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Difference between revisions of "RGB lighting middleware"

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Revision as of 13:17, 5 November 2020

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RGB lighting middleware is combination of programs and services working together with device drivers to control the RGB lighting depending on either user configuration or even situation in game itself.

Vendor specific middleware

Alienware AlienFX

The Alienware AlienFX lighting system does not supports per-key customization as it splits lighting into 'zones'.
Project Aurora is letting to use game configurations designed for Razer Chroma and Logitech G Lightsync.

Supported Games

Alienware AlienFX Supported Games list on Dell Knowledge Base
Supported games Notes
9 Dragons
Agents of Mayhem
AirMech Strike
Albino Lullaby: Episode 1
Alien Rage - Unlimited
Anomaly 2
Anomaly Defenders
APB: Reloaded
Arms Dealer
Bad North
BATALJ
Battle Chef Brigade
Battlefield 3 With 27 April 2012 patch
Beat Cop
Beatbuddy: Tale of the Guardians
Black Desert Online
Blacklight Retribution
Blacklight: Tango Down
Blair Witch
Blockpocalypse
Bloodline Champions
Broforce
Bust-N-Rush
Calibre 10 Racing
Chime Sharp
Cities XL
City of Heroes
Civilization 6
Cleo's Lost Idols
Coffin Dodgers
Company of Heroes 2
CryEngine
Dark
Dark Void
Daylight
Deadfall Adventures
Defenders of Time
Defense Grid Containment
Defense Grid: The Awakening
Descent: Underground
Diluvion
Dungeon Defenders Eternity
Dungeon Defenders II
Dungeon Siege III
Dungeon Souls
Dungeons
Dungeons & Dragons Online
Dungeons - The Dark Lord
Dying Light
Dying Light: Bad Blood
Dying Light: The Bozak Horde
Dyscourse
Elegy for a Dead World
Enter the Gungeon
Eve Online
Eximius: Seize the Frontline
Fable III
Factions: Origins of Malu
Fallen Earth
Final Fantasy XV
Forced Showdown
Fort Triumph
Forts
Fractal Space
Frostpunk
Gauntlet
Girls Like Robots
God's Trigger
Grip
Guild Wars 2
Guild Wars 2: Heart of Thorns
Gunscape
Guts and Glory
Hacknet
Hamilton's Great Adventure
Haunted House
Hawken
Heroes Must Die
Heroes of Newerth
Holodrive
Hotline Miami
Hover: Revolt of Gamers
HyperBrawl Tournament
Imagine Me
Itunes
Journey to the Savage Planet
Jumpgate Evolution
Killing Floor 2
Kingdom Come: Deliverance
Knight Squad
Krater
Kursk
Lead and Gold
League of Legends
Lego Universe
Let Them Come
Lightstep Chronicles
Loadout
The Lord of the Rings: War in the North
Lord of the Rings Online
Lords of New York
Lovely Planet
MAV
Mafia III
Magic: The Gathering - Duels of the Planeswalkers
Magic: The Gathering - Duels of the Planeswalkers 2012
Magic: The Gathering - Duels of the Planeswalkers 2013
Magic: The Gathering - Duels of the Planeswalkers 2014
Mass Effect 3
MechRunner
Megaton Rainfall
Metro: Last Light
Metro 2033
MicroVolts Surge
Middle-earth: Shadow of Mordor
Mortal Kombat 11
Mr. Shifty
Mushroom Men: Truffle Trouble
Need for Speed: World
Neverending Nightmares
Neverwinter
Nexuiz
No Time to Explain
Orcs Must Die! 2
Orion Ark
Overlord II
Overture
Painkiller: Hell & Damnation
Paladins
Pandora: Chains of Chaos
Party Golf
Party Hard
Party Hard 2
Party Hard Tycoon
Payday 2
Payday: The Heist
Primal Carnage: Extinction
Quantum Conundrum
Race the Sun
Ravaged
Rekoil
Rend
Rise of Immortals: Battle For Graxia
Rise of Immortals
Robot Roller-Derby Disco Dodgeball
RollerCoaster Tycoon World
Ronin
Rusty Hearts
Sacred 2
Semispheres
Serious Sam 3: BFE
Shadow Warrior
Shadow Warrior 2
Shroud of the Avatar: Forsaken Virtues
Smite
Sniper Elite 4
Sniper: Ghost Warrior Contracts
Spacecom
SPAZ
Special Forces: Team X
Splitgate: Arena Warfare
Stagelight
Star Trek Online
Star Trek Online Season 11: New Dawn
Stellaris
Streets of Rogue
Super Dungeon Bros
Supreme Commander 2
Switchblade
The Counting Kingdom
The Gardens Between
The Talos Principle
The Town of Light
The Witcher 2: Assassins of Kings Enhanced Edition
The Witcher: Enhanced Edition
This War of Mine
Torn Tales
Totally Reliable Delivery Service
Tower 57
Transcripted
Tribes Ascend
Underworld Ascendant
Victor Vran
Void Invaders
Warhammer Quest
Warhammer: End Times - Vermintide
Warhammer: Vermintide 2
WildStar
Windows Media Player
Winning Putt
World of Tanks
XCOM: Enemy Unknown
Yonder: The Cloud Catcher Chronicles
Zombie Party
Zombie Playground

ASUS Aura Sync

AuraConnect is simple application to sync ASUS AURA Devices using the Razer Chroma Broadcast API. It increases the number of supported games by titles with Chroma support.
Aurasync does not support per-game RGB lighting profiles.
System doesn't let users share their configurations on community libraries.
Project Aurora is letting to use game configurations designed for Razer Chroma, AlienFX and Logitech G Lightsync.

Supported Games

Corsair iCUE

iCUE is Corsair's solution for RGB lighting. One of its flagship features is, that its use extends past PC peripherals (Keyboards, Mice and Headphones) allowing to modify RGB lighting of Corsair's RAM, coolers and fans.

Project Aurora is letting to use game configurations designed for Razer Chroma, AlienFX and Logitech G Lightsync.

Supported Games

HyperX NGenuity

HyperX’s NGenuity RGB lighting is available on HyperX mice, keyboards, headphones and memory modules.

Supported Games

NGenuity-compatible Profiles list on Offiicial Website

Logitech G Lightsync

Part of Logitech Gaming Software.

Project Aurora is letting to use game configurations designed for Razer Chroma and AlienFX.

Supported Games

ROCCAT AIMO

AIMO is available on Roccat’s latest mice, keyboards and headphones. Supports a spectrum of up to 16.8 million colors.

AIMO does not support per-game RGB lighting profiles.
Project Aurora is letting to use game configurations designed for Razer Chroma, AlienFX and Logitech G Lightsync.

Razer Chroma RGB

Part of Razer Synapse, it can also work together with ASRock Polychrome Sync and MSI Mystic Light.

Project Aurora is letting to use game configurations designed for AlienFX and Logitech G Lightsync.

