}} directory.
+
| [[The Evil Within 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Teenage Mutant Ninja Turtles (2003)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Forest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
|-
| [[Terasology]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into Java {{File|\bin\}} directory.
+
| [[The Joylancer: Legendary Motor Knight]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Age of Decadence]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Last Tinker: City of Colors]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Amazing Spider-Man (2012)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Legend of Korra]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Bard's Tale]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Lego Movie Videogame]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
|-
| [[The Book of Unwritten Tales]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Long Dark]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Set {{Code|1=RESHADE_DEPTH_INPUT_IS_REVERSED=1}} and {{Code|1=RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1}} and {{Code|Copy Depth Buffer before clear operations}}
 
|-
 
|-
| [[The Book of Unwritten Tales 2]] || Direct3D 9, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
+
| [[The Lord of the Rings Online]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Book of Unwritten Tales: The Critter Chronicles]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Outer Worlds]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is reversed.
 
|-
 
|-
| [[The Bureau: XCOM Declassified]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Plan]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Chaos Engine (2013)]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[The Punisher (2005)]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
|-
| [[The Chronicles of Riddick: Assault on Dark Athena]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[The Saboteur]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Culling of the Cows]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[The Scourge Project: Episode 1 and 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[The Cursed Forest]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Settlers 2: 10th Anniversary]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Dark Eye: Chains of Satinav]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[The Sexy Brutale]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Dark Eye: Memoria]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[The Shopkeeper]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Elder Scrolls III: Morrowind]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use Morrowind Graphics Extender (MGE) instead of [[#DirectX 8 games|d3d8to9]].
+
| [[The Signal From Tölva]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
|-
| [[The Elder Scrolls III: Morrowind]] (MGE-XE) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Sims 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || ReShade with DirectX 9 crashes the game, DXVK can be used as a workaround. The default depth buffer is empty and an alternative must be selected every time the game starts, though the depth buffer still flickers when the camera moves or rotates and sometimes some objects may not appear in it.
 
|-
 
|-
| [[The Elder Scrolls IV: Oblivion]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[The Sims 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Elder Scrolls Online]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
+
| [[The Sims 4]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
 
|-
 
|-
| [[The Elder Scrolls V: Skyrim]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickering when looking at objects.
+
| [[The Stanley Parable]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable MSAA for depth buffer access. Put files into {{File|\bin\}}
 
|-
 
|-
| [[The Elder Scrolls V: Skyrim Special Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Talos Principle]] || Direct3D 9/10+, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Evil Within]] || Direct3D 10+, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Technomancer]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Evil Within 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Typing of The Dead: Overkill]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Forest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
+
| [[The Vanishing of Ethan Carter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
|-
| [[The Joylancer: Legendary Motor Knight]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Vanishing of Ethan Carter Redux]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Main menu's buffers are flipped horizontally; actual gameplay is unaffected.
 
|-
 
|-
| [[The Last Tinker: City of Colors]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[The Void]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Legend of Korra]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[The Walking Dead: Season One]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Lego Movie Videogame]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
+
| [[The Walking Dead: Season Two]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Long Dark]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[The Witcher]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable "copy before clear" in the depth buffer settings.<br/>ReShade crashes the game if Windows 7 compatibility mode is used, DXVK can work in that case but the depth buffer will only show the GUI.
 
|-
 
|-
| [[The Lord of the Rings Online]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Witcher 2: Assassins of Kings Enhanced Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[The Plan]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[The Witcher 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed depth buffer.
 
|-
 
|-
| [[The Punisher (2005)]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
+
| [[The Wolf Among Us]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Saboteur]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[theHunter: Call of the Wild]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is reversed.
 
|-
 
|-
| [[The Scourge Project: Episode 1 and 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
+
| [[Thief 3: Deadly Shadows]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 
|-
 
|-
| [[The Settlers 2: 10th Anniversary]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Thief Gold]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Shopkeeper]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Thief II: The Metal Age]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Signal From Tölva]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
+
| [[Tiny & Big in Grandpa's Leftovers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[The Sims 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || ReShade with DirectX 9 crashes the game, DXVK can be used as a workaround. The default depth buffer is empty and an alternative must be selected every time the game starts, though the depth buffer still flickers when the camera moves or rotates and sometimes some objects may not appear in it.
+
| [[Tiny Troopers]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
|-
| [[The Sims 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
+
| [[Titan Quest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
|-
 
| [[The Stanley Parable ]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}}
 
|-
 
| [[The Talos Principle]] || Direct3D 9/10+, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Technomancer]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Typing of The Dead: Overkill]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[The Vanishing of Ethan Carter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[The Vanishing of Ethan Carter Redux]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Screenshots don't work.
 
|-
 
| [[The Void]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Walking Dead: Season One]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Walking Dead: Season Two]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Witcher 2: Assassins of Kings Enhanced Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Witcher 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed depth buffer.
 
|-
 
| [[The Witcher: Enhanced Edition Director's Cut]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows GUI (world only during cutscenes).
 
|-
 
| [[The Wolf Among Us]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[theHunter: Call of the Wild]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Thief 3: Deadly Shadows]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 
|-
 
| [[Thief Gold]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Thief II: The Metal Age]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Tiny &amp; Big in Grandpa's Leftovers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Tiny Troopers]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
| [[Titan Quest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
 
|-
 
|-
 
| [[Titanfall]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Put files into {{File|\bin\x64_retail\}}
 
| [[Titanfall]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Put files into {{File|\bin\x64_retail\}}
Line 1,483: Line 1,776:
 
| [[Tomb Raider (2013)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[Tomb Raider (2013)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Tomb Raider I]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Tomb Raider]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major issues</span> || Requires TombATI with GLRage. Game freezes when opening the inventory menu.
 
|-
 
|-
| [[Tomb Raider: Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Tomb Raider: Anniversary]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable anti aliasing for depth buffer access.
 
|-
 
|-
 
| [[Tomb Raider: Underworld]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[Tomb Raider: Underworld]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
 
| [[Tony Hawk's American Wasteland]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game sometimes crashes in Skate Shop.
 
| [[Tony Hawk's American Wasteland]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game sometimes crashes in Skate Shop.
 +
|-
 +
| [[Tony Hawk's Underground 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
 
| [[Torchlight]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[Torchlight]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Torchlight 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
 
| [[Total Overdose]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[Total Overdose]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
Line 1,515: Line 1,812:
 
| [[Trine]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
| [[Trine]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Trine 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
+
| [[Trine 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Trine 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Trine 4]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
 
| [[Tron 2.0]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
| [[Tron 2.0]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
Line 1,526: Line 1,827:
 
|-
 
|-
 
| [[Two Worlds 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
| [[Two Worlds 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 +
|-
 +
| [[Ultrakill]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer displays your ghosted weapon
 
|-
 
|-
 
| [[Ultra Street Fighter IV]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
| [[Ultra Street Fighter IV]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 +
|-
 +
| [[UnderMine]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span>
 +
|-
 +
| [[Unreal]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Only if you install [https://www.oldunreal.com/downloads/unreal/oldunreal-patches/ 277i] patch and [https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx directx11] patch
 
|-
 
|-
 
| [[Unreal II: The Awakening]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person.
 
| [[Unreal II: The Awakening]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person.
Line 1,533: Line 1,840:
 
| [[Unreal Tournament]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[Unreal Tournament]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Unreal Tournament 2004]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person.
+
| [[Unreal Tournament 2004]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person or when {{Code|Copy depth buffer before clear operations}} is enabled.
 
|-
 
|-
 
| [[Unreal Tournament 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[Unreal Tournament 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
 
| [[Unreal Tournament 4]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[Unreal Tournament 4]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Unworthy]] || Direct3D 10 || <span style="color: #10ab00; font-weight: bold">Perfect</span>
 
|-
 
|-
 
| [[Valdis Story: Abyssal City]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
| [[Valdis Story: Abyssal City]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 +
|-
 +
| [[Valfaris]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
|-
 
| [[Vampire: The Masquerade - Bloodlines]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
| [[Vampire: The Masquerade - Bloodlines]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 +
|-
 +
| [[Vampyr]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Install to \Vampyr\AVGame\Binaries\Win64\AVGame-Win64-Shipping.exe
 
|-
 
|-
 
| [[VBA-M]] (GBA emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[VBA-M]] (GBA emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
Line 1,555: Line 1,868:
 
| [[Vindictus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. May conflict with Hackshield.
 
| [[Vindictus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. May conflict with Hackshield.
 
|-
 
|-
| [[Visual Boy Advanced]] (GBA emulator) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Vintage Story]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Incorrect depth buffer accessed (Used by cairo).
 +
|-
 +
| [[Visual Boy Advance]] (GBA emulator) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
 
| [[Volgarr the Viking]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[Volgarr the Viking]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
Line 1,561: Line 1,876:
 
| [[VVVVVV]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[VVVVVV]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[War Thunder]] || Direct3D 9/10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> || The game will ban users which it detects have ReShade loaded <b>without warning</b>.
+
| [[War for the Overworld]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer has trouble to follow the camera.
 
|-
 
|-
 
| [[Warframe]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[Warframe]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
Line 1,579: Line 1,894:
 
| [[Wolfenstein II: The New Colossus]] || Vulkan || <span style="color: #515151; font-weight: bold">Untested</span> || Vulkan support was added in 4.4 but we have yet to test this game.
 
| [[Wolfenstein II: The New Colossus]] || Vulkan || <span style="color: #515151; font-weight: bold">Untested</span> || Vulkan support was added in 4.4 but we have yet to test this game.
 
|-
 
|-
| [[Wolfenstein: The New Order]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Wolfenstein: The New Order]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || versions 4.9.x and higher break the game
 
|-
 
|-
| [[Wolfenstein: The Old Blood]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[Wolfenstein: The Old Blood]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || versions 4.9.x and higher break the game
 
|-
 
|-
 
| [[Words for Evil]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[Words for Evil]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
Line 1,588: Line 1,903:
 
|-
 
|-
 
| [[Wrack]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[Wrack]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 +
|-
 +
| [[Wrath Aeon of Ruin]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer on your weapon
 
|-
 
|-
 
| [[Wreckfest]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
| [[Wreckfest]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
Line 1,595: Line 1,912:
 
| [[X-Blades]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flickering.
 
| [[X-Blades]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flickering.
 
|-
 
|-
| [[X-Plane 11]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
+
| [[X-Plane 11]] || OpenGL, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> || ReShade is blocked when Vulkan is enabled by default, pass <code>--allow_reshade</code> as a [[Glossary:Command line arguments|command line argument]] to allow it.<br/>The depth buffer is reversed and requires fiddling with the <code>RESHADE_DEPTH_MULTIPLIER</code> for proper scaling.
 
|-
 
|-
 
| [[XCOM: Enemy Unknown]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[XCOM: Enemy Unknown]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|-
| [[Xotic]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
+
| [[Xonotic]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 +
|-
 +
| [[Xotic]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.  
 
|-
 
|-
 
| [[Yaiba: Ninja Gaiden Z]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
| [[Yaiba: Ninja Gaiden Z]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
| [[Yakuza 0]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> ||  
+
| [[Yakuza 0]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||  
 
|-
 
|-
 
| [[Year Walk]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
| [[Year Walk]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
Line 1,611: Line 1,930:
 
| [[Zeno Clash]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. Put files into {{File|\bin\}}
 
| [[Zeno Clash]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. Put files into {{File|\bin\}}
 
|-
 
|-
| [[ZSNES]] (NES emulator) || DirectDraw || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectDraw games|DirectDraw games]].
+
| [[Ziggurat 2]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is stuck during boss scenes
 +
|-
 +
| [[ZSNES]] (SNES emulator) || DirectDraw || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectDraw games|DirectDraw games]].
 
|-
 
|-
 
|}
 
|}
  
 
{{References}}
 
{{References}}

Latest revision as of 15:37, 16 April 2024

ReShade
ReShade cover
Developers
crosire
Community
Release dates
Windows August 7, 2015[1]

Key points

ReShade is a generic post-processing injector for games and video software.
Capable of extracting the depth buffer of most games, allowing for depth-based effects like ambient occlusion, depth of field, etc.
Active community of shader and preset developers.
Open-source since 2017, with a healthy development cycle and feedback from the community.

