Raiden IV: OverKill
From PCGamingWiki, the wiki about fixing PC games
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Developers | |
---|---|
MOSS | |
Publishers | |
H2 Interactive | |
Release dates | |
Windows | September 3, 2015 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Top-down view, Scrolling |
Controls | Direct control |
Genres | Arcade, Shooter |
Vehicles | Flight |
Themes | Sci-fi |
Series | Raiden |
Raiden | |
---|---|
Raiden | 1994 |
Raiden II | 1997 |
Raiden III | 2006 |
Raiden Legacy | 2013 |
Raiden Fighters | 2013 |
Raiden III Digital Edition | 2014 |
Raiden IV: OverKill | 2015 |
Raiden V: Director's Cut | 2017 |
Raiden IV x MIKADO remix | 2023 |
Raiden III x MIKADO MANIAX | 2023 |
Key points
- Includes TATE display option
- Steam version will not launch in Offline Mode
- Resolution tops out at 1920x1080 and only supports 10 resolutions and 3 aspect ratios (4:3,3:4,16:9)
- Mouse Cursor is always on screen even though it serves no functional purpose. Even with KB&M scheme(Move it off to side every time you start game)
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com (unavailable) | Purchase includes a Japanese strategy guide PDF and the soundtrack in FLAC & MP3 formats. | |||
Steam (unavailable) | Does not work with Steam in offline mode.[1] Purchase includes a Japanese strategy guide PDF and the soundtrack in MP3 format. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Raiden IV - OverKill\Save\setting.dat[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/323460/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Raiden IV - OverKill\Save\raiden_setting.bin[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/323460/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
- When creating a profile for Nvidia users with Nvidia Inspector, you need to select "Application Absolute Path" from the drop down box. The game uses a generic
Game.exe
.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Gameplay is pillarboxed. 16:9 only. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Force through drivers. | ||
Anti-aliasing (AA) | Nvidia users can use Nvidia Inspector to force MSAA and SGSSAA without bits.[Note 3]
Downsampling is not possible.[citation needed] |
||
Vertical sync (Vsync) | On by default with no switch. Can be forced off but game stutters without it. | ||
60 FPS | |||
120+ FPS |
Supported Resolutions
- [16:9] 854x480, 1024x576, 1280x720, 1920x1080|
- [4:3] 640x480, 800x600, 1024x768|
- [3:4] 480x640, 600x800, 768x1024|
Input
- Game supports WSAD + Mouse, Directional Pad & Key Pad input for Keyboard
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Xinput/Xbox 360 | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SE | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Core 2 Duo | Intel Core i3 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce 6600 | Nvidia GeForce GT 640 |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/323460/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (323460) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Since the game is OpenGL, SGSSAA is forced using the "Transparency Supersampling" settings rather than "Sparse Grid Supersampling" setting. So,
{{{1}}}
References
- ↑ Offline Mode not supported? :: Raiden IV: OverKill General Discussions - last accessed on May 2023