Supported Games

Chroma Workshop - official list of supported games
Awesome Chroma - unofficial list of supported games and applications
Supported games Notes
1993 Space Machine Game Effects: Unique effects for every different stage; Unique effect for taking damage; Unique effect for loading screen; Unique effect for mission select; Unique effect for clearing a stage; Different colors for every distinct attack and movement key.
A Hat in Time Game Effects: Blade and Keyboard, Active Keylighting: Static green lighting for WASD, Ctrl and Spacebar, Static orange lighting for Shift and E, Static red lighting for ESC, Reactive Lighting, Green wave displayed from the top to the bottom of the devices when a pom-pom is collected, Yellow static lighting across devices when a time piece is collected, Rapid flashes of red across devices when damage is taken.
Avicii Invector Game Effects: The keyboard mirrors the colors of the action on screen for some nice ambiance.; The mouse turns in to a colorful volume meter.; The mouse pad and headphones pulse with the beat of the music.
American Truck Simulator Game Effects: Chroma effects in 1.35 patch (June 10, 2019): Different WASD keys, Parking brake on/off, Electrics on - many keys are now lit, Parking brake is blinking, The lights keys, the high beam headlights key, Blinkers, 4way flasher, wipers keys, Different cameras keys, Different route advisor keys, Trailer connect key blinking with different colors: detaching, not attachable, attachable, attaching, not detachable, Activation key blinking on gas station, Pumping gas - state, wave and finish, Delivering key blinking, Delivery screen wave, Police fine keyboard fading. Older version was without fading, it was just blinking in an interval, Damage keyboard wave. Older version just changed all keys to red, Keyboard pulsing during late delivery, Mouse and mousepad speed gauges. Red for speeding.
Ancestors Legacy Game Effects: General: Player Under Attack alert, All devices pulse red to simulate warning, Keyboard: Defining custom unit Groups, Triggered by Ctrl+number key – Causes designated key to be lit Green, When holding CTRL, all assignable buttons that the squads can be hotkey-ed to light up in red, Squad condition, Function keys reflect squads condition, for example: green indicates healthy, yellow indicates injured Keys that have functions (e.g. menu button) are individually lit to indicate that they are used in Ancestors Legacy.
Apex Legends Game Effects: Red lights during banner transitions, While skydiving colors will tune to the color of your smoke trail, Picking up loot, Opening Apex Packs, Firing and taking damage, Colors that flash when your Ultimate is ready.
Archaica: The Path of Light Game Effects: Two layers of lighting are available in Archaica: General:Static lighting reflecting the level’s environment. [Layer 1] Keyboard: Dynamic lighting that reflects the colours of the current board state (activated crystals and lasers) [Layer 2] Bi-directional wave effect originating from the centre of the keyboard when the level is completed. Adjustable from game menu: Layer 1 Intensity (static ambient light intensity). Layer 2 Intensity (dynamic light intensity). ChromaLink Intensity (light intensity applied to Chroma extension devices). Change speed (reaction speed on dynamic light change, Layer 2). Use Razer Chroma (enable / disable Razer Chroma effects).
ArcheAge
Arise: A Simple Story Game Effects: Devices react to time manipulating in game. Colors will correspond to each level's ambience. Devices react to Thunderstorm weather effect.
Armored Warfare
Astellia Game Effects: All effects are performed on the keyboard, mouse, headphones, mousepad; Game Start Up - Wave effect; Loading Screen - Keys F1-F8 Progressively load; Character Selection - Wave when selecting character; Mounted - Wave; Player Hot Keys - Hot keys lit up; Resting - Slow Wave; Low Health - Wave; Using a Skill - Wave; Invincible Timer - Count down on keyboard; Taking Critical Damage - Keys flashes; Dancing - Full keyboard effects with the dance; Player Death - Full Keyboard flashes red; Purchasing Item From Cash Shop or Vendor - Wave; Completing Dungeon - Wave; Skill Cooldown - Count down on keyboard; Quest Accept/Dialogue/Complete - Wave; In Quest Screen - Solid color; Mob Death - Wave; Level Up - Ripple; Auto-pathing - Arrow keys flashes; Channeled Skill - Hot key flashes; Crafting - Count down on keyboard; Dismantling - Keys flashes; Gathering - Count down on keyboard; Deleting an Item - Keys flashes; Cash Shop Resurrection - Ripple effect; Astel Level Up - Flash and Ripple effect; Resetting Stats/Upgrading Stats - Rainbow Wave; Achievement - Wave; Next Wave in Colleseum - Ripple effect.
Atlas Reactor Game that previously had Chroma effects. Game Effects: Decision Phase; WASD are lit in blue; Number keys (1 through 8) are lit based on the phase of the associated ability (and dark, if the ability is not available); Resolution Phase; Everything is lit based on the color of the phase - green for prep, yellow for dash, red for blast, and blue for movement; Tutorial; Highlight the one key you should be pressing at various points in time.
Aven Colony Game Effects: All of the LEDs fade between two different colors in every season. Those colors change per-season - so, for example, winter is two different shades of blue, Summer shimmers between green and yellow etc. - We highlight the movement keys in white (it was the only color that would stand out no matter what season you're in). So if WSAD and the cursors are bound to movement, those keys are lit up. - We also highlight the overlay mode keys in a different color - players will be using the overlays extensively and so we wanted to highlight those keys - Whenever something bad happens in the game, all of the LEDs will flash red and then fade to black over 1 second, and then they'll change back to their regular colors - When you're in the main menu (or just loading the game), all of the LEDs are set to 'breathing' which slowly fades between two random colors.
Badass Hero Game Effects: Superpower activated.; Superpower recharged.; Low health warning (below 30%).; Boss defeated.; Damage taken by player.; Player died.; Portal opened.; Inkmaster portal opened.
Battle Chasers: Nightwar Game Effects: Keys that are have an active function are lit up with unique colors on the keyboard to indicate what they do based on the game mode (movement, dungeon abilities, book, interacting), Each dungeon has a different secondary color that lights up unused keys and peripherals (some dungeons pulse the color slowly based on environmental effects), Bright sparkling effect when combat begins, to mimic the screen shatter effect (entering turn-based combat mode final fantasy style), When in combat, unused keys and peripherals pulse a low, ambient red, When player has a level of Burst available (super attack meter), their keyboard and peripherals light up brightly with golden glowing wave patterns.
Battlerite Royale Game Effects: Keyboard: Base Color: All keys are lit in the color of Battlerite's logo, Active Key lighting: WASD keys are lit in red, All ability buttons (def: Space, Q, E, R and F) is lit dependent on the state of the ability Green if you can cast it, Red if the ability is on cooldown, Orange if the player don't have enough energy to cast it, Unlit when the ability has not been picked up, Status effects: When the character is stunned, petrified or affected by any 'CC' effects. The whole keyboard will be lit in the color associated with the 'CC' effect, such as blue for stun and red for incapacitated, Dropping into battle: When flying in and about to drop, the keyboard will have white slow 'flickering' effect. The 'flickering' effect will start to wave down to reflect clouds flying by, Victory Royale: Rainbow wave effect will play on the keyboard, Mouse: The side strips will fill up in orange from bottom to top as the character gains energy, and starts to 'breath' orange when 100% energy is reached, Headphones:and Mousepad Devices will show green when the player have full health and seamlessly go over to red as the health drains. It will 'breath' red when the player is dead, Chromalink: The default effect is the same as the keyboard default, it shows white when you are falling and red when you have low health. It also plays a rainbow cycle during a Victory royale.
Battlerite Game Effects: Keyboard: All the keys is default lit in a color, right know it's the color of our logo, WASD is in it's own color, bright red at the moment, All ability buttons (def: Space, Q, E, R and F) is lit dependent on the state of the ability, Green if you can cast it, Red if the ability is on cooldown, Orange if the player don't have enough energy to cast it, When your character get stunned, petrified or any other of our 'CC' effects. The whole keyboard will be lit in the color associated with that 'CC' effect, like blue for stun and red for incapacitated, Mouse: The two 'bars' will fill up orange from bottom to top as you gain energy, then they start to 'breath' orange when you have 100% energy, Headphones: Headphones will show green when the player have full health and seamlessly go over to red as the health drains. Then it will 'breath' red when the player is dead, Mousepad: Since the player can not see the headphones, I did the health bar visualization with the mousepad as well.
Battlezone 98 Redux Game Effects: Key bindings light up based on category.
Black Desert Online Game Effects: RGB lighting effects will now be performed in specific situations for adventurers with RAZER devicesthat support RGB lighting animations. In the following conditions, RGB lighting animations will be activated, When the game is launched, When your inventory (I) is full, When your character levels u, If you proceed, succeed, or fail in Enhancement, When you receive a boss notification, When the character's HP falls below 40% and the screen shows blink red, If the character's HP falls below 19%, When you open a chest item and obtain a rare item, When the Black Spirit's Rage gauge reaches 100%, When you go into a body of water, When the in-game nighttime becomes daytime, When you receive a new in-game mail via mailbox (B), When you or another adventurer uses a Golden Bell item, When RGB animation is not in effect, the F1–F8 keys will be interlocked with the character's HP bar, When RGB animation is not in effect, W/A/S/D keys and C/F keys will be glow, You can always turn on/off RGB animation from your options under Settings.
Black Ice Game Effects: Active Cooldowns; Keys will highlight the availability of skills; Hacking; Chroma devices will adapt to the color of the building you are hacking.
Black The Fall Game Effects: Keyboard When the game starts and the player is in the start menu, all keys are blank.Selecting settings to show the controls screen window will trigger the keys used for control to blink whiteIn game, during gameplay, the keyboard is lit (red color) with the current active controls. These are closed (blanked) if avatar dies or the player pauses the game.When the player is next to an interactable object, the E key (used to interact) is blinking red/yellow (matching the interact light from the object).During interaction with an object, the E key and the surrounding keys will blink. Mouse and pad:After activating the laser pointer, the mouse will animate to show that is active and that left click can be used to active the laser pointer (left part of the mouse is animated). The mouse pad is also blinking.When using the laser pointer (mouse left click), the mouse and the pad will lit up white for a brief moment.When the avatar reaches a device that needs using the laser pointer, the mouse and the pad will animate (blinking), while the device is operated.
Blade & Soul Game Effects: Loading Animation; Keyboard waves in accordance to your loading progress; F key will display the loading bar; Movement Keys; WASD will be red when available; When unavailable by launching menu or etc, it will turn dark; Active Cooldowns – Items and Skills; Green when available; White when on cooldown; Death; Breathe red; Restoring Chi; Blink white slowly; Level Up and Achievement; Rainbow wave for 5 seconds.
Book of Demons Game Effects: Health and Mana indicators on F5-F8 and F9-F12 respectively (also on keypad and mouse), Rightmost keys dims as the parameter value gets lower for fluid visual feedback, Health is tinted green when the character is poisoned, Equipped cards highlight keys bound to their slots, Type of card equipped is color coded exactly as they are presented in-game, When the card is not usable at the moment it's dimmed, Cooldown timing is indicated by the brightness of the keys, Cooldown timing is indicated by the brightness of the keys, When the card becomes usable or its passive effect is triggered respective key flashes gold, When the card is used by the player a shockwave of the card's colour is played from the key it's bound to on the keyboard, When the character is frozen the keyboard mimics on-screen effect and 'freezes' in blue color on the edge rows and columns, When the character is poisoned again the keyboard mimics the on-screen effect and 'bubbles' of green spawn at the lowest key row and make their way upwards, Level up, level clear and card identified/discovered notifications now have fast 'swipe' effect on the keyboard, each in a different color. This effect also applies to Link LEDs, Mouse midsection, Link LEDs and mousepad glow in the color the current dungeon is tinted with. This creates a cool ambient effect at player's desk that compliments the in-game color scheme, Upon death, the keyboard gets 'flooded' with red to mimic the on-screen effect, When player is stunned headset blinks yellow to mimic the yellow stars on screen.