General information

Official website
Official forum
Official GitHub repository
Official Discord server

Availability

Source DRM Notes Keys OS
Official website
DRM-free
ReShade's official website.
Windows
Official website
DRM-free
ReShade's GitHub repository.
Windows

Installation

Use the setup tool
  1. Download and run the latest version available from the official website.
  2. Follow the instructions to install ReShade for a game of your choice. Refer to the game-specific articles here on PCGW for details on what API a game make use of.
  3. Launch the game and use Home to access the in-game ReShade GUI.

Uninstallation

Use the setup tool again
  1. Launch the same setup tool used to install
  2. Select your game executable, like during the installation
  3. After choosing the API, the setup will ask you to overwrite or uninstall ReShade for that game. Choose to uninstall.

Common fixes

DirectX 8 games

ReShade removed built-in support for DirectX 8 with version 3.0.0,[2] meaning a wrapper is required to use any versions above with games that use the API.
Use d3d8to9[2]
  1. Download the latest release of d3d8.dll from the downloads page.
  2. Place the downloaded file in the same folder where the executable of the game is located.
  3. Setup ReShade for DirectX 9.
d3d8to9 is made by the same developers of ReShade and is the official way to use DirectX 8 games with it.
If you have already installed ReShade in the game, but not for DirectX 9, you may simply rename dxgi.dll or opengl32.dll to d3d9.dll.
Use dgVoodoo 2[2]
  1. Follow the instructions for installing dgVoodoo 2 for DirectX 1-8.
  2. Setup ReShade for DirectX 10+.
The dgVoodoo 2 Control Panel (dgVoodooCpl.exe) can be used to enhance the graphics of the game further than the capabilities of ReShade, e.g. windowed mode, anisotropic filtering, vsync, phong shading etc.
dgVoodoo 2 covers the program and its features in more detail.
If you have already installed ReShade for the game, but not for DirectX 10+, you may simply rename d3d9.dll or opengl32.dll to dxgi.dll.

DirectX 1-7 games

See instructions for wrapping DirectX 8 games with dgVoodoo 2.

DirectDraw games

See instructions for wrapping DirectX 8 games with dgVoodoo 2.

Glide games

See instructions for wrapping DirectX 8 games with dgVoodoo 2.

Vulkan

Unlike other APIs, Vulkan cannot be injected into using a DLL file.
The ReShade setup tool can act as a Vulkan injector on its own.
ReShade can install itself as a Vulkan layer and automatically inject into any application that uses Vulkan. This is done by creating a registry key, so administration privilege is necessary.
When global Vulkan injection is enabled, the ReShade setup tool creates copies of the ReShade DLL files at C:\ProgramData\ReShade. These files can be renamed, removed or moved to effectively disable global Vulkan injection.
Use the setup tool for temporary injection
  1. Open the setup tool (ReShade_Setup_X.Y.Z.exe, where X.Y.Z is the version number).
  2. Select the game you want to inject into.
  3. Simply keep the tool open and launch the game, ReShade should be injected into the game.
Use the setup tool to enable or disable global injection
  1. Open the setup tool (ReShade_Setup_X.Y.Z.exe, where X.Y.Z is the version number).
  2. Click on the "enable/disable ReShade in Vulkan globally" button.
  3. Click yes if a security prompt pops up.
  4. A checkbox will appear in place of the button, tick it to enable global injection or untick to disable.
Having global Vulkan injection enabled may be undesirable as it may cause ReShade to load unexpectedly in any application that uses Vulkan, including non-game programs like LibreOffice.
Disable global injection temporarily by removing or renaming files
  1. Open the file explorer and navigate to C:\ProgramData\ReShade. The ProgramData folder is hidden by default.
  2. Remove, rename or move the ReShade32.dll and ReShade64.dll files.
This should not be done for permanently disabling global Vulkan injection, use the setup tool to disable it in that case so that it'll remove the registry keys so that Vulkan does not try to load files that don't exist.
If you lose the files by accident, you can simply run the setup tool again and re-enable global Vulkan injection to create new copies, or to properly remove the Vulkan layer.

UWP Games

This method uses an external injector that may cause some anti-cheat software to be triggered, so use at your own risk.
This will not work for every UWP game, and it will probably cause instability and crashes.
You will need the right version of the injector for it to work correctly; here is the x32 and x64 versions of the injector and the source code if you want to compile it for yourself.
How to inject ReShade into an UWP game
  1. Place the Injector and the ReShade dll in a folder on your desktop or drive (eg:ReShadeUWP).
  2. Start the game you would like to use ReShade in.
  3. Open Task Manager and check the process name used by the game (eg: MoonMan-Win64-Shipping.exe for Deliver Us The Moon).
  4. Close the game.
  5. Navigate to the folder where the UWP Injector resides and open a command prompt(you can write cmd in the address bar and it will open a command prompt there).
  6. Type inject.exe name_of_the_process.exe
  7. Start the game.

If you want to create a script to automate the process or just get some more advanced tips, you can follow this guide.

ReShade breaks Nvidia SGSSAA

By default, ReShade comes with a "Generic Depth" add-on that enables access to the depth buffer in games, allowing for shaders which make use of it to work. This add-on breaks SGSSAA. The add-on can then be disabled to avoid the issue or kept enabled but requiring the SGSSAA flag in Nvidia Profile Inspector to be modified, although not without side effects, or OGSSAA can be used for a similar effect.
Disable the "Generic Depth" add-on in ReShade[3]

With the ReShade overlay open in-game, go in the "Add-ons" tab and disable the "Generic Depth" plugin, then restart the game for it to take effect.

Having the "Generic Depth" add-on disabled stops ReShade from having access to the depth buffer, but ReShade will work without requiring the SGSSAA flags to be modified, and each shader applied won't induce any additional blur.
Only works with ReShade versions up to 5.7.0.
Add a 4 to the 3rd position of the compatibility flag ("depth bit") in Nvidia Profile Inspector[4]

For example, flag 0x080000C1 (common flag for Unreal Engine 3 games) becomes 0x084000C1.

Having the "Generic Depth" add-on enabled allows ReShade to keep access to the depth buffer.
Each shader applied with ReShade while using SGSSAA with the "Generic Depth" add-on enabled and the required depth bit added to the SGSSAA flag induces additional blur to the image. This is likely due to SGSSAA being applied after every pass. OGSSAA can be used instead and will only cause blur with each depth-based effect enabled rather than any shaders, which means while it is of lower quality than SGSSAA, it can look very similar if only a single depth-based effect (e.g. MXAO) is enabled along with it.
DirectX 8 and earlier games don't usually need AA compatibility flags, but using d3d8to9 wrapper will require one. The flags 0x004000C1 and 0x00400041 may restore AA compatibility.[5] For dgVoodoo2, MSAA has to be enabled in the included settings app and the enhance mode used instead as anti-aliasing is not overridable on DirectX 10+.[6]

List of known shader repositories

Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere.
Repository Author Additional Notes
reshade-shaders crosire + community Official shader repository.
Required for most shaders, should be installed automatically by the setup tool.
SweetFX CeeJay.dk The original shader suite that ReShade was created to support.
Home of many useful effects like SMAA, FXAA, LumaSharpen and CAS, as well as many ports of effects from the SweetFX injector.
qUINT Marty McFly The Marty McFly qUINT repository.
Home of MXAO (ambient occlusion), Lightroom, Advanced DOF, DELCS (sharpening), Bloom and other utility shaders.
iMMERSE Marty McFly Marty McFly's new repository to be replacing qUINT soon. Hosts effects such as Launchpad, MXAO, Sharpen, and SMAA. All these shaders have been worked from the ground up and provide staggering performance and visuals in comparison to their qUINT counterparts.
OtisFX Otis_Inf Home of Cinematic DOF and other utility shaders.
AstrayFX BlueSkyDefender Various anti-aliasing shaders and more (used to be part of Depth3D).
Home of Smart Sharp, Temporal AA, NFAA, BloomingHDR and others.
Depth3D BlueSkyDefender Lots of great utility shaders.
Home of SuperDepth3D (adds 3D support on almost any game)
fubax-shaders Fubax Home of Perfect Perspective (fov correction/distortion), Chromakey, Filmic Anamorphic Sharpen, Reflection (matcap), VR and other filmic shaders like Prism and Letterbox.
reshade-shaders (Daodan) Daodan Home of the Comic, ColorIsolation, AspectRatioComposition, HotsamplingHelper and other shaders.
Shaders (brussell1) brussell1 Home of Eye Adaptation and UI Detect shaders.
FXShaders luluco250 Home of a few bloom shaders like NeoBloom, MagicHDR and other utility shaders like AspectRatioSuite, ArtisticVignette, FlexibleCA, MinimalColorGrading and NormalMap.
Pirate-Shaders Heathen Really neat lesser known shader repository.
prod80-ReShade-Repository prod80 Home of many advanced color grading shaders + many photoshop-like ones.
CorgiFX Originalnicodr Home of a few "enhanced" versions of known shaders.
MLUT TheGordinho A big collection of multi-LUT shaders.
Insane-Shaders Lord of Lunacy Home of some utility shaders such as Fog Removal.
RSRetroArch Matsilagi, luluco250, Marty McFly Shaders ported from RetroArch to ReShade, home of many CRT shaders.
Shaders (MadCake) MadCake Contains alternative implementation of Ambient Occlusion and Tonemapping.
CobraFX SirCobra Shaders designed for in-game photography.
Warp-FX Radegast Fun and abstract effects like Swirl, Wave, Slit Scan, etc.
VRToolkit VRToolkit The VRToolkit is a modular shader created for ReShade to enhance the clarity & sharpness in VR to get most out of your HMD while keeping the performance impact minimal.
dh-reshade-shaders AlucardDH Abstract shaders and some utility aswell like unditter and uniformity correction.
Glamayre Fast Effects rj200 Faster versions of common post-processing (FXAA, AO, sharpen) plus Fake GI - a fast global illumination-like effect. For people who want some ReShade but haven't got the fastest machine.
NiceGuy-Shaders mj-ehsan A repository of shaders such as NiceGuy-Lighting, NiceGuy-Lamps, and HoleFiller.
CShade papadanku Previously known as BrimsonFX, a repository that hosts shaders such as cMotionBlur, cAutoExposure, cGaussianBlur, and cBloom.
crt-royale-reshade akgunter Repository of crt-royale-reshade, an effect with multiple uses in the CRT emulation scene.
vort_Shaders vortigen11 Repository of vort_HDR and vort_MotionBlur.

Known Issues

This list contains the known issues with reshade.
Game Render API Issue Workarounds Additional Notes
Gears 5 DX 12 CTD No known workaround. Crashes at startup before loading shaders.
Metal Gear Solid V: Ground Zeroes DX 10+ CTD Disable Overlays, use DXVK v1.8.1 + ReShade v4.9.1 + Keep the Game out of focus https://www.youtube.com/watch?v=HUaoUkiGtis Crashes at startup
Call of Duty OpenGL Texture streching, UI Flickering, Black screen and CTD https://imgur.com/a/xwNqroJ No known workaround. Texture Streching happens on all Reshade versions, UI issues introduced on 5.0 .

