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Difference between revisions of "Re-Volt"

From PCGamingWiki, the wiki about fixing PC games
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|64-bit executable notes= Use [[#RVGL|RVGL]].
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|windows exe notes     = Use [[#RVGL|RVGL]] for 64-bit.
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Revision as of 08:05, 10 October 2019

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Re-Volt
Re-Volt cover
Developers
Acclaim Studios London
Publishers
Acclaim Entertainment
Throwback Entertainment
H2 Interactive
Release dates
Windows July 31, 1999
Re-Volt on Wikipedia

For the unrelated 2016 game, see Revolt (2016).

Key points

RVGL is a cross-platform rewrite/port of Re-Volt that runs natively on both Windows, Linux and Android.

General information

Re-Volt I/O | R/C Racing Game Community
Re-Volt Race community site
Re-Volt XTG (RVXTG) community site
The official Re-Volt I/O forum and home to the development of RVGL
Our Re-Volt Pub forum
RRR Racing Forum
GOG.com Community Discussions
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 1 DRM.
Windows
This game is not available digitally.

Essential improvements

RVGL

Open-source Windows, Linux and Android port.
Frequently updated.

Patches

Three official patches were released: v1.0, 0916, and v1.1 (1207).

Mods and utilities

RVGL Dreamcast Pack

This pack includes Rooftops and fourteen additional cars.

Re-Volt Zone

Fan-made Tracks & Cars
Currently active.

Phoenix R3

Allows for the creation of fully-custom tracks of comparable quality to those in the original release.

WolfR4

Similar in premise to Phoenix R3, but with expanded capabilities
Only supports patch 1207.[1]

Other popular mods

FutureCars is a Re-Volt mod including custom cars and tracks which replaces existing Re-Volt gameplay with high speed, "ultra grav" vehicles, reaching in-game speeds of up to 100 mph. The mod currently includes seven custom tracks, and 20 unique vehicles.

Game data

Configuration file(s) location

System Location
Windows HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Acclaim\Re-Volt\1.0\[Note 1]
RVGL location: <path-to-game>\profiles\

Save game data location

System Location
Windows HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Acclaim\Re-Volt\1.0\[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy

Video settings

Video settings.
Video settings.
Render settings.
Render settings.

Template:Video settings

Field of view (FOV)

Custom FOV[2]
  1. Install RVGL.
  2. Create a shortcut to rvgl.exe and open its properties.
  3. Add the -aspect <width> <height> <fov> command line argument.

Notes

Default FOV value is 512. Lower values give a wider FOV in-game. Example: -aspect 1920 1080 300.

Input settings

Input settings.
Input settings.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Versus
Use RVGL.
LAN play
24 Versus
Use RVGL. 16 Cars and 8 spectadors. More info here [1]
Online play
24 Versus
Use RVGL. 16 Cars and 8 spectadors. More info here [2]

Connection types

Issues unresolved

Crashing and freezing

A number of situations will currently cause the game to crash, none of which have yet been resolved. Currently, these include:

  • Crashing during multiplayer
  • Rare freeze due to propagation of bad data over the internet
  • Freeze resulting from incompatibility of some Antivirus programs with Miles Sound System
  • Rare instances of PC restarting after reaching a menu screen

Graphical glitches

Graphical glitches are common in v1.2. A basic listing of unresolved issues is as follows:

  • Improper rendering of vertex colors (dev mode only)
  • Rare artifacts with cloud rendering
  • Lines and glitches with graphics card forced anti-aliasing turned on
  • Screen flickering when attempting to change display mode after using the Print Screen button
  • Visible artifacts in the rear-view camera (known as the blue triangle bug)
  • Visible texture seams in-between ploygons
  • Transparent areas displayed incorrectly in Print Screen shots
  • No objects in frontend after exiting a track with Objects Edit Mode
  • Objects clipped when viewed at a specific angle

Multiplayer

There are a number of issues with the game's multiplayer mode, including crashing and object inconsistencies, as well as bad syncing and bad starts, often preceded by a hang at the loading screen. Saving replays also often results in a bug. There is currently no known fix for any of these issues.

Other issues

  • Bomb fuse disappears after hitting a clone pickup
  • Unable to read certain game states if Caps Lock is on

Issues fixed

Game does not start (Windows 10)

This applies to the GOG.com version. Delete or rename winmm.dll in the installation folder.[3]

Other information

API

Executable 32-bit 64-bit Notes
Windows
Use RVGL for 64-bit.

Vehicle dynamics

This allows the user to change the top speed, acceleration, steering rate and wheel size, as well as detailed vehicle dynamics settings, effectively allowing the user to 'tune' the vehicle.
Edit vehicle parameters[citation needed]
  1. Go to <path-to-game>\cars\.
  2. Enter any sub-folder with a car in it.
  3. Edit the vehicle parameters in the parameters.txt file.

System requirements

Windows
Minimum
Operating system (OS) 95, 98, ME
Processor (CPU) Intel Pentium 200 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 200 MB
Video card (GPU) 4 MB of VRAM

Notes

  1. 1.0 1.1 Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.

References