BAFL - Brakes Are For Losers Game Effects: Keyboard and Blade; Menu; Groups of pre-set colors displaying a 'Wave' effect directed from the left to the right in the main menu to simulate racecars speeding by.; Upon victory/award ceremony; A pre-set color based on your car's colors will be displayed as a 'Wave' effect on the keyboard.; Race countdown; At the start of each race, the keyboard will light up like the Race Countdown lights, lighting up with 3 red circles when counting down from 3 to 1 and turning Green when the race starts.; End timer; When time is almost up, the keyboard displays a red breathing effect to warn that the race is ending soon.
Bright Paw Game Effects: Effects for every act, Effects for rewind, Fire and electricity death effects.
Call of Duty: Black Ops III Game Effects: Game Startup, Keyboard turns to black and then at image of Sitting Bull, all devices have an orange breathing effect, Click past sitting bull and the mouse will continue to have orange breathing effect while other devices will go to black, Specialist Ability Availability, Devices glow yellow, Heavy Damage Indicator, Devices glow red, Damage Indicator, Mouse glows red with hits, Kill Score, Devices, all glow green, In Campaign Mode, All behaviour mentioned above but replace Specialist ability for Cybercore ability, In Zombies Mode, Beast mode and gobblegums cause the devices to light a certain way, All other behaviour is similar to Campaign and Multiplayer.
Cat Quest Game Effects: Base 'Razergreen' color. A custom effect for each of the 7 spells in the game.
Clicker Heroes Game Effects: Keyboard: F1-F12 keys light up with respect to the monster's life bar, Contextual keys light up for leveling heroes, Skills hotkeys light up when ready to use, Mouse, Mousepad & Headphones: Flashes with each click.
Code 7 Game Effects: All devices will be blue with subtle short glitching to purple for most of the time.; Keyboard:; All keys that currently make sense are highlighted in yellow in most situations (except for while using apps (like Roomcontrol) where it changes often).; Glitch effect on devices:; While the glitching on the screen intensifies, the devices will more quickly switch between mostly-blue and mostly-purple color.; Glitch effect on keyboard:; While the glitching on the screen intensifies, a lot of random keys will go dark for a very short amount of time, followed by the same effect happening with other random keys until the glitching is over.; Red wave:; In error situations (like dying) a red wave will move from the center of the keyboard to the outside, lighting it in red for a short time. The effect is similar on all other devices.; Green wave:; When finishing a hacking game, the same effect but slower and with green color happens on the keyboard.
Coffee Crisis Game Effects: Keyboard: Backgrounds: Keys on the keyboard are lit to reflect the various backgrounds in cutscenes and menus. Keyboard lights up and displays a static lighting during Menu screen and End Game credits, reflecting the background. In cutscenes, a light brown ripple effect converging to the centre of the is played on the keyboard. User Interface: Keys F1 to Pause Break are lit to reflect the player’s life bar, changing colours from green to red as the life value decreases. Keys 1 to 0 are lit to reflect the player’s combo count, starting off in red to reflect low combo count and gradually changes to green as combo count increases, fully changing to green at combo of 20+. Keys Q to P reflects the combo timer, with green lighting indicating that there is plenty of time and red to indicate little time left. Power-ups/Pick-ups When a power up/ pick-up is obtained, keys that are not used in the User Interface will flash yellow. The number keys on the numpad: “1” to “9” will light up to reflect the time left for the power-up, changing colours from green to orange, yellow then red to reflect the remaining time left. The Numpad key “0” lights up in yellow and red during the duration of the invincibility and damage multiplier buff respectively. Getting hit When the player is hurt by the enemy, all other keys unused by the User Interface will flash red. Modifier effects Light displayed on M1-M4 keys depends on the number of modifiers active with green for low number of mods and red for high amount of mods. Broadcasting platform integrations When synced with a broadcasting platform, key M5 displays lighting with respect to the number of votes sent in to the game, with green for low votes and red with high votes.
Counter-Strike: Global Offensive Third Party Integration - GameDog
Game Effects: Ammo bar that decreases upon use, F1 – F4, Mamba TE side strips, Firefly side strips.
Crysis Remastered Game Effects: Main menu effects, Effects when pressing enter, Effects during loading, HUD Malfunction effects, HUD Reload effects, Low health warning effects, Dealth effects, Armor mode effects, Stealth mode effects, Speed mode effects, Strength mode effects.
Dauntless Game Effects: General: Base Lighting: Continuous Red and Purple breathing effect displayed across all devices, Item Usage: White “explosion” effect displayed across all devices when a Flare is used, Sparkling white/yellow particle effect displayed across all devices when Lantern is used, Green ripple effect starting from the center displayed across all devices when character is healed, Continuous Red and Purple breathing effect displayed across all devices, Behemoth interaction: Blue flash across all devices when landing a hit on the behemoth, Fire effect displayed across all devices when behemoth enters Rage State, effect ends when behemoth returns to normal, Purple particle effect displayed across all devices when behemoth enters Aether State, effect ends when behemoth returns to normal, Red flash effect displayed across all devices when character takes damage, Hub facilities: Slow Yellow outward explosion effect displayed across all devices when an item is crafted, Particle opening effect displayed across all devices when a core is opened, Keyboard: Active Key Lighting: Movement keys are lit in White, Ability keys are lit in Green, Action keys are lit in Orange, Miscellaneous keys are in Yellow, Rapid Blue flashing effect on keybound latern key when its ready.
Dead Cells Game Effects: All Razer and ChromaLink peripherals change color depending on current level ambiance, A health gauge is set on the keyboard's second row (² to + on AZERTY) (never disappears even when other effects are played on the keyboard), A white flash is performed on all Razer and ChromaLink peripherals when collecting a Cell, A series of rapid red flashes are performed on all Razer and ChromaLink peripherals when taking a hit, A series of rapid green flashes are performed on all Razer and ChromaLink peripherals when healing one self, After each effect, the color of all Razer peripherals and ChromaLink returns to the level color.
Deep Rock Galactic Game Effects: Different Color Scheme based on which class you play. The numpad keys lights up in the colors of the corresponding Character Class. F button lights up when you are able to throw Flares. Throwing a Flare makes a ripple effect across the keys. Health bar represented from F1 - F12. All keys blink red when taking damage to health. Shield represented on PrtScn, Scroll Lock and Pause buttons. All keys flash blue when taking damage to shield. R lights up green while reloading. WASD are red, indicating the basic movement keys.
Deliver Us The Moon Game Effects: Oxygen depleting ; Damage: heat ; Damage: blunt/fall ; Damage: electricity ; Scanning ; Astrotool open ; Picking up an audiolog ; Watching holograms ; Lazer Cutting ; Alarm lights across different levels ; Rocket launch ; Explosions across different levels
Deus Ex: Mankind Divided Game Effects: Special loading animation on the BlackWidow Chroma keyboard and Mamba TE mouse, The key bindings light up in blue, and non-used keys are not lit, Key presses react with gold (yellow) light.
Devil’s Third Online Game Effects: Explosion ; Title screen ; Gacha effect ; Character death ; Obtaining certain items.
Diablo 3: Reaper of Souls Game Effects: Across all peripherals, Base colors turn red, When Dying, peripherals breath red, Keyboard Effects, When skills are off cooldown, the keys become white, Whole keyboard lights up gold upon legendary drop, Flashes gold quickly upon leveling up.
Divinity: Original Sin 2 Game Effects: Loading Screen: Keyboard will reflect the progress of the loading screen with a red progressive static illumination starting from the left of the keyboard. Mouse and the keypad will alternate between the fall and uprising red effect. Headset will have a breathing red effect. Mouse mat and the Chroma Link will have a cycling effect. Preparing and Casting a spell: The color for the devices will be the same as the school type of the spell (yellow if Polymorph skill, red if Warfare…). All the effects will loop while preparing the spell, then it will end their animation when the spell is cast. The keyboard and keypad will have a ripple effect. The mouse will have a counter-clockwise cycling effect, the mouse mat will have a clock cycling effect and Chroma Link will cycle from left to right. The headset will fade from black to the spell colour. Death: When the player’s controlled character dies, all the devices will fade from red to unlit to imitate the life leaving the character’s body. Dialogue: When a player enters in a dialog sequences, the keyboard will lit only the keys associated to the answers he can choose. Example: If the player has only three choices, the only lit keys will be 1, 2 and 3. Quest Completion/ Levelling up: When a quest is completed, all the devices will play a green uprising effect. And if the player levels up, it will do a gold uprising effect on all devices. Saving: When a save is successfully done (manually, quick save or auto save), all the devices will blink in blue., Otherwise, the devices will blink in red., Critical Attack:, In the case of a critical attack (backstab included), all the devices will flash in white., Enemy Killed:, When an enemy is killed, the devices will play a blue uprising effect., Sneaking mode:, When the controlled character is in sneak mode, all the device will imitate a red heartbeat effect., However, if the player is spotted, all devices will blink in red., Crafting:, When the player crafts an item, all the devices will match the crafting progression bar., Statuses effects:, When the controlled player has an effect, the devices will adapt to the effect., In case of multiple effects, the effect with the higher priority will be shown., This is the list of effects who will have an impact on the Chroma devices (in order of priority):, Blinded: The devices will be unlit, Knocked down: The devices will be red, Stunned: The devices will be as the same colour as Aerotheurge school (light purple), Petrified: The devices will be as the same colour as Geomancer school (brown), Frozen: The devices will be as the same colour as Hydrosophist school (light blue), Terrified: The devices will be purple, Charmed: The devices will do a pink breathing effect, Possessed: The devices will do a purple breathing effect, Drunk: The devices will flash in random colours.
Doom Game Effects: Startup/Menu Effect, Fire Animation across all devices, Base Effect, Dim Brown static color on all devices for ambient effect, Active key highlighting on keyboard, Spawn Vertical 'waterfall' effect on keyboard, AI Kill Orange explosion across all devices, Player kill Orange explosion across all devices, Glory Kill Rainbow explosion across all devices, Headshot Kill, Blue explosion across all devices, Chainsaw Kill, Rainbow explosion across all devices, BFG Kill, Green explosion across all devices, Demon Kill, Orange explosion across all devices, Health Pickup, Blue double ripple from center of keyboard, Blue flash on all other devices, Armor Pickup, Green double ripple from center of keyboard, Blue flash on all other devices, Damage Taken, Red double flash on all devices, Low Healt, Slow red pulsating on all devices, Player Deat, All devices flash 3 times and then fade to black, Weapon Upgrad, Blue double ripple from center of keyboard, Blue flash on all other devices, Berzerk Active, Rapid red pulsating on all devices.
Dota 2 Third Party Integration
Game Effects: Radiant / Dire - base color, Last hit - flash gold on base color, Deny - flash red on base color, Skill Cooldowns - Q W E R D F, Item Cooldowns - Z X C V B N, Day/Night Clock - Numpad, Health and Mana - F1 to F4, F5 to F8, mice side strips and Firefly, Status Effect - F9 to F12 (Black King Bar, Stunned, Silenced, Disarmed), Buff / Debuff - PRINT SCR + SCLK + PAUSEBREAK, Buyback Status - ESC, Razor's Plasma Field - Blue ripple, Effects are customisable within GameDog.
Double Kick Heroes Game Effects: Unique color for each background set which comes in slowly, Blinks red when player is damaged.
Driftland: The Magic Revival Game Effects: Keyboard: ; Bindings (WSAD) ; Empire Resources Balance (F1 - F12) (negative - red, positive - green) ; Combat Alert (pulsing red animation).