Game compatibility

These lists may sometimes be out of date, check with the community Discord if you have problems with a specific game.
For online games it is recommended to always check with the game's community whether using ReShade can lead to bans, as some developers have been known to change their stance on ReShade without warning. Some uses have claimed to get ReShade working by using a version older than 3.0 or ReShade's predecessor SweetFX due to them lacking an injectable settings overlay,[7] however the success rates will vary depending on the anticheat software used and should still be done at your own risk.

Online games to avoid

These are games where using ReShade may get you banned or the game simply blocks it.
Game Render API Status Additional Notes
ARK: Survival Evolved Direct3D 10+ Blocked ARK no longer allows mods. Nvidia Freestyle can be used as an alternative.
BattleBit Remastered Direct3D 10+ Banned Game will still boot but if EAC detects you using it you have a very high risk of getting banned without warning use it at your own risk.
Call of Duty: Warzone Direct3D 10+ Banned The game will still boot but you have a very high risk of getting banned without warning use it at your own risk.
Counter-Strike: Global Offensive Direct3D 9 Caution Enable Copy depth buffers before clear operation and disable MSAA for depth buffer to work. Put files into \bin\.
The game crashes itself if it detects a DLL being injected, unless it's launched with the -allow_third_party_software[8] and -insecure command line arguments, which allows third-party software injection and disables Valve Anti-Cheat (VAC).
There's a high probability that using ReShade without these launch options will lead to a VAC ban.

As of 23 July 2020, the -untrusted launch option no longer works.[9]
Counter-Strike 2 Direct3D 10+ Caution Enable Copy depth buffers before clear operation and disable MSAA for depth buffer to work. Put files into \bin\win64.
The game crashes itself with Failed to load rendersystemdx11.dll message or shows error about file verification failure[10] and refuses to load ReShade if it detects a DLL being injected, unless it's launched with the -allow_third_party_software[11] and -insecure[12] command line arguments, which allows third-party software injection and disables Valve Anti-Cheat (VAC).
There's a high probability that using ReShade without these launch options will lead to a VAC ban.
Destiny 2 Direct3D 10+ Banned
Escape from Tarkov Direct3D 10+ Blocked
Hunt: Showdown Direct3D 10+ Blocked
Overwatch Direct3D 10+ Banned
Phantasy Star Online 2 Direct3D 9 Blocked nProtect GameGuard Anti-Cheat kicks player.
Playerunknown's Battlegrounds Direct3D 10+ Blocked PUBG does not allow Reshade. Nvidia Freestyle can be used as an alternative.
Roblox Varies Blocked Roblox Byfron has blocked all .DLL injections.
Roblox (Microsoft Store) Varies Caution UWP version of the game (from Microsoft Store) seems to at least load ReShade with the method described in UWP Games section, but the overlay was unable to detect any keyboard & mouse input, and nothing was changed even with the preset selected.
Use at your own risk.
Squad Direct3D 10+ Blocked Squad does not allow ReShade and Nvidia Freestyle. GamePP can be used as an alternative.
War Thunder Direct3D 9/10+ Banned The game will ban users which it detects have ReShade loaded without warning.
Nvidia Ansel/FreeStyle may be used as an alternative.
Dead or Alive 6 Direct3D 10+ Caution Game will kick to desktop on startup.
SCP Secret Laboratory Varies Banned Forced injections will cause the game's anticheat will automaticity ban you for dll injection. It can also block it asking you to uninstall ReShade