Dropzone Game Effects: Gameplay keys are appropriately lit, and will adapt if the player customizes their key layout in the game. ; Support colorizing rig selection hotkeys (1,2,3,4) based on current hit points ; Support flashing a rig selection key (1,2,3,4) when the rig is idle ; Support colorizing ability hotkeys (Q,W,E,R) based on the currently selected rig’s cooldown state ; Support a lighting zone that is only active (colorized) when in observer/playback mode. While in this mode hide the Abilities, Orders, and Communication group.
DubWars Game Effects: Chroma lighting will flash and sync to the beat of the music within the game ; when the bass drops, you’ll start firing lasers in red. The peripherals also start flashing red
Duelyst Game Effects: Change color during deck / faction selection (sets your base color). Keyboard turn timer indicator for your turn (red). Keyboard turn timer indicator for enemies turn (blue). Change of turn indicator (flash yellow). Your general takes damage (flash red). Your general heals (flash green).
Dungeon Souls Game Effects: Health and XP effect bars, Item slot effects, Skill cooldowns on numpad.
ELEX Game Effects: Keyboard Loading Screen: Looping beam from left to right with fade off light blue: whole keyboard, Static light blue: Chroma logo Main Menu & Pause Menu: Looping slow breath effect light blue: whole keyboard. Ingame default: Static base color very dark blue, barely noticable (whole keyboard) Movement keys + assigned quickslots + all inventory buttons (weapons, items maps) Static overlay color light blue. Base Color: Dark blue, barely noticable (whole keyboard). Static overlay color: Light blue (currently bound): Movement keys + assigned quickslots + all inventory buttons (weapons, items maps) Static overlay color: Light red (currently bound): Heavy attack + special attack Ingame ranged Static base color very dark blue, barely noticable (whole keyboard) Ingame Dead: Static base color very dark red, barely noticable (whole keyboard). Ingame receiving damage: Flash red once (whole keyboard). Ingame out of energy: Flash green once (whole keyboard) Weapon mode change: Static overlay color light red (currently bound). Credits: Starlight effect light blue (random keys). Mouse / Mousepad Loading Screen: Looping slow breath effect light blue: All Main Menu & Pause Menu: Looping slow breath effect light blue: All Static overlay color light blue: All Ingame Dead: Fade off color light blue: All Ingame receiving damage Flash red once: All Ingame out of energy Ingame out of energy: Flash green once: All Headset Static light blue: Ingame Dead: Static color dark red Ingame receiving damage: Flash red once: All Ingame out of energy Flash green once: All
Elder Scrolls Online Game Effects: Base layer will represent the color of the currently selected characters alliance, When the current quickslot item comes off cooldown, the key will blink once slowly before turning back to normal, When the player’s ultimate is ready the key will blink once then fade to a partially highlighted state and stay that way as long as its available, When the player gets a notification (e.g.: group invite, LFG ready check, trade request) the prompt keys will blink indefinitely, On death, every device will breath red (namely, between fully red at its brightest and about half red, half whatever else the device was supposed to be doing per the rules above at its dimmest), Do note that you are able to modify your Razer Chroma effects to your own liking via the Add-On feature.
Elite Dangerous Third Party Integration - Mod
Game Effects: Effects for Supercruise/hyperspace jumps, Effects for Landing gear deployed, Effects for Cargo scoop deployed, Hyperspace jump destination hazard level indicator, Star glare on hyperspace jump exit, Ship in danger, under attack or overheating.
Endless Space 2 Game Effects: All devices will be lit based on the player's color. Pending/ending of turns will be highlighted on keyboard (snake rotating around the keyboard), mouse and mousemat (blinking), Galaxy view will highlight F1 - F8, spacebar and zoom in/out input during the game. Screen view will strongly highlight on-screen corresponding input and remove unavailable inputs. Scan view will disable the F1 - F8 effects while leaving spacebar, arrows and zoom inputs highlighted. Main menu will apply the ES2 blue theme on all devices. Scan view will have the spacebar highlighted in orange. Loading/Saving a game will be highlighted in the player's color. Loading to the main menu will highlight all devices in blue.
Epsilon Game Effects: Loading Screens; Chroma Keyboard display Serellan and Epsilon Logos; Active Keys; During play, movement, actions, and squad commands are color coded.
Euro Truck Simulator 2 Game Effects: Chroma Effects in 1.35 patch (June 5, 2019), Different WASD keys, Parking brake on/off, Electrics on - many keys are now lit, Parking brake is blinking, The lights keys, the high beam headlights key, Blinkers, 4way flasher, wipers keys, Different cameras keys, Different route advisor keys, Trailer connect key blinking with different colors: detaching, not attachable, attachable, attaching, not detachable, Activation key blinking on gas station, Pumping gas - state, wave and finish, Delivering key blinking, Delivery screen wave, Police fine keyboard fading. Older version was without fading, it was just blinking in an interval, Damage keyboard wave. Older version just changed all keys to red, Keyboard pulsing during late delivery, Mouse and mousepad speed gauges. Red for speeding.
Factorio Game Effects: Background: Factorio orange (Keyboard, mouse, mousepad, headset). Damage taken animation (Keyboard, mouse, mousepad, headset). Player Healthbar when damaged (Keyboard, mouse, mousepad). Player shields when damaged (Keyboard, mouse, mousepad). Progress-bar during game loading, savegame loading, multiplayer map download multiplayer map loading, multiplayer catching up(Keyboard, mouse, mousepad, headset). Flash technology key on technology researched (Keyboard). Flash map key when building are destroyed (Keyboard). Custom Ripple animation when achievement is unlocked (Keyboard, mouse, mousepad, headset).
Evolve: Stage 2 Game that previously had Chroma effects. Game Effects: Death (Monster and Hunter); Background (underlying effect visible whenever another effect is not playing - on game launch and during game state transitions); Class Colors (blend between two class/team specific colors for background keys. movement and ability keys defined separately); Hunter Item Keys (keys 1-3 have a specified color that will darken when the item is empty and light back up when the item is ready for use); Hunter Class Ability Key (key 4 has a different color than the items and will also darken when used and light up when the ability is ready for use again); Movement Keys (WASD have a different color based on class/team); Monster Ability Keys (keys 1-4 have a specified color that will darken when the ability is fired and light back up when the ability is ready for use again); Ready to Evolve (effect highlighting the key to press when the monster player has enough energy to stage up); Incapacitated Effect (Hunter is incapacitated but not dead); Evolving Effect, Stage 1-2 (Evolve in progress); Evolving Effect, Stage 2-3 (Evolve in progress).
Final Fantasy XIV Third Party Integration - Chromatics
Game Effects: Set a device default color universally while ACT is running, Change color of devices when enmity is generated, Create visual alerts when Custom Triggers activate with adjustable rate & speed, Create visual alerts when Timers are triggered, Create visual alerts for receiving chat messages, Raid Mode for creating special effects when in Raiding instances, Vegas Mode for Gold Saucer, Target DPS meter! Set a target DPS to aim for and have your devices change color when you pass that DPS number, Set a Notify DPS marker to know when approaching your DPS target. Your device will flash faster the closer you get, Reactive Weather! Set your devices themed to the current in-game weather, Individual buttom mapping for actions, abilities, items & spells (Coming Soon to BlackWidow Chroma), Display personal HP/MP/TP or enemy target's HP across keyboard (Coming Soon to BlackWidow Chroma).
Final Fantasy XV Game Effects: WASD, E, BackSpace keys illuminated in white while in menu, Keyboard flashes red when HP of player character reached to 0 (2 sec interval), Keyboard flashes green when player character get HP healed (1 sec), Keyboard flashes blue when player character get MP healed (1 sec), Keyboard flashes red when player character attacked (1 sec), Keyboard flashes orange when damage monsters in effective attributes (1 sec), Keyboard flashes purple when damage monsters in resistance attributes (1 sec), Keyboard flashes yellow when damage monsters in critical hit (1 sec).
Formula Fusion Game Effects: Team Skins color representation, Transam Yangs displays star bangled banner fluttering in the wind, Collisions flash red.
Fortnite Game Effects: Lighting effects will adapt to the time of day, Turns purple when you are in the storm, More effects slated to be added in future updates.
Freaky Awesome Game Effects: Special color theme for main menu. Effect on changing mutation. Color theme for gameplay. Color theme when you have low health. Color scheme when you are about to mutate (when your mutagen bar is almost full).
Frostpunk Game Effects: General: Razer Chroma gear blinks if the in-game temperature rises or drops down, The current color of lights depends on the current in-game temperature.
Gears 5 Game Effects: All effects are performed on the keyboard, mouse, headphones, mousepad for both PC & Xbox One, Menus: All keys in the main menu lit up white, Map Selection: Each map has it's own colours should play a slow transition or breathing between the colours, Taking Damage: All Chroma enabled devices fill with red as you take damage other than bound keys, DBNO: All devices quickly transition to Red and drop down to breathing, Death: All devices transit to Red and slow fade out to black, Execute: Bound key to light up when prompted to execute, Stim: Background colour should turn to a soft blue while this is active, Point of interest: Bound key will light up, Jack: Abilities key will light up when cool down is complete, Clue pickup: Bound key will light up, Skiff controls: Light up to guide players on keys to use, Bootcamp: Tutorial keys to light up accordingly, Team color: Devices (except keyboard) to light up respective team colors, Ult: All keys pulse when ult can be used. Animation when Ult has been activated, Venom: Damage indicators on mouse and mousepad turn green.
Gears Tactics Game Effects: Main Menu: Pulsing between 2 colors, Convoy: Pulsing between 2 colors, Loading Screen: Swooping Animation across keyboard, Cinematics: Animation plays on KB on all cinematics, Key binding: Keys should light up according to your key bindings, Targeting: When targeting, yellow stripes roll from top to bottom on keyboard, Movement: When selecting movement position, blue pulsing effect on keyboard, Moving: When unit is moving, blue stripes roll from top to bottom on keyboard, Enemy's turn: Red stripes going from top to bottom on keyboard, DBNO: When unit is down, red pulsing effect on keyboard, Shooting: All devices will light up like muzzle flash.
Georifters Game Effects: Menu & Game Controls will light up; Loading screen effects; Effects when player receives damage; Effects when player picks up a crystal; Effects after collecting all crystal in the stage; Effects when player uses punch ability; Effects when player uses special ability; Effects when player uses reset ability; Effects upon player death.
Gigantic Game that previously had Chroma effects. Game Effects: Skill hotkey availability (available/cooldown) Steady when available, slowly flashing when on cooldown. Hotkey binds: Always steady. Move Forward/Back/Left/Right. Sprint modifier. Jump. Health Meter (F1-F4) Each key represents 25% health. Low health warning: Below 25% health, flash empty health meter keys red. (F2-F4) Stamina Meter (F5-F8) Focus Meter (F9-F12) Steady while filling, flashes all keys when full. Level up Pulse across all lights on keyboard from outer edges to the hotkey for upgrading, then upgrade hotkey flashes. When no skill points remain, this key no longer flashes. Guardian Rampage Flash all unused lights on your keyboard yellow 3x when Guardian reaches 100% power and starts a rampage. Creature Summoning When standing on a summoning circle and you can summon a creature there, flash creature summon keys. When standing on a summoning circle and you can collect a power orb, flash orb collection key.
God's Trigger Game Effects: Highlighted directional keys; For Dash; For Teleport; For when using ultimate; For attack; For death; Each of above is different for both characters.; For when ultimate bar gets fully charged.
H1Z1: Just Survive Game Effects: Game Startup H1Z1 keys light up on loading the game, Interact Key Prompt, 'F' (interact) key lights up when the play approaches something to interact with, Damage Indicator, Keyboard reacts with a directional 'blast radius' or 'ripple' effect when the player sustains damage.
H1Z1: King of the Hill Game Effects: Game Startup H1Z1 keys light up on loading the game, Interact Key Prompt, 'F' (interact) key lights up when the play approaches something to interact with, Damage Indicator, Keyboard reacts with a directional 'blast radius' or 'ripple' effect when the player sustains damage.