Compatibility list

Game Render API Status Additional Notes
.kkrieger Direct3D 9 Perfect Click on the "Edit global preprocessor definitions" in the Home tab and add a definition called "RESHADE_DEPTH_INPUT_Y_PIXEL_OFFSET" with a value of "-128".
18 Wheels of Steel: Across America OpenGL Good Depth buffer only shows rearview mirrors.
18 Wheels of Steel: Extreme Trucker 2 OpenGL Good Depth buffer only shows rearview mirrors.
7 Days to Die Direct3D 9 Perfect Cannot be played when Easy Anti-Cheat is active.
7554: Glorious Memories Revived Direct3D 9 Perfect
8BitBoy Direct3D 9 Perfect
99 Levels to Hell OpenGL Good No depth buffer access.
A Hat in Time Direct3D 10+ Good No depth buffer access.
A New Beginning OpenGL Good No depth buffer access.
A Story about My Uncle Direct3D 9 Good No depth buffer access.
Aarklash Legacy Direct3D 9 Good No depth buffer access.
Abyss Odyssey Direct3D 9 Good Depth buffer is empty.
Abzû Direct3D 10+ Perfect Screenshots are blank.
Ace Combat: Assault Horizon - Enhanced Edition Direct3D 9 Good No depth buffer access.
Ace Combat 7 Direct3D 11 Good
Advent Rising Direct3D 8 Perfect See DirectX 8 games.
Aer: Memories of Old Direct3D 11, OpenGL Perfect
Agarest: Generations of War Direct3D 9 Good Partial depth buffer access, Zoomed Out?
Age of Conan: Unchained Direct3D 9 Good Depth buffer partially shows UI.
Age of Mythology: Extended Edition Direct3D 10+ Perfect
Age of Wonders III Direct3D 9 Perfect
Airship Dragoon Direct3D 9 Perfect
Alan Wake Direct3D 9 Perfect
Alan Wake's American Nightmare Direct3D 9 Perfect
Alice: Madness Returns Direct3D 9 Good No depth buffer access.
Alicia Online Direct3D 9 Perfect
Alien Rage Direct3D 9 Good Depth buffer only shows FPS hands.
Alien: Isolation Direct3D 10+ Perfect
Aliens versus Predator Direct3D 9 Good Depth buffer only shows FPS hands.
Aliens vs. Predator (2010) Direct3D 9/10+ Perfect
Aliens: Colonial Marines Direct3D 9 Perfect
Alpha Protocol Direct3D 9 Good No depth buffer access.
Amid Evil Direct3D 10+ Perfect Depth buffer is flipped.
Amnesia: A Machine for Pigs OpenGL Perfect
Amnesia: The Dark Descent OpenGL Perfect
Among the Sleep OpenGL Good No depth buffer access.
Among Us Direct3D 10 Perfect
Angry Video Game Nerd Adventures Direct3D 9 Good No depth buffer access.
Anna - Extended Edition OpenGL Perfect Depth buffer is flipped.
Anodyne Direct3D 9 Good No depth buffer access.
Anomaly Korea Direct3D 9 Perfect
Anomaly: Warzone Earth Direct3D 9 Perfect
Antisquad OpenGL Good No depth buffer access.
Apotheon Direct3D 9 Good Use an external injector for injecting ReShade into the process.
Aquaria OpenGL Good No depth buffer access.
ArcheAge Direct3D 9/10+ Good Depth buffer is flickering.
Aragami Direct3D 10+ Good Depth buffer is Reversed and Upside Down.
Arx Libertatis (Arx Fatalis) OpenGL Perfect
Arma 2 Direct3D 9 Perfect
Arma 2: Operation Arrowhead Direct3D 9 Perfect
Arma 3 Direct3D 10+ Good Depth buffer flickering in FPS mode. Works fine in third person mode.
Armada Tanks Direct3D 8 Perfect See DirectX 8 games.
Armored Hunter Gunhound EX Direct3D 9 Good No depth buffer access.
Ascendant OpenGL Good Depth buffer is flipped.
Assassin's Creed Direct3D 9 Perfect
Assassin's Creed II Direct3D 9 Perfect
Assassin's Creed III Direct3D 10+ Perfect
Assassin's Creed IV: Black Flag Direct3D 9/10+ Perfect Enable Copy depth buffer before clear operations for minimap.
Assassin's Creed Rogue Direct3D 10+ Perfect Disable minimap in HUD options for depth buffer.
Assassin's Creed Syndicate Direct3D 10+ Perfect Game uses a reversed logarithmic depth buffer.
Assassin's Creed Unity Direct3D 10+ Perfect Game uses a reversed logarithmic depth buffer.
Assassin's Creed: Brotherhood Direct3D 9 Perfect
Assassin's Creed: Revelations Direct3D 9 Perfect Depth buffer is missing some scene elements.
AssaultCube OpenGL Perfect
Assetto Corsa Direct3D 11 Perfect Rename dxgi.dll to d3d11.dll.
Astebreed Direct3D 9 Good No depth buffer access.
Avatar: The Game Direct3D 9 Perfect
Avencast Direct3D 9 Perfect
Avoid - Sensory Overload OpenGL Good Partial depth buffer access?
Back to the Future: The Game Direct3D 9 Good No depth buffer Access.
Ballance Direct3D 8 Perfect See DirectX 8 games. Game must run in window mode, see HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\ballance\Settings
Ballpoint Universe: Infinite OpenGL Perfect Depth buffer is flipped.
Banished Direct3D 10+ Good Only 64bit executable works.
Bardbarian Direct3D 9 Perfect Create a Direct3D 9.log in the game folder manually before starting!
Batman: Arkham Asylum Direct3D 9 Good Enable Copy depth buffer before clear operations
Batman: Arkham City Direct3D 9/10+ Perfect Choose Direct3D 9 during setup for best compatibility, even though game uses Direct3D 11.
Batman: Arkham Knight Direct3D 10+ Perfect
Batman: Arkham Origins Direct3D 10+ Perfect
Batman: Arkham Origins Blackgate Direct3D 9 Perfect
BattleBlock Theater Direct3D 9 Perfect
Battlefield 2 Direct3D 9 Perfect
Battlefield 2142 Direct3D 9 Good No depth buffer access.
Battlefield 3 Direct3D 10+ Perfect
Battlefield 4 Direct3D 10+ Perfect
Battlefield Hardline (Beta) Direct3D 10+ Good No depth buffer access.
Battlefield: Bad Company 2 Direct3D 9/10+ Good Depth buffer only shows FPS hands.
Bayonetta Direct3D 9 Perfect
BeamNG Drive Direct3D 9 Perfect
Beast Boxing Turbo OpenGL Good Depth buffer is empty.
Beatbuddy: Tale of the Guardians OpenGL Perfect Depth buffer is flipped.
Bedlam OpenGL Perfect Depth buffer is flipped.
Betrayer Direct3D 9 Good No depth buffer access.
Beyond Good and Evil Direct3D 9 Good No depth buffer access.
Binary Domain Direct3D 9 Perfect
Bionic Commando Direct3D 9 Perfect
BioShock Direct3D 10+ Good No depth buffer access.
BioShock 2 Direct3D 10+ Good No depth buffer access.
BioShock 2 Remastered Direct3D 10+ Perfect
BioShock Infinite Direct3D 9/10+ Good Depth buffer only displays your weapon
bit Dungeon II Direct3D 9 Perfect Create a Direct3D 9.log in the game folder manually before starting!
BIT.TRIP RUNNER Direct3D 9 Perfect
Black Desert Online Direct3D 10+ Perfect
Black Future '88 Direct3D 11 Perfect
Blackguards OpenGL Perfect Depth buffer is flipped.
Blackguards 2 Direct3D 9 Perfect Depth buffer is flipped.
Black Mesa Direct3D 9 Perfect No depth buffer on your weapon
Blades of Time Direct3D 9 Good No depth buffer access.
Blasphemous Direct3D 11 Perfect
BlazeRush Direct3D 9 Good No depth buffer access.
Blazing Beaks Direct3D 11 Perfect
Blitzkrieg 2: Fall Of The Reich Direct3D 9 Good
Blockland OpenGL Perfect
Blocks That Matter OpenGL Good No depth buffer access. Put files into \bin\
Blood Knights Direct3D 9 Perfect
Blood of the Werewolf Direct3D 9 Good Depth buffer is empty.
Blood Omen 2: Legacy of Kain Direct3D 8 Perfect See DirectX 8 games.
BloodRayne Direct3D 8 Perfect See DirectX 8 games. Select Direct3D 10+ during installation.
BloodRayne 2 Direct3D 8 Perfect See DirectX 8 games.
Bluestacks (Android emulator) Direct3D 9 Good
Borderlands 2 Direct3D 9 Perfect
Borderlands: The Pre-Sequel Direct3D 9 Perfect
Bound by Flame Direct3D 9 Perfect
Brawlhalla Direct3D 9 Perfect
Broken Age OpenGL Good No depth buffer access.
Broken Sword 3: The Sleeping Dragon Direct3D 8 Perfect See DirectX 8 games.
Brothers: A Tale of Two Sons Direct3D 9 Perfect
Brütal Legend Direct3D 9 Perfect
Bulletstorm Direct3D 9 Good Depth buffer only shows FPS hands.
Bulletstorm: Full Clip Edition Direct3D 10+ Perfect
Bully: Scholarship Edition Direct3D 9 Good Disable Anti Aliasing, Enable Copy depth buffer before clear operations to gain access to depth buffer. Depth Buffer is reversed.
Burnout Paradise Direct3D 9 Perfect
Call of Cthulhu: Dark Corners of the Earth Direct3D 9 Perfect
Call of Duty OpenGL Major Issues Texture streching, UI Flickering, Black screen and CTD https://imgur.com/a/MJsDQ0f
Call of Duty 2 Direct3D 9 Perfect Need to fix the game executable with this tool (drag'n'drop CoD2SP_s.exe on it): stack-size-fix.exe
Call of Duty: Advanced Warfare Direct3D 10+ Perfect
Call of Duty: Black Ops Direct3D 9 Perfect
Call of Duty: Black Ops II Direct3D 10+ Good Partial depth buffer access.
Call of Duty: Ghosts Direct3D 10+ Good Partial depth buffer access.
Call of Duty: Modern Warfare Direct3D 9 Perfect
Call of Duty: Modern Warfare 2 Direct3D 9 Perfect
Call of Duty: Modern Warfare 3 Direct3D 9 Perfect Depth buffer access works with in-game MSAA.
Call of Duty: World at War Direct3D 9 Perfect
Call of Juarez: Bound in Blood Direct3D 9 Perfect
Call of Juarez: Gunslinger Direct3D 9 Perfect
Cars Direct3D 9 Good Depth Buffer Access, but only in cutscenes.
Cars Mater-National Championship Direct3D 9 Perfect
Castle Flipper Direct3D 10+ Perfect
Castle Crashers Direct3D 9 Good No depth buffer access.
Castle of Illusion Direct3D 9 Good No depth buffer access.
Castlevania: Lords of Shadow Direct3D 9 Perfect
Castlevania: Lords of Shadow - Mirror of Fate HD Direct3D 9 Good Depth buffer is empty.
Castlevania: Lords of Shadow 2 Direct3D 9 Perfect
Cat Goes Fishing Direct3D 9 Good Depth buffer is empty.
Chaos Legion Direct3D 8 Good See DirectX 8 games. Depth buffer is empty.
Chaos on Deponia OpenGL Good No depth buffer access.
Chicken Little Direct3D 8 Perfect See DirectX 8 games.
Chivalry: Medieval Warfare Direct3D 9 Perfect
Choplifter HD Direct3D 9 Good No depth buffer access.
Chrome Direct3D 8 Good See DirectX 8 games. Partial depth buffer access.
Cities: Skylines Direct3D 10+ Good Screen is black while game loads and during FMV, works normally ingame, no depth buffer access.
Clive Barker's Jericho Direct3D 9 Perfect
Clive Barker's Undying DirectDraw Good See DirectDraw games.
Comanche 4 Direct3D 8 Perfect See DirectX 8 games.
Combat Mission: Shock Force OpenGL Perfect
Command & Conquer: Generals Direct3D 8 Perfect See DirectX 8 games.
Condemned: Criminal Origins Direct3D 9 Good Depth buffer is empty in some areas of the game.
Contrast Direct3D 9 Perfect
Costume Quest Direct3D 9 Perfect
Costume Quest 2 Direct3D 9/10+ Perfect
Crash Time 2 Direct3D 9 Perfect
Crashday Direct3D 9 Perfect
Crazy Taxi Direct3D 9 Good Depth buffer is empty.
CreaVures OpenGL Good No depth buffer access.
Crimzon Clover: World Ignition Direct3D 9 Good No depth buffer access.
Crossout Direct3D 10+ Perfect
Crysis Direct3D 10+ Perfect
Crysis 3 Direct3D 10+ Perfect
Crysis Warhead Direct3D 10+ Perfect
Cube 2: Sauerbraten OpenGL Perfect
Cyberpunk 2077 Direct3D 10+ Good Depth buffer is really funky: sometimes glitchy, sometimes no access.
Dark Direct3D 9 Perfect Unable to toggle Shaders On/Off.
Dark Souls II Direct3D 9 Perfect
Dark Souls: Prepare to Die Edition Direct3D 9 Perfect
Dark Void Zero Direct3D 9 Good Partial depth buffer access. Zoomed Out?
Darksiders Direct3D 9 Perfect
Darksiders II Direct3D 9 Perfect
Daylight Direct3D 9 Good No depth buffer access.
Dead Effect OpenGL Perfect Depth buffer is flipped.
Dead Frontier 2 Direct3D 11, optional Direct3D 9 Perfect Direct3D 11 is default, but Direct3D 9 selectable in Steam game launch options.
Dead Island Direct3D 9 Perfect
Dead Island: Epidemic OpenGL Good Depth buffer only works in mainmenu, depth buffer is flipped.
Dead or Alive 5 Last Round Direct3D 9 Perfect Game uses a logarithmic depth buffer, disable SSAA for access.
Death Stranding Direct3D 10+ Good Depth buffer reversed, A small amount of shaders don't work.
Dead Rising 3 Direct3D 10+ Good No depth buffer access.
Dead Rising Remastered Direct3D 10+ Perfect
Dead Space Direct3D 9 Perfect
Dead Space 2 Direct3D 9 Perfect
Dead Space 3 Direct3D 9 Perfect
DeadCore OpenGL Perfect Depth buffer is flipped.
Deadfall Adventures Direct3D 9 Good Depth buffer partially appears, DOF still works.
Deadlight Direct3D 10+ Perfect
Deadly Premonition Direct3D 9 Perfect
Deadpool Direct3D 9 Perfect
Dear Esther Direct3D 9 Perfect No depth buffer access. Put files into \Bin\ folder. Disable MSAA and type r_drawvgui 0 into the console to disable the UI for depth buffer access to work.
Delver OpenGL Perfect By using javaw.exe in \jre-x64-windows\bin (replaced by minecraft THIRD PARTY)
Demonicon Direct3D 9 Perfect
Depth Hunter 2: Deep Dive Direct3D 9 Perfect
DeSmuME X432R (Nintendo DS emulator) Direct3D 9 Good No depth buffer access. Change display method to Direct3D.
Deus Ex OpenGL Good Depth buffer only shows FPS hands in-game, cutscenes have full depth.
Deus Ex: Human Revolution - Director's Cut Direct3D 9/10+ Good Partial depth buffer access.
Deus Ex: Invisible War Direct3D 8 Good See DirectX 8 games. Depth buffer is empty.
Deus Ex: Mankind Divided Direct3D 10+ Good Install ReShade as d3d11.dll and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33.
Devil May Cry Direct3D 9 Good No depth buffer access.
Devil May Cry 3: Dante's Awakening (Special Edition) Direct3D 9 Perfect
Devil May Cry 4 Direct3D 9/10+ Good No depth buffer access.
Diablo III Direct3D 9 Perfect
DiRT 3 Direct3D 10+ Perfect Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode.
DiRT Showdown Direct3D 10+ Perfect
Dirty Bomb Direct3D 10+ Perfect
Disciples III: Reincarnation Direct3D 9 Perfect Depth buffer sometimes flipped?
Dishonored Direct3D 9 Good Depth buffer only contains player character.
Disney Dreamlight Valley Direct3D 10+ Good Depth buffer is Reversed and Upside Down.
Divinity II: The Dragon Knight Saga Direct3D 9 Perfect Disable ingame HDR to access depth buffer.
Divinity: Dragon Commander Direct3D 9 Good No depth buffer access.
Divinity: Original Sin Direct3D 9 Good No depth buffer access.
Dollar Dash Direct3D 9 Good Depth buffer is empty.
Dolphin (GameCube/Wii emulator) Direct3D 10+, OpenGL Perfect Depth buffer access works for some titles.
Don't Starve Direct3D 9 Good
Don't Starve Together Direct3D 9 Good
Doom (1993) (GZDoom) OpenGL Perfect
Doom (2016) OpenGL, Vulkan Perfect
Doom 3: BFG Edition OpenGL Perfect
Dota 2 Direct3D 9/10+ Perfect
Double Dragon IV Direct3D 10+ Good No depth buffer access.
Double Dragon Neon Direct3D 9 Good No depth buffer access.
Double Dragon Trilogy Direct3D 9 Good No depth buffer access.
Double Dragon Trilogy Direct3D 9 Good No depth buffer access.
Dragon Age II Direct3D 10+ Perfect Disable DOF for depth buffer access.
Dragon Age: Inquisition Direct3D 10+ Perfect
Dragon Age: Origins Direct3D 9 Perfect
Dragon Ball Xenoverse Direct3D 9 Perfect
Dragon Ball Xenoverse 2 Direct3D 10+ Perfect
Dragon Ball Z: Kakarot Direct30 10+ Good Depth Buffer is Reversed
Dragon Quest Heroes Direct3D 10+ Good Gamma correction issues?
Dragon's Dogma: Dark Arisen Direct3D 9 Perfect
Drakensang Direct3D 9 Perfect
Driv3r Direct3D 9 Perfect
Driver: Parallel Lines Direct3D 9 Perfect Disable MSAA for depth buffer access.
DuckTales: Remastered Direct3D 9 Perfect Depth buffer is missing character models.
Dungeon Nightmares II: The Memory Direct3D 11 Perfect Depth buffer is upside down.
Dungeon of the Endless Direct3D 9 Perfect
Dungeon Siege II Direct3D 9 Good Depth buffer access only in menu.
Dungeonland OpenGL Good No depth buffer access.
Dungeons & Dragons HD Direct3D 10+ Good Partial depth buffer access.
Dusk Direct3D 11 Perfect Enable Copy depth buffer before clear operations. Depth buffer is reversed and upside down.
Dust: An Elysian Tail Direct3D 9 Good Depth buffer is empty.
Dying Light Direct3D 10+ Perfect Game uses a logarithmic depth buffer.
Dynamite Jack OpenGL Perfect
Dynasty Warriors 7 with Xtreme Legends Direct3D 9 Perfect Depth buffer cause glitches in splitscreen coop.
Dynasty Warriors 8: Xtreme Legends Direct3D 9 Perfect
E.Y.E: Divine Cybermancy Direct3D 9 Good No depth buffer access. Put files into \bin\
Eador: Masters of the Broken World Direct3D 9 Perfect
Earth & Beyond Direct3D 8 Perfect See DirectX 8 games.
Edge Direct3D 9 Good
Eldritch Direct3D 9 Good Depth buffer is empty.
Electronic Super Joy OpenGL Perfect
Electronic Super Joy: Groove City OpenGl32 Perfect
Enclave Direct3D 8 Perfect See DirectX 8 games.
Enslaved: Odyssey to the West Direct3D 9 Perfect
Epic Mickey 2: The Power of Two Direct3D 9 Perfect
ePSXe (PlayStation emulator) OpenGL Good Use Pete's OpenGL 1.77.
Ethan: Meteor Hunter Direct3D 9 Perfect
Etherborn Direct3D 11 Perfect Depth buffer is flipped.
Ether Vapor Remaster Direct3D 9 Perfect
Eufloria HD OpenGL Perfect
Everspace Direct3D 11 Perfect Depth buffer is reversed. The correct exe and install path is found in EVERSPACE\RSG\Binaries\Win64 for the 64 client - the 32bit client is in EVERSPACE\RSG\Binaries\Win32.
Euro Truck Simulator 2 Direct3D 9, OpenGL Perfect Depth buffer is upside down in D3D9.
F.E.A.R. Direct3D 9 Perfect Disable AA and Enable Copy depth buffer before clear operations.
F.E.A.R. 2 Direct3D 9 Good No depth buffer access.
F.E.A.R. 3 Direct3D 9 Perfect
Fable Anniversary Direct3D 9 Good Depth buffer is empty.
Fable III Direct3D 9 Good Depth buffer flickers.
Fable: The Lost Chapters Direct3D 9 Perfect
Fallout 2 Direct3D 9 Good Use sFall with graphics mode set to 4 or 5 for DirectX 9 support. In-game ReShade menu does not work correctly: the mouse cursor does not respond and neither do most keys. The printscreen key works sporadically, scroll and num lock keys always work. Setup ReShade for another game with the settings you want and then copy the generated preset to the game.
Fallout 3 Direct3D 9 Perfect Enable Copy depth buffer before clear operations.
Fallout 4 Direct3D 10+ Perfect
Fallout: New Vegas Direct3D 9 Perfect Depth buffer sometimes only shows FPS hands.
Fallout: Van Buren Direct3D 8 Good See DirectX 8 games, Poor depth buffer functionality.
Far Cry Direct3D 9 Perfect Depth buffer access only works properly with certain renderers.
Far Cry 2 Direct3D 9 Good Enable Copy depth buffer before clear operations.
Far Cry 3 Direct3D 9/10+ Perfect Run game in Dx9 mode for depth buffer access.
Far Cry 3: Blood Dragon Direct3D 10+ Good Gamma correction problems.
Far Cry 4 Direct3D 10+ Good Depth Buffer is Reversed. To access depth buffer go to Add-ons and enable Copy Depth Buffer before clear operations.
Far Cry 5 Direct3D 10+ Perfect Set RESHADE_DEPTH_INPUT_IS_REVERSED=1 and Copy Depth Buffer before clear operations.
Farming Simulator 15 OpenGL Good Gamma correction problems.
FIFA 17 Direct3D 10+ Perfect
Final Fantasy III OpenGL Perfect
Final Fantasy IV OpenGL Perfect
Final Fantasy VII OpenGL Good No depth buffer access.
Final Fantasy VIII OpenGL Good No depth buffer access.
Final Fantasy XIII Direct3D 9 Perfect Put files into \white_data\prog\win\bin\
Final Fantasy XIII-2 Direct3D 9 Perfect Put files into \alba_data\prog\win\bin\
Final Fantasy XIV Direct3D 9 Good
Firewatch Direct3D 10+ Perfect Depth buffer is flipped.
Fist of Awesome OpenGL Perfect
Fist of Jesus OpenGL Good No depth buffer access.
FiveM Direct3D 10+ Perfect Possible fixes:

Put files into %LOCALAPPDATA%\FiveM. Rename dxgi.dll to d3d10_1.dll or d3d11.dll . Try launching FiveM through Steam. Disable the Steam overlay

FlatOut 2 Direct3D 9 Perfect
Flower Direct3D 11 Perfect Ensure MSAA is disabled upon launching the game or else the depth buffer will flicker.
This may require a relaunch, since the option to disable it is only available in the pause menu.
Force of Nature Direct3D 9+ Perfect Use Direct3D 9 for the ForceOfNature.exe or Direct3D 10+ for the ForceOfNatureDX11.exe
Freedom Force vs. The 3rd Reich Direct3D 9 Good No depth buffer access.
Galaxy on Fire 2 Full HD Direct3D 9 Perfect
Game of Thrones: A Telltale Games Series Direct3D 9 Good Depth buffer is empty.
Garry's Mod Direct3D 9 Good Enable Copy Depth Buffer before clear operations. Put files into \bin\. Depth buffer may occasionally get misaligned and inverted.
Gas Guzzlers Extreme Direct3D 9 Perfect
Gas Guzzlers: Combat Carnage Direct3D 10+ Perfect
Gauntlet (2014) Direct3D 10+ Good Partial depth buffer access.
Gears of War Direct3D 10+ Good
Gift Direct3D 10+ Broken Game refuses to startup. Even with DGVoodoo 2.
Gish OpenGL Perfect
Global Operations Direct3D 8 Perfect See DirectX 8 games.
Goat Simulator Direct3D 9 Good No depth buffer access.
Goodbye Deponia OpenGL Perfect
Google Earth Direct3D 9/OpenGL Perfect Depth buffer flipped in D3D9. Put files into \alchemy\ogles2\ or \alchemy\ogl\
Gothic 2 Direct3D 7 Perfect See DirectX 2-7 games or use the DX11 mod.
Gothic 3 Direct3D 9 Good Some objects are not displayed in depth buffer.
Grand Theft Auto III Direct3D 8 Perfect See DirectX 8 games.
Grand Theft Auto IV Direct3D 9 Perfect
Grand Theft Auto V Direct3D 10+ Perfect Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders.
Grand Theft Auto: Episodes from Liberty City Direct3D 9 Perfect
Grand Theft Auto: San Andreas Direct3D 9 Perfect
Grand Theft Auto: Vice City Direct3D 8 Perfect See DirectX 8 games.
Gravity Badgers OpenGL Good No depth buffer access.
Grey Goo Direct3D 10+ Good No depth buffer access.
GRID 2 Direct3D 10+ Perfect
Grim Dawn Direct3D 10+ Perfect
Grim Fandango Remastered OpenGL Good No depth buffer access.
Geometry Dash Direct3D9+ Perfect Slight Performance Issues
Ground Branch Direct3D 10+ Good No depth buffer access.
Guacamelee! Gold Edition Direct3D 9 Good No depth buffer access.
Guild Wars Direct3D 9 Perfect
Guild Wars 2 Direct3D 9 Good Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into \bin\
Gun Direct3D 9 Perfect
Gun Metal Direct3D 9 Perfect
Gun Monkeys OpenGL Good Depth buffer is empty.
GundeadliGne Direct3D 9 Good No depth buffer access.
Gundemonium Recollection Direct3D 9 Good No depth buffer access.
Half-Life OpenGL Good After installation, opengl32.dll must be marked as read-only, otherwise the game will tries to delete it.
Depth buffer is upside down (except in WON/Retail or older version), renders on VGUI Main Menu, and also rendered on skybox (which makes it look weird) when using some shaders, such as PPFX SSDO. MSAA must be disabled with the -nomsaa command line argument for depth buffer to work.
Half-Life 2 Direct3D 9 Perfect
Halo: Combat Evolved Direct3D 9 Perfect
Halo: Combat Evolved (Custom Edition v1.10) Direct3D 9 Perfect
Halo 2 Direct3D 9 Perfect
Halo 3 Direct3D 11 Perfect
Hammerwatch OpenGL Good No depth buffer access.
Hard Reset Direct3D 9 Good Must enable FSAA for depth buffer access.
Harry Potter and the Chamber of Secrets DirectDraw Perfect See DirectDraw games.
Hellblade: Senua's Sacrifice Direct3D 11 Perfect Screenshots do not work because game uses a 10bit back buffer.
Hellgate: Global Direct3D 9 Perfect
Hellgate: London (2007) Direct3D 9/10+ Perfect Rename dxgi.dll to d3d10.dll in DX10 mode.
Hero Siege Direct3D 9 Good Depth buffer is empty.
Heroes of Might and Magic III - HD Edition Direct3D 9 Perfect
Heroine's Quest: The Herald of Ragnarok OpenGL Good No depth buffer access.
Hitman 2 (2018) Direct3D 10+/12 Perfect
Hitman 2: Silent Assassin Direct3D 8 Perfect See DirectX 8 games.
Hitman 3: Contracts Direct3D 8 Major Issues See DirectX 8 games. Graphical glitches (black player models and worse).
Hitman: Blood Money Direct3D 9 Perfect
Hitman: Codename 47 OpenGL Perfect
Hitogata Happa Direct3D 9 Good No depth buffer access.
Homefront Direct3D 9/10+ Good No depth buffer access.
Homefront: The Revolution Direct3D 10+ Perfect 4K fix: Change desktop resolution to 4K before starting the game.
Homeworld Remastered Collection OpenGL Perfect Put files into \Homeworld Remastered Collection\HomeworldRM\Bin\Release\
Hot Wheels Velocity X Direct3D 8 Major Issues See DirectX 8 games, then add the following workaround for the texture issues to Reshade.ini:
[OPENGL]
ReserveTextureNames=510
Hot Wheels World Race Direct3D 8 Perfect See DirectX 8 games.
Hotline Miami Direct3D 8/OpenGL Good Original version: Unable to launch with error "Unexpected error occured when running the game".
Updated version: Select OpenGL during ReShade setup. Works out of the box.
No depth buffer access.
Hotline Miami 2 Direct3D 9/OpenGL Good No depth buffer access. Having both d3d9.dll and opengl32.dll will crashes the game if launched with Direct3D renderer instead.
Use -gl for OpenGL.
Use -d3d for Direct3D 9.
House Flipper Direct3D 10+ Good Copy Depth Buffer before clear operations needs to be enabled to access Depth Buffer which is Reversed and Upside Down.
House Flipper 2 Direct3D 10+ Good Depth Buffer is reversed and Upside down. Needs more testing whether depth buffer is functional with FSR/DLSS.
How to Survive Direct3D 9 Perfect
Humanity Asset Direct3D 9 Perfect
Hydrophobia: Prophecy Direct3D 9 Perfect Alt+Tab crashes game.
Hyperdimension Neptunia Re;Birth 1 Direct3D 10+, OpenGL Good No depth buffer access.
I Am Vegend - Zombiegeddon OpenGL Good No depth buffer access.
Icewind Dale: Enhanced Edition OpenGL Good No depth buffer access.
Ikaruga OpenGL Good No depth buffer access.
IL-2 Sturmovik: Cliffs of Dover Direct3D 10+ Perfect
Imagine Me OpenGL Good No depth buffer access.
Insane 2 Direct3D 9 Perfect
Insurgency Direct3D 9 Good No depth buffer access.
Ion Fury OpenGL Perfect
Iron Grip: Warlord OpenGL Perfect
Ittle Dew OpenGL Good No depth buffer access.
Jack Lumber OpenGL Good Depth buffer is empty.
Jade Empire Direct3D 9 Perfect
Jagged Alliance: Back in Action Direct3D 9 Perfect
Joe Danger OpenGL Major Issues ReShade is stuck in an infinite effect reloading loop.
Joe Danger 2: The Movie OpenGL Major Issues ReShade is stuck in an infinite effect reloading loop.
Joint Task Force Direct3D 9 Perfect
Journey Direct3D 11 Perfect
Just Cause 2 Direct3D 10+ Perfect
Just Cause 3 Direct3D 10+ Perfect Game uses a logarithmic depth buffer.
Katana Zero Direct3D 10+ Good No depth buffer access.
Kerbal Space Program Direct3D 10+ Perfect
KickBeat Steam Edition Direct3D 10+ Perfect Depth buffer is flipped.
Kill the Bad Guy OpenGL Good Depth buffer is empty.
Killer Is Dead Direct3D 9 Perfect
Killing Floor Direct3D 9, OpenGL Good Partial depth buffer access.
King's Bounty: Warriors of the North Direct3D 9 Good Depth buffer is empty.
Kingdom Rush Direct3D 9 Perfect
Kingdoms of Amalur: Reckoning Direct3D 9 Perfect
Knights of Pen and Paper +1 Edition OpenGL Perfect
L.A. Noire Direct3D 10+ Perfect
Layers of Fear Direct3D 10+ Perfect Depth buffer is flipped.
Left 4 Dead 2 Direct3D 9 Perfect Disable MSAA in options for depth buffer access.
Legacy of Kain: Defiance Direct3D 8 Good See DirectX 8 games. Depth buffer is empty.
Legend of Grimrock Direct3D 9 Perfect
Lego Batman 2: DC Super Heroes Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego Batman: The Videogame Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego City Undercover Direct3D 10+ Good Depth buffer is empty, some UI items are displayed.
Lego Harry Potter: Years 1-4 Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego Harry Potter: Years 5-7 Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego Indiana Jones 2: The Adventure Continues Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego Indiana Jones: The Original Adventures Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego Marvel Super Heroes Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego Star Wars III: The Clone Wars Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Lego The Lord of the Rings Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
Life is Feudal Direct3D 9 Perfect
Life Is Strange 2 Direct3D 11 Perfect
Life Is Strange Direct3D 9 Good Depth buffer is empty.
Lili: Child of Geos Direct3D 9 Good Depth buffer in-game is empty but works in main menu.
Limbo Direct3D 9 Perfect
Live A Live Direct3D 10+ Good Depth Buffer is Reversed.
Lone Survivor Direct3D 9 Perfect
Lords of the Fallen Direct3D 10+ Perfect
Lovely Planet OpenGL Good No depth buffer access.
Lucius Direct3D 9 Perfect
Luftrausers OpenGL Good No depth buffer access.
Lunnye Devitsy Direct3D 9 Good No depth buffer access.
Luxor Evolved Direct3D 9 Good No depth buffer access.
M.U.G.E.N. v1.1a4 OpenGL Perfect
Mad Max Direct3D 10+ Perfect Game uses a logarithmic depth buffer.
Mafia Direct3D 8 Perfect See DirectX 8 games.
Mafia II Direct3D 9 Perfect
Mafia III Direct3D 10+ Perfect
Magnetic By Nature OpenGL Good No depth buffer access.
Manhunt Direct3D 9 Perfect Works with ThirteenAG's widescreen fix.
Manhunter Direct3D 9 Good Depth buffer access only in menu.
Mark of the Ninja Direct3D 9 Perfect
Mass Effect Direct3D 9 Perfect Enable Copy depth buffer before clear operations[13]
Mass Effect 2 Direct3D 9 Good Depth buffer is empty.
Mass Effect 3 Direct3D 9 Good No depth buffer access.
Mass Effect: Andromeda Direct3D 10+ Good Depth buffer is upside down. Screenshots are not working.
Master Reboot Direct3D 9 Good No depth buffer access.
Max Payne Direct3D 8 Good See DirectX 8 games. Depth buffer is empty.
Max Payne 2 Direct3D 8 Perfect See DirectX 8 games.
Max Payne 3 Direct3D 10+ Perfect
Max: The Curse of Brotherhood OpenGL Good Depth buffer is flipped.
Medal of Honor (2010) Direct3D 9 Good Depth buffer only shows FPS hand.
Medal of Honor: Allied Assault OpenGL Perfect
Megabyte Punch OpenGL Perfect
MegaRace 3 Direct3D 8 Perfect See DirectX 8 games.
Meltdown OpenGL Good Depth buffer is flipped.
Metal Gear Rising: Revengeance Direct3D 9 Perfect
Metal Slug 3 Direct3D 9 Perfect
Metal Slug Defense OpenGL Perfect
Metal Slug X Direct3D 9 Perfect
Metro 2033 Redux Direct3D 10+ Perfect
Metro Exodus Direct3D 10+ Perfect
Metro: Last Light Direct3D 10+ Perfect
Micro Machines V4 Direct3D 9 Perfect
Microsoft Flight Simulator X Direct3D 9 Perfect
Middle-earth: Shadow of Mordor Direct3D 10+ Perfect Game uses a logarithmic depth buffer.
Might & Magic Heroes VI Direct3D 9 Perfect
Minecraft OpenGL Perfect Enable Copy depth buffer before clear operations and Choose last clear operation with high number of draw calls for depth buffer to work. Put files into Java \bin\ directory. Depth buffer also shows UI.
Mini Motor Racing EVO Direct3D 9, OpenGL Good No depth buffer access.
Mini Ninjas Direct3D 9 Good No depth buffer access.
Mirror's Edge Direct3D 9 Good MSAA must be disabled for depth buffer access. Intermittent depth buffer flickering.
Mortal Kombat Komplete Edition Direct3D 9 Perfect
Mortal Kombat X Direct3D 10+ Perfect
Mount & Blade: Warband Direct3D 9 Good No depth buffer access.
Mount & Blade II: Bannerlord Direct3D 10+ Perfect
Muffin Knight OpenGL Perfect
Muri Direct3D 8 Good See DirectX 8 games. No depth buffer access.
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst Direct3D 9 Perfect
Naruto Shippuden: Ultimate Ninja Storm Revolution Direct3D 9 Perfect
Naval War: Arctic Circle Direct3D 9 Good No depth buffer access.
Need for Speed (2016) Direct3D 10+ Perfect Use game in offline mode.
Need for Speed II (Special Edition) Direct3D 9 Perfect
Need for Speed III: Hot Pursuit Glide Perfect See Glide games.
Need for Speed: Carbon Direct3D 9 Perfect
Need for Speed: Hot Pursuit Direct3D 9 Perfect
Need for Speed: Hot Pursuit 2 Direct3D 8 Perfect See DirectX 8 games.
Need for Speed: Most Wanted Direct3D 9 Perfect
Need for Speed: Most Wanted (2012) Direct3D 10+ Perfect
Need for Speed: Payback Direct3D 10+ Perfect Use game in offline mode.
Need for Speed: Pro Street Direct3D 9 Perfect
Need for Speed: Rivals Direct3D 10+ Perfect
Need for Speed: Shift Direct3D 9 Perfect
Need for Speed: Underground Direct3D 9 Perfect
Need for Speed: Underground 2 Direct3D 9 Perfect
Nestopia v1.46 (NES emulator) Direct3D 9 Good No depth buffer access.
Neverwinter Nights OpenGL Good Partial depth buffer access, UI displayed only.
Neverwinter Nights 2 Direct3D 9 Good Partial depth buffer access, UI displayed only.
Neverwinter Nights: Enhanced Edition OpenGL Perfect
Next Car Game Direct3D 10+ Perfect
Nexus: The Jupiter Incident Direct3D 9 Perfect
Nier: Automata Direct3D 10+ Perfect
No Man's Sky OpenGL Perfect
No More Room in Hell Direct3D 9 Perfect Put files into \bin\
No One Lives Forever Direct3D 7 Perfect See DirectX 8 games.
No One Lives Forever 2 Direct3D 8 Perfect See DirectX 8 games.
No One Lives Forever - Contract J.A.C.K. Direct3D 8 Perfect See DirectX 8 games.
Nosferatu: The Wrath of Malachi Direct3D 8 Good See DirectX 8 games. Depth buffer is empty.
Observer Direct3D 10+ Good No depth buffer access.
Octopath Traveler Direct3D 10+ Perfect Depth Buffer is reversed.
Oddworld: New 'n' Tasty Direct3D 9 Good No depth buffer access.
Oddworld: Stranger's Wrath OpenGL Perfect Depth buffer is flipped.
OMSI 2: The Bus Simulator Direct3D 9 Good Enabling Copy depth buffer before clear operations improves a lot depth buffer access(DXVK).
One More Dungeon Direct3D 9 Good
Oni OpenGL Perfect
Onikira - Demon Killer OpenGL Perfect
Orbital Bullet Direct3D 10+ Perfect
Ori and the Blind Forest Direct3D 10+ Good No depth buffer access.
Outlast Direct3D 9 Perfect Enable Copy depth buffer before clear operations
Outward Direct3D 10+ Perfect
Overlord (2007) Direct3D 9 Perfect
Painkiller: Hell & Damnation Direct3D 9 Good No depth buffer access.
Payday 2 Direct3D 9 Good No depth buffer access.
PCSX2 (PlayStation 2 emulator) Direct3D 10+ Good No depth buffer access.
Penumbra: Black Plague OpenGL Perfect
Penumbra: Overture OpenGL Perfect
Phantasy Star Online 2 Direct3D 9 Major Issues nProtect GameGuard Anti-Cheat kicks player.
Phantasy Star Online: Blue Burst Direct3D 8 Good See DirectX 8 games.
Phantasy Star Universe: Ambition of the Illuminus Direct3D 9 Good Depth buffer shows some UI elements only.
Phasmophobia Direct3D 10+ Good No depth buffer access on multiplayer.
Pillars of Eternity Direct3D 9 Good No depth buffer access.
PixelJunk Monsters Ultimate Direct3D 9 Good Partial depth buffer access.
Plague Inc: Evolved Direct3D 10+ Good Partial depth buffer access.
PlanetSide 2 Direct3D 9 Good No depth buffer access.
Platoon Direct3D 8 Perfect See DirectX 8 games.
Postal 2 Direct3D 8/OpenGL Perfect For Direct3D 8, see DirectX 8 games. Put files into \System\.
If using DgVoodoo2 or built-in OpenGL renderer, enable Copy depth buffer before clear operations and Choose last clear operation with high number of draw calls for depth buffer to work. Depth buffer also shows UI.
Postal III Direct3D 9 Perfect Put files into \bin\. Enable Copy depth buffer before clear operations and Choose last clear operation with high number of draw calls for depth buffer to work. Depth buffers effect also show on top of the cutscenes.
Portal Direct3D 9 Near Perfect Disable MSAA for depth buffer access. Enable Copy depth buffer before clear operations and Choose last clear operation with high number of draw calls for depth buffer to work. Put files into \bin\. Depth buffer does not render through portals.
Portal 2 Direct3D 9 Perfect Disable MSAA for depth buffer access. Enable Copy depth buffer before clear operations and Choose last clear operation with high number of draw calls for depth buffer to work. Put files into \bin\. Depth buffer does not render through portals.
PPSSPP (PlayStation Portable emulator) OpenGL Good
Prey OpenGL Good No depth buffer access.
Prey (2017) Direct3D 10+ Perfect
Prince of Persia (2008) Direct3D 9 Perfect Cellshaded characters have no depth.
Prince of Persia: The Forgotten Sands Direct3D 9 Perfect Depth buffer is missing some scene elements.
Prince of Persia: Warrior Within Direct3D 9 Perfect Keys possibly don't work?
Pro Evolution Soccer 2015 Direct3D 9 Perfect
Project CARS Direct3D 10+ Perfect
Project Snowblind Direct3D 9 Perfect
Prototype Direct3D 9 Perfect
Prototype 2 Direct3D 9 Perfect
Psychopomp Vulkan Perfect As of 6.0.1., crashes ReShade setup program, requiring manual setup. May need to manually select depth buffer.
Psychonauts Direct3D 9 Perfect
Quake OpenGL Good No depth buffer access.
Quake (GLQuake) OpenGL Perfect
Quake 2 OpenGL Perfect
Quake 3 OpenGL Perfect
Quake 4 OpenGL Perfect
R.U.S.E. Direct3D 9 Good Depth buffer is empty.
Race Driver: Grid Direct3D 9 Perfect
Race the Sun OpenGL Good No depth buffer access.
RADical ROACH Deluxe Edition Direct3D 9 Good No depth buffer access.
RAGE OpenGL Perfect
RAGE 2 Vulkan Near Perfect Depth buffer is reversed. Resolution Scaling must be turned either off or set to manual as Reshade cannot detect when the automatic setting changes the size of the depth buffer.

If you set it to manual you must also scale the depth buffer in Reshade to compensate.