Hitman 2 Game Effects: Default (menus, cinematics) - ALL white across Keyboard, Mouse, Mousepad, Headset, Gameplay Default - active key highlighting on keyboard. All white for not active keys and other devices. Active keys include WASD (orange), 1-0 num keys are green (health bar), 'Q' key flashing when prompted to subdue enemy', Combat - top row of keys turn red along with mouse, mousepad, and headset, Life Percentage - displayed on the 1-0 num keys (each num is 10% of health). Colored green, LVA/Crowd - top row of keys turn green along with mouse, mousepad, and headset, Reload - reload key ('R' by default) flashes red when magazine is empty, Gaining Attention - if seen by an enemy, top row flashes it's color depending on player state (white in general, red if in combat, green if hidden etc.). All other devices breath the same color, Explosion - explosion circle animates from center of the keyboard outward. Layered on top of current keyboard colors. Other devices show a red flash.
Holy Potatoes! What the Hell?! Game Effects: Pausing the game: Effect: Pulsing Greenish Blue Prep Phase: Effect: Solid Blue Before food orders start to come in, we have a 'Prep Phase' where players are given some 'chill time' to prepare ingredients. The static effect indicates that it is a not-so-intensive time period Lunch Phase: Effect: Animating Horizontal Arrow Orange Right after the prep phase, the lunch phase starts. This is where most of the gameplay takes place (together with the dinner phase). Players need to be quick to process orders before they expire and they get penalised. This state is shown with an Animated Arrow Effect to indicate the 'rush' aspect of it. Orange colour represents the lunch phase in the game. Dinner Phase: Effect: Animating Arrow Green Visiting the shop: Effect: Animating Diagonal Arrow Yellow This effect will play when players visit the special shop after they are done with an objective. It is coloured according to the colour for $tarch, the in-game currency. Cooking Showdown: Effect: Pulsating Red Showdown is an event that happens after players complete a circle of hell. Players compete with an opponent to make the best dish. The pulsating effect is to indicate the intensity of the competition Fanfare: Effect: Rainbow Flash Animation Fanfare effects will be played whenever players complete dishes, stages and orders etc.
Hover Game Effects: Player can customize the color of his character. The UI is taking the tint of the selected character color. The devices takes the color of the character color and the light level intensity follows the ingame value. E.g. when a character lose all his energy the devices flicker or when you reach hoverheat the light intensity increases.
Hue Game Effects: Colour reflects the backdrop of the game.
I, Zombie Game Effects: Main menu animation that relates to the in-game UI. Three animations of current zombie state (attack, follow, defense) Victory/defeat animations.
Immortal: Unchained Game Effects: General: Slow pulsating blue effect when the character is not interacting with the world. Blinking red effect when the character takes damage. Constantly glowing red effect when the character is stunned. Blinking green effect when the character is healed.
Injustice 2 Game Effects: Hero Specific Themes, Every hero has their own color scheme, serving as the base layer color across all Razer Chroma supported devices, Switching between heroes displays a ripple effect across the keyboard, Super Meter Fully Charged, Flashes blue quickly for 1 second when super meter is fully charged, Activating Super, Special animation effect, Loot Drop & Level Up, Quickly cycles between the various colors, flashing between red, orange, yellow, green, blue, indigo and violet, Win Match, Rainbow wave effect displayed across all Razer Chroma supported devices, Countdown, Flashes for 2 seconds to signal the start of the match, Key Bindings, Light up specific active key bindings with a different color from the base effect.
iRacing Game Effects: On RGB keyboards we do the following in this priority order, Play a pattern across the whole keyboard based on the current flag, black and white checkered for the start/finish flag, flashing yellow for caution, etc, Highlight the F1-F12 keys to replicate a shift indicator, Highlight currently available hotkey combos, colored by their function, these change in real time based on the state of the sim, On all other devices we do the following in this priority order, Color the backlight based on the current flag. If two or more lights are available we play a more detailed pattern to better distinguish the flags, Color the backlight to replicate a shift indicator, if a row of lights are available then we fully replicate the shift indicator.
Iron Harvest Game Effects: Effects on logo splash screens; Effects on loading screens; Each factions have it's own effect; Effects on Main Menu; Effects when waiting for game.
JCB Pioneer: Mars Game Effects: Keyboard: Scanner pulse When the player hits T a coloured pulse spreads out over the keyboard. Tutorial keys The game controls highlight in green to show player’s what keys to press. Headset/mouse pad: When the player’s O2 and power reach certain levels, the headset and mouse pad reflects this through its colours (red - critical, yellow - warning). Mouse: Mouse side bars show O2 and power levels (and pulses when they get low).
Just Cause 4 Game Effects: Damage Taken, Near Death, Death, Weapon Pickup, Enemy Killed, Explosion Damage, Wingsuit, Parachute, Wingsuit Slingshot, Supply Drop, AR Scan, In Vehicle, Extreme Weather, Swimming
Kerbal Space Program Game Effects: Loading game animation ; Specific keyboard bindings will be lit for different situations ; Features animations (Vessel exploded, vessel landen in water, vessel out of power and not controllable any more) ; Razer Chroma supported mouse and mousemats now displays the electric charge on the vessel as a status bar on it's side. The scrollwheel and logo light up in different colors to display the heat of the vessel ranging from blue for cold to red for hot and yellow for 'about to explode'.
Keyboard Piano-ist Game Effects: Keyboard will light up according to the notes.
Killing Floor 2 Game Effects: Main Menu - All devices turn to a red static color. Ready Up - All devices turn green. Low Health - All devices flash red. Death screen - All devices back to red. Healing - Blue Flash on all devices. Zed Time - All devices turned white. Wave incoming - All devices flash red (including mouse). Fire Effect - All devices flash light yellow. Puke Effect - All devices flash green (rapid flashes).
League of Legends Third Party Integration - Mod
Game Effects: Health Bar, Custom spellcast animations for several champions and items, Trinket notifications - lights up when you have a ward available, Gold notification - lights up when you should back to buy, Keeps track of cooldowns and mana, Kill Lights, Death Lights.
Let Them Come Game Effects: General: Rainbow effect when combo meter is maxed out. Yellow flash when a bonus is selected. Short red flash when player receives damage. Longer red flash when player dies. Keyboard: Green gradient bouncing across keyboard whenever a new wave starts. Mouse & Mousepad: Muzzle flash effect on the mouse and pad.
Lichtspeer Game Effects: Game start Wave on the keyboard. Menus/map Static light on all devices. In game Static light on all devices (keyboard light is darker than on other devices). Lichtpower use Ripple on the keyboard/wave on the mouse. Lichtpower duration Breathe on the specific key. Lichtpower on cooldown / not available Light off on the specific key. Lichtpower ready to use Static light on the specific key. Death animation Flashing red.
Little Big Workshop Game Effects: Startup: Keyboard changes color during splash-screens; Telephone: Keys start flashing when phone rings; Regular gameplay: Keys turn red when you lose money and green when you earn money; Pressing “deliver” button: Green ripples across keyboard; Planning mode: Keys turn blue; Code Red & Push it to the limit: When these skills are activated, the keyboard will show a fire-style animation.; Machine explodes: Orange wave from the center of the keyboard
Livelock Game Effects: Keyboard, mouse and mouse pad base color will change based on selected machine; WASD are colored with the cursor color defined by user.; QEC keys are color coded and will fade in and out according to the function cooldown; All peripherals flash when player is hit by enemies; Left light strip on the mouse shows real-time green health bar (requires specific mice models)
MapleStory 2 Game Effects: General: Base colour, Each class has their own unique colors that envelops all devices in its color, Keyboard: Main Menu, Keyboard displays a wave effect, sweeping downwards across the keyboard in white with a red boarder in the F1-Pausebreak keys, Numpad lights up in and displays the number '2', Loading/ Map Change, Unique wave display for each individual class, Health/ Spirit Bars, Keys F1 - F8 lights up in red with respect to the player's current health, Keys F9 - Pause break lights up in Blue with respect to the player's current Spirit, Active Key Lighting, All active programmable keys are lit in the player's class color, The action key flashes repeatedly when there is an interact-able object close to the player., Skill-bound keys on cooldown will be faded and slowly return to its original color with respect to its cooldown, Tutorial keys, Keys used in the tutorial will flash repeatedly to alert players and aid in the completion of the tasks.
Main Assembly Game Effects: Opening main/escape menu; Navigating main/escape menu; Loading level & Complete loading level; Printing bot; Switching between Assembly, Drone, and Bot control modes; Placing and removing parts; Collecting pickups and stars; Docking/undocking on Bot
Masquerada: Songs and Shadows Game Effects: Game Start-up; Peripherals will have Masquerada’s white theme for the 1st character and a blue theme for the 2nd character; Movement Key; W, A, S, D, key lights up in green.; Ability Key; 1, 2, 3, 4 and Q lights up green when you meet an enemy or when abilities are available.; Ripple emanates from Q when skill is used.; Pulses red when abilities are on cooldown, then pulses green when they are back online.; F5 to F8 shows the character health.; F9 to F12 shows the character mana; Mouse; Displays the theme colour.
MechWarrior 5: Mercenaries Game Effects: Have respective hotkeys when you are in Drop Ship as well as in Mech ; Start up & Shut Down Mech sequence ; Damage Indicator when receiving Damage ; Mech Health Indicator ; Weapon cooldown cycle ; When Mech is overheating, all devices start flashing ; Throttle Speed indicator
Megaton Rainfall Game Effects: Reactive gameplay effects: All Chroma devices will flash with every energy blast and nearby explosion Directional light sweeps when flying at supersonic speeds near the ground, and energy fluctuating when charging the Gigaton Blast or using the Heat Ray Low health warning: The devices will glow in red when the collateral damage is too high (in this game you are indestructible, so this effect is related to the health bar of the cities you are trying to save). A red disintegration effect will be played when it's game over. Active keys: The tutorial will light up the relevant keys. All devices are supported: Keyboard, mouse, mousepad, headset and ChromaLink. All effects have been created for the keyboard, and replicated (downsampled to lower number of leds) for the rest of devices. Worm hole effect: Circles of light when player is in the worm hole / main menu or launch the game.
Minecraft Third Party Integration - Mod
Support: Health Status Indicator, Your function keys will light up based on your health level, Inventory Hotbar, Hold Z and the keyboard will show you which slot is currently active, Potion Effects, Animations are displayed on the number pad, Fire and Death, Watch your whole keyboard light up when you catch fire or die.
Mortal Kombat 11 Game Effects: Custom Themes for each character, Each character has multiple skins, and themes for every single skin, The transitions are direction based, keyed off the direction the player moves in character select, All the devices flash upon FIGHT, Toggleable fighting button overlay, which highlights the currently mapped controls in white, The function keys display the real-time health of the player, Each character has a 'special move', and a custom animation for each one that matches the on-screen action, Winning, Losing, and performing a Fatality all have special animations.
Move or Die Game Effects: Rhythm of the soundtrack displayed on the headphones. Character Selection WASD, TFGH, IJKL and Arrows lighting up with their respective player colors. Player Death Flash red followed by the player color. Round Won Winning player colored flashes. Match Won Winning player colored pulses. Leveling Up Rapid white flashes. Unlocking an item Colored waves based on the item rarity. Sudden Death Rapid red flashes. Idle Warning in lobby Synchronized yellow warning flashes.
Nanotale - Typing Chronicles Game Effects: Ambiance Lighting; Key highlights on possible words that are currently typed; Life Gauge; Mana Gauge; Movement Hotkeys.
Necronator: Dead Wrong Game Effects: Wave effect in main menu; Display player portal HP in battle on keyboard; Display enemy castle HP in battle on keyboard; Display player Mana Bar in battle on keyboard; Wave effect when idling in world map; Effect when resting or upgrading card; Effect when playing card (different color based on type of card); Turn off all lighting in game-over screen
Nevermind Game Effects: Default - Teal; Calm (when played with biofeedback tech) - Green with steady brightness; Stressed (when played with biofeedback tech) - Red with pulsing brightness; Progressing from Calm to Stressed (when played with biofeedback tech) - Yellow with slower pulsing brightness (and variations thereof).
Neverwinter Game Effects: Health Alert, Red when player is below half health, Flashing red when below 20%, Action Points, Flash orange when it hits the maximum value, Chroma lighting for login, character selection and loading screens, Throttle indicator on the M1 – M5 keys, On ground, M1 – M5 keys would be your shield health bar, Shield indicators on the arrow keys, Numberic keys flash on ground when the player’s target is exposed.
notmycar - Battle Royale Games had previously have Chroma effects. Game Effects: All effects are performed on the keyboard, mouse, headphones, mousepad. Home screen - Flashing effect. Loading Screen - White flash with green circular loading motion. Hotkeys: Hotkeys lit when in game. Gliding: Blue keys with flashes of orange. Flashes of red when taking damage. Yellow flash when you killed an enemy. White stripes effect when cloaking. Blue circle when using Shield. White circular motion when healing. White green flashes when you are outside wall. Victory flashes when you win a game.
Obduction Game Effects: Linking effect between worlds (Keyboard and Chroma Link only); Picture-taking flash effect (Desktop-only); Static color matching per-world; Chroma Link exclusive: Lightning flashes, local world/environment-based color shifts.
Oh...Sir! The Insult Simulator Game Effects: Base color reflecting mood of the current scene; Healthbars, Timer and Win/Lose/Draw effect; Healthbars, Timer and Win/Lose/Draw effect.
Orcs Must Die! Unchained Game that previously had Chroma effects. Game Effects: To turn on Chroma effects, go to Options > Gameplay > Enable Razer Chroma; Ability cooldowns; When Unchained is ready to be used or being used; When players have enough coin to place traps; The game will also change lighting colors on your mouse, mousepad, and headset based on a player’s health state and Unchained meter.
Outlast 2 Game Effects: Base color constantly adapts to the current game state ; Pulses with your breath and progressively pulses quicker the faster you run/more exhausted you get ; Smoothly changes to dark purple when hidden, blueish when underwater and green when using night-vision ; Glitching effect in sync with visuals when you’re low on battery ; Flashing red upon damage ; Gradually pulses yellow then red as your health decreases ; All these colors are user-configurable through a config file.
Overwatch Game Effects: General: Game Startup, Peripherals will have the Overwatch orange theme, Movement Keys, WASD keys light up in yellow, Ability Keys (‘SHIFT’ and ‘E’), Keys with skills keybound unto them light up in blue when the abilities are available and pulse red when they are on cooldown, When the hero's ultimate is fuly charged, several blue ripples are displayed, originating from the key that the Ultimate ability is bound to, When the hero's ultimate is cast, several blue ripples are displayed, originating from the key that the Ultimate ability is bound to, Hero Switch, 'H' key pulses yellow when you are able to switch heroes, Each hero has their own unique base color. Hero Specific Effects: Reaper - Red ripples are displayed upon the activation of his ultimate 'Death Blossom', Reinhardt - Blue pulses across the keyboard when his shield is held up Sombra - Purple pulses across the keyboard when hacking with sombra, Red ripples across the keyboard for both Sombra and the player getting hacked when the hack is successful, Mercy - Yellow/Blue wave effect across the keyboard when healing/damage boosting respectively, Lucio - Green/Yellow wave effect across the keyboard when Speedboost/Healing song is active, Widowmaker- Red ripples across the keyboard when infrasight is activated, Orisa - Blue pulse effect across the keyboard when damage boosted by Orisa's supercharger.
Phantom Doctrine Game Effects: General: Razer Chroma lighting reacts based on the following game states:; Main menu; All devices breathe orange when player is at the main menu.; Hideout (base); All devices breathe green when player is in the hideout.; All devices display a green wave effect when agents are travelling to their destination.; Loading; Keyboard lights up in white, reflecting the progress of the loading bar.; Stealth Phase; All devices breathe blue when player is taking their turn during stealth phase.; All devices display a blue wave effect when the enemy is taking their turn during the stealth phase.; Red ripple effect is displayed from the middle of the keyboard when transitioning from stealth to alert phase.; Alert Phase; All devices breathe red when player is taking their turn during the alert phase.; All devices display a red wave effect when the enemy is taking their turn during the alert phase.; Damage; Keyboard flashes red when characters take damage.; Keyboard lights up with a static red color when the player receives a 'Game Over'.
Pigeon Fight Game Effects: General: Ripple effect when switching menu entries, Random chaos when you quit the game, Switching tabs of menu, Money rain when buying items, Winner Screen, Keyboard: Loading screen, Gameplay, who is playing as player (Keyboard, Headset), Keyboard shows controls for pigeons who are using keyboard.
Pixel: ru² Game Effects: Active Keys; Key bindings will be lit on the BlackWidow Chroma; Synchronized Colours; Dynamic adjustment according to in-game state.
Please, Don't Touch Anything 3D Game Effects: All major endings in the game (30+) have custom Chroma effects.
Project Nimbus Game Effects: Keyboard: Main menu color theme (with subtle animation), Loading screen, with animation, Gameplay, different color set for each Battle Frame, Flash red when taking damage, and fade out smoothly, Basic tutorial integrated, future tutorial integration possible, Weapon and flare key lighting indicate ready to use (or not ready) status, Mouse, Mousepad, Headphone & Chroma link, Smoothly transition between screens (main menu, briefing, gameplay) color, In gameplay, have different color for each Battle Frame, use the same main theme color as keyboard, Flash red when taking damage and smooth back to main theme color smoothly.
Quake Champions Game Effects: Loading Animation - Slow wave left to right that matches the champion's color, Main Menu - All keys pulse a dark orange color until a match starts, Champion Selection - Quick wave on all keys from top to bottom matching champion's theme color, Death Screen - Quick wave of all keys from top to bottom matching champion's theme color, Base effect - Active hights lighted, Player Spawn - Quick vertifcal wave from bottom to top according to current champion's theme color, Weapon Pickup - Corresponding weapon key flashes 3 times, Health/Armor Pickup - Quick blue (health)/green (armor) wave across all keys, Bonus Item Pickup - Dual waves ripple from both ends of keyboard, Other Item Pickup - Quick white ripple across all keys, Ability Ready - Ability key flashes until ability is used, Abiility Cooldown - Ability key fades to black after use and then slowly restores to full color, Ability Use - Ripple from the center of keyboard outward 3 times. Color matches the color of the selected champion, Low Health - All keys pulse a dark red color. Effect only ends if a player picks up a health orb or killed, Death - All keys flash red an then fade to black, Kill - All keys flash gold twice, Round End - All keys cycle through several shades of orange, Chroma Link supported.
RAGE 2 Game Effects: Startup Effect - Yellow and pink across all devices, Base Effect -Ambient effect when player is on foot or in vehicle and no other effects are active, Loading - Wingstick spins across keyboard, Spawn - Implosion on the keyboard, Player Damaged – Red flash, Low Health - Repeated bright red ripples from center of keyboard, Player Death - All devices flash red several times and then fade to black, Enemy Killed - Turquoise explosion on all devices, Item Pickup - White pulse across all devices, Weapon Pickup - Colored pulse matching weapon color theme on all devices, Health Pickup/Injection - Green ripple from center of keyboard, Melee Damage – Dark flash, Explosion Damage - Explosion effect across all devices, Overdrive Ready - Bright pink effect across keyboard, then pulsing across all devices until used, Overdrive Activated -Bright pink effect across all devices (frantic when 20% is left), Wingstick Kill - Blood splatter animation across all devices, Focus Effect - Cyan and pink across all devices, Energy Weapon Effect – White and blue explosion effect when firing the energy gun, Vehicle Kill - Modified enemy kill animation across all devices, Location Complete Effect - Pink, gold and cyan explosion across keyboard, Nanotrite Ability (Slam) - Explosion from center of keyboard, Nanotrite Ability (Shatter) - Wipe from bottom to top of keyboard, Nanotrite Ability (Barrier) - Bright pulse of the top and side edges of the keyboard, Nanotrite Ability (Vortex) - Spinning spiral, centered on the keyboard, that quickly shrinks, Nanotrite Ability (Double Jump) - Pulse of location color, Nanotrite Ability (Dash) - Pulse of location color
Redout Game Effects: Menu loop - Slow faded wave ; Countdown - Filled wave with 7 Segment display simulation on numpad ; Start race - Quick triple vertical “pingpong” stripe wave ; Race loop - Stripe wave with active keys highlight ; Glitch - Random Glitch effect ; Explode - Expanding ripple from top ; Blast power up - Expanding ripple from bottom ; Energy drainer power up - Quick looped ripple ; Protection wave power up - Mirrored stripe wave ; Extra magnetic grip power up - Looped vertical wave ; Repair drone power up - Looped breathing effect ; Turbo boost power up - Quick looped vertical wave
Remnant: From the Ashes Game Effects: All effects are performed on the keyboard, mouse, headphones, mousepad., Set default Color for Remnant, Unique effect for low health, Unique effect for taking damage, Unique effect for loading screen, Unique effect for resting.
Rise of Insanity Game Effects: All effects are performed on the keyboard, mouse, headphones, mousepad.; Flashes red while in mind vision.; Flashes next to the ringing phone.; Flashing during chromatic aberration.
Rise of the Tomb Raider Game Effects: Keyboard Loading screen, On the keyboard, a yellow beam is slowly traced from left to right. On the mouse and mousepad, we fade a yellow effect in and out (sine wave), Menu screens The keyboard uses a default reactive effect, the mouse and mousepad are turned off, Key bindings screen The keyboard displays the currently bound keys in orange. While rebinding an action, all unbound keys are white, while bound keys flash red, In-game (base layer) - The keyboard highlights the bound actions as white, if the user presses the key it turns orange. Actions bound to the mouse wheel use the same scheme (damage) - The keyboard, mouse and mousepad flash red once (low health) - The keyboard, mouse and mousepad pulsate red. This effect is combined with the action highlighting effect (glowstick) - While Lara has her glowstick out, the base color for the keyboard, mouse and mousepad is the glowstick color.
Ruiner Game Effects: Red fade out on Ruiner death, Red fade in on Ruiner respawn, Blinking R button when Ruiner is dead, White-red blink when pickup story pickups, White moving row on levelup, Blinking red when Ruiner has low health, Green barn when using health pad (gaining health), Blue bar when using energy pad (gaining energy), Purple animation when drones with weapons or the pickup arrives, For mouse and mousepad, the left leds indicate current health level (red color) and right leds indicate current energy level (blue color), ChromaLink on C1 has always red color and has blinking red animation when Ruiner has low health (analogous to keyboard).
Rumu Game Effects: General: All devices will glow light blue with respect to Sabrina speaking.
Semispheres Game Effects: White/cyan/orange/green lights are reflected when none/right/left/both characters are moving respectively.
Seven: The Days Long Gone Game Effects: All the Note: Razer devices have to be switched on in Options of the game first for the Razer Chroma integrated effects to initialize.; General; While receiving damage - onetime 'flash'; While crouching; While going into sense mode; While receiving status burning/electrocuted/poisoned - longer animations; In panels and minigames highlighting certain keys that are functional for this event; Razer Weapon: charge loop, attack loop, chakram return loop, enemy hit.
Shadow Warrior 2 Game Effects: Background colour is black, Bound keys are highlighted in white, Special power keys are highlighted in blue (Q.X.C.V), Mana is dynamically displayed on the numpad in blue from 1-9 (Increases when gaining mana, decreases when using abilities), Movement keys are highlighted in golden yellow (WSAD), Health is dynamically displayed from F1 – F12 (Increases when healing, decreases when getting damaged), Remaining peripherials are lit with golden yellow – the SW2 logo theme color, On the loading screen the keyboard will pulse from white to golden yellow slowly. After loading is complete the WANG keys and the Enter key will be lit.
Shovel Knight Game Effects: All game levels have a color theme, sometimes animated, Various events such as lighting flashes and player deaths have additional effects, Turn green on game start, Turn red on player death, Turn blue on recovery mode, Game Start-up, Peripherals will turn white when loading, Peripherals will then turn into yellow theme colour.
Shroud of the Avatar Game Effects: Main Menu - light low contrast purple; Telepod travel - pulsating pink & blue; Exploding; Dream/Glorkon - flash of white; Collect green powerbaby - green pulse; Each level has its own color settingGame Effects: Chroma Integration: All Razer Chroma devices are fully integrated into Shroud of the Avatar including the game state (health), combat (combos), and hints.; White - non-combat mode; Blue - NPC Convo Mode and Crafting; Green - Combat mode full health; Yellow - Combat mode taking damage; Red - Combat mode, near death; No lights - Dead; Dancing - flashing colors; Combos - corresponding numbers light up of spells that can be combined together (only on keyboards); Hints - corresponding keys related to the system light up to teach players which keys do what (only on keyboards).
Sims 4 Game Effects: Different effects for each secret worlds, Loading Screen, Effects changes according to Sim's mood, Idling effect.
SmuggleCraft Game Effects: Automatically set on game load. Base SmuggleCraft color theme. (All peripherals and Chroma Link). 5 different color themes for each time of day in game. (All peripherals and Chroma Link). When HP is below 25% Ship HP Critical Animation (All peripherals and Chroma Link). When a player collides with a boost orb/checkpoint Energy Pulse Animation (Keyboards Only). When a player is being chased by police Police Lights Animation (All peripherals and Chroma Link). Crossing the finish line Finish Line Animation (Keyboards Only). During weather in game. Small Rain Animation (Keyboards Only). Small SandStorm Animation (Keyboards Only).
Spin Rhythm XD Game Effects: Match note: Small screen space particle appearing in a random place on the keyboard, matching the colour of the note hit in game; Tap note: A circular burst matching the colour of the tap note; Hold note: A more intense version of the match note; Beat: A green burst that lights up the whole keyboard; Scratch: High-energy orange scattering lights; Spin: Turquoise or Purple lights moving across the keyboard; Spectrum visualiser during level select; Ambience during Menu selection.
Star Trek Online Game Effects: Faction Identifier, Base color will be Blue for Federation, Red-orange for Klingon, Lime-green for Romulan, Combat Mode, Flashing red, Chroma lighting for login, character selection and loading screens, Throttle indicator on the M1 - M5 keys, On ground, M1 - M5 keys would be your shield health bar, Shield indicators on the arrow keys, Numberic keys flash on ground when the player's target is exposed.
StarCrawlers Game Effects: WASD and exploration hotkey highlighting.; HUD effects both in exploration and combat mode.; In exploration mode, class special events and dialogs.; When exploring, different interactions trigger context effects.; In combat mode, class turn indicators and unique effects for ability use.; Combat effects (shield absorbs, critical hits, critical team damage, and more!); Default lighting changes based on environment (Mines, Abandoned Ship, etc).
Stardew Valley Third Party Integration - Mod
Game Effects: Display HP and Stamina across your keyboard's function keys and the Razer Mamba's strip lighting, HUD effects for your selected item on your hotbar, Interaction effects when farming, foraging, mining, fishing or fighting across BlackWidow Keyboards, Nightly countdown effect across BlackWidow Keyboards between 12AM and 2AM in game, Navigation lighting to highlight important commands on your keyboard. Optional extra key highlights for beginners too, Lighting effects change based on the season in-game. Different seasonal themes in-built and customizable. Optional display this effect on other Razer Chroma devices, Time of day effects on your keyboard's numpad to show the progression from Sunrise to Morning, then to Twilight and into Midnight. Optional display this effect on other Razer Chroma devices, Optional Macro button custom highlighting, All colors and themes are completely customizable so you can make your own themes for the game.
Starpoint Gemini Warlords Game Effects: General: Scaning effect. Paint Color in ship customization. Start Sublight. Enemy missile alarm. Player Light weapons. Open Ingame Interface. Open Power Redistribution. Open Menu. Ship Dock. Open Context Menu. Open QuickScan. Loading Progress. Level Up. Mission Accept. Start Combat. End Combat. Upgrade HQ.
Steel Circus Game that previously had Chroma effects. Game Effects: All effects are performed on the keyboard, mouse, headphones, mousepad.; White light while in the menu.; Steel Circus logo in blue/white on the keyboard during match intro.; During a match lights adopt your team color (orange or blue); Lights blink in all different colors when a goal is scored; Lights flash blue and orange when you manage a double pass; Lights flash in respective colors when collecting green health or purple cooldown pick-ups.
Stifled Game Effects: General: Sound waves White 'Ripple' effect across all devices when player makes a pulse by either through the 'Space Bar' or by the microphone. Brightness of the 'Ripple' effect is dependent on the degree of loudness of the pulse made. When the monster screams and makes its own pulse, all devices lights up in red and slowly fades away from the top of the keyboard. Damage taken Red flash effect when player takes damage from the monsters.
Super Inefficient Golf Game Effects: General: On startup, a pulsing white glow is observed on all devices. When mines are detonated, all devices glow in the colour of the detonated mine. When golf ball collides into an obstacle at high speeds, a scrambled rainbow effect in played to simulate concussion and shock. When the player scores, random strips of orange lights rises from the bottom of the keyboard. ChromaLink devices, mouse and mousepad cycles an orange effect, while the headphones displays a static orange glow. Keyboard: Number keys 1-4 are lit in the colours with respect to the colours of the mines bound to each key and becomes unlit once there the mines have run dry. White ripple effect originating from the space bar is displayed throughout the courses. When mines are detonated, ripple effects of the mine’s colours is produced from the bound keys for the bombs.
Swimsanity! Game Effects: All Razer and Chroma Connect devices change color depending on current level ambiance, performing a luminous ripple effect to match the underwater ambience. When a player is ready to Unleash Swimsanity, all Razer and ChromaLink peripherals perform a unique luminous pattern with the primary and secondary color of the player. When a player unleashes Swimsanity, all Razer and ChromaLink peripherals perform a unique luminous pattern with the primary and secondary color of the player. When a player is KO'd, all Razer and ChromaLink peripherals perform a unique luminous pattern with the primary and secondary color of the player.
The Little Acre Game Effects: Colours reflect the current player character model, Reflects moments of stress and lighting changes of the environment.
The Riftbreaker Game Effects: Build Mode ( blue color ); Fighter Mode ( orange color ); Player Destroyed ( orange highlight ); Player Spawned ( blue highlight ); Game Failed & Game Alert ( red blinking ); Game Success ( blue blinking ); Game Info ( white blinking ); Headquarters health bar ( F9-F12 ); Player health bar ( F1-F4 ); Player shield ( F5-F8 ); Various key bindings.
The Sandbox Evolution Game Effects: Key Bindings will light up in Blue based on the game mode; Keyboard + Mouse + Mousemat + Headset will have a default color of Yellow to suite your theme.
Those Who Remain Game Effects: Blue wave in the menu; White lighting fades in and our during the intro cutscene; Light blue wave in the game (idle); Red sweeping light when loading a level; Red flashes when dying; Green light flash when opening a doors, drawers etc; White light flash when interacting with light switch; Frantic lights when being pursued; Red random lighting when close to the shadow people.
Thumper Game Effects: Level theme color: all Chroma devices use each level's 'theme' color to match the ambience created by the colored glowing rails on the gameplay track Active keys: when using keyboard controls, the active/relevant keys are highlighted green. Reactive gameplay effects: when 'thumping' targets, the keyboard flashes with blue/white positive feedback. The keyboard flashes red when receiving damage.
Trove Game Effects: General: All Devices: Base color lighting across all devices that reflects the environment lighting. All devices pulse red when character is at critical health level. All devices rapidly flash yellow when character levels up. Keyboard: Active Keylighting displayed on the keyboard. Light blue lighting for WASD and Spacebar. Green for keybound active skills that are ready and turns red when they are on cooldown. Light blue wave, starting from the middle of the keyboard, is displayed when using a portal. Starting from the bottom of the keyboard, all colors fade from the keyboard and returns all at once. Mouse: Left side of the mouse lights up in red that reflects the player’s current life.
Trover Saves the Universe Game Effects: Main Menu - light low contrast purple; Telepod travel - pulsating pink & blue; Exploding; Dream/Glorkon - flash of white; Collect green powerbaby - green pulse; Each level has its own color setting.
Unreal Tournament 4 Game Effects: Launching the game will display a scrolling UT effect, Weapon slot keys from 1 - 9 will showcase available weapons, Health and shield bars, Movement key bindings (W,A,S,D), Team color
Vermintide 2 Game Effects: All effects are performed on the keyboard, mouse for both PC, Menus: All keys on Keyboard and Mouse lit up red, Taking Damage: Keyboard flashes white, Hotkeys: All usable keys lit up red, Knocked Down: Keyboard flashes white, Healing: Keyboard flashes color, Drinking Speed Potion: Keyboard flashes color, Drinking Concentration Potion: Keyboard flashes color, Drinking Strength Potion: Keyboard flashes color.
Warframe Game Effects: Ambient keyboard color changes to match your selected Warframe's energy color, Heath & ammo tracking on mousepad, Mouse & headset flicker when receiving damage, Headset lights up when receiving audio transmissions from NPCs, Casting Warframe powers triggers a sweeping animation across the keyboard (small variety of effects from swipes to pulses to ripples to 'black holes', etc.)
Worms W.M.D There is a constant base colour that is currently grey, On entering the front end all bound keys will light up blue, There is a constant base colour that is tagged to the team color of the player, Whilst a random landscape is generating the keyboard, mouse and mouse mat will show random colours, The primary users team health is shown on the left mouse strip and should approximately match the in-game health bar for the team, it always depletes from top to bottom. The right mouse strip shows the current team’s health in the same manner. The mouse mat also shows health in the same style. The left hand side of the mat shows the primary users team health and the right hand side of the mat shows the current team’s health. These bars both deplete towards the centre of the mouse mat opposite to where the cable is attached, The keys bound to swap weapons (usually the F# keys) will light up based on the state of the weapons on that particular row. If any weapon on the row has ammo and no delay the key will light up green, failing that if any weapon has ammo but has a delay the key will light up orange, failing that the key will light up red to indicate there are no weapons on that row, If the player uses a weapon that needs to be powered up the keyboard, mouse and mouse mat will display a bar charging. For the keyboard the effect will fill up left to right or vice versa if the player is aiming mostly horizontal, or will fill up top to bottom or vice versa if the player is aiming mostly vertical. The mouse will either fill up top to bottom or bottom to top based on if the player is aiming more up or more down. The mouse mat will fill up left to right or right to left base on which way the player is facing, At the start of a turn, during the hot seat, the keyboard, mouse and mouse mat will pulse with the colour of the current team, When the turn time falls below 5 seconds the keyboard, mouse and mouse mat will pulse red, If anything on the landscape (worms, vehicles, etc) is damaged the keyboard, mouse and mouse mat will flash red. The duration everything stays lit for and how long it takes the effect to fade are based on how much damage was taken, On collecting a health crate the keyboard, mouse and mouse mat will flash green. Upon collecting a regular crate the keyboard, mouse and mouse mat will flash bright yellow, On entering sudden death the keyboard, mouse and mouse mat will flash a browny red.
Yet Another Zombie Defense HD Game Effects: General: Night to day transition. Day to night transition. Damage taken. Keyboard: Ammo collected. Cash collected. Health collected. Speed boost collected. Fast reload collected. Invisibility collected. Magnet collected. Shield collected.

SteelSeries PrismSync

Part of SteelSeries Engine.

Project Aurora is letting to use game configurations designed for Razer Chroma, AlienFX and Logitech G Lightsync.

Supported Games

ThermalTake TT X1 RGB SYNC

TT X1 RGB SYNC is available on ThermalTake headsets, mice, keyboards, cases, fans,CPU coolers and power supplies.

Supports every game with Razer Chroma RGB support via Chroma Connect.
It supports voice control via a mobile app.

Third party

Project Aurora

Project Aurora is a third party, open source solution for handling RPG lighting. Full list of supported games and devices can be found in project's Github page.

Should be able to translate every AlienFX, Razer Chroma and Logitech G Lightsync signals to supported devices using Aurora Wrappers.
Natively supports devices branded by: Alienware, Logitech, Razer, Sony (Dualshock 4), Corsair, SteelSeries, Asus, Cooler Master, Roccat, Wooting, Clevo, AtmoOrb, Drevo, SoundBlasterX, NZXT, Yeelight.
Additionaly can use devices via Chroma Connect: Philip Hue, Nanoleaf, LIFX, Vivify, Scythe, Xigmatek, Akasa, ID-COOLING, REEVEN, ZALMAN, AMD, Anacomda, Antec, ASRock, AOC, Apacer, Biostar, BitFenix, Bitspower, COLORFUL, COUGAR, DEEPCOOL, Ducky Channel, DURGOD, Enermax, GALAX, GeIL, G.SKILL, InWin, KINGMAX, KLEVV Essencore, Lian Li, MISTEL, MSI, PCCOOLER, Phanteks, Raidmax, Silverstone, SUNON, TeamGroup, Thermaltake, ThunderX3, ViewSonic Elite Gaming, WOOTING one, ZADAK, ZOTAC and more.

Supported Games

Supported games Notes
Apex Legends Possible to make it work via Razer Chroma Wrapper
American Truck Simulator Aurora Game State Integration - Telemetry Server
Supports: Throttle/braking indicators, RPM meter, Blinkers, Beacons, Fuel/air pressure indicators, Ignition indicator
Battlefield 1 Logitech G Lightsync Wrapper
Supports: Flashes red when the player takes damage, Lights up keybindings.
Battlefield 3 AlienFX Wrapper
Blacklight: Retribution AlienFX Wrapper
Blade & Soul Razer Chroma Wrapper
Borderlands 2 Aurora Game State Integration - Memory Reading
Supports: Health and Shield indicators
Clone Hero Aurora Game State Integration - Memory Reading
Supports: Note Streak Indicator, Star Power Percentage Indicator, Note Hit Animation, Fret Press Indicator, Star Power Activation Indicator & Color Overrides, FC Indicator, Menu Effects, Flashes red when a player misses a note or overstrums
CS:GO Aurora Game State Integration - Mod
Supports: Team-based background lighting, Health and Ammo indicators, Bomb effect, Kill indicators, Burning and Flashbang effects, Chat/Console typing keys
Doom (2016) Razer Chroma Wrapper
Supports: Animation on kills and glory kills, Animation on item pickups
Dead Cells Razer Chroma Wrapper
Diablo III Razer Chroma Wrapper
Supports: Ability cooldowns, Health and damage indicators, Legendary item pickup animations
Dishonored Aurora Game State Integration - Memory Reading
Supports: Health and Mana indicators, Potion indicators
Dota 2 Aurora Game State Integration - Mod
Supports: Team-based background lighting, Respawn effect, Killstreak effect, Health and Mana indicators, Ability and Item indicators, Hero ability effects.
Dying Light AlienFX Wrapper
Supports: Background lighting changes according to time of day, health, and flashlight, All keybindings with a color for each category
Euro Truck Simulator 2 Aurora Game State Integration - Telemetry Server
Supports: Throttle/braking indicators, RPM meter, Blinkers, Beacons, Fuel/air pressure indicators, Ignition indicator
Elite Dangerous Aurora Game State Integration - Journal API
Evolve Stage 2 Logitech G Lightsync Wrapper
Factorio Razer Chroma Wrapper
Supports: Loading bar on startup, Health indicator, Research done alerts
Fortnite Possible to make it work via Razer Chroma Wrapper
Grand Theft Auto V Logitech G Lightsync Wrapper
Supports: Dynamic background lighting (based on current character or race position), Custom police siren effects
Guild Wars 2 AlienFX Wrapper
Hotline Miami AlienFX Wrapper
Supports: Hotline Miami has a slowly alternating color effect
Killing Floor 2 AlienFX Wrapper
Supports: Static red on main menu, Low Health and death indicators, Blue flash when healing, White during zed time, Red flash on incoming wave, Fire and Puke indicator flashes
League of Legends Aurora Game State Integration - Riot's Ingame-API
Supports: Teammate pings, Low health and Damage taken, Grey on death
Magic: The Gathering - Duels of the Planeswalkers 2012 AlienFX Wrapper
Metro: Last Light AlienFX Wrapper
Middle-earth: Shadow of Mordor AlienFX Wrapper
Minecraft Aurora Game State Integration - Mod
Supports: Healthbar, XP bar, Armor and hunger bars (not on the default profile but can easily be added), Flame effect when player burns, Raindrops when world is raining, Background based on time-of-day
Move or Die Razer Chroma Wrapper
Supports: WASD, TFGH, IJKL and Arrows lighting up with their respective player colors, Flash red followed by the player color if a player dies, Round winning player colored flashes, Match winning player colored pulses, Rapid white flashes when leveling up, Rapid red flashes while sudden death, Synchronized yellow warning flashes idle warning in lobby, Colored waves based on the item rarity of the unlocked item.
Osu! Aurora Game State Integration - Mod
Supports: Health and accuracy meters, Animations for missing beats and losing combos, Animations when you hit a beat
Overwatch Razer Chroma Wrapper
Supports: Different color depending on hero, Ability cooldown indicators, Ultimate indicator and animation (for certain heroes), Lights up keybindings
Payday 2 Aurora Game State Integration - Mod
Supports: Assault-based background lighting effects, Suspicion background effect, Player health and ammo indicators
Quake Champions Razer Chroma Wrapper
Supports: Different color depending on chosen champion, Lights up keybinds with each weapons color
Quantum Conundrum AlienFX Wrapper
Supports: Changes color based on what dimension the player is in
Resident Evil 2 (2019) Aurora Game State Integration - Memory Reading
Rise of the Tomb Raider Razer Chroma Wrapper
Robot Roller-Derby Disco Dodgeball AlienFX Wrapper
Rocket League Aurora Game State Integration - Mod
Supports: Team-based background lighting, Score-split for background effect, Boost indicator, Goal Explosions
Serious Sam 3 AlienFX Wrapper
Slime Rancher Aurora Game State Integration - Mod
Stardew Valley Aurora Game State Integration - Mod
Subnautica Aurora Game State Integration - Mod
Supports: Depth indicator, Health, water, oxygen, and hunger indicator, PDA status
The Division Logitech G Lightsync Wrapper
Supports: Burn indicators, Ability cooldowns, Ammo indicator, Lights up keybindings
The Talos Principle AlienFX Wrapper
Supports: Changes color based on the puzzle color the player is in
The Witcher 3 Aurora Game State Integration - Mod
Supports: Current active sign as background, Health, Toxicity, and Stamina indicators
Worms W.M.D Razer Chroma Wrapper
XCOM: Enemy Unknown AlienFX Wrapper
Warframe Possible to make it work via Razer Chroma Wrapper

Project Artemis

Project Artemis is a third party, open source solution for handling advanced RPG lighting.