Ragnarok Online 2 Direct3D 9 Perfect Install to \SHIPPING\
RaiderZ Direct3D 9 Perfect
Rayman Legends Direct3D 9 Perfect Depth buffer is missing character models.
Re-Volt OpenGL Good No depth buffer access. Image may be darkened.
Reaper - Tale of a Pale Swordsman Direct3D 10+ Good No depth buffer access.
Red Dead Redemption 2 Direct3D 12, Vulkan Perfect
Red Faction Direct3D 8 Good See DirectX 8 games. No depth buffer access.
Red Faction II Direct3D 8 Good See DirectX 8 games. Partial depth buffer access.
Red Faction: Guerrilla Steam Edition Direct3D 9 Good Game crashes in DX11 mode.
Red Orchestra 2 Direct3D 9 Perfect May get detected by Punkbuster.
Remember Me Direct3D 9 Perfect Enable supersampling for depth buffer access.
Resident Evil 4 Ultimate HD Edition Direct3D 9 Good Depth buffer is empty.
Resident Evil 5 Direct3D 9/10+ Perfect
Resident Evil 6 Direct3D 9 Good Depth buffer is empty.
Resident Evil: Revelations Direct3D 9 Perfect
Return to Castle Wolfenstein OpenGL Good Partial depth buffer access.
Rift Direct3D 9 Good
Rime Direct3D 10+ Perfect
Rise of the Triad Direct3D 9/10+ Good Partial depth buffer access.
Risen Direct3D 9 Perfect
Risen 2 Direct3D 9 Perfect
River City Ransom: Underground Direct3D 9 Good No depth buffer access.
River City Super Sports Challenge: All Stars Special OpenGL Good No depth buffer access.
Road Redemption OpenGL Perfect Depth buffer is flipped.
Rogue Trooper Direct3D 9 Perfect
Rune Factory 3 Special Direct3D 10+ Good Depth Buffer is flipped and reversed. Additionaly Disable MSAA via settings.json to gain access to the depth buffer then enable Copy Depth Buffer Before Clear Operations in Add-ons tab of Reshade, pick the buffer with more draw cells and then toggle on and off the CLEAR 1 that appears. Depth Buffer only consists of characters and certain objects like the Save Crystals.
Rune (Gold) OpenGL Perfect
Rush for Glory Direct3D 9 Perfect
Ryse: Son of Rome Direct3D 10+ Perfect
S.T.A.L.K.E.R.: Call of Pripyat Direct3D 9/10+ Perfect
S.T.A.L.K.E.R.: Clear Sky Direct3D 9/10+ Perfect
S.T.A.L.K.E.R.: Lost Alpha Direct3D 9/10+ Perfect
S.T.A.L.K.E.R.: Shadow of Chernobyl Direct3D 9 Perfect
Sacred Citadel Direct3D 9 Perfect
Saints Row 2 Direct3D 9 Perfect
Saints Row IV Direct3D 10+ Perfect
Saints Row: Gat out of Hell Direct3D 10+ Perfect
Saints Row: The Third Direct3D 9 Perfect
Satellite Reign Direct3D 9 Perfect Depth buffer is upside down.
Savant - Ascent Direct3D 9 Good Depth buffer is empty.
Scarface: The World Is Yours Direct3D 9 Good Disable Antialiasing to access Depth Buffer.
Scourge: Outbreak Direct3D 9 Good Depth buffer is empty.
Second Life OpenGL Perfect
Sébastien Loeb Rally EVO Direct3D 10+ Perfect
Sega Bass Fishing (Steam) Direct3D 9 Good No depth buffer access.
Sekiro: Shadows Die Twice Direct3D 10+ Perfect
Serious Sam Fusion 2017 Direct3D 12 Perfect No depth buffer on your weapon
Serious Sam 3: BFE Direct3D 9 Good
Serious Sam HD: The First Encounter Direct3D 9 Good Depth buffer shows only FPS hands and sky.
Serious Sam: The Second Encounter OpenGL Perfect
Shadow Warrior (2013) Direct3D 9 Good Must enable FSAA for depth buffer access.
Shadowgrounds Survivor Direct3D 9 Perfect
Shadowrun Returns OpenGL Good Partial depth buffer access: UI and Mouse shows.
Shadowrun: Dragonfall - Director's Cut OpenGL Perfect Depth buffer is flipped.
Shelter Direct3D 9 Good No depth buffer access.
Shelter 2 OpenGL Good No depth buffer access.
Sherlock Holmes: Crimes & Punishments Direct3D 9 Good Depth buffer is empty.
Silence of the Sleep Direct3D 9 Good No depth buffer access.
Silent Hill 2: Director's Cut Direct3D 8 Perfect See DirectX 8 games.
Silent Hill 3 Direct3D 8 Good See DirectX 8 games. No depth buffer access.
Sim City Direct3D 9 Perfect
Singularity Direct3D 9 Perfect
Sky Force Anniversary Direct3D 9 Good No depth buffer access.
Sleeping Dogs Direct3D 10+ Perfect
Sleeping Dogs: Definitive Edition Direct3D 10+ Perfect
Snes9x v1.53 (SNES emulator) OpenGL Good No depth buffer access.
Sniper Elite 3 Direct3D 9 Perfect
Sniper Ghost Warrior 2 Direct3D 9/10+ Perfect
Sniper Ghost Warrior 3 Direct3D 10+ Perfect
Snow Direct3D 10+ Perfect
Snuggle Truck OpenGL Good Depth buffer is empty.
SOL: Exodus Direct3D 9 Good Partial depth buffer access.
Soldiers: Heroes of World War II Direct3D 8 Perfect See DirectX 8 games.
Söldner: Secret Wars (Community Edition) Direct3D 8 Perfect See DirectX 8 games.
Sonic Adventure Direct3D 8 Perfect See DirectX 8 games. D3D9 included with SADX Mod Loader.
Sonic Adventure 2 Direct3D 9 Perfect
Sonic Generations Direct3D 9 Perfect
Sonic & SEGA All-Stars Racing DirectX 9 Perfect Steam lacks online servers / achievements, does have remote play together.
SpaceEngine OpenGL Perfect No depth buffer access.
Sparklite Direct3D 11 Perfect
Spec Ops: The Line Direct3D 9 Good Depth buffer is empty.
Spellforce - Platinum Edition - Good Game needs special handling, see these instructions.
Spin Tires Direct3D 9 Perfect
Splinter Cell: Chaos Theory Direct3D 9 Perfect
Spore Direct3D 9 Good Depth buffer sometimes disappears but reappears a few seconds later.
Star Citizen Direct3D 10+ Perfect Depth buffer is logarithmic.
Star Wars Battlefront (2015) Direct3D 10+ Good Depth access works randomly.
Star Wars Battlefront 2 Direct3D 9 Perfect
Star Wars: Jedi Knight - Jedi Academy OpenGL Perfect
Star Wars: Jedi Knight II - Jedi Outcast OpenGL Perfect
Star Wars: Knights of the Old Republic OpenGL Perfect
Star Wars: Republic Commando Direct3D 8 Good See DirectX 8 games. No depth buffer access.
Star Wars: The Force Unleashed Direct3D 9 Good No depth buffer access.
Star Wars: The Force Unleashed II Direct3D 9 Good No depth buffer access.
Star Wars: The Old Republic Direct3D 9 Perfect Install to \Star Wars-The Old Republic\swtor\retailclient\swtor.exe and select DX10/11/12 as the API. Set Anti-aliasing in the game to "Off" or "Medium" to get depth buffer access.
Starbound OpenGL Good Depth Buffer not functioning, need more research.
StarCraft II Direct3D 9 Perfect Needs to be installed to \SC2\Versions\BaseXXXX, where BaseXXXX is the latest Base folder
Stasis - Good Inject via external injector tool.
State of Decay: Year-One Survival Edition Direct3D 9 Perfect
Steel Beasts Professional Personal Edition Direct3D 9 Perfect
Stick It to the Man! OpenGL Perfect Depth buffer is flipped.
Story of Seasons: Pioneers of Olive Town Direct3D 10+ Good Depth buffer is Reversed and Upside Down.
Stranded Sails - Explorers of the Cursed Islands Direct3D 10+ Perfect
Street Racing Syndicate Direct3D 9 Perfect Disable MSAA for depth buffer access.
Strider Direct3D 10+ Perfect
Stubbs the Zombie in Rebel Without a Pulse Direct3D 8 Perfect Game uses a logarithmic depth buffer. See DirectX 8 games.
Super Toy Cars OpenGL Good No depth buffer access.
Superbrothers: Sword & Sworcery EP OpenGL Perfect 2D game - hence no depth buffer
Superhot OpenGL Perfect Depth buffer is flipped.
Sven Co-op OpenGL Good After installation, opengl32.dll must be marked as read-only, otherwise the game will tries to delete it. MSAA must be disabled with the -nomsaa command line argument for depth buffer to work. Depth buffer issues are the same as Half-Life.
Syndicate Direct3D 9 Perfect
Synthetik Direct3D 11 Perfect
System Shock 2 Direct3D 9 Good Depth buffer is partly cleared when weapon is holstered.
Tales from the Borderlands Direct3D 9 Good No depth buffer access.
Tales of Berseria Direct3D 9 Perfect
Tales of Monkey Island Direct3D 9 Good No depth buffer access.
Team Fortress 2 Direct3D 9 Perfect Put files into \bin\ directory.
Teenage Mutant Ninja Turtles (2003) Direct3D 9 Perfect
Test Drive Unlimited Direct3D 9 Perfect Download an ASI loader and rename the Project Paradise d3d9.dll to [something_else].asi to play online.
Terasology OpenGL Perfect Put files into Java \bin\ directory.
The Age of Decadence Direct3D 9 Perfect
The Amazing Spider-Man (2012) Direct3D 9 Perfect
The Bard's Tale Direct3D 9 Perfect
The Book of Unwritten Tales Direct3D 9 Perfect
The Book of Unwritten Tales 2 Direct3D 9, OpenGL Perfect Depth buffer is flipped.
The Book of Unwritten Tales: The Critter Chronicles Direct3D 9 Perfect
The Bureau: XCOM Declassified Direct3D 9 Perfect
The Chaos Engine (2013) OpenGL Good No depth buffer access.
The Chronicles of Riddick: Assault on Dark Athena OpenGL Good Depth buffer fix. 1. Download Nvidia Inspector. 2. Find the game in "Profiles" field. 3. Disable "OGL_APP_PROMOTE_SHADERS..." setting in "Extra" section. 4. Turn of game's MSAA, SSAO and Posteffects while in main menu. 5. Switch buffer in order to see your effects. 6. Reshade's menu works only in the main menu, so setup your effects here. 7. When you finished, change buffer to first one in reshade's settings tab. 9. Turn on reshade's "Perfomance mode". 10. Play.
The Chronicles of Riddick: Escape from Butcher Bay (2004) OpenGL Good Launch crash fix. Works with 4.9.1 Reshade version. 1. Download Nvidia Inspector. 2. Find the game in "Profiles" field. 3. Find "Extention limit" setting and set it to "Quake3" or "Medal of Honor", click "Apply changes".
The Culling of the Cows Direct3D 9 Good Depth buffer is empty.
The Cursed Forest Direct3D 10+ Perfect
The Dark Eye: Chains of Satinav OpenGL Good No depth buffer access.
The Dark Eye: Memoria OpenGL Good No depth buffer access.
The Dark Mod OpenGL Perfect Depth buffer is upside down.
The Elder Scrolls III: Morrowind Direct3D 9 Perfect Use Morrowind Graphics Extender (MGE) instead of d3d8to9.
The Elder Scrolls III: Morrowind (MGE-XE) Direct3D 9 Perfect
The Elder Scrolls IV: Oblivion Direct3D 9 Good No depth buffer access.
The Elder Scrolls Online Direct3D 10+ Good
The Elder Scrolls V: Skyrim Direct3D 9 Good Depth buffer flickering when looking at objects.
The Elder Scrolls V: Skyrim Special Edition Direct3D 10+ Perfect
The Evil Within Direct3D 10+, OpenGL Perfect
The Evil Within 2 Direct3D 10+ Perfect
The Forest Direct3D 9 Perfect Depth buffer is upside down.
The Joylancer: Legendary Motor Knight Direct3D 9 Perfect
The Last Tinker: City of Colors OpenGL Good No depth buffer access.
The Legend of Korra Direct3D 9 Good No depth buffer access.
The Lego Movie Videogame Direct3D 9 Good Depth buffer is empty, some UI items are displayed.
The Long Dark Direct3D 11 Good Set RESHADE_DEPTH_INPUT_IS_REVERSED=1 and RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1 and Copy Depth Buffer before clear operations
The Lord of the Rings Online Direct3D 10+ Perfect
The Outer Worlds Direct3D 10+ Perfect Depth buffer is reversed.
The Plan OpenGL Perfect
The Punisher (2005) Direct3D 8 Perfect See DirectX 8 games.
The Saboteur Direct3D 9 Good No depth buffer access.
The Scourge Project: Episode 1 and 2 Direct3D 9 Good Depth buffer is empty.
The Settlers 2: 10th Anniversary Direct3D 9 Perfect
The Sexy Brutale OpenGL Perfect
The Shopkeeper OpenGL Good No depth buffer access.
The Signal From Tölva Direct3D 10+ Perfect Depth buffer is upside down.
The Sims 2 Direct3D 9 Good ReShade with DirectX 9 crashes the game, DXVK can be used as a workaround. The default depth buffer is empty and an alternative must be selected every time the game starts, though the depth buffer still flickers when the camera moves or rotates and sometimes some objects may not appear in it.
The Sims 3 Direct3D 9 Perfect
The Sims 4 Direct3D 9 Perfect Game uses a logarithmic depth buffer.
The Stanley Parable Direct3D 9 Perfect Disable MSAA for depth buffer access. Put files into \bin\
The Talos Principle Direct3D 9/10+, Vulkan Perfect
The Technomancer Direct3D 10+ Perfect
The Typing of The Dead: Overkill Direct3D 9 Good No depth buffer access.
The Vanishing of Ethan Carter Direct3D 9 Good Depth buffer is empty.
The Vanishing of Ethan Carter Redux Direct3D 11 Good Main menu's buffers are flipped horizontally; actual gameplay is unaffected.
The Void Direct3D 9 Perfect
The Walking Dead: Season One Direct3D 9 Perfect
The Walking Dead: Season Two Direct3D 9 Perfect
The Witcher Direct3D 9 Perfect Enable "copy before clear" in the depth buffer settings.
ReShade crashes the game if Windows 7 compatibility mode is used, DXVK can work in that case but the depth buffer will only show the GUI.
The Witcher 2: Assassins of Kings Enhanced Edition Direct3D 10+ Perfect
The Witcher 3 Direct3D 10+ Perfect Game uses a reversed depth buffer.
The Wolf Among Us Direct3D 9 Good No depth buffer access.
theHunter: Call of the Wild Direct3D 10+ Perfect Depth buffer is reversed.
Thief 3: Deadly Shadows Direct3D 8 Good See DirectX 8 games. No depth buffer access.
Thief Gold Direct3D 9 Good No depth buffer access.
Thief II: The Metal Age Direct3D 9 Good No depth buffer access.
Tiny & Big in Grandpa's Leftovers OpenGL Good No depth buffer access.
Tiny Troopers Direct3D 9 Perfect Depth buffer is upside down.
Titan Quest Direct3D 9 Perfect
Titanfall Direct3D 10+ Good Put files into \bin\x64_retail\
Tom Clancy's Ghost Recon Advanced Warfighter Direct3D 9 Good No depth buffer access.
Tom Clancy's Ghost Recon Advanced Warfighter 2 Direct3D 9 Good No depth buffer access.
Tom Clancy's Ghost Recon: Future Soldier Direct3D 9/10+ Perfect
Tom Clancy's Rainbow Six: Vegas 2 Direct3D 9 Perfect
Tom Clancy's The Division Direct3D 10+ Good No depth buffer access.
Tomb Raider (2013) Direct3D 10+ Good No depth buffer access.
Tomb Raider OpenGL Major issues Requires TombATI with GLRage. Game freezes when opening the inventory menu.
Tomb Raider: Anniversary Direct3D 9 Perfect Disable anti aliasing for depth buffer access.
Tomb Raider: Underworld Direct3D 9 Good No depth buffer access.
Tony Hawk's American Wasteland Direct3D 9 Good Game sometimes crashes in Skate Shop.
Tony Hawk's Underground 2 Direct3D 9 Perfect
Torchlight Direct3D 9 Good No depth buffer access.
Torchlight 2 Direct3D 9 Good No depth buffer access.
Total Overdose Direct3D 9 Good No depth buffer access.
Total War: Attila Direct3D 10+ Perfect
Total War: Warhammer Direct3D 10+ Perfect Disable antialiasing and Porthole Quality 3D for depth buffer access.
TrackMania 2: Canyon Direct3D 9 Perfect
TrackMania United Direct3D 9 Perfect
Transformers: Fall of Cybertron Direct3D 9 Perfect
Transformers: The Game Direct3D 9 Good Depth buffer only shows UI in-game.
Treasure Planet: Battle at Procyon Direct3D 8 Perfect See DirectX 8 games.
Triad Wars Direct3D 10+ Perfect
Trials Fusion Direct3D 10+ Good No depth buffer access.
Trine Direct3D 9 Perfect
Trine 2 Direct3D 9 Perfect
Trine 3 Direct3D 9 Perfect
Trine 4 Direct3D 11 Perfect
Tron 2.0 Direct3D 9 Perfect
Turok Direct3D 9 Perfect
Turok 2: Seeds of Evil Glide Good See Glide games.
Turok 2: Seeds of Evil (2017) OpenGL Perfect
Two Worlds 2 Direct3D 9 Perfect
Ultrakill Direct3D 11 Good Depth buffer displays your ghosted weapon
Ultra Street Fighter IV Direct3D 9 Perfect
UnderMine Direct3D 10+ Perfect
Unreal Direct3D 11 Perfect Only if you install 277i patch and directx11 patch
Unreal II: The Awakening Direct3D 8 Perfect See DirectX 8 games. Depth buffer only shows FPS hands in first person view, but works nicely in third person.
Unreal Tournament OpenGL Good No depth buffer access.
Unreal Tournament 2004 Direct3D 8 Perfect See DirectX 8 games. Depth buffer only shows FPS hands in first person view, but works nicely in third person or when Copy depth buffer before clear operations is enabled.
Unreal Tournament 3 Direct3D 9 Good No depth buffer access.
Unreal Tournament 4 Direct3D 10+ Good No depth buffer access.
Unworthy Direct3D 10 Perfect
Valdis Story: Abyssal City Direct3D 9 Good Depth buffer is empty.
Valfaris Direct3D 11 Perfect
Vampire: The Masquerade - Bloodlines Direct3D 9 Perfect
Vampyr Direct3D 11 Perfect Install to \Vampyr\AVGame\Binaries\Win64\AVGame-Win64-Shipping.exe
VBA-M (GBA emulator) Direct3D 9 Good No depth buffer access.
Velocibox OpenGL Good Depth buffer is empty.
Verde Station OpenGL Good No depth buffer access.
Vessel Direct3D 9 Perfect
Viking: Battle for Asgard Direct3D 9 Perfect
Vindictus Direct3D 9 Good No depth buffer access. May conflict with Hackshield.
Vintage Story OpenGL Good Incorrect depth buffer accessed (Used by cairo).
Visual Boy Advance (GBA emulator) OpenGL Perfect
Volgarr the Viking OpenGL Good No depth buffer access.
VVVVVV Direct3D 9 Good No depth buffer access.
War for the Overworld Direct3D 11 Good Depth buffer has trouble to follow the camera.
Warframe Direct3D 9/10+ Good No depth buffer access.
Warhammer 40,000: Dawn of War Direct3D 9 Perfect
Warhammer 40,000: Space Marine Direct3D 9 Perfect
Warhammer: End Times - Vermintide Direct3D 10+ Perfect
Wasteland 2 Direct3D 10+ Perfect Depth buffer is upside down.
Watch Dogs Direct3D 10+ Perfect
Watch Dogs 2 Direct3D 10+ Perfect Go offline and use these launch parameters: -disablepagefilecheck -eac_launcher
Wolfenstein II: The New Colossus Vulkan Untested Vulkan support was added in 4.4 but we have yet to test this game.
Wolfenstein: The New Order OpenGL Perfect versions 4.9.x and higher break the game
Wolfenstein: The Old Blood OpenGL Perfect versions 4.9.x and higher break the game
Words for Evil Direct3D 10+ Good No depth buffer access.
World of Warcraft Direct3D 9/10+ Perfect
Wrack Direct3D 9 Good No depth buffer access.
Wrath Aeon of Ruin OpenGL Perfect No depth buffer on your weapon
Wreckfest Direct3D 10+ Perfect
WWE 2K15 Direct3D 10+ Perfect
X-Blades Direct3D 9 Good Depth buffer is flickering.
X-Plane 11 OpenGL, Vulkan Perfect ReShade is blocked when Vulkan is enabled by default, pass --allow_reshade as a command line argument to allow it.
The depth buffer is reversed and requires fiddling with the RESHADE_DEPTH_MULTIPLIER for proper scaling.
XCOM: Enemy Unknown Direct3D 9 Good No depth buffer access.
Xonotic OpenGL Perfect
Xotic Direct3D 9 Good Partial depth buffer access.
Yaiba: Ninja Gaiden Z Direct3D 9 Perfect
Yakuza 0 Direct3D 10+ Perfect
Year Walk OpenGL Good No depth buffer access.
Ys Origin Direct3D 9 Perfect
Zeno Clash Direct3D 9 Good Depth buffer is empty. Put files into \bin\
Ziggurat 2 Direct3D 11 Good Depth buffer is stuck during boss scenes
ZSNES (SNES emulator) DirectDraw Good See DirectDraw games.


References

  1. ReShade Forum - Releases - 1.0 - last accessed on 2020-01-25
  2. 2.0 2.1 2.2 ReShade 3.0.0 Changelog - last accessed on 2020-01-26
  3. NVidia Anti-Aliasing Guide (updated) - last accessed on May 2023
  4. NVIDIA GeForce Anti-Aliasing Compatibility Flags - last accessed on May 2023
  5. NVidia Anti-Aliasing Guide - Page 22, comment #4437
  6. NVidia Anti-Aliasing Guide - Page 240, comment #4782
  7. Battlefield 4 Sweet FX Installation Tutorial - Free Download - last accessed on 2021-05-17
    "Also, THIS IS NOT BANNABLE, SweetFX versions with a Internal menu & crosshair settings are the versions that are bannable by punkbuster / BF4DB. NOT THIS."
  8. CS:GO Trusted Mode — Is there a whitelist of software that can be safely injected into CS:GO?, Steam Support.
  9. Release Notes for 23 July 2020, Release Notes for 6 August 2020; both URLs are from the CS:GO blog.
  10. Verified by User:kr0tchet on 2023-10-03
    This error will only appears if launched in Workshop Tools mode.
  11. CS:GO Trusted Mode — Is there a whitelist of software that can be safely injected into CS:GO?, Steam Support.
  12. Verified by User:kr0tchet on 2023-10-03
    Both of these commands will not work if launched in Workshop Tools mode, plus it's also shows a error about file verification failure and refuses to load ReShade, but the game will continue to launch in tools mode anyway.
  13. Compatibility list - Page 33 - ReShade Forum - last accessed on May